Mercurial > mm7
annotate UI/UIHouses.cpp @ 1580:1264fce1a17f
m
author | Ritor1 |
---|---|
date | Tue, 10 Sep 2013 23:42:03 +0600 |
parents | 6d759814a817 |
children | 5792fdafe2f5 25f5c041f39b |
rev | line source |
---|---|
1298 | 1 #ifdef _MSC_VER |
2 #define _CRT_SECURE_NO_WARNINGS | |
3 #endif | |
4 | |
1299 | 5 #include "..\Texture.h" |
6 #include "..\mm7_data.h" | |
1298 | 7 #include "UIHouses.h" |
1299 | 8 #include "..\Party.h" |
9 #include "..\texts.h" | |
10 #include "..\Events.h" | |
11 #include "..\Arcomage.h" | |
12 #include "..\LOD.h" | |
13 #include "..\Mouse.h" | |
14 #include "..\GUIWindow.h" | |
15 #include "..\GUIFont.h" | |
16 #include "..\Overlays.h" | |
17 #include "..\Outdoor.h" | |
18 #include "..\AudioPlayer.h" | |
19 #include "..\VideoPlayer.h" | |
20 #include "..\Monsters.h" | |
21 #include "..\Viewport.h" | |
22 #include "..\Keyboard.h" | |
23 #include "..\IndoorCamera.h" | |
24 #include "..\MapInfo.h" | |
25 #include "..\Log.h" | |
26 #include "..\Game.h" | |
1298 | 27 |
1299 | 28 #include "..\stru159.h" |
1298 | 29 int uHouse_ExitPic; // weak |
30 | |
31 int dword_591080; // weak | |
32 | |
1411 | 33 BuildingType in_current_building_type; // 00F8B198 |
1298 | 34 HOUSE_DIALOGUE_MENU dialog_menu_id; // 00F8B19C |
35 | |
36 #pragma pack(push, 1) | |
37 struct stru365_travel_info | |
38 { | |
39 unsigned char uMapInfoID; | |
40 unsigned char pSchedule[7]; | |
41 unsigned int uTravelTime; | |
42 int arrival_x; | |
43 int arrival_y; | |
44 int arrival_z; | |
45 int arrival_rot_y; | |
46 unsigned int uQuestBit; // quest bit required to set for this travel option to be enabled; otherwise 0 | |
47 }; | |
48 #pragma pack(pop) | |
49 stru365_travel_info transport_schedule[35] = // 004F09B0 | |
50 { | |
51 {MAP_STEADWICK, {1, 0, 1, 0, 1, 0, 0}, 2, -18048, 4636, 833, 1536, 0}, | |
52 {MAP_PIERPONT, {0, 1, 0, 1, 0, 1, 0}, 2, -2527, -6773, 1153, 896, 0}, | |
53 {MAP_TATALIA, {1, 0, 1, 0, 1, 0, 0}, 2, 4730, -10580, 320, 1024, 0}, | |
54 {MAP_HARMONDALE, {0, 1, 0, 1, 0, 1, 0}, 2, -5692, 11137, 1, 1024, 0}, | |
55 {MAP_DEYJA, {1, 0, 0, 1, 0, 0, 0}, 3, 7227, -16007, 2625, 640, 0}, | |
56 {MAP_BRAKADA_DESERT, {0, 0, 1, 0, 0, 1, 0}, 3, 8923, 17191, 1, 512, 0}, | |
57 {MAP_AVLEE, {1, 0, 1, 0, 1, 0, 0}, 3, 17059, 12331, 512, 1152, 0}, | |
58 {MAP_DEYJA, {0, 1, 0, 0, 1, 0, 1}, 2, 7227, -16007, 2625, 640, 0}, | |
59 {MAP_HARMONDALE, {0, 1, 0, 1, 0, 1, 0}, 2, -5692, 11137, 1, 1024, 0}, | |
60 {MAP_STEADWICK, {1, 0, 1, 0, 1, 0, 0}, 3, -18048, 4636, 833, 1536, 0}, | |
61 {MAP_PIERPONT, {0, 1, 0, 1, 0, 1, 0}, 2, -2527, -6773, 1153, 896, 0}, | |
62 {MAP_STEADWICK, {1, 0, 1, 0, 1, 0, 1}, 3, -18048, 4636, 833, 1536, 0}, | |
63 {MAP_HARMONDALE, {0, 1, 0, 0, 0, 1, 0}, 5, -5692, 11137, 1, 1024, 0}, | |
64 {MAP_STEADWICK, {0, 1, 0, 1, 0, 1, 0}, 2, -18048, 4636, 833, 1536, 0}, | |
65 {MAP_PIERPONT, {0, 1, 0, 1, 0, 1, 0}, 3, -2527, -16007, 1153, 896, 0}, | |
66 {MAP_DEYJA, {0, 0, 1, 0, 0, 0, 1}, 5, 7227, -16007, 2625, 640, 0}, | |
67 {MAP_TATALIA, {0, 1, 0, 1, 0, 1, 0}, 2, -2183, -6941, 97, 0, 0}, | |
68 {MAP_AVLEE, {1, 0, 0, 0, 1, 0, 0}, 4, 7913, 9476, 193, 0, 0}, | |
69 {MAP_EVENMORN_ISLE, {0, 0, 0, 0, 0, 0, 1}, 7, 15616, 6390, 193, 1536, PARTY_QUEST_EVENMORN_MAP_FOUND}, | |
70 {MAP_BRAKADA_DESERT, {0, 0, 1, 0, 0, 0, 0}, 6, 19171, -19722, 193, 1024, 0}, | |
71 {MAP_AVLEE, {0, 1, 0, 1, 0, 1, 0}, 3, 7913, 9476, 193, 0, 0}, | |
72 {MAP_BRAKADA_DESERT, {1, 0, 1, 0, 0, 0, 0}, 6, 19171, -19722, 193, 1024, 0}, | |
73 {MAP_TATALIA, {1, 0, 1, 0, 1, 0, 0}, 4, -2183, -6941, 97, 0, 0}, | |
74 {MAP_PIERPONT, {0, 0, 0, 0, 0, 1, 0}, 6, -709, -14087, 193, 1024, 0}, | |
75 {MAP_STEADWICK, {0, 0, 0, 0, 0, 0, 1}, 6, -10471, 13497, 193, 1536, 0}, | |
76 {MAP_EVENMORN_ISLE, {0, 1, 0, 1, 0, 0, 0}, 1, 15616, 6390, 193, 1536, PARTY_QUEST_EVENMORN_MAP_FOUND}, | |
77 {MAP_BRAKADA_DESERT, {0, 1, 0, 1, 0, 0, 0}, 1, 19171, -19722, 193, 1024, 0}, | |
78 {MAP_STEADWICK, {0, 1, 0, 1, 0, 1, 0}, 2, -10471, 13497, 193, 1536, 0}, | |
79 {MAP_BRAKADA_DESERT, {1, 0, 1, 0, 0, 0, 0}, 4, 19171, -19722, 193, 1024, 0}, | |
80 {MAP_EVENMORN_ISLE, {0, 0, 0, 0, 0, 0, 1}, 5, 15616, 6390, 193, 1536, PARTY_QUEST_EVENMORN_MAP_FOUND}, | |
81 {MAP_AVLEE, {0, 0, 0, 0, 1, 0, 0}, 5, 7913, 9476, 193, 0, 0}, | |
82 {MAP_STEADWICK, {0, 1, 0, 0, 0, 1, 0}, 4, -10471, 13497, 193, 1536, 0}, | |
83 {MAP_PIERPONT, {1, 0, 1, 0, 1, 0, 0}, 3, -709, -14087, 193, 1024, 0}, | |
84 {MAP_TATALIA, {0, 0, 0, 1, 0, 0, 0}, 5, -2183, -6941, 97, 0, 0}, | |
85 {MAP_ARENA, {0, 0, 0, 0, 0, 0, 1}, 4, 3844, 2906, 193, 512, 0} | |
86 }; | |
87 | |
88 unsigned char transport_routes[20][4] = | |
89 { | |
90 { 0, 1, 1, 34}, // HOUSE_STABLES_HARMONDALE | |
91 { 2, 3, 4, 5}, // HOUSE_STABLES_STEADWICK | |
92 { 6, 7, 8, 8}, // HOUSE_STABLES_56 | |
93 { 9, 10, 10, 10}, // HOUSE_STABLES_57 | |
94 { 11, 11, 12, 12}, // HOUSE_STABLES_58 | |
95 { 13, 13, 13, 13}, // HOUSE_STABLES_59 | |
96 { 14, 14, 15, 15}, // HOUSE_STABLES_60 | |
97 {255, 255, 255, 255}, // HOUSE_STABLES_61 | |
98 {255, 255, 255, 255}, // HOUSE_STABLES_62 | |
99 {255, 255, 255, 255}, // HOUSE_BOATS_63 | |
100 { 16, 17, 18, 19}, // HOUSE_BOATS_64 | |
101 { 18, 20, 21, 21}, // HOUSE_BOATS_65 | |
102 { 22, 23, 24, 25}, // HOUSE_BOATS_66 | |
103 { 22, 22, 23, 23}, // HOUSE_BOATS_67 | |
104 {255, 255, 255, 255}, // HOUSE_BOATS_68 | |
105 { 27, 28, 29, 30}, // HOUSE_BOATS_69 | |
106 { 31, 32, 33, 33}, // HOUSE_BOATS_70 | |
107 { 24, 24, 24, 24}, // HOUSE_BOATS_71 | |
108 {255, 255, 255, 255}, // HOUSE_BOATS_72 | |
109 {255, 255, 255, 255} // HOUSE_BOATS_73 | |
110 }; | |
111 | |
112 std::array<const stru159, 196> pAnimatedRooms = //0x4E5F70 | |
113 {{ | |
114 {"", 0x4, 0x1F4, 0, 0, 0}, | |
115 {"Human Armor01", 0x20, 0x2C0, 2, 58, 0}, | |
116 {"Necromancer Armor01", 0x20, 0x2D7, 2, 70, 0 }, | |
117 {"Dwarven Armor01", 0x20, 0x2EE, 2, 5, 0 }, | |
118 {"Wizard Armor", 0x20, 0x3BD, 2, 19, 0 }, | |
119 {"Warlock Armor", 0x20, 0x2D6, 2, 35, 0 }, | |
120 {"Elf Armor", 0x20, 0x2BC, 2, 79, 0 }, | |
121 {"Human Alchemisht01", 0xE, 0x2BE, 4, 95, 0 }, | |
122 {"Necromancer Alchemist01", 0xE, 0x2D6, 4, 69, 0 }, | |
123 {"Dwarven Achemist01", 0xE, 0x387, 4, 4, 0 }, | |
124 {"Wizard Alchemist", 0xE, 0x232, 4, 25, 0 }, | |
125 {"Warlock Alchemist", 0xE, 0x2BE, 4, 42, 0 }, | |
126 {"Elf Alchemist", 0xE, 0x38A, 4, 84, 0 }, | |
127 {"Human Bank01", 0x6, 0x384, 22, 52, 0 }, | |
128 {"Necromancer Bank01", 0x6, 0x2D8, 22, 71, 0 }, | |
129 {"Dwarven Bank", 0x6, 0x2F3, 22, 6, 0 }, | |
130 {"Wizard Bank", 0x6, 0x3BA, 22, 20, 0 }, | |
131 {"Warlock Bank", 0x6, 0x39F, 22, 36, 0 }, | |
132 {"Elf Bank", 0x6, 0x2BC, 22, 71, 0 }, | |
133 {"Boat01", 0xF, 0x4C, 28, 53, 3 }, | |
134 {"Boat01d", 0xF, 0x4C, 28, 53, 3 }, | |
135 {"Human Magic Shop01", 0xA, 0x2C8, 3, 54, 0 }, | |
136 {"Necromancer Magic Shop01", 0xE, 0x2DC, 3, 66, 0 }, | |
137 {"Dwarven Magic Shop01", 0x2A, 0x2EF, 3, 91, 0 }, | |
138 {"Wizard Magic Shop", 0x1E, 0x2DF, 3, 15, 0 }, | |
139 {"Warlock Magic Shop", 0x7, 0x3B9, 3, 15, 0 }, | |
140 {"Elf Magic Shop", 0x24, 0x2CC, 3, 82, 0 }, | |
141 {"Human Stables01", 0x21, 0x31, 27, 48, 3 }, | |
142 {"Necromancer Stables", 0x21, 0x2DD, 27, 67, 3 }, | |
143 {"", 0x21, 0x2F0, 27, 91, 3 }, | |
144 {"Wizard Stables", 0x21, 0x3BA, 27, 16, 3 }, | |
145 {"Warlock Stables", 0x21, 0x181, 27, 77, 3 }, | |
146 {"Elf Stables", 0x21, 0x195, 27, 77, 3 }, | |
147 {"Human Tavern01", 0xD, 0x2C2, 21, 49, 0 }, | |
148 {"Necromancer Tavern01", 0xD, 0x3B0, 21, 57, 0 }, | |
149 {"Dwarven Tavern01", 0xD, 0x2FE, 21, 94, 0 }, | |
150 {"Wizard Tavern", 0xD, 0x3BB, 21, 17, 0 }, | |
151 {"Warlock Tavern", 0xD, 0x3A8, 21, 33, 0 }, | |
152 {"Elf Tavern", 0xD, 0x2CD, 21, 78, 0 }, | |
153 {"Human Temple01", 0x24, 0x2DB, 23, 50, 3 }, | |
154 {"Necromancer Temple", 0x24, 0x2DF, 23, 60, 3 }, | |
155 {"Dwarven Temple01", 0x24, 0x2F1, 23, 86, 3 }, | |
156 {"Wizard Temple", 0x24, 0x2E0, 23, 10, 3 }, | |
157 {"Warlock Temple", 0x24, 0x3A4, 23, 27, 3 }, | |
158 {"Elf Temple", 0x24, 0x2CE, 23, 72, 3 }, | |
159 {"Human Town Hall", 0x10, 0x39C, 17, 14, 0 }, | |
160 {"Necromancer Town Hall01", 0x10, 0x3A4, 17, 61, 0 }, | |
161 {"Dwarven Town Hall", 0x10, 0x2DB, 17, 88, 0 }, | |
162 {"Wizard Town Hall", 0x10, 0x3BD, 17, 11, 0 }, | |
163 {"Warlock Town Hall", 0x10, 0x2DB, 17, 28, 0 }, | |
164 {"Elf Town Hall", 0x10, 0x27A, 17, 73, 0 }, | |
165 {"Human Training Ground01", 0x18, 0x2C7, 30, 44, 0 }, | |
166 {"Necromancer Training Ground", 0x18, 0x3AD, 30, 62, 0 }, | |
167 {"Dwarven Training Ground", 0x18, 0x2F2, 30, 89, 0 }, | |
168 {"Wizard Training Ground", 0x18, 0x3A3, 30, 12, 0 }, | |
169 {"Warlock Training Ground", 0x18, 0x3A6, 30, 29, 0 }, | |
170 {"Elf Training Ground", 0x18, 0x19F, 30, 74, 0 }, | |
171 {"Human Weapon Smith01", 0x16, 0x2C1, 1, 45, 4 }, | |
172 {"Necromancer Weapon Smith01", 0x16, 0x2D9, 1, 63, 4 }, | |
173 {"Dwarven Weapon Smith01", 0x16, 0x2EE, 1, 82, 4 }, | |
174 {"Wizard Weapon Smith", 0x16, 0x2D5, 1, 13, 4 }, | |
175 {"Warlock Weapon Smith", 0x16, 0x2D7, 1, 23, 4 }, | |
176 {"Elf Weapon Smith", 0x16, 0x2CA, 1, 75, 4 }, | |
177 {"Air Guild", 0x1D, 0xA4, 6, 1, 3 }, | |
178 {"Body Guild", 0x19, 0x3BF, 11, 2, 0 }, | |
179 {"DarkGuild", 0x19, 0x2D1, 13, 3, 0 }, | |
180 {"EarthGuild", 0x19, 0x2CB, 8, 83, 0 }, | |
181 {"Fire Guild", 0x1C, 0x2BF, 5, 56, 0 }, | |
182 {"Light Guild", 0x1C, 0x2D5, 12, 46, 0 }, | |
183 {"Mind Guild", 0x1C, 0xE5, 10, 40, 0 }, | |
184 {"Spirit Guild", 0x1C, 0x2D2, 9, 41, 0 }, | |
185 {"Water Guild", 0x1B, 0x2D3, 7, 24, 0 }, | |
186 {"Lord And Judge Out01", 1, 0, 29, 39, 0 }, | |
187 {"Human Poor House 1", 8, 0, 29, 0, 0 }, | |
188 {"Human Poor House 2", 8, 0, 29, 0, 0 }, | |
189 {"Human Poor House 3", 8, 0, 29, 0, 0 }, | |
190 {"Human Medium House 1", 8, 0, 29, 0, 0 }, | |
191 {"Human Medium House 2", 8, 0, 29, 0, 0 }, | |
192 {"Human Medium House 3", 8, 0, 29, 0, 0 }, | |
193 {"Human Rich House 1", 8, 0, 29, 0, 0 }, | |
194 {"Human Rich House 2", 8, 0, 29, 0, 0 }, | |
195 {"Human Rich House 3", 8, 0, 29, 0, 0 }, | |
196 {"Elven Poor House 1", 8, 0, 29, 0, 0 }, | |
197 {"Elven Poor House 2", 8, 0, 29, 0, 0 }, | |
198 {"Elven Poor House 3", 8, 0, 29, 0, 0 }, | |
199 {"Elven Medium House 1", 8, 0, 29, 0, 0 }, | |
200 {"Elven Medium House 2", 8, 0, 29, 0, 0 }, | |
201 {"Elven Medium House 3", 8, 0, 29, 0, 0 }, | |
202 {"Elven Rich House 1", 8, 0, 29, 0, 0 }, | |
203 {"Elven Rich House 2", 8, 0, 29, 0, 0 }, | |
204 {"Elven Rich House 3", 8, 0, 29, 0, 0 }, | |
205 {"Dwarven Poor House 1", 8, 0, 29, 0, 0 }, | |
206 {"Dwarven Poor House 2", 8, 0, 29, 0, 0 }, | |
207 {"Dwarven Poor House 3", 8, 0, 29, 0, 0 }, | |
208 {"Dwarven Medium House 1", 8, 0, 29, 0, 0 }, | |
209 {"Dwarven Medium house 2", 8, 0, 29, 0, 0 }, | |
210 {"Dwarven Medium House 3", 8, 0, 29, 0, 0 }, | |
211 {"Dwarven Rich House 1", 8, 0, 29, 0, 0 }, | |
212 {"Dwarven Rich House 2", 8, 0, 29, 0, 0 }, | |
213 {"Dwarven Rich House 3", 8, 0, 29, 0, 0 }, | |
214 {"Wizard Poor House 1", 8, 0, 29, 0, 0 }, | |
215 {"Wizard Poor House 2", 8, 0, 29, 0, 0 }, | |
216 {"Wizard Poor House 3", 8, 0, 29, 0, 0 }, | |
217 {"Wizard Medium House 1", 8, 0, 29, 0, 0 }, | |
218 {"Wizard Medium House 2", 8, 0, 29, 0, 0 }, | |
219 {"Wizard Mdeium House 3", 8, 0, 29, 0, 0 }, | |
220 {"Wizard Rich House 1", 8, 0, 29, 0, 0 }, | |
221 {"Wizard Rich House 2", 8, 0, 29, 0, 0 }, | |
222 {"Wizard Rich House 3", 8, 0, 29, 0, 0 }, | |
223 {"Necromancer Poor House 1", 8, 0, 29, 0, 0 }, | |
224 {"Necromancer Poor House 2", 8, 0, 29, 0, 0 }, | |
225 {"Necromancer Poor House 3", 8, 0, 29, 0, 0 }, | |
226 {"Necromancer Medium House 1", 8, 0, 29, 0, 0 }, | |
227 {"Necromancer Medium House 2", 8, 0, 29, 0, 0 }, | |
228 {"Necromancer Mdeium House 3", 8, 0, 29, 0, 0 }, | |
229 {"Necromancer Rich House 1", 8, 0, 29, 0, 0 }, | |
230 {"Necromancer Rich House 2", 8, 0, 29, 0, 0 }, | |
231 {"Necromancer Rich House 3", 8, 0, 29, 0, 0 }, | |
232 {"Warlock Poor House 1", 8, 0, 29, 0, 0 }, | |
233 {"Warlock Poor House 2", 8, 0, 29, 0, 0 }, | |
234 {"Warlock Poor House 3", 8, 0, 29, 0, 0 }, | |
235 {"Warlock Medium House 1", 8, 0, 29, 0, 0 }, | |
236 {"Warlock Medium House 2", 8, 0, 29, 0, 0 }, | |
237 {"Warlock Mdeium House 3", 8, 0, 29, 0, 0 }, | |
238 {"Warlock Rich House 1", 8, 0, 29, 0, 0 }, | |
239 {"Warlock Rich House 2", 8, 0, 29, 0, 0 }, | |
240 {"Warlock Rich House 3", 8, 0, 29, 0, 0 }, | |
241 {"Out01 Temple of the Moon", 0x24, 0, 25, 0, 0 }, | |
242 {"Out01 Dragon Cave", 0x24, 0, 25, 0, 0 }, | |
243 {"Out02 Castle Harmondy", 0x24, 0, 25, 0, 0 }, | |
244 {"Out02 White Cliff Cave", 0x24, 0, 25, 0, 0 }, | |
245 {"Out03 Erathian Sewer", 0x24, 0, 25, 0, 0 }, | |
246 {"Out03 Fort Riverstride", 0x24, 0, 25, 0, 0 }, | |
247 {"Out03 Castle Gryphonheart", 0x24, 0, 25, 0, 0 }, | |
248 {"Out04 Elf Castle", 0x24, 0, 25, 0, 0 }, | |
249 {"Out04 Tularean Caves", 0x24, 0, 25, 0, 0 }, | |
250 {"Out04 Clanker's Laboratory", 0x24, 0, 25, 0, 0 }, | |
251 {"Out05 Hall of the Pit", 0x24, 0, 25, 0, 0 }, | |
252 {"Out05 Watchtower 6", 0x24, 0, 25, 0, 0 }, | |
253 {"Out06 School of Sorcery", 0x24, 0, 25, 0, 0 }, | |
254 {"Out06 Red Dwarf Mines", 0x24, 0, 25, 0, 0 }, | |
255 {"Out07 Castle Lambert", 0x24, 0, 25, 0, 0 }, | |
256 {"Out07 Walls of Mist", 0x24, 0, 25, 0, 0 }, | |
257 {"Out07 Temple of the Light", 0x24, 0, 25, 0, 0 }, | |
258 {"Out08 Evil Entrance", 0x24, 0, 25, 0, 0 }, | |
259 {"Out08 Breeding Zone", 0x24, 0, 25, 0, 0 }, | |
260 {"Out08 Temple of the Dark", 0x24, 0, 25, 0, 0 }, | |
261 {"Out09 Grand Temple of the Moon", 0x24, 0, 25, 0, 0 }, | |
262 {"Out09 Grand Tempple of the Sun", 0x24, 0, 25, 0, 0 }, | |
263 {"Out10 Thunderfist Mountain", 0x24, 0, 25, 0, 0 }, | |
264 {"Out10 The Maze", 0x24, 0, 25, 0, 0 }, | |
265 {"Out10 Connecting Tunnel Cave #1", 0x24, 0, 25, 0, 0 }, | |
266 {"", 0x24, 0, 25, 0, 0 }, | |
267 {"", 0x24, 0, 25, 0, 0 }, | |
268 {"Out11 Stone City", 0x24, 0, 25, 0, 0 }, | |
269 {"", 0x24, 0, 25, 0, 0 }, | |
270 {"Out12 Colony Zod", 0x24, 0, 25, 0, 0 }, | |
271 {"Out12 Connecting Tunnel Cave #1", 0x24, 0, 25, 0, 0 }, | |
272 {"", 0x24, 0, 25, 0, 0 }, | |
273 {"", 0x24, 0, 25, 0, 0 }, | |
274 {"Out13 Mercenary Guild", 0x24, 0, 25, 0, 0 }, | |
275 {"Out13 Tidewater Caverns", 0x24, 0, 25, 0, 0 }, | |
276 {"Out13 Wine Cellar", 0x24, 0, 25, 0, 0 }, | |
277 {"Out14 Titan's Stronghold", 0x24, 0, 25, 0, 0 }, | |
278 {"Out14 Temple Of Baa", 0x24, 0, 25, 0, 0 }, | |
279 {"Out14 Hall under the Hill", 0x24, 0, 25, 0, 0 }, | |
280 {"Out15 The Linclon", 0x24, 0, 25, 0, 0 }, | |
281 {"Jail", 0x24, 0, 31, 0, 0 }, | |
282 {"Harmondale Throne Room", 0x24, 0, 29, 0, 0 }, | |
283 {"Gryphonheart Throne Room", 0x24, 0, 20, 0, 0 }, | |
284 {"Elf Castle Throne Room", 0x24, 0, 20, 0, 0 }, | |
285 {"Wizard Castle Throne Room", 0x24, 0, 20, 0, 0 }, | |
286 {"Necromancer Casstle Trone Room", 0x24, 0, 20, 0, 0 }, | |
287 {"Master Thief", 0x24, 0, 29, 0, 0 }, | |
288 {"Dwarven King", 0x24, 0, 20, 0, 0 }, | |
289 {"Arms Master", 0x24, 0, 29, 0, 0 }, | |
290 {"Warlock", 0x24, 0, 29, 0, 0 }, | |
291 {"Lord Markam", 0x24, 0, 20, 0, 0 }, | |
292 {"Arbiter Neutral Town", 0x24, 0, 29, 0, 0 }, | |
293 {"Arbiter Good Town", 0x24, 0, 29, 0, 0 }, | |
294 {"Arbiter Evil Town", 0x24, 0, 29, 0, 0 }, | |
295 {"Necromancer Throne Room Empty", 0x24, 0, 20, 0, 0 }, | |
296 {"", 0x24, 0, 29, 0, 0 }, | |
297 {"", 0x24, 0, 29, 0, 0 }, | |
298 {"", 0x24, 0, 29, 0, 0 }, | |
299 {"", 0x24, 0, 29, 0, 0 }, | |
300 {"Boat01", 0xF, 0, 29, 53, 3 }, | |
301 {"", 0x24, 0, 28, 0, 0 }, | |
302 {"", 0x24, 0, 28, 0, 0 }, | |
303 {"", 0x24, 0, 28, 0, 0 }, | |
304 {"", 0x24, 0, 29, 0, 0 }, | |
305 {"Arbiter Room Neutral", 0x24, 0, 29, 0, 0 }, | |
306 {"Out02 Castle Harmondy Abandoned", 0x24, 0, 25, 0, 0 }, | |
307 {"Human Temple02", 0x24, 0x3AB, 23, 27, 0 }, | |
308 {"Player Castle Good", 0x24, 0, 25, 0, 0 }, | |
309 {"Player Castle Bad", 0x24, 0, 25, 0, 0} | |
310 }}; | |
311 | |
1393 | 312 |
1411 | 313 |
314 //----- (004B3A72) -------------------------------------------------------- | |
315 void InitializaDialogueOptions_Tavern(BuildingType type) | |
316 { | |
317 int num_buttons; // esi@1 | |
318 | |
319 num_buttons = 0; | |
320 if (type == BuildingType_Tavern) | |
321 { | |
322 num_buttons = 2; | |
323 CreateButtonInColumn(0, 102); | |
324 CreateButtonInColumn(1, 103); | |
1526 | 325 if ( pParty->HasItem(651) ) //Arcomage Deck |
1411 | 326 { |
327 num_buttons = 3; | |
328 CreateButtonInColumn(2, 104); | |
329 } | |
330 } | |
331 pDialogueWindow->_41D08F_set_keyboard_control_group(num_buttons, 1, 0, 2); | |
332 dword_F8B1E0 = pDialogueWindow->pNumPresenceButton; | |
333 } | |
334 // F8B1E0: using guessed type int dword_F8B1E0; | |
335 | |
336 //----- (004B3AD4) -------------------------------------------------------- | |
337 void InitializaDialogueOptions_Shops(BuildingType type) | |
338 { | |
339 switch (type) | |
340 { | |
341 case BuildingType_WeaponShop: | |
342 case BuildingType_ArmorShop: | |
343 case BuildingType_MagicShop: | |
344 { | |
345 CreateButtonInColumn(0, 3); | |
346 CreateButtonInColumn(1, 4); | |
347 CreateButtonInColumn(2, 5); | |
348 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); | |
349 } | |
350 break; | |
351 | |
352 case BuildingType_AlchemistShop: | |
353 { | |
354 CreateButtonInColumn(0, 3); | |
355 CreateButtonInColumn(1, 4); | |
356 pDialogueWindow->_41D08F_set_keyboard_control_group(2, 1, 0, 2); | |
357 } | |
358 break; | |
359 } | |
360 | |
361 dword_F8B1E0 = pDialogueWindow->pNumPresenceButton; | |
362 } | |
363 // F8B1E0: using guessed type int dword_F8B1E0; | |
364 | |
365 //----- (004B3B42) -------------------------------------------------------- | |
366 void InitializaDialogueOptions(BuildingType type) | |
367 { | |
368 switch (type) | |
369 { | |
370 case BuildingType_WeaponShop: | |
371 case BuildingType_ArmorShop: | |
372 case BuildingType_MagicShop: | |
373 case BuildingType_AlchemistShop: | |
374 { | |
375 CreateButtonInColumn(0, 2); | |
376 CreateButtonInColumn(1, 95); | |
377 CreateButtonInColumn(2, 94); | |
378 CreateButtonInColumn(3, 96); | |
379 pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 2); | |
380 } | |
381 break; | |
382 | |
383 case BuildingType_FireGuild: | |
384 { | |
385 CreateButtonInColumn(0, 18); | |
386 CreateButtonInColumn(1, 48); | |
387 CreateButtonInColumn(2, 72); | |
388 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); | |
389 } | |
390 break; | |
391 | |
392 case BuildingType_AirGuild: | |
393 { | |
394 CreateButtonInColumn(0, 18); | |
395 CreateButtonInColumn(1, 49); | |
396 CreateButtonInColumn(2, 72); | |
397 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); | |
398 } | |
399 break; | |
400 | |
401 case BuildingType_WaterGuild: | |
402 { | |
403 CreateButtonInColumn(0, 18); | |
404 CreateButtonInColumn(1, 50); | |
405 CreateButtonInColumn(2, 72); | |
406 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); | |
407 } | |
408 break; | |
409 | |
410 case BuildingType_EarthGuild: | |
411 { | |
412 CreateButtonInColumn(0, 18); | |
413 CreateButtonInColumn(1, 51); | |
414 CreateButtonInColumn(2, 72); | |
415 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); | |
416 } | |
417 break; | |
418 | |
419 case BuildingType_SpiritGuild: | |
420 { | |
421 CreateButtonInColumn(0, 18); | |
422 CreateButtonInColumn(1, 52); | |
423 CreateButtonInColumn(2, 61); | |
424 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); | |
425 } | |
426 break; | |
427 | |
428 case BuildingType_MindGuild: | |
429 { | |
430 CreateButtonInColumn(0, 18); | |
431 CreateButtonInColumn(1, 53); | |
432 CreateButtonInColumn(2, 61); | |
433 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); | |
434 } | |
435 break; | |
436 | |
437 case BuildingType_BodyGuild: | |
438 { | |
439 CreateButtonInColumn(0, 18); | |
440 CreateButtonInColumn(1, 54); | |
441 CreateButtonInColumn(2, 61); | |
442 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); | |
443 } | |
444 break; | |
445 | |
446 case BuildingType_LightGuild: | |
447 { | |
448 CreateButtonInColumn(0, 18); | |
449 CreateButtonInColumn(1, 55); | |
450 pDialogueWindow->_41D08F_set_keyboard_control_group(2, 1, 0, 2); | |
451 } | |
452 break; | |
453 | |
454 case BuildingType_DarkGuild: | |
455 { | |
456 CreateButtonInColumn(0, 18); | |
457 CreateButtonInColumn(1, 56); | |
458 pDialogueWindow->_41D08F_set_keyboard_control_group(2, 1, 0, 2); | |
459 } | |
460 break; | |
461 | |
462 case BuildingType_14: | |
463 { | |
464 CreateButtonInColumn(0, 18); | |
465 CreateButtonInColumn(1, 48); | |
466 CreateButtonInColumn(2, 49); | |
467 CreateButtonInColumn(3, 50); | |
468 CreateButtonInColumn(4, 51); | |
469 pDialogueWindow->_41D08F_set_keyboard_control_group(5, 1, 0, 2); | |
470 } | |
471 break; | |
472 | |
473 case BuildingType_15: | |
474 { | |
475 CreateButtonInColumn(0, 18); | |
476 CreateButtonInColumn(1, 52); | |
477 CreateButtonInColumn(2, 53); | |
478 CreateButtonInColumn(3, 54); | |
479 pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 2); | |
