Mercurial > mm7
annotate Actor.cpp @ 1598:11bb463837b1
_48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus, forgot to commit actor.cpp
author | Grumpy7 |
---|---|
date | Tue, 10 Sep 2013 04:16:54 +0200 |
parents | e303d8a9bcdc |
children | c58916c53d8e |
rev | line source |
---|---|
1165
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
1253 | 5 #include "mm7_data.h" |
1016 | 6 #include "DecalBuilder.h" |
7 | |
8 #include "Sprites.h" | |
9 #include "stru6.h" | |
10 | |
11 | |
0 | 12 #include "Actor.h" |
13 #include "Math.h" | |
14 #include "Outdoor.h" | |
15 #include "AudioPlayer.h" | |
16 #include "Game.h" | |
17 #include "ObjectList.h" | |
18 #include "Overlays.h" | |
19 #include "Events.h" | |
20 #include "IndoorCamera.h" | |
21 #include "FactionTable.h" | |
22 #include "TurnEngine.h" | |
23 #include "MapInfo.h" | |
924 | 24 #include "CastSpellInfo.h" |
0 | 25 #include "Time.h" |
26 #include "LOD.h" | |
27 #include "Party.h" | |
28 #include "GUIWindow.h" | |
29 | |
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30 #include "MM7.h" |
1016 | 31 #include "SpriteObject.h" |
1295 | 32 #include "stru298.h" |
1297 | 33 #include "Log.h" |
34 #include "Texts.h" | |
35 #include "Allocator.h" | |
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36 |
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37 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
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38 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
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39 |
0f56abdcce94
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40 |
1202 | 41 std::array<Actor, 500> pActors; |
1503 | 42 size_t uNumActors; |
0 | 43 |
44 stru319 stru_50C198; // idb | |
45 | |
994 | 46 |
47 | |
48 | |
49 //----- (0041AF52) -------------------------------------------------------- | |
50 void Actor::DrawHealthBar(Actor *a1, GUIWindow *a2) | |
51 { | |
52 unsigned int v2; // eax@1 | |
53 GUIWindow *v3; // edi@1 | |
54 unsigned int v4; // esi@1 | |
55 signed int v5; // ebx@4 | |
56 double v6; // st7@5 | |
57 unsigned int v7; // eax@6 | |
58 unsigned int v8; // ebx@10 | |
59 unsigned int v9; // [sp+14h] [bp-Ch]@4 | |
60 unsigned int v10; // [sp+1Ch] [bp-4h]@4 | |
61 | |
62 v2 = a1->pMonsterInfo.uHP; | |
63 v3 = a2; | |
64 v4 = 25; | |
65 if ( (signed int)v2 > 25 ) | |
66 { | |
67 v4 = 200; | |
68 if ( (signed int)v2 < 200 ) | |
69 v4 = a1->pMonsterInfo.uHP; | |
70 } | |
71 v5 = a1->sCurrentHP; | |
72 v10 = v4; | |
73 v9 = uTextureID_mhp_grn; | |
74 if ( v5 < (signed int)v2 ) | |
75 { | |
76 v6 = (double)(signed int)v2; | |
77 v10 = (signed __int64)((double)(signed int)v4 / (double)(signed int)v2 * (double)a1->sCurrentHP); | |
78 if ( v5 <= (signed int)(signed __int64)(0.34 * v6) ) | |
79 { | |
80 v7 = uTextureID_mhp_red; | |
81 v9 = v7; | |
82 } | |
83 else if ( v5 <= (signed int)(signed __int64)(v6 * 0.67) ) | |
84 { | |
85 v7 = uTextureID_mhp_yel; | |
86 v9 = v7; | |
87 } | |
88 } | |
89 v8 = a2->uFrameX + (signed int)(a2->uFrameWidth - v4) / 2; | |
90 | |
91 pRenderer->SetTextureClipRect(v8, a2->uFrameY + 32, v8 + v4, a2->uFrameY + 52); | |
92 pRenderer->DrawTextureIndexed(v8, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd)); | |
93 pRenderer->SetTextureClipRect(v8, v3->uFrameY + 32, v8 + v10, v3->uFrameY + 52); | |
94 pRenderer->DrawTextureIndexed(v8, v3->uFrameY + 34, pIcons_LOD->GetTexture(v9)); | |
95 | |
96 pRenderer->ResetTextureClipRect(); | |
97 pRenderer->DrawTextureIndexed(v8 - 5, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl)); | |
98 pRenderer->DrawTextureIndexed(v8 + v4, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr)); | |
99 } | |
100 | |
781 | 101 //----- (00448A40) -------------------------------------------------------- |
102 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle) | |
103 { | |
104 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) ) | |
105 { | |
106 if ( bToggle ) | |
107 { | |
108 pActors[uActorID].uAttributes |= uFlag; | |
109 } | |
110 else | |
111 { | |
112 if ( uFlag == 0x10000 ) | |
113 { | |
114 if (pActors[uActorID].uAIState == Disabled ) | |
115 pActors[uActorID].uAIState = Standing; | |
116 } | |
117 pActors[uActorID].uAttributes &= ~uFlag; | |
118 } | |
119 } | |
120 } | |
0 | 121 |
122 //----- (00448518) -------------------------------------------------------- | |
123 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3) | |
124 { | |
125 signed int v3; // eax@1 | |
126 int *v4; // edi@2 | |
127 signed int v5; // eax@6 | |
128 char *v6; // ecx@6 | |
129 char *v7; // eax@11 | |
130 ItemGen *v8; // ecx@15 | |
131 | |
132 v3 = 0; | |
133 if ( (signed int)uNumActors > 0 ) | |
134 { | |
602 | 135 v4 = (int *)&pActors[0].sNPC_ID; |
0 | 136 while ( *(short *)v4 != npc ) |
137 { | |
138 ++v3; | |
139 v4 += 209; | |
140 if ( v3 >= (signed int)uNumActors ) | |
141 return; | |
142 } | |
143 v5 = v3; | |
144 v6 = (char *)&pActors[v5].uCarriedItemID; | |
145 if ( a3 ) | |
146 { | |
147 if ( *(short *)v6 ) | |
148 { | |
149 if ( pActors[v5].array_000234[0].uItemID ) | |
150 { | |
151 v7 = (char *)&pActors[v5].array_000234[1]; | |
152 if ( !*(int *)v7 ) | |
153 *(int *)v7 = item; | |
154 } | |
155 else | |
156 { | |
157 pActors[v5].array_000234[0].uItemID = item; | |
158 } | |
159 } | |
160 else | |
161 { | |
162 *(short *)v6 = item; | |
163 } | |
164 } | |
165 else | |
166 { | |
167 if ( *(short *)v6 == item ) | |
168 { | |
169 *(short *)v6 = 0; | |
170 } | |
171 else | |
172 { | |
173 v8 = pActors[v5].array_000234; | |
174 if ( pActors[v5].array_000234[0].uItemID == item | |
175 || (v8 = &pActors[v5].array_000234[1], pActors[v5].array_000234[1].uItemID == item) ) | |
176 v8->Reset(); | |
177 } | |
178 } | |
179 } | |
180 } | |
181 | |
182 //----- (004485A7) -------------------------------------------------------- | |
526 | 183 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive) |
0 | 184 { |
185 unsigned int v3; // eax@3 | |
186 char *v4; // ecx@3 | |
526 | 187 int *v5; // eax@8 |
0 | 188 ItemGen *v6; // ecx@12 |
189 | |
526 | 190 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) ) |
0 | 191 { |
192 v3 = uActorID; | |
193 v4 = (char *)&pActors[uActorID].uCarriedItemID; | |
194 if ( bGive ) | |
195 { | |
196 if ( *(short *)v4 ) | |
197 { | |
198 if ( pActors[v3].array_000234[0].uItemID ) | |
199 { | |
200 v5 = &pActors[v3].array_000234[1].uItemID; | |
201 if ( !*v5 ) | |
202 *v5 = uItemID; | |
203 } | |
204 else | |
205 { | |
206 pActors[v3].array_000234[0].uItemID = uItemID; | |
207 } | |
208 } | |
209 else | |
210 { | |
211 *(short *)v4 = uItemID; | |
212 } | |
213 } | |
214 else | |
215 { | |
216 if ( *(short *)v4 == uItemID ) | |
217 { | |
218 *(short *)v4 = 0; | |
219 } | |
220 else | |
221 { | |
222 v6 = pActors[v3].array_000234; | |
223 if ( pActors[v3].array_000234[0].uItemID == uItemID | |
224 || (v6 = &pActors[v3].array_000234[1], pActors[v3].array_000234[1].uItemID == uItemID) ) | |
225 v6->Reset(); | |
226 } | |
227 } | |
228 } | |
229 } | |
230 | |
188 | 231 |
0 | 232 //----- (0040894B) -------------------------------------------------------- |
233 bool Actor::CanAct() | |
234 { | |
1114 | 235 bool isparalyzed; // esi@1 |
236 bool isstoned; // edi@2 | |
0 | 237 unsigned __int16 v3; // ax@6 |
238 | |
1114 | 239 isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned |
240 isparalyzed = (signed __int64)this->pActorBuffs[6].uExpireTime > 0;// paralyzed | |
0 | 241 v3 = this->uAIState; |
1114 | 242 return !(isstoned || isparalyzed || v3 == Dying || v3 == Dead || v3 == Removed || v3 == Summoned || v3 == Disabled); |
0 | 243 } |
244 | |
245 //----- (004089C7) -------------------------------------------------------- | |
303 | 246 bool Actor::IsNotAlive() |
0 | 247 { |
1115 | 248 bool isstoned; // esi@1 |
303 | 249 //unsigned __int16 v2; // ax@3 |
0 | 250 |
1115 | 251 isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned |
303 | 252 //v2 = this->uAIState; |
1115 | 253 return (isstoned || (uAIState == Dying) || (uAIState == Dead) || (uAIState == Removed) || (uAIState == Summoned) || (uAIState == Disabled)); |
0 | 254 } |
255 | |
256 //----- (004086E9) -------------------------------------------------------- | |
257 void Actor::SetRandomGoldIfTheresNoItem() | |
258 { | |
259 Actor *v1; // esi@1 | |
260 int v2; // edi@1 | |
261 signed int v3; // ebx@2 | |
262 unsigned __int8 v4; // al@7 | |
263 | |
264 v1 = this; | |
265 v2 = 0; | |
266 if ( !this->array_000234[3].uItemID ) | |
267 { | |
268 v3 = 0; | |
269 if ( this->pMonsterInfo.uTreasureDiceRolls ) | |
270 { | |
271 do | |
272 { | |
273 ++v3; | |
274 v2 += rand() % v1->pMonsterInfo.uTreasureDiceSides + 1; | |
275 } | |
276 while ( v3 < v1->pMonsterInfo.uTreasureDiceRolls ); | |
277 if ( v2 ) | |
278 { | |
279 v1->array_000234[3].uItemID = 197; | |
377 | 280 v1->array_000234[3].uSpecEnchantmentType = v2; |
0 | 281 } |
282 } | |
283 } | |
284 if ( rand() % 100 < v1->pMonsterInfo.uTreasureDropChance ) | |
285 { | |
286 v4 = v1->pMonsterInfo.uTreasureLevel; | |
287 if ( v4 ) | |
288 pItemsTable->GenerateItem(v4, v1->pMonsterInfo.uTreasureType, &v1->array_000234[2]); | |
289 } | |
290 v1->uAttributes |= 0x800000; | |
291 } | |
292 | |
293 //----- (00404AC7) -------------------------------------------------------- | |
1519 | 294 void __fastcall Actor::AI_SpellAttack(unsigned int uActorID, AIDirection *pDir, int uSpellID, int a4, unsigned int uSkillLevel) |
0 | 295 { |
296 Actor *v5; // esi@1 | |
297 unsigned int v6; // edi@1 | |
298 unsigned int v7; // eax@1 | |
299 int v8; // edi@16 | |
300 int v9; // edi@17 | |
301 signed int v10; // ecx@22 | |
302 signed int v11; // eax@29 | |
303 __int16 *v12; // edi@30 | |
304 int v13; // ecx@34 | |
305 int v14; // edx@34 | |
306 int v15; // eax@34 | |
307 AIDirection *v16; // esi@34 | |
308 unsigned __int16 v17; // di@34 | |
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309 //int v18; // eax@34 |
0 | 310 int v19; // edi@34 |
311 int v20; // eax@35 | |
312 int v21; // eax@39 | |
313 SoundID v22; // eax@39 | |
314 signed int v23; // eax@41 | |
315 double v24; // st7@49 | |
316 float v25; // ST5C_4@50 | |
317 int v26; // eax@50 | |
318 double v27; // st7@50 | |
319 double v28; // st6@50 | |
320 float v29; // ST4C_4@51 | |
321 int v30; // esi@50 | |
322 int v31; // ST3C_4@51 | |
323 unsigned int v32; // edi@51 | |
324 char *v33; // eax@54 | |
325 unsigned __int16 v34; // ax@57 | |
326 signed int v35; // ecx@58 | |
327 signed int v36; // eax@67 | |
328 signed int v37; // eax@68 | |
329 signed __int64 v38; // qtt@69 | |
330 int v39; // ecx@75 | |
331 int v40; // eax@79 | |
332 int v41; // ecx@90 | |
333 int v42; // ecx@91 | |
334 int v43; // eax@95 | |
335 int v44; // ecx@100 | |
336 int v45; // ecx@101 | |
337 int v46; // eax@105 | |
338 unsigned int v47; // ebx@106 | |
339 int v48; // ecx@110 | |
340 char v49; // zf@123 | |
341 int v50; // eax@127 | |
342 int v51; // ecx@130 | |
343 int v52; // eax@132 | |
344 int v53; // ecx@137 | |
345 int v54; // ecx@138 | |
346 int v55; // eax@142 | |
347 SpellBuff *v56; // esi@143 | |
348 Player **v57; // esi@145 | |
349 int v58; // eax@146 | |
350 int v59; // edi@146 | |
351 int v60; // eax@146 | |
352 int v61; // edi@146 | |
353 int v62; // eax@146 | |
354 signed int v63; // edi@146 | |
355 signed int v64; // edi@147 | |
356 int v65; // eax@151 | |
357 char *v66; // eax@160 | |
358 int v67; // edi@167 | |
359 int v68; // edi@168 | |
360 int v69; // eax@171 | |
361 signed int v70; // ecx@172 | |
362 signed int v71; // eax@179 | |
363 __int16 *v72; // edi@180 | |
364 int v73; // ecx@184 | |
365 int v74; // edx@184 | |
366 int v75; // eax@184 | |
367 AIDirection *v76; // esi@184 | |
368 unsigned __int16 v77; // di@184 | |
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Nomad
parents:
823
diff
changeset
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369 //int v78; // eax@184 |
0 | 370 int v79; // edx@185 |
371 int v80; // eax@185 | |
372 int v81; // eax@189 | |
373 unsigned __int16 v82; // ax@190 | |
374 int v83; // ecx@192 | |
375 int v84; // edx@192 | |
376 int v85; // eax@192 | |
377 AIDirection *v86; // esi@192 | |
378 unsigned __int16 v87; // di@192 | |
379 __int16 v88; // ax@192 | |
380 signed int v89; // ecx@192 | |
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Nomad
parents:
823
diff
changeset
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381 //int v90; // eax@192 |
0 | 382 signed int v91; // eax@200 |
383 int v92; // eax@201 | |
384 int v93; // ecx@207 | |
385 int v94; // ecx@208 | |
386 int v95; // eax@212 | |
387 int v96; // ecx@217 | |
388 int v97; // eax@221 | |
389 SoundID v98; // [sp-18h] [bp-E8h]@79 | |
390 signed int v99; // [sp-14h] [bp-E4h]@39 | |
391 unsigned int v100; // [sp-10h] [bp-E0h]@39 | |
392 signed int v101; // [sp-Ch] [bp-DCh]@39 | |
393 signed int v102; // [sp-8h] [bp-D8h]@39 | |
394 int v103; // [sp-4h] [bp-D4h]@39 | |
395 unsigned int v104; // [sp+0h] [bp-D0h]@39 | |
396 signed int v105; // [sp+4h] [bp-CCh]@23 | |
397 int v106; // [sp+4h] [bp-CCh]@39 | |
398 signed int v107; // [sp+4h] [bp-CCh]@42 | |
399 signed int v108; // [sp+4h] [bp-CCh]@173 | |
400 int pitch; // [sp+2Ch] [bp-A4h]@51 | |
401 float v110; // [sp+30h] [bp-A0h]@50 | |
402 int v111; // [sp+38h] [bp-98h]@41 | |
403 float v112; // [sp+3Ch] [bp-94h]@49 | |
404 int v113; // [sp+40h] [bp-90h]@41 | |
405 int v114; // [sp+48h] [bp-88h]@41 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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406 SpriteObject a1; // [sp+4Ch] [bp-84h]@1 |
0 | 407 int v116; // [sp+BCh] [bp-14h]@49 |
408 AIDirection *v117; // [sp+C0h] [bp-10h]@1 | |
409 int v118; // [sp+C4h] [bp-Ch]@29 | |
410 float v119; // [sp+C8h] [bp-8h]@48 | |
411 float v120; // [sp+CCh] [bp-4h]@1 | |
412 int spellnuma; // [sp+D8h] [bp+8h]@29 | |
413 int spellnumb; // [sp+D8h] [bp+8h]@48 | |
414 float spellnumc; // [sp+D8h] [bp+8h]@50 | |
415 signed int spellnumd; // [sp+D8h] [bp+8h]@53 | |
416 int spellnume; // [sp+D8h] [bp+8h]@179 | |
417 int a1a; // [sp+E0h] [bp+10h]@34 | |
418 signed int a1b; // [sp+E0h] [bp+10h]@145 | |
419 int a1c; // [sp+E0h] [bp+10h]@184 | |
420 | |
421 LODWORD(v120) = uActorID; | |
422 v5 = &pActors[uActorID]; | |
423 v117 = pDir; | |
424 v6 = uSkillLevel & 0x3F; | |
425 v7 = SkillToMastery(uSkillLevel); | |
1519 | 426 if ( uSpellID <= 47 ) |
0 | 427 { |
1519 | 428 if ( uSpellID != 47 ) |
0 | 429 { |
1519 | 430 if ( uSpellID <= 18 ) |
0 | 431 { |
1519 | 432 if ( uSpellID == 18 || uSpellID == 2 ) |
0 | 433 goto LABEL_159; |
1519 | 434 if ( uSpellID != 5 ) |
0 | 435 { |
1519 | 436 if ( uSpellID == 6 ) |
0 | 437 goto LABEL_159; |
1519 | 438 if ( uSpellID != 9 ) |
0 | 439 { |
1519 | 440 if ( uSpellID != 11 ) |
0 | 441 { |
1519 | 442 if ( uSpellID != 15 ) |
0 | 443 { |
1519 | 444 if ( uSpellID != 17 ) |
0 | 445 return; |
446 if ( (signed int)v7 <= 0 ) | |
447 goto LABEL_20; | |
448 if ( (signed int)v7 <= 2 ) | |
449 { | |
450 v9 = 300 * v6; | |
451 } | |
452 else | |
453 { | |
454 if ( v7 != 3 ) | |
455 { | |
456 if ( v7 == 4 ) | |
457 { | |
458 v8 = 3600 * (v6 + 64); | |
459 LABEL_21: | |
460 v5->pActorBuffs[15].Apply( | |
461 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), | |
462 v7, | |
463 0, | |
464 0, | |
465 0); | |
466 return; | |
467 } | |
468 LABEL_20: | |
469 v8 = 0; | |
470 goto LABEL_21; | |
471 } | |
472 v9 = 900 * v6; | |
473 } | |
474 v8 = v9 + 3840; | |
475 goto LABEL_21; | |
476 } | |
477 v10 = 3; | |
478 if ( uSkillLevel & 0x0100 ) | |
479 { | |
480 v105 = 9; | |
481 } | |
482 else | |
483 { | |
484 if ( (uSkillLevel & 0x80u) == 0 ) | |
485 { | |
486 if ( !(uSkillLevel & 0x40) ) | |
487 goto LABEL_29; | |
488 v105 = 5; | |
489 } | |
490 else | |
491 { | |
492 v105 = 7; | |
493 } | |
494 } | |
495 v10 = v105; | |
496 LABEL_29: | |
497 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
924 | 498 a1.uType = stru_4E3ACC[15].uType; |
0 | 499 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); |
500 v11 = 0; | |
501 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
502 { | |
503 LABEL_33: | |
504 LOWORD(v11) = 0; | |
505 } | |
506 else | |
507 { | |
508 v12 = &pObjectList->pObjects->uObjectID; | |
924 | 509 while ( stru_4E3ACC[15].uType != *v12 ) |
0 | 510 { |
511 ++v11; | |
512 v12 += 28; | |
513 if ( v11 >= (signed int)pObjectList->uNumObjects ) | |
514 goto LABEL_33; | |
515 } | |
516 } | |
517 a1.uObjectDescID = v11; | |
518 a1.stru_24.Reset(); | |
822 | 519 a1.spell_id = SPELL_AIR_SPARKS; |
0 | 520 v13 = v5->vPosition.x; |
521 v14 = v5->vPosition.y; | |
822 | 522 a1.spell_level = uSkillLevel; |
0 | 523 a1.vPosition.x = v13; |
524 v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
525 v16 = v117; | |
526 v17 = LOWORD(v117->uYawAngle); | |
822 | 527 a1.spell_skill = 0; |
0 | 528 a1.vPosition.y = v14; |
529 a1.vPosition.z = v15; | |
530 a1.uFacing = v17; | |
531 a1.uSoundID = 0; | |
532 a1.uAttributes = 0; | |
533 a1.uSectorID = pIndoor->GetSector(v13, v14, v15); | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
534 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
0 | 535 a1.uSpriteFrameID = 0; |
823 | 536 a1.spell_target_pid = 0; |
0 | 537 a1.field_60_distance_related_prolly_lod = 3; |
538 v19 = spellnuma / -2; | |
539 a1a = spellnuma / 2; | |
540 if ( spellnuma / -2 > spellnuma / 2 ) | |
541 { | |
542 v20 = spellnuma / 2; | |
543 } | |
544 else | |
545 { | |
546 do | |
547 { | |
548 a1.uFacing = v19 + LOWORD(v16->uYawAngle); | |
549 v20 = a1.Create( | |
550 (signed __int16)a1.uFacing, | |
551 v16->uPitchAngle, | |
552 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
553 0); | |
554 v19 += v118; | |
555 } | |
556 while ( v19 <= a1a ); | |
557 } | |
558 if ( v20 != -1 ) | |
559 { | |
560 v106 = 0; | |
561 v104 = 0; | |
562 v103 = 0; | |
563 v102 = 0; | |
564 v21 = 8 * v20; | |
565 v101 = -1; | |
566 LOBYTE(v21) = v21 | 2; | |
567 v100 = 0; | |
568 v99 = v21; | |
569 v22 = (SoundID)word_4EE088_sound_ids[15]; | |
570 LABEL_202: | |
571 v98 = v22; | |
572 goto LABEL_222; | |
573 } | |
574 return; | |
575 } | |
576 LABEL_159: | |
1519 | 577 a1.uType = stru_4E3ACC[uSpellID].uType; |
0 | 578 v119 = 0.0; |
579 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
580 { | |
581 LABEL_191: | |
582 v82 = 0; | |
583 } | |
584 else | |
585 { | |
586 v66 = (char *)&pObjectList->pObjects->uObjectID; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
587 while ( (short)a1.uType != *(short *)v66 ) |
0 | 588 { |
589 ++LODWORD(v119); | |
590 v66 += 56; | |
591 if ( SLODWORD(v119) >= (signed int)pObjectList->uNumObjects ) | |
592 goto LABEL_191; | |
593 } | |
594 v82 = LOWORD(v119); | |
595 } | |
596 a1.uObjectDescID = v82; | |
597 a1.stru_24.Reset(); | |
1519 | 598 a1.spell_id = uSpellID; |
0 | 599 v83 = v5->vPosition.x; |
600 v84 = v5->vPosition.y; | |
822 | 601 a1.spell_level = uSkillLevel; |
0 | 602 a1.vPosition.x = v83; |
603 v85 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
604 v86 = v117; | |
605 v87 = LOWORD(v117->uYawAngle); | |
822 | 606 a1.spell_skill = 0; |
0 | 607 a1.vPosition.y = v84; |
608 a1.vPosition.z = v85; | |
609 a1.uFacing = v87; | |
610 a1.uSoundID = 0; | |
611 a1.uAttributes = 0; | |
612 v88 = pIndoor->GetSector(v83, v84, v85); | |
613 v89 = v86->uDistance; | |
614 a1.uSectorID = v88; | |
615 LODWORD(v119) = v89; | |
616 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
617 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
823 | 618 a1.spell_target_pid = 0; |
0 | 619 a1.field_60_distance_related_prolly_lod = 3; |
620 if ( (double)v89 >= 307.2 ) | |
621 { | |
622 if ( v89 >= 1024 ) | |
623 { | |
624 if ( v89 >= 2560 ) | |
625 { | |
626 if ( v89 < 5120 ) | |
627 a1.field_60_distance_related_prolly_lod = 3; | |
628 } | |
629 else | |
630 { | |
631 a1.field_60_distance_related_prolly_lod = 2; | |
632 } | |
633 } | |
634 else | |
635 { | |
636 a1.field_60_distance_related_prolly_lod = 1; | |
637 } | |
638 } | |
639 else | |
640 { | |
641 a1.field_60_distance_related_prolly_lod = 0; | |
642 } | |
643 a1.field_61 = 2; | |
644 v91 = a1.Create( | |
645 v86->uYawAngle, | |
646 v86->uPitchAngle, | |
647 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
648 0); | |
649 if ( v91 != -1 ) | |
650 { | |
651 v106 = 0; | |
652 v104 = 0; | |
653 v103 = 0; | |
654 v102 = 0; | |
655 v92 = 8 * v91; | |
656 v101 = -1; | |
657 LOBYTE(v92) = v92 | 2; | |
658 v100 = 0; | |
659 v99 = v92; | |
1519 | 660 v22 = (SoundID)word_4EE088_sound_ids[uSpellID]; |
0 | 661 goto LABEL_202; |
662 } | |
663 return; | |
664 } | |
665 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
666 return; | |
667 v118 = pParty->vPosition.z; | |
668 v111 = pParty->vPosition.x; | |
669 v114 = pParty->vPosition.z + 2500; | |
670 v113 = pParty->vPosition.y; | |
671 v23 = 8; | |
672 if ( uSkillLevel & 0x0100 ) | |
673 { | |
674 v107 = 14; | |
675 } | |
676 else | |
677 { | |
678 if ( (uSkillLevel & 0x80u) == 0 ) | |
679 { | |
680 if ( !(uSkillLevel & 0x40) ) | |
681 goto LABEL_48; | |
682 v107 = 10; | |
683 } | |
684 else | |
685 { | |
686 v107 = 12; | |
687 } | |
688 } | |
689 v23 = v107; | |
690 LABEL_48: | |
691 v119 = 0.0; | |
692 spellnumb = 0; | |
693 if ( v23 > 0 ) | |
694 { | |
695 v24 = (double)v118; | |
696 v118 = v23; | |
697 v112 = v24; | |
862 | 698 v116 = PID(OBJECT_Actor,LODWORD(v120)); |
0 | 699 do |
700 { | |
701 v26 = rand(); | |
702 v27 = (double)spellnumb; | |
703 v110 = v27; | |
704 v28 = (double)SLODWORD(v119); | |
705 v30 = v26 % 1000; | |
706 v25 = (double)v114; | |
707 spellnumc = (double)(v26 % 1000) + v112 - v25; | |
708 v120 = v28 * v28; | |
709 v119 = v27 * v27; | |
710 if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 ) | |
711 { | |
712 v32 = 0; | |
713 pitch = 0; | |
714 } | |
715 else | |
716 { | |
717 v31 = (signed __int64)sqrt(v119 + v120); | |
718 v29 = v28; | |
719 v32 = stru_5C6E00->Atan2((signed __int64)v110, (signed __int64)v29); | |
720 pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc); | |
721 } | |
722 a1.stru_24.Reset(); | |
924 | 723 a1.uType = stru_4E3ACC[9].uType; |
0 | 724 spellnumd = 0; |
725 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
726 { | |
727 LABEL_57: | |
728 v34 = 0; | |
729 } | |
730 else | |
731 { | |
732 v33 = (char *)&pObjectList->pObjects->uObjectID; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
733 while ( (short)a1.uType != *(short *)v33 ) |
0 | 734 { |
735 ++spellnumd; | |
736 v33 += 56; | |
737 if ( spellnumd >= (signed int)pObjectList->uNumObjects ) | |
738 goto LABEL_57; | |
739 } | |
740 v34 = spellnumd; | |
741 } | |
742 a1.uObjectDescID = v34; | |
