annotate GUI/UI/UISaveLoad.h @ 2565:117c219bf913

Party, items and stuff are abstracted from savegame file representation
author a.parshin
date Wed, 20 May 2015 15:12:33 +0200
parents fed97f15d1e1
children 0c67be4ec900
rev   line source
2547
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1 #pragma once
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2 #include "GUI/GUIWindow.h"
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3
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4 struct GUIWindow_Save : public GUIWindow
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5 {
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6 GUIWindow_Save();
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7 virtual ~GUIWindow_Save() {}
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8
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9 virtual void Update();
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10 };
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11
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12 struct GUIWindow_Load : public GUIWindow
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13 {
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14 GUIWindow_Load(bool ingame);
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15 virtual ~GUIWindow_Load() {}
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16
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17 virtual void Update();
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18 };