480 } | |
481 break; | |
482 | |
483 case BuildingType_16: | |
484 case BuildingType_TownHall: | |
485 { | |
486 int num_buttons = 1; | |
487 CreateButtonInColumn(0, 99); | |
488 | |
489 if (pParty->uFine) | |
490 { | |
491 num_buttons++; | |
492 CreateButtonInColumn(1, 100); | |
493 } | |
494 | |
495 pDialogueWindow->_41D08F_set_keyboard_control_group(num_buttons, 1, 0, 2); | |
496 } | |
497 break; | |
498 | |
499 case BuildingType_Bank: | |
500 { | |
501 CreateButtonInColumn(0, 7); | |
502 CreateButtonInColumn(1, 8); | |
503 pDialogueWindow->_41D08F_set_keyboard_control_group(2, 1, 0, 2); | |
504 } | |
505 break; | |
506 | |
507 case BuildingType_Temple: | |
508 { | |
509 CreateButtonInColumn(0, 10); | |
510 CreateButtonInColumn(1, 11); | |
511 CreateButtonInColumn(2, 96); | |
512 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); | |
513 } | |
514 break; | |
515 | |
516 case BuildingType_Stables: | |
517 case BuildingType_Boats: | |
518 { | |
519 CreateButtonInColumn(0, 105); | |
520 CreateButtonInColumn(1, 106); | |
521 CreateButtonInColumn(2, 107); | |
522 CreateButtonInColumn(3, 108); | |
523 pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 2); | |
524 } | |
525 break; | |
526 | |
527 case BuildingType_Training: | |
528 { | |
529 CreateButtonInColumn(0, 17); | |
530 CreateButtonInColumn(1, 96); | |
531 pDialogueWindow->_41D08F_set_keyboard_control_group(2, 1, 0, 2); | |
532 } | |
533 break; | |
1429
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534 |
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535 case BuildingType_Tavern: |
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536 { |
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537 CreateButtonInColumn(0, 0xFu); |
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538 CreateButtonInColumn(1, 0x10u); |
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539 CreateButtonInColumn(2, 0x60u); |
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540 if ( (signed int)window_SpeakInHouse->ptr_1C < 108 || (signed int)window_SpeakInHouse->ptr_1C > 120 ) |
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Ritor1
parents:
1411
diff
changeset
|
541 { |
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BuildingType_Tavern and CastSpellInfo_PushCastSpellInfo fix
Ritor1
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542 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); |
c7489dd19f88
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Ritor1
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543 break; |
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|
544 } |
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545 CreateButtonInColumn(3, 101); |
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546 pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 2); |
c7489dd19f88
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547 } |
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BuildingType_Tavern and CastSpellInfo_PushCastSpellInfo fix
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548 break; |
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|
549 |
1411 | 550 case BuildingType_18: |
551 case BuildingType_19: | |
552 case BuildingType_Throne_Room: | |
553 case BuildingType_24: | |
554 case BuildingType_Unic: | |
555 case BuildingType_1A: | |
556 case BuildingType_House: | |
557 case BuildingType_Jail: | |
558 break; | |
559 | |
560 default: | |
1545 | 561 Error("Invalid enumeration value: %u", type); |
1411 | 562 } |
563 | |
564 /* if ( a1 > 13 ) | |
565 { | |
566 if ( a1 > 22 ) | |
567 { | |
568 if ( a1 == 23 ) | |
569 { | |
570 CreateButtonInColumn(0, 0xAu); | |
571 CreateButtonInColumn(1, 0xBu); | |
572 v14 = 96; | |
573 LABEL_41: | |
574 CreateButtonInColumn(2, v14); | |
575 v17 = 2; | |
576 v11 = 0; | |
577 v10 = 1; | |
578 v9 = 3; | |
579 goto LABEL_42; | |
580 } | |
581 if ( a1 <= 26 ) | |
582 goto LABEL_43; | |
583 if ( a1 > 28 ) | |
584 { | |
585 if ( a1 != 30 ) | |
586 goto LABEL_43; | |
587 CreateButtonInColumn(0, 0x11u); | |
588 v16 = 96; | |
589 goto LABEL_37; | |
590 } | |
591 CreateButtonInColumn(0, 0x69u); | |
592 CreateButtonInColumn(1, 0x6Au); | |
593 CreateButtonInColumn(2, 0x6Bu); | |
594 v12 = 108; | |
595 } | |
596 else | |
597 { | |
598 if ( a1 == 22 ) | |
599 { | |
600 CreateButtonInColumn(0, 7u); | |
601 v16 = 8; | |
602 goto LABEL_37; | |
603 } | |
604 v1 = a1 - 14; | |
605 if ( !v1 ) // == 14 | |
606 { | |
607 CreateButtonInColumn(0, 0x12u); | |
608 CreateButtonInColumn(1, 0x30u); | |
609 CreateButtonInColumn(2, 0x31u); | |
610 CreateButtonInColumn(3, 0x32u); | |
611 CreateButtonInColumn(4, 0x33u); | |
612 v17 = 2; | |
613 v11 = 0; | |
614 v10 = 1; | |
615 v9 = 5; | |
616 goto LABEL_42; | |
617 } | |
618 v2 = v1 - 1; | |
619 if ( v2 ) // > 15 | |
620 { | |
621 v3 = v2 - 2; | |
622 if ( v3 ) // > 17 | |
623 { | |
624 if ( v3 != 4 ) // 18, 19, 20 | |
625 goto LABEL_43; | |
626 CreateButtonInColumn(0, 0xFu); // 21 | |
627 CreateButtonInColumn(1, 0x10u); | |
628 v4 = 3; | |
629 CreateButtonInColumn(2, 0x60u); | |
630 v5 = (signed int)window_SpeakInHouse->ptr_1C; | |
631 if ( v5 < 108 || v5 > 120 ) | |
632 goto LABEL_28; | |
633 v4 = 4; | |
634 v6 = 101; | |
635 v7 = 3; | |
636 } | |
637 else // 16, 17 | |
638 { | |
639 v4 = 1; | |
640 CreateButtonInColumn(0, 0x63u); | |
641 if ( !pParty->uFine ) | |
642 { | |
643 LABEL_28: | |
644 v17 = 2; | |
645 v11 = 0; | |
646 v10 = 1; | |
647 v9 = v4; | |
648 LABEL_42: | |
649 pDialogueWindow->_41D08F_set_keyboard_control_group(v9, v10, v11, v17); | |
650 goto LABEL_43; | |
651 } | |
652 v4 = 2; | |
653 v7 = 1; | |
654 v6 = 100; | |
655 } | |
656 CreateButtonInColumn(v7, v6); | |
657 goto LABEL_28; | |
658 } | |
659 CreateButtonInColumn(0, 0x12u); // 15 | |
660 CreateButtonInColumn(1, 0x34u); | |
661 CreateButtonInColumn(2, 0x35u); | |
662 v12 = 54; | |
663 } | |
664 LABEL_39: | |
665 CreateButtonInColumn(3, v12); | |
666 v17 = 2; | |
667 v11 = 0; | |
668 v10 = 1; | |
669 v9 = 4; | |
670 goto LABEL_42; | |
671 } | |
672 if ( a1 == 13 ) | |
673 { | |
674 CreateButtonInColumn(0, 0x12u); | |
675 v16 = 56; | |
676 LABEL_37: | |
677 CreateButtonInColumn(1, v16); | |
678 v17 = 2; | |
679 v11 = 0; | |
680 v10 = 1; | |
681 v9 = 2; | |
682 goto LABEL_42; | |
683 } | |
684 switch ( a1 ) | |
685 { | |
686 case 1: | |
687 case 2: | |
688 case 3: | |
689 case 4: | |
690 CreateButtonInColumn(0, 2u); | |
691 CreateButtonInColumn(1, 0x5Fu); | |
692 CreateButtonInColumn(2, 0x5Eu); | |
693 v12 = 96; | |
694 goto LABEL_39; | |
695 case 5: | |
696 CreateButtonInColumn(0, 0x12u); | |
697 v13 = 48; | |
698 goto LABEL_9; | |
699 case 6: | |
700 CreateButtonInColumn(0, 0x12u); | |
701 v13 = 49; | |
702 goto LABEL_9; | |
703 case 7: | |
704 CreateButtonInColumn(0, 0x12u); | |
705 v13 = 50; | |
706 goto LABEL_9; | |
707 case 8: | |
708 CreateButtonInColumn(0, 0x12u); | |
709 v13 = 51; | |
710 LABEL_9: | |
711 CreateButtonInColumn(1, v13); | |
712 v14 = 72; | |
713 goto LABEL_41; | |
714 case 9: | |
715 CreateButtonInColumn(0, 0x12u); | |
716 v15 = 52; | |
717 goto LABEL_13; | |
718 case 10: | |
719 CreateButtonInColumn(0, 0x12u); | |
720 v15 = 53; | |
721 goto LABEL_13; | |
722 case 11: | |
723 CreateButtonInColumn(0, 0x12u); | |
724 v15 = 54; | |
725 LABEL_13: | |
726 CreateButtonInColumn(1, v15); | |
727 v14 = 61; | |
728 goto LABEL_41; | |
729 case 12: | |
730 CreateButtonInColumn(0, 0x12u); | |
731 v16 = 55; | |
732 goto LABEL_37; | |
733 default: | |
734 break; | |
735 } | |
736 LABEL_43:*/ | |
737 dword_F8B1E0 = pDialogueWindow->pNumPresenceButton; | |
738 } | |
739 // F8B1E0: using guessed type int dword_F8B1E0; | |
740 | |
741 | |
1393 | 742 //----- (004B1784) -------------------------------------------------------- |
1458 | 743 bool HouseUI_CheckIfPlayerCanInteract() |
1393 | 744 { |
1526 | 745 GUIWindow window; // [sp+4h] [bp-54h]@3 |
1393 | 746 |
1526 | 747 if ( pPlayers[uActiveCharacter]->CanAct() ) |
1393 | 748 { |
749 pDialogueWindow->pNumPresenceButton = dword_F8B1E0; | |
1526 | 750 return true; |
1393 | 751 } |
752 else | |
753 { | |
754 pDialogueWindow->pNumPresenceButton = 0; | |
1526 | 755 memcpy(&window, pPrimaryWindow, sizeof(window)); |
756 window.uFrameX = 483; | |
757 window.uFrameWidth = 148; | |
758 window.uFrameZ = 334; | |
759 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[427], pPlayers[uActiveCharacter]->pName, | |
760 pGlobalTXT_LocalizationStrings[562]); // "%s is in no condition to %s""do anything" | |
761 window.DrawTitleText(pFontArrus, 0, (212 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &window, 0, 0)) / 2 + 101, ui_house_player_cant_interact_color, pTmpBuf.data(), 3); | |
762 return false; | |
1393 | 763 } |
764 } | |
765 | |
1298 | 766 //----- (0044622E) -------------------------------------------------------- |
767 bool EnterHouse(enum HOUSE_ID uHouseID) | |
768 { | |
769 signed int uOpenTime; // eax@5 | |
770 signed int uCloseTime; // esi@5 | |
771 unsigned int v5; // esi@5 | |
772 int v6; // edx@5 | |
773 signed int am_pm_flag_open; // ecx@10 | |
774 signed int am_pm_flag_close; // eax@10 | |
775 int v9; // esi@10 | |
776 int v11; // ecx@17 | |
777 unsigned int v12; // kr00_4@25 | |
778 int v14; // eax@25 | |
779 unsigned int v17; // eax@37 | |
780 signed int v18; // edi@37 | |
781 signed int v19; // edi@41 | |
782 char pContainer[40]; // [sp+Ch] [bp-30h]@32 | |
783 unsigned int v24; // [sp+34h] [bp-8h]@5 | |
784 | |
785 GameUI_Footer_TimedString[0] = 0; | |
786 pFooterString[0] = 0; | |
1526 | 787 ShowStatusBarString("", 2); |
1298 | 788 if ( pMessageQueue_50CBD0->uNumMessages ) |
789 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
790 viewparams->bRedrawGameUI = 1; | |
791 uDialogueType = 0; | |
1459 | 792 pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_CANCELLED); |
1298 | 793 pKeyActionMap->ResetKeys(); |
794 if (uHouseID == HOUSE_600 || uHouseID == HOUSE_601) | |
795 { | |
796 GameOverMenu(0); | |
797 return 0; | |
798 } | |
799 uOpenTime = p2DEvents[uHouseID - 1].uOpenTime; | |
800 uCloseTime = p2DEvents[uHouseID - 1].uCloseTime; | |
801 current_npc_text = 0; | |
802 dword_F8B1E4 = 0; | |
803 dword_F8B1F4 = 0; | |
804 memset(byte_F8B1F0.data(), 0, 4); | |
805 memset(player_levels.data(), 0, 16); | |
806 pRenderer->ClearZBuffer(0, 479); | |
807 | |
808 if (((uCloseTime - 1 <= uOpenTime)&&((pParty->uCurrentHour <uOpenTime)&&(pParty->uCurrentHour >(uCloseTime - 1))))|| | |
809 ((uCloseTime - 1 > uOpenTime)&&((pParty->uCurrentHour < uOpenTime)||(pParty->uCurrentHour > (uCloseTime - 1))))) | |
810 | |
811 { | |
812 am_pm_flag_open = 0; | |
813 am_pm_flag_close = 0; | |
814 if (uOpenTime > 12 ) | |
815 { | |
816 uOpenTime -= 12; | |
817 am_pm_flag_open = 1; | |
818 } | |
819 if ( uCloseTime > 12 ) | |
820 { | |
821 uCloseTime -= 12; | |
822 am_pm_flag_close = 1; | |
823 } | |
824 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[414], uOpenTime, aAMPMNames[am_pm_flag_open], | |
825 uCloseTime, aAMPMNames[am_pm_flag_close]); //"This place is open from %d%s to %d%s" | |
826 ShowStatusBarString(pTmpBuf.data(), 2u); | |
827 if ( uActiveCharacter ) | |
828 pPlayers[uActiveCharacter]->PlaySound(SPEECH_3, 0); | |
829 return 0; | |
830 } | |
831 else | |
832 { | |
833 //v10 = uHouseID; | |
834 if ( (signed int)uHouseID < 53 ) //entering shops and guilds | |
835 { | |
836 if ( !(pParty->field_3C._shop_ban_times[uHouseID]) | |
837 || (pParty->field_3C._shop_ban_times[uHouseID] <= pParty->uTimePlayed) ) | |
838 { | |
839 pParty->field_3C._shop_ban_times[uHouseID] = 0; | |
840 } | |
841 else | |
842 { | |
843 ShowStatusBarString(pGlobalTXT_LocalizationStrings[191], 2u);// "You've been banned from this shop!" | |
844 return 0; | |
845 } | |
846 } | |
847 pAudioPlayer->StopChannels(-1, -1); | |
848 | |
849 uCurrentHouse_Animation = p2DEvents[uHouseID - 1].uAnimationID; | |
1411 | 850 in_current_building_type = (BuildingType)pAnimatedRooms[uCurrentHouse_Animation].uBuildingType; |
851 if ( in_current_building_type == BuildingType_Throne_Room && pParty->uFine ) // going 2 jail | |
1298 | 852 { |
853 uCurrentHouse_Animation = (signed __int16)p2DEvents[186].uAnimationID; | |
854 uHouseID = HOUSE_JAIL; | |
855 pParty->uTimePlayed = pParty->uTimePlayed + 0x7620000; | |
1411 | 856 in_current_building_type = (BuildingType)pAnimatedRooms[p2DEvents[HOUSE_LORD_AND_JUDGE_EMERALD_ISLE].uAnimationID].uBuildingType; |
1298 | 857 ++pParty->uNumPrisonTerms; |
858 pParty->uFine = 0; | |
859 for (uint i = 0; i < 4; ++i) | |
860 { | |
861 pParty->pPlayers[i].uTimeToRecovery = 0; | |
862 pParty->pPlayers[i].uNumDivineInterventionCastsThisDay = 0; | |
863 pParty->pPlayers[i].SetVariable(VAR_Award, 87); | |
864 } | |
865 } | |
866 ++pIcons_LOD->uTexturePacksCount; | |
867 if ( !pIcons_LOD->uNumPrevLoadedFiles ) | |
868 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; | |
869 switch (pParty->alignment) | |
1545 | 870 { |
1298 | 871 case PartyAlignment_Good: sprintf(pContainer, "evt%02d-b", const_2()); break; |
872 case PartyAlignment_Neutral: sprintf(pContainer, "evt%02d", const_2()); break; | |
873 case PartyAlignment_Evil: sprintf(pContainer, "evt%02d-c", const_2()); break; | |
1545 | 874 default: Error("Invalid alignment type: %u", pParty->alignment); |
875 } | |
1298 | 876 |
877 v17 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
878 pDialogueNPCCount = 0; | |
879 pTexture_Dialogue_Background = &pIcons_LOD->pTextures[v17]; | |
880 uTextureID_right_panel_loop = uTextureID_right_panel; | |
881 PrepareHouse(uHouseID); | |
882 v18 = 1; | |
883 uTextureID_right_panel_loop = uTextureID_right_panel; | |
884 if ( uNumDialogueNPCPortraits == 1 ) | |
885 pDialogueNPCCount = 1; | |
886 pVideoPlayer->OpenHouseMovie(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1u); | |
887 dword_5C35D4 = 1; | |
888 if ( (signed int)uHouseID < 139 || (signed int)uHouseID > 172 ) | |
889 { | |
890 if ( (signed int)uHouseID >= HOUSE_STABLES_HARMONDALE && (signed int)uHouseID <= 73 && !IsTravelAvailable(uHouseID - HOUSE_STABLES_HARMONDALE) ) | |
891 { | |
892 return 1; | |
893 } | |
894 } | |
895 else | |
896 { //guilds | |
897 v19 = guild_mambership_flags[uHouseID - HOUSE_FIRE_GUILD_INITIATE_EMERALD_ISLE]; //guilds flags | |
898 //v20 = uHouseID; | |
899 //if ( !((unsigned __int8)(0x80u >> v19 % 8) & pPlayers[uActiveCharacter]->_guilds_member_bits[v19 /8]) ) | |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1445
diff
changeset
|
900 if(_449B57_test_bit(pPlayers[uActiveCharacter]->_achieved_awards_bits,v19)) |
1298 | 901 { |
902 PlayHouseSound(uHouseID, HouseSound_Greeting_2); | |
903 return 1; | |
904 } | |
905 } | |
906 PlayHouseSound(uHouseID, HouseSound_Greeting); | |
907 dword_5C35D4 = 1; | |
908 return 1; | |
909 } | |
910 } | |
911 | |
1300 | 912 //----- (0044606A) -------------------------------------------------------- |
913 void PrepareHouse(HOUSE_ID house) | |
914 { | |
915 __int16 uExitMapID; // ax@2 | |
916 int v7; // ebx@11 | |
917 int v13; // [sp+30h] [bp-30h]@11 | |
918 int npc_id_arr[6]; // [sp+34h] [bp-2Ch]@1 | |
919 int uAnimationID; // [sp+50h] [bp-10h]@1 | |
920 | |
921 | |
922 uAnimationID = p2DEvents[house - 1].uAnimationID; | |
923 memset(npc_id_arr, 0, sizeof(npc_id_arr)); | |
924 uNumDialogueNPCPortraits = 0; | |
925 uHouse_ExitPic = p2DEvents[house - 1].uExitPicID; | |
926 if ( uHouse_ExitPic ) | |
927 { | |
928 uExitMapID = p2DEvents[house - 1]._quest_related; | |
929 if ( uExitMapID > 0 ) | |
930 { | |
931 if(_449B57_test_bit(pParty->_quest_bits,uExitMapID)) | |
932 { | |
933 uHouse_ExitPic = 0; | |
934 } | |
935 } | |
936 } | |
937 | |
938 dword_591080 = pAnimatedRooms[uAnimationID].house_npc_id; | |
939 HouseNPCData[0]=0; | |
940 uNumDialogueNPCPortraits = 0; | |
941 if ( dword_591080 ) | |
942 { | |
943 | |
944 npc_id_arr[0] = dword_591080; | |
945 uNumDialogueNPCPortraits = 1; | |
946 } | |
947 | |
948 for (uint i = 1; i < pNPCStats->uNumNewNPCs; ++i) | |
949 { | |
950 if (pNPCStats->pNewNPCData[i].Location2D == house ) | |
951 { | |
952 if (!(pNPCStats->pNewNPCData[i].uFlags & 0x80)) | |
953 { | |
1313 | 954 HouseNPCData[uNumDialogueNPCPortraits+1-((dword_591080 != 0) ? 1 : 0) ] = &pNPCStats->pNewNPCData[i]; |
1300 | 955 npc_id_arr[uNumDialogueNPCPortraits] = pNPCStats->pNewNPCData[i].uPortraitID; |
956 ++uNumDialogueNPCPortraits; | |
957 if ((pNPCStats->pNewNPCData[i].uFlags & 3) != 2) | |
958 ++pNPCStats->pNewNPCData[i].uFlags; | |
959 } | |
960 } | |
961 | |
962 } | |
963 | |
964 for (uint i = 0; i < uNumDialogueNPCPortraits; ++i) | |
965 { | |
966 | |
967 char icon_name[128]; | |
968 sprintfex(icon_name, "npc%03u", npc_id_arr[i]); | |
969 pDialogueNPCPortraits[i] = pIcons_LOD->LoadTexturePtr(icon_name, TEXTURE_16BIT_PALETTE); | |
970 } | |
971 | |
972 if (uHouse_ExitPic) | |
973 { | |
974 pDialogueNPCPortraits[uNumDialogueNPCPortraits] = pIcons_LOD->LoadTexturePtr(pHouse_ExitPictures[uHouse_ExitPic], TEXTURE_16BIT_PALETTE); | |
975 ++uNumDialogueNPCPortraits; | |
976 uHouse_ExitPic = p2DEvents[house - 1].uExitMapID; | |
977 } | |
978 } | |
1298 | 979 //----- (004B1E92) -------------------------------------------------------- |
980 void PlayHouseSound(unsigned int uHouseID, HouseSoundID sound) | |
981 { | |
1407 | 982 if ( pAnimatedRooms[p2DEvents[uHouseID].uAnimationID].uRoomSoundId ) |
983 pAudioPlayer->PlaySound((SoundID)(sound + 100 * (pAnimatedRooms[p2DEvents[uHouseID].uAnimationID].uRoomSoundId + 300)), | |
1298 | 984 806, 0, -1, 0, 0, 0, 0); |
985 } | |
986 | |
987 //----- (004BCACC) -------------------------------------------------------- | |
988 void __fastcall OnSelectShopDialogueOption(signed int uMessageParam) | |
989 { | |
1526 | 990 int experience_for_next_level; // eax@5 |
1298 | 991 GUIWindow *v8; // esi@10 |
1529 | 992 //int v11; // edi@31 |
1298 | 993 int v16; // eax@32 |
994 int v17; // eax@33 | |
995 int v18; // eax@34 | |
996 int v19; // eax@35 | |
997 __int16 v20; // ax@37 | |
998 __int16 v21; // ax@76 | |
999 __int16 v22; // ax@107 | |
1000 __int16 v23; // ax@132 | |
1001 __int16 v24; // ax@163 | |
1002 unsigned int v34; // eax@211 | |
1003 signed int v36; // esi@227 | |
1004 int v37; // ecx@227 | |
1005 int v38; // esi@230 | |
1006 int v39; // edx@235 | |
1007 int v40; // edi@243 | |
1008 unsigned __int64 v41; // qax@243 | |
1009 signed int v43; // edi@244 | |
1010 int v44; // edx@244 | |
1011 int v45; // eax@246 | |
1012 unsigned int v46; // eax@247 | |
1013 void *v47; // eax@250 | |
1014 signed int v48; // edi@250 | |
1015 int v49; // eax@252 | |
1016 int v50; // eax@256 | |
1017 unsigned int v51; // eax@257 | |
1018 void *v52; // eax@260 | |
1019 signed int v53; // edi@260 | |
1020 int v54; // eax@262 | |
1021 | |
1022 if ( !pDialogueWindow->pNumPresenceButton ) | |
1023 return; | |
1024 pRenderer->ClearZBuffer(0, 479); | |
1025 if ( dialog_menu_id != HOUSE_DIALOGUE_MAIN) | |
1026 v8 = window_SpeakInHouse; | |
1027 if (dialog_menu_id == HOUSE_DIALOGUE_MAIN) | |
1028 { | |
1529 | 1029 if ( in_current_building_type == BuildingType_Training ) |
1030 { | |
1031 if ( uMessageParam == HOUSE_DIALOGUE_TRAININGHALL_TRAIN ) | |
1032 { | |
1033 experience_for_next_level = 0; | |
1034 if ( pPlayers[uActiveCharacter]->uLevel > 0 ) | |
1035 { | |
1036 for( uint i = 0; i < pPlayers[uActiveCharacter]->uLevel; i++ ) | |
1037 experience_for_next_level += i + 1; | |
1038 } | |
1039 if (pPlayers[uActiveCharacter]->uLevel < pMaxLevelPerTrainingHallType[(unsigned int)window_SpeakInHouse->ptr_1C - 89] && | |
1040 (signed __int64)pPlayers[uActiveCharacter]->uExperience < 1000 * experience_for_next_level)//test experience | |
1041 return; | |
1042 } | |
1043 pDialogueWindow->Release(); | |
1044 pDialogueWindow = GUIWindow::Create(0, 0, 640, 345, WINDOW_MainMenu, 0, 0); | |
1045 pBtn_ExitCancel = pDialogueWindow->CreateButton(526, 445, 75, 33, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[74],// "End Conversation" | |
1046 pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); | |
1047 pDialogueWindow->CreateButton(8, 8, 450, 320, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", nullptr); | |
1048 v8 = window_SpeakInHouse; | |
1049 } | |
1050 if ( in_current_building_type != BuildingType_Training ) | |
1051 { | |
1052 v8 = window_SpeakInHouse; | |
1053 if ((in_current_building_type == BuildingType_Stables || in_current_building_type == BuildingType_Boats) && | |
1054 transport_schedule[transport_routes[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_STABLES_HARMONDALE][uMessageParam - HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_1]].pSchedule[pParty->uDaysPlayed % 7] | |
1055 || in_current_building_type != BuildingType_Temple || uMessageParam != BuildingType_MindGuild ) | |
1056 { | |
1057 pDialogueWindow->Release(); | |
1058 pDialogueWindow = GUIWindow::Create(0, 0, 640, 345, WINDOW_MainMenu, 0, 0); | |
1059 pBtn_ExitCancel = pDialogueWindow->CreateButton(526, 445, 75, 33, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[74],// "End Conversation" | |