822 | 743 a1.spell_level = uSkillLevel; |
0 | 744 a1.vPosition.x = v111; |
745 a1.vPosition.y = v113; | |
746 a1.vPosition.z = v30 + v114; | |
822 | 747 a1.spell_id = SPELL_FIRE_METEOR_SHOWER; |
748 a1.spell_skill = 0; | |
0 | 749 a1.uAttributes = 0; |
750 a1.uSectorID = 0; | |
751 a1.uSpriteFrameID = 0; | |
822 | 752 a1.spell_caster_pid = v116; |
823 | 753 a1.spell_target_pid = 0; |
0 | 754 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); |
755 a1.uFacing = v32; | |
756 a1.uSoundID = 0; | |
757 v35 = v117->uDistance; | |
758 LODWORD(v119) = v117->uDistance; | |
759 if ( (double)SLODWORD(v119) >= 307.2 ) | |
760 { | |
761 if ( v35 >= 1024 ) | |
762 { | |
763 if ( v35 >= 2560 ) | |
764 { | |
765 if ( v35 < 5120 ) | |
766 a1.field_60_distance_related_prolly_lod = 3; | |
767 } | |
768 else | |
769 { | |
770 a1.field_60_distance_related_prolly_lod = 2; | |
771 } | |
772 } | |
773 else | |
774 { | |
775 a1.field_60_distance_related_prolly_lod = 1; | |
776 } | |
777 } | |
778 else | |
779 { | |
780 a1.field_60_distance_related_prolly_lod = 0; | |
781 } | |
782 a1.field_61 = 2; | |
783 v36 = a1.Create( | |
784 v32, | |
785 pitch, | |
786 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
787 0); | |
788 if ( v36 != -1 ) | |
789 { | |
790 v37 = 8 * v36; | |
791 LOBYTE(v37) = v37 | 2; | |
792 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], v37, 0, -1, 0, 0, 0, 0); | |
793 } | |
794 spellnumb = rand() % 1024 - 512; | |
795 v38 = rand(); | |
796 v49 = v118-- == 1; | |
797 LODWORD(v119) = (unsigned __int64)(v38 % 1024) - 512; | |
798 } | |
799 while ( !v49 ); | |
800 } | |
801 return; | |
802 } | |
803 if ( (signed int)v7 > 0 ) | |
804 { | |
805 if ( (signed int)v7 <= 2 ) | |
806 { | |
807 v39 = 60 * (v6 + 60); | |
808 goto LABEL_79; | |
809 } | |
810 if ( v7 == 3 ) | |
811 { | |
812 v39 = 180 * (v6 + 20); | |
813 goto LABEL_79; | |
814 } | |
815 if ( v7 == 4 ) | |
816 { | |
817 v39 = 240 * (v6 + 15); | |
818 LABEL_79: | |
819 v5->pActorBuffs[19].Apply( | |
820 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), | |
821 v7, | |
822 0, | |
823 0, | |
824 0); | |
825 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu); | |
826 v106 = 0; | |
827 v104 = 0; | |
828 v103 = 0; | |
829 v102 = 0; | |
830 v40 = 8 * LODWORD(v120); | |
831 v101 = -1; | |
862 | 832 LOBYTE(v40) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 833 v100 = 0; |
834 v99 = v40; | |
835 v98 = (SoundID)10040; | |
836 LABEL_222: | |
837 pAudioPlayer->PlaySound(v98, v99, v100, v101, v102, v103, v104, v106); | |
838 return; | |
839 } | |
840 } | |
841 v39 = 0; | |
842 goto LABEL_79; | |
843 } | |
1519 | 844 if ( uSpellID == 26 || uSpellID == 29 ) |
0 | 845 goto LABEL_159; |
1519 | 846 if ( uSpellID != 38 ) |
0 | 847 { |
1519 | 848 if ( uSpellID == 39 || uSpellID == 41 ) |
0 | 849 goto LABEL_159; |
1519 | 850 if ( uSpellID != 46 ) |
0 | 851 return; |
852 if ( (signed int)v7 > 0 ) | |
853 { | |
854 if ( (signed int)v7 <= 2 ) | |
855 { | |
856 v41 = 300 * v6; | |
857 goto LABEL_91; | |
858 } | |
859 if ( v7 == 3 ) | |
860 { | |
861 v41 = 900 * v6; | |
862 goto LABEL_91; | |
863 } | |
864 if ( v7 == 4 ) | |
865 { | |
866 v41 = 1200 * v6; | |
867 LABEL_91: | |
868 v42 = v41 + 3840; | |
869 LABEL_95: | |
870 v5->pActorBuffs[17].Apply( | |
871 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), | |
872 v7, | |
873 v6 + 5, | |
874 0, | |
875 0); | |
1077 | 876 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
0 | 877 v106 = 0; |
878 v104 = 0; | |
879 v103 = 0; | |
880 v102 = 0; | |
881 v43 = 8 * LODWORD(v120); | |
882 v101 = -1; | |
862 | 883 LOBYTE(v43) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 884 v100 = 0; |
885 v99 = v43; | |
886 v98 = (SoundID)14010; | |
887 goto LABEL_222; | |
888 } | |
889 } | |
890 v42 = 0; | |
891 goto LABEL_95; | |
892 } | |
893 if ( (signed int)v7 <= 0 ) | |
894 goto LABEL_104; | |
895 if ( (signed int)v7 <= 2 ) | |
896 { | |
897 v45 = 300 * v6; | |
898 } | |
899 else | |
900 { | |
901 if ( v7 != 3 ) | |
902 { | |
903 if ( v7 == 4 ) | |
904 { | |
905 v44 = 3600 * (v6 + 64); | |
906 LABEL_105: | |
907 v5->pActorBuffs[16].Apply( | |
908 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), | |
909 v7, | |
910 v6 + 5, | |
911 0, | |
912 0); | |
1077 | 913 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x5C310Eu); |
0 | 914 v106 = 0; |
915 v104 = 0; | |
916 v103 = 0; | |
917 v102 = 0; | |
918 v46 = 8 * LODWORD(v120); | |
919 v101 = -1; | |
862 | 920 LOBYTE(v46) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 921 v100 = 0; |
922 v99 = v46; | |
923 v98 = (SoundID)13040; | |
924 goto LABEL_222; | |
925 } | |
926 LABEL_104: | |
927 v44 = 0; | |
928 goto LABEL_105; | |
929 } | |
930 v45 = 900 * v6; | |
931 } | |
932 v44 = v45 + 3840; | |
933 goto LABEL_105; | |
934 } | |
935 v47 = 0; | |
936 if ( (signed int)v7 > 0 ) | |
937 { | |
938 if ( (signed int)v7 <= 2 ) | |
939 { | |
940 v48 = 2 * v6 + 40; | |
941 goto LABEL_114; | |
942 } | |
943 if ( v7 == 3 ) | |
944 { | |
945 v48 = 3 * v6 + 60; | |
946 goto LABEL_114; | |
947 } | |
948 if ( v7 == 4 ) | |
949 { | |
950 LOWORD(v48) = 2 * (3 * v6 + 60); | |
951 LABEL_114: | |
952 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0); | |
1077 | 953 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
0 | 954 LABEL_127: |
955 v106 = v47; | |
956 v104 = v47; | |
957 v103 = v47; | |
958 v50 = 8 * LODWORD(v120); | |
959 v102 = v47; | |
960 v101 = -1; | |
862 | 961 LOBYTE(v50) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 962 v100 = v47; |
963 v99 = v50; | |
964 v98 = (SoundID)14020; | |
965 goto LABEL_222; | |
966 } | |
967 } | |
968 LOWORD(v48) = 0; | |
969 goto LABEL_114; | |
970 } | |
1519 | 971 if ( uSpellID <= 80 ) |
0 | 972 { |
1519 | 973 if ( uSpellID == 80 ) |
0 | 974 { |
975 v56 = pParty->pPartyBuffs; | |
976 do | |
977 { | |
978 v56->Reset(); | |
979 ++v56; | |
980 } | |
981 while ( (signed int)v56 < (signed int)pParty->pPlayers ); | |
982 a1b = 1; | |
983 v57 = &pPlayers[1]; | |
984 do | |
985 { | |
986 v58 = (*v57)->GetActualWillpower(); | |
1036 | 987 v59 = (*v57)->GetParameterBonus(v58); |
0 | 988 v60 = (*v57)->GetActualIntelligence(); |
1036 | 989 v61 = ((*v57)->GetParameterBonus(v60) + v59) >> 1; |
0 | 990 v62 = (*v57)->GetActualLuck(); |
1036 | 991 v63 = v61 + (*v57)->GetParameterBonus(v62) + 30; |
0 | 992 if ( rand() % v63 < 30 ) |
993 { | |
994 v64 = 6048; | |
995 do | |
996 { | |
997 ((SpellBuff *)((char *)*v57 + v64))->Reset(); | |
998 v64 += 16; | |
999 } | |
1000 while ( v64 < 6432 ); | |
1001 pOtherOverlayList->_4418B1(11210, a1b + 99, 0, 65536); | |
1002 } | |
1003 ++a1b; | |
1004 ++v57; | |
1005 } | |
1006 while ( (signed int)v57 <= (signed int)&pPlayers[4] ); | |
1007 v106 = 0; | |
1008 v104 = 0; | |
1009 v103 = 0; | |
1010 v65 = 8 * LODWORD(v120); | |
1011 v102 = 0; | |
1012 v101 = -1; | |
862 | 1013 LOBYTE(v65) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1014 v100 = 0; |
1015 v99 = v65; | |
1016 v22 = (SoundID)word_4EE088_sound_ids[80]; | |
1017 goto LABEL_202; | |
1018 } | |
1519 | 1019 if ( uSpellID != 51 ) |
0 | 1020 { |
1519 | 1021 if ( uSpellID == 57 || uSpellID == 65 || uSpellID == 70 ) |
0 | 1022 goto LABEL_159; |
1519 | 1023 if ( uSpellID == 73 ) |
0 | 1024 { |
1025 if ( (signed int)v7 <= 0 || (signed int)v7 > 4 ) | |
1026 v51 = 0; | |
1027 else | |
1028 v51 = 3600 * v6; | |
1029 v5->pActorBuffs[21].Apply( | |
1030 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), | |
1031 v7, | |
1032 v6, | |
1033 0, | |
1034 0); | |
1035 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1036 v106 = 0; | |
1037 v104 = 0; | |
1038 v103 = 0; | |
1039 v102 = 0; | |
1040 v52 = 8 * LODWORD(v120); | |
1041 v101 = -1; | |
862 | 1042 LOBYTE(v52) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1043 v100 = 0; |
1044 v99 = v52; | |
1045 v98 = (SoundID)16060; | |
1046 goto LABEL_222; | |
1047 } | |
1519 | 1048 if ( uSpellID == 77 ) |
0 | 1049 { |
1050 v5->sCurrentHP += 5 * v6 + 10; | |
1051 if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP ) | |
1052 v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP); | |
1053 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1054 v47 = 0; | |
1055 goto LABEL_127; | |
1056 } | |
1519 | 1057 v49 = uSpellID == 78; |
0 | 1058 LABEL_158: |
1059 if ( !v49 ) | |
1060 return; | |
1061 goto LABEL_159; | |
1062 } | |
1063 if ( (signed int)v7 > 0 ) | |
1064 { | |
1065 if ( (signed int)v7 <= 2 ) | |
1066 { | |
1067 v53 = 300 * v6; | |
1068 goto LABEL_138; | |
1069 } | |
1070 if ( v7 == 3 ) | |
1071 { | |
1072 v53 = 900 * v6; | |
1073 goto LABEL_138; | |
1074 } | |
1075 if ( v7 == 4 ) | |
1076 { | |
1077 v53 = 1200 * v6; | |
1078 LABEL_138: | |
1079 v54 = v53 + 3840; | |
1080 LABEL_142: | |
1081 v5->pActorBuffs[18].Apply( | |
1082 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), | |
1083 v7, | |
1084 v6 + 5, | |
1085 0, | |
1086 0); | |
1077 | 1087 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
0 | 1088 v106 = 0; |
1089 v104 = 0; | |
1090 v103 = 0; | |
1091 v102 = 0; | |
1092 v55 = 8 * LODWORD(v120); | |
1093 v101 = -1; | |
862 | 1094 LOBYTE(v55) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1095 v100 = 0; |
1096 v99 = v55; | |
1097 v98 = (SoundID)14060; | |
1098 goto LABEL_222; | |
1099 } | |
1100 } | |
1101 v54 = 0; | |
1102 goto LABEL_142; | |
1103 } | |
1519 | 1104 if ( uSpellID == 85 ) |
0 | 1105 { |
1106 if ( (signed int)v7 > 0 ) | |
1107 { | |
1108 if ( (signed int)v7 <= 2 ) | |
1109 { | |
1110 v96 = 300 * v6 + 3840; | |
1111 goto LABEL_221; | |
1112 } | |
1113 if ( v7 == 3 ) | |
1114 { | |
1115 LOWORD(v6) = 3 * v6; | |
1116 v96 = 900 * (uSkillLevel & 0x3F) + 3840; | |
1117 goto LABEL_221; | |
1118 } | |
1119 if ( v7 == 4 ) | |
1120 { | |
1121 v96 = 1200 * v6 + 3840; | |
1122 LOWORD(v6) = 4 * v6; | |
1123 LABEL_221: | |
1124 v5->pActorBuffs[13].Apply( | |
1125 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), | |
1126 v7, | |
1127 v6, | |
1128 0, | |
1129 0); | |
1130 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); | |
1131 v106 = 0; | |
1132 v104 = 0; | |
1133 v103 = 0; | |
1134 v102 = 0; | |
1135 v97 = 8 * LODWORD(v120); | |
1136 v101 = -1; | |
862 | 1137 LOBYTE(v97) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1138 v100 = 0; |
1139 v99 = v97; | |
1140 v98 = (SoundID)17070; | |
1141 goto LABEL_222; | |
1142 } | |
1143 } | |
1144 LOWORD(v6) = uSkillLevel; | |
1145 v96 = 0; | |
1146 goto LABEL_221; | |
1147 } | |
1519 | 1148 if ( uSpellID == 86 ) |
0 | 1149 { |
1150 if ( (signed int)v7 > 0 ) | |
1151 { | |
1152 if ( (signed int)v7 <= 2 ) | |
1153 { | |
1154 v93 = 300 * v6; | |
1155 goto LABEL_208; | |
1156 } | |
1157 if ( v7 == 3 ) | |
1158 { | |
1159 v93 = 900 * v6; | |
1160 goto LABEL_208; | |
1161 } | |
1162 if ( v7 == 4 ) | |
1163 { | |
1164 v93 = 1200 * v6; | |
1165 LABEL_208: | |
1166 v94 = v93 + 3840; | |
1167 LABEL_212: | |
1168 v5->pActorBuffs[14].Apply( | |
1169 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), | |
1170 v7, | |
1171 v6 + 5, | |
1172 0, | |
1173 0); | |
1174 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); | |
1175 v106 = 0; | |
1176 v104 = 0; | |
1177 v103 = 0; | |
1178 v102 = 0; | |
1179 v95 = 8 * LODWORD(v120); | |
1180 v101 = -1; | |
862 | 1181 LOBYTE(v95) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1182 v100 = 0; |
1183 v99 = v95; | |
1184 v98 = (SoundID)17080; | |
1185 goto LABEL_222; | |
1186 } | |
1187 } | |
1188 v94 = 0; | |
1189 goto LABEL_212; | |
1190 } | |
1519 | 1191 if ( uSpellID == 90 ) |
0 | 1192 goto LABEL_159; |
1519 | 1193 if ( uSpellID != 93 ) |
0 | 1194 { |
1519 | 1195 if ( uSpellID != 95 ) |
0 | 1196 { |
1519 | 1197 v49 = uSpellID == 97; |
0 | 1198 goto LABEL_158; |
1199 } | |
1200 if ( (signed int)v7 > 0 ) | |
1201 { | |
1202 if ( (signed int)v7 <= 3 ) | |
1203 { | |
1204 v67 = 300 * v6; | |
1205 goto LABEL_168; | |
1206 } | |
1207 if ( v7 == 4 ) | |
1208 { | |
1209 v67 = 900 * v6; | |
1210 LABEL_168: | |
1211 v68 = v67 + 3840; | |
1212 LABEL_171: | |
1213 v5->pActorBuffs[20].Apply( | |
1214 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), | |
1215 v7, | |
1216 0, | |
1217 0, | |
1218 0); | |
1077 | 1219 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x7E7E7Eu); |
0 | 1220 v106 = 0; |
1221 v104 = 0; | |
1222 v103 = 0; | |
1223 v102 = 0; | |
1224 v69 = 8 * LODWORD(v120); | |
1225 v101 = -1; | |
862 | 1226 LOBYTE(v69) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1227 v100 = 0; |
1228 v99 = v69; | |
1229 v98 = (SoundID)18060; | |
1230 goto LABEL_222; | |
1231 } | |
1232 } | |
1233 v68 = 0; | |
1234 goto LABEL_171; | |
1235 } | |
1236 v70 = 3; | |
1237 if ( uSkillLevel & 0x100 ) | |
1238 { | |
1239 v108 = 9; | |
1240 } | |
1241 else | |
1242 { | |
1243 if ( (uSkillLevel & 0x80u) == 0 ) | |
1244 { | |
1245 if ( !(uSkillLevel & 0x40) ) | |
1246 goto LABEL_179; | |
1247 v108 = 5; | |
1248 } | |
1249 else | |
1250 { | |
1251 v108 = 7; | |
1252 } | |
1253 } | |
1254 v70 = v108; | |
1255 LABEL_179: | |
1256 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
924 | 1257 a1.uType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType; |
0 | 1258 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); |
1259 v71 = 0; | |
1260 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1261 { | |
1262 LABEL_183: | |
1263 LOWORD(v71) = 0; | |
1264 } | |
1265 else | |
1266 { | |
1267 v72 = &pObjectList->pObjects->uObjectID; | |
924 | 1268 while ( stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType != *v72 ) |
0 | 1269 { |
1270 ++v71; | |
1271 v72 += 28; | |
1272 if ( v71 >= (signed int)pObjectList->uNumObjects ) | |
1273 goto LABEL_183; | |
1274 } | |
1275 } | |
1276 a1.uObjectDescID = v71; | |
1277 a1.stru_24.Reset(); | |
822 | 1278 a1.spell_id = SPELL_DARK_SHARPMETAL; |
0 | 1279 v73 = v5->vPosition.x; |
1280 v74 = v5->vPosition.y; | |
822 | 1281 a1.spell_level = uSkillLevel; |
0 | 1282 a1.vPosition.x = v73; |
1283 v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
1284 v76 = v117; | |
1285 v77 = LOWORD(v117->uYawAngle); | |
822 | 1286 a1.spell_skill = 0; |
0 | 1287 a1.vPosition.y = v74; |
1288 a1.vPosition.z = v75; | |
1289 a1.uFacing = v77; | |
1290 a1.uSoundID = 0; | |
1291 a1.uAttributes = 0; | |
1292 a1.uSectorID = pIndoor->GetSector(v73, v74, v75); | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1293 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
0 | 1294 a1.uSpriteFrameID = 0; |
823 | 1295 a1.spell_target_pid = 0; |
0 | 1296 a1.field_60_distance_related_prolly_lod = 3; |
1297 a1c = spellnume / -2; | |
1298 if ( spellnume / -2 > spellnume / 2 ) | |
1299 { | |
1300 v80 = spellnume / -2; | |
1301 } | |
1302 else | |
1303 { | |
1304 do | |
1305 { | |
1306 v79 = v76->uYawAngle; | |
1307 a1.uFacing = a1c + LOWORD(v76->uYawAngle); | |
1308 v80 = a1.Create( | |
1309 v79, | |
1310 v76->uPitchAngle, | |
1311 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1312 0); | |
1313 a1c += v116; | |
1314 } | |
1315 while ( a1c <= spellnume / 2 ); | |
1316 } | |
1317 if ( v80 != -1 ) | |
1318 { | |
1319 v106 = 0; | |
1320 v104 = 0; | |
1321 v103 = 0; | |
1322 v102 = 0; | |
1323 v81 = 8 * v80; | |
1324 v101 = -1; | |
1325 LOBYTE(v81) = v81 | 2; | |
1326 v100 = 0; | |
1327 v99 = v81; | |
1328 v22 = (SoundID)word_4EE088_sound_ids[93]; | |
1329 goto LABEL_202; | |
1330 } | |
1331 } | |
1332 | |
1333 //----- (0043ABB0) -------------------------------------------------------- | |
322 | 1334 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2) |
0 | 1335 { |
1336 unsigned int v2; // esi@1 | |
1337 unsigned int v3; // edi@1 | |
1338 bool result; // eax@9 | |
1339 | |
1340 v2 = a1->uAlly; | |
1341 v3 = a2->uAlly; | |
1342 if ( !v2 ) | |
1343 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1; | |
1344 if ( !v3 ) | |
1345 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1; | |
1346 if ( (signed int)v2 >= 39 && (signed int)v2 <= 44 && (signed int)v3 >= 39 && (signed int)v3 <= 44 | |
1347 || (signed int)v2 >= 45 && (signed int)v2 <= 50 && (signed int)v3 >= 45 && (signed int)v3 <= 50 | |
1348 || (signed int)v2 >= 51 && (signed int)v2 <= 62 && (signed int)v3 >= 51 && (signed int)v3 <= 62 | |
1349 || (signed int)v2 >= 78 && (signed int)v2 <= 83 && (signed int)v3 >= 78 && (signed int)v3 <= 83 ) | |
1350 result = 1; | |
1351 else | |
1352 result = v2 == v3; | |
1353 return result; | |
1354 } | |
1355 | |
1356 //----- (0043AC45) -------------------------------------------------------- | |
322 | 1357 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2) |
0 | 1358 { |
1359 int v4; // ebx@8 | |
1360 int v5; // ST1C_4@8 | |
1361 int v6; // eax@8 | |
1362 | |
1202 | 1363 auto victim = &pActors[uActorID]; |
0 | 1364 if ( a2 == 1 ) |
322 | 1365 BYTE2(victim->uAttributes) |= 8u; |
1366 | |
1367 for (uint i = 0; i < uNumActors; ++i) | |
0 | 1368 { |
1202 | 1369 auto actor = &pActors[i]; |
322 | 1370 if (!actor->CanAct() || i == uActorID) |
1371 continue; | |
1372 | |
1373 if (Actor::ArePeasantsOfSameFaction(victim, actor)) | |
0 | 1374 { |
322 | 1375 v4 = abs(actor->vPosition.x - victim->vPosition.x); |
1376 v5 = abs(actor->vPosition.y - victim->vPosition.y); | |
1377 v6 = abs(actor->vPosition.z - victim->vPosition.z); | |
1378 if (int_get_vector_length(v4, v5, v6) < 4096) | |
0 | 1379 { |
322 | 1380 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; |
1381 if ( a2 == 1 ) | |
1382 BYTE2(actor->uAttributes) |= 8u; | |
0 | 1383 } |
1384 } | |
1385 } | |
1386 } | |
1387 | |
1388 //----- (00404874) -------------------------------------------------------- | |
1060 | 1389 char __fastcall Actor::AI_RangedAttack(unsigned int uActorID, AIDirection *a2, int a3, char a4) |
0 | 1390 { |
1391 AIDirection *v4; // edi@1 | |
1392 Actor *v5; // esi@1 | |
1393 char result; // al@1 | |
1394 char *v7; // eax@15 | |
1395 unsigned __int16 v8; // ax@18 | |
1396 unsigned __int16 v9; // ax@19 | |
1397 __int16 v10; // ax@19 | |
1398 signed int v11; // ecx@19 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1399 //int v12; // eax@19 |
0 | 1400 int v13; // edx@28 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1401 //SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
0 | 1402 unsigned int v15; // [sp+7Ch] [bp-4h]@1 |
1403 signed int v16; // [sp+88h] [bp+8h]@14 | |
1404 signed int v17; // [sp+88h] [bp+8h]@19 | |
1405 | |
1406 v15 = uActorID; | |
1407 v4 = a2; | |
1408 v5 = &pActors[uActorID]; | |
1409 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1410 SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1411 //SpriteObject::SpriteObject(&a1); |
0 | 1412 |
1413 result = a3 - 1; | |
1414 switch ( a3 ) | |
1415 { | |
1416 case 1: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1417 a1.uType = 545; |
0 | 1418 goto LABEL_14; |
1419 case 2: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1420 a1.uType = 550; |
0 | 1421 goto LABEL_14; |
1422 case 3: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1423 a1.uType = 510; |
0 | 1424 goto LABEL_14; |
1425 case 4: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1426 a1.uType = 500; |
0 | 1427 goto LABEL_14; |
1428 case 5: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1429 a1.uType = 515; |
0 | 1430 goto LABEL_14; |
1431 case 6: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1432 a1.uType = 505; |
0 | 1433 goto LABEL_14; |
1434 case 7: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1435 a1.uType = 530; |
0 | 1436 goto LABEL_14; |
1437 case 8: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1438 a1.uType = 525; |
0 | 1439 goto LABEL_14; |
1440 case 9: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1441 a1.uType = 520; |
0 | 1442 goto LABEL_14; |
1443 case 10: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1444 a1.uType = 535; |
0 | 1445 goto LABEL_14; |
1446 case 11: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1447 a1.uType = 540; |
0 | 1448 goto LABEL_14; |
1449 case 13: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1450 a1.uType = 555; |
0 | 1451 LABEL_14: |
1452 v16 = 0; | |
1453 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1454 goto LABEL_18; | |
1455 v7 = (char *)&pObjectList->pObjects->uObjectID; | |
1456 break; | |
1457 default: | |
1458 return result; | |
1459 } | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1460 while ( (short)a1.uType != *(short *)v7 ) |
0 | 1461 { |
1462 ++v16; | |
1463 v7 += 56; | |
1464 if ( v16 >= (signed int)pObjectList->uNumObjects ) | |
1465 { | |
1466 LABEL_18: | |
1467 v8 = 0; | |
1468 goto LABEL_19; | |
1469 } | |
1470 } | |
1471 v8 = v16; | |
1472 LABEL_19: | |
1473 a1.uObjectDescID = v8; | |
1474 a1.stru_24.Reset(); | |
1475 a1.vPosition.x = v5->vPosition.x; | |
822 | 1476 a1.spell_id = 0; |
0 | 1477 a1.vPosition.y = v5->vPosition.y; |
822 | 1478 a1.spell_level = 0; |
0 | 1479 v17 = v5->uActorHeight; |
822 | 1480 a1.spell_skill = 0; |
0 | 1481 v9 = LOWORD(v4->uYawAngle); |
1482 a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75); | |
1483 a1.uFacing = v9; | |
1484 a1.uSoundID = 0; | |
1485 a1.uAttributes = 0; | |
1486 v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); | |
1487 v11 = v4->uDistance; | |
1488 a1.uSectorID = v10; | |
1489 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1490 a1.spell_caster_pid = PID(OBJECT_Actor, v15); |
823 | 1491 a1.spell_target_pid = 0; |
0 | 1492 if ( (double)v11 >= 307.2 ) |
1493 { | |
1494 if ( v11 >= 1024 ) | |
1495 { | |
1496 a1.field_60_distance_related_prolly_lod = 2; | |
1497 if ( v11 >= 2560 ) | |
1498 a1.field_60_distance_related_prolly_lod = 3; | |
1499 } | |
1500 else | |
1501 { | |
1502 a1.field_60_distance_related_prolly_lod = 1; | |
1503 } | |
1504 } | |
1505 else | |
1506 { | |
1507 a1.field_60_distance_related_prolly_lod = 0; | |
1508 } | |
1509 a1.field_61 = a4; | |
1510 result = a1.Create( | |
1511 v4->uYawAngle, | |
1512 v4->uPitchAngle, | |
1513 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1514 0); | |
1515 if ( v5->pMonsterInfo.uSpecialAbilityType == 1 ) | |
1516 { | |
1517 result = v5->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
1518 if ( result == 2 ) | |
1519 { | |
1520 a1.vPosition.z += 40; | |
1521 v13 = v4->uYawAngle; | |
1522 } | |
1523 else | |
1524 { | |
1525 if ( result != 3 ) | |
1526 return result; | |
1527 a1.Create( | |
1528 v4->uYawAngle + 30, | |
1529 v4->uPitchAngle, | |
1530 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1531 0); | |
1532 v13 = v4->uYawAngle - 30; | |
1533 } | |
1534 result = a1.Create( | |
1535 v13, | |
1536 v4->uPitchAngle, | |
1537 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1538 0); | |
1539 } | |
1540 return result; | |
1541 } | |
1542 | |