1060 pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); | |
1061 pDialogueWindow->CreateButton(8, 8, 450, 320, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", nullptr); | |
1062 v8 = window_SpeakInHouse; | |
1063 } | |
1064 else if (uActiveCharacter) | |
1065 { | |
1066 if ( !pPlayers[uActiveCharacter]->IsPlayerHealableByTemple() ) | |
1067 return; | |
1068 v8 = window_SpeakInHouse; | |
1069 } | |
1070 } | |
1071 dialog_menu_id = (HOUSE_DIALOGUE_MENU)uMessageParam; | |
1072 if ( in_current_building_type < BuildingType_19 ) | |
1073 { | |
1074 ShopTexture = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(off_4F03B8[(int)in_current_building_type], TEXTURE_16BIT_PALETTE)]; | |
1075 v8 = window_SpeakInHouse; | |
1076 } | |
1298 | 1077 } |
1078 | |
1079 //NEW | |
1411 | 1080 switch (in_current_building_type) |
1298 | 1081 { |
1411 | 1082 case BuildingType_FireGuild: |
1083 case BuildingType_AirGuild: | |
1084 case BuildingType_WaterGuild: | |
1085 case BuildingType_EarthGuild: | |
1086 case BuildingType_SpiritGuild: | |
1087 case BuildingType_MindGuild: | |
1088 case BuildingType_BodyGuild: | |
1089 case BuildingType_LightGuild: | |
1090 case BuildingType_DarkGuild: | |
1091 case BuildingType_14: | |
1092 case BuildingType_15: | |
1093 case BuildingType_16: | |
1298 | 1094 { |
1529 | 1095 if ( pParty->field_3C.Shops_next_generation_time[window_SpeakInHouse->par1C] >= (signed __int64)pParty->uTimePlayed ) |
1298 | 1096 { |
1526 | 1097 for ( uint i = 0; i < 12; ++i ) |
1298 | 1098 { |
1526 | 1099 if ( pParty->SpellBooksInGuilds[v8->par1C-139][i].uItemID ) |
1298 | 1100 { |
1526 | 1101 v34 = pIcons_LOD->LoadTexture(pItemsTable->pItems[pParty->SpellBooksInGuilds[v8->par1C-139][i].uItemID].pIconName, TEXTURE_16BIT_PALETTE); |
1298 | 1102 v8 = window_SpeakInHouse; |
1526 | 1103 ItemsInShopTexture[i] = &pIcons_LOD->pTextures[v34]; |
1298 | 1104 } |
1105 } | |
1106 } | |
1529 | 1107 else//generation new books |
1298 | 1108 { |
1109 SpellBookGenerator(); | |
1529 | 1110 pParty->field_3C.Shops_next_generation_time[window_SpeakInHouse->par1C] = pParty->uTimePlayed + (signed __int64)((double)(0xA8C000 |
1298 | 1111 * (signed int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].field_1C) * 0.033333335); |
1112 } | |
1113 break; | |
1114 } | |
1411 | 1115 case BuildingType_TownHall: |
1298 | 1116 { |
1529 | 1117 if ( uMessageParam == HOUSE_DIALOGUE_TOWNHALL_MESSAGE ) |
1298 | 1118 { |
1529 | 1119 if ( pParty->field_3C.bountyHunting_next_generation_time[(int)((char *)v8->ptr_1C - 102)] < (signed __int64)pParty->uTimePlayed )//new generation |
1298 | 1120 { |
1529 | 1121 pParty->monster_for_hunting_killed[(int)((char *)v8->ptr_1C - 102)] = false; |
1122 pParty->field_3C.bountyHunting_next_generation_time[(int)((char *)v8->ptr_1C - 102)] = (signed __int64)((double)(309657600 * (pParty->uCurrentMonth + 12i64 * pParty->uCurrentYear - 14015)) * 0.033333335); | |
1123 pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)] = rand() % 258 + 1; | |
1124 v16 = (int)((char *)window_SpeakInHouse->ptr_1C - 102); | |
1125 if ( !v16 ) | |
1126 { | |
1127 while ( 1 ) | |
1128 { | |
1129 v24 = pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)]; | |
1130 if ( (unsigned __int16)v24 < 115 || (unsigned __int16)v24 > 132 ) | |
1131 { | |
1132 if ( ((unsigned __int16)v24 < 235 || (unsigned __int16)v24 > 252) | |
1133 && ((unsigned __int16)v24 < 133 || (unsigned __int16)v24 > 150) | |
1134 && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu) | |
1135 && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u) | |
1136 && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u) | |
1137 && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du) | |
1138 && ((unsigned __int16)v24 < 0xCDu || (unsigned __int16)v24 > 0xCFu) | |
1139 && ((unsigned __int16)v24 < 0x5Eu || (unsigned __int16)v24 > 0x60u) | |
1140 && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu) | |
1141 && ((unsigned __int16)v24 < 0x6Du || (unsigned __int16)v24 > 0x6Fu) | |
1142 && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u) ) | |
1143 break; | |
1144 } | |
1145 pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)] = rand() % 258 + 1; | |
1146 } | |
1147 } | |
1148 if ( v16 == 1 ) | |
1149 { | |
1150 while ( 1 ) | |
1151 { | |
1152 v23 = pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)]; | |
1153 if ( (unsigned __int16)v23 < 115 || (unsigned __int16)v23 > 132 ) | |
1154 { | |
1155 if ( ((unsigned __int16)v23 < 0xE8u || (unsigned __int16)v23 > 0xF9u) | |
1156 && ((unsigned __int16)v23 < 0x85u || (unsigned __int16)v23 > 0x96u) | |
1157 && ((unsigned __int16)v23 < 0x97u || (unsigned __int16)v23 > 0xBAu) | |
1158 && ((unsigned __int16)v23 < 0xBEu || (unsigned __int16)v23 > 0xC0u) | |
1159 && ((unsigned __int16)v23 < 0xC4u || (unsigned __int16)v23 > 0xC6u) | |
1160 && ((unsigned __int16)v23 < 0x2Bu || (unsigned __int16)v23 > 0x2Du) | |
1161 && ((unsigned __int16)v23 < 0x52u || (unsigned __int16)v23 > 0x54u) | |
1162 && ((unsigned __int16)v23 < 4 || (unsigned __int16)v23 > 6) | |
1163 && ((unsigned __int16)v23 < 0x37u || (unsigned __int16)v23 > 0x39u) | |
1164 && ((unsigned __int16)v23 < 0x3Au || (unsigned __int16)v23 > 0x3Cu) | |
1165 && ((unsigned __int16)v23 < 0x3Du || (unsigned __int16)v23 > 0x3Fu) | |
1166 && ((unsigned __int16)v23 < 0xFDu || (unsigned __int16)v23 > 0xFFu) | |
1167 && ((unsigned __int16)v23 < 0x61u || (unsigned __int16)v23 > 0x63u) | |
1168 && ((unsigned __int16)v23 < 0xCDu || (unsigned __int16)v23 > 0xCFu) ) | |
1169 break; | |
1170 } | |
1171 pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)] = rand() % 258 + 1; | |
1172 } | |
1173 } | |
1174 if ( v16 == 2 ) | |
1175 { | |
1176 while ( 1 ) | |
1177 { | |
1178 v22 = pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)]; | |
1179 if ( (unsigned __int16)v22 < 0x73u || (unsigned __int16)v22 > 0x84u ) | |
1180 { | |
1181 if ( ((unsigned __int16)v22 < 0xE8u || (unsigned __int16)v22 > 0xF9u) | |
1182 && ((unsigned __int16)v22 < 0x85u || (unsigned __int16)v22 > 0x96u) | |
1183 && ((unsigned __int16)v22 < 0x97u || (unsigned __int16)v22 > 0xBAu) | |
1184 && ((unsigned __int16)v22 < 0xBEu || (unsigned __int16)v22 > 0xC0u) | |
1185 && ((unsigned __int16)v22 < 0xC4u || (unsigned __int16)v22 > 0xC6u) | |
1186 && ((unsigned __int16)v22 < 0x2Bu || (unsigned __int16)v22 > 0x2Du) | |
1187 && ((unsigned __int16)v22 < 0x31u || (unsigned __int16)v22 > 0x33u) | |
1188 && ((unsigned __int16)v22 < 0x34u || (unsigned __int16)v22 > 0x36u) | |
1189 && ((unsigned __int16)v22 < 0xFDu || (unsigned __int16)v22 > 0xFFu) | |
1190 && ((unsigned __int16)v22 < 0x61u || (unsigned __int16)v22 > 0x63u) | |
1191 && ((unsigned __int16)v22 < 0x1Cu || (unsigned __int16)v22 > 0x1Eu) ) | |
1192 break; | |
1193 } | |
1194 pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)] = rand() % 258 + 1; | |
1195 } | |
1196 } | |
1197 if ( v16 == 3 ) | |
1198 { | |
1199 while ( 1 ) | |
1200 { | |
1201 v21 = pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)]; | |
1202 if ( (unsigned __int16)v21 < 0x73u || (unsigned __int16)v21 > 0x84u ) | |
1203 { | |
1204 if ( ((unsigned __int16)v21 < 0xE8u || (unsigned __int16)v21 > 0xF9u) | |
1205 && ((unsigned __int16)v21 < 0x85u || (unsigned __int16)v21 > 0x96u) | |
1206 && ((unsigned __int16)v21 < 0x97u || (unsigned __int16)v21 > 0xBAu) | |
1207 && ((unsigned __int16)v21 < 0xBEu || (unsigned __int16)v21 > 0xC0u) | |
1208 && ((unsigned __int16)v21 < 0xC4u || (unsigned __int16)v21 > 0xC6u) | |
1209 && ((unsigned __int16)v21 < 0x2Bu || (unsigned __int16)v21 > 0x2Du) | |
1210 && ((unsigned __int16)v21 < 0x5Eu || (unsigned __int16)v21 > 0x60u) | |
1211 && ((unsigned __int16)v21 < 0x43u || (unsigned __int16)v21 > 0x45u) | |
1212 && ((unsigned __int16)v21 < 0x4Fu || (unsigned __int16)v21 > 0x51u) | |
1213 && ((unsigned __int16)v21 < 0xC1u || (unsigned __int16)v21 > 0xC3u) | |
1214 && ((unsigned __int16)v21 < 0x13u || (unsigned __int16)v21 > 0x15u) | |
1215 && ((unsigned __int16)v21 < 0xFDu || (unsigned __int16)v21 > 0xFFu) | |
1216 && ((unsigned __int16)v21 < 0x61u || (unsigned __int16)v21 > 0x63u) | |
1217 && ((unsigned __int16)v21 < 0x6Au || (unsigned __int16)v21 > 0x6Cu) ) | |
1218 break; | |
1219 } | |
1220 pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)] = rand() % 258 + 1; | |
1221 } | |
1222 } | |
1223 if ( v16 == 4 ) | |
1224 { | |
1225 while ( 1 ) | |
1226 { | |
1227 v20 = pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)]; | |
1228 if ( (unsigned __int16)v20 < 0x73u || (unsigned __int16)v20 > 0x84u ) | |
1229 { | |
1230 if ( ((unsigned __int16)v20 < 0xE8u || (unsigned __int16)v20 > 0xF9u) | |
1231 && ((unsigned __int16)v20 < 0x85u || (unsigned __int16)v20 > 0x96u) | |
1232 && ((unsigned __int16)v20 < 0x97u || (unsigned __int16)v20 > 0xBAu) | |
1233 && ((unsigned __int16)v20 < 0xBEu || (unsigned __int16)v20 > 0xC0u) | |
1234 && ((unsigned __int16)v20 < 0xC4u || (unsigned __int16)v20 > 0xC6u) | |
1235 && ((unsigned __int16)v20 < 0x2Bu || (unsigned __int16)v20 > 0x2Du) | |
1236 && ((unsigned __int16)v20 < 0x6Du || (unsigned __int16)v20 > 0x6Fu) | |
1237 && ((unsigned __int16)v20 < 0x46u || (unsigned __int16)v20 > 0x48u) | |
1238 && ((unsigned __int16)v20 < 0x100u || (unsigned __int16)v20 > 0x102u) | |
1239 && ((unsigned __int16)v20 < 0xD9u || (unsigned __int16)v20 > 0xDBu) | |
1240 && ((unsigned __int16)v20 < 0xC7u || (unsigned __int16)v20 > 0xC9u) | |
1241 && ((unsigned __int16)v20 < 0xE5u || (unsigned __int16)v20 > 0xE7u) | |
1242 && ((unsigned __int16)v20 < 0xDFu || (unsigned __int16)v20 > 0xE1u) | |
1243 && ((unsigned __int16)v20 < 0x5Bu || (unsigned __int16)v20 > 0x5Du) | |
1244 && ((unsigned __int16)v20 < 0x49u || (unsigned __int16)v20 > 0x4Bu) | |
1245 && ((unsigned __int16)v20 < 0xFDu || (unsigned __int16)v20 > 0xFFu) | |
1246 && ((unsigned __int16)v20 < 0x61u || (unsigned __int16)v20 > 0x63u) | |
1247 && ((unsigned __int16)v20 < 0x10u || (unsigned __int16)v20 > 0x12u) ) | |
1248 break; | |
1249 } | |
1250 pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)] = rand() % 258 + 1; | |
1251 } | |
1252 } | |
1253 } | |
1254 bountyHunting_monster_id_for_hunting = pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)]; | |
1255 if ( !pParty->monster_for_hunting_killed[(int)((char *)v8->ptr_1C - 102)] ) | |
1256 { | |
1257 bountyHunting_text = pNPCTopics[351].pText;//"В этом месяцу назначена награда за голову %s..." | |
1258 if ( !pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)] ) | |
1259 bountyHunting_text = pNPCTopics[353].pText;//"Кое кто уже приходил в этом месяце за наградой" | |
1298 | 1260 } |
1261 else | |
1262 { | |
1529 | 1263 if ( pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)] > 0 )//get prize |
1298 | 1264 { |
1529 | 1265 party_finds_gold(100 * pMonsterStats->pInfos[(unsigned __int16)pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)]].uLevel, 0); |
1266 for ( uint i = 0; i < 4; ++i ) | |
1267 pParty->pPlayers[i].SetVariable(VAR_Award, 86); | |
1268 pParty->uNumBountiesCollected += 100 * pMonsterStats->pInfos[pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)]].uLevel; | |
1269 pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)] = 0; | |
1270 pParty->monster_for_hunting_killed[(int)((char *)v8->ptr_1C - 102)] = false; | |
1271 } | |
1272 bountyHunting_text = pNPCTopics[352].pText;//"Поздравляю! Вы успешно..." | |
1273 } | |
1274 } | |
1275 else if ( uMessageParam == HOUSE_DIALOGUE_TOWNHALL_PAY_FINE ) | |
1276 pKeyActionMap->EnterText(1, 10, v8); | |
1277 break; | |
1278 } | |
1411 | 1279 case BuildingType_Bank: |
1298 | 1280 { |
1281 if ( dialog_menu_id >= 7 && dialog_menu_id <= 8 ) | |
1282 pKeyActionMap->EnterText(1, 10, v8); | |
1283 return; | |
1284 break; | |
1285 } | |
1411 | 1286 case BuildingType_WeaponShop: |
1287 case BuildingType_ArmorShop: | |
1288 case BuildingType_MagicShop: | |
1289 case BuildingType_AlchemistShop: | |
1290 case BuildingType_Tavern: | |
1291 case BuildingType_Temple: | |
1292 case BuildingType_Training: | |
1298 | 1293 { |
1294 break; | |
1295 } | |
1296 default: | |
1297 { | |
1298 return; | |
1299 break; | |
1300 } | |
1301 } | |
1302 | |
1303 /* | |
1411 | 1304 if ( in_current_building_type > BuildingType_Tavern ) |
1298 | 1305 { |
1411 | 1306 if ( in_current_building_type == BuildingType_Bank ) |
1298 | 1307 { |
1308 if ( dialog_menu_id >= 7 && dialog_menu_id <= 8 ) | |
1309 pKeyActionMap->EnterText(1, 10, v8); | |
1310 return; | |
1311 } | |
1411 | 1312 if ( in_current_building_type != BuildingType_Temple && in_current_building_type != BuildingType_Training ) |
1298 | 1313 return; |
1314 } | |
1315 //else | |
1411 | 1316 if ( in_current_building_type < BuildingType_Tavern ) |
1298 | 1317 { |
1318 if (in_current_building_type <= 0) | |
1319 return; | |
1411 | 1320 if ( in_current_building_type > BuildingType_AlchemistShop ) |
1298 | 1321 { |
1411 | 1322 if ( in_current_building_type <= BuildingType_16 ) |
1298 | 1323 { |
1324 if ( (signed __int64)__PAIR__( | |
1325 *(int *)&stru_AA1058[3].pSounds[8 * (unsigned int)v8->ptr_1C + 44472], | |
1326 *(int *)&stru_AA1058[3].pSounds[8 * (unsigned int)v8->ptr_1C + 44468]) >= (signed __int64)pParty->uTimePlayed ) | |
1327 { | |
1328 v32 = 0; | |
1329 do | |
1330 { | |
1331 //v33 = *(&pParty->pPlayers[1].pInstalledBeacons[0].field_18 + 9 * (v32 + 12 * (unsigned int)v8->ptr_1C)); | |
1332 v33 = pParty->SpellBooksInGuilds[v8->par1C-139][v32].uItemID; | |
1333 if ( v33 ) | |
1334 { | |
1335 v34 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v33].pIconName, TEXTURE_16BIT_PALETTE); | |
1336 v8 = window_SpeakInHouse; | |
1337 ItemsInShopTexture[v32] = &pIcons_LOD->pTextures[v34]; | |
1338 } | |
1339 ++v32; | |
1340 } | |
1341 while ( v32 < 12 ); | |
1342 } | |
1343 else | |
1344 { | |
1345 SpellBookGenerator(); | |
1346 v30 = window_SpeakInHouse->ptr_1C; | |
1347 v31 = pParty->uTimePlayed | |
1348 + (signed __int64)((double)(0xA8C000 | |
1349 //* (signed int)p2DEvents_minus1[26 * (unsigned int)ptr_507BC0->ptr_1C]) | |
1350 * (signed int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].field_1C) | |
1351 * 0.033333335); | |
1352 *(int *)&stru_AA1058[3].pSounds[8 * (int)v30 + 44468] = v31; | |
1353 *(int *)&stru_AA1058[3].pSounds[8 * (int)v30 + 44472] = HIDWORD(v31); | |
1354 } | |
1355 return; | |
1356 } | |
1411 | 1357 if ( in_current_building_type != BuildingType_TownHall ) |
1298 | 1358 return; |
1411 | 1359 if ( in_current_building_type == BuildingType_TownHall ) |
1298 | 1360 { |
1361 if ( uMessageParam == 99 ) | |
1362 { | |
1363 v10 = (int)((char *)v8->ptr_1C - 102); | |
1364 v56 = v10; | |
1365 v11 = 8 * v10 + 11325428; | |
1366 if ( (signed __int64)__PAIR__(pParty->field_3C.field_0[2 * v10 + 1], pParty->field_3C.field_0[2 * v10]) >= (signed __int64)pParty->uTimePlayed ) | |
1367 { | |
1368 v13 = 0; | |
1369 } | |
1370 else | |
1371 { | |
1372 v12 = v10; | |
1373 v13 = 0; | |
1374 pParty->field_75A[v12] = 0; | |
1375 *(_QWORD *)v11 = (signed __int64)((double)(309657600 * (pParty->uCurrentMonth + 12i64 * pParty->uCurrentYear - 14015)) * 0.033333335); | |
1376 v14 = rand() % 258; | |
1377 v15 = window_SpeakInHouse; | |
1378 pParty->field_750[v12] = v14 + 1; | |
1379 v16 = (int)((char *)v15->ptr_1C - 102); | |
1380 if ( v16 ) | |
1381 { | |
1382 v17 = v16 - 1; | |
1383 if ( v17 ) | |
1384 { | |
1385 v18 = v17 - 1; | |
1386 if ( v18 ) | |
1387 { | |
1388 v19 = v18 - 1; | |
1389 if ( v19 ) | |
1390 { | |
1391 if ( v19 == 1 ) | |
1392 { | |
1393 while ( 1 ) | |
1394 { | |
1395 v20 = pParty->field_750[v12]; | |
1396 if ( (unsigned __int16)v20 < 0x73u || (unsigned __int16)v20 > 0x84u ) | |
1397 { | |
1398 if ( ((unsigned __int16)v20 < 0xE8u || (unsigned __int16)v20 > 0xF9u) | |
1399 && ((unsigned __int16)v20 < 0x85u || (unsigned __int16)v20 > 0x96u) | |
1400 && ((unsigned __int16)v20 < 0x97u || (unsigned __int16)v20 > 0xBAu) | |
1401 && ((unsigned __int16)v20 < 0xBEu || (unsigned __int16)v20 > 0xC0u) | |
1402 && ((unsigned __int16)v20 < 0xC4u || (unsigned __int16)v20 > 0xC6u) | |
1403 && ((unsigned __int16)v20 < 0x2Bu || (unsigned __int16)v20 > 0x2Du) | |
1404 && ((unsigned __int16)v20 < 0x6Du || (unsigned __int16)v20 > 0x6Fu) | |
1405 && ((unsigned __int16)v20 < 0x46u || (unsigned __int16)v20 > 0x48u) | |
1406 && ((unsigned __int16)v20 < 0x100u || (unsigned __int16)v20 > 0x102u) | |
1407 && ((unsigned __int16)v20 < 0xD9u || (unsigned __int16)v20 > 0xDBu) | |
1408 && ((unsigned __int16)v20 < 0xC7u || (unsigned __int16)v20 > 0xC9u) | |
1409 && ((unsigned __int16)v20 < 0xE5u || (unsigned __int16)v20 > 0xE7u) | |
1410 && ((unsigned __int16)v20 < 0xDFu || (unsigned __int16)v20 > 0xE1u) | |
1411 && ((unsigned __int16)v20 < 0x5Bu || (unsigned __int16)v20 > 0x5Du) | |
1412 && ((unsigned __int16)v20 < 0x49u || (unsigned __int16)v20 > 0x4Bu) | |
1413 && ((unsigned __int16)v20 < 0xFDu || (unsigned __int16)v20 > 0xFFu) | |
1414 && ((unsigned __int16)v20 < 0x61u || (unsigned __int16)v20 > 0x63u) | |
1415 && ((unsigned __int16)v20 < 0x10u || (unsigned __int16)v20 > 0x12u) ) | |
1416 break; | |
1417 } | |
1418 pParty->field_750[v12] = rand() % 258 + 1; | |
1419 } | |
1420 } | |
1421 } | |
1422 else | |
1423 { | |
1424 while ( 1 ) | |
1425 { | |
1426 v21 = pParty->field_750[v12]; | |
1427 if ( (unsigned __int16)v21 < 0x73u || (unsigned __int16)v21 > 0x84u ) | |
1428 { | |
1429 if ( ((unsigned __int16)v21 < 0xE8u || (unsigned __int16)v21 > 0xF9u) | |
1430 && ((unsigned __int16)v21 < 0x85u || (unsigned __int16)v21 > 0x96u) | |
1431 && ((unsigned __int16)v21 < 0x97u || (unsigned __int16)v21 > 0xBAu) | |
1432 && ((unsigned __int16)v21 < 0xBEu || (unsigned __int16)v21 > 0xC0u) | |
1433 && ((unsigned __int16)v21 < 0xC4u || (unsigned __int16)v21 > 0xC6u) | |
1434 && ((unsigned __int16)v21 < 0x2Bu || (unsigned __int16)v21 > 0x2Du) | |
1435 && ((unsigned __int16)v21 < 0x5Eu || (unsigned __int16)v21 > 0x60u) | |
1436 && ((unsigned __int16)v21 < 0x43u || (unsigned __int16)v21 > 0x45u) | |
1437 && ((unsigned __int16)v21 < 0x4Fu || (unsigned __int16)v21 > 0x51u) | |
1438 && ((unsigned __int16)v21 < 0xC1u || (unsigned __int16)v21 > 0xC3u) | |
1439 && ((unsigned __int16)v21 < 0x13u || (unsigned __int16)v21 > 0x15u) | |
1440 && ((unsigned __int16)v21 < 0xFDu || (unsigned __int16)v21 > 0xFFu) | |
1441 && ((unsigned __int16)v21 < 0x61u || (unsigned __int16)v21 > 0x63u) | |
1442 && ((unsigned __int16)v21 < 0x6Au || (unsigned __int16)v21 > 0x6Cu) ) | |
1443 break; | |
1444 } | |
1445 pParty->field_750[v12] = rand() % 258 + 1; | |
1446 } | |
1447 } | |
1448 } | |
1449 else | |
1450 { | |
1451 while ( 1 ) | |
1452 { | |
1453 v22 = pParty->field_750[v12]; | |
1454 if ( (unsigned __int16)v22 < 0x73u || (unsigned __int16)v22 > 0x84u ) | |
1455 { | |
1456 if ( ((unsigned __int16)v22 < 0xE8u || (unsigned __int16)v22 > 0xF9u) | |
1457 && ((unsigned __int16)v22 < 0x85u || (unsigned __int16)v22 > 0x96u) | |
1458 && ((unsigned __int16)v22 < 0x97u || (unsigned __int16)v22 > 0xBAu) | |
1459 && ((unsigned __int16)v22 < 0xBEu || (unsigned __int16)v22 > 0xC0u) | |
1460 && ((unsigned __int16)v22 < 0xC4u || (unsigned __int16)v22 > 0xC6u) | |
1461 && ((unsigned __int16)v22 < 0x2Bu || (unsigned __int16)v22 > 0x2Du) | |
1462 && ((unsigned __int16)v22 < 0x31u || (unsigned __int16)v22 > 0x33u) | |
1463 && ((unsigned __int16)v22 < 0x34u || (unsigned __int16)v22 > 0x36u) | |
1464 && ((unsigned __int16)v22 < 0xFDu || (unsigned __int16)v22 > 0xFFu) | |
1465 && ((unsigned __int16)v22 < 0x61u || (unsigned __int16)v22 > 0x63u) | |
1466 && ((unsigned __int16)v22 < 0x1Cu || (unsigned __int16)v22 > 0x1Eu) ) | |
1467 break; | |
1468 } | |
1469 pParty->field_750[v12] = rand() % 258 + 1; | |
1470 } | |
1471 } | |
1472 } | |
1473 else | |
1474 { | |
1475 while ( 1 ) | |
1476 { | |
1477 v23 = pParty->field_750[v12]; | |
1478 if ( (unsigned __int16)v23 < 0x73u || (unsigned __int16)v23 > 0x84u ) | |
1479 { | |
1480 if ( ((unsigned __int16)v23 < 0xE8u || (unsigned __int16)v23 > 0xF9u) | |
1481 && ((unsigned __int16)v23 < 0x85u || (unsigned __int16)v23 > 0x96u) | |
1482 && ((unsigned __int16)v23 < 0x97u || (unsigned __int16)v23 > 0xBAu) | |
1483 && ((unsigned __int16)v23 < 0xBEu || (unsigned __int16)v23 > 0xC0u) | |
1484 && ((unsigned __int16)v23 < 0xC4u || (unsigned __int16)v23 > 0xC6u) | |
1485 && ((unsigned __int16)v23 < 0x2Bu || (unsigned __int16)v23 > 0x2Du) | |
1486 && ((unsigned __int16)v23 < 0x52u || (unsigned __int16)v23 > 0x54u) | |
1487 && ((unsigned __int16)v23 < 4u || (unsigned __int16)v23 > 6u) | |
1488 && ((unsigned __int16)v23 < 0x37u || (unsigned __int16)v23 > 0x39u) | |
1489 && ((unsigned __int16)v23 < 0x3Au || (unsigned __int16)v23 > 0x3Cu) | |
1490 && ((unsigned __int16)v23 < 0x3Du || (unsigned __int16)v23 > 0x3Fu) | |
1491 && ((unsigned __int16)v23 < 0xFDu || (unsigned __int16)v23 > 0xFFu) | |
1492 && ((unsigned __int16)v23 < 0x61u || (unsigned __int16)v23 > 0x63u) | |
1493 && ((unsigned __int16)v23 < 0xCDu || (unsigned __int16)v23 > 0xCFu) ) | |
1494 break; | |
1495 } | |
1496 pParty->field_750[v12] = rand() % 258 + 1; | |
1497 } | |
1498 } | |
1499 } | |
1500 else | |
1501 { | |
1502 while ( 1 ) | |
1503 { | |
1504 v24 = pParty->field_750[v12]; | |
1505 if ( (unsigned __int16)v24 < 0x73u || (unsigned __int16)v24 > 0x84u ) | |
1506 { | |
1507 if ( ((unsigned __int16)v24 < 0xEBu || (unsigned __int16)v24 > 0xFCu) | |
1508 && ((unsigned __int16)v24 < 0x85u || (unsigned __int16)v24 > 0x96u) | |
1509 && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu) | |
1510 && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u) | |
1511 && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u) | |
1512 && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du) | |
1513 && ((unsigned __int16)v24 < 0xCDu || (unsigned __int16)v24 > 0xCFu) | |
1514 && ((unsigned __int16)v24 < 0x5Eu || (unsigned __int16)v24 > 0x60u) | |
1515 && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu) | |
1516 && ((unsigned __int16)v24 < 0x6Du || (unsigned __int16)v24 > 0x6Fu) | |
1517 && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u) ) | |
1518 break; | |
1519 } | |
1520 pParty->field_750[v12] = rand() % 258 + 1; | |
1521 } | |
1522 } | |
1523 v10 = v56; | |
1524 } | |
1525 v25 = v10; | |
1526 v26 = pParty->field_750[v25]; | |
1527 v27 = pParty->field_75A[v25] == v13; | |
1529 | 1528 bountyHunting_monster_id_for_hunting = pParty->field_750[v25]; |
1298 | 1529 if ( v27 ) |
1530 { | |
1531 //v1 = 0; | |
1532 v27 = v26 == v13; | |
1533 v29 = (int)pNPCTopics[351].pText; | |
1534 if ( v27 ) | |
1535 v29 = (int)pNPCTopics[353].pText; | |
1529 | 1536 bountyHunting_text = (char *)v29; |
1298 | 1537 } |
1538 else | |
1539 { | |
1540 if ( v26 != v13 ) | |
1541 { | |
1542 party_finds_gold(100 * pMonsterStats->pInfos[(unsigned __int16)v26].uLevel, 0); | |
1543 v28 = pParty->pPlayers; | |
1544 do | |
1545 { | |
1546 v28->SetVariable(VAR_Award, 86); | |
1547 ++v28; | |
1548 } | |
1549 while ( (signed int)v28 < (signed int)pParty->pHirelings ); | |
1550 pParty->uNumBountiesCollected += 100 * pMonsterStats->pInfos[pParty->field_750[v25]].uLevel; | |
1551 pParty->field_750[v25] = v13; | |
1552 pParty->field_75A[v25] = v13; | |
1553 } | |
1554 //v1 = 0; | |
1529 | 1555 bountyHunting_text = pNPCTopics[352].pText; |
1298 | 1556 } |
1557 } | |
1558 else if ( uMessageParam == 100 ) | |
1559 { | |
1560 pKeyActionMap->EnterText(1, 10, v8); | |
1561 } | |
1562 } | |
1563 } | |
1564 } | |
1565 */ | |
1566 | |
1567 | |
1568 //LABEL_196: | |
1569 switch ( uMessageParam ) | |
1570 { | |
1571 case HOUSE_DIALOGUE_LEARN_SKILLS: | |
1572 { | |
1573 pDialogueWindow->eWindowType = WINDOW_MainMenu; | |
1574 UI_CreateEndConversationButton(); | |
1575 FillAviableSkillsToTeach(in_current_building_type); | |
1576 break; | |
1577 } | |
1578 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN: | |
1579 { | |
1580 pDialogueWindow->eWindowType = WINDOW_MainMenu; | |
1581 UI_CreateEndConversationButton(); | |
1411 | 1582 InitializaDialogueOptions_Tavern(in_current_building_type); |
1298 | 1583 break; |
1584 } | |
1585 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RULES: | |
1586 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_VICTORY_CONDITIONS: | |
1587 { | |
1588 dialog_menu_id = (HOUSE_DIALOGUE_MENU)uMessageParam; | |
1589 break; | |
1590 } | |
1591 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT: | |
1592 { | |
1593 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) | |
1594 { | |
1595 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_PlayArcomage; | |
1596 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v1; | |
1597 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = v1; | |
1598 ++pMessageQueue_50CBD0->uNumMessages; | |
1599 }*/ | |
1600 pMessageQueue_50CBD0->AddMessage(UIMSG_PlayArcomage, 0, 0); | |
1601 dialog_menu_id = HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT; | |
1602 break; | |
1603 } | |
1604 case HOUSE_DIALOGUE_SHOP_BUY_STANDARD: | |
1605 case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL: | |
1606 { | |
1529 | 1607 if ( pParty->field_3C.Shops_next_generation_time[(unsigned int)v8->ptr_1C] < (signed __int64)pParty->uTimePlayed ) |
1298 | 1608 { |
1609 GenerateStandartShopItems(); | |
1610 GenerateSpecialShopItems(); | |
1529 | 1611 pParty->field_3C.Shops_next_generation_time[window_SpeakInHouse->par1C] = pParty->uTimePlayed + (signed __int64)((double)(11059200 * (signed int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].field_1C) * 0.033333335); |
1298 | 1612 } |
1613 if ( uMessageParam == HOUSE_DIALOGUE_SHOP_BUY_STANDARD ) | |
1614 { | |
1615 if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] ) | |
1616 { | |
1617 for ( v43 = 0; v43 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType]; ++v43 ) | |
1618 { | |
1619 if ( pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v43].uItemID ) | |
1620 { | |
1621 v46 = pIcons_LOD->LoadTexture(pItemsTable->pItems[pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v43].uItemID].pIconName, TEXTURE_16BIT_PALETTE); | |
1622 ItemsInShopTexture[v43] = &pIcons_LOD->pTextures[v46]; | |
1623 } | |
1624 } | |
1625 } | |
1411 | 1626 if ( in_current_building_type == BuildingType_WeaponShop ) |
1298 | 1627 { |
1628 v48 = 0; | |
1629 if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] ) | |
1630 { | |
1631 do | |
1632 { | |
1633 if ( pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v48].uItemID) | |
1634 word_F8B158[v48] = rand() % (300 - ItemsInShopTexture[v48]->uTextureHeight); | |
1635 ++v48; | |
1636 } | |
1637 while ( v48 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] ); | |
1638 } | |
1639 } | |
1640 } | |
1641 if ( uMessageParam == HOUSE_DIALOGUE_SHOP_BUY_SPECIAL ) | |
1642 { | |
1643 if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] ) | |
1644 { | |
1645 for ( v43 = 0; v43 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType]; ++v43 ) | |
1646 { | |
1647 if ( pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(signed int)v43].uItemID ) | |
1648 { | |
1649 v51 = pIcons_LOD->LoadTexture(pItemsTable->pItems[pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(signed int)v43].uItemID].pIconName, TEXTURE_16BIT_PALETTE); | |
1650 ItemsInShopTexture[v43] = &pIcons_LOD->pTextures[v51]; | |
1651 } | |
1652 } | |
1653 } | |
1411 | 1654 if ( in_current_building_type == BuildingType_WeaponShop ) |
1298 | 1655 { |
1656 v53 = 0; | |
1657 if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] ) | |
1658 { | |
1659 do | |
1660 { | |
1661 if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v53].uItemID) | |
1662 word_F8B158[v53] = rand() % (300 - ItemsInShopTexture[v53]->uTextureHeight); | |
1663 ++v53; | |
1664 } | |
1665 while ( v53 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType ] ); | |
1666 } | |
1667 } | |
1668 } | |
1669 break; | |
1670 } | |
1671 case HOUSE_DIALOGUE_SHOP_SELL: | |
1672 case HOUSE_DIALOGUE_SHOP_IDENTIFY: | |
1673 case HOUSE_DIALOGUE_SHOP_REPAIR: | |
1674 { | |
1675 dialog_menu_id = (HOUSE_DIALOGUE_MENU)uMessageParam; | |
1676 sub_421B2C_PlaceInInventory_or_DropPickedItem(); | |
1677 break; | |
1678 } | |
1679 case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT: | |
1680 { | |
1681 pDialogueWindow->eWindowType = WINDOW_MainMenu; | |
1682 UI_CreateEndConversationButton(); | |
1411 | 1683 InitializaDialogueOptions_Shops(in_current_building_type); |
1298 | 1684 break; |
1685 } | |
1686 default: | |
1687 { | |
1688 if( uMessageParam >= HOUSE_DIALOGUE_36 && uMessageParam <= HOUSE_DIALOGUE_GUILD_LEARN_SKILL ) | |
1689 { | |
1690 v36 = (signed __int64)(p2DEvents[(unsigned int)v8->ptr_1C - 1].flt_24 * 500.0); | |
1691 v37 = v36 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; | |
1692 if ( v37 < v36 / 3 ) | |
1693 v37 = v36 / 3; | |
1694 //if (false) | |
1695 if(byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][uMessageParam-36]) | |
1696 //if ( *(&byte_4ED94C[37 * v35->uClass] + v55) ) | |
1697 { | |
1698 //v38 = (int)(&pPlayers[uActiveCharacter]->uIntelligence + uMessageParam); | |
1699 if ( !pPlayers[uActiveCharacter]->pActiveSkills[uMessageParam - 36] ) | |
1700 { | |
1701 if ( pParty->uNumGold < v37 ) | |
1702 { | |
1703 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); | |
1411 | 1704 if ( in_current_building_type == BuildingType_Training || in_current_building_type == BuildingType_Tavern ) |
1298 | 1705 v39 = 4; |
1706 else | |
1707 v39 = 2; | |
1708 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)v39); | |
1709 } | |
1710 else | |
1711 { | |
1712 Party::TakeGold(v37); | |
1713 dword_F8B1E4 = 1; | |
1714 pPlayers[uActiveCharacter]->pActiveSkills[uMessageParam - 36] = 1; | |
1715 pPlayers[uActiveCharacter]->PlaySound(SPEECH_78, 0); | |
1716 } | |
1717 } | |
1718 } | |
1719 } | |
1720 break; | |
1721 } | |
1722 } | |
1723 /* | |
1724 if ( uMessageParam != 95 && uMessageParam != 2 ) | |
1725 { | |
1726 if ( uMessageParam == 3 ) | |
1727 { | |
1728 dialog_menu_id = 3; | |
1729 } | |
1730 else | |
1731 { | |
1732 if ( uMessageParam == 4 ) | |
1733 { | |
1734 dialog_menu_id = 4; | |
1735 } | |
1736 else | |
1737 { | |
1738 if ( uMessageParam != 5 ) | |
1739 { | |
1740 if ( uMessageParam > 35 ) | |
1741 { | |
1742 if ( uMessageParam <= 72 ) | |
1743 { | |
1744 v35 = pPlayers[uActiveCharacter]; | |
1745 //v36 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (unsigned int)v8->ptr_1C] * 500.0); | |
1746 v36 = (signed __int64)(p2DEvents[(unsigned int)v8->ptr_1C - 1].flt_24 * 500.0); | |
1747 v37 = v36 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; | |
1748 if ( v37 < v36 / 3 ) | |
1749 v37 = v36 / 3; | |
1750 | |
1751 __debugbreak(); | |
1752 //pSkillAvailabilityPerClass[8 + v58->uClass][4 + v23] | |
1753 // or | |
1754 //byte_4ED970_skill_learn_ability_by_class_table[v58->uClass][v23 - 36] | |
1755 // or | |
1756 //byte_4ED970_skill_learn_ability_by_class_table[v58->uClass - 1][v23 + 1] | |
1757 | |
1758 if (false) | |
1759 //if ( *(&byte_4ED94C[37 * v35->uClass] + v55) ) | |
1760 { | |
1761 v38 = (int)(&v35->uIntelligence + uMessageParam); | |
1762 if ( !*(short *)v38 ) | |
1763 { | |
1764 if ( pParty->uNumGold < v37 ) | |
1765 { | |
1766 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2u); | |
1411 | 1767 if ( in_current_building_type == BuildingType_Training || in_current_building_type == BuildingType_Tavern ) |
1298 | 1768 v39 = 4; |
1769 else | |
1770 v39 = 2; | |
1771 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, v39); | |
1772 } | |
1773 else | |
1774 { | |
1775 Party::TakeGold(v37); | |
1776 dword_F8B1E4 = 1; | |
1777 *(short *)v38 = 1; | |
1778 v35->PlaySound(SPEECH_78, 0); | |
1779 } | |
1780 } | |
1781 } | |
1782 } | |
1783 else | |
1784 { | |
1785 if ( uMessageParam == 94 ) | |
1786 { | |
1787 pDialogueWindow->eWindowType = WINDOW_MainMenu; | |
1788 UI_CreateEndConversationButton(); | |
1411 | 1789 InitializaDialogueOptions_Shops(in_current_building_type); |
1298 | 1790 } |
1791 } | |
1792 } | |
1793 return; | |
1794 } | |
1795 dialog_menu_id = 5; | |
1796 } | |
1797 } | |
1798 sub_421B2C_PlaceInInventory_or_DropPickedItem(); | |
1799 return; | |
1800 } | |
1529 | 1801 if ( pParty->field_3C.Shops_next_generation_time[(unsigned int)v8->ptr_1C] < (signed __int64)pParty->uTimePlayed ) |
1298 | 1802 { |
1803 GenerateStandartShopItems(); | |
1804 GenerateSpecialShopItems(); | |
1805 v8 = window_SpeakInHouse; | |
1806 v40 = window_SpeakInHouse->par1C; | |
1807 //v3 = dword_F8B198; | |
1808 v41 = pParty->uTimePlayed | |
1809 //+ (signed __int64)((double)(11059200 * (signed int)p2DEvents_minus1[26 * (unsigned int)ptr_507BC0->ptr_1C]) | |
1810 + (signed __int64)((double)(11059200 * (signed int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].field_1C) | |
1811 * 0.033333335); | |
1529 | 1812 pParty->field_3C.Shops_next_generation_time[v40] = v41; |
1298 | 1813 |
1814 } | |
1815 v42 = v8->ptr_1C; | |
1816 v43 = 0; | |
1817 //v44 = p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]; | |
1818 v44 = p2DEvents[(unsigned int)v8->ptr_1C - 1].uType; | |
1819 if ( uMessageParam == 2 ) | |
1820 { | |
1821 if ( uItemsAmountPerShopType[v44] ) | |
1822 { | |
1823 do | |
1824 { | |
1825 v45 = pParty->StandartItemsInShops[(int)v42][v43].uItemID; | |
1826 if ( v45 ) | |
1827 { | |
1828 v46 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v45].pIconName, TEXTURE_16BIT_PALETTE); | |
1829 //v3 = dword_F8B198; | |
1830 v8 = window_SpeakInHouse; | |
1831 ItemsInShopTexture[v43] = &pIcons_LOD->pTextures[v46]; | |
1832 } | |
1833 v42 = v8->ptr_1C; | |
1834 ++v43; | |
1835 } | |
1836 //while ( v43 < (unsigned __int8)_4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]] ); | |
1837 while ( v43 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)v8->ptr_1C - 1].uType] ); | |
1838 } | |
1411 | 1839 if ( in_current_building_type == BuildingType_WeaponShop ) |
1298 | 1840 { |
1841 v47 = v8->ptr_1C; | |
1842 v48 = 0; | |
1843 //if ( _4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]] ) | |
1844 if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)v8->ptr_1C - 1].uType] ) | |
1845 { | |
1846 do | |
1847 { | |
1848 // if ( pParty->field_777C[9 * (v48 + 12 * (int)v47)] ) | |
1849 if ( pParty->StandartItemsInShops[(int)v47][v48].uItemID); | |
1850 { | |
1851 v49 = rand(); | |
1852 v8 = window_SpeakInHouse; | |
1853 word_F8B158[v48] = v49 % (300 - ItemsInShopTexture[v48]->uTextureHeight); | |
1854 } | |
1855 v47 = v8->ptr_1C; | |
1856 ++v48; | |
1857 } | |
1858 //while ( v48 < (unsigned __int8)_4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]] ); | |
1859 while ( v48 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)v8->ptr_1C - 1].uType] ); | |
1860 } | |
1861 } | |
1862 } | |
1863 if ( uMessageParam == 95 ) | |
1864 { | |
1865 if ( uItemsAmountPerShopType[v44] ) | |
1866 { | |
1867 do | |
1868 { | |
1869 //v50 = pParty->field_C59C[9 * (v43 + 12 * (int)v42) + 724]; | |
1870 v50=pParty->SpecialItemsInShops[(unsigned int)v42][(signed int)v43].uItemID; | |
1871 if ( v50 ) | |
1872 { | |
1873 v51 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v50].pIconName, TEXTURE_16BIT_PALETTE); | |
1874 //v3 = dword_F8B198; | |
1875 v8 = window_SpeakInHouse; | |
1876 ItemsInShopTexture[v43] = &pIcons_LOD->pTextures[v51]; | |
1877 } | |
1878 v42 = v8->ptr_1C; | |
1879 ++v43; | |
1880 } | |
1881 //while ( v43 < (unsigned __int8)_4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]] ); | |
1882 while ( v43 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)v8->ptr_1C - 1].uType] ); | |
1883 } | |
1411 | 1884 if ( in_current_building_type == BuildingType_WeaponShop ) |
1298 | 1885 { |
1886 v52 = v8->ptr_1C; | |
1887 v53 = 0; | |
1888 //if ( _4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]] ) | |
1889 if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)v8->ptr_1C - 1].uType] ) | |
1890 { | |
1891 do | |
1892 { | |
1893 // if ( pParty->field_C59C[9 * (v53 + 12 * (int)v52) + 724] ) | |
1894 if (pParty->SpecialItemsInShops[(unsigned int)v52][v53].uItemID) | |
1895 { | |
1896 v54 = rand(); | |
1897 v8 = window_SpeakInHouse; | |
1898 word_F8B158[v53] = v54 % (300 - ItemsInShopTexture[v53]->uTextureHeight); | |
1899 } | |
1900 v52 = v8->ptr_1C; | |
1901 ++v53; | |
1902 } | |
1903 //while ( v53 < (unsigned __int8)_4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]] ); | |
1904 while ( v53 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)v8->ptr_1C - 1].uType ] ); | |
1905 } | |
1906 } | |
1907 } | |
1908 */ | |
1909 } | |
1910 //----- (004B6943) -------------------------------------------------------- | |
1458 | 1911 void TravelByTransport() |
1298 | 1912 { |
1913 GUIWindow *v0; // ebx@1 | |
1914 Player *v1; // esi@1 | |
1915 signed int v2; // edi@1 | |
1916 unsigned int v3; // eax@1 | |
1917 signed int v4; // ebx@1 | |
1918 stru365_travel_info *v5; // esi@7 | |
1919 int v11; // ecx@12 | |
1920 signed int v12; // esi@13 | |
1921 signed int v13; // edi@14 | |
1922 DWORD v14; // eax@26 | |
1923 DWORD v15; // edi@26 | |
1924 GUIWindow *v16; // ebx@36 | |
1925 int v17; // esi@36 | |
1926 int v18; // eax@36 | |
1927 int v19; // ecx@36 | |
1928 int v20; // esi@36 | |
1929 int v21; // eax@36 | |
1930 void *v22; // eax@39 | |
1931 int v23; // esi@39 | |
1932 GUIButton *v24; // ebx@39 | |
1933 signed int v25; // eax@41 | |
1934 //int v26; // esi@44 | |
1935 //const char *v27; // eax@46 | |
1936 char *v28; // eax@62 | |
1937 int v29; // eax@62 | |
1938 unsigned int v30; // ecx@62 | |
1939 char *v31; // eax@63 | |
1940 MapInfo v32; // [sp-3Ch] [bp-2CCh]@62 | |
1941 /*int v33; // [sp-38h] [bp-2C8h]@62 | |
1942 int v34; // [sp-34h] [bp-2C4h]@62 | |
1943 int v35; // [sp-30h] [bp-2C0h]@62 | |
1944 int v36; // [sp-2Ch] [bp-2BCh]@62 | |
1945 int v37; // [sp-28h] [bp-2B8h]@62 | |
1946 int v38; // [sp-24h] [bp-2B4h]@62 | |
1947 int v39; // [sp-20h] [bp-2B0h]@62 | |
1948 int v40; // [sp-1Ch] [bp-2ACh]@62 | |
1949 int v41; // [sp-18h] [bp-2A8h]@62 | |
1950 int v42; // [sp-14h] [bp-2A4h]@62 | |
1951 char *v43; // [sp-10h] [bp-2A0h]@62 | |
1952 char *v44; // [sp-Ch] [bp-29Ch]@62 | |
1953 unsigned int v45; // [sp-8h] [bp-298h]@62 | |
1954 char *v46; // [sp-4h] [bp-294h]@62 | |
1955 const char *v47[5]; // [sp+0h] [bp-290h]@7*/ | |
1956 char v48[5][100]; // [sp+14h] [bp-27Ch]@37 | |
1957 //char v49[100]; // [sp+78h] [bp-218h]@68 | |
1958 //char v50[100]; // [sp+DCh] [bp-1B4h]@68 | |
1959 //char v51[100]; // [sp+140h] [bp-150h]@68 | |
1960 //char Dest[100]; // [sp+1A4h] [bp-ECh]@36 | |
1961 GUIWindow v53; // [sp+208h] [bp-88h]@1 | |
1962 int v54; // [sp+25Ch] [bp-34h]@36 | |
1963 int v55; // [sp+260h] [bp-30h]@36 | |
1964 //unsigned int v56; // [sp+264h] [bp-2Ch]@1 | |
1965 //int v57; // [sp+268h] [bp-28h]@1 | |
1966 int v58; // [sp+26Ch] [bp-24h]@36 | |
1967 //GUIWindow *v59; // [sp+270h] [bp-20h]@1 | |
1968 unsigned int v60; // [sp+274h] [bp-1Ch]@36 | |
1969 //Player *v61; // [sp+278h] [bp-18h]@1 | |
1970 int v62; // [sp+27Ch] [bp-14h]@36 | |
1971 int v63; // [sp+280h] [bp-10h]@14 | |
1972 char *a1; // [sp+284h] [bp-Ch]@37 | |
1973 unsigned int s1; // [sp+288h] [bp-8h]@1 | |
1974 int v66; // [sp+28Ch] [bp-4h]@48 | |
1975 | |
1976 v0 = window_SpeakInHouse; | |
1977 memcpy(&v53, window_SpeakInHouse, sizeof(v53)); | |
1978 v2 = 255; | |
1979 //v61 = pPlayers[uActiveCharacter]; | |
1980 v1 = pPlayers[uActiveCharacter]; | |
1981 v53.uFrameX = 483; | |
1982 v53.uFrameWidth = 148; | |
1983 v53.uFrameZ = 334; | |
1984 auto color_default = TargetColor(255, 255, 255); | |
1985 auto color_selected = TargetColor(255, 255, 155); | |
1986 v3 = 52 * (unsigned int)v0->ptr_1C; | |
1987 //v59 = (GUIWindow *)((((p2DEvents_minus1___00[v3 / 2] != 27) - 1) & 0xFFFFFFE7) + 50); | |
1411 | 1988 //v59 = (GUIWindow *)((((p2DEvents[(unsigned int)v0->ptr_1C - 1].uType != BuildingType_Stables) - 1) & 0xFFFFFFE7) + 50); |
1298 | 1989 //v4 = (signed __int64)((double)(signed int)v59 * p2DEvents_minus1__20[v3 / 4]); |
1990 | |
1411 | 1991 v4 = p2DEvents[(unsigned int)v0->ptr_1C - 1].uType == BuildingType_Stables ? 25 : 50; |
1298 | 1992 v4 *= p2DEvents[(unsigned int)v0->ptr_1C - 1].fPriceMultiplier; |
1993 | |
1994 s1 = v4 * (100 - v1->GetMerchant()) / 100; | |
1995 if ( (signed int)s1 < v4 / 3 ) | |
1996 s1 = v4 / 3; | |
1997 if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN) | |
1998 { | |
1393 | 1999 if ( HouseUI_CheckIfPlayerCanInteract() ) |
1298 | 2000 { |
2001 v16 = pDialogueWindow; | |
2002 v58 = 255; | |
2003 v62 = 0; | |
2004 v17 = LOBYTE(pFontArrus->uFontHeight) - 3; | |
2005 //v59 = pDialogueWindow; | |
2006 v54 = v17; | |
2007 strcpy(v48[4], ""); | |
2008 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[405], s1); // Price: %lu gold | |
2009 v18 = pFontArrus->CalcTextHeight(pTmpBuf2.data(), &v53, 0, 0); | |
2010 v19 = v16->pNumPresenceButton; | |
2011 v20 = v18 + v17 + 146; | |
2012 v21 = v16->pStartingPosActiveItem; | |
2013 v63 = v20; | |
2014 v55 = v20; | |
2015 v60 = v21; | |
2016 if ( v21 >= v21 + v19 ) | |
2017 goto LABEL_71; | |
2018 s1 = 2; | |
2019 a1 = (char *)v48; | |
2020 while ( 1 ) | |
2021 { | |
2022 int v47 = v60; | |
2023 v22 = window_SpeakInHouse->ptr_1C; | |
2024 v23 = transport_routes[(unsigned int)v22 - HOUSE_STABLES_HARMONDALE][v62]; | |
2025 //v23 = (unsigned __int8)*(&_4F0D38_TravelInfo[4 * (unsigned int)v22] + v62); // negindex. actual address is around + 0x36 | |
2026 //v61 = (Player *)(unsigned __int8)*(&_4F0D38_TravelInfo[4 * (unsigned int)v22] + v62); // + 0x3F for sea travels, less for land | |
2027 v24 = v16->GetControl(v60); | |
2028 | |
2029 if (v23 != v58) | |
2030 { | |
2031 if (v23 >= 25) | |
2032 Log::Warning(L"Transport UI: scedule overflow"); | |
2033 if (s1 >= 6) | |
2034 v25 = true; | |
2035 else | |
2036 v25 = transport_schedule[v23].pSchedule[pParty->uDaysPlayed % 7]; | |
2037 } | |
2038 | |