1543 //----- (00404736) -------------------------------------------------------- | |
1544 signed int __fastcall Actor::Explode(unsigned int uActorID) | |
1545 { | |
1546 Actor *v1; // esi@1 | |
1547 signed int v2; // edx@1 | |
1548 char *v3; // ecx@2 | |
1549 unsigned __int16 v4; // ax@5 | |
1550 int v5; // ebx@6 | |
1551 int v6; // ecx@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1552 //int v7; // eax@6 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1553 SpriteObject a1; // [sp+Ch] [bp-78h]@1 |
0 | 1554 unsigned int v10; // [sp+7Ch] [bp-8h]@1 |
1555 int v11; // [sp+80h] [bp-4h]@6 | |
1556 | |
1557 v10 = uActorID; | |
1558 v1 = &pActors[uActorID]; | |
1559 v2 = 0; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1560 a1.uType = 600; |
0 | 1561 if ( (signed int)pObjectList->uNumObjects <= 0 ) |
1562 { | |
1563 LABEL_5: | |
1564 v4 = 0; | |
1565 } | |
1566 else | |
1567 { | |
1568 v3 = (char *)&pObjectList->pObjects->uObjectID; | |
1569 while ( *(short *)v3 != 600 ) | |
1570 { | |
1571 ++v2; | |
1572 v3 += 56; | |
1573 if ( v2 >= (signed int)pObjectList->uNumObjects ) | |
1574 goto LABEL_5; | |
1575 } | |
1576 v4 = v2; | |
1577 } | |
1578 a1.uObjectDescID = v4; | |
1579 a1.stru_24.Reset(); | |
1580 a1.vPosition.y = v1->vPosition.y; | |
822 | 1581 a1.spell_id = 0; |
0 | 1582 v5 = v1->vPosition.x; |
1583 v11 = v1->uActorHeight; | |
822 | 1584 a1.spell_level = 0; |
1585 a1.spell_skill = 0; | |
0 | 1586 a1.vPosition.x = v5; |
1587 v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75); | |
1588 a1.uFacing = 0; | |
1589 a1.vPosition.z = v6; | |
1590 a1.uSoundID = 0; | |
1591 a1.uAttributes = 0; | |
1592 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6); | |
1593 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1594 a1.spell_caster_pid = PID(OBJECT_Actor, v10); |
823 | 1595 a1.spell_target_pid = 0; |
0 | 1596 a1.field_60_distance_related_prolly_lod = 3; |
1597 a1.field_61 = 4; | |
1598 return a1.Create(0, 0, 0, 0); | |
1599 } | |
1600 | |
1601 //----- (004040E9) -------------------------------------------------------- | |
1602 // // Get direction vector from object1 to object2, | |
1603 // // distance from object1 to object2 and Euler angles of the direction vector | |
1604 // // | |
1605 // // | |
1606 // // object1 & object2 format : objectType | (objectID << 3) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1607 // // objectType == 2 - SpriteObject |
0 | 1608 // // objectType == 3 - Actor |
1609 // // objectType == 4 - Party | |
1610 // // objectType == 5 - Decoration | |
1611 // // | |
1612 // // originally this function had following prototype: | |
1613 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4) | |
1614 // // but compiler converts functions returning structures by value in the such way | |
1615 AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4) | |
1616 { | |
1617 signed int v4; // eax@1 | |
1336 | 1618 signed int v5; // ecx@1 |
1619 //unsigned int v6; // ebx@1 | |
0 | 1620 int v7; // ecx@2 |
1621 int v8; // ecx@3 | |
1622 int v9; // ecx@4 | |
1336 | 1623 //BLVFace *v10; // eax@8 |
1624 //unsigned int v11; // ecx@8 | |
1625 //signed int v12; // eax@9 | |
1626 //int v13; // ecx@9 | |
1627 //int v14; // eax@9 | |
0 | 1628 int v15; // eax@11 |
1629 int v16; // eax@12 | |
1630 int v17; // eax@13 | |
1631 int v18; // edx@15 | |
1336 | 1632 //signed int v19; // eax@25 |
1633 //signed int v20; // eax@28 | |
1634 //int v21; // ebx@28 | |
1635 //signed int v22; // eax@28 | |
1636 //BLVFace *v23; // eax@35 | |
1637 //int v24; // edx@35 | |
1638 //unsigned int v25; // ecx@35 | |
1639 //signed int v26; // eax@36 | |
1640 //int v27; // ecx@36 | |
1641 //int v28; // eax@36 | |
1642 //int v29; // eax@37 | |
1643 //signed int v30; // eax@42 | |
0 | 1644 double v31; // st7@45 |
1645 double v32; // st6@45 | |
1646 double v33; // st7@45 | |
1647 AIDirection *result; // eax@48 | |
1336 | 1648 //int v35; // [sp-18h] [bp-64h]@17 |
1649 //int v36; // [sp-14h] [bp-60h]@17 | |
0 | 1650 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15 |
1336 | 1651 //int *v38; // [sp-4h] [bp-50h]@15 |
1652 //int *v39; // [sp+0h] [bp-4Ch]@15 | |
1653 //int *v40; // [sp+4h] [bp-48h]@15 | |
0 | 1654 AIDirection v41; // [sp+14h] [bp-38h]@46 |
1655 float v42; // [sp+30h] [bp-1Ch]@23 | |
1656 float v43; // [sp+34h] [bp-18h]@45 | |
1336 | 1657 float outy2; // [sp+38h] [bp-14h]@33 |
1658 float outx2; // [sp+3Ch] [bp-10h]@33 | |
0 | 1659 int outz; // [sp+40h] [bp-Ch]@6 |
1660 int outy; // [sp+44h] [bp-8h]@6 | |
1661 int outx; // [sp+48h] [bp-4h]@6 | |
1662 float a4a; // [sp+58h] [bp+Ch]@45 | |
1663 | |
848 | 1664 v4 = PID_ID(uObj1ID); |
1336 | 1665 //v6 = uObj2ID; |
1666 v5 = PID_ID(uObj2ID); | |
1667 switch( PID_TYPE(uObj1ID) ) | |
0 | 1668 { |
1336 | 1669 case OBJECT_Item: |
1670 { | |
1671 outx = pSpriteObjects[v4].vPosition.x; | |
1672 outy = pSpriteObjects[v4].vPosition.y; | |
1673 outz = pSpriteObjects[v4].vPosition.z; | |
1674 break; | |
1675 } | |
1676 case OBJECT_Actor: | |
1677 { | |
1678 outx = pActors[v4].vPosition.x; | |
1679 outy = pActors[v4].vPosition.y; | |
1680 outz = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v4].uActorHeight * -0.75); | |
1681 break; | |
1682 } | |
1683 case OBJECT_Player: | |
1684 { | |
1685 if ( !v4 ) | |
1686 { | |
1687 outx = pParty->vPosition.x; | |
1688 outy = pParty->vPosition.y; | |
1689 outz = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1690 break; | |
1691 } | |
1692 if ( v4 == 4 ) | |
1693 { | |
1694 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1695 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1696 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1697 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); | |
1698 break; | |
1699 } | |
1700 if ( v4 == 3 ) | |
1701 { | |
1702 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1703 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1704 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1705 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); | |
1706 break; | |
1707 } | |
1708 if ( v4 == 2 ) | |
1709 { | |
1710 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1711 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1712 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1713 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); | |
1714 break; | |
1715 } | |
1716 if ( v4 == 1 ) | |
1717 { | |
1718 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1719 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1720 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1721 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); | |
1722 break; | |
1723 } | |
1724 } | |
1725 case OBJECT_Decoration: | |
1726 { | |
1727 outx = pLevelDecorations[v4].vPosition.x; | |
1728 outy = pLevelDecorations[v4].vPosition.y; | |
1729 outz = pLevelDecorations[v4].vPosition.z; | |
1730 break; | |
1731 } | |
1732 default: | |
1733 { | |
1734 outz = 0; | |
1735 outy = 0; | |
1736 outx = 0; | |
1737 break; | |
1738 } | |
1739 case OBJECT_BModel: | |
1740 { | |
1741 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1742 { | |
1743 outx = (pIndoor->pFaces[v4].pBounding.x1 + pIndoor->pFaces[v4].pBounding.x2) >> 1; | |
1744 outy = (pIndoor->pFaces[v4].pBounding.y1 + pIndoor->pFaces[v4].pBounding.y2) >> 1; | |
1745 outz = (pIndoor->pFaces[v4].pBounding.z1 + pIndoor->pFaces[v4].pBounding.z2) >> 1; | |
1746 } | |
1747 break; | |
1748 } | |
862 | 1749 } |
1336 | 1750 |
1751 switch( PID_TYPE(uObj2ID) ) | |
862 | 1752 { |
1336 | 1753 case OBJECT_Item: |
1754 { | |
1755 outx2 = pSpriteObjects[v5].vPosition.x; | |
1756 outy2 = pSpriteObjects[v5].vPosition.y; | |
1757 a4 = pSpriteObjects[v5].vPosition.z; | |
1758 break; | |
1759 } | |
1760 case OBJECT_Actor: | |
1761 { | |
1762 outx2 = pActors[v5].vPosition.x; | |
1763 outy2 = pActors[v5].vPosition.y; | |
1764 a4 = pActors[v5].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v5].uActorHeight * -0.75); | |
1765 break; | |
1766 } | |
1767 case OBJECT_Player: | |
1768 { | |
1769 outx2 = pParty->vPosition.x; | |
1770 outy2 = pParty->vPosition.y; | |
1771 if ( !a4 ) | |
1772 a4 = pParty->sEyelevel; | |
1773 a4 = pParty->vPosition.z + a4; | |
1774 break; | |
1775 } | |
1776 case OBJECT_Decoration: | |
1777 { | |
1778 outx2 = pLevelDecorations[v5].vPosition.x; | |
1779 outy2 = pLevelDecorations[v5].vPosition.y; | |
1780 a4 = pLevelDecorations[v5].vPosition.z; | |
1781 break; | |
1782 } | |
1783 default: | |
1784 { | |
1785 outx2 = 0.0; | |
1786 outy2 = 0.0; | |
1787 a4 = 0; | |
1788 break; | |
1789 } | |
1790 case OBJECT_BModel: | |
1791 { | |
1792 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1793 { | |
1794 outx2 = (pIndoor->pFaces[v5].pBounding.x1 + pIndoor->pFaces[v5].pBounding.x2) >> 1; | |
1795 outy2 = (pIndoor->pFaces[v5].pBounding.y1 + pIndoor->pFaces[v5].pBounding.y2) >> 1; | |
1796 a4 = (pIndoor->pFaces[v5].pBounding.z1 + pIndoor->pFaces[v5].pBounding.z2) >> 1; | |
1797 } | |
1798 break; | |
1799 } | |
0 | 1800 } |
862 | 1801 |
1336 | 1802 v31 = (double)outx2 - (double)outx; |
0 | 1803 v42 = v31; |
1336 | 1804 v32 = (double)outy2 - (double)outy; |
0 | 1805 v43 = v32; |
1806 a4a = (double)a4 - (double)outz; | |
1336 | 1807 outx2 = v32 * v32; |
1808 outy2 = v31 * v31; | |
1809 v33 = sqrt(a4a * a4a + outy2 + outx2); | |
0 | 1810 if ( v33 <= 1.0 ) |
1811 { | |
1812 v41.vDirection.x = 65536; | |
1813 v41.vDirection.y = 0; | |
1814 v41.vDirection.z = 0; | |
1815 v41.uDistance = 1; | |
1816 v41.uDistanceXZ = 1; | |
1817 v41.uYawAngle = 0; | |
1818 v41.uPitchAngle = 0; | |
1819 } | |
1820 else | |
1821 { | |
1822 v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0); | |
1823 v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0); | |
1824 v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0); | |
1825 v41.uDistance = (signed __int64)v33; | |
1545 | 1826 v41.uDistanceXZ = sqrt(outy2 + outx2); |
0 | 1827 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43); |
1828 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a); | |
1829 } | |
1830 result = pOut; | |
1336 | 1831 memcpy(pOut, &v41, sizeof(AIDirection)); |
0 | 1832 return result; |
1833 } | |
1834 | |
1835 //----- (00404030) -------------------------------------------------------- | |
1060 | 1836 void Actor::AI_FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4) |
0 | 1837 { |
1838 unsigned int v4; // edi@1 | |
1839 unsigned int v5; // esi@1 | |
322 | 1840 //unsigned int result; // eax@2 |
0 | 1841 AIDirection *v7; // eax@3 |
1842 unsigned int v8; // ecx@3 | |
1843 Actor *v9; // ebx@3 | |
1844 AIDirection *v10; // esi@4 | |
1845 unsigned __int16 v11; // ax@5 | |
1846 AIDirection a3; // [sp+8h] [bp-38h]@4 | |
1847 AIDirection v13; // [sp+24h] [bp-1Ch]@4 | |
1848 | |
1849 v4 = uObjID; | |
1850 v5 = uActorID; | |
1851 if ( rand() % 100 >= 5 ) | |
1852 { | |
1853 v7 = a4; | |
1854 v8 = 0; | |
1855 v9 = &pActors[v5]; | |
1856 if ( !a4 ) | |
1857 { | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1858 v10 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v5), v4, &a3, 0); |
0 | 1859 v7 = &v13; |
1860 memcpy(&v13, v10, sizeof(v13)); | |
1861 v8 = 0; | |
1862 } | |
1863 v9->uYawAngle = LOWORD(v7->uYawAngle); | |
1864 v11 = LOWORD(v7->uPitchAngle); | |
1865 v9->uCurrentActionTime = v8; | |
1866 v9->vVelocity.z = v8; | |
1867 v9->vVelocity.y = v8; | |
1868 v9->vVelocity.x = v8; | |
1869 v9->uPitchAngle = v11; | |
1870 v9->uCurrentActionLength = 256; | |
1871 v9->uAIState = Interacting; | |
322 | 1872 v9->UpdateAnimation(); |
0 | 1873 } |
1874 else | |
414 | 1875 Actor::AI_Bored(v5, v4, a4); |
0 | 1876 } |
1877 | |
1878 //----- (00403F58) -------------------------------------------------------- | |
414 | 1879 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) |
0 | 1880 { |
413 | 1881 if (rand() % 2) |
414 | 1882 AI_Bored(uActorID, uObjID, a4); |
413 | 1883 else |
414 | 1884 AI_Stand(uActorID, uObjID, uActionLength, a4); |
0 | 1885 } |
1886 | |
1887 //----- (00403EB6) -------------------------------------------------------- | |
413 | 1888 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4) |
0 | 1889 { |
413 | 1890 assert(uActorID < uNumActors); |
1202 | 1891 auto actor = &pActors[uActorID]; |
413 | 1892 |
1893 AIDirection a3; | |
1894 if (!a4) | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1895 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0); |
0 | 1896 |
413 | 1897 actor->uAIState = Standing; |
1898 if (!uActionLength) | |
1899 actor->uCurrentActionLength = rand() % 256 + 256; | |
0 | 1900 else |
413 | 1901 actor->uCurrentActionLength = uActionLength; |
1902 actor->uCurrentActionTime = 0; | |
1903 actor->uYawAngle = a4->uYawAngle; | |
1904 actor->uPitchAngle = a4->uPitchAngle; | |
1905 actor->vVelocity.z = 0; | |
1906 actor->vVelocity.y = 0; | |
1907 actor->vVelocity.x = 0; | |
1908 actor->UpdateAnimation(); | |
0 | 1909 } |
1910 | |
1911 //----- (00403E61) -------------------------------------------------------- | |
1912 void __fastcall Actor::StandAwhile(unsigned int uActorID) | |
1913 { | |
1914 Actor *v1; // esi@1 | |
1915 | |
1916 v1 = &pActors[uActorID]; | |
1917 v1->uCurrentActionLength = rand() % 128 + 128; | |
1918 v1->uCurrentActionTime = 0; | |
1919 v1->uAIState = Standing; | |
1920 v1->vVelocity.z = 0; | |
1921 v1->vVelocity.y = 0; | |
1922 v1->vVelocity.x = 0; | |
1923 v1->UpdateAnimation(); | |
1924 } | |
1925 | |
1926 //----- (00403C6C) -------------------------------------------------------- | |
1060 | 1927 void Actor::AI_MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0) |
0 | 1928 { |
1929 Actor *v3; // ebx@1 | |
1930 char v4; // zf@1 | |
322 | 1931 //unsigned int result; // eax@3 |
0 | 1932 AIDirection *v6; // esi@6 |
1933 AIDirection *v7; // edi@6 | |
1934 signed int v8; // eax@7 | |
1935 double v9; // st7@9 | |
1936 Vec3_int_ v10; // ST04_12@9 | |
322 | 1937 //int v11; // eax@10 |
0 | 1938 AIDirection *v12; // eax@11 |
1939 unsigned int v13; // esi@11 | |
1940 AIDirection *v14; // esi@12 | |
1941 SpriteFrame *v15; // ecx@13 | |
1942 __int16 v16; // ax@13 | |
1943 unsigned int v17; // ecx@13 | |
1944 signed __int64 v18; // qax@13 | |
1945 AIDirection a3; // [sp+Ch] [bp-48h]@12 | |
1946 AIDirection v20; // [sp+28h] [bp-2Ch]@12 | |
1947 unsigned int v21; // [sp+44h] [bp-10h]@9 | |
848 | 1948 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 1949 int v23; // [sp+4Ch] [bp-8h]@6 |
1950 unsigned int v24; // [sp+50h] [bp-4h]@1 | |
1951 unsigned int v25; // [sp+5Ch] [bp+8h]@13 | |
1952 | |
1953 v3 = &pActors[uActorID]; | |
848 | 1954 //a2 = edx0; |
1456 | 1955 v4 = v3->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY; |
0 | 1956 v24 = uActorID; |
1957 if ( v4 && v3->pMonsterInfo.uAIType == 1 ) | |
1958 { | |
848 | 1959 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0); |
322 | 1960 return; |
0 | 1961 } |
322 | 1962 |
848 | 1963 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
849 | 1964 { |
1965 v8 = PID_ID(sTargetPid); | |
1966 v6 = (AIDirection *)pActors[v8].vPosition.x; | |
1967 v7 = (AIDirection *)pActors[v8].vPosition.y; | |
1968 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z); | |
1969 } | |
1970 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
1971 { | |
1972 v6 = (AIDirection *)pParty->vPosition.x; | |
1973 v7 = (AIDirection *)pParty->vPosition.y; | |
1974 v23 = pParty->vPosition.z + pParty->sEyelevel; | |
1975 } | |
1976 else | |
1977 { | |
1978 v6 = arg0; | |
1979 v7 = arg0; | |
1980 } | |
1981 v21 = v3->uActorHeight; | |
1982 v9 = (double)(signed int)v21 * 0.75; | |
1983 v21 = v3->vPosition.z; | |
1984 v10.z = (signed __int64)(v9 + (double)(signed int)v21); | |
1985 v10.y = v3->vPosition.y; | |
1986 v10.x = v3->vPosition.x; | |
1987 if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) | |
1988 { | |
1989 v12 = arg0; | |
1990 v13 = 0; | |
1991 if ( !arg0 ) | |
0 | 1992 { |
849 | 1993 v14 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v24), sTargetPid, &a3, 0); |
0 | 1994 v12 = &v20; |
1995 memcpy(&v20, v14, sizeof(v20)); | |
1996 v13 = 0; | |
849 | 1997 } |
1998 v15 = pSpriteFrameTable->pSpriteSFrames; | |
1999 v3->uYawAngle = LOWORD(v12->uYawAngle); | |
2000 v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength; | |
2001 v17 = v24; | |
2002 v3->uCurrentActionLength = 8 * v16; | |
2003 v3->uCurrentActionTime = v13; | |
2004 v3->uAIState = AttackingMelee; | |
2005 Actor::PlaySound(v17, 0); | |
2006 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2007 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2008 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13 | |
2009 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) ) | |
2010 { | |
2011 LODWORD(v18) = 2 * v18; | |
0 | 2012 v25 = v18; |
849 | 2013 } |
2014 if ( pParty->bTurnBasedModeOn != 1 ) | |
0 | 2015 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333); |
849 | 2016 v3->pMonsterInfo.uRecoveryTime = v18; |
2017 v3->vVelocity.z = v13; | |
2018 v3->vVelocity.y = v13; | |
2019 v3->vVelocity.x = v13; | |
2020 v3->UpdateAnimation(); | |
2021 } | |
2022 else | |
1060 | 2023 Actor::AI_Pursue1(v24, sTargetPid, rand() % 2, 64, arg0); |
0 | 2024 } |
2025 | |
2026 //----- (00438CF3) -------------------------------------------------------- | |
322 | 2027 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID) |
0 | 2028 { |
2029 unsigned int v1; // esi@1 | |
2030 unsigned int v2; // edi@2 | |
2031 char v3; // bl@3 | |
322 | 2032 //char *v4; // ecx@16 |
2033 //signed int v5; // eax@18 | |
0 | 2034 Player **ppPlayers; // esi@20 |
2035 | |
2036 v1 = uLevelMapStatsID; | |
322 | 2037 if ( !uLevelMapStatsID || !pActors[uActorID].IsPeasant()) |
0 | 2038 return; |
322 | 2039 |
2040 v2 = uActorID; | |
0 | 2041 v3 = 1; |
2042 if ( v1 != 5 ) | |
2043 { | |
2044 if ( v1 == 6 || v1 == 7 ) | |
2045 { | |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
2046 pParty->IsPartyGood(); //the binary file contains this call. if someone finds out whether it's supposed to be here or not, feel free to apply the appropriate change |
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
2047 if ( pParty->IsPartyEvil() ) |
0 | 2048 return; |
2049 goto LABEL_12; | |
2050 } | |
2051 if ( v1 != 8 ) | |
2052 goto LABEL_12; | |
2053 } | |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
2054 if ( pParty->IsPartyGood() ) |
0 | 2055 v3 = 0; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
2056 if ( pParty->IsPartyEvil() ) |
0 | 2057 v3 = 1; |
2058 if ( v3 ) | |
2059 { | |
2060 LABEL_12: | |
322 | 2061 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[v2].pMonsterInfo.uLevel + GetPartyReputation()); |
0 | 2062 if ( pParty->uFine < 0 ) |
2063 pParty->uFine = 0; | |
2064 if ( pParty->uFine > 4000000 ) | |
2065 pParty->uFine = 4000000; | |
322 | 2066 |
2067 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
2068 { | |
2069 if (pOutdoor->ddm.uReputation < 10000) | |
2070 pOutdoor->ddm.uReputation++; | |
2071 } | |
2072 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
2073 { | |
2074 if (pIndoor->dlv.uReputation < 10000) | |
2075 pIndoor->dlv.uReputation++; | |
2076 } | |
2077 else assert(false); | |
2078 | |
0 | 2079 ppPlayers = &pPlayers[1]; |
2080 do | |
2081 { | |
2082 if ( pParty->uFine ) | |
2083 { | |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1456
diff
changeset
|
2084 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->_achieved_awards_bits, 1) ) |
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1456
diff
changeset
|
2085 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->_achieved_awards_bits, 1, 1u); |
0 | 2086 } |
2087 ++ppPlayers; | |
2088 } | |
2089 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] ); | |
2090 } | |
2091 } | |
2092 | |
2093 //----- (0043AE80) -------------------------------------------------------- | |
322 | 2094 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3) |
0 | 2095 { |
2096 int result; // eax@1 | |
2097 unsigned int v4; // esi@1 | |
2098 int v5; // [sp-14h] [bp-18h]@3 | |
2099 unsigned int v6; // [sp-10h] [bp-14h]@3 | |
2100 int v7; // [sp-Ch] [bp-10h]@3 | |
2101 int v8; // [sp-8h] [bp-Ch]@3 | |
2102 __int16 v9; // [sp-4h] [bp-8h]@3 | |
2103 | |
2104 result = a2 - 1; | |
862 | 2105 v4 = PID(OBJECT_Actor,uActorID); |
0 | 2106 switch ( a2 ) |
2107 { | |
2108 case 1: | |
2109 if ( a3 ) | |
2110 { | |
2111 v9 = 0; | |
2112 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2113 v7 = 0; | |
2114 LOWORD(v6) = v4; | |
2115 v5 = 904; | |
2116 goto LABEL_16; | |
2117 } | |
322 | 2118 return; |
0 | 2119 case 2: |
2120 if ( a3 ) | |
2121 { | |
2122 v9 = 0; | |
2123 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2124 v7 = 0; | |
2125 LOWORD(v6) = v4; | |
2126 v5 = 905; | |
2127 goto LABEL_16; | |
2128 } | |
322 | 2129 return; |
0 | 2130 case 3: |
2131 if ( a3 ) | |
2132 { | |
2133 v9 = 0; | |
2134 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2135 v7 = 0; | |
2136 LOWORD(v6) = v4; | |
2137 v5 = 906; | |
2138 goto LABEL_16; | |
2139 } | |
322 | 2140 return; |
0 | 2141 case 4: |
2142 if ( a3 ) | |
2143 { | |
2144 v9 = 0; | |
2145 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2146 v7 = 0; | |
2147 LOWORD(v6) = v4; | |
2148 v5 = 907; | |
2149 goto LABEL_16; | |
2150 } | |
322 | 2151 return; |
0 | 2152 case 5: |
2153 v9 = 4; | |
2154 v8 = 65536; | |
2155 v7 = 0; | |
862 | 2156 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2157 v5 = 901; |
2158 goto LABEL_16; | |
2159 case 6: | |
2160 v9 = 4; | |
2161 v8 = 65536; | |
2162 v7 = 0; | |
862 | 2163 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2164 v5 = 902; |
2165 goto LABEL_16; | |
2166 case 7: | |
2167 v9 = 4; | |
2168 v8 = 65536; | |
2169 v7 = 0; | |
862 | 2170 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2171 v5 = 903; |
2172 goto LABEL_16; | |
2173 case 8: | |
2174 v9 = 4; | |
2175 v8 = 65536; | |
2176 v7 = 0; | |
862 | 2177 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2178 v5 = 900; |
2179 goto LABEL_16; | |
2180 case 9: | |
2181 v9 = 4; | |
2182 v8 = 65536; | |
2183 v7 = 0; | |
862 | 2184 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2185 v5 = 909; |
2186 goto LABEL_16; | |
2187 case 10: | |
2188 v9 = 4; | |
2189 v8 = 65536; | |
2190 v7 = 0; | |
862 | 2191 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2192 v5 = 908; |
2193 LABEL_16: | |
2194 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9); | |
2195 break; | |
2196 default: | |
322 | 2197 return; |
0 | 2198 } |
322 | 2199 return; |
0 | 2200 } |
2201 | |
2202 //----- (0043B3E0) -------------------------------------------------------- | |