2039 if (v23 != v58 && v25 && (!transport_schedule[v23].uQuestBit || _449B57_test_bit(pParty->_quest_bits, transport_schedule[v23].uQuestBit)) ) | |
2040 { | |
2041 v58 = v23; | |
2042 if ( pDialogueWindow->pCurrentPosActiveItem == s1 ) | |
2043 sprintf(a1, "\f%05d", color_selected); | |
2044 else | |
2045 sprintf(a1, "\f%05d", color_default); | |
2046 | |
2047 //v32.uRedbookTrackID = v27; | |
2048 v66 = transport_schedule[v23].uTravelTime; | |
2049 if ( (unsigned int)window_SpeakInHouse->ptr_1C >= HOUSE_BOATS_63 ) | |
2050 { | |
2051 if ( CheckHiredNPCSpeciality(Sailor) ) | |
2052 v66 -= 2; | |
2053 if ( CheckHiredNPCSpeciality(Navigator) ) | |
2054 v66 -= 3; | |
2055 if ( CheckHiredNPCSpeciality(Pirate) ) | |
2056 v66 -= 2; | |
2057 } | |
2058 else | |
2059 { | |
2060 if ( CheckHiredNPCSpeciality(Horseman) ) | |
2061 v66 -= 2; | |
2062 } | |
2063 if ( CheckHiredNPCSpeciality(Explorer) ) | |
2064 --v66; | |
2065 if ( v66 < 1 ) | |
2066 v66 = 1; | |
2067 if ( v23 != v2 ) | |
2068 { | |
2069 memcpy(&v32, &pMapStats->pInfos[transport_schedule[v23].uMapInfoID], 0x44u); | |
2070 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[404], // Time - %d days, destination %s | |
2071 v66, v32.pName); | |
2072 strcat(a1, pTmpBuf.data()); | |
2073 v28 = a1; | |
2074 a1 += 100; | |
2075 ++v62; | |
2076 ++s1; | |
2077 strcat(v28, "\n \n"); | |
2078 v24->uY = v63; | |
2079 v29 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &v53, 0, 0); | |
2080 v30 = v24->uY; | |
2081 v24->uHeight = v29; | |
2082 v2 = 255; | |
2083 v24->uW = v30 + v29 - 1; | |
2084 v63 += v54 + v29; | |
2085 } | |
2086 } | |
2087 else | |
2088 { | |
2089 v31 = a1; | |
2090 ++v62; | |
2091 ++s1; | |
2092 a1 += 100; | |
2093 strcpy(v31, ""); | |
2094 if ( v24 ) | |
2095 { | |
2096 v24->uW = 0; | |
2097 v24->uHeight = 0; | |
2098 v24->uY = 0; | |
2099 } | |
2100 } | |
2101 ++v60; | |
2102 if ( (signed int)v60 >= v16->pNumPresenceButton + v16->pStartingPosActiveItem ) | |
2103 break; | |
2104 //v16 = v59; | |
2105 } | |
2106 if ( v63 != v55 ) | |
2107 { | |
2108 /*v47[1] = &Dest; | |
2109 v47[0] = &v51; | |
2110 v46 = &v50; | |
2111 v45 = (unsigned int)&v49; | |
2112 v44 = &v48; | |
2113 v43 = pTmpBuf2.data();*/ | |
2114 sprintf(pTmpBuf.data(), "%s\n \n%s%s%s%s%s", pTmpBuf2.data(), v48[0], v48[1], v48[2], v48[3], v48[4]); | |
2115 v53.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3u); | |
2116 } | |
2117 else | |
2118 { | |
2119 LABEL_71: | |
2120 v53.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[561], &v53, 0, 0)) / 2 + 138, | |
2121 color_default, pGlobalTXT_LocalizationStrings[561], 3); | |
2122 pAudioPlayer->StopChannels(-1, -1); | |
2123 } | |
2124 } | |
2125 } | |
2126 else | |
2127 { | |
2128 if ( dialog_menu_id >= HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_1 && dialog_menu_id <= HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_4 ) | |
2129 { | |
2130 if ( pParty->uNumGold < s1 ) | |
2131 { | |
2132 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2u); | |
2133 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Greeting_2); | |
2134 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); | |
2135 return; | |
2136 } | |
2137 | |
2138 Party::TakeGold(s1); | |
2139 | |
2140 v5 = &transport_schedule[transport_routes[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_STABLES_HARMONDALE][dialog_menu_id - HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_1]]; | |
2141 if ( v5->pSchedule[pParty->uDaysPlayed % 7] ) | |
2142 { | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
2143 if ( _stricmp(pCurrentMapName, pMapStats->pInfos[v5->uMapInfoID].pFilename) ) |
1298 | 2144 { |
2145 SaveGame(1, 0); | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
2146 strcpy(pCurrentMapName, pMapStats->pInfos[v5->uMapInfoID].pFilename); |
1298 | 2147 |
2148 dword_6BE364_game_settings_1 |= 1u; | |
2149 _5B65B8_npcdata_hiword_house_or_other = 0; | |
2150 dword_5B65BC = 0; | |
2151 _5B65B4_npcdata_loword_house_or_other = v5->arrival_rot_y; | |
2152 v11 = *((int *)v5 + 3); | |
2153 uGameState = GAME_STATE_2; | |
2154 _5B65A8_npcdata_uflags_or_other = v11; | |
2155 _5B65AC_npcdata_fame_or_other = v5->arrival_y; | |
2156 _5B65B0_npcdata_rep_or_other = v5->arrival_z; | |
2157 dword_5B65C0 = v11 | v5->arrival_y | v5->arrival_z | v5->arrival_rot_y; | |
2158 } | |
2159 else | |
2160 { | |
2161 pIndoorCamera->sRotationY = 0; | |
2162 pParty->uFlags |= 2u; | |
2163 pParty->vPosition.x = v5->arrival_x; | |
2164 pParty->vPosition.y = v5->arrival_y; | |
2165 pParty->vPosition.z = v5->arrival_z; | |
2166 pParty->uFallStartY = pParty->vPosition.z; | |
2167 pParty->sRotationX = 0; | |
2168 pParty->sRotationY = v5->arrival_rot_y; | |
2169 } | |
2170 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); | |
2171 v12 = v5->uTravelTime; | |
2172 int _v47; | |
2173 if ( (signed int)window_SpeakInHouse->ptr_1C >= 63 ) | |
2174 { | |
2175 v63 = SPEECH_SetSail; | |
2176 v13 = 2500; | |
2177 if ( CheckHiredNPCSpeciality(Sailor) ) | |
2178 v12 -= 2; | |
2179 if ( CheckHiredNPCSpeciality(Navigator) ) | |
2180 v12 -= 3; | |
2181 //_v47 = 45; | |
2182 if ( CheckHiredNPCSpeciality(Pirate) ) | |
2183 v12 -= 2; | |
2184 } | |
2185 else | |
2186 { | |
2187 v63 = SPEECH_CarriageReady; | |
2188 v13 = 1500; | |
2189 //_v47 = 35; | |
2190 if ( CheckHiredNPCSpeciality(Horseman) ) | |
2191 v12 -= 2; | |
2192 } | |
2193 if ( CheckHiredNPCSpeciality(Explorer) ) | |
2194 --v12; | |
2195 if ( v12 < 1 ) | |
2196 v12 = 1; | |
2197 RestAndHeal(1440 * v12); | |
2198 v1->PlaySound((PlayerSpeech)v63, 0); | |
2199 v14 = GetTickCount(); | |
2200 v15 = v14 + v13; | |
2201 if ( v15 < v14 ) | |
2202 v15 = v14; | |
2203 while ( GetTickCount() < v15 ) | |
2204 sqrt(3.1415926); | |
2205 while ( sub_4BD8B5() ) | |
2206 ; | |
2207 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); | |
2208 return; | |
2209 } | |
2210 else | |
2211 { | |
2212 dialog_menu_id = HOUSE_DIALOGUE_MAIN; | |
2213 pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); | |
2214 } | |
2215 } | |
2216 } | |
2217 } | |
2218 //----- (004B68EA) -------------------------------------------------------- | |
2219 bool __fastcall IsTravelAvailable(int a1) | |
2220 { | |
2221 for (uint i = 0; i < 4; ++i) | |
2222 { | |
2223 uint route = transport_routes[a1][i]; | |
2224 if (transport_schedule[route].pSchedule[pParty->uDaysPlayed % 7]) | |
2225 { | |
2226 if (!transport_schedule[route].uQuestBit || _449B57_test_bit(pParty->_quest_bits, transport_schedule[route].uQuestBit)) | |
2227 return true; | |
2228 } | |
2229 } | |
2230 return false; | |
2231 } | |
2232 | |
2233 | |
2234 | |
2235 //----- (004B7911) -------------------------------------------------------- | |
1458 | 2236 void TownHallDialog() |
1298 | 2237 { |
2238 int v1; // eax@10 | |
2239 int v2; // esi@10 | |
1529 | 2240 signed int pStringSum; // ebx@24 |
1298 | 2241 signed int v16; // ebx@28 |
2242 int v17; // ebx@28 | |
1529 | 2243 GUIButton *pButton; // eax@30 |
2244 int pTextHeight; // eax@30 | |
1298 | 2245 unsigned int v23; // ecx@30 |
1529 | 2246 unsigned __int16 pTextColor; // ax@30 |
2247 GUIWindow window; // [sp+60h] [bp-BCh]@21 | |
2248 GUIWindow townHall_window; // [sp+B4h] [bp-68h]@1 | |
1298 | 2249 int v29; // [sp+10Ch] [bp-10h]@28 |
2250 int v31; // [sp+114h] [bp-8h]@29 | |
2251 GUIFont *pOutString; // [sp+118h] [bp-4h]@21 | |
2252 | |
1529 | 2253 memcpy(&townHall_window, window_SpeakInHouse, sizeof(townHall_window)); |
2254 townHall_window.uFrameX = 483; | |
2255 townHall_window.uFrameWidth = 148; | |
2256 townHall_window.uFrameZ = 334; | |
2257 sprintf(pTmpBuf.data(), "%s: %d", pGlobalTXT_LocalizationStrings[605], pParty->uFine);//Текущий штраф | |
2258 townHall_window.DrawTitleText(pFontArrus, 0, 260, TargetColor(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); | |
1298 | 2259 switch(dialog_menu_id) |
2260 { | |
1529 | 2261 case HOUSE_DIALOGUE_MAIN: |
2262 { | |
2263 pStringSum = 1; | |
2264 pTextHeight = 0; | |
2265 pShopOptions[0] = pGlobalTXT_LocalizationStrings[604];//Охота за вознаграждение | |
2266 if ( pParty->uFine > 0 ) | |
2267 { | |
2268 pShopOptions[1] = pGlobalTXT_LocalizationStrings[603];//Заплатить штраф | |
2269 pStringSum = 2; | |
2270 } | |
2271 for ( uint i = 0; i < pStringSum; ++i ) | |
2272 pTextHeight += pFontArrus->CalcTextHeight(pShopOptions[i], &townHall_window, 0, 0); | |
2273 v29 = (100 - pTextHeight) / pStringSum; | |
2274 v16 = 80 - pStringSum * ((100 - pTextHeight) / pStringSum); | |
2275 v17 = (v16 / 2) - v29 / 2 + 158; | |
2276 if ( pDialogueWindow->pNumPresenceButton > 0 ) | |
2277 { | |
2278 v31 = 2; | |
2279 uint j = 0; | |
2280 for ( uint i = pDialogueWindow->pStartingPosActiveItem; | |
2281 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) | |
2282 { | |
2283 pButton = pDialogueWindow->GetControl(i); | |
2284 pButton->uY = v29 + v17; | |
2285 pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[j], &townHall_window, 0, 0); | |
2286 v23 = pButton->uY; | |
2287 pButton->uHeight = pTextHeight; | |
2288 v17 = v23 + pTextHeight - 1; | |
2289 pButton->uW = v17; | |
2290 pTextColor = TargetColor(0xFFu, 0xFFu, 0x9Bu); | |
2291 if ( pDialogueWindow->pCurrentPosActiveItem != v31 ) | |
2292 pTextColor = TargetColor(0xFFu, 0xFFu, 0xFFu); | |
2293 townHall_window.DrawTitleText(pFontArrus, 0, v23, pTextColor, pShopOptions[j], 3); | |
2294 ++v31; | |
2295 ++j; | |
2296 } | |
2297 } | |
2298 break; | |
2299 } | |
2300 case HOUSE_DIALOGUE_TOWNHALL_MESSAGE: | |
2301 { | |
2302 sprintf(pTmpBuf.data(), "\f%05d%s\f%05d", TargetColor(0xFFu, 0xFFu, 0x9Bu), | |
2303 pMonsterStats->pInfos[bountyHunting_monster_id_for_hunting].pName, TargetColor(0xFFu, 0xFFu, 0xFFu)); | |
2304 sprintf(pTmpBuf2.data(), bountyHunting_text, pTmpBuf.data(), 100 * pMonsterStats->pInfos[bountyHunting_monster_id_for_hunting].uLevel); | |
2305 current_npc_text = pTmpBuf2.data(); | |
2306 memcpy(&window, pDialogueWindow, sizeof(window)); | |
2307 window.uFrameWidth = 458; | |
2308 window.uFrameZ = 457; | |
2309 pOutString = pFontArrus; | |
2310 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf2.data(), &window, 13, 0) + 7; | |
2311 if ( 352 - pTextHeight < 8 ) | |
2312 { | |
2313 pOutString = pFontCreate; | |
2314 pTextHeight = pFontCreate->CalcTextHeight(current_npc_text, &window, 13, 0) + 7; | |
2315 } | |
2316 pRenderer->GetLeather(8, 352 - pTextHeight, pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - pTextHeight); | |
2317 pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428); | |
2318 window.DrawText(pOutString, 13, 354 - pTextHeight, 0, FitTextInAWindow(current_npc_text, pOutString, &window, 13, 0), 0, 0, 0); | |
2319 break; | |
2320 } | |
2321 case HOUSE_DIALOGUE_TOWNHALL_PAY_FINE: | |
2322 { | |
2323 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) | |
2324 { | |
2325 sprintfex(pTmpBuf.data(), "%s\n%s", pGlobalTXT_LocalizationStrings[606], pGlobalTXT_LocalizationStrings[112]); // "Pay" "How Much?" | |
2326 townHall_window.DrawTitleText(pFontArrus, 0, 146, TargetColor(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); | |
2327 townHall_window.DrawTitleText(pFontArrus, 0, 186, TargetColor(0xFFu, 0xFFu, 0xFFu), (const char *)pKeyActionMap->pPressedKeysBuffer, 3); | |
2328 townHall_window.DrawFlashingInputCursor(pFontArrus->GetLineWidth((const char *)pKeyActionMap->pPressedKeysBuffer) / 2 + 80, 185, pFontArrus); | |
2329 return; | |
2330 } | |
2331 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) | |
2332 { | |
2333 v1 = atoi((const char *)pKeyActionMap->pPressedKeysBuffer); | |
2334 v2 = atoi((const char *)pKeyActionMap->pPressedKeysBuffer); | |
2335 if ( v1 <= 0 ) | |
2336 { | |
2337 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); | |
2338 return; | |
2339 } | |
2340 if ( v1 > pParty->uNumGold ) | |
2341 { | |
2342 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); | |
2343 v2 = pParty->uNumGold; | |
2344 } | |
2345 if ( v2 > pParty->uFine ) | |
2346 v2 = pParty->uFine; | |
2347 Party::TakeGold(v2); | |
2348 pParty->uFine -= v2; | |
2349 if ( pParty->uFine < 0 ) | |
2350 pParty->uFine = 0; | |
2351 if ( uActiveCharacter ) | |
2352 pPlayers[uActiveCharacter]->PlaySound(SPEECH_81, 0); | |
2353 } | |
2354 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CANCELLED) | |
2355 { | |
2356 window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
2357 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); | |
2358 } | |
2359 break; | |
2360 } | |
2361 default: | |
2362 break; | |
1298 | 2363 } |
2364 return; | |
2365 } | |
2366 | |
2367 //----- (004B7D7E) -------------------------------------------------------- | |
1458 | 2368 void BankDialog() |
1298 | 2369 { |
1573 | 2370 int entered_sum; // eax@19 |
2371 unsigned int takes_sum; // esi@19 | |
2372 unsigned __int16 pColorText; // ax@27 | |
2373 GUIWindow bank_window; // [sp+Ch] [bp-5Ch]@1 | |
1298 | 2374 |
1573 | 2375 memcpy(&bank_window, window_SpeakInHouse, sizeof(bank_window)); |
2376 bank_window.uFrameX = 483; | |
2377 bank_window.uFrameWidth = 148; | |
2378 bank_window.uFrameZ = 334; | |
2379 sprintf(pTmpBuf.data(), "%s: %d", pGlobalTXT_LocalizationStrings[25], pParty->uNumGoldInBank);//Баланс | |
2380 bank_window.DrawTitleText(pFontArrus, 0, 220, TargetColor(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); | |
1298 | 2381 switch(dialog_menu_id) |
2382 { | |
1573 | 2383 case HOUSE_DIALOGUE_MAIN: |
2384 { | |
2385 pColorText = TargetColor(0xFFu, 0xFFu, 0x9Bu); | |
2386 if ( pDialogueWindow->pCurrentPosActiveItem != 2 ) | |
2387 pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu); | |
2388 bank_window.DrawTitleText(pFontArrus, 0, 146, pColorText, pGlobalTXT_LocalizationStrings[60], 3); | |
2389 pColorText = TargetColor(0xFFu, 0xFFu, 0x9Bu); | |
2390 if ( pDialogueWindow->pCurrentPosActiveItem != 3 ) | |
2391 pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu); | |
2392 bank_window.DrawTitleText(pFontArrus, 0, 176, pColorText, pGlobalTXT_LocalizationStrings[244], 3); | |
2393 break; | |
2394 } | |
2395 case HOUSE_DIALOGUE_BANK_PUT_GOLD: | |
2396 { | |
2397 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) | |
2398 { | |
2399 sprintf(pTmpBuf.data(), "%s\n%s", pGlobalTXT_LocalizationStrings[60], pGlobalTXT_LocalizationStrings[112]);//"Положить" "Сколько?" | |
2400 bank_window.DrawTitleText(pFontArrus, 0, 146, TargetColor(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); | |
2401 bank_window.DrawTitleText(pFontArrus, 0, 186, TargetColor(0xFFu, 0xFFu, 0xFFu), (const char *)pKeyActionMap->pPressedKeysBuffer, 3); | |
2402 bank_window.DrawFlashingInputCursor(pFontArrus->GetLineWidth((const char *)pKeyActionMap->pPressedKeysBuffer) / 2 + 80, 185, pFontArrus); | |
2403 return; | |
2404 } | |
2405 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) | |
2406 { | |
2407 entered_sum = atoi((const char *)pKeyActionMap->pPressedKeysBuffer); | |
2408 takes_sum = entered_sum; | |
2409 if ( !entered_sum ) | |
2410 { | |
2411 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); | |
2412 return; | |
2413 } | |
2414 if ( entered_sum > pParty->uNumGold ) | |
2415 { | |
2416 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); | |
2417 takes_sum = pParty->uNumGold; | |
2418 } | |
2419 if ( takes_sum ) | |
2420 { | |
2421 Party::TakeGold(takes_sum); | |
2422 pParty->uNumGoldInBank += takes_sum; | |
2423 if ( uActiveCharacter ) | |
2424 pPlayers[uActiveCharacter]->PlaySound(SPEECH_81, 0); | |
2425 } | |
2426 window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
2427 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); | |
2428 return; | |
2429 } | |
2430 if (window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CANCELLED) | |
2431 { | |
2432 window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
2433 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); | |
2434 } | |
2435 return; | |
2436 } | |
2437 case HOUSE_DIALOGUE_BANK_GET_GOLD: | |
2438 { | |
2439 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) | |
2440 { | |
2441 sprintfex(pTmpBuf.data(), "%s\n%s", pGlobalTXT_LocalizationStrings[244], pGlobalTXT_LocalizationStrings[112]);//"Снять" "Сколько?" | |
2442 bank_window.DrawTitleText(pFontArrus, 0, 146, TargetColor(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); | |
2443 bank_window.DrawTitleText(pFontArrus, 0, 186, TargetColor(0xFFu, 0xFFu, 0xFFu), (const char *)pKeyActionMap->pPressedKeysBuffer, 3); | |
2444 bank_window.DrawFlashingInputCursor(pFontArrus->GetLineWidth((const char *)pKeyActionMap->pPressedKeysBuffer) / 2 + 80, 185, pFontArrus); | |
2445 return; | |
2446 } | |
2447 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) | |
2448 { | |
2449 window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
2450 entered_sum = atoi((const char *)pKeyActionMap->pPressedKeysBuffer); | |
2451 takes_sum = entered_sum; | |
2452 if ( entered_sum ) | |
2453 { | |
2454 if ( entered_sum > pParty->uNumGoldInBank ) | |
2455 { | |
2456 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); | |
2457 takes_sum = pParty->uNumGoldInBank; | |
2458 } | |
2459 if ( takes_sum ) | |
2460 { | |
2461 Party::SetGold(pParty->uNumGold + takes_sum); | |
2462 pParty->uNumGoldInBank -= takes_sum; | |
2463 } | |
2464 } | |
2465 window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
2466 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); | |
2467 return; | |
2468 } | |
2469 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CANCELLED) | |
2470 { | |
2471 window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
2472 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); | |
2473 } | |
2474 return; | |
2475 } | |
2476 default: | |
2477 { | |
2478 break; | |
2479 } | |
1298 | 2480 } |
2481 } | |
2482 // F8B19C: using guessed type int dword_F8B19C; | |
2483 | |
2484 //----- (004B8285) -------------------------------------------------------- | |
1458 | 2485 void TavernDialog() |
1298 | 2486 { |
2487 int v0; | |
2488 int pItemNum; | |
2489 double v2; // st7@1 | |
2490 signed int v3; // ebx@1 | |
2491 int v4; // ecx@1 | |
2492 int v5; // esi@3 | |
2493 signed int v6; // edi@5 | |
2494 int v7; // ecx@5 | |
2495 int pNumString; // edi@16 | |
2496 signed int v9; // esi@16 | |
2497 unsigned int pNumActiveItem; // esi@18 | |
2498 int v11; // eax@18 | |
2499 unsigned int v12; // eax@19 | |
2500 int v13; // eax@21 | |
2501 int v14; // ecx@26 | |
2502 //GUIButton *v15; // eax@28 | |
2503 //GUIButton *v16; // esi@28 | |
2504 int v17; // eax@28 | |
2505 char *v18; // eax@30 | |
2506 int v19; // eax@30 | |
2507 unsigned int v20; // ecx@30 | |
2508 int v21; // edx@30 | |
2509 int v22; // eax@30 | |
2510 unsigned __int16 v23; // ax@30 | |
2511 int v24; // eax@34 | |
2512 int v25; // eax@34 | |
2513 char *v26; // esi@36 | |
2514 int v27; // edi@46 | |
2515 unsigned int pColorText; // eax@57 | |
2516 signed int v31; // eax@59 | |
2517 //GUIWindow *v33; // edi@64 | |
2518 int v34; // eax@64 | |
2519 int v35; // ecx@64 | |
2520 int v36; // esi@64 | |
2521 char v37; // sf@64 | |
2522 GUIButton *pButton; // eax@65 | |
2523 int v39; // edx@69 | |
2524 int v40; // ecx@69 | |
2525 int v41; // ecx@69 | |
2526 int v42; // ecx@70 | |
2527 unsigned int v43; // edx@70 | |
2528 int v44; // edx@71 | |
2529 int v45; // ecx@71 | |
2530 int v46; // ecx@72 | |
2531 int v47; // eax@74 | |
2532 signed int v48; // edi@77 | |
2533 signed int i; // esi@79 | |
2534 int v50; // eax@80 | |
2535 //GUIWindow *v51; // ecx@81 | |
2536 _QWORD v52; // qax@81 | |
2537 signed int v53; // edi@81 | |
2538 int v54; // edi@81 | |
2539 //GUIButton *v55; // esi@83 | |
2540 const char **v56; // eax@83 | |
2541 int v57; // eax@83 | |
2542 unsigned int v58; // ecx@83 | |
2543 //Player *v59; // edx@83 | |
2544 unsigned __int16 v60; // ax@83 | |
2545 int v61; // eax@99 | |
2546 char *v63; // eax@99 | |
2547 GUIFont *v64; // edx@99 | |
2548 GUIFont *v65; // edi@100 | |
2549 unsigned int v66; // [sp-10h] [bp-284h]@75 | |
2550 unsigned __int16 v67; // [sp-Ch] [bp-280h]@75 | |
2551 int v68; // [sp-Ch] [bp-280h]@99 | |
2552 char *v69; // [sp-8h] [bp-27Ch]@75 | |
2553 int v70; // [sp-8h] [bp-27Ch]@99 | |
2554 unsigned int v71; // [sp-4h] [bp-278h]@75 | |
2555 const char *v72; // [sp-4h] [bp-278h]@93 | |
2556 unsigned int v73; // [sp-4h] [bp-278h]@99 | |
2557 char pTopic1[100]; // [sp+Ch] [bp-268h]@55 | |
2558 char pTopic4[100]; // [sp+70h] [bp-204h]@59 | |
2559 char pTopic2[100]; // [sp+D4h] [bp-1A0h]@57 | |
2560 char pTopic3[100]; // [sp+138h] [bp-13Ch]@59 | |
2561 //GUIWindow v78; // [sp+19Ch] [bp-D8h]@99 | |
2562 GUIWindow dialog_window; // [sp+1F0h] [bp-84h]@1 | |
2563 char *Str[2]; // [sp+244h] [bp-30h]@30 | |
2564 unsigned int pColorWhite; // [sp+24Ch] [bp-28h]@1 | |
2565 unsigned __int8 pTopic3Height; // [sp+253h] [bp-21h]@59 | |
2566 int v83; // [sp+254h] [bp-20h]@1 | |
2567 int pColorYellow; // [sp+258h] [bp-1Ch]@1 | |
2568 Player *pPlayer; // [sp+25Ch] [bp-18h]@1 | |
2569 int all_text_height; // [sp+260h] [bp-14h]@18 | |
2570 unsigned __int8 v87; // [sp+266h] [bp-Eh]@59 | |
2571 unsigned __int8 pTopic2Height; // [sp+267h] [bp-Dh]@57 | |
2572 int v89; // [sp+268h] [bp-Ch]@1 | |
2573 unsigned int pTopic1Height; // [sp+26Fh] [bp-5h]@55 | |
2574 int v91; // [sp+270h] [bp-4h]@3 | |
2575 GUIFont *pOutString; | |
2576 unsigned __int8 pTopic4Height; | |
2577 int pTextHeight; | |
2578 | |
2579 pPlayer = pPlayers[uActiveCharacter]; | |
2580 memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window)); | |
2581 dialog_window.uFrameX = 483; | |
2582 dialog_window.uFrameWidth = 148; | |
2583 dialog_window.uFrameZ = 334; | |
2584 pColorWhite = TargetColor(0xFFu, 0xFFu, 0xFFu); | |
2585 pColorYellow = TargetColor(0xFFu, 0xFFu, 0x9Bu); | |
2586 v2 = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier; | |
2587 *(float *)&v83 = v2; | |
2588 *(float *)&v89 = v2 * v2; | |
2589 v3 = (signed __int64)(*(float *)&v89 * 0.1); | |
2590 pItemNum = v3 * (100 - pPlayer->GetMerchant()) / 100; | |
2591 if ( pItemNum < v3 / 3 ) | |
2592 pItemNum = v3 / 3; | |
2593 v5 = 1; | |
2594 pOutString = (GUIFont *)pItemNum; | |
2595 if ( pItemNum <= 0 ) | |
2596 pOutString = (GUIFont *)1; | |
2597 v6 = (signed __int64)(*(float *)&v89 * *(float *)&v83 * 0.0099999998); | |
2598 v7 = v6 * (100 - pPlayer->GetMerchant()) / 100; | |
2599 if ( v7 < v6 / 3 ) | |
2600 v7 = v6 / 3; | |
2601 v83 = v7; | |
2602 if ( v7 <= 0 ) | |
2603 { | |
2604 v7 = 1; | |
2605 v83 = 1; | |
2606 } | |
2607 | |
2608 switch(dialog_menu_id) | |
2609 { | |
2610 case HOUSE_DIALOGUE_MAIN: | |
2611 { | |
1393 | 2612 if ( !HouseUI_CheckIfPlayerCanInteract() ) |
1298 | 2613 return; |
2614 | |
2615 sprintf(pTopic1, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 2 ? pColorYellow : pColorWhite); | |
2616 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[178], pOutString); // Rent room for %d gold | |
2617 strcat(pTopic1, pTmpBuf2.data()); | |
2618 pTopic1Height = pFontArrus->CalcTextHeight(pTopic1, &dialog_window, 0, 0); | |
2619 strcat(pTopic1, "\n \n"); | |
2620 | |
2621 sprintf(pTopic2, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 3 ? pColorYellow : pColorWhite); | |
2622 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[86], // Buy food for %d days for %d gold | |
2623 (unsigned int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier, v83); | |
2624 strcat(pTopic2, pTmpBuf2.data()); | |
2625 pTopic2Height = pFontArrus->CalcTextHeight(pTopic2, &dialog_window, 0, 0); | |
2626 strcat(pTopic2, "\n \n"); | |
2627 | |
2628 sprintf(pTopic3, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 4 ? pColorYellow : pColorWhite); | |
2629 strcat(pTopic3, pGlobalTXT_LocalizationStrings[160]); // Learn Skills | |
2630 pTopic3Height = pFontArrus->CalcTextHeight(pTopic3, &dialog_window, 0, 0); | |
2631 strcat(pTopic3, "\n \n"); | |
2632 pTopic4[0] = 0; | |
2633 if ( (signed int)window_SpeakInHouse->par1C >= 108 && (signed int)window_SpeakInHouse->par1C <= 120 ) | |
2634 { | |
2635 sprintf(pTopic4, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 5 ? pColorYellow : pColorWhite); | |
2636 strcat(pTopic4, pGlobalTXT_LocalizationStrings[611]); // Play Arcomage | |
2637 pTopic4Height = pFontArrus->CalcTextHeight(pTopic4, &dialog_window, 0, 0); | |
2638 } | |
2639 pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; | |
2640 v36 = LOBYTE(pFontArrus->uFontHeight) - 3; | |
2641 v37 = -pDialogueWindow->pNumPresenceButton < 0; | |
2642 if ( !(v37 ^ (pNumActiveItem < pNumActiveItem + pDialogueWindow->pNumPresenceButton)) ) | |
2643 { | |
2644 do | |
2645 { | |
2646 pButton = pDialogueWindow->GetControl(pNumActiveItem); | |
2647 if ( pButton->msg_param == 15 ) | |
2648 { | |
2649 v46 = pTopic1Height; | |
2650 pButton->uHeight = pTopic1Height; | |
2651 pButton->uY = 146; | |
2652 v41 = v46 + 145; | |
2653 pButton->uW = v41; | |
2654 } | |
2655 else if ( pButton->msg_param == 16 ) | |
2656 { | |
2657 v44 = pTopic2Height; | |
2658 v45 = pTopic1Height + v36 + 146; | |
2659 pButton->uHeight = pTopic2Height; | |
2660 pButton->uY = v45; | |
2661 v41 = v45 + v44 - 1; | |
2662 pButton->uW = v41; | |
2663 } | |
2664 else if ( pButton->msg_param == 96 ) | |
2665 { | |
2666 v42 = pTopic1Height + pTopic2Height + 2 * v36 + 146; | |
2667 v43 = pTopic3Height; | |
2668 pButton->uY = v42; | |
2669 pButton->uHeight = v43; | |
2670 v41 = v43 + v42 - 1; | |
2671 pButton->uW = v41; | |
2672 } | |
2673 else if ( pButton->msg_param == 101 ) | |
2674 { | |
2675 v39 = pTopic1Height + 3 * v36 + pTopic4Height + pTopic2Height + 146; | |
2676 v40 = pTopic4Height; | |
2677 pButton->uHeight = pTopic4Height; | |
2678 pButton->uY = v39; | |
2679 v41 = v39 + v40 - 1; | |
2680 pButton->uW = v41; | |
2681 } | |
2682 pNumActiveItem++; | |
2683 if ( pNumActiveItem >= pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ) | |
2684 { | |
1396 | 2685 sprintfex(pTmpBuf.data(), "%s%s%s%s", pTopic1, pTopic2, pTopic3, pTopic4); |
1298 | 2686 dialog_window.DrawTitleText(pFontArrus, 0, 146, 0, pTmpBuf.data(), 3); |
2687 } | |
2688 } | |
2689 while ( pNumActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton ); | |
2690 } | |
2691 break; | |
2692 } | |
2693 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RULES: | |
2694 { | |
2695 pOutString = pFontArrus; | |
2696 strcpy(pTmpBuf.data(), pNPCTopics[354].pText); | |
2697 dialog_window.uFrameWidth = game_viewport_width; | |
2698 dialog_window.uFrameZ = 452; | |
2699 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 12, 0) + 7; | |
2700 if ( 352 - pTextHeight < 8 ) | |
2701 { | |
2702 pOutString = pFontCreate; | |
2703 pTextHeight = pFontCreate->CalcTextHeight(pTmpBuf.data(), &dialog_window, 12, 0) + 7; | |
2704 } | |
2705 auto pTex = pIcons_LOD->GetTexture(uTextureID_Leather); | |
1496 | 2706 pRenderer->GetLeather(8, 352 - pTextHeight, pTex, pTex->uTextureHeight - pTextHeight); |
1298 | 2707 pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428); |
2708 v63 = FitTextInAWindow(pTmpBuf.data(), pOutString, &dialog_window, 0xCu, 0); | |
2709 window_SpeakInHouse->DrawText(pOutString, 12, 354 - pTextHeight, 0, v63, 0, 0, 0); | |
2710 break; | |
2711 } | |
2712 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_VICTORY_CONDITIONS: | |
2713 { | |
2714 strcpy(pTmpBuf.data(), pNPCTopics[(uint)window_SpeakInHouse->ptr_1C + 247].pText); | |
2715 dialog_window.uFrameWidth = game_viewport_width; | |
2716 dialog_window.uFrameZ = 452; | |
2717 v61 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 12, 0); | |
2718 pTextHeight = v61 + 7; | |
2719 auto pTex = pIcons_LOD->GetTexture(uTextureID_Leather); | |
1496 | 2720 pRenderer->GetLeather(8, 352 - (v61 + 7), pTex, pTex->uTextureHeight - (v61 + 7)); |
1298 | 2721 pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428); |
2722 v63 = FitTextInAWindow(pTmpBuf.data(), pFontArrus, &dialog_window, 0xCu, 0); | |
2723 window_SpeakInHouse->DrawText(pFontArrus, 12, 354 - pTextHeight, 0, v63, 0, 0, 0); | |
2724 break; | |
2725 } | |
2726 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT: | |
2727 { | |
2728 if ( pArcomageGame->bGameInProgress == 1 ) | |
2729 return; | |
2730 if ( pArcomageGame->uGameResult ) | |
2731 { | |
2732 if ( pArcomageGame->uGameResult == 1 ) | |
2733 v72 = pGlobalTXT_LocalizationStrings[640];// You won! | |
2734 else | |
2735 v72 = pGlobalTXT_LocalizationStrings[641];// You lost! | |
2736 } | |
2737 else | |
2738 { | |
2739 v72 = pGlobalTXT_LocalizationStrings[639];// A tie! | |
2740 } | |
2741 strcpy(pTmpBuf.data(), v72); | |
2742 v66 = (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138; | |
2743 dialog_window.DrawTitleText(pFontArrus, 0, v66, pColorYellow, pTmpBuf.data(), 3); | |
2744 break; | |
2745 } | |
2746 case HOUSE_DIALOGUE_TAVERN_REST: | |
2747 { | |
2748 if ( pParty->uNumGold >= (unsigned int)pOutString ) | |
2749 { | |
2750 Party::TakeGold((unsigned int)pOutString); | |
2751 v27 = (int)window_SpeakInHouse->ptr_1C;//107 | |
2752 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); | |
2753 dialog_menu_id = HOUSE_DIALOGUE_NULL; | |
2754 sub_4BD8B5(); | |
1407 | 2755 GetHouseGoodbyeSpeech(); |
1298 | 2756 pVideoPlayer->Unload(); |
2757 window_SpeakInHouse->Release(); | |
2758 window_SpeakInHouse = 0; | |
2759 if ( pMessageQueue_50CBD0->uNumMessages ) | |
2760 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
2761 pMessageQueue_50CBD0->pMessages[0].eType = UIMSG_RentRoom; | |
2762 pMessageQueue_50CBD0->pMessages[0].param = v27; | |
2763 pMessageQueue_50CBD0->pMessages[0].field_8 = 1; | |
2764 ++pMessageQueue_50CBD0->uNumMessages; | |
2765 return; | |
2766 } | |
2767 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); | |
2768 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Goodbye); | |
2769 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, v5, 0); | |
2770 break; | |
2771 } | |
2772 | |
2773 case HOUSE_DIALOGUE_LEARN_SKILLS: | |
2774 { | |
1393 | 2775 if ( !HouseUI_CheckIfPlayerCanInteract() ) |
1298 | 2776 return; |
2777 v0 = 0; | |
2778 v9 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); | |
2779 pItemNum = v9 * (100 - pPlayer->GetMerchant()) / 100; | |
2780 if ( pItemNum < v9 / 3 ) | |
2781 pItemNum = v9 / 3; | |
2782 pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; | |
2783 all_text_height = 0; | |
2784 if ( pNumActiveItem < pNumActiveItem + pDialogueWindow->pNumPresenceButton ) | |
2785 { | |
2786 do | |
2787 { | |
2788 v12 = pDialogueWindow->GetControl(pNumActiveItem)->msg_param - 36; | |
2789 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v12] && !pPlayer->pActiveSkills[v12] ) | |
2790 { | |
2791 all_text_height = pFontArrus->CalcTextHeight(pSkillNames[v12], &dialog_window, 0, 0); | |
2792 v0++; | |
2793 } | |
2794 ++pNumActiveItem; | |
2795 } | |
2796 while ( pNumActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton ); | |
2797 if ( v0 ) | |
2798 { | |
2799 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pItemNum); | |
2800 dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3); | |
2801 v91 = (149 - all_text_height) / v0; | |
2802 if ( (149 - all_text_height) / v0 > 32 ) | |
2803 v91 = 32; | |
2804 v14 = (149 - v0 * v91 - all_text_height) / 2 - v91 / 2 + 162; | |
2805 pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; | |
2806 if ( pNumActiveItem < pNumActiveItem + pDialogueWindow->pNumPresenceButton ) | |
2807 { | |
2808 pItemNum = 2; | |
2809 do | |
2810 { | |
2811 pButton = pDialogueWindow->GetControl(pItemNum); | |
2812 v17 = pButton->msg_param - 36; | |
2813 if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v17] || pPlayer->pActiveSkills[v17] ) | |
2814 { | |
2815 pButton->uW = 0; | |
2816 pButton->uHeight = 0; | |
2817 pButton->uY = 0; | |
2818 } | |
2819 else | |
2820 { | |
2821 pButton->uY = v91 + v14; | |
2822 pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[v17], &dialog_window, 0, 0); | |
2823 pButton->uHeight = pTextHeight; | |
2824 v14 = pTextHeight + pButton->uY - 1; | |
2825 pButton->uW = v14; | |
2826 pColorText = pColorYellow; | |
2827 if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) | |
2828 pColorText = pColorWhite; | |
2829 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pSkillNames[v17], 3); | |
2830 } | |
2831 pNumActiveItem = pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; | |
2832 pItemNum++; | |
2833 } | |
2834 while ( pItemNum < pNumActiveItem ); | |
2835 } | |
2836 return; | |
2837 } | |
2838 } | |
2839 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayer->pName, pClassNames[pPlayer->classType]); | |
2840 strcat(pTmpBuf.data(), "\n \n"); | |
2841 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); | |
2842 pTextHeight = (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138; | |
2843 dialog_window.DrawTitleText(pFontArrus, 0, pTextHeight, pColorYellow, pTmpBuf.data(), 3); | |
2844 return; | |
2845 } | |
2846 | |
2847 case HOUSE_DIALOGUE_TAVERN_BUY_FOOD: | |
2848 { | |
2849 *(_QWORD *)Str = pParty->uNumFoodRations; | |
2850 //if ( (double)pParty->uNumFoodRations >= p2DEvents_minus1__20[13 * (unsigned int)ptr_507BC0->ptr_1C] ) | |
2851 if ( (double)pParty->uNumFoodRations >= p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier ) | |
2852 { | |
2853 ShowStatusBarString(pGlobalTXT_LocalizationStrings[140], 2); | |
2854 if ( uActiveCharacter ) | |
2855 pPlayers[uActiveCharacter]->PlaySound(SPEECH_67, 0); | |
2856 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, v5, 0); | |
2857 return; | |
2858 } | |
2859 if ( pParty->uNumGold >= v7 ) | |
2860 { | |
2861 Party::TakeGold(v7); | |
2862 //pParty->uNumFoodRations = (signed __int64)p2DEvents_minus1__20[13 * (unsigned int)ptr_507BC0->ptr_1C]; | |
2863 pParty->uNumFoodRations = (signed __int64)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier; | |
2864 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Greeting_2); | |
2865 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); | |
2866 return; | |
2867 } | |
2868 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); // "You don't have enough gold" | |
2869 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Goodbye); | |
2870 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, v5, 0); | |
2871 break; | |
2872 } | |
2873 | |
2874 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN: | |
2875 { | |
1393 | 2876 if ( HouseUI_CheckIfPlayerCanInteract() ) |
1298 | 2877 { |
2878 v48 = 2; | |
2879 pShopOptions[0] = pGlobalTXT_LocalizationStrings[620]; | |
2880 pShopOptions[1] = pGlobalTXT_LocalizationStrings[622]; | |
2881 pOutString = 0; | |
2882 if ( pParty->HasItem(0x28Bu) ) | |
2883 { | |
2884 pShopOptions[2] = pGlobalTXT_LocalizationStrings[621]; | |
2885 v48 = 3; | |
2886 } | |
2887 for ( i = 0; i < v48; ++i ) | |
2888 all_text_height = pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); | |
2889 all_text_height = (174 - all_text_height) / v48; | |
2890 pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; | |
2891 v54 = (174 - v48 * (174 - all_text_height) / v48 - all_text_height) / 2 - (174 - all_text_height) / v48 / 2 + 138; | |
2892 v37 = -pDialogueWindow->pNumPresenceButton < 0; | |
2893 if ( pNumActiveItem < pNumActiveItem + pDialogueWindow->pNumPresenceButton ) | |
2894 { | |
2895 pItemNum = 2; | |
2896 pNumString = 0; | |
2897 do | |
2898 { | |
2899 pButton = pDialogueWindow->GetControl(pItemNum); | |
2900 pButton->uY = all_text_height + v54; | |
2901 pTextHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0); | |
2902 pButton->uHeight = pTextHeight; | |
2903 v54 = pButton->uY + pTextHeight - 1; | |
2904 pButton->uW = v54; | |
2905 pColorText = pColorYellow; | |
2906 if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) | |
2907 pColorText = pColorWhite; | |
2908 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3); | |
2909 pItemNum++; | |
2910 ++pNumString; | |
2911 pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; | |
2912 } | |
2913 while ( pItemNum < pNumActiveItem ); | |
2914 } | |
2915 } | |
2916 break; | |
2917 } | |
2918 default: | |
2919 { | |
2920 break; | |
2921 } | |
2922 } | |
2923 } | |
2924 | |
2925 //----- (004B705E) -------------------------------------------------------- | |
2926 void TempleDialog() | |
2927 { | |
2928 GUIWindow *v0; // ebx@1 | |
2929 Player *v1; // esi@1 | |
2930 int v2; // edi@1 | |
2931 int result; // eax@4 | |
2932 GUIWindow *v4; // edi@6 | |
2933 void *v5; // eax@6 | |
2934 int v6; // eax@6 | |
2935 unsigned int v7; // eax@8 | |
2936 int v8; // ecx@8 | |
2937 unsigned int v9; // eax@9 | |
2938 int v10; // eax@11 | |
2939 int v11; // eax@12 | |
2940 GUIWindow *v12; // ecx@16 | |
2941 int v13; // edx@16 | |
2942 GUIButton *v14; // eax@19 | |
2943 GUIButton *v15; // edi@19 | |
2944 int v16; // eax@19 | |
2945 const char *v17; // eax@21 | |
2946 int v18; // eax@21 | |
2947 unsigned int v19; // ecx@21 | |
2948 int v20; // eax@21 | |
2949 unsigned __int16 v21; // ax@21 | |
2950 unsigned __int16 v22; // ST14_2@27 | |
2951 int v23; // eax@27 | |
2952 double v24; // st7@28 | |
2953 unsigned int v25; // ebx@28 | |
2954 DDM_DLV_Header *v26; // edi@29 | |
2955 int v27; // eax@31 | |
2956 int v28; // eax@32 | |
2957 //unsigned int v29; // ecx@34 | |
2958 unsigned int v30; // edx@36 | |
2959 unsigned int v31; // edx@38 | |
2960 unsigned int v32; // edx@40 | |
2961 unsigned int v33; // edx@42 | |
2962 unsigned int v34; // edx@44 | |
2963 int v35; // edi@50 | |
2964 signed int v36; // eax@50 | |
2965 unsigned __int8 v37; // al@54 | |
2966 int v38; // ecx@54 | |
2967 GUIWindow *v39; // eax@56 | |
2968 unsigned __int8 v40; // al@61 | |
2969 GUIButton *v41; // edi@64 | |
2970 int v42; // esi@66 | |
2971 GUIWindow *v43; // ecx@66 | |
2972 int v44; // edi@66 | |
2973 int v45; // eax@68 | |
2974 signed int v46; // edi@69 | |
2975 int v47; // edi@71 | |
2976 GUIButton *v48; // eax@73 | |
2977 const char *v49; // edx@73 | |
2978 GUIButton *v50; // esi@73 | |
2979 int v51; // eax@73 | |
2980 unsigned int v52; // ecx@73 | |
2981 unsigned __int16 v53; // ax@73 | |
2982 char a1[300]; // [sp+10h] [bp-1B4h]@64 | |
2983 GUIWindow v57; // [sp+13Ch] [bp-88h]@1 | |
2984 __int64 v58; // [sp+190h] [bp-34h]@1 | |
2985 __int64 v59; // [sp+198h] [bp-2Ch]@1 | |
2986 __int64 v60; // [sp+1A0h] [bp-24h]@1 | |
2987 GUIWindow *v61; // [sp+1ACh] [bp-18h]@6 | |
2988 unsigned int v62; // [sp+1B0h] [bp-14h]@8 | |
2989 unsigned __int8 v63; // [sp+1B7h] [bp-Dh]@64 | |
2990 int v64; // [sp+1B8h] [bp-Ch]@6 | |
2991 unsigned int v65; // [sp+1BCh] [bp-8h]@6 | |
2992 DDM_DLV_Header *v66; // [sp+1C0h] [bp-4h]@6 | |
2993 | |
2994 v0 = window_SpeakInHouse; | |
2995 memcpy(&v57, window_SpeakInHouse, sizeof(v57)); | |
2996 v57.uFrameX = 483; | |
2997 v57.uFrameWidth = 148; | |
2998 v57.uFrameZ = 334; | |
2999 HIDWORD(v58) = TargetColor(0xFFu, 0xFFu, 0xFFu); | |
3000 HIDWORD(v59) = TargetColor(0xFFu, 0xFFu, 0x9Bu); | |
3001 v1 = pPlayers[uActiveCharacter]; | |
3002 //v2 = pPlayers[uActiveCharacter]->_4B807C(p2DEvents_minus1__20[13 * (unsigned int)v0->ptr_1C]); | |
3003 v2 = pPlayers[uActiveCharacter]->GetTempleHealCostModifier(p2DEvents[v0->par1C - 1].fPriceMultiplier); | |
3004 HIDWORD(v60) = v2; | |
3005 if ( dialog_menu_id != HOUSE_DIALOGUE_MAIN ) | |
3006 { | |
3007 if ( dialog_menu_id != HOUSE_DIALOGUE_TEMPLE_HEAL ) | |
3008 { | |
3009 if ( dialog_menu_id != HOUSE_DIALOGUE_TEMPLE_DONATE ) | |
3010 { | |
3011 if ( dialog_menu_id == HOUSE_DIALOGUE_LEARN_SKILLS ) | |
3012 { | |
1393 | 3013 if ( HouseUI_CheckIfPlayerCanInteract() ) |
1298 | 3014 { |
3015 v4 = pDialogueWindow; | |
3016 v61 = pDialogueWindow; | |
3017 v5 = window_SpeakInHouse->ptr_1C; | |
3018 v66 = 0; | |
3019 //v65 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (signed int)v5] * 500.0); | |
3020 v65 = (signed __int64)(p2DEvents[(signed int)v5 - 1].flt_24 * 500.0); | |
3021 v6 = v1->GetMerchant(); | |
3022 v64 = (signed int)(v65 * (100 - v6)) / 100; | |
3023 if ( v64 < (signed int)v65 / 3 ) | |
3024 v64 = (signed int)v65 / 3; | |
3025 v7 = v4->pStartingPosActiveItem; | |
3026 v8 = v7 + v4->pNumPresenceButton; | |
3027 v65 = 0; | |
3028 v62 = v7; | |
3029 if ( (signed int)v7 >= v8 ) | |
3030 goto LABEL_78; | |
3031 do | |
3032 { | |
3033 v9 = v4->GetControl(v62)->msg_param - 36; | |
3034 if ( byte_4ED970_skill_learn_ability_by_class_table[v1->classType][v9] && !v1->pActiveSkills[v9] ) | |
3035 { | |
3036 v10 = pFontArrus->CalcTextHeight(pSkillNames[v9], &v57, 0, 0); | |
3037 v66 = (DDM_DLV_Header *)((char *)v66 + v10); | |
3038 ++v65; | |
3039 } | |
3040 v11 = v4->pStartingPosActiveItem; | |
3041 ++v62; | |
3042 } | |
3043 while ( (signed int)v62 < v4->pNumPresenceButton + v11 ); | |
3044 if ( v65 ) | |
3045 { | |
3046 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], v64); | |
3047 v57.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3u); | |
3048 v64 = (149 - (signed int)v66) / (signed int)v65; | |
3049 if ( v64 > 32 ) | |
3050 v64 = 32; | |
3051 v65 = (signed int)(149 - v65 * v64 - (int)v66) / 2 - v64 / 2 + 162; | |
3052 v12 = v61; | |
3053 result = v61->pStartingPosActiveItem; | |
3054 v13 = result + v61->pNumPresenceButton; | |
3055 v62 = v61->pStartingPosActiveItem; | |
3056 if ( result < v13 ) | |
3057 { | |
3058 v66 = (DDM_DLV_Header *)2; | |
3059 while ( 1 ) | |
3060 { | |
3061 v14 = v12->GetControl(v62); | |
3062 v15 = v14; | |
3063 v16 = v14->msg_param - 36; | |
3064 if ( !byte_4ED970_skill_learn_ability_by_class_table[v1->classType][v16] || v1->pActiveSkills[v16] ) | |
3065 { | |
3066 v15->uW = 0; | |
3067 v15->uHeight = 0; | |
3068 v15->uY = 0; | |
3069 } | |
3070 else | |
3071 { | |
3072 v17 = pSkillNames[v16]; | |
3073 v15->uY = v64 + v65; | |
3074 HIDWORD(v60) = (uint32)v17; | |
3075 v18 = pFontArrus->CalcTextHeight(v17, &v57, 0, 0); | |
3076 v19 = v15->uY; | |
3077 v15->uHeight = v18; | |
3078 v20 = v19 + v18 - 1; | |
3079 v15->uW = v20; | |
3080 v65 = v20; | |
3081 v21 = WORD2(v59); | |
3082 if ( (DDM_DLV_Header *)pDialogueWindow->pCurrentPosActiveItem != v66 ) | |
3083 v21 = WORD2(v58); | |