2203 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2) | |
2204 { | |
2205 signed int v2; // ebp@1 | |
2206 int v3; // eax@9 | |
2207 signed int v4; // edi@9 | |
2208 int v5; // esi@9 | |
2209 int v6; // ebx@11 | |
2210 unsigned __int16 v8; // si@21 | |
2211 int v9; // edi@21 | |
2212 signed int v10; // eax@23 | |
2213 int v11; // [sp+10h] [bp-4h]@1 | |
2214 | |
2215 v2 = 0; | |
2216 v11 = 0; | |
2217 if ( a2 ) | |
2218 { | |
2219 if ( a2 == 1 ) | |
2220 { | |
2221 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls; | |
2222 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides; | |
2223 v5 = a1->pMonsterInfo.uAttack2DamageBonus; | |
2224 } | |
2225 else | |
2226 { | |
2227 if ( a2 <= 1 ) | |
2228 return 0; | |
2229 if ( a2 <= 3 ) | |
2230 { | |
2231 if ( a2 == 2 ) | |
2232 { | |
2233 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1; | |
2234 v9 = a1->pMonsterInfo.uSpell1ID; | |
2235 } | |
2236 else | |
2237 { | |
2238 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2; | |
2239 v9 = a1->pMonsterInfo.uSpell2ID; | |
2240 } | |
2241 v10 = SkillToMastery(v8); | |
2242 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); | |
2243 } | |
2244 if ( a2 != 4 ) | |
2245 return 0; | |
2246 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
2247 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides; | |
2248 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
2249 } | |
2250 } | |
2251 else | |
2252 { | |
2253 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 ) | |
2254 v2 = a1->pActorBuffs[14].uPower; | |
2255 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 ) | |
2256 v2 = a1->pActorBuffs[18].uPower; | |
2257 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 ) | |
2258 v2 += a1->pActorBuffs[21].uPower; | |
2259 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls; | |
2260 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides; | |
2261 v5 = a1->pMonsterInfo.uAttack1DamageBonus; | |
2262 } | |
2263 if ( v3 > 0 ) | |
2264 { | |
2265 v6 = v3; | |
2266 do | |
2267 { | |
2268 --v6; | |
2269 v11 += rand() % v4 + 1; | |
2270 } | |
2271 while ( v6 ); | |
2272 } | |
2273 return v11 + v5 + v2; | |
2274 } | |
2275 | |
2276 //----- (00438B9B) -------------------------------------------------------- | |
322 | 2277 bool Actor::IsPeasant() |
0 | 2278 { |
2279 unsigned int v1; // eax@1 | |
2280 | |
2281 v1 = this->uAlly; | |
2282 if ( !v1 ) | |
2283 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1; | |
2284 return (signed int)v1 >= 39 && (signed int)v1 <= 44 | |
2285 || (signed int)v1 >= 45 && (signed int)v1 <= 50 | |
2286 || (signed int)v1 >= 51 && (signed int)v1 <= 62 | |
2287 || (signed int)v1 >= 78 && (signed int)v1 <= 83; | |
2288 } | |
2289 | |
2290 //----- (0042EBEE) -------------------------------------------------------- | |
2291 bool Actor::StealFrom(unsigned int uActorID) | |
2292 { | |
2293 unsigned int v1; // esi@1 | |
2294 Player *pPlayer; // edi@1 | |
2295 bool result; // eax@1 | |
2296 int v4; // ebx@2 | |
2297 unsigned int v5; // eax@2 | |
2298 DDM_DLV_Header *v6; // esi@4 | |
2299 unsigned int v7; // [sp+8h] [bp-4h]@1 | |
2300 int v8; // [sp+8h] [bp-4h]@6 | |
2301 | |
2302 v1 = uActiveCharacter; | |
2303 v7 = uActorID; | |
243 | 2304 pPlayer = &pParty->pPlayers[uActiveCharacter-1]; |
0 | 2305 result = pPlayer->CanAct(); |
2306 if ( result ) | |
2307 { | |
1517 | 2308 CastSpellInfoHelpers::_427D48(); |
0 | 2309 v4 = 0; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
2310 v5 = pMapStats->GetMapInfo(pCurrentMapName); |
0 | 2311 if ( v5 ) |
2312 v4 = pMapStats->pInfos[v5]._steal_perm; | |
2313 v6 = &pOutdoor->ddm; | |
2314 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
2315 v6 = &pIndoor->dlv; | |
2316 pPlayer->StealFromActor(v7, v4, v6->uReputation++); | |
2317 v8 = pPlayer->GetAttackRecoveryTime(0); | |
2318 if ( v8 < 30 ) | |
2319 v8 = 30; | |
2320 if ( !pParty->bTurnBasedModeOn ) | |
2321 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333)); | |
1448 | 2322 pTurnEngine->ApplyPlayerAction(); |
0 | 2323 result = 1; |
2324 } | |
2325 return result; | |
2326 } | |
2327 | |
2328 //----- (00403A60) -------------------------------------------------------- | |
1060 | 2329 void Actor::AI_SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 2330 { |
2331 Actor *v3; // ebx@1 | |
2332 AIDirection *v4; // esi@3 | |
2333 AIDirection *v5; // edi@3 | |
2334 signed int v6; // eax@4 | |
2335 Vec3_int_ v7; // ST04_12@6 | |
322 | 2336 //unsigned int result; // eax@7 |
0 | 2337 AIDirection *v9; // eax@8 |
2338 unsigned int v10; // esi@8 | |
2339 AIDirection *v11; // esi@9 | |
2340 SpriteFrame *v12; // ecx@10 | |
2341 __int16 v13; // ax@10 | |
2342 unsigned int v14; // ecx@10 | |
2343 unsigned int v15; // eax@10 | |
2344 signed int v16; // ecx@17 | |
2345 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2346 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2347 int v19; // [sp+44h] [bp-10h]@6 | |
2348 signed int a2; // [sp+48h] [bp-Ch]@1 | |
2349 int v21; // [sp+4Ch] [bp-8h]@3 | |
2350 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2351 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2352 | |
2353 v22 = uActorID; | |
2354 v3 = &pActors[uActorID]; | |
2355 a2 = edx0; | |
848 | 2356 if ( PID_TYPE(edx0) == OBJECT_Actor) |
0 | 2357 { |
848 | 2358 v6 = PID_ID(edx0); |
0 | 2359 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2360 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2361 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2362 } | |
2363 else | |
2364 { | |
848 | 2365 if ( PID_TYPE(edx0) == OBJECT_Player) |
0 | 2366 { |
2367 v4 = (AIDirection *)pParty->vPosition.x; | |
2368 v5 = (AIDirection *)pParty->vPosition.y; | |
2369 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2370 } | |
2371 else | |
2372 { | |
2373 v4 = pDir; | |
2374 v5 = pDir; | |
2375 } | |
2376 } | |
2377 v19 = v3->uActorHeight; | |
2378 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2379 v7.y = v3->vPosition.y; | |
2380 v7.x = v3->vPosition.x; | |
2381 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2382 { | |
2383 v9 = pDir; | |
2384 v10 = 0; | |
2385 if ( !pDir ) | |
2386 { | |
862 | 2387 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), a2, &a3, 0); |
0 | 2388 v9 = &v18; |
2389 memcpy(&v18, v11, sizeof(v18)); | |
2390 v10 = 0; | |
2391 } | |
2392 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2393 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2394 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2395 v14 = v22; |
2396 v3->uCurrentActionLength = 8 * v13; | |
2397 v3->uCurrentActionTime = v10; | |
2398 v3->uAIState = AttackingRanged4; | |
2399 Actor::PlaySound(v14, 0); | |
2400 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2401 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2402 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2403 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2404 { | |
2405 v15 *= 2; | |
2406 pDira = v15; | |
2407 } | |
2408 if ( pParty->bTurnBasedModeOn == 1 ) | |
2409 v3->pMonsterInfo.uRecoveryTime = v15; | |
2410 else | |
2411 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2412 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2413 * (double)(signed int)pDira | |
2414 * -2.133333333333333); | |
2415 v16 = v3->pMonsterInfo.uSpell2ID; | |
2416 v3->vVelocity.z = v10; | |
2417 v3->vVelocity.y = v10; | |
2418 v3->vVelocity.x = v10; | |
1458 | 2419 if ( _42FB5C_check_spell(v16) ) |
0 | 2420 { |
2421 v3->uCurrentActionLength = 64; | |
2422 v3->uCurrentActionTime = v10; | |
2423 v3->uAIState = Fidgeting; | |
322 | 2424 v3->UpdateAnimation(); |
0 | 2425 v3->uAIState = AttackingRanged4; |
2426 } | |
2427 else | |
322 | 2428 v3->UpdateAnimation(); |
0 | 2429 } |
2430 else | |
1060 | 2431 Actor::AI_Pursue1(v22, a2, v22, 64, pDir); |
0 | 2432 } |
2433 | |
2434 //----- (00403854) -------------------------------------------------------- | |
1060 | 2435 void Actor::AI_SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2436 { |
2437 Actor *v3; // ebx@1 | |
2438 AIDirection *v4; // esi@3 | |
2439 AIDirection *v5; // edi@3 | |
2440 signed int v6; // eax@4 | |
2441 Vec3_int_ v7; // ST04_12@6 | |
322 | 2442 //unsigned int result; // eax@7 |
0 | 2443 AIDirection *v9; // eax@8 |
2444 unsigned int v10; // esi@8 | |
2445 AIDirection *v11; // esi@9 | |
2446 SpriteFrame *v12; // ecx@10 | |
2447 __int16 v13; // ax@10 | |
2448 unsigned int v14; // ecx@10 | |
2449 unsigned int v15; // eax@10 | |
2450 signed int v16; // ecx@17 | |
2451 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2452 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2453 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 2454 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2455 int v21; // [sp+4Ch] [bp-8h]@3 |
2456 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2457 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2458 | |
2459 v22 = uActorID; | |
2460 v3 = &pActors[uActorID]; | |
848 | 2461 //a2 = edx0; |
2462 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2463 { |
848 | 2464 v6 = PID_ID(sTargetPid); |
0 | 2465 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2466 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2467 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2468 } | |
2469 else | |
2470 { | |
848 | 2471 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2472 { |
2473 v4 = (AIDirection *)pParty->vPosition.x; | |
2474 v5 = (AIDirection *)pParty->vPosition.y; | |
2475 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2476 } | |
2477 else | |
2478 { | |
2479 v4 = pDir; | |
2480 v5 = pDir; | |
2481 } | |
2482 } | |
2483 v19 = v3->uActorHeight; | |
2484 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2485 v7.y = v3->vPosition.y; | |
2486 v7.x = v3->vPosition.x; | |
2487 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2488 { | |
2489 v9 = pDir; | |
2490 v10 = 0; | |
2491 if ( !pDir ) | |
2492 { | |
862 | 2493 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), sTargetPid, &a3, 0); |
0 | 2494 v9 = &v18; |
2495 memcpy(&v18, v11, sizeof(v18)); | |
2496 v10 = 0; | |
2497 } | |
2498 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2499 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2500 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2501 v14 = v22; |
2502 v3->uCurrentActionLength = 8 * v13; | |
2503 v3->uCurrentActionTime = v10; | |
2504 v3->uAIState = AttackingRanged3; | |
2505 Actor::PlaySound(v14, 0); | |
2506 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2507 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2508 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2509 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2510 { | |
2511 v15 *= 2; | |
2512 pDira = v15; | |
2513 } | |
2514 if ( pParty->bTurnBasedModeOn == 1 ) | |
2515 v3->pMonsterInfo.uRecoveryTime = v15; | |
2516 else | |
2517 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2518 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2519 * (double)(signed int)pDira | |
2520 * -2.133333333333333); | |
2521 v16 = v3->pMonsterInfo.uSpell1ID; | |
2522 v3->vVelocity.z = v10; | |
2523 v3->vVelocity.y = v10; | |
2524 v3->vVelocity.x = v10; | |
1458 | 2525 if ( _42FB5C_check_spell(v16) ) |
0 | 2526 { |
2527 v3->uCurrentActionLength = 64; | |
2528 v3->uCurrentActionTime = v10; | |
2529 v3->uAIState = Fidgeting; | |
322 | 2530 v3->UpdateAnimation(); |
0 | 2531 v3->uAIState = AttackingRanged3; |
2532 } | |
2533 else | |
322 | 2534 v3->UpdateAnimation(); |
0 | 2535 } |
2536 else | |
1060 | 2537 Actor::AI_Pursue1(v22, sTargetPid, v22, 64, pDir); |
0 | 2538 } |
2539 | |
2540 //----- (0040368B) -------------------------------------------------------- | |
1060 | 2541 void Actor::AI_MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2542 { |
2543 Actor *v3; // ebx@1 | |
2544 AIDirection *v4; // esi@3 | |
2545 AIDirection *v5; // edi@3 | |
2546 signed int v6; // eax@4 | |
2547 Vec3_int_ v7; // ST04_12@6 | |
322 | 2548 //unsigned int result; // eax@7 |
0 | 2549 AIDirection *v9; // eax@8 |
2550 unsigned int v10; // esi@8 | |
2551 AIDirection *v11; // esi@9 | |
2552 SpriteFrame *v12; // ecx@10 | |
2553 __int16 v13; // ax@10 | |
2554 unsigned int v14; // ecx@10 | |
2555 signed __int64 v15; // qax@10 | |
2556 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2557 AIDirection v17; // [sp+28h] [bp-2Ch]@9 | |
2558 int v18; // [sp+44h] [bp-10h]@6 | |
848 | 2559 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2560 int v20; // [sp+4Ch] [bp-8h]@3 |
2561 unsigned int v21; // [sp+50h] [bp-4h]@1 | |
2562 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2563 | |
2564 v21 = uActorID; | |
2565 v3 = &pActors[uActorID]; | |
848 | 2566 //a2 = edx0; |
2567 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2568 { |
848 | 2569 v6 = PID_ID(sTargetPid); |
0 | 2570 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2571 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2572 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2573 } | |
2574 else | |
2575 { | |
848 | 2576 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2577 { |
2578 v4 = (AIDirection *)pParty->vPosition.x; | |
2579 v5 = (AIDirection *)pParty->vPosition.y; | |
2580 v20 = pParty->vPosition.z + pParty->sEyelevel; | |
2581 } | |
2582 else | |
2583 { | |
2584 v4 = pDir; | |
2585 v5 = pDir; | |
2586 } | |
2587 } | |
2588 v18 = v3->uActorHeight; | |
2589 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75); | |
2590 v7.y = v3->vPosition.y; | |
2591 v7.x = v3->vPosition.x; | |
2592 if ( sub_407A1C((int)v4, (int)v5, v20, v7) ) | |
2593 { | |
2594 v9 = pDir; | |
2595 v10 = 0; | |
2596 if ( !pDir ) | |
2597 { | |
862 | 2598 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 2599 v9 = &v17; |
2600 memcpy(&v17, v11, sizeof(v17)); | |
2601 v10 = 0; | |
2602 } | |
2603 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2604 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2605 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2606 v14 = v21; |
2607 v3->uCurrentActionLength = 8 * v13; | |
2608 v3->uCurrentActionTime = v10; | |
2609 v3->uAIState = AttackingRanged2; | |
2610 Actor::PlaySound(v14, 0); | |
2611 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2612 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2613 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2614 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2615 { | |
2616 LODWORD(v15) = 2 * v15; | |
2617 pDira = v15; | |
2618 } | |
2619 if ( pParty->bTurnBasedModeOn != 1 ) | |
2620 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333); | |
2621 v3->pMonsterInfo.uRecoveryTime = v15; | |
2622 v3->vVelocity.z = v10; | |
2623 v3->vVelocity.y = v10; | |
2624 v3->vVelocity.x = v10; | |
322 | 2625 v3->UpdateAnimation(); |
0 | 2626 } |
2627 else | |
1060 | 2628 Actor::AI_Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2629 } |
2630 | |
2631 //----- (00403476) -------------------------------------------------------- | |
1060 | 2632 void Actor::AI_MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2633 { |
2634 Actor *v3; // ebx@1 | |
2635 int v4; // esi@3 | |
2636 int v5; // edi@3 | |
2637 signed int v6; // eax@4 | |
2638 Vec3_int_ v7; // ST04_12@6 | |
2639 unsigned char v8[12]; // ST04_12@7 | |
322 | 2640 //unsigned int result; // eax@8 |
0 | 2641 AIDirection *v10; // eax@9 |
2642 unsigned int v11; // esi@9 | |
2643 AIDirection *v12; // esi@10 | |
2644 SpriteFrame *v13; // ecx@11 | |
2645 __int16 v14; // ax@11 | |
2646 unsigned int v15; // ecx@11 | |
2647 unsigned int v16; // eax@11 | |
2648 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
2649 AIDirection v18; // [sp+28h] [bp-2Ch]@10 | |
2650 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 2651 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2652 unsigned int v21; // [sp+4Ch] [bp-8h]@1 |
2653 int v22; // [sp+50h] [bp-4h]@3 | |
2654 unsigned int pDira; // [sp+5Ch] [bp+8h]@11 | |
2655 | |
2656 v21 = uActorID; | |
2657 v3 = &pActors[uActorID]; | |
848 | 2658 //a2 = edx0; |
2659 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2660 { |
848 | 2661 v6 = PID_ID(sTargetPid); |
0 | 2662 v4 = pActors[v6].vPosition.x; |
2663 v5 = pActors[v6].vPosition.y; | |
2664 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2665 } | |
2666 else | |
2667 { | |
848 | 2668 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2669 { |
2670 v4 = pParty->vPosition.x; | |
2671 v5 = pParty->vPosition.y; | |
2672 v22 = pParty->vPosition.z + pParty->sEyelevel; | |
2673 } | |
2674 else | |
2675 { | |
2676 v4 = (int)pDir; | |
2677 v5 = (int)pDir; | |
2678 } | |
2679 } | |
2680 v19 = v3->uActorHeight; | |
2681 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2682 v7.y = v3->vPosition.y; | |
2683 v7.x = v3->vPosition.x; | |
2684 if ( sub_407A1C(v4, v5, v22, v7) | |
2685 || (*(unsigned int *)&v8[8] = v22, | |
2686 v19 = v3->uActorHeight, | |
2687 *(_QWORD *)v8 = __PAIR__(v5, v4), | |
2688 sub_407A1C( | |
2689 v3->vPosition.x, | |
2690 v3->vPosition.y, | |
2691 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75), | |
2692 *(Vec3_int_ *)v8)) ) | |
2693 { | |
2694 v10 = pDir; | |
2695 v11 = 0; | |
2696 if ( !pDir ) | |
2697 { | |
862 | 2698 v12 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 2699 v10 = &v18; |
2700 memcpy(&v18, v12, sizeof(v18)); | |
2701 v11 = 0; | |
2702 } | |
2703 v13 = pSpriteFrameTable->pSpriteSFrames; | |
2704 v3->uYawAngle = LOWORD(v10->uYawAngle); | |
319 | 2705 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2706 v15 = v21; |
2707 v3->uCurrentActionLength = 8 * v14; | |
2708 v3->uCurrentActionTime = v11; | |
2709 v3->uAIState = AttackingRanged1; | |
2710 Actor::PlaySound(v15, 0); | |
2711 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2712 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2713 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11 | |
2714 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) ) | |
2715 { | |
2716 v16 *= 2; | |
2717 pDira = v16; | |
2718 } | |
2719 if ( pParty->bTurnBasedModeOn == 1 ) | |
2720 v3->pMonsterInfo.uRecoveryTime = v16; | |
2721 else | |
2722 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2723 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2724 * (double)(signed int)pDira | |
2725 * -2.133333333333333); | |
2726 v3->vVelocity.z = v11; | |
2727 v3->vVelocity.y = v11; | |
2728 v3->vVelocity.x = v11; | |
322 | 2729 v3->UpdateAnimation(); |
0 | 2730 } |
2731 else | |
1060 | 2732 Actor::AI_Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2733 } |
2734 | |
2735 //----- (004032B2) -------------------------------------------------------- | |
1456 | 2736 void Actor::AI_RandomMove( unsigned int uActor_id, unsigned int uTarget_id, int radius, int uActionLength ) |
2737 { | |
0 | 2738 unsigned int v4; // edi@1 |
2739 Actor *v5; // esi@1 | |
2740 int v6; // ebx@1 | |
2741 int v7; // ST08_4@1 | |
2742 int v8; // eax@1 | |
2743 unsigned int v9; // ebx@11 | |
2744 int v10; // ebx@13 | |
2745 signed __int16 v11; // cx@17 | |
2746 unsigned int v12; // [sp-8h] [bp-44h]@10 | |
2747 AIDirection *v13; // [sp-4h] [bp-40h]@10 | |
2748 AIDirection v14; // [sp+Ch] [bp-30h]@7 | |
2749 int v15; // [sp+28h] [bp-14h]@11 | |
2750 unsigned int v16; // [sp+2Ch] [bp-10h]@1 | |
2751 int y; // [sp+30h] [bp-Ch]@1 | |
2752 unsigned int uActorID; // [sp+34h] [bp-8h]@1 | |
2753 int v19; // [sp+38h] [bp-4h]@1 | |
2754 | |
414 | 2755 //v14 never filled, maybe it is passed to function but optimized away as local variable |
2756 | |
1456 | 2757 uActorID = uActor_id; |
2758 v4 = uActor_id; | |
2759 v5 = &pActors[uActor_id]; | |
2760 v16 = uTarget_id; | |
0 | 2761 v6 = v5->vInitialPosition.x - v5->vPosition.x; |
2762 v7 = v5->vInitialPosition.x - v5->vPosition.x; | |
2763 y = v5->vInitialPosition.y - v5->vPosition.y; | |
2764 v19 = abs(v7); | |
2765 v8 = abs(y); | |
2766 if ( v19 <= v8 ) | |
2767 v19 = v8 + (v19 >> 1); | |
2768 else | |
2769 v19 += v8 >> 1; | |
2770 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2771 { | |
2772 if ( !uActionLength ) | |
2773 uActionLength = 256; | |
414 | 2774 Actor::AI_StandOrBored(uActorID, OBJECT_Player, uActionLength, &v14); |
0 | 2775 return; |
2776 } | |
2777 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 ) | |
2778 { | |
1456 | 2779 Actor::AI_Stand(uActorID, uTarget_id, 256, &v14); |
0 | 2780 return; |
2781 } | |
2782 v15 = (rand() & 0xF) << 12; | |
1456 | 2783 v19 += (unsigned __int64)(v15 * (signed __int64)radius) >> 16; |
0 | 2784 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y); |
2785 if ( rand() % 100 < 25 ) | |
2786 { | |
2787 Actor::StandAwhile(uActorID); | |
2788 return; | |
2789 } | |
2790 v10 = v9 + rand() % 256 - 128; | |
1456 | 2791 if ( abs(v10 - v5->uYawAngle) > 256 && !(v5->uAttributes & 0x200000) ) |
0 | 2792 { |
1456 | 2793 Actor::AI_Stand(uActorID, uTarget_id, 256, &v14); |
245 | 2794 return; |
0 | 2795 } |
2796 v5->uYawAngle = v10; | |
1456 | 2797 if ( v5->uMovementSpeed) |
2798 v5->uCurrentActionLength = 32 * v19 / v5->uMovementSpeed; | |
0 | 2799 else |
2800 v5->uCurrentActionLength = 0; | |
2801 v5->uCurrentActionTime = 0; | |
2802 v5->uAIState = Tethered; | |
2803 if ( rand() % 100 < 2 ) | |
2804 Actor::PlaySound(uActorID, 3u); | |
2805 v5->UpdateAnimation(); | |
2806 } | |
2807 | |
2808 //----- (004031C1) -------------------------------------------------------- | |
2809 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3) | |
2810 { | |
2811 unsigned int v3; // edi@1 | |
2812 Actor *v4; // esi@1 | |
2813 ActorJob *v5; // eax@1 | |
2814 signed int v6; // edx@2 | |
2815 ActorJob *v7; // eax@2 | |
2816 signed int v8; // edi@2 | |
82 | 2817 ActorJob *v9; // ecx@2 |
0 | 2818 __int16 v10; // cx@15 |
2819 signed int v12; // [sp+8h] [bp-4h]@1 | |
2820 | |
2821 v3 = uActorID; | |
2822 v12 = a2; | |
2823 v4 = &pActors[uActorID]; | |
2824 v5 = (ActorJob *)pActors[uActorID].CanAct(); | |
2825 if ( v5 ) | |
2826 { | |
2827 v6 = 65535; | |
2828 v7 = &v4->pScheduledJobs[v3]; | |
2829 v8 = 7; | |
82 | 2830 v9 = &v7[7];//(char *)&v7[7].uHour; |
2831 while ( !(v9->uAttributes & 1) || v9->uHour > v12 ) | |
0 | 2832 { |
2833 --v8; | |
82 | 2834 --v9; |
0 | 2835 if ( v8 < 0 ) |
82 | 2836 break; |
0 | 2837 } |
82 | 2838 if( v8 >= 0 ) |
2839 v6 = v8; | |
0 | 2840 if ( !v8 && v6 == 65535 ) |
2841 v6 = 7; | |
2842 v5 = &v7[v6]; | |
2843 if ( v4->vInitialPosition.x != v5->vPos.x | |
2844 || v4->vInitialPosition.y != v5->vPos.y | |
2845 || v4->vInitialPosition.z != v5->vPos.z | |
2846 || v4->pMonsterInfo.uMovementType != v5->uAction ) | |
2847 { | |