3084 v57.DrawTitleText(pFontArrus, 0, v19, v21, (const char *)HIDWORD(v60), 3u); | |
3085 } | |
3086 result = (int)v61; | |
3087 ++v62; | |
3088 v66 = (DDM_DLV_Header *)((char *)v66 + 1); | |
3089 if ( (signed int)v62 >= v61->pNumPresenceButton + v61->pStartingPosActiveItem ) | |
3090 break; | |
3091 v12 = v61; | |
3092 } | |
3093 } | |
3094 } | |
3095 else | |
3096 { | |
3097 LABEL_78: | |
3098 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], v1->pName, pClassNames[v1->classType]); | |
3099 strcat(pTmpBuf.data(), "\n \n"); | |
3100 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); | |
3101 v22 = WORD2(v59); | |
3102 v23 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &v57, 0, 0); | |
3103 v57.DrawTitleText(pFontArrus, 0, (174 - v23) / 2 + 138, v22, pTmpBuf.data(), 3u); | |
3104 } | |
3105 } | |
3106 } | |
3107 return; | |
3108 } | |
3109 // DONATION | |
3110 //v24 = p2DEvents_minus1__20[13 * (unsigned int)ptr_507BC0->ptr_1C]; | |
3111 v24 = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier; | |
3112 v25 = 0; | |
3113 if ( pParty->uNumGold >= (unsigned int)(signed __int64)v24 ) | |
3114 { | |
3115 Party::TakeGold((signed __int64)v24); | |
3116 v26 = &pOutdoor->ddm; | |
3117 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
3118 v26 = &pIndoor->dlv; | |
3119 v27 = v26->uReputation; | |
3120 v66 = v26; | |
3121 if ( v27 > -5 ) | |
3122 { | |
3123 v28 = v27 - 1; | |
3124 v26->uReputation = v28; | |
3125 if ( v28 < -5 ) | |
3126 v26->uReputation = -5; | |
3127 } | |
3128 if ( (unsigned __int8)byte_F8B1EF[uActiveCharacter] == pParty->uDaysPlayed % 7 ) | |
3129 { | |
3130 if ( v26->uReputation <= -5 ) | |
3131 { | |
3132 v30 = pParty->uDaysPlayed % 7 + 1; | |
3133 LOBYTE(v30) = v30 | 0x80; | |
3134 _42777D_CastSpell_UseWand_ShootArrow(SPELL_AIR_WIZARD_EYE, uActiveCharacter - 1, v30, 48, 0); | |
3135 } | |
3136 if ( v26->uReputation <= -10 ) | |
3137 { | |
3138 v31 = pParty->uDaysPlayed % 7 + 1; | |
3139 LOBYTE(v31) = v31 | 0x80; | |
3140 _42777D_CastSpell_UseWand_ShootArrow(SPELL_SPIRIT_PRESERVATION, uActiveCharacter - 1, v31, 48, 0); | |
3141 v26 = v66; | |
3142 } | |
3143 if ( v26->uReputation <= -15 ) | |
3144 { | |
3145 v32 = pParty->uDaysPlayed % 7 + 1; | |
3146 LOBYTE(v32) = v32 | 0x80; | |
3147 _42777D_CastSpell_UseWand_ShootArrow(SPELL_BODY_PROTECTION_FROM_MAGIC, uActiveCharacter - 1, v32, 48, 0); | |
3148 v26 = v66; | |
3149 } | |
3150 if ( v26->uReputation <= -20 ) | |
3151 { | |
3152 v33 = pParty->uDaysPlayed % 7 + 1; | |
3153 LOBYTE(v33) = v33 | 0x80; | |
3154 _42777D_CastSpell_UseWand_ShootArrow(SPELL_LIGHT_HOUR_OF_POWER, uActiveCharacter - 1, v33, 48, 0); | |
3155 v26 = v66; | |
3156 } | |
3157 if ( v26->uReputation <= -25 ) | |
3158 { | |
3159 v34 = pParty->uDaysPlayed % 7 + 1; | |
3160 LOBYTE(v34) = v34 | 0x80; | |
3161 _42777D_CastSpell_UseWand_ShootArrow(SPELL_LIGHT_DAY_OF_PROTECTION, uActiveCharacter - 1, v34, 48, 0); | |
3162 } | |
3163 } | |
3164 ++byte_F8B1EF[uActiveCharacter]; | |
3165 v1->PlaySound(SPEECH_83, 0); | |
3166 ShowStatusBarString(pGlobalTXT_LocalizationStrings[527], 2u); // "Thank You!" | |
3167 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, v25); | |
3168 return; | |
3169 } | |
3170 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2u); | |
3171 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); | |
3172 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, v25); | |
3173 return; | |
3174 } | |
3175 if ( !v1->IsPlayerHealableByTemple() ) | |
3176 return; | |
3177 v25 = 0; | |
3178 if ( pParty->uNumGold < v2 ) | |
3179 { | |
3180 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2u); | |
3181 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); | |
3182 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, v25); | |
3183 return; | |
3184 } | |
3185 Party::TakeGold(v2); | |
3186 v35 = LODWORD(v1->pConditions[17]); | |
3187 v59 = v1->pConditions[14]; | |
3188 v58 = v1->pConditions[15]; | |
3189 v60 = v1->pConditions[16]; | |
3190 v61 = (GUIWindow *)HIDWORD(v1->pConditions[17]); | |
3191 memset(v1, 0, 0xA0u); | |
3192 v1->sHealth = v1->GetMaxHealth(); | |
3193 v1->sMana = v1->GetMaxMana(); | |
3194 v36 = (signed int)window_SpeakInHouse->ptr_1C; | |
3195 if ( v36 != 78 && (v36 <= 80 || v36 > 82) ) | |
3196 { | |
3197 if ( (unsigned int)v61 | v35 ) | |
3198 { | |
3199 v37 = LOBYTE(v1->uPrevFace); | |
3200 v38 = v1->uPrevVoiceID; | |
3201 v1->uCurrentFace = v37; | |
3202 v1->uVoiceID = v38; | |
3203 ReloadPlayerPortraits(uActiveCharacter - 1, (char)v37); | |
3204 } | |
3205 pAudioPlayer->PlaySound((SoundID)(SOUND_GoldReceived|0x2), -1, 0, -1, 0, 0, 0, 0); | |
3206 v1->PlaySound(SPEECH_82, 0); | |
3207 pOtherOverlayList->_4418B1(20, uActiveCharacter + 99, 0, 65536); | |
3208 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, v25); | |
3209 return; | |
3210 } | |
3211 v39 = v61; | |
3212 if ( (unsigned int)v61 | v35 ) | |
3213 { | |
3214 LODWORD(v1->pConditions[17]) = v35; | |
3215 } | |
3216 else | |
3217 { | |
3218 if ( !v60 && !v58 && !v59 ) | |
3219 { | |
3220 pAudioPlayer->PlaySound((SoundID)(SOUND_GoldReceived|0x2), -1, 0, -1, 0, 0, 0, 0); | |
3221 v1->PlaySound(SPEECH_82, 0); | |
3222 pOtherOverlayList->_4418B1(20, uActiveCharacter + 99, 0, 65536); | |
3223 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, v25); | |
3224 return; | |
3225 } | |
3226 v1->uPrevFace = v1->uCurrentFace; | |
3227 v1->uPrevVoiceID = v1->uVoiceID; | |
3228 v1->SetCondition(0x11u, 1); | |
3229 v1->uVoiceID = (v1->GetSexByVoice() != 0) + 23; | |
3230 v40 = (v1->GetSexByVoice() != 0) + 23; | |
3231 v1->uCurrentFace = v40; | |
3232 ReloadPlayerPortraits(uActiveCharacter - 1, (char)v40); | |
3233 LODWORD(v1->pConditions[17]) = LODWORD(pParty->uTimePlayed); | |
3234 v39 = (GUIWindow *)HIDWORD(pParty->uTimePlayed); | |
3235 } | |
3236 HIDWORD(v1->pConditions[17]) = (int)v39; | |
3237 pAudioPlayer->PlaySound((SoundID)(SOUND_GoldReceived|0x2), -1, 0, -1, 0, 0, 0, 0); | |
3238 v1->PlaySound(SPEECH_82, 0); | |
3239 pOtherOverlayList->_4418B1(20, uActiveCharacter + 99, 0, 65536); | |
3240 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, v25); | |
3241 return; // void func | |
3242 } | |
3243 v63 = 1; | |
3244 v41 = pDialogueWindow->GetControl(pDialogueWindow->pStartingPosActiveItem); | |
3245 strcpy(a1, ""); | |
3246 v41->uHeight = 0; | |
3247 v41->uY = 0; | |
3248 if ( v1->IsPlayerHealableByTemple() ) | |
3249 { | |
3250 sprintf(a1, "%s %d %s", pGlobalTXT_LocalizationStrings[104], HIDWORD(v60), pGlobalTXT_LocalizationStrings[97]); | |
3251 v63 = 0; | |
3252 } | |
3253 strcpy(&a1[100], pGlobalTXT_LocalizationStrings[68]); | |
3254 strcpy(&a1[200], pGlobalTXT_LocalizationStrings[160]); | |
3255 v42 = v63; | |
3256 v43 = pDialogueWindow; | |
3257 v44 = v63; | |
3258 v66 = 0; | |
3259 if ( v63 < pDialogueWindow->pNumPresenceButton ) | |
3260 { | |
3261 v61 = (GUIWindow *)&a1[100 * v63]; | |
3262 do | |
3263 { | |
3264 v45 = pFontArrus->CalcTextHeight((const char *)v61, &v57, 0, 0); | |
3265 v66 = (DDM_DLV_Header *)((char *)v66 + v45); | |
3266 v43 = pDialogueWindow; | |
3267 v61 = (GUIWindow *)((char *)v61 + 100); | |
3268 ++v44; | |
3269 } | |
3270 while ( v44 < pDialogueWindow->pNumPresenceButton ); | |
3271 } | |
3272 v46 = v43->pNumPresenceButton - v42; | |
3273 v64 = (174 - (signed int)v66) / v46; | |
3274 if ( v64 > 32 ) | |
3275 v64 = 32; | |
3276 v47 = (174 - v64 * v46 - (signed int)v66) / 2 - v64 / 2 + 138; | |
3277 v65 = v42 + v43->pStartingPosActiveItem; | |
3278 if ( v42 + v43->pStartingPosActiveItem < v43->pStartingPosActiveItem + v43->pNumPresenceButton ) | |
3279 { | |
3280 v61 = (GUIWindow *)(v42 + 2); | |
3281 v66 = (DDM_DLV_Header *)&a1[100 * v42]; | |
3282 do | |
3283 { | |
3284 v48 = v43->GetControl(v65); | |
3285 v49 = (const char *)v66; | |
3286 v50 = v48; | |
3287 v48->uY = v64 + v47; | |
3288 v51 = pFontArrus->CalcTextHeight(v49, &v57, 0, 0); | |
3289 v52 = v50->uY; | |
3290 v50->uHeight = v51; | |
3291 v47 = v52 + v51 - 1; | |
3292 v50->uW = v47; | |
3293 v53 = WORD2(v59); | |
3294 if ( (GUIWindow *)pDialogueWindow->pCurrentPosActiveItem != v61 ) | |
3295 v53 = WORD2(v58); | |
3296 v57.DrawTitleText(pFontArrus, 0, v52, v53, (const char *)v66, 3u); | |
3297 v43 = pDialogueWindow; | |
3298 v66 = (DDM_DLV_Header *)((char *)v66 + 100); | |
3299 v61 = (GUIWindow *)((char *)v61 + 1); | |
3300 ++v65; | |
3301 } | |
3302 while ( (signed int)v65 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); | |
3303 } | |
3304 return; | |
3305 } | |
3306 | |
3307 //----- (004B4710) -------------------------------------------------------- | |
3308 void TrainingDialog() | |
3309 { | |
3310 //Player *v0; // ebx@1 | |
3311 int color2; // eax@1 | |
3312 //unsigned int v2; // ecx@1 | |
3313 //int v3; // eax@1 | |
3314 //signed int v4; // edx@1 | |
3315 unsigned __int64 v5; // edi@3 | |
3316 //unsigned int v6; // esi@3 | |
3317 //void *v7; // ecx@3 | |
3318 int v8; // edx@4 | |
3319 double v9; // st7@6 | |
3320 signed int v10; // esi@6 | |
3321 int v11; // ecx@6 | |
3322 //int result; // eax@9 | |
3323 GUIWindow *v13; // edi@14 | |
3324 signed int v14; // esi@14 | |
3325 unsigned int v15; // esi@16 | |
3326 int v16; // eax@16 | |
3327 unsigned int v17; // eax@17 | |
3328 int v18; // eax@19 | |
3329 int v19; // ecx@24 | |
3330 GUIButton *v20; // eax@26 | |
3331 GUIButton *v21; // esi@26 | |
3332 int v22; // eax@26 | |
3333 const char *v23; // eax@28 | |
3334 int v24; // eax@28 | |
3335 unsigned int v25; // ecx@28 | |
3336 int v26; // eax@28 | |
3337 unsigned __int16 v27; // ax@28 | |
3338 //int v28; // eax@32 | |
3339 unsigned __int16 v29; // ST14_2@34 | |
3340 int v30; // eax@34 | |
3341 //const char *v31; // ST18_4@36 | |
3342 //unsigned __int16 v32; // ST14_2@36 | |
3343 int v33; // eax@36 | |
3344 int v34; // eax@37 | |
3345 unsigned int v35; // edi@38 | |
3346 unsigned int v36; // eax@38 | |
3347 //int v37; // ecx@41 | |
3348 //char *v38; // eax@41 | |
3349 //int *v39; // eax@45 | |
3350 unsigned int v40; // eax@46 | |
3351 //void *v41; // ecx@46 | |
3352 unsigned int v42; // eax@46 | |
3353 GUIWindow *v43; // ecx@59 | |
3354 int v44; // edx@59 | |
3355 char **v45; // esi@60 | |
3356 //int v46; // eax@62 | |
3357 int v47; // eax@68 | |
3358 //int v48; // edx@69 | |
3359 int v49; // ebx@69 | |
3360 //unsigned __int8 v50; // sf@69 | |
3361 char **v51; // edi@70 | |
3362 GUIButton *v52; // eax@71 | |
3363 GUIButton *v53; // esi@71 | |
3364 int v54; // eax@71 | |
3365 unsigned int v55; // ecx@71 | |
3366 int v56; // eax@71 | |
3367 unsigned __int16 v57; // ax@71 | |
3368 unsigned __int16 v58; // [sp-Ch] [bp-90h]@38 | |
3369 //const char *v59; // [sp-Ch] [bp-90h]@63 | |
3370 char *v60; // [sp-8h] [bp-8Ch]@38 | |
3371 //char *v61; // [sp-8h] [bp-8Ch]@63 | |
3372 unsigned int v62; // [sp-4h] [bp-88h]@38 | |
3373 int v63; // [sp-4h] [bp-88h]@52 | |
3374 //char *v64; // [sp-4h] [bp-88h]@63 | |
3375 GUIWindow v65; // [sp+Ch] [bp-78h]@1 | |
3376 //__int64 v66; // [sp+60h] [bp-24h]@3 | |
3377 unsigned int white; // [sp+68h] [bp-1Ch]@1 | |
3378 int v68; // [sp+6Ch] [bp-18h]@3 | |
3379 int v69; // [sp+70h] [bp-14h]@6 | |
3380 //unsigned int i; // [sp+74h] [bp-10h]@1 | |
3381 //int v71; // [sp+78h] [bp-Ch]@1 | |
3382 int v72; // [sp+7Ch] [bp-8h]@16 | |
3383 int v73; // [sp+80h] [bp-4h]@14 | |
3384 | |
3385 //v0 = pPlayers[uActiveCharacter]; | |
3386 memcpy(&v65, window_SpeakInHouse, sizeof(v65)); | |
3387 v65.uFrameX = 483; | |
3388 v65.uFrameWidth = 148; | |
3389 v65.uFrameZ = 334; | |
3390 white = TargetColor(255, 255, 255); | |
3391 color2 = TargetColor(0xE1u, 0xCDu, 0x23u); | |
3392 //v71 = color2; | |
3393 //v2 = v0->uLevel; | |
3394 //v3 = 0; | |
3395 //v4 = 0; | |
3396 //for ( i = v2; v4 < (signed int)v2; ++v4 ) | |
3397 // v3 += v4 + 1; | |
3398 //v5 = 1000 * v3; | |
3399 v5 = 1000ui64 * pPlayers[uActiveCharacter]->uLevel * (pPlayers[uActiveCharacter]->uLevel + 1) / 2; // E n = n(n + 1) / 2 | |
3400 //v6 = HIDWORD(v0->uExperience); | |
3401 //v7 = window_SpeakInHouse->ptr_1C; | |
3402 v68 = pMaxLevelPerTrainingHallType[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_TRAINING_HALL_EMERALD_ISLE]; | |
3403 //v66 = 1000 * v3; | |
3404 if (pPlayers[uActiveCharacter]->uExperience >= v5) | |
3405 { | |
3406 v8 = pPlayers[uActiveCharacter]->classType % 4 + 1; | |
3407 if ( v8 == 4 ) | |
3408 v8 = 3; | |
3409 v9 = (double)pPlayers[uActiveCharacter]->uLevel; | |
3410 //i = 0; | |
3411 v69 = v8; | |
3412 //v10 = (signed __int64)(v9 * p2DEvents_minus1__20[13 * (signed int)v7] * (double)v8); | |
3413 v10 = (signed __int64)(v9 * p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier * (double)v8); | |
3414 v11 = v10 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; | |
3415 if ( v11 < v10 / 3 ) | |
3416 v11 = v10 / 3; | |
3417 //i = v11; | |
3418 } | |
3419 | |
1393 | 3420 if (HouseUI_CheckIfPlayerCanInteract()) |
1298 | 3421 { |
3422 if ( dialog_menu_id != HOUSE_DIALOGUE_MAIN ) | |
3423 { | |
3424 if ( dialog_menu_id != HOUSE_DIALOGUE_TRAININGHALL_TRAIN ) | |
3425 { | |
3426 if ( dialog_menu_id == HOUSE_DIALOGUE_LEARN_SKILLS ) | |
3427 { | |
1393 | 3428 if (HouseUI_CheckIfPlayerCanInteract()) |
1298 | 3429 { |
3430 //i = 0; | |
3431 int _v0 = 0; | |
3432 v13 = pDialogueWindow; | |
3433 //v14 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (unsigned int)ptr_507BC0->ptr_1C] * 500.0); | |
3434 v14 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); | |
3435 v73 = v14 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; | |
3436 if ( v73 < v14 / 3 ) | |
3437 v73 = v14 / 3; | |
3438 v15 = v13->pStartingPosActiveItem; | |
3439 v16 = v13->pNumPresenceButton; | |
3440 v72 = 0; | |
3441 if ( (signed int)v15 >= (signed int)(v15 + v16) ) | |
3442 goto LABEL_76; | |
3443 do | |
3444 { | |
3445 v17 = v13->GetControl(v15)->msg_param - 36; | |
3446 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v17] && !pPlayers[uActiveCharacter]->pActiveSkills[v17] ) | |
3447 { | |
3448 v18 = pFontArrus->CalcTextHeight(pSkillNames[v17], &v65, 0, 0); | |
3449 _v0 += v18; | |
3450 ++v72; | |
3451 } | |
3452 ++v15; | |
3453 } | |
3454 while ( (signed int)v15 < v13->pNumPresenceButton + v13->pStartingPosActiveItem ); | |
3455 if ( v72 ) | |
3456 { | |
3457 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], v73);// "Skill Cost: %lu" | |
3458 v65.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3u); | |
3459 v73 = (signed int)(149 - _v0) / v72; | |
3460 if ( v73 > 32 ) | |
3461 v73 = 32; | |
3462 //result = v13->pStartingPosActiveItem; | |
3463 v19 = (signed int)(149 - v72 * v73 - _v0) / 2 - v73 / 2 + 162; | |
3464 int _v1 = v13->pStartingPosActiveItem; | |
3465 v68 = v19; | |
3466 if (v13->pStartingPosActiveItem < v13->pStartingPosActiveItem + v13->pNumPresenceButton ) | |
3467 { | |
3468 v72 = 2; | |
3469 do | |
3470 { | |
3471 v20 = v13->GetControl(_v1); | |
3472 v21 = v20; | |
3473 v22 = v20->msg_param - 36; | |
3474 if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v22] || pPlayers[uActiveCharacter]->pActiveSkills[v22] ) | |
3475 { | |
3476 v21->uW = 0; | |
3477 v21->uHeight = 0; | |
3478 v21->uY = 0; | |
3479 } | |
3480 else | |
3481 { | |
3482 v23 = pSkillNames[v22]; | |
3483 v21->uY = v73 + v68; | |
3484 //HIDWORD(v66) = (int)v23; | |
3485 v24 = pFontArrus->CalcTextHeight(v23, &v65, 0, 0); | |
3486 v25 = v21->uY; | |
3487 v21->uHeight = v24; | |
3488 v26 = v25 + v24 - 1; | |
3489 v21->uW = v26; | |
3490 v68 = v26; | |
3491 v27 = color2; | |
3492 if ( pDialogueWindow->pCurrentPosActiveItem != v72 ) | |
3493 v27 = white; | |
3494 v65.DrawTitleText(pFontArrus, 0, v25, v27, v23, 3u); | |
3495 } | |
3496 ++_v1; | |
3497 ++v72; | |
3498 } | |
3499 while ( (signed int)_v1 < v13->pStartingPosActiveItem + v13->pNumPresenceButton ); | |
3500 } | |
3501 } | |
3502 else | |
3503 { | |
3504 LABEL_76: | |
3505 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]);// | |
3506 // "Seek knowledge elsewhere %s the %s" | |
3507 strcat(pTmpBuf.data(), "\n \n"); | |
3508 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);// "I can offer you nothing further." | |
3509 v29 = color2; | |
3510 v30 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &v65, 0, 0); | |
3511 v65.DrawTitleText(pFontArrus, 0, (174 - v30) / 2 + 138, v29, pTmpBuf.data(), 3u); | |
3512 } | |
3513 } | |
3514 } | |
3515 return; | |
3516 } | |
1393 | 3517 if ( !HouseUI_CheckIfPlayerCanInteract() ) |
1298 | 3518 { |
3519 //v31 = pNPCTopics[122].pText; | |
3520 //v32 = color2; | |
3521 v33 = pFontArrus->CalcTextHeight(pNPCTopics[122].pText, &v65, 0, 0); | |
3522 v65.DrawTitleText(pFontArrus, 0, (212 - v33) / 2 + 101, color2, pNPCTopics[122].pText, 3); | |
3523 pDialogueWindow->pNumPresenceButton = 0; | |
3524 return; | |
3525 } | |
3526 v34 = pPlayers[uActiveCharacter]->uLevel; | |
3527 if ( v34 < v68 ) | |
3528 { | |
3529 if ( (signed __int64)pPlayers[uActiveCharacter]->uExperience >= v5 ) | |
3530 { | |
3531 if ( pParty->uNumGold >= v11) | |
3532 { | |
3533 Party::TakeGold(v11); | |
3534 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); | |
3535 ++pPlayers[uActiveCharacter]->uLevel; | |
3536 pPlayers[uActiveCharacter]->uSkillPoints += pPlayers[uActiveCharacter]->uLevel / 10 + 5; | |
3537 pPlayers[uActiveCharacter]->sHealth = pPlayers[uActiveCharacter]->GetMaxHealth(); | |
3538 pPlayers[uActiveCharacter]->sMana = pPlayers[uActiveCharacter]->GetMaxMana(); | |
3539 | |
3540 uint max_level_in_party = player_levels[0]; | |
3541 for (uint _it = 1; _it < 4; ++_it) | |
3542 { | |
3543 if (player_levels[_it] > max_level_in_party) | |
3544 max_level_in_party = player_levels[_it]; | |
3545 } | |
3546 | |
3547 ++player_levels[uActiveCharacter - 1]; | |
3548 if (player_levels[uActiveCharacter - 1] > max_level_in_party) // if we reach new maximum party level | |
3549 // feature is broken thou, since this array is always zeroed in EnterHouse | |
3550 { | |
3551 v40 = _494820_training_time(pParty->uCurrentHour); | |
3552 //v41 = window_SpeakInHouse->ptr_1C; | |
3553 v42 = 60 * (v40 + 4) - pParty->uCurrentMinute; | |
3554 if ((unsigned int)window_SpeakInHouse->ptr_1C == HOUSE_TRAINING_HALL_94 || | |
3555 (unsigned int)window_SpeakInHouse->ptr_1C == HOUSE_TRAINING_HALL_95) | |
3556 v42 += 720; | |
3557 RestAndHeal((signed int)(v42 + 10080)); | |
3558 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3559 pOutdoor->SetFog(); | |
3560 } | |
3561 pPlayers[uActiveCharacter]->PlaySound(SPEECH_87, 0); | |
3562 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[430], pPlayers[uActiveCharacter]->pName, pPlayers[uActiveCharacter]->uLevel, pPlayers[uActiveCharacter]->uLevel / 10 + 5);// | |
3563 // "%s is now Level %lu and has earned %lu Skill Points!" | |
3564 ShowStatusBarString(pTmpBuf.data(), 2); | |
3565 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); | |
3566 return; | |
3567 } | |
3568 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);// "You don't have enough gold" | |
3569 v63 = 4; | |
3570 LABEL_55: | |
3571 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)v63); | |
3572 //LABEL_56: | |
3573 /*result = pMessageQueue_50CBD0->uNumMessages; | |
3574 if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) | |
3575 { | |
3576 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; | |
3577 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1; | |
3578 result = 3 * pMessageQueue_50CBD0->uNumMessages + 3; | |
3579 *(&pMessageQueue_50CBD0->uNumMessages + result) = 0; | |
3580 ++pMessageQueue_50CBD0->uNumMessages; | |
3581 } | |
3582 return result;*/ | |
3583 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); | |
3584 return; | |
3585 } | |
3586 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[538], (unsigned int)(v5 - pPlayers[uActiveCharacter]->uExperience), v34 + 1);// | |
3587 // "You need %d more experience to train to level %d" | |
3588 v35 = 0; | |
3589 v62 = 3; | |
3590 v60 = pTmpBuf.data(); | |
3591 v58 = color2; | |
3592 v36 = (212 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &v65, 0, 0)) / 2 + 88; | |
3593 } | |
3594 else | |
3595 { | |
3596 sprintf(pTmpBuf.data(), "%s\n \n%s", pGlobalTXT_LocalizationStrings[536], pGlobalTXT_LocalizationStrings[529]);// | |
3597 // ""With your skills, you should be working here as a teacher."" | |
3598 // ""Sorry, but we are unable to train you."" | |
3599 v35 = 0; | |
3600 v62 = 3; | |
3601 v60 = pTmpBuf.data(); | |
3602 v58 = color2; | |
3603 v36 = (212 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &v65, 0, 0)) / 2 + 101; | |
3604 } | |
3605 v65.DrawTitleText(pFontArrus, v35, v36, v58, v60, v62); | |
3606 v63 = 3; | |
3607 goto LABEL_55; | |
3608 } | |
3609 | |
1393 | 3610 if (HouseUI_CheckIfPlayerCanInteract()) |
1298 | 3611 { |
3612 v43 = pDialogueWindow; | |
3613 v72 = 0; | |
3614 pShopOptions[0] = pTmpBuf.data(); | |
3615 pShopOptions[1] = pGlobalTXT_LocalizationStrings[160];// "Learn Skills" | |
3616 v44 = pDialogueWindow->pNumPresenceButton; | |
3617 v73 = pDialogueWindow->pStartingPosActiveItem; | |
3618 if ( v73 < v73 + v44 ) | |
3619 { | |
3620 v45 = pShopOptions.data(); | |
3621 do | |
3622 { | |
3623 if ( v43->GetControl(v73)->msg_param == HOUSE_DIALOGUE_TRAININGHALL_TRAIN ) | |
3624 { | |
3625 //v46 = pPlayers[uActiveCharacter]->uLevel; | |
3626 if (pPlayers[uActiveCharacter]->uLevel >= v68) | |
3627 sprintfex(*v45, "%s\n \n%s", | |
3628 pGlobalTXT_LocalizationStrings[536], pGlobalTXT_LocalizationStrings[529]); //"With your skills, you should be working here as a teacher." "Sorry, but we are unable to train you." | |
3629 else | |
3630 { | |
3631 if (pPlayers[uActiveCharacter]->uExperience < v5) | |
3632 sprintfex(*v45, pGlobalTXT_LocalizationStrings[538], // "You need %d more experience to train to level %d" | |
3633 (uint)(v5 - pPlayers[uActiveCharacter]->uExperience), pPlayers[uActiveCharacter]->uLevel + 1); | |
3634 else | |
3635 sprintfex(*v45, pGlobalTXT_LocalizationStrings[537], // "Train to level %d for %d gold" | |
3636 pPlayers[uActiveCharacter]->uLevel + 1, v11); | |
3637 } | |
3638 } | |
3639 v47 = pFontArrus->CalcTextHeight(*v45, &v65, 0, 0); | |
3640 v43 = pDialogueWindow; | |
3641 v72 += v47; | |
3642 ++v45; | |
3643 ++v73; | |
3644 } | |
3645 while ( v73 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); | |
3646 } | |
3647 | |
3648 v49 = (2 * (87 - (174 - v72) / 2) - v72) / 2 - (174 - v72) / 2 / 2 + 138; | |
3649 v73 = v43->pStartingPosActiveItem; | |
3650 if (v43->pStartingPosActiveItem < v43->pStartingPosActiveItem + v43->pNumPresenceButton) | |
3651 { | |
3652 int _v3 = 2; | |
3653 v51 = pShopOptions.data(); | |
3654 do | |
3655 { | |
3656 v52 = v43->GetControl(v73); | |
3657 v53 = v52; | |
3658 v52->uY = (174 - v72) / 2 + v49; | |
3659 v54 = pFontArrus->CalcTextHeight(*v51, &v65, 0, 0); | |
3660 v55 = v53->uY; | |
3661 v53->uHeight = v54; | |
3662 v56 = v54 + v55 - 1; | |
3663 v53->uW = v56; | |
3664 v49 = v56; | |
3665 v57 = color2; | |
3666 if ( pDialogueWindow->pCurrentPosActiveItem != _v3 ) | |
3667 v57 = white; | |
3668 v65.DrawTitleText(pFontArrus, 0, v55, v57, *v51, 3u); | |
3669 v43 = pDialogueWindow; | |
3670 ++_v3; | |
3671 ++v51; | |
3672 ++v73; | |
3673 } | |
3674 while ( v73 < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton); | |
3675 } | |
3676 } | |
3677 } | |
3678 } | |
3679 | |
3680 //----- (004B6478) -------------------------------------------------------- | |
3681 void sub_4B6478() | |
3682 { | |
3683 GUIWindow *v0; // ebx@1 | |
3684 Player *v1; // edi@1 | |
3685 unsigned int v2; // eax@1 | |
3686 signed int v3; // esi@1 | |
3687 int v4; // ebx@1 | |
3688 unsigned int v5; // esi@5 | |
3689 int v6; // edi@6 | |
3690 int result; // eax@13 | |
3691 GUIWindow *v8; // ebx@17 | |
3692 int v9; // eax@17 | |
3693 int v10; // ecx@17 | |
3694 unsigned int v11; // ecx@18 | |
3695 int v12; // eax@20 | |
3696 int v13; // eax@21 | |
3697 GUIButton *v14; // esi@27 | |
3698 int v15; // ecx@27 | |
3699 unsigned int v16; // eax@28 | |
3700 const char *v17; // ebx@29 | |
3701 int v18; // eax@29 | |
3702 unsigned int v19; // ecx@29 | |
3703 int v20; // eax@29 | |
3704 unsigned __int16 v21; // ax@29 | |
3705 unsigned __int16 v22; // ST14_2@36 | |
3706 int v23; // eax@36 | |
3707 const char *v24; // ST18_4@37 | |
3708 unsigned __int16 v25; // ST14_2@37 | |
3709 int v26; // eax@37 | |
3710 int v27; // [sp-4h] [bp-80h]@8 | |
3711 GUIWindow v28; // [sp+Ch] [bp-70h]@1 | |
3712 GUIWindow *v29; // [sp+60h] [bp-1Ch]@17 | |
3713 unsigned int v30; // [sp+64h] [bp-18h]@1 | |
3714 int v31; // [sp+68h] [bp-14h]@1 | |
3715 int v32; // [sp+6Ch] [bp-10h]@1 | |
3716 int v33; // [sp+70h] [bp-Ch]@17 | |
3717 int v34; // [sp+74h] [bp-8h]@17 | |
3718 int v35; // [sp+78h] [bp-4h]@17 | |
3719 | |
3720 v0 = window_SpeakInHouse; | |
3721 memcpy(&v28, window_SpeakInHouse, sizeof(v28)); | |
3722 v1 = pPlayers[uActiveCharacter]; | |
3723 v28.uFrameX = 483; | |
3724 v28.uFrameWidth = 148; | |
3725 v28.uFrameZ = 334; | |
3726 v30 = TargetColor(0xFFu, 0xFFu, 0xFFu); | |
3727 v31 = TargetColor(0xFFu, 0xFFu, 0x9Bu); | |
3728 v2 = 52 * (unsigned int)v0->ptr_1C; | |
3729 //v32 = (unsigned __int8)(((p2DEvents_minus1___00[v2 / 2] != 18) - 1) & 0x96) + 100; | |
3730 v32 = (unsigned __int8)(((p2DEvents[(unsigned int)v0->ptr_1C - 1].uType != 18) - 1) & 0x96) + 100; | |
3731 //v3 = (signed __int64)((double)v32 * p2DEvents_minus1__20[v2 / 4]); | |
3732 v3 = (signed __int64)((double)v32 * p2DEvents[(unsigned int)v0->ptr_1C - 1].fPriceMultiplier); | |
3733 v4 = v3 * (100 - v1->GetMerchant()) / 100; | |
3734 v32 = v4; | |
3735 if ( v4 < v3 / 3 ) | |
3736 { | |
3737 v4 = v3 / 3; | |
3738 v32 = v3 / 3; | |
3739 } | |
3740 if ( dialog_menu_id != HOUSE_DIALOGUE_MAIN) | |
3741 { | |
1393 | 3742 if ( HouseUI_CheckIfPlayerCanInteract() ) |
1298 | 3743 { |
3744 v5 = 0; | |
3745 | |
3746 __debugbreak(); | |
3747 //pSkillAvailabilityPerClass[8 + v58->uClass][4 + v23] | |
3748 // or | |
3749 //byte_4ED970_skill_learn_ability_by_class_table[v58->uClass][v23 - 36] | |
3750 // or | |
3751 //byte_4ED970_skill_learn_ability_by_class_table[v58->uClass - 1][v23 + 1] | |
3752 __debugbreak(); // whacky condition - fix | |
3753 if (false | |
3754 //if ( !*(&byte_4ED94C[37 * v1->uClass / 3] + dword_F8B19C) | |
3755 || (v6 = (int)(&v1->uIntelligence + dialog_menu_id), *(short *)v6) ) | |
3756 { | |
3757 pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); | |
3758 } | |
3759 else | |
3760 { | |
3761 if ( pParty->uNumGold < v4 ) | |
3762 { | |
3763 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2u); | |
3764 v27 = 4; | |
3765 } | |
3766 else | |
3767 { | |
3768 Party::TakeGold(v4); | |
3769 *(short *)v6 = 1; | |
3770 v27 = 2; | |
3771 } | |
3772 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)v27); | |
3773 } | |
3774 } | |
3775 else | |
3776 { | |
3777 v5 = 0; | |
3778 } | |
3779 /*result = pMessageQueue_50CBD0->uNumMessages; | |
3780 if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) | |
3781 { | |
3782 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; | |
3783 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1; | |
3784 result = 3 * pMessageQueue_50CBD0->uNumMessages + 3; | |
3785 *(&pMessageQueue_50CBD0->uNumMessages + result) = v5; | |
3786 ++pMessageQueue_50CBD0->uNumMessages; | |
3787 }*/ | |
3788 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, v5); | |
3789 return; // void func | |
3790 } | |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1445
diff
changeset
|
3791 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)v1->_achieved_awards_bits, word_4F0754[2 * (unsigned int)window_SpeakInHouse->ptr_1C]) ) |
1298 | 3792 { |
3793 v24 = pNPCTopics[171].pText; | |
3794 v25 = v31; | |
3795 v26 = pFontArrus->CalcTextHeight(pNPCTopics[171].pText, &v28, 0, 0); | |
3796 v28.DrawTitleText(pFontArrus, 0, (212 - v26) / 2 + 101, v25, v24, 3u); | |
3797 pDialogueWindow->pNumPresenceButton = 0; | |
3798 return ; | |
3799 } | |
3800 | |
1393 | 3801 if ( !HouseUI_CheckIfPlayerCanInteract() ) |
1298 | 3802 return; |
3803 v8 = pDialogueWindow; | |
3804 v33 = 0; | |
3805 v34 = 0; | |
3806 v29 = pDialogueWindow; | |
3807 v9 = pDialogueWindow->pStartingPosActiveItem; | |
3808 v10 = v9 + pDialogueWindow->pNumPresenceButton; | |
3809 v35 = pDialogueWindow->pStartingPosActiveItem; | |
3810 if ( v9 >= v10 ) | |
3811 goto LABEL_40; | |
3812 do | |
3813 { | |
3814 v11 = v8->GetControl(v35)->msg_param - 36; | |
3815 if ( byte_4ED970_skill_learn_ability_by_class_table[v1->classType / 3][v11] && !v1->pActiveSkills[v11] ) | |
3816 { | |
3817 v12 = pFontArrus->CalcTextHeight(pSkillNames[v11], &v28, 0, 0); | |
3818 v33 += v12; | |
3819 ++v34; | |
3820 } | |
3821 v13 = v8->pStartingPosActiveItem; | |
3822 ++v35; | |
3823 } | |
3824 while ( v35 < v8->pNumPresenceButton + v13 ); | |
3825 if ( !v34 ) | |
3826 { | |
3827 LABEL_40: | |
3828 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], v1->pName, pClassNames[v1->classType]); | |
3829 strcat(pTmpBuf.data(), "\n \n"); | |
3830 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); | |
3831 v22 = v31; | |
3832 v23 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &v28, 0, 0); | |
3833 v28.DrawTitleText(pFontArrus, 0, (174 - v23) / 2 + 138, v22, pTmpBuf.data(), 3u); | |
3834 return; | |
3835 } | |
3836 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], v32); | |
3837 v28.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3u); | |
3838 v32 = (149 - v33) / v34; | |
3839 if ( (149 - v33) / v34 > 32 ) | |
3840 v32 = 32; | |
3841 | |
3842 v35 = v8->pStartingPosActiveItem; | |
3843 v34 = (149 - v34 * v32 - v33) / 2 - v32 / 2 + 162; | |
3844 if ( v8->pStartingPosActiveItem < v8->pStartingPosActiveItem+ v8->pNumPresenceButton ) | |
3845 { | |
3846 v33 = 2; | |
3847 do | |
3848 { | |
3849 v14 = v8->GetControl(v35); | |
3850 v15 = v14->msg_param - 36; | |
3851 if ( byte_4ED970_skill_learn_ability_by_class_table[v1->classType / 3][v15] ) | |
3852 { | |
3853 v16 = 0; | |
3854 if ( !v1->pActiveSkills[v15] ) | |
3855 { | |
3856 v17 = pSkillNames[v15]; | |
3857 v14->uY = v32 + v34; | |
3858 v18 = pFontArrus->CalcTextHeight(v17, &v28, 0, 0); | |
3859 v19 = v14->uY; | |
3860 v14->uHeight = v18; | |
3861 v20 = v19 + v18 - 1; | |
3862 v14->uW = v20; | |
3863 v34 = v20; | |
3864 v21 = v31; | |
3865 if ( pDialogueWindow->pCurrentPosActiveItem != v33 ) | |
3866 v21 = v30; | |
3867 v28.DrawTitleText(pFontArrus, 0, v19, v21, v17, 3u); | |
3868 goto LABEL_34; | |
3869 } | |
3870 } | |
3871 else | |
3872 { | |
3873 v16 = 0; | |
3874 } | |
3875 v14->uW = v16; | |
3876 v14->uHeight = v16; | |
3877 v14->uY = v16; | |
3878 LABEL_34: | |
3879 v8 = v29; | |
3880 ++v35; | |
3881 ++v33; | |
3882 } | |
3883 while ( v35 <v29->pNumPresenceButton + v29->pStartingPosActiveItem ); | |
3884 } | |
3885 return; | |
3886 } | |
3887 | |
3888 //----- (004B2A74) -------------------------------------------------------- | |
3889 void SimpleHouseAndBoatsDialog() | |
3890 { | |
3891 char *v2; // eax@3 | |
3892 unsigned int i; // eax@5 | |
1580 | 3893 NPCData *pNPC; // esi@6 |
1298 | 3894 char *v15; // esi@14 |
1580 | 3895 GUIButton *pButton; // eax@15 |
1298 | 3896 int v18; // ecx@17 |
3897 char *v29; // esi@42 | |
3898 int v31; // ST1C_4@42 | |
3899 int v34; // esi@51 | |
3900 unsigned int v36; // edi@51 | |
3901 GUIButton *v37; // eax@52 | |
3902 int v38; // eax@52 | |
3903 signed int v39; // ecx@54 | |
3904 int v40; // edi@57 | |
3905 GUIButton *v41; // eax@60 | |
3906 GUIButton *v42; // esi@60 | |
3907 const char *v43; // ebx@60 | |
3908 int v44; // eax@60 | |
3909 unsigned int v45; // ecx@60 | |
3910 unsigned __int16 v46; // ax@60 | |
3911 GUIFont *v47; // ebx@64 | |
3912 int v48; // esi@64 | |
3913 GUIWindow w; // [sp+Ch] [bp-110h]@64 | |
3914 GUIWindow v52; // [sp+60h] [bp-BCh]@13 | |
1580 | 3915 GUIWindow house_window; // [sp+B4h] [bp-68h]@1 |
1298 | 3916 char *pInString; // [sp+114h] [bp-8h]@12 |
3917 | |
1580 | 3918 memcpy(&house_window, pDialogueWindow, sizeof(house_window)); |
1298 | 3919 if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) |
3920 { | |
1580 | 3921 house_window.uFrameX = 493; |
3922 house_window.uFrameWidth = 126; | |
3923 house_window.uFrameZ = 366; | |
3924 house_window.DrawTitleText(pFontCreate, 0, 2, 0, pMapStats->pInfos[uHouse_ExitPic].pName, 3); | |
3925 house_window.uFrameX = 483; | |
3926 house_window.uFrameWidth = 148; | |
3927 house_window.uFrameZ = 334; | |
1298 | 3928 v2 = pTransitionStrings[uHouse_ExitPic]; |
3929 if ( !v2 ) | |
3930 { | |
1580 | 3931 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[411], pMapStats->pInfos[uHouse_ExitPic].pName);//Войти в ^Pv[%s] |
1298 | 3932 v2 = pTmpBuf.data(); |
3933 } | |
1580 | 3934 house_window.DrawTitleText(pFontCreate, 0, (212 - pFontCreate->CalcTextHeight(v2, &house_window, 0, 0)) / 2 + 101, 0, v2, 3); |
1298 | 3935 return; |
3936 } | |
1580 | 3937 house_window.uFrameWidth -= 10; |
3938 house_window.uFrameZ -= 10; | |
3939 pNPC = HouseNPCData[(unsigned int)((char *)pDialogueNPCCount + -(dword_591080 != 0) )];//- 1 | |
3940 if ( pNPC->uProfession ) | |
3941 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pNPC->pName, aNPCProfessionNames[pNPC->uProfession]);//^Pi[%s] %s | |
1298 | 3942 else |
1580 | 3943 strcpy(pTmpBuf.data(), pNPC->pName); |
3944 house_window.DrawTitleText(pFontCreate, 483, 113, TargetColor(0x15u, 0x99u, 0xE9u), pTmpBuf.data(), 3); | |
1298 | 3945 if ( !dword_591080 ) |
3946 { | |
3947 if ( !uDialogueType ) | |
3948 { | |
1580 | 3949 if ( pNPC->greet ) |
1298 | 3950 { |
1580 | 3951 house_window.uFrameWidth = game_viewport_width; |
3952 house_window.uFrameZ = 452; | |
3953 pInString = (char *)*(&pNPCStats->field_17884 + ((pNPC->uFlags & 3) == 2) + 2 * pNPC->greet); | |
3954 pRenderer->GetLeather(8, 352 - (pFontArrus->CalcTextHeight(pInString, &house_window, 13, 0) + 7), | |
3955 pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight | |
3956 - (pFontArrus->CalcTextHeight(pInString, &house_window, 13, 0) + 7)); | |
3957 pRenderer->DrawTextureIndexed(8, 347 - (pFontArrus->CalcTextHeight(pInString, &house_window, 13, 0) + 7), pTexture_591428); | |
3958 pDialogueWindow->DrawText(pFontArrus, 13, 354 - (pFontArrus->CalcTextHeight(pInString, &house_window, 13, 0) + 7), | |
3959 0, FitTextInAWindow(pInString, pFontArrus, &house_window, 0xDu, 0), 0, 0, 0); | |
1298 | 3960 } |
3961 } | |
3962 } | |
3963 memcpy(&v52, pDialogueWindow, sizeof(v52)); | |
3964 v52.uFrameX = 483; | |
3965 v52.uFrameWidth = 148; | |
3966 v52.uFrameZ = 334; | |
1580 | 3967 |
1298 | 3968 if ( v52.pStartingPosActiveItem < v52.pStartingPosActiveItem + v52.pNumPresenceButton ) |
3969 { | |
1580 | 3970 v15 = ""; |
3971 for ( int i = v52.pStartingPosActiveItem; i < v52.pStartingPosActiveItem + v52.pNumPresenceButton; ++i ) | |
1298 | 3972 { |
1580 | 3973 pButton = v52.GetControl(i); |
3974 if ( (signed int)pButton->msg_param > 24 ) | |
1298 | 3975 { |
1580 | 3976 if ( pButton->msg_param == 76 ) |
1298 | 3977 { |
1580 | 3978 v15 = pGlobalTXT_LocalizationStrings[406];//Нанять |
3979 strcpy(pButton->pButtonName, v15); | |
3980 continue; | |
1298 | 3981 } |
1580 | 3982 if ( pButton->msg_param == 77 ) |
1298 | 3983 { |
1580 | 3984 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[407]);//Подробнее |
3985 continue; | |
1298 | 3986 } |
1580 | 3987 if ( pButton->msg_param == 79 ) |
1298 | 3988 { |
1580 | 3989 strcpy(pButton->pButtonName, _4B254D_SkillMasteryTeacher((int)v52.ptr_1C)); |
3990 continue; | |
1298 | 3991 } |
1580 | 3992 if ( pButton->msg_param == 82 ) |
1298 | 3993 { |
1580 | 3994 strcpy(pButton->pButtonName, ContractSelectText((int)v52.ptr_1C)); |
3995 continue; | |
1298 | 3996 } |
1580 | 3997 if ( pButton->msg_param == 83 ) |
1298 | 3998 { |
1529 | 3999 v29 = pMonsterStats->pInfos[bountyHunting_monster_id_for_hunting].pName; |
1298 | 4000 v31 = *(int *)v29; |
1580 | 4001 sprintfex(pTmpBuf.data(), "\f%05d%s\f%05d", TargetColor(0xFFu, 0xFFu, 0x9Bu), v31, TargetColor(0xFFu, 0xFFu, 0xFFu)); |
1529 | 4002 sprintfex(pTmpBuf2.data(), bountyHunting_text, pTmpBuf.data(), 100 * (unsigned __int8)v29[8]); |
1298 | 4003 current_npc_text = pTmpBuf2.data(); |
1580 | 4004 strcpy(pButton->pButtonName, ""); |
4005 continue; | |
1298 | 4006 } |
1580 | 4007 if ( pButton->msg_param != 93 ) |
1573 | 4008 { |
1580 | 4009 strcpy(pButton->pButtonName, ""); |
4010 continue; | |
1573 | 4011 } |
1298 | 4012 } |
4013 else | |
4014 { | |
1580 | 4015 if ( pButton->msg_param == 24 )//evt_F |
1298 | 4016 { |
1580 | 4017 v15 = (char *)pNPCTopics[pNPC->evt_F-1].pTopic; |
1298 | 4018 if ( !v15 ) |
4019 { | |
1580 | 4020 pButton->msg_param = 0; |
1298 | 4021 v15 = ""; |
4022 } | |
1580 | 4023 strcpy(pButton->pButtonName, v15); |
4024 continue; | |
1298 | 4025 } |
1580 | 4026 v18 = pButton->msg_param - 13; |
1298 | 4027 if ( v18 ) |
4028 { | |
1580 | 4029 if ( pButton->msg_param == 19 )//evt_A |
1298 | 4030 { |
1580 | 4031 v15 = (char *)pNPCTopics[pNPC->evt_A-1].pTopic; |
1298 | 4032 if ( !v15 ) |
4033 { | |
1580 | 4034 pButton->msg_param = 0; |
4035 v15 = ""; | |
4036 } | |
4037 strcpy(pButton->pButtonName, v15); | |
4038 continue; | |
4039 } | |
4040 if ( pButton->msg_param == 20 )//evt_B | |
4041 { | |
4042 v15 = (char *)pNPCTopics[pNPC->evt_B-1].pTopic; | |
4043 if ( !v15 ) | |
4044 { | |
4045 pButton->msg_param = 0; | |
1298 | 4046 v15 = ""; |
4047 } | |
4048 if ( uDialogueType != 84 ) | |
1580 | 4049 { |
4050 strcpy(pButton->pButtonName, v15); | |
4051 continue; | |
4052 } | |
4053 sprintf(pTmpBuf.data(), format_4E2D80, TargetColor(0xE1u, 0xCDu, 0x23u), pItemsTable->pItems[contract_approved].pUnidentifiedName); | |
1298 | 4054 sprintf(pTmpBuf2.data(), current_npc_text, pTmpBuf.data()); |
4055 current_npc_text = pTmpBuf2.data(); | |
1580 | 4056 strcpy(pButton->pButtonName, v15); |
4057 continue; | |
1298 | 4058 } |
1580 | 4059 if ( pButton->msg_param == 21 )//evt_C |
1298 | 4060 { |
1580 | 4061 v15 = (char *)pNPCTopics[pNPC->evt_C-1].pTopic; |
4062 if ( !v15 ) | |
4063 { | |
4064 pButton->msg_param = 0; | |
4065 v15 = ""; | |
4066 } | |
4067 strcpy(pButton->pButtonName, v15); | |
4068 continue; | |
1298 | 4069 } |
1580 | 4070 if ( pButton->msg_param == 22 )//evt_D |
1298 | 4071 { |
1580 | 4072 v15 = (char *)pNPCTopics[pNPC->evt_D-1].pTopic; |
4073 if ( !v15 ) | |
4074 { | |
4075 pButton->msg_param = 0; | |
4076 v15 = ""; | |
4077 } | |
4078 strcpy(pButton->pButtonName, v15); | |
4079 continue; | |
1298 | 4080 } |
1580 | 4081 if ( pButton->msg_param == 23 )//evt_E |
4082 { | |
4083 v15 = (char *)pNPCTopics[pNPC->evt_E-1].pTopic; | |
4084 if ( !v15 ) | |
4085 { | |
4086 pButton->msg_param = 0; | |
4087 v15 = ""; | |
4088 } | |
4089 strcpy(pButton->pButtonName, v15); | |
4090 continue; | |
4091 } | |
4092 strcpy(pButton->pButtonName, ""); | |
4093 continue; | |
1298 | 4094 } |
1580 | 4095 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[122]);//Вступить |
1298 | 4096 } |
4097 } | |
4098 } | |
4099 v34 = 0; | |
1580 | 4100 v36 = pDialogueWindow->pStartingPosActiveItem; |
4101 for ( i = v36 + pDialogueWindow->pNumPresenceButton; (signed int)v36 < (signed int)i; i = pDialogueWindow->pNumPresenceButton | |
1298 | 4102 + pDialogueWindow->pStartingPosActiveItem ) |
4103 { | |
1580 | 4104 v37 = pDialogueWindow->GetControl(v36); |
1298 | 4105 v38 = pFontArrus->CalcTextHeight(v37->pButtonName, &v52, 0, 0); |
4106 v34 += v38; | |
4107 ++v36; | |
4108 } | |
1580 | 4109 v39 = pDialogueWindow->pNumPresenceButton; |
1298 | 4110 if ( v39 ) |
4111 { | |
1580 | 4112 pNPC = (NPCData *)((174 - v34) / v39); |
4113 if ( (signed int)pNPC > 32 ) | |
4114 pNPC = (NPCData *)32; | |
1298 | 4115 pInString = (char *)2; |
1580 | 4116 v40 = (174 - (signed int)pNPC * v39 - v34) / 2 - (signed int)pNPC / 2 + 138; |
4117 for ( i = pDialogueWindow->pStartingPosActiveItem; i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) | |
1298 | 4118 { |
1580 | 4119 v41 = pDialogueWindow->GetControl(i); |
4120 v42 = v41; | |
4121 v43 = v41->pButtonName; | |
4122 v41->uY = (unsigned int)((char *)pNPC + v40); | |
4123 v44 = pFontArrus->CalcTextHeight(v41->pButtonName, &v52, 0, 0); | |
4124 v45 = v42->uY; | |
4125 v42->uHeight = v44; | |
4126 v40 = v45 + v44 - 1; | |
4127 v42->uW = v40; | |
4128 v46 = TargetColor(0xE1u, 0xCDu, 0x23u); | |
4129 if ( (char *)pDialogueWindow->pCurrentPosActiveItem != pInString ) | |
4130 v46 = TargetColor(0xFFu, 0xFFu, 0xFFu); | |
4131 v52.DrawTitleText(pFontArrus, 0, v45, v46, v43, 3); | |
4132 ++pInString; | |
1298 | 4133 } |
4134 } | |
4135 if ( current_npc_text ) | |
4136 { | |
4137 w.uFrameWidth = 458; | |
4138 w.uFrameZ = 457; | |
4139 v47 = pFontArrus; | |
4140 v48 = pFontArrus->CalcTextHeight(current_npc_text, &w, 13, 0) + 7; | |
4141 if ( 352 - v48 < 8 ) | |
4142 { | |
4143 v47 = pFontCreate; | |
4144 v48 = pFontCreate->CalcTextHeight(current_npc_text, &w, 13, 0) + 7; | |
4145 } | |
1496 | 4146 pRenderer->GetLeather(8, 352 - v48, pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - v48); |
1580 | 4147 pRenderer->DrawTextureIndexed(8, 347 - v48, pTexture_591428); |
4148 house_window.DrawText(v47, 13, 354 - v48, 0, FitTextInAWindow(current_npc_text, v47, &w, 13, 0), 0, 0, 0); | |
1298 | 4149 } |
4150 } | |
1434 | 4151 |
1300 | 4152 //----- (004B4F4F) -------------------------------------------------------- |
4153 void JailDialog() | |
1298 | 4154 { |
1300 | 4155 const char *v0; // esi@1 |
4156 const char *v1; // ST10_4@1 | |
4157 unsigned __int16 v2; // ST0C_2@1 | |
4158 int v3; // eax@1 | |
4159 GUIWindow v5; // [sp+8h] [bp-54h]@1 | |
1298 | 4160 |
1300 | 4161 memcpy(&v5, window_SpeakInHouse, sizeof(v5)); |
4162 v0 = pGlobalTXT_LocalizationStrings[672]; | |
4163 v1 = pGlobalTXT_LocalizationStrings[672]; | |
4164 v5.uFrameX = 483; | |
4165 v5.uFrameWidth = 148; | |
4166 v5.uFrameZ = 334; | |
4167 v2 = TargetColor(0xFFu, 0xFFu, 0x9Bu); | |
4168 v3 = pFontArrus->CalcTextHeight(v0, &v5, 0, 0); | |
4169 v5.DrawTitleText(pFontArrus, 0, (310 - v3) / 2 + 18, v2, v1, 3u); | |
1298 | 4170 } |