2848 v4->vInitialPosition.x = v5->vPos.x; | |
2849 v4->vInitialPosition.y = v5->vPos.y; | |
2850 v10 = v5->vPos.z; | |
2851 v4->vInitialPosition.z = v10; | |
2852 LOBYTE(v5) = v5->uAction; | |
1456 | 2853 v4->pMonsterInfo.uMovementType = MONSTER_MOVEMENT_TYPE_STAIONARY; |
0 | 2854 if ( a3 == 1 ) |
2855 { | |
2856 v4->vPosition.x = v4->vInitialPosition.x; | |
2857 v4->vPosition.y = v4->vInitialPosition.y; | |
2858 LOBYTE(v5) = v10; | |
2859 v4->vPosition.z = v10; | |
2860 } | |
2861 } | |
2862 } | |
2863 return (char)v5; | |
2864 } | |
2865 | |
2866 //----- (004030AD) -------------------------------------------------------- | |
1060 | 2867 void Actor::AI_Stun(unsigned int uActorID, signed int edx0, int arg0) |
0 | 2868 { |
2869 unsigned int v3; // edi@1 | |
2870 Actor *v4; // ebx@1 | |
322 | 2871 //__int16 result; // ax@10 |
0 | 2872 SpriteFrame *v6; // ecx@16 |
2873 __int16 v7; // ax@16 | |
2874 unsigned int v8; // ecx@16 | |
2875 AIDirection a3; // [sp+Ch] [bp-40h]@16 | |
2876 AIDirection v10; // [sp+28h] [bp-24h]@16 | |
2877 unsigned int v11; // [sp+44h] [bp-8h]@1 | |
2878 signed int a2; // [sp+48h] [bp-4h]@1 | |
2879 | |
2880 v3 = uActorID; | |
2881 a2 = edx0; | |
2882 v4 = &pActors[uActorID]; | |
2883 v11 = uActorID; | |
2884 if ( v4->uAIState == 7 ) | |
2885 BYTE2(v4->uAttributes) |= 2u; | |
2886 if ( v4->pMonsterInfo.uHostilityType != 4 ) | |
2887 { | |
2888 v4->uAttributes &= 0xFFFFFFFBu; | |
2889 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
2890 } | |
2891 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 ) | |
2892 v4->pActorBuffs[1].Reset(); | |
2893 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 ) | |
2894 v4->pActorBuffs[4].Reset(); | |
2895 if ( arg0 | |
322 | 2896 || (v4->uAIState != 8 |
2897 && v4->uAIState != 3 | |
2898 && v4->uAIState != 12 | |
2899 && v4->uAIState != 13 | |
2900 && v4->uAIState != 18 | |
2901 && v4->uAIState != 2)) | |
0 | 2902 { |
862 | 2903 memcpy(&v10, Actor::GetDirectionInfo(PID(OBJECT_Actor,v3), a2, &a3, 0), sizeof(v10)); |
0 | 2904 v6 = pSpriteFrameTable->pSpriteSFrames; |
2905 v4->uYawAngle = LOWORD(v10.uYawAngle); | |
319 | 2906 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength; |
0 | 2907 v8 = v11; |
2908 v4->uCurrentActionTime = 0; | |
2909 v4->uAIState = Stunned; | |
2910 v4->uCurrentActionLength = 8 * v7; | |
2911 Actor::PlaySound(v8, 2u); | |
322 | 2912 v4->UpdateAnimation(); |
0 | 2913 } |
2914 } | |
2915 | |
2916 //----- (00402F87) -------------------------------------------------------- | |
414 | 2917 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) |
0 | 2918 { |
2919 unsigned int v7; // eax@3 | |
2920 unsigned int v9; // eax@3 | |
1060 | 2921 |
414 | 2922 assert(uActorID < uNumActors); |
1202 | 2923 auto actor = &pActors[uActorID]; |
417 | 2924 |
2925 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 | |
414 | 2926 if (!a4) |
862 | 2927 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0); |
414 | 2928 |
2929 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength; | |
2930 | |
2931 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pIndoorCamera->pos.x, actor->vPosition.y - pIndoorCamera->pos.y); | |
2932 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; | |
2933 | |
2934 if ( BYTE1(v9) & 7 ) // turned away - just stand | |
2935 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4); | |
2936 else // facing player - play bored anim | |
0 | 2937 { |
414 | 2938 actor->uAIState = Fidgeting; |
2939 actor->uCurrentActionTime = 0; | |
2940 actor->uYawAngle = a4->uYawAngle; | |
2941 actor->vVelocity.z = 0; | |
2942 actor->vVelocity.y = 0; | |
2943 actor->vVelocity.x = 0; | |
0 | 2944 if ( rand() % 100 < 5 ) |
414 | 2945 Actor::PlaySound(uActorID, 3); |
2946 actor->UpdateAnimation(); | |
0 | 2947 } |
2948 } | |
2949 | |
2950 //----- (00402F27) -------------------------------------------------------- | |
322 | 2951 void Actor::Resurrect(unsigned int uActorID) |
0 | 2952 { |
2953 Actor *pActor; // esi@1 | |
2954 SpriteFrame *v2; // edx@1 | |
2955 int v3; // eax@1 | |
2956 | |
2957 pActor = &pActors[uActorID]; | |
2958 v2 = pSpriteFrameTable->pSpriteSFrames; | |
319 | 2959 v3 = pActor->pSpriteIDs[ANIM_Dying]; |
0 | 2960 pActor->uCurrentActionTime = 0; |
2961 pActor->uAIState = Resurrected; | |
2962 pActor->uCurrentActionAnimation = ANIM_Dying; | |
2963 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength; | |
2964 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); | |
2965 Actor::PlaySound(uActorID, 1u); | |
322 | 2966 pActor->UpdateAnimation(); |
0 | 2967 } |
2968 | |
2969 //----- (00402D6E) -------------------------------------------------------- | |
319 | 2970 void Actor::Die(unsigned int uActorID) |
0 | 2971 { |
319 | 2972 auto actor = &pActors[uActorID]; |
0 | 2973 |
319 | 2974 actor->uCurrentActionTime = 0; |
2975 actor->uAIState = Dying; | |
2976 actor->uCurrentActionAnimation = ANIM_Dying; | |
2977 actor->sCurrentHP = 0; | |
2978 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength; | |
2979 actor->pActorBuffs[6].Reset(); | |
2980 actor->pActorBuffs[5].Reset(); | |
2981 Actor::PlaySound(uActorID, 1); | |
2982 actor->UpdateAnimation(); | |
2983 | |
2984 for (uint i = 0; i < 5; ++i) | |
1529 | 2985 if (pParty->monster_id_for_hunting[i] == actor->pMonsterInfo.uID) |
2986 pParty->monster_for_hunting_killed[i] = true; | |
319 | 2987 |
2988 for (uint i = 0; i < 22; ++i) | |
2989 actor->pActorBuffs[i].Reset(); | |
2990 | |
2991 ItemGen drop; | |
1012 | 2992 drop.Reset(); |
319 | 2993 switch (actor->pMonsterInfo.uID) |
0 | 2994 { |
319 | 2995 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3: |
2996 drop.uItemID = ITEM_HARPY_FEATHER; | |
2997 break; | |
2998 | |
2999 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3: | |
3000 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; | |
3001 break; | |
3002 | |
3003 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3: | |
3004 drop.uItemID = ITEM_TROLL_BLOOD; | |
3005 break; | |
3006 | |
3007 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3: | |
3008 drop.uItemID = ITEM_DEVIL_ICHOR; | |
3009 break; | |
3010 | |
3011 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3: | |
3012 drop.uItemID = ITEM_DRAGON_EYE; | |
321 | 3013 break; |
0 | 3014 } |
319 | 3015 |
3016 if (rand() % 100 < 20) | |
0 | 3017 { |
319 | 3018 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID, |
3019 actor->vPosition.x, | |
3020 actor->vPosition.y, | |
3021 actor->vPosition.z + 16, | |
3022 rand() % 200 + 200, | |
0 | 3023 1, |
3024 1, | |
3025 0, | |
319 | 3026 &drop); |
0 | 3027 } |
319 | 3028 |
3029 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE) | |
3030 Actor::Explode(uActorID); | |
0 | 3031 } |
3032 | |
3033 //----- (00402CED) -------------------------------------------------------- | |
322 | 3034 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) |
0 | 3035 { |
1408 | 3036 //Actor *v2; // eax@1 |
0 | 3037 unsigned __int16 v3; // dx@1 |
3038 int v4; // eax@3 | |
3039 int v5; // eax@4 | |
3040 unsigned int v6; // eax@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3041 //signed int v7; // eax@12 |
0 | 3042 signed int v8; // [sp-18h] [bp-1Ch]@10 |
3043 signed int v9; // [sp-14h] [bp-18h]@10 | |
3044 int v10; // [sp-10h] [bp-14h]@10 | |
3045 unsigned int v11; // [sp-Ch] [bp-10h]@10 | |
3046 int v12; // [sp-8h] [bp-Ch]@10 | |
3047 | |
1408 | 3048 //v2 = &pActors[uActorID]; |
3049 v3 = pActors[uActorID].pSoundSampleIDs[uSoundID]; | |
0 | 3050 if ( v3 ) |
3051 { | |
1408 | 3052 if ( (signed __int64)pActors[uActorID].pActorBuffs[3].uExpireTime <= 0 ) |
0 | 3053 { |
3054 v12 = 0; | |
3055 v8 = -1; | |
3056 } | |
3057 else | |
3058 { | |
1408 | 3059 v4 = pActors[uActorID].pActorBuffs[3].uPower - 2; |
0 | 3060 if ( v4 ) |
3061 { | |
3062 v5 = v4 - 1; | |
3063 if ( v5 ) | |
3064 { | |
3065 if ( v5 == 1 ) | |
3066 v6 = 55125; | |
3067 else | |
3068 v6 = uActorID; | |
3069 } | |
3070 else | |
3071 { | |
3072 v6 = 44100; | |
3073 } | |
3074 } | |
3075 else | |
3076 { | |
3077 v6 = 33075; | |
3078 } | |
3079 v12 = v6; | |
3080 v8 = 0; | |
3081 } | |
1036 | 3082 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, PID(OBJECT_Actor, uActorID), 0, v8, 0, 0, 0, v12); |
0 | 3083 } |
3084 } | |
3085 | |
3086 //----- (00402AD7) -------------------------------------------------------- | |
1060 | 3087 void Actor::AI_Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) |
0 | 3088 { |
3089 unsigned int v5; // edi@1 | |
3090 int v6; // eax@1 | |
3091 Actor *v7; // ebx@1 | |
3092 unsigned int v8; // ecx@1 | |
3093 char v9; // zf@1 | |
3094 AIDirection *v10; // esi@6 | |
1052 | 3095 //int v12; // ecx@19 |
3096 //unsigned int v13; // eax@19 | |
0 | 3097 AIDirection a3; // [sp+Ch] [bp-5Ch]@7 |
1052 | 3098 //AIDirection v15; // [sp+28h] [bp-40h]@7 |
0 | 3099 AIDirection v16; // [sp+44h] [bp-24h]@7 |
1052 | 3100 //unsigned int v17; // [sp+60h] [bp-8h]@1 |
0 | 3101 unsigned int v18; // [sp+64h] [bp-4h]@1 |
1052 | 3102 //int v19; // [sp+70h] [bp+8h]@19 |
0 | 3103 |
3104 v5 = uActorID; | |
3105 v6 = 0; | |
3106 v7 = &pActors[uActorID]; | |
3107 v18 = a2; | |
862 | 3108 v8 = PID(OBJECT_Actor,uActorID); |
0 | 3109 v9 = v7->pMonsterInfo.uFlying == 0; |
3110 if ( !v9 && !pParty->bFlying ) | |
3111 { | |
3112 if ( v7->pMonsterInfo.uMissleAttack1Type ) | |
3113 v6 = v7->uActorRadius + 512; | |
3114 else | |
3115 v6 = pParty->uPartyHeight; | |
3116 } | |
1052 | 3117 |
0 | 3118 v10 = pDir; |
3119 if ( !pDir ) | |
3120 { | |
1052 | 3121 memcpy(&v16, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v16)); |
0 | 3122 v10 = &v16; |
3123 } | |
3124 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3125 { | |
3126 if ( !uActionLength ) | |
3127 uActionLength = 256; | |
414 | 3128 Actor::AI_StandOrBored(v5, 4, uActionLength, v10); |
322 | 3129 return; |
0 | 3130 } |
3131 if ( (double)(signed int)v10->uDistance < 307.2 ) | |
3132 { | |
3133 if ( !uActionLength ) | |
3134 uActionLength = 256; | |
413 | 3135 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 3136 return; |
0 | 3137 } |
3138 if ( !v7->uMovementSpeed ) | |
322 | 3139 { |
413 | 3140 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 3141 return; |
3142 } | |
0 | 3143 v18 = 16; |
3144 if ( arg0 % 2 ) | |
3145 v18 = -16; | |
1052 | 3146 |
0 | 3147 v7->uYawAngle = stru_5C6E00->Atan2( |
1052 | 3148 pParty->vPosition.x + fixpoint_sub0(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.x, |
3149 pParty->vPosition.y + fixpoint_sub0(stru_5C6E00->Sin(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.y); | |
0 | 3150 if ( uActionLength ) |
3151 v7->uCurrentActionLength = uActionLength; | |
3152 else | |
3153 v7->uCurrentActionLength = 128; | |
3154 v7->uPitchAngle = LOWORD(v10->uPitchAngle); | |
3155 v7->uAIState = Pursuing; | |
322 | 3156 v7->UpdateAnimation(); |
0 | 3157 } |
3158 | |
3159 //----- (00402968) -------------------------------------------------------- | |
1060 | 3160 void Actor::AI_Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4) |
0 | 3161 { |
3162 unsigned int v4; // esi@1 | |
3163 Actor *v5; // ebx@1 | |
322 | 3164 //unsigned int result; // eax@1 |
0 | 3165 int v7; // ecx@2 |
3166 signed __int16 v8; // cx@10 | |
3167 unsigned __int16 v9; // ax@15 | |
3168 AIDirection v10; // [sp+8h] [bp-7Ch]@4 | |
3169 AIDirection a3; // [sp+24h] [bp-60h]@3 | |
3170 AIDirection v12; // [sp+40h] [bp-44h]@3 | |
3171 AIDirection v13; // [sp+5Ch] [bp-28h]@4 | |
3172 signed int a1; // [sp+78h] [bp-Ch]@2 | |
3173 unsigned int v15; // [sp+7Ch] [bp-8h]@1 | |
848 | 3174 //signed int a2; // [sp+80h] [bp-4h]@1 |
0 | 3175 |
3176 v4 = uActorID; | |
848 | 3177 //a2 = edx0; |
0 | 3178 v15 = uActorID; |
3179 v5 = &pActors[uActorID]; | |
322 | 3180 //result = pActors[uActorID].CanAct(); |
3181 if ( pActors[uActorID].CanAct() ) | |
0 | 3182 { |
862 | 3183 v7 = PID(OBJECT_Actor,v4); |
3184 a1 = PID(OBJECT_Actor,v4); | |
0 | 3185 if ( !a4 ) |
3186 { | |
3187 a4 = &v12; | |
848 | 3188 memcpy(&v12, Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying), sizeof(v12)); |
0 | 3189 v7 = a1; |
3190 } | |
3191 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3)); | |
3192 memcpy(&v13, &a3, sizeof(v13)); | |
3193 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) | |
848 | 3194 || PID_TYPE(sTargetPid) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 ) |
0 | 3195 { |
3196 if ( !uActionLength ) | |
3197 uActionLength = 256; | |
414 | 3198 Actor::AI_StandOrBored(v15, 4, uActionLength, &v13); |
0 | 3199 } |
3200 else | |
3201 { | |
3202 v8 = v5->uMovementSpeed; | |
3203 if ( v8 ) | |
3204 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8; | |
3205 else | |
3206 v5->uCurrentActionLength = 0; | |
3207 if ( v5->uCurrentActionLength > 256 ) | |
3208 v5->uCurrentActionLength = 256; | |
3209 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle); | |
3210 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi); | |
3211 v9 = LOWORD(a4->uPitchAngle); | |
3212 v5->uCurrentActionTime = 0; | |
3213 v5->uPitchAngle = v9; | |
3214 v5->uAIState = Fleeing; | |
322 | 3215 v5->UpdateAnimation(); |
0 | 3216 } |
3217 } | |
3218 } | |
3219 | |
3220 //----- (0040281C) -------------------------------------------------------- | |
1060 | 3221 void Actor::AI_Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5) |
0 | 3222 { |
3223 unsigned int v5; // edi@1 | |
3224 int v6; // eax@1 | |
3225 Actor *v7; // ebx@1 | |
3226 unsigned int v8; // ecx@1 | |
3227 char v9; // zf@1 | |
3228 AIDirection *v10; // esi@7 | |
3229 signed int v11; // edx@12 | |
3230 signed __int16 v13; // cx@19 | |
3231 unsigned __int16 v14; // ax@25 | |
3232 int v15; // [sp-8h] [bp-54h]@12 | |
3233 AIDirection *v16; // [sp-4h] [bp-50h]@12 | |
3234 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
3235 AIDirection v18; // [sp+28h] [bp-24h]@8 | |
3236 unsigned int v19; // [sp+44h] [bp-8h]@1 | |
3237 unsigned int v20; // [sp+48h] [bp-4h]@1 | |
3238 | |
3239 v5 = uActorID; | |
3240 v6 = 0; | |
3241 v7 = &pActors[uActorID]; | |
3242 v19 = a2; | |
862 | 3243 v8 = PID(OBJECT_Actor,uActorID); |
0 | 3244 v9 = v7->pMonsterInfo.uFlying == 0; |
3245 v20 = v5; | |
3246 if ( !v9 && !pParty->bFlying ) | |
3247 { | |
3248 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3249 v6 = v7->uActorRadius + 512; | |
3250 else | |
3251 v6 = pParty->uPartyHeight; | |
3252 } | |
3253 v10 = pDir; | |
3254 if ( !pDir ) | |
3255 { | |
3256 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18)); | |
3257 memcpy(0, &v18, 0x1Cu); | |
3258 v10 = 0; | |
3259 v5 = v20; | |
3260 } | |
3261 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3262 { | |
3263 if ( !uActionLength ) | |
3264 uActionLength = 256; | |
3265 v16 = v10; | |
3266 v15 = uActionLength; | |
3267 v11 = 4; | |
414 | 3268 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 3269 return; |
0 | 3270 } |
3271 if ( (signed int)v10->uDistance < a5 ) | |
3272 { | |
3273 if ( !uActionLength ) | |
3274 uActionLength = 256; | |
3275 v11 = v19; | |
3276 v16 = v10; | |
3277 v15 = uActionLength; | |
414 | 3278 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 3279 return; |
0 | 3280 } |
3281 if ( uActionLength ) | |
3282 { | |
3283 v7->uCurrentActionLength = uActionLength; | |
3284 } | |
3285 else | |
3286 { | |
3287 v13 = v7->uMovementSpeed; | |
3288 if ( v13 ) | |
3289 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13; | |
3290 else | |
3291 v7->uCurrentActionLength = 0; | |
3292 if ( v7->uCurrentActionLength > 32 ) | |
3293 v7->uCurrentActionLength = 32; | |
3294 } | |
3295 v7->uYawAngle = LOWORD(v10->uYawAngle); | |
3296 v14 = LOWORD(v10->uPitchAngle); | |
3297 v7->uCurrentActionTime = 0; | |
3298 v7->uPitchAngle = v14; | |
3299 v7->uAIState = Pursuing; | |
322 | 3300 v7->UpdateAnimation(); |
0 | 3301 } |
3302 | |
3303 //----- (00402686) -------------------------------------------------------- | |
1060 | 3304 void Actor::AI_Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4) |
0 | 3305 { |
860 | 3306 //unsigned int v4; // edi@1 |
0 | 3307 int v5; // eax@1 |
3308 Actor *v6; // ebx@1 | |
3309 int v7; // ecx@1 | |
3310 char v8; // zf@1 | |
860 | 3311 //AIDirection *v9; // esi@7 |
0 | 3312 signed int v10; // edx@12 |
3313 signed __int16 v12; // cx@19 | |
3314 int v13; // edx@25 | |
3315 __int16 v14; // ax@25 | |
3316 unsigned __int16 v15; // ax@26 | |
3317 unsigned __int16 v16; // ax@28 | |
3318 int v17; // [sp-8h] [bp-54h]@12 | |
860 | 3319 //AIDirection *v18; // [sp-4h] [bp-50h]@12 |
0 | 3320 AIDirection a3; // [sp+Ch] [bp-40h]@8 |
3321 AIDirection v20; // [sp+28h] [bp-24h]@8 | |
3322 int v21; // [sp+44h] [bp-8h]@1 | |
860 | 3323 //unsigned int v22; // [sp+48h] [bp-4h]@1 |
0 | 3324 |
3325 v5 = 0; | |
3326 v6 = &pActors[uActorID]; | |
3327 v21 = a2; | |
862 | 3328 v7 = PID(OBJECT_Actor,uActorID); |
0 | 3329 v8 = v6->pMonsterInfo.uFlying == 0; |
3330 if ( !v8 && !pParty->bFlying ) | |
3331 { | |
3332 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3333 v5 = v6->uActorRadius + 512; | |
3334 else | |
3335 v5 = pParty->uPartyHeight; | |
3336 } | |
3337 if ( !a4 ) | |
3338 { | |
3339 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20)); | |
3340 } | |
3341 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3342 { | |
3343 if ( !uActionLength ) | |
3344 uActionLength = 256; | |
860 | 3345 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4); |
0 | 3346 } |
860 | 3347 if ( (double)(signed int)a4->uDistance < 307.2 ) |
0 | 3348 { |
3349 if ( !uActionLength ) | |
3350 uActionLength = 256; | |
860 | 3351 return Actor::AI_StandOrBored(uActorID, v21, uActionLength, a4); |
0 | 3352 } |
3353 if ( uActionLength ) | |
3354 { | |
3355 v6->uCurrentActionLength = uActionLength + rand() % uActionLength; | |
3356 } | |
3357 else | |
3358 { | |
3359 v12 = v6->uMovementSpeed; | |
3360 if ( v12 ) | |
860 | 3361 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12; |
0 | 3362 else |
3363 v6->uCurrentActionLength = 0; | |
3364 if ( v6->uCurrentActionLength > 128 ) | |
3365 v6->uCurrentActionLength = 128; | |
3366 } | |
3367 v13 = rand() % 2; | |
860 | 3368 v14 = LOWORD(a4->uYawAngle); |
0 | 3369 if ( v13 ) |
3370 v15 = v14 + 256; | |
3371 else | |
3372 v15 = v14 - 256; | |
3373 v6->uYawAngle = v15; | |
860 | 3374 v16 = LOWORD(a4->uPitchAngle); |
0 | 3375 v6->uCurrentActionTime = 0; |
3376 v6->uPitchAngle = v16; | |
3377 v6->uAIState = Pursuing; | |
3378 if ( rand() % 100 < 2 ) | |
860 | 3379 Actor::PlaySound(uActorID, 2u); |
322 | 3380 v6->UpdateAnimation(); |
0 | 3381 } |
3382 | |
417 | 3383 //----- (00SelectTarget) -------------------------------------------------------- |
3384 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party) | |
0 | 3385 { |
417 | 3386 //Actor *v3; // esi@1 |
3387 //unsigned int v4; // ebx@1 | |
0 | 3388 int v5; // ecx@1 |
417 | 3389 //unsigned int v6; // eax@1 |
3390 //Actor *v7; // edi@2 | |
3391 //__int16 v8; // ax@3 | |
0 | 3392 int v9; // eax@10 |
3393 signed int v10; // eax@13 | |
3394 int v11; // ebx@16 | |
3395 int v12; // eax@16 | |
417 | 3396 //int v13; // eax@25 |
0 | 3397 signed int v14; // eax@31 |
3398 int v15; // edi@43 | |
3399 int v16; // ebx@45 | |
3400 int v17; // eax@45 | |
417 | 3401 //int v18; // eax@51 |
0 | 3402 int v19; // [sp+Ch] [bp-24h]@16 |
417 | 3403 //int *v20; // [sp+10h] [bp-20h]@1 |
0 | 3404 signed int v21; // [sp+14h] [bp-1Ch]@1 |
417 | 3405 //unsigned int v22; // [sp+18h] [bp-18h]@1 |
0 | 3406 int v23; // [sp+1Ch] [bp-14h]@16 |
417 | 3407 //unsigned int v24; // [sp+20h] [bp-10h]@1 |
0 | 3408 int v25; // [sp+24h] [bp-Ch]@1 |
417 | 3409 //signed int v26; // [sp+28h] [bp-8h]@1 |
0 | 3410 int v27; // [sp+2Ch] [bp-4h]@16 |
3411 int v28; // [sp+2Ch] [bp-4h]@45 | |
3412 | |
3413 v25 = -1; | |
417 | 3414 //v22 = uActorID; |
3415 //v3 = &pActors[uActorID]; | |
3416 //v4 = 0; | |
0 | 3417 v5 = 0; |
417 | 3418 //v6 = v3->uLastCharacterIDToHit; |
0 | 3419 *a2 = 0; |
417 | 3420 //v20 = a2; |
0 | 3421 v21 = 0; |
417 | 3422 //v24 = v3->uLastCharacterIDToHit; |
3423 //v26 = 0; | |
3424 assert(uActorID < uNumActors); | |
1202 | 3425 auto _this = &pActors[uActorID]; |
417 | 3426 |
3427 for (uint i = 0; i < uNumActors; ++i) | |
0 | 3428 { |
1202 | 3429 auto actor = &pActors[i]; |
417 | 3430 //v7 = pActors; |
3431 //do | |
3432 //{ | |
3433 //v8 = v7->uAIState; | |
3434 if (actor->uAIState == Dead || actor->uAIState == Dying || | |
3435 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i ) | |
3436 continue; | |
3437 | |
862 | 3438 if (_this->uLastCharacterIDToHit == 0 || (v9 = 8 * v5, LOBYTE(v9) = PID(OBJECT_Actor,v5), _this->uLastCharacterIDToHit != v9) ) |
245 | 3439 { |
417 | 3440 v10 = _this->GetActorsRelation(actor); |
3441 if ( v10 == 0 ) | |
245 | 3442 continue; |
3443 } | |
417 | 3444 else if (_this->IsNotAlive()) |
245 | 3445 { |
417 | 3446 _this->uLastCharacterIDToHit = 0; |
3447 v10 = _this->GetActorsRelation(actor); | |
3448 if ( v10 == 0 ) | |
245 | 3449 continue; |
3450 } | |
3451 else | |
3452 { | |
417 | 3453 //v18 = actor->uGroup; |
3454 if ( (actor->uGroup != 0 || _this->uGroup != 0) && actor->uGroup == _this->uGroup ) | |
245 | 3455 continue; |
3456 v10 = 4; | |
3457 } | |
417 | 3458 if ( _this->pMonsterInfo.uHostilityType ) |
3459 v10 = pMonsterStats->pInfos[_this->pMonsterInfo.uID].uHostilityType; | |
245 | 3460 v11 = dword_4DF380[v10]; |
417 | 3461 v23 = abs(_this->vPosition.x - actor->vPosition.x); |
3462 v27 = abs(_this->vPosition.y - actor->vPosition.y); | |
3463 v12 = abs(_this->vPosition.z - actor->vPosition.z); | |
245 | 3464 v19 = v12; |
3465 if ( v23 <= v11 | |
3466 && v27 <= v11 | |
3467 && v12 <= v11 | |
1493 | 3468 && sub_4070EF_prolly_detect_player(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID)) |
245 | 3469 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 ) |
3470 { | |
3471 v25 = v23 * v23 + v27 * v27 + v19 * v19; | |
417 | 3472 v21 = i; |
245 | 3473 } |
417 | 3474 //v4 = 0; |
3475 //++v7; | |
3476 //v5 = v26++ + 1; | |
3477 //} | |
3478 //while ( v26 < (signed int)uNumActors ); | |
3479 | |
0 | 3480 } |
417 | 3481 if ( v25 != -1 ) |
3482 { | |
3483 //v13 = 8 * v21; | |
862 | 3484 //LOBYTE(v13) = PID(OBJECT_Actor,v21); |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3485 *a2 = PID(OBJECT_Actor, v21); |
417 | 3486 } |
3487 | |
3488 if (pParty->Invisible()) | |
3489 can_target_party = false; | |
3490 | |
3491 if (can_target_party) | |
0 | 3492 { |
417 | 3493 v14 = _this->GetActorsRelation(0); |
3494 if ( BYTE2(_this->uAttributes) & 8 | |
3495 && SHIDWORD(_this->pActorBuffs[12].uExpireTime) <= (signed int)0 | |
3496 && (SHIDWORD(_this->pActorBuffs[12].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[12].uExpireTime) <= 0) | |
3497 && SHIDWORD(_this->pActorBuffs[1].uExpireTime) <= (signed int)0 | |
3498 && (SHIDWORD(_this->pActorBuffs[1].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[1].uExpireTime) <= 0) | |
3499 && SHIDWORD(_this->pActorBuffs[2].uExpireTime) <= (signed int)0 | |
3500 && (SHIDWORD(_this->pActorBuffs[2].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[2].uExpireTime) <= 0) ) | |
0 | 3501 v14 = 4; |
417 | 3502 if ( v14 != 0 ) |
0 | 3503 { |
848 | 3504 v15 = dword_4DF380[4]; |
417 | 3505 if ( !_this->pMonsterInfo.uHostilityType ) |
0 | 3506 v15 = dword_4DF380[v14]; |
417 | 3507 v16 = abs(_this->vPosition.x - pParty->vPosition.x); |
3508 v28 = abs(_this->vPosition.y - pParty->vPosition.y); | |
3509 v17 = abs(_this->vPosition.z - pParty->vPosition.z); | |
0 | 3510 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 ) |
3511 { | |
3512 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 ) | |
417 | 3513 *a2 = OBJECT_Player; |
0 | 3514 } |
3515 } | |
3516 } | |
3517 } | |
3518 // 4DF380: using guessed type int dword_4DF380[]; | |
3519 // 4DF390: using guessed type int dword_4DF390; | |
3520 | |
3521 //----- (0040104C) -------------------------------------------------------- | |
3522 signed int Actor::GetActorsRelation(Actor *a2) | |
3523 { | |
3524 Actor *v2; // esi@1 | |
3525 int v3; // ebp@5 | |
3526 int v4; // edi@11 | |
3527 unsigned int v5; // edx@15 | |
3528 unsigned int v6; // eax@16 | |
3529 unsigned int v7; // ebp@19 | |
3530 int v8; // eax@22 | |
3531 unsigned int v9; // edx@25 | |
3532 unsigned int v10; // edx@33 | |
3533 | |
3534 auto a1 = this; | |
3535 v2 = a2; | |
3536 if ( a1 ) | |
3537 { | |
3538 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0 | |
3539 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) ) | |
3540 return 4; | |
3541 v3 = a1->pMonsterInfo.uID; | |
3542 } | |
3543 else | |
3544 { | |
3545 v3 = 0; | |
3546 } | |
3547 if ( a2 ) | |
3548 { | |
3549 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0 | |
3550 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) ) | |
3551 return 4; | |
3552 v4 = a2->pMonsterInfo.uID; | |
3553 } | |
3554 else | |
3555 { | |
3556 v4 = 0; | |
3557 } | |
3558 if ( a2 ) | |
3559 { | |
3560 if ( a1 ) | |
3561 { | |
3562 v5 = a2->uGroup; | |
3563 if ( v5 ) | |
3564 { | |
3565 v6 = a1->uGroup; | |
3566 if ( v6 ) | |
3567 { | |
3568 if ( v5 == v6 ) | |
3569 return 0; | |
3570 } | |
3571 } | |
3572 } | |
3573 } | |
3574 if ( v3 ) | |
3575 v7 = (v3 - 1) / 3 + 1; | |
3576 else | |
3577 v7 = 0; | |
3578 if ( v4 ) | |
3579 v8 = (v4 - 1) / 3 + 1; | |
3580 else | |
3581 v8 = 0; | |
3582 if ( a1 ) | |
3583 { | |
3584 v9 = a1->uAlly; | |
245 | 3585 if ( (signed int)v9 > 0 ) |
0 | 3586 { |
3587 if ( v9 != 9999 ) | |
3588 { | |
3589 v7 = a1->uAlly; | |
3590 } | |
3591 } | |
245 | 3592 if(v9==9999) |
3593 v7 = 0; | |
0 | 3594 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 ) |
3595 v7 = 0; | |
3596 } | |
245 | 3597 if ( v2 ) |
0 | 3598 { |
245 | 3599 v10 = v2->uAlly; |
3600 if ( (signed int)v10 > 0 ) | |
3601 { | |
3602 if ( v10 != 9999 ) | |
3603 { | |
3604 v8 = v2->uAlly; | |
3605 } | |
3606 } | |
3607 if(v10==9999) | |
3608 v8 = 0; | |
3609 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 ) | |
3610 v8 = 0; | |
0 | 3611 } |
3612 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8 | |
3613 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 ) | |
3614 return 0; | |
3615 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 ) | |
3616 return 4; | |
3617 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 ) | |
3618 { | |
3619 if ( v7 ) | |
245 | 3620 { |
3621 if ( (signed int)v7 < 89 ) | |
3622 { | |
3623 if ( v8 < 89 ) | |
3624 return pFactionTable->relations[v7][v8]; | |
3625 return 0; | |
3626 } | |
3627 return 0; | |
3628 } | |
0 | 3629 return 4; |
3630 } | |
3631 if ( !v7 ) | |
3632 { | |
3633 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000)) | |
100 | 3634 && !pFactionTable->relations[v8][0]) |
0 | 3635 { |
3636 if ( v8 < 89 ) | |
100 | 3637 return pFactionTable->relations[v7][v8]; |
0 | 3638 return 0; |
3639 } | |
3640 return 4; | |
3641 } | |
3642 if ( (signed int)v7 < 89 ) | |
245 | 3643 { |
3644 if ( v8 < 89 ) | |
3645 return pFactionTable->relations[v7][v8]; | |
3646 return 0; | |
3647 } | |
0 | 3648 return 0; |
3649 } | |
3650 | |
3651 //----- (0045976D) -------------------------------------------------------- | |
322 | 3652 void Actor::UpdateAnimation() |
0 | 3653 { |
322 | 3654 //AIState state; // edx@1 |
3655 //unsigned int result; // eax@1 | |
0 | 3656 |
322 | 3657 //state = (AIState)this->; |
3658 uAttributes &= 0xFFDFFFFF; | |
3659 //result = this->uAttributes; | |
3660 switch (uAIState) | |
0 | 3661 { |
3662 case Tethered: | |
322 | 3663 uCurrentActionAnimation = ANIM_Walking; |
3664 break; | |
3665 | |
0 | 3666 case AttackingMelee: |
322 | 3667 uCurrentActionAnimation = ANIM_AtkMelee; |
3668 uAttributes |= 0x200000u; | |
3669 break; | |
3670 | |
0 | 3671 case AttackingRanged1: |
3672 case AttackingRanged2: | |
3673 case AttackingRanged3: | |
3674 case AttackingRanged4: | |
322 | 3675 uCurrentActionAnimation = ANIM_AtkRanged; |
3676 uAttributes |= 0x200000u; | |
3677 break; | |
3678 | |
0 | 3679 case Dying: |
3680 case Resurrected: | |
322 | 3681 uCurrentActionAnimation = ANIM_Dying; |
3682 uAttributes |= 0x200000u; | |
3683 break; | |
3684 | |
0 | 3685 case Pursuing: |
3686 case Fleeing: | |
322 | 3687 uCurrentActionAnimation = ANIM_Walking; |
3688 uAttributes |= 0x200000u; | |
3689 break; | |
3690 | |
0 | 3691 case Stunned: |
322 | 3692 uCurrentActionAnimation = ANIM_GotHit; |
3693 uAttributes |= 0x200000u; | |
3694 break; | |
3695 | |
0 | 3696 case Fidgeting: |
322 | 3697 uCurrentActionAnimation = ANIM_Bored; |
3698 uAttributes |= 0x200000u; | |
3699 break; | |
3700 | |
0 | 3701 case Standing: |
3702 case Interacting: | |
3703 case Summoned: | |
322 | 3704 uCurrentActionAnimation = ANIM_Standing; |
3705 uAttributes |= 0x200000u; | |
3706 break; | |
3707 | |
0 | 3708 case Dead: |
322 | 3709 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0) |
3710 uAIState = Removed; | |
0 | 3711 else |
322 | 3712 uCurrentActionAnimation = ANIM_Dead; |
3713 break; | |
3714 | |
551 | 3715 case Removed: |
652 | 3716 case Disabled: |
551 | 3717 return; |
3718 | |
0 | 3719 default: |
322 | 3720 assert(false); |
0 | 3721 } |
3722 } | |
3723 | |
3724 //----- (00459671) -------------------------------------------------------- | |
3725 void Actor::Reset() | |
3726 { | |
3727 this->pActorName[0] = 0; | |
3728 this->word_000086_some_monster_id = 0; | |
602 | 3729 this->sNPC_ID = 0; |
0 | 3730 this->vPosition.z = 0; |
3731 this->vPosition.y = 0; | |
3732 this->vPosition.x = 0; | |
3733 this->vVelocity.z = 0; | |
3734 this->vVelocity.y = 0; | |
3735 this->vVelocity.x = 0; | |
3736 this->uYawAngle = 0; | |
3737 this->uPitchAngle = 0; | |
3738 this->uAttributes = 0; | |
3739 this->uSectorID = 0; | |
3740 this->uCurrentActionTime = 0; | |
3741 this->vInitialPosition.z = 0; | |
3742 this->vInitialPosition.y = 0; | |
3743 this->vInitialPosition.x = 0; | |
3744 this->vGuardingPosition.z = 0; | |
3745 this->vGuardingPosition.y = 0; | |
3746 this->vGuardingPosition.x = 0; | |
3747 this->uTetherDistance = 256; | |
3748 this->uActorRadius = 32; | |
3749 this->uActorHeight = 128; | |
3750 this->uAIState = Standing; | |
305 | 3751 this->uCurrentActionAnimation = ANIM_Standing; |
0 | 3752 this->uMovementSpeed = 200; |
3753 this->uCarriedItemID = 0; | |
3754 this->uGroup = 0; | |
3755 this->uAlly = 0; | |
3756 this->uSummonerID = 0; | |
3757 this->uLastCharacterIDToHit = 0; | |
3758 this->dword_000334_unique_name = 0; | |
3759 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs)); | |
3760 memset(this->pActorBuffs, 0, 0x160u); | |
3761 } | |
3762 | |
3763 //----- (0045959A) -------------------------------------------------------- | |
3764 void Actor::PrepareSprites(char load_sounds_if_bit1_set) | |
3765 { | |
694 | 3766 |
3767 MonsterDesc *v3; // esi@1 | |
0 | 3768 MonsterInfo *v9; // [sp+84h] [bp-10h]@1 |
694 | 3769 |
0 | 3770 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1]; |
3771 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1]; | |
3772 //v12 = pSpriteIDs; | |
3773 //Source = (char *)v3->pSpriteNames; | |
3774 //do | |
3775 for (uint i = 0; i < 8; ++i) | |
3776 { | |
3777 //strcpy(pSpriteName, v3->pSpriteNames[i]); | |
3778 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]); | |
3779 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]); | |
3780 } | |
3781 uActorHeight = v3->uMonsterHeight; | |
3782 uActorRadius = v3->uMonsterRadius; | |
33 | 3783 uMovementSpeed = v9->uBaseSpeed; |
0 | 3784 if ( !(load_sounds_if_bit1_set & 1) ) |
3785 { | |
694 | 3786 for (int i=0;i<4;++i ) |
3787 pSoundSampleIDs[i]=v3->pSoundSampleIDs[i]; | |
0 | 3788 } |
3789 } | |
3790 | |
3791 //----- (00459667) -------------------------------------------------------- | |
3792 void Actor::Remove() | |
3793 { | |
3794 this->uAIState = Removed; | |
3795 } | |
3796 | |
3797 //----- (0044FD29) -------------------------------------------------------- | |
3798 int Actor::_44FD29(int a2) | |
3799 { | |
3800 Actor *v2; // edi@1 | |
3801 unsigned __int8 v3; // al@1 | |
3802 int v4; // esi@1 | |
3803 int v5; // edx@2 | |
3804 int v6; // eax@8 | |
3805 int v7; // edi@10 | |
3806 Actor *v8; // esi@10 | |
3807 MonsterInfo *v9; // ebx@10 | |
3808 MonsterDesc *v10; // edi@10 | |
3809 unsigned __int16 v11; // ax@10 | |
3810 int v12; // eax@10 | |
3811 int v13; // ebx@10 | |
3812 int v14; // eax@10 | |
3813 int v15; // edi@10 | |
3814 int v16; // eax@10 | |
3815 int v17; // ebx@10 | |
3816 Actor *v18; // ecx@10 | |
3817 signed __int64 v19; // qax@10 | |
3818 unsigned int v20; // eax@12 | |
3819 int v21; // eax@13 | |
3820 int result; // eax@13 | |
3821 Actor *v23; // eax@16 | |
3822 int v24; // [sp+Ch] [bp-1Ch]@1 | |
3823 unsigned int uFaceID; // [sp+10h] [bp-18h]@8 | |
3824 int v26; // [sp+14h] [bp-14h]@10 | |
3825 int v27; // [sp+18h] [bp-10h]@10 | |
3826 int v28; // [sp+1Ch] [bp-Ch]@8 | |
3827 int v29; // [sp+20h] [bp-8h]@10 | |
3828 Actor *v30; // [sp+24h] [bp-4h]@1 | |
3829 | |
3830 v2 = this; | |
3831 v24 = a2; | |
3832 v30 = this; | |
3833 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
3834 v4 = this->pMonsterInfo.field_3C_some_special_attack; | |
3835 if ( v3 ) | |
3836 { | |
3837 if ( v3 >= 1u && v3 <= 3u ) | |
3838 v4 = v4 + v3 - 1; | |
3839 } | |
3840 else | |
3841 { | |
3842 v5 = rand() % 100; | |
3843 if ( v5 >= 60 ) | |
3844 { | |
3845 ++v4; | |
3846 if ( v5 >= 90 ) | |
3847 ++v4; | |
3848 } | |
3849 } | |
3850 v6 = v2->vPosition.z; | |
3851 v28 = 0; | |
3852 uFaceID = v6; | |
3853 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
3854 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6); | |
3855 v7 = v4 - 1; | |
3856 v8 = &pActors[uNumActors]; | |
3857 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; | |
3858 v29 = v7; | |
3859 v9 = &pMonsterStats->pInfos[v7 + 1]; | |
3860 pActors[uNumActors].Reset(); | |
3861 v10 = &pMonsterList->pMonsters[v7]; | |
3862 strcpy(v8->pActorName, v9->pName); | |
3863 v8->sCurrentHP = LOWORD(v9->uHP); | |
3864 memcpy(&v8->pMonsterInfo, v9, 0x58u); | |
3865 v8->word_000086_some_monster_id = v29 + 1; | |
3866 v8->uActorRadius = v10->uMonsterRadius; | |
3867 v8->uActorHeight = v10->uMonsterHeight; | |
3868 v11 = v10->uMovementSpeed; | |
3869 v8->pMonsterInfo.uTreasureDiceRolls = 0; | |
3870 v8->pMonsterInfo.uTreasureType = 0; | |
3871 v8->pMonsterInfo.uExp = 0; | |
3872 v8->uMovementSpeed = v11; | |
3873 v12 = rand(); | |
3874 v13 = v12 % 2048; | |
323 | 3875 v14 = stru_5C6E00->Cos(v12 % 2048); |
0 | 3876 v26 = v14; |
3877 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x; | |
323 | 3878 v16 = stru_5C6E00->Sin(v13); |
0 | 3879 v26 = v16; |
3880 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16; | |
3881 LOWORD(v16) = uFaceID; | |
3882 v17 = v29 + v30->vPosition.y; | |
3883 v8->vInitialPosition.z = uFaceID; | |
3884 v8->vPosition.z = v16; | |
3885 LOWORD(v16) = v28; | |
3886 v8->vInitialPosition.x = v15; | |
3887 v8->vPosition.x = v15; | |
3888 v8->vInitialPosition.y = v17; | |
3889 v8->vPosition.y = v17; | |
3890 v8->uTetherDistance = 256; | |
3891 v8->uSectorID = v16; | |
3892 v8->PrepareSprites(0); | |
3893 v18 = v30; | |
3894 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3895 LODWORD(v19) = v18->uAlly; | |
3896 if ( !(uint)v19 ) | |
3897 { | |
3898 uFaceID = v18->pMonsterInfo.uID - 1; | |
3899 v19 = (signed __int64)((double)uFaceID * 0.33333334); | |
3900 v18 = v30; | |
3901 } | |
3902 v8->uAlly = v19; | |
3903 v20 = v18->uGroup; | |
3904 v8->uCurrentActionTime = 0; | |
3905 v8->uGroup = v20; | |
3906 v8->uAIState = Summoned; | |
3907 v8->uCurrentActionLength = 256; | |
3908 v8->UpdateAnimation(); | |
3909 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor | |
3910 || (v21 = v30->vPosition.z, | |
3911 v27 = v30->vPosition.z, | |
3912 result = pIndoor->GetSector(v15, v17, v21), | |
3913 result == v28) | |
723 | 3914 && (result = BLV_GetFloorLevel(v15, v17, v27, result, &uFaceID), result != -30000) |
0 | 3915 && (result = abs(result - v27), result <= 1024) ) |
3916 { | |
3917 v23 = v30; | |
3918 ++uNumActors; | |
3919 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
3920 if ( v23->uAttributes & 0x80000 ) | |
3921 v8->uAttributes |= 0x80000u; | |
3922 result = 8 * v24; | |
862 | 3923 LOBYTE(result) = PID(OBJECT_Actor,v24); |
0 | 3924 v8->uSummonerID = result; |
3925 } | |
3926 return result; | |
781 | 3927 } |
1295 | 3928 // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); |
3929 //----- (0046DF1A) -------------------------------------------------------- | |
3930 signed int __fastcall _46DF1A_collide_against_actor(int a1, int a2) | |
3931 { | |
3932 Actor *v2; // edi@1 | |
3933 unsigned __int16 v3; // ax@1 | |
3934 int v4; // esi@6 | |
3935 int v5; // ecx@8 | |
3936 int v6; // eax@10 | |
3937 int v7; // edx@12 | |
3938 int v8; // ecx@14 | |
3939 int v9; // eax@14 | |
3940 int v10; // ebx@14 | |
3941 int v11; // esi@14 | |
3942 int v12; // ebx@15 | |
3943 int v13; // ebx@17 | |
3944 unsigned int v14; // eax@20 | |
3945 signed int result; // eax@21 | |
3946 int v16; // [sp+Ch] [bp-10h]@1 | |
3947 int v17; // [sp+10h] [bp-Ch]@14 | |
3948 int v18; // [sp+14h] [bp-8h]@14 | |
3949 int v19; // [sp+18h] [bp-4h]@14 | |
3950 | |
3951 v16 = a1; | |
3952 v2 = &pActors[a1]; | |
3953 v3 = v2->uAIState; | |
3954 if ( v3 == 11 || v3 == 4 || v3 == 19 || v3 == 5 || v3 == 17 ) | |
3955 goto LABEL_25; | |
3956 v4 = v2->uActorRadius; | |
3957 if ( a2 ) | |
3958 v4 = a2; | |
3959 v5 = v2->vPosition.x; | |
3960 if ( stru_721530.sMaxX > v5 + v4 | |
3961 || stru_721530.sMinX < v5 - v4 | |
3962 || (v6 = v2->vPosition.y, stru_721530.sMaxY > v6 + v4) | |
3963 || stru_721530.sMinY < v6 - v4 | |
3964 || (v7 = v2->vPosition.z, stru_721530.sMaxZ > v7 + v2->uActorHeight) | |
3965 || stru_721530.sMinZ < v7 | |
3966 || (v8 = v5 - stru_721530.normal.x, | |
3967 v9 = v6 - stru_721530.normal.y, | |
3968 v10 = stru_721530.prolly_normal_d + v4, | |
3969 v17 = stru_721530.prolly_normal_d + v4, | |
1546 | 3970 v11 = (v8 * stru_721530.direction.y - v9 * stru_721530.direction.x) >> 16, |
1295 | 3971 v18 = v8, |
3972 v19 = v9, | |
1546 | 3973 abs((v8 * stru_721530.direction.y - v9 * stru_721530.direction.x) >> 16) > v10) |
3974 || (v12 = (v18 * stru_721530.direction.x + v19 * stru_721530.direction.y) >> 16, v12 <= 0) | |
3975 || (signed int)(((unsigned __int64)(stru_721530.direction.z * (signed __int64)v12) >> 16) + stru_721530.normal.z) < v2->vPosition.z ) | |
1295 | 3976 { |
3977 LABEL_25: | |
3978 result = 0; | |
3979 } | |
3980 else | |
3981 { | |
3982 v13 = v12 - integer_sqrt(v17 * v17 - v11 * v11); | |
3983 if ( v13 < 0 ) | |
3984 v13 = 0; | |
3985 if ( v13 < stru_721530.field_7C ) | |
3986 { | |
3987 stru_721530.field_7C = v13; | |
3988 v14 = 8 * v16; | |
3989 LOBYTE(v14) = PID(OBJECT_Actor,v16); | |
3990 stru_721530.uFaceID = v14; | |
3991 } | |
3992 result = 1; | |
3993 } | |
3994 return result; | |
3995 } | |
3996 //----- (00401A91) -------------------------------------------------------- | |
1458 | 3997 void UpdateActorAI() |
1295 | 3998 { |
3999 //unsigned int v0; // esi@4 | |
4000 int v1; // eax@7 | |
4001 //int v2; // ecx@7 | |
4002 //int v3; // eax@7 | |
4003 signed int v4; // edi@10 | |
4004 Actor *v5; // esi@12 | |
4005 signed int sDmg; // eax@14 | |
4006 __int16 v7; // cx@14 | |
4007 //Player **v8; // esi@20 | |
4008 Player *pPlayer; // ecx@21 | |
4009 Actor *pActor; // esi@34 | |
4010 //__int16 v11; // ax@34 | |
4011 //unsigned int v12; // eax@47 | |
4012 //signed int v13; // edi@47 | |
4013 //SpellBuff *v14; // ebx@47 | |
4014 //unsigned int v15; // edi@67 | |
4015 //char *v16; // eax@67 | |
4016 //unsigned int v17; // edx@67 | |
4017 //unsigned int v18; // ecx@67 | |
4018 //unsigned __int16 v19; // ax@72 | |
4019 //int *v20; // esi@80 | |
4020 //Actor *v21; // ebx@80 | |
4021 unsigned __int16 v22; // ax@86 | |
4022 //signed int v23; // eax@94 | |
4023 //unsigned int v24; // eax@102 | |
4024 //signed int v25; // edi@102 | |
4025 //SpellBuff *v26; // esi@102 | |
4026 unsigned int v27; // ecx@123 | |
4027 unsigned int v28; // eax@123 | |
4028 //unsigned int v29; // eax@127 | |
4029 AIDirection *v30; // eax@129 | |
4030 unsigned __int16 v31; // ax@132 | |
4031 //unsigned int v32; // esi@142 | |
4032 int v33; // eax@144 | |
4033 int v34; // eax@147 | |
4034 char v35; // al@150 | |
4035 unsigned int v36; // edi@152 | |
4036 signed int v37; // eax@154 | |
4037 //unsigned __int8 v38; // sf@158 | |
4038 //unsigned __int8 v39; // of@158 | |
4039 //signed int v40; // edx@166 | |
4040 //unsigned int v41; // ecx@166 | |
4041 double v42; // st7@176 | |
4042 double v43; // st6@176 | |
4043 //bool v44; // eax@189 | |
1450 | 4044 int v45; // eax@192 |
1295 | 4045 unsigned __int8 v46; // cl@197 |
4046 double v47; // st7@206 | |
4047 //double v48; // st7@207 | |
4048 //char v49; // zf@208 | |
4049 //char v50; // zf@214 | |
4050 //signed int v51; // edx@219 | |
4051 //unsigned int v52; // ecx@219 | |
4052 __int16 v53; // fps@224 | |
4053 //unsigned __int8 v54; // c0@224 | |
4054 //unsigned __int8 v55; // c3@224 | |
4055 //double v56; // st7@226 | |
4056 AIDirection *v57; // eax@246 | |
4057 double v58; // st7@246 | |
4058 //signed int v59; // [sp-18h] [bp-C8h]@213 | |
4059 //int v60; // [sp-14h] [bp-C4h]@144 | |
4060 //int v61; // [sp-14h] [bp-C4h]@168 | |
4061 //AIDirection *v62; // [sp-14h] [bp-C4h]@213 | |
4062 //signed int v63; // [sp-14h] [bp-C4h]@216 | |
1545 | 4063 //unsigned int v64; // [sp-14h] [bp-C4h]@219 |
1295 | 4064 unsigned int v65; // [sp-10h] [bp-C0h]@144 |
4065 char v66; // [sp-10h] [bp-C0h]@147 | |
4066 //AIDirection *v67; // [sp-10h] [bp-C0h]@167 | |
4067 //int v68; // [sp-10h] [bp-C0h]@168 | |
4068 //AIDirection *v69; // [sp-10h] [bp-C0h]@206 | |
4069 int v70; // [sp-10h] [bp-C0h]@213 | |
4070 //AIDirection *v71; // [sp-10h] [bp-C0h]@216 | |
4071 AIDirection v72; // [sp+0h] [bp-B0h]@246 | |
4072 AIDirection a3; // [sp+1Ch] [bp-94h]@129 | |
4073 AIDirection v74; // [sp+38h] [bp-78h]@246 | |
4074 AIDirection v75; // [sp+54h] [bp-5Ch]@129 | |
4075 int target_pid_type; // [sp+70h] [bp-40h]@83 | |
4076 signed int a1; // [sp+74h] [bp-3Ch]@129 | |
4077 int v78; // [sp+78h] [bp-38h]@79 | |
4078 AIDirection pDir; // [sp+7Ch] [bp-34h]@129 | |
4079 float v80; // [sp+98h] [bp-18h]@33 | |
4080 int v81; // [sp+9Ch] [bp-14h]@100 | |
4081 //int v82; // [sp+A0h] [bp-10h]@45 | |
4082 //unsigned int uActorID; // [sp+A4h] [bp-Ch]@32 | |
4083 unsigned int v84; // [sp+A8h] [bp-8h]@11 | |
4084 signed int target_pid; // [sp+ACh] [bp-4h]@83 | |
4085 AIState uAIState; | |
4086 int v38; | |
4087 | |
4088 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
4089 MakeActorAIList_ODM(); | |
4090 else | |
4091 MakeActorAIList_BLV(); | |
4092 | |
4093 //v0 = 0; | |
4094 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor && pParty->armageddon_timer > 0 ) | |
4095 { | |
4096 if ( pParty->armageddon_timer > 417 ) | |
4097 { | |
4098 pParty->armageddon_timer = 0; | |
4099 } | |
4100 else | |
4101 { | |
4102 pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (pParty->sRotationY + rand() % 16 - 8); | |
4103 pParty->sRotationX = pParty->sRotationX + rand() % 16 - 8; | |
4104 if ( pParty->sRotationX > 128) | |
4105 pParty->sRotationX = 128; | |
4106 else if ( pParty->sRotationX < -128 ) | |
4107 pParty->sRotationX = -128; | |
4108 | |
4109 pParty->uFlags |= 2u; | |
4110 pParty->armageddon_timer -= pMiscTimer->uTimeElapsed; | |
4111 v4 = pParty->field_16140 + 50; | |
4112 if ( pParty->armageddon_timer <= 0 ) | |
4113 { | |
4114 pParty->armageddon_timer = 0; | |
4115 for(int i = 0; i < uNumActors; i++) | |
4116 { | |
4117 pActor=&pActors[i]; | |
4118 if ( pActor->CanAct() ) | |
4119 { | |
4120 sDmg = stru_50C198.CalcMagicalDamageToActor(pActor, 5, v4); | |
4121 pActor->sCurrentHP -= stru_50C198.CalcMagicalDamageToActor(pActor, 5, v4); | |
4122 if ( sDmg ) | |
4123 { | |
4124 if ( pActor->sCurrentHP >= 0 ) | |
4125 { | |
4126 Actor::AI_Stun(i, 4, 0); | |
4127 } | |
4128 else | |
4129 { | |
4130 Actor::Die(i); | |
4131 if ( pActor->pMonsterInfo.uExp ) | |
4132 GivePartyExp(pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uExp); | |
4133 } | |
4134 } | |
4135 } | |
4136 } | |
4137 for(int i = 1; i <= 4; i++) | |
4138 { | |
4139 pPlayer = pPlayers[i]; | |
4140 if ( !pPlayer->pConditions[14] && !pPlayer->pConditions[15] && !pPlayer->pConditions[16] ) | |
4141 pPlayer->ReceiveDamage(v4, DMGT_5); | |
4142 } | |
4143 } | |
1450 | 4144 if (pTurnEngine->pending_actions) |
4145 --pTurnEngine->pending_actions; | |
1295 | 4146 } |
4147 } | |
4148 | |
4149 if (pParty->bTurnBasedModeOn) | |
4150 { | |
1448 | 4151 pTurnEngine->AITurnBasedAction(); |
1295 | 4152 return; |
4153 } | |
4154 | |
4155 | |
4156 //uActorID = v0; | |
4157 for (uint i = 0; i < uNumActors; ++i) | |
4158 { | |
4159 pActor = &pActors[i]; | |
4160 //LODWORD(v80) = (int)(char *)pActors + 176; // uAIState | |
4161 //do | |
4162 //{ | |
4163 //pActor = (Actor *)(LODWORD(v80) - 176); | |
4164 //v11 = *(unsigned int *)LODWORD(v80); | |
4165 //v49 = *(unsigned int *)LODWORD(v80) == 5; | |
4166 ai_near_actors_targets_pid[i] = OBJECT_Player; | |
4167 if (pActor->uAIState == Dead || pActor->uAIState == Removed || pActor->uAIState == Disabled || pActor->uAttributes & 0x0400) | |
4168 continue; | |
4169 | |
4170 if (!pActor->sCurrentHP && pActor->uAIState != Dying) | |
4171 Actor::Die(i); | |
4172 | |
4173 //v84 = *(_QWORD *)(LODWORD(v80) + 84) <= 0i64 ? 0 : 1; | |
4174 //v82 = *(_QWORD *)(LODWORD(v80) + 52) <= 0i64 ? 0 : 1; | |
4175 //v12 = 0; | |
4176 //v13 = 0; | |
4177 //v14 = (SpellBuff *)(LODWORD(v80) + 36); | |
4178 for (uint j = 0; j < 22; ++j) | |
4179 { | |
4180 if (j != 10) | |
1340 | 4181 pActor->pActorBuffs[j].IsBuffExpiredToTime(pParty->uTimePlayed); |
1295 | 4182 } |
4183 /*do | |
4184 { | |
4185 if ( v13 != 10 ) | |
4186 { | |
4187 v14->_4585CA(pParty->uTimePlayed); | |
4188 v12 = 0; | |
4189 } | |
4190 ++v13; | |
4191 ++v14; | |
4192 } | |
4193 while ( v13 < 22 );*/ | |
1545 | 4194 if (pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0) |
1295 | 4195 //&& SHIDWORD(pActor->pActorBuffs[3].uExpireTime) <= (signed int)v12 && (SHIDWORD(pActor->pActorBuffs[3].uExpireTime) < (signed int)v12 |
4196 // || LODWORD(pActor->pActorBuffs[3].uExpireTime) <= v12) ) | |
4197 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; | |
1545 | 4198 if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0) |
1295 | 4199 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; |
4200 // not sure | |
1545 | 4201 else if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0) |
1295 | 4202 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; |
4203 | |
1545 | 4204 if (pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 || |
4205 pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0) | |
4206 continue; | |
1295 | 4207 |
4208 //v15 = pMiscTimer->uTimeElapsed; | |
4209 //v16 = (char *)&pActor->pMonsterInfo.uRecoveryTime; | |
4210 //v17 = pActor->uCurrentActionTime; | |
4211 //v18 = pActor->pMonsterInfo.uRecoveryTime; | |
4212 if (pActor->pMonsterInfo.uRecoveryTime) | |
4213 { | |
4214 if (pActor->pMonsterInfo.uRecoveryTime < pMiscTimer->uTimeElapsed) | |
4215 pActor->pMonsterInfo.uRecoveryTime = 0; | |
4216 else | |
4217 pActor->pMonsterInfo.uRecoveryTime -= pMiscTimer->uTimeElapsed; | |
4218 } | |
4219 | |
4220 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
4221 if (pActor->uCurrentActionTime < pActor->uCurrentActionLength) | |
4222 continue; | |
4223 | |
4224 //v19 = actor->uAIState; | |
4225 if (pActor->uAIState == Dying) | |
4226 pActor->uAIState = Dead; | |
4227 else | |
4228 { | |
4229 if (pActor->uAIState != Summoned) | |
4230 { | |
4231 Actor::AI_StandOrBored(i, OBJECT_Player, 256, nullptr); | |
4232 continue; | |
4233 } | |
4234 pActor->uAIState = Standing; | |
4235 } | |
4236 | |
4237 pActor->uCurrentActionTime = 0; | |
4238 pActor->uCurrentActionLength = 0; | |
4239 pActor->UpdateAnimation(); | |
4240 //LABEL_78: | |
4241 //++uActorID; | |
4242 //LODWORD(v80) += 836; | |
4243 //} | |
4244 //while ( (signed int)uActorID < (signed int)uNumActors ); | |
4245 } | |
4246 | |
4247 | |
4248 v78 = 0; | |
4249 int actor_id = -1; | |
4250 if ( ai_arrays_size > 0 ) | |
4251 { | |
4252 //while ( 1 ) | |
4253 for(v78 = 0; v78 < ai_arrays_size; ++v78) | |
4254 { | |
4255 actor_id = ai_near_actors_ids[v78]; | |
4256 assert(actor_id < uNumActors); | |
4257 | |
4258 //v20 = &ai_near_actors_targets_pid[actor_id]; | |
4259 pActor = &pActors[actor_id]; | |
4260 Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true); | |
4261 if (pActor->pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[actor_id]) | |
4262 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4263 target_pid = ai_near_actors_targets_pid[actor_id]; | |
4264 target_pid_type = PID_TYPE(target_pid); | |
4265 if ( target_pid_type == OBJECT_Actor) | |
4266 v80 = 0.5; | |
4267 else | |
4268 v80 = 1.0; | |
4269 v22 = pActor->uAIState; | |
4270 if ( v22 == Dying || v22 == Dead || v22 == Removed || v22 == Disabled || v22 == Summoned) | |
4271 { | |
4272 continue; | |
4273 } | |
4274 if ( !pActor->sCurrentHP ) | |
4275 Actor::Die(actor_id); | |
4276 for(int i=0;i<22;i++) | |
4277 { | |
4278 if ( i != 10 ) | |
4279 { | |
1340 | 4280 pActor->pActorBuffs[i].IsBuffExpiredToTime(pParty->uTimePlayed); |
1295 | 4281 } |
4282 } | |
4283 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0 ) | |
4284 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; | |
4285 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 ) | |
4286 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4287 // not sure | |
4288 else if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0 ) | |
4289 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; | |
4290 if ( (signed __int64)pActor->pActorBuffs[2].uExpireTime < 0 ) | |
4291 { | |
4292 pActor->uAIState = Removed; | |
4293 continue; | |
4294 } | |
4295 if ( (signed __int64)pActor->pActorBuffs[5].uExpireTime > 0 | |
4296 || (signed __int64)pActor->pActorBuffs[6].uExpireTime > 0) | |
4297 { | |
4298 continue; | |
4299 } | |
4300 v27 = pMiscTimer->uTimeElapsed; | |
4301 v28 = pActor->pMonsterInfo.uRecoveryTime; | |
4302 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
4303 if ( (signed int)v28 > 0 ) | |
4304 pActor->pMonsterInfo.uRecoveryTime = v28 - v27; | |
4305 if ( pActor->pMonsterInfo.uRecoveryTime < 0 ) | |
4306 pActor->pMonsterInfo.uRecoveryTime = 0; | |
4307 if ( !(pActor->uAttributes & 0x8000) ) | |
4308 pActor->uAttributes |= 0x8000; | |
4309 a1 = PID(OBJECT_Actor,actor_id); | |
4310 v30 = Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), target_pid, &a3, 0); | |
4311 memcpy(&v75, v30, sizeof(v75)); | |
4312 memcpy(&pDir, &v75, sizeof(pDir)); | |
4313 uAIState = pActor->uAIState; | |
4314 /*if ( v21->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Friendly | |
4315 && (signed int)v21->pMonsterInfo.uRecoveryTime <= 0 | |
4316 && v80 * 307.2 >= (double)(signed int)v75.uDistance | |
4317 && (uAIState == Pursuing || uAIState == Standing || uAIState == Tethered || uAIState == Fidgeting) | |
4318 || ( v21->pMonsterInfo.uMissleAttack1Type && uAIState == Stunned ) ) | |
4319 { | |
4320 v32 = actor_id; | |
4321 } | |
4322 else | |
4323 */ | |
4324 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly | |
4325 || (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 | |
4326 || v80 * 307.2 < (double)(signed int)v75.uDistance | |
4327 || uAIState != Pursuing && uAIState != Standing && uAIState != Tethered && uAIState != Fidgeting | |
4328 && !pActor->pMonsterInfo.uMissleAttack1Type || uAIState != Stunned ) | |
4329 { | |
4330 if ( (signed int)pActor->uCurrentActionTime < pActor->uCurrentActionLength ) | |
4331 { | |
4332 continue; | |
4333 } | |
4334 else if ( pActor->uAIState == AttackingMelee ) | |
4335 { | |
4336 v35 = stru_50C198.special_ability_use_check(pActor, actor_id); | |
4337 stru_50FE08.Add( | |
4338 a1, | |
4339 5120, | |
4340 pActor->vPosition.x, | |
4341 pActor->vPosition.y, | |
4342 pActor->vPosition.z + ((signed int)pActor->uActorHeight >> 1), | |
4343 v35, | |
4344 1 | |
4345 ); | |
4346 } | |
4347 else if ( pActor->uAIState == AttackingRanged1 ) | |
4348 { | |
4349 v34 = pActor->pMonsterInfo.uMissleAttack1Type; | |
4350 Actor::AI_RangedAttack(actor_id, &pDir, v34, 0); | |
4351 } | |
4352 else if ( pActor->uAIState == AttackingRanged2 ) | |
4353 { | |
4354 v34 = pActor->pMonsterInfo.uMissleAttack2Type; | |
4355 Actor::AI_RangedAttack(actor_id, &pDir, v34, 1); | |
4356 } | |
4357 else if ( pActor->uAIState == AttackingRanged3 ) | |
4358 { | |
4359 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery1; | |
4360 v33 = pActor->pMonsterInfo.uSpell1ID; | |
4361 Actor::AI_SpellAttack(actor_id, &pDir, v33, 2, v65); | |
4362 } | |
4363 else if ( pActor->uAIState == AttackingRanged4 ) | |
4364 { | |
4365 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery2; | |
4366 v33 = pActor->pMonsterInfo.uSpell2ID; | |
4367 Actor::AI_SpellAttack(actor_id, &pDir, v33, 3, v65); | |
4368 } | |
4369 } | |
4370 | |
4371 v36 = v75.uDistance; | |
4372 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly) | |
4373 { | |
4374 if ( target_pid_type == OBJECT_Actor ) | |
4375 { | |
4376 v36 = v75.uDistance; | |
4377 //v37 = (unsigned __int8)*(&byte_5C8D1A[89 * (pActor->pMonsterInfo.uID - 1) / 3] | |
4378 // + (pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3); | |
4379 v37 =pFactionTable->relations[(pActor->pMonsterInfo.uID-1) / 3 + 1][(pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3 + 1]; | |
4380 } | |
4381 else | |
4382 { | |
4383 v37 = 4; | |
4384 } | |
4385 v38=0; | |
4386 if ( v37 == 2 ) | |
4387 { | |
4388 //v39 = __OFSUB__(v36, 1024); | |
4389 //v38 = ((v36 - 1024) & 0x80000000u) != 0; | |
4390 v38 = 1024; | |
4391 } | |
4392 else if ( v37 == 3 ) | |
4393 { | |
4394 //v39 = __OFSUB__(v36, 2560); | |
4395 //v38 = ((v36 - 2560) & 0x80000000u) != 0; | |
4396 v38 = 2560; | |
4397 } | |
4398 else if ( v37 == 4 ) | |
4399 { | |
4400 //v39 = __OFSUB__(v36, 5120); | |
4401 //v38 = ((v36 - 5120) & 0x80000000u) != 0; | |
4402 v38 = 5120; | |
4403 } | |
4404 if ( v37 >= 1 && v37 <= 4 && v36 < v38 || v37 == 1 ) | |
4405 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
4406 } | |
4407 | |
1545 | 4408 if (pActor->pActorBuffs[4].uExpireTime > 0) |
1295 | 4409 { |
4410 if ( (signed int)v36 >= 10240 ) | |
4411 { | |
1456 | 4412 Actor::AI_RandomMove(actor_id, target_pid, 1024, 0); |
1295 | 4413 } |
4414 else | |
4415 { | |
4416 //peasents after attacked | |
4417 //guard after attacked | |
4418 Actor::AI_Flee(actor_id, target_pid, 0, &pDir); | |
4419 } | |
4420 continue; | |
4421 } | |
4422 | |
4423 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Long && target_pid ) | |
4424 { | |
4425 | |
4426 if ( pActor->pMonsterInfo.uAIType == 1 ) | |
4427 { | |
1456 | 4428 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4429 { |
1545 | 4430 Actor::AI_Stand(actor_id, target_pid, pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333, &pDir); |
1295 | 4431 } |
4432 else | |
4433 { | |
4434 Actor::AI_Flee(actor_id, target_pid, 0, &pDir); | |
4435 continue; | |
4436 } | |
4437 | |
4438 } | |
4439 if ( !(pActor->uAttributes & 0x020000) ) | |
4440 { | |
4441 if ( pActor->pMonsterInfo.uAIType == 2 || pActor->pMonsterInfo.uAIType == 3) | |
4442 { | |
4443 if ( pActor->pMonsterInfo.uAIType == 2 ) | |
4444 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.2; | |
4445 if ( pActor->pMonsterInfo.uAIType == 3 ) | |
4446 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.1; | |
4447 v84 = pActor->sCurrentHP; | |
4448 v42 = (double)(signed int)v84; | |
4449 if ( v43 > v42 && (signed int)v36 < 10240 ) | |
4450 { | |
4451 Actor::AI_Flee(actor_id, target_pid, 0, &pDir); | |
4452 continue; | |
4453 } | |
4454 } | |
4455 } | |
4456 | |
4457 v81 = v36 - pActor->uActorRadius; | |
4458 if ( target_pid_type == OBJECT_Actor ) | |
4459 v81 -= pActors[PID_ID(target_pid)].uActorRadius; | |
4460 if ( v81 < 0 ) | |
4461 v81 = 0; | |
4462 rand(); | |
4463 pActor->uAttributes &= 0xFFFBFFFF; | |
4464 if ( v81 < 5120 ) | |
4465 { | |
4466 v45 = stru_50C198.special_ability_use_check(pActor, actor_id); | |
4467 if ( v45 == 0 ) | |
4468 { | |
4469 if ( pActor->pMonsterInfo.uMissleAttack1Type ) | |
4470 { | |
4471 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) | |
4472 { | |
4473 Actor::AI_MissileAttack1(actor_id, target_pid, &pDir); | |
4474 } | |
1456 | 4475 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4476 { |
1545 | 4477 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4478 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4479 } |
4480 else | |
4481 { | |
1545 | 4482 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
1295 | 4483 if ( v80 * 307.2 > (double)v81 ) |
4484 { | |
1545 | 4485 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); |
1295 | 4486 } |
4487 else | |
4488 { | |
1545 | 4489 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, &pDir); |
1295 | 4490 } |
4491 } | |
4492 } | |
4493 else | |
4494 { | |
4495 if ( (double)v81 >= v80 * 307.2 ) | |
4496 { | |
4497 if ( v81 >= 1024 ) | |
4498 { | |
1456 | 4499 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4500 { |
1545 | 4501 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4502 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4503 } |
4504 else | |
4505 { | |
4506 //monsters | |
4507 Actor::AI_Pursue3(actor_id, target_pid, 0, &pDir); | |
4508 } | |
4509 } | |
1456 | 4510 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4511 { |
1545 | 4512 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4513 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4514 } |
4515 else | |
4516 { | |
4517 v70 = (signed __int64)v80 * 307.2; | |
4518 //monsters | |
4519 //guard after player runs away | |
4520 // follow player | |
4521 Actor::AI_Pursue2(actor_id, target_pid, 0, &pDir, v70); | |
4522 } | |
4523 } | |
4524 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
4525 { | |
1545 | 4526 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4527 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4528 } |
4529 else | |
4530 { | |
4531 //monsters | |
4532 Actor::AI_MeleeAttack(actor_id, target_pid, &pDir); | |
4533 } | |
4534 } | |
4535 continue; | |
4536 } | |
4537 else if ( v45 == 2 || v45 == 3 ) | |
4538 { | |
4539 if ( v45 == 2 ) | |
4540 v46 = pActor->pMonsterInfo.uSpell1ID; | |
4541 else | |
4542 v46 = pActor->pMonsterInfo.uSpell2ID; | |
4543 if ( v46 ) | |
4544 { | |
4545 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) | |
4546 { | |
4547 if ( v45 == 2 ) | |
4548 Actor::AI_SpellAttack1(actor_id, target_pid, &pDir); | |
4549 else | |
4550 Actor::AI_SpellAttack2(actor_id, target_pid, &pDir); | |
4551 } | |
1456 | 4552 else if ( v80 * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4553 { |
1545 | 4554 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4555 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4556 } |
4557 else | |
4558 { | |
1545 | 4559 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4560 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, &pDir); | |
1295 | 4561 } |
4562 } | |
4563 else | |
4564 { | |
4565 if ( (double)v81 >= v80 * 307.2 ) | |
4566 { | |
4567 if ( v81 >= 1024 ) | |
4568 { | |
1456 | 4569 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4570 { |
1545 | 4571 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4572 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4573 } |
4574 else | |
4575 { | |
4576 Actor::AI_Pursue3(actor_id, target_pid, 256, &pDir); | |
4577 } | |
4578 } | |
1456 | 4579 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4580 { |
1545 | 4581 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4582 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4583 } |
4584 else | |
4585 { | |
4586 v70 = (signed __int64)v80 * 307.2; | |
4587 Actor::AI_Pursue2(actor_id, target_pid, 0, &pDir, v70); | |
4588 } | |
4589 } | |
4590 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
4591 { | |
1545 | 4592 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4593 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4594 } |
4595 else | |
4596 { | |
4597 Actor::AI_MeleeAttack(actor_id, target_pid, &pDir); | |
4598 } | |
4599 } | |
4600 continue; | |
4601 } | |
4602 } | |
4603 } | |
4604 | |
4605 if ( pActor->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Long || !target_pid || v81 >= 5120 || v45 != 1 ) | |
4606 { | |
1456 | 4607 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_SHORT ) |
1295 | 4608 { |
1456 | 4609 Actor::AI_RandomMove(actor_id, 4, 1024, 0); |
1295 | 4610 } |
4611 else if ( pActor->pMonsterInfo.uMovementType == 1 ) | |
4612 { | |
1456 | 4613 Actor::AI_RandomMove(actor_id, 4, 2560, 0); |
1295 | 4614 } |
4615 else if ( pActor->pMonsterInfo.uMovementType == 2 ) | |
4616 { | |
1456 | 4617 Actor::AI_RandomMove(actor_id, 4, 5120, 0); |
1295 | 4618 } |
4619 else if ( pActor->pMonsterInfo.uMovementType == 4 ) | |
4620 { | |
1456 | 4621 Actor::AI_RandomMove(actor_id, 4, 10240, 0); |
1295 | 4622 } |
1456 | 4623 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4624 { |
4625 v57 = Actor::GetDirectionInfo(a1, 4u, &v72, 0); | |
4626 v58 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4627 memcpy(&v74, v57, sizeof(v74)); | |
4628 memcpy(&pDir, &v74, sizeof(pDir)); | |
1545 | 4629 Actor::AI_Stand(actor_id, 4, v58, &pDir); |
1295 | 4630 } |
4631 } | |
4632 else if ( !pActor->pMonsterInfo.uMissleAttack2Type ) | |
4633 { | |
4634 if ( (double)v81 >= v80 * 307.2 ) | |
4635 { | |
4636 if ( v81 >= 1024 ) | |
4637 { | |
1456 | 4638 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4639 { |
1545 | 4640 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4641 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4642 } |
4643 else | |
4644 { | |
4645 Actor::AI_Pursue3(actor_id, target_pid, 256, &pDir); | |
4646 } | |
4647 } | |
1456 | 4648 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4649 { |
1545 | 4650 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4651 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4652 } |
4653 else | |
4654 { | |
4655 v70 = (signed __int64)v80 * 307.2; | |
4656 Actor::AI_Pursue2(actor_id, target_pid, 0, &pDir, v70); | |
4657 } | |
4658 } | |
4659 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
4660 { | |
1545 | 4661 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4662 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4663 } |
4664 else | |
4665 { | |
4666 Actor::AI_MeleeAttack(actor_id, target_pid, &pDir); | |
4667 } | |
4668 } | |
4669 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
4670 { | |
4671 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
1456 | 4672 if ( v80 * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1545 | 4673 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); |
1295 | 4674 else |
1545 | 4675 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, &pDir); |
1295 | 4676 } |
4677 else | |
4678 { | |
4679 Actor::AI_MissileAttack2(actor_id, target_pid, &pDir); | |
4680 } | |
4681 } | |
4682 } | |
4683 } | |
4684 //----- (0044665D) -------------------------------------------------------- | |
4685 // uType: 0 -> any monster | |
4686 // 1 -> uParam is GroupID | |
4687 // 2 -> uParam is MonsterID | |
4688 // 3 -> uParam is ActorID | |
4689 // uNumAlive: 0 -> all must be alive | |
4690 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive) | |
4691 { | |
4692 unsigned int uAliveActors; // eax@6 | |
4693 unsigned int uTotalActors; // [sp+0h] [bp-4h]@1 | |
4694 | |
4695 uTotalActors = 0; | |
4696 if ( uType ) | |
4697 { | |
4698 if ( uType == 1 ) | |
4699 { | |
4700 uAliveActors = SearchActorByGroup(&uTotalActors, uParam); | |
4701 } | |
4702 else | |
4703 { | |
4704 if ( uType == 2 ) | |
4705 { | |
4706 uAliveActors = SearchActorByMonsterID(&uTotalActors, uParam); | |
4707 } | |
4708 else | |
4709 { | |
4710 if ( uType != 3 ) | |
4711 return 0; | |
4712 uAliveActors = SearchActorByID(&uTotalActors, uParam); | |
4713 } | |
4714 } | |
4715 } | |
4716 else | |
4717 { | |
4718 uAliveActors = SearchAliveActors(&uTotalActors); | |
4719 } | |
1545 | 4720 |
4721 if (uNumAlive) | |
4722 return uAliveActors >= uNumAlive; | |
1295 | 4723 else |
1545 | 4724 return uTotalActors == uAliveActors; |
1297 | 4725 } |
4726 //----- (00408B54) -------------------------------------------------------- | |
1458 | 4727 unsigned int SearchActorByID(unsigned int *pTotalActors, unsigned int a2) |
1297 | 4728 { |
4729 unsigned int v2; // edi@1 | |
4730 unsigned int *v3; // esi@1 | |
4731 int v4; // eax@1 | |
4732 unsigned int v5; // ebx@1 | |
4733 unsigned int v6; // edx@1 | |
4734 | |
4735 v2 = a2; | |
4736 v3 = pTotalActors; | |
4737 v4 = GetAlertStatus(); | |
4738 v5 = 0; | |
4739 *v3 = 0; | |
4740 v6 = pActors[v2].uAttributes; | |
4741 if ( (v6 & 0x100000) == v4 ) | |
4742 { | |
4743 *v3 = 1; | |
4744 if ( pActors[v2].IsNotAlive() == 1 ) | |
4745 v5 = 1; | |
4746 } | |
4747 return v5; | |
4748 } | |
4749 //----- (00408AE7) -------------------------------------------------------- | |
1458 | 4750 unsigned int SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup) |
1297 | 4751 { |
4752 unsigned int *v2; // esi@1 | |
4753 signed int v3; // ebx@1 | |
4754 Actor *v4; // edi@2 | |
4755 int v5; // eax@3 | |
4756 unsigned int v7; // [sp+8h] [bp-Ch]@1 | |
4757 int v8; // [sp+Ch] [bp-8h]@1 | |
4758 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
4759 | |
4760 v7 = uGroup; | |
4761 v2 = pTotalActors; | |
4762 v3 = 0; | |
4763 v8 = GetAlertStatus(); | |
4764 *v2 = 0; | |
4765 v9 = 0; | |
4766 if ( (signed int)uNumActors > 0 ) | |
4767 { | |
4768 v4 = pActors.data();//[0].uGroup; | |
4769 do | |
4770 { | |
4771 v5 = v4->uAttributes; | |
4772 if ( (v5 & 0x100000) == v8 ) | |
4773 { | |
4774 if ( v4->uGroup == v7 ) | |
4775 { | |
4776 ++*v2; | |
4777 if ( v4->IsNotAlive() == 1 ) | |
4778 ++v9; | |
4779 } | |
4780 } | |
4781 ++v3; | |
4782 ++v4; | |
4783 } | |
4784 while ( v3 < (signed int)uNumActors ); | |
4785 } | |
4786 return v9; | |
4787 } | |
4788 //----- (00408A7E) -------------------------------------------------------- | |
1458 | 4789 unsigned int SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID) |
1297 | 4790 { |
4791 unsigned int *v2; // esi@1 | |
4792 signed int v3; // ebx@1 | |
4793 Actor *v4; // edi@2 | |
4794 int v5; // eax@3 | |
4795 int v7; // [sp+8h] [bp-Ch]@1 | |
4796 int v8; // [sp+Ch] [bp-8h]@1 | |
4797 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
4798 | |
4799 v7 = uMonsterID; | |
4800 v2 = pTotalActors; | |
4801 v3 = 0; | |
4802 v8 = GetAlertStatus(); | |
4803 *v2 = 0; | |
4804 v9 = 0; | |
4805 if ( (signed int)uNumActors > 0 ) | |
4806 { | |
4807 v4 = pActors.data();//[0].pMonsterInfo.uID; | |
4808 do | |
4809 { | |
4810 v5 = v4->uAttributes; // actor::attributes | |
4811 if ( (v5 & 0x100000) == v8 ) | |
4812 { | |
4813 if ( v4->pMonsterInfo.field_33 == v7 ) | |
4814 { | |
4815 ++*v2; | |
4816 if ( v4->IsNotAlive() == 1 ) | |
4817 ++v9; | |
4818 } | |
4819 } | |
4820 ++v3; | |
4821 ++v4; | |
4822 } | |
4823 while ( v3 < (signed int)uNumActors ); | |
4824 } | |
4825 return v9; | |
4826 } | |
4827 //----- (00408A27) -------------------------------------------------------- | |
1458 | 4828 unsigned int SearchAliveActors(unsigned int *pTotalActors) |
1297 | 4829 { |
4830 unsigned int *v1; // esi@1 | |
4831 int v2; // eax@1 | |
4832 unsigned int v3; // ebp@1 | |
4833 signed int v4; // ebx@1 | |
4834 Actor *v5; // edi@2 | |
4835 unsigned int v6; // eax@3 | |
4836 int v8; // [sp+Ch] [bp-4h]@1 | |
4837 | |
4838 v1 = pTotalActors; | |
4839 v2 = GetAlertStatus(); | |
4840 v3 = 0; | |
4841 v4 = 0; | |
4842 *v1 = 0; | |
4843 v8 = v2; | |
4844 if ( (signed int)uNumActors > 0 ) | |
4845 { | |
4846 v5 = pActors.data(); | |
4847 do | |
4848 { | |
4849 v6 = v5->uAttributes; | |
4850 if ( (v6 & 0x100000) == v8 ) | |
4851 { | |
4852 ++*v1; | |
4853 if ( v5->IsNotAlive() == 1 ) | |
4854 ++v3; | |
4855 } | |
4856 ++v4; | |
4857 ++v5; | |
4858 } | |
4859 while ( v4 < (signed int)uNumActors ); | |
4860 } | |
4861 return v3; | |
4862 } | |
4863 //----- (00408768) -------------------------------------------------------- | |
4864 void InitializeActors() | |
4865 { | |
4866 signed int v5; // [sp+Ch] [bp-10h]@1 | |
4867 signed int v6; // [sp+10h] [bp-Ch]@1 | |
4868 signed int v7; // [sp+14h] [bp-8h]@1 | |
4869 signed int v8; // [sp+18h] [bp-4h]@1 | |
4870 | |
4871 v8 = 0; | |
4872 v6 = 0; | |
4873 v7 = 0; | |
4874 v5 = 0; | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
4875 if ( !_stricmp(pCurrentMapName, "d25.blv") ) |
1297 | 4876 v8 = 1; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
4877 if ( !_stricmp(pCurrentMapName, "d26.blv") ) |
1297 | 4878 v6 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
4879 if (pParty->IsPartyGood()) |
1297 | 4880 v7 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
4881 if (pParty->IsPartyEvil()) |
1297 | 4882 v5 = 1; |
4883 | |
4884 Log::Warning(L"%S %S %u", __FILE__, __FUNCTION__, __LINE__); // ai_near_actors_targets_pid[i] for AI_Stand seems always 0; original code behaviour is identical | |
4885 for (uint i = 0; i < uNumActors; ++i) | |
4886 { | |
4887 auto actor = &pActors[i]; | |
4888 | |
4889 if (actor->CanAct() || actor->uAIState == Disabled) | |
4890 { | |
4891 actor->vPosition.x = actor->vInitialPosition.x; | |
4892 actor->vPosition.y = actor->vInitialPosition.y; | |
4893 actor->vPosition.z = actor->vInitialPosition.z; | |
4894 actor->sCurrentHP = actor->pMonsterInfo.uHP; | |
4895 if (actor->uAIState != Disabled) | |
4896 { | |
4897 Actor::AI_Stand(i, ai_near_actors_targets_pid[i], actor->pMonsterInfo.uRecoveryTime, 0); | |
4898 } | |
4899 } | |
4900 | |
4901 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4902 | |
4903 if (!v8 || v7) | |
4904 if (!v6 || v5) | |
4905 if (actor->IsPeasant()) | |
4906 BYTE2(actor->uAttributes) &= 0xF7u; | |
4907 | |
4908 BYTE2(actor->uAttributes) &= 0x7Fu; | |
4909 if (BYTE2(actor->uAttributes) & 0x40) | |
4910 Actor::_4031C1_update_job(i, pParty->uCurrentHour, 1); | |
4911 } | |
4912 } | |
4913 //----- (00439474) -------------------------------------------------------- | |
4914 void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, Vec3_int_ *pVelocity) | |
4915 { | |
4916 //signed int v3; // eax@1 | |
4917 SpriteObject *v4; // ebx@1 | |
4918 //int v5; // edx@3 | |
4919 //bool uPlayerID; // eax@3 | |
4920 //Player *pPlayer; // edi@4 | |
4921 Actor *pMonster; // esi@7 | |
4922 //SpriteObject *v9; // ebx@12 | |
4923 int v10; // eax@12 | |
4924 int v11; // ebx@12 | |
4925 unsigned int v12; // ecx@12 | |
4926 int v13; // edx@15 | |
4927 int v14; // edx@17 | |
4928 int v15; // eax@24 | |
4929 unsigned __int16 v16; // cx@25 | |
4930 int v17; // eax@29 | |
4931 int v18; // eax@38 | |
4932 unsigned __int8 v19; // zf@38 | |
4933 unsigned __int8 v20; // sf@38 | |
4934 int v21; // edx@44 | |
4935 int v22; // eax@44 | |
4936 unsigned __int8 v23; // zf@44 | |
4937 unsigned __int8 v24; // sf@44 | |
4938 int v25; // edx@51 | |
4939 int v26; // ecx@51 | |
4940 //signed int v27; // eax@51 | |
4941 //int v28; // eax@53 | |
4942 signed int v29; // eax@76 | |
4943 signed int v30; // eax@84 | |
4944 signed int v31; // eax@92 | |
4945 int v32; // eax@94 | |
4946 int v33; // eax@100 | |
4947 int v34; // eax@104 | |
4948 signed int v35; // eax@104 | |
4949 double v36; // st7@104 | |
4950 float v37; // ST08_4@104 | |
4951 float v38; // ST04_4@104 | |
4952 float v39; // ST00_4@104 | |
4953 int v40; // ebx@107 | |
4954 unsigned int v41; // ebx@109 | |
4955 signed __int64 v42; // qax@125 | |
4956 unsigned __int16 v43; // ax@132 | |
4957 char v44; // bl@132 | |
4958 unsigned __int16 v45; // ax@132 | |
4959 unsigned __int64 v46; // [sp+Ch] [bp-60h]@6 | |
4960 const char *v47; // [sp+14h] [bp-58h]@104 | |
4961 char *pPlayerName; // [sp+18h] [bp-54h]@12 | |
4962 char *pMonsterName; // [sp+1Ch] [bp-50h]@6 | |
4963 int v50; // [sp+20h] [bp-4Ch]@6 | |
4964 //unsigned __int64 *v51; // [sp+30h] [bp-3Ch]@6 | |
4965 int v52; // [sp+34h] [bp-38h]@12 | |
4966 //int v53; // [sp+38h] [bp-34h]@10 | |
4967 //int v54; // [sp+3Ch] [bp-30h]@1 | |
4968 //int v55; // [sp+40h] [bp-2Ch]@12 | |
4969 signed int a4; // [sp+44h] [bp-28h]@1 | |
4970 PlayerEquipment *v57; // [sp+48h] [bp-24h]@10 | |
4971 //int v58; // [sp+4Ch] [bp-20h]@10 | |
4972 int v59; // [sp+50h] [bp-1Ch]@1 | |
4973 unsigned int uActorID_Monster_; // [sp+54h] [bp-18h]@1 | |
4974 int v61; // [sp+58h] [bp-14h]@1 | |
4975 bool v62; // [sp+5Ch] [bp-10h]@1 | |
4976 int uDamageAmount; // [sp+60h] [bp-Ch]@1 | |
4977 int a2; // [sp+64h] [bp-8h]@27 | |
4978 int a3; // [sp+6Bh] [bp-1h]@6 | |
4979 | |
4980 //v3 = a1; | |
4981 v4 = 0; | |
4982 uActorID_Monster_ = uActorID_Monster; | |
4983 //v54 = a1; | |
4984 uDamageAmount = 0; | |
4985 a4 = 0; | |
4986 v61 = 0; | |
4987 v59 = 0; | |
4988 v62 = 0; | |
4989 if ( PID_TYPE(a1) == OBJECT_Item) | |
4990 { | |
4991 v4 = &pSpriteObjects[PID_ID(a1)]; | |
4992 //uDamageAmount = (int)v4; | |
4993 v61 = v4->field_60_distance_related_prolly_lod; | |
4994 a1 = v4->spell_caster_pid; | |
4995 //v54 = v4->field_58_pid; | |
4996 } | |
4997 //v5 = a1 & 7; | |
4998 //uPlayerID = a1 >> 3; | |
4999 if (PID_TYPE(a1) != OBJECT_Player) | |
5000 return; | |
5001 | |
5002 assert(PID_ID(abs(a1)) < 4); | |
5003 auto player = &pParty->pPlayers[PID_ID(a1)]; | |
5004 pMonster = &pActors[uActorID_Monster_]; | |
5005 //uPlayerID = pMonster->IsAlive(); | |
5006 if (pMonster->IsNotAlive()) | |
5007 return; | |
5008 | |
1545 | 5009 pMonster->uAttributes |= 0xC000; |
1297 | 5010 if ( pMonster->uAIState == Fleeing ) |
5011 pMonster->uAttributes |= 0x20000u; | |
5012 //v57 = 0; | |
5013 //v53 = 0; | |
5014 //v58 = 0; | |
5015 bool hit_will_stun = false, | |
5016 hit_will_paralyze = false; | |
5017 if ( !v4 ) | |
5018 { | |
5019 //v51 = (unsigned __int64 *)player->pEquipment.uMainHand; | |
5020 int main_hand_idx = player->pEquipment.uMainHand; | |
5021 v59 = 1; | |
5022 if ( player->HasItemEquipped(EQUIP_MAIN_HAND) ) | |
5023 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1362
diff
changeset
|
5024 auto main_hand_skill = pItemsTable->pItems[player->pInventoryItemList[main_hand_idx - 1].uItemID].uSkillType; |
1297 | 5025 //v55 = pItemsTable->pItems[player->pInventoryItems[main_hand_idx - 1].uItemID].uSkillType; |
5026 //v28 = SkillToMastery(player->pActiveSkills[v55]); | |
5027 auto main_hand_mastery = SkillToMastery(player->pActiveSkills[main_hand_skill]); | |
5028 //uDamageAmount = v28; | |
5029 switch (main_hand_skill) | |
5030 { | |
5031 case PLAYER_SKILL_STAFF: | |
5032 if (main_hand_mastery >= 3) | |
5033 { | |
5034 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_STAFF) & 0x3F)) // stun chance when mastery >= 3 | |
5035 hit_will_stun = true; | |
5036 } | |
5037 break; | |
5038 | |
5039 case PLAYER_SKILL_MACE: | |
5040 if (main_hand_mastery >= 3) | |
5041 { | |
5042 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
5043 hit_will_stun = true; | |
5044 } | |
5045 if (main_hand_mastery >= 4) | |
5046 { | |
5047 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
5048 hit_will_paralyze = true; | |
5049 } | |
5050 break; | |
5051 } | |
5052 } | |
5053 v50 = pMonster->pMonsterInfo.uID; | |
5054 a2 = 4; | |
5055 //v27 = player->CalculateMeleeDamageTo(0, 0, v50); | |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
Grumpy7
parents:
1529
diff
changeset
|
5056 uDamageAmount = player->CalculateMeleeDamageTo(false, false, v50); |
1297 | 5057 //if ( !v57 ) |
5058 goto LABEL_67; | |
5059 //goto LABEL_69; | |
5060 } | |
5061 | |
5062 | |
5063 v19 = v4->spell_id == SPELL_DARK_SOULDRINKER; | |
5064 v61 = v4->field_60_distance_related_prolly_lod; | |
5065 if ( !v19 ) | |
5066 { | |
5067 //v9 = (SpriteObject *)uDamageAmount; | |
5068 v50 = pParty->vPosition.x - v4->vPosition.x; | |
5069 //v55 = abs(v50); | |
5070 pMonsterName = (char *)(pParty->vPosition.y - v4->vPosition.y); | |
5071 //v51 = (unsigned __int64 *)abs((int)pMonsterName); | |
5072 pPlayerName = (char *)(pParty->vPosition.z - v4->vPosition.z); | |
5073 v52 = abs((int)pPlayerName); | |
5074 v61 = abs(v50); | |
5075 v10 = abs(v50); | |
5076 v11 = (int)abs((int)pMonsterName); | |
5077 v12 = v52; | |
5078 if ( v10 < v11) | |
5079 { | |
5080 v10 = (int)v11; | |
5081 v11 = v10; | |
5082 } | |
5083 if ( v10 < v52 ) | |
5084 { | |
5085 v13 = v10; | |
5086 v10 = v52; | |
5087 v12 = v13; | |
5088 } | |
5089 if ( v11 < (signed int)v12 ) | |
5090 { | |
5091 v14 = v12; | |
5092 v12 = v11; | |
5093 v11 = v14; | |
5094 } | |
5095 //uPlayerID = ((unsigned int)(11 * v11) >> 5) + (v12 >> 2) + v10; | |
5096 v61 = ((unsigned int)(11 * v11) >> 5) + (v12 >> 2) + v10; | |
5097 if ( v61 >= 2560 ) | |
5098 { | |
5099 if ( v61 >= 5120 && !(BYTE1(pMonster->uAttributes) & 4) ) | |
5100 return; | |
5101 v61 = 2; | |
5102 } | |
5103 else | |
5104 { | |
5105 v61 = 1; | |
5106 } | |
5107 //v4 = (SpriteObject *)uDamageAmount; | |
5108 } | |
5109 | |
5110 v15 = v4->spell_id; | |
5111 if ( v15 == SPELL_LASER_PROJECTILE ) | |
5112 { | |
5113 v16 = player->pActiveSkills[7]; | |
5114 v61 = 1; | |
5115 if ( (signed int)SkillToMastery(v16) >= 3 ) | |
5116 a4 = player->pActiveSkills[7] & 0x3F; | |
5117 a2 = 4; | |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
Grumpy7
parents:
1529
diff
changeset
|
5118 uDamageAmount = player->CalculateMeleeDamageTo(true, true, 0); |
1297 | 5119 goto LABEL_67; |
5120 } | |
5121 if ( v15 != SPELL_BOW_ARROW ) | |
5122 { | |
5123 if ( v15 == SPELL_101 ) | |
5124 { | |
5125 a2 = 0; | |
5126 v18 = player->CalculateRangedDamageTo(0); | |
5127 v19 = HIDWORD(pMonster->pActorBuffs[15].uExpireTime) == 0; | |
5128 v20 = SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) < 0; | |
5129 uDamageAmount = v18; | |
5130 if ( !v20 && (!(v20 | v19) || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
5131 uDamageAmount >>= 1; | |
5132 v59 = 1; | |
5133 goto LABEL_67; | |
5134 } | |
5135 if ( v15 == SPELL_EARTH_BLADES ) | |
5136 { | |
5137 a4 = 5 * v4->spell_level; | |
5138 a2 = player->GetSpellSchool(0x27u); | |
5139 v21 = v4->spell_level; | |
5140 v50 = pMonster->sCurrentHP; | |
5141 pMonsterName = (char *)v4->spell_skill; | |
5142 v22 = _43AFE3_calc_spell_damage(39, v21, v4->spell_skill, v50); | |
5143 v23 = HIDWORD(pMonster->pActorBuffs[15].uExpireTime) == 0; | |
5144 v24 = SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) < 0; | |
5145 uDamageAmount = v22; | |
5146 if ( !v24 && (!(v24 | v23) || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
5147 uDamageAmount >>= 1; | |
5148 v59 = 0; | |
5149 LABEL_67: | |
5150 if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) | |
5151 { | |
5152 //LABEL_68: | |
5153 player->PlaySound(SPEECH_52, 0); | |
5154 return; | |
5155 } | |
5156 goto LABEL_69; | |
5157 } | |
5158 if ( v15 == SPELL_EARTH_STUN ) | |
5159 { | |
5160 uDamageAmount = 0; | |
5161 a2 = 4; | |
5162 hit_will_stun = 1; | |
5163 goto LABEL_67; | |
5164 } | |
5165 a2 = player->GetSpellSchool(v4->spell_id); | |
5166 v25 = v4->spell_level; | |
5167 v26 = v4->spell_id; | |
5168 v50 = pMonster->sCurrentHP; | |
5169 pMonsterName = (char *)v4->spell_skill; | |
5170 //v27 = _43AFE3_calc_spell_damage(v26, v25, (signed int)pMonsterName, v50); | |
5171 v59 = 0; | |
5172 //v57 = (PlayerEquipment *)1; | |
5173 //LABEL_65: | |
5174 uDamageAmount = _43AFE3_calc_spell_damage(v26, v25, v4->spell_skill, v50); | |
5175 //if ( !v57 ) | |
5176 // goto LABEL_67; | |
5177 goto LABEL_69; | |
5178 } | |
5179 v50 = pMonster->word_000086_some_monster_id; | |
5180 a2 = 4; | |
5181 v17 = player->CalculateRangedDamageTo(v50); | |
5182 v19 = v4->stru_24.uItemID == 0; | |
5183 uDamageAmount = v17; | |
5184 v57 = 0; | |
5185 if ( !v19 && v4->stru_24.uSpecEnchantmentType == 3 ) | |
5186 { | |
5187 a2 = 0; | |
5188 v57 = (PlayerEquipment *)1; | |
5189 } | |
5190 if ( SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) >= 0 | |
5191 && (SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) > 0 || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
5192 uDamageAmount >>= 1; | |
5193 v59 = 1; | |
5194 //LABEL_66: | |
5195 if ( !v57 ) | |
5196 goto LABEL_67; | |
5197 LABEL_69: | |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1359
diff
changeset
|
5198 if (player->IsWeak()) |
1297 | 5199 uDamageAmount /= 1; |
5200 if ( (signed __int64)pMonster->pActorBuffs[5].uExpireTime > 0 ) | |
5201 uDamageAmount = 0; | |
5202 v61 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, uDamageAmount); | |
5203 if ( !v4 && player->IsUnarmed() && (signed __int64)player->pPlayerBuffs[6].uExpireTime > 0 ) | |
5204 { | |
5205 v50 = player->pPlayerBuffs[6].uPower; | |
5206 v29 = stru_50C198.CalcMagicalDamageToActor(pMonster, 8, v50); | |
5207 v61 += v29; | |
5208 } | |
5209 uDamageAmount = v61; | |
5210 if ( v59 ) | |
5211 { | |
5212 if ( v4 ) | |
5213 { | |
5214 a4 = v4->stru_24._439DF3_get_additional_damage(&a2, &v62); | |
5215 if ( v62 && pMonster->sCurrentHP > 0 ) | |
5216 { | |
5217 player->sHealth += v61 / 5; | |
5218 if ( player->sHealth > player->GetMaxHealth() ) | |
5219 player->sHealth = player->GetMaxHealth(); | |
5220 v62 = 0; | |
5221 } | |
5222 v30 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, a4); | |
5223 uDamageAmount = v61 + v30; | |
5224 } | |
5225 else | |
5226 { | |
5227 v59 = 0; | |
5228 v57 = &player->pEquipment; | |
5229 do | |
5230 { | |
5231 if ( player->HasItemEquipped((ITEM_EQUIP_TYPE)v59) ) | |
5232 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1362
diff
changeset
|
5233 auto _s = (ItemGen *)&player->pInventoryItemList[v57->uShield - 1]; |
1297 | 5234 a4 = _s->_439DF3_get_additional_damage(&a2, &v62); |
5235 if ( v62 && pMonster->sCurrentHP > 0 ) | |
5236 { | |
5237 player->sHealth += v61 / 5; | |
5238 if ( player->sHealth > player->GetMaxHealth() ) | |
5239 player->sHealth = player->GetMaxHealth(); | |
5240 v62 = 0; | |
5241 } | |
5242 v31 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, a4); | |
5243 uDamageAmount += v31; | |
5244 } | |
5245 ++v59; | |
5246 v57 = (PlayerEquipment *)((char *)v57 + 4); | |
5247 } | |
5248 while ( v59 <= 1 ); | |
5249 } | |
5250 } | |
5251 v32 = uDamageAmount; | |
5252 pMonster->sCurrentHP -= uDamageAmount; | |
5253 if ( !v32 && !hit_will_stun ) | |
5254 { | |
5255 player->PlaySound(SPEECH_52, 0); | |
5256 return; | |
5257 } | |
5258 if ( pMonster->sCurrentHP > 0 ) | |
5259 { | |
5260 Actor::AI_Stun(uActorID_Monster_, a1, 0); | |
5261 Actor::AggroSurroundingPeasants(uActorID_Monster_, 1); | |
5262 if ( bShowDamage ) | |
5263 { | |
5264 v50 = uDamageAmount; | |
5265 pMonsterName = (char *)pMonster; | |
5266 pPlayerName = player->pName; | |
5267 if ( v4 ) | |
5268 v47 = pGlobalTXT_LocalizationStrings[189];// "%s shoots %s for %lu points" | |
5269 else | |
5270 v47 = pGlobalTXT_LocalizationStrings[164];// "%s hits %s for %lu damage" | |
5271 sprintfex(pTmpBuf.data(), v47, pPlayerName, pMonsterName, v50); | |
5272 ShowStatusBarString(pTmpBuf.data(), 2u); | |
5273 } | |
5274 v41 = 0; | |
5275 } | |
5276 else | |
5277 { | |
5278 if ( pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].bQuestMonster & 1 ) | |
5279 { | |
5280 v33 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * pMonster->uActorRadius : pMonster->uActorRadius; | |
5281 //v55 = v33; | |
5282 if ( pRenderer->pRenderD3D ) | |
5283 { | |
5284 if ( pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) | |
5285 { | |
5286 v50 = 0; | |
5287 pMonsterName = 0; | |
5288 v34 = pMonster->vPosition.z; | |
5289 *(float *)&pPlayerName = (double)v33; | |
5290 //v51 = (unsigned __int64 *)v34; | |
5291 *(float *)&v47 = 0.0; | |
5292 v35 = pMonster->vPosition.y; | |
5293 *((float *)&v46 + 1) = 0.0; | |
5294 *(float *)&v46 = 1.0; | |
5295 v36 = (double)(signed int)pMonster->vPosition.z; | |
5296 //v51 = (unsigned __int64 *)v35; | |
5297 v37 = v36; | |
5298 //v51 = (unsigned __int64 *)pMonster->vPosition.x; | |
5299 v38 = (double)v35; | |
5300 v39 = (double)(signed int)pMonster->vPosition.x; | |
5301 pDecalBuilder->AddBloodsplat(v39, v38, v37, 1.0, 0.0, 0.0, *(float *)&pPlayerName, 0, 0); | |
5302 } | |
5303 } | |
5304 } | |
5305 Actor::Die(uActorID_Monster_); | |
5306 Actor::ApplyFineForKillingPeasant(uActorID_Monster_); | |
5307 Actor::AggroSurroundingPeasants(uActorID_Monster_, 1); | |
5308 if ( pMonster->pMonsterInfo.uExp ) | |
5309 GivePartyExp(pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].uExp); | |
5310 v40 = SPEECH_51; | |
5311 if ( rand() % 100 < 20 ) | |
5312 v40 = ((signed int)pMonster->pMonsterInfo.uHP >= 100) + 1; | |
5313 player->PlaySound((PlayerSpeech)v40, 0); | |
5314 v41 = 0; | |
5315 if ( bShowDamage ) | |
5316 { | |
5317 v50 = (int)pMonster; | |
5318 pMonsterName = (char *)uDamageAmount; | |
5319 pPlayerName = player->pName; // "%s inflicts %lu points killing %s" | |
5320 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[175], player->pName, uDamageAmount, pMonster); | |
5321 ShowStatusBarString(pTmpBuf.data(), 2u); | |
5322 } | |
5323 } | |
5324 if ( SHIDWORD(pMonster->pActorBuffs[20].uExpireTime) >= (signed int)v41 | |
5325 && (SHIDWORD(pMonster->pActorBuffs[20].uExpireTime) > (signed int)v41 | |
5326 || LODWORD(pMonster->pActorBuffs[20].uExpireTime) > v41) | |
5327 && uDamageAmount != v41 ) | |
5328 player->ReceiveDamage(uDamageAmount, (DAMAGE_TYPE)a2); | |
5329 v50 = 24; | |
5330 v59 = 20 * v61 / (signed int)pMonster->pMonsterInfo.uHP; | |
1598
11bb463837b1
_48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus, forgot to commit actor.cpp
Grumpy7
parents:
1554
diff
changeset
|
5331 if ( (player->GetSpecialItemBonus(24) || hit_will_stun != v41) |
1297 | 5332 && stru_50C198.GetMagicalResistance(pMonster, 3u) ) |
5333 { | |
5334 LODWORD(v42) = 20; | |
5335 v59 = 10; | |
5336 if ( pParty->bTurnBasedModeOn == v41 ) | |
5337 v42 = (signed __int64)(flt_6BE3A8_debug_recmod2 * 42.66666666666666); | |
5338 pMonster->pMonsterInfo.uRecoveryTime += v42; | |
5339 if ( bShowDamage != v41 ) | |
5340 { | |
5341 v50 = (int)pMonster; | |
5342 pMonsterName = player->pName; // "%s stuns %s" | |
5343 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[635], player->pName, pMonster); | |
5344 ShowStatusBarString(pTmpBuf.data(), 2u); | |
5345 } | |
5346 } | |
5347 if ( hit_will_paralyze != v41 ) | |
5348 { | |
5349 if ( pMonster->CanAct() ) | |
5350 { | |
5351 if ( stru_50C198.GetMagicalResistance(pMonster, 3) ) | |
5352 { | |
5353 LOBYTE(v43) = player->GetActualSkillLevel(PLAYER_SKILL_MACE); | |
5354 v44 = v43; | |
5355 v45 = SkillToMastery(v43); | |
5356 //v51 = (unsigned __int64 *)(7680 * (v44 & 0x3F)); | |
5357 v46 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(7680 * (v44 & 0x3F)) * 0.033333335); | |
5358 pMonster->pActorBuffs[6].Apply(v46, v45, 0, 0, 0); | |
5359 if ( bShowDamage ) | |
5360 { | |
5361 v50 = (int)pMonster; | |
5362 pMonsterName = player->pName; // "%s paralyzes %s" | |
5363 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[636], player->pName, pMonster); | |
5364 ShowStatusBarString(pTmpBuf.data(), 2u); | |
5365 } | |
5366 } | |
5367 } | |
5368 } | |
5369 if ( v59 > 10 ) | |
5370 v59 = 10; | |
5371 if ( !MonsterStats::BelongsToSupertype(pMonster->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
5372 { | |
5373 pVelocity->x = (unsigned __int64)(v59 * (signed __int64)pVelocity->x) >> 16; | |
5374 pVelocity->y = (unsigned __int64)(v59 * (signed __int64)pVelocity->y) >> 16; | |
5375 pVelocity->z = (unsigned __int64)(v59 * (signed __int64)pVelocity->z) >> 16; | |
5376 pMonster->vVelocity.x = 50 * LOWORD(pVelocity->x); | |
5377 pMonster->vVelocity.y = 50 * LOWORD(pVelocity->y); | |
5378 pMonster->vVelocity.z = 50 * LOWORD(pVelocity->z); | |
5379 } | |
5380 Actor::AddBloodsplatOnDamageOverlay(uActorID_Monster_, 1, v61); | |
5381 } | |
5382 //----- (004BBF61) -------------------------------------------------------- | |
5383 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z) | |
5384 { | |
5385 size_t v4; // esi@1 | |
5386 int monster_id; // edi@1 | |
5387 __int16 v6; // ax@4 | |
5388 Actor *v7; // esi@5 | |
5389 int v8; // eax@5 | |
5390 MonsterInfo *v9; // edi@5 | |
5391 MonsterDesc *v10; // ebx@5 | |
5392 unsigned __int16 *v11; // ebx@5 | |
5393 int v12; // ebx@7 | |
5394 int v13; // eax@8 | |
5395 __int16 x_; // [sp+8h] [bp-Ch]@1 | |
5396 __int16 v15; // [sp+Ch] [bp-8h]@1 | |
5397 __int16 v16; // [sp+10h] [bp-4h]@3 | |
5398 signed int ya; // [sp+1Ch] [bp+8h]@5 | |
5399 | |
5400 v4 = uNumActors; | |
5401 monster_id = a1; | |
5402 x_ = x; | |
5403 v15 = a1; | |
1545 | 5404 if (uNumActors < 500 |
1297 | 5405 && ((signed int)pAllocator->uBigBufferSizeAligned >> 10) - ((signed int)pAllocator->uNextFreeOffsetInBigBuffer >> 10) >= 2000 ) |
5406 { | |
5407 v16 = 0; | |
5408 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
5409 { | |
5410 v6 = pIndoor->GetSector(x, y, z); | |
5411 v4 = uNumActors; | |
5412 v16 = v6; | |
5413 } | |
5414 v7 = &pActors[v4]; | |
5415 v7->Reset(); | |
5416 v8 = monster_id; | |
5417 v9 = &pMonsterStats->pInfos[monster_id]; | |
5418 v10 = &pMonsterList->pMonsters[v8 - 1]; | |
5419 strcpy(v7->pActorName, v9->pName); | |
5420 v7->sCurrentHP = LOWORD(v9->uHP); | |
5421 memcpy(&v7->pMonsterInfo, v9, 0x58u); | |
5422 v7->word_000086_some_monster_id = v15; | |
5423 v7->uActorRadius = v10->uMonsterRadius; | |
5424 v7->uActorHeight = v10->uMonsterHeight; | |
5425 v7->uMovementSpeed = v10->uMovementSpeed; | |
5426 v7->vInitialPosition.x = x_; | |
5427 v7->vPosition.x = x_; | |
5428 BYTE2(v7->uAttributes) |= 8u; | |
5429 v7->pMonsterInfo.uTreasureType = 0; | |
5430 v7->pMonsterInfo.uTreasureLevel = 0; | |
5431 v7->pMonsterInfo.uTreasureDiceSides = 0; | |
5432 v7->pMonsterInfo.uTreasureDiceRolls = 0; | |
5433 v7->pMonsterInfo.uTreasureDropChance = 0; | |
5434 v7->vInitialPosition.y = y; | |
5435 v7->vPosition.y = y; | |
5436 v7->vInitialPosition.z = z; | |
5437 v7->vPosition.z = z; | |
5438 v7->uTetherDistance = 256; | |
5439 v7->uSectorID = v16; | |
5440 v7->uGroup = 1; | |
5441 v7->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
5442 v7->PrepareSprites(0); | |
5443 v11 = v10->pSoundSampleIDs; | |
5444 ya = 4; | |
5445 do | |
5446 { | |
5447 pSoundList->LoadSound((signed __int16)*v11, 0); | |
5448 ++v11; | |
5449 --ya; | |
5450 } | |
5451 while ( ya ); | |
5452 v12 = 0; | |
5453 do | |
5454 LOWORD(v13) = pSoundList->LoadSound(v12++ + word_4EE088_sound_ids[v9->uSpell1ID], 1u); | |
5455 while ( v13 ); | |
5456 ++uNumActors; | |
5457 } | |
1295 | 5458 } |