Mercurial > mm7
annotate Party.cpp @ 2229:10c909eb6766
dword_AE336C to NPCStats::dword_AE336C_LastMispronouncedNameFirstLetter,
dword_AE3370 to NPCStats::dword_AE3370_LastMispronouncedNameResult
sub_495366 to NPCStats::sub_495366_MispronounceName + cleanup
author | Grumpy7 |
---|---|
date | Sat, 22 Feb 2014 18:25:18 +0100 |
parents | 628a0ad87136 |
children | c4f87fb3cfee |
rev | line source |
---|---|
0 | 1 #include "Party.h" |
2 #include "MapInfo.h" | |
2044 | 3 #include "Timer.h" |
0 | 4 #include "AudioPlayer.h" |
5 #include "IconFrameTable.h" | |
6 #include "Mouse.h" | |
7 #include "PlayerFrameTable.h" | |
8 #include "TurnEngine.h" | |
9 #include "Viewport.h" | |
10 #include "Actor.h" | |
11 #include "GUIWindow.h" | |
189 | 12 #include "texts.h" |
0 | 13 |
14 #include "mm7_data.h" | |
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Massive refactors of spells + PID (packed id) macros introduced.
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15 #include "MM7.h" |
1295 | 16 #include "Outdoor.h" |
17 #include "Indoor.h" | |
1297 | 18 #include "Texture.h" |
19 #include "LOD.h" | |
20 #include "Sprites.h" | |
21 #include "SpriteObject.h" | |
22 #include "ObjectList.h" | |
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23 #include "Conditions.h" |
0 | 24 |
25 Party *pParty; // idb | |
26 | |
27 struct ActionQueue *pPartyActionQueue = new ActionQueue; | |
28 | |
29 | |
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30 std::array<bool, 4> playerAlreadyPicked; // byte_AE3368_ |
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31 char PickedPlayer2_unused; // byte_AE3369_ |
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32 char PickedPlayer3_unused; // byte_AE336A_ |
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33 char PickedPlayer4_unused; // byte_AE336B_ |
0 | 34 |
1035 | 35 |
36 | |
37 //----- (0044A56A) -------------------------------------------------------- | |
38 void Party::CountHirelings() | |
39 { | |
40 field_70A = 0; | |
41 | |
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42 for (unsigned int i = 0; i < pNPCStats->uNumNewNPCs; ++i) |
1035 | 43 { |
1980 | 44 NPCData* npc = &pNPCStats->pNewNPCData[i]; |
1035 | 45 if (npc->Hired() && |
46 (!pHirelings[0].pName || strcmp(npc->pName, pHirelings[0].pName))) | |
47 { | |
48 if (!pHirelings[1].pName || strcmp(npc->pName, pHirelings[1].pName)) | |
49 ++field_70A; | |
50 } | |
51 } | |
52 } | |
53 | |
54 | |
783 | 55 // inlined |
56 //----- (mm6c::004858D0) -------------------------------------------------- | |
57 void Party::Zero() | |
58 { | |
59 uFlags2 = 0; | |
60 uNumGoldInBank = 0; | |
61 | |
2159 | 62 uCurrentYear = 0; |
63 uCurrentMonth = 0; | |
64 uCurrentMonthWeek = 0; | |
65 uDaysPlayed = 0; | |
66 uCurrentHour = 0; | |
67 uCurrentMinute = 0; | |
68 uCurrentTimeSecond = 0; | |
783 | 69 |
2159 | 70 field_6FC = 0; |
71 days_played_without_rest = 0; | |
72 vPosition.x = 0; | |
73 vPosition.y = 0; | |
74 vPosition.z = 0; | |
75 uFallStartY = 0; | |
76 sRotationY = 0; | |
77 sRotationX = 0; | |
78 uFallSpeed = 0; | |
79 field_28 = 0; | |
80 uDefaultPartyHeight = 192; | |
81 field_14_radius = 37; | |
82 y_rotation_granularity = 25; | |
83 y_rotation_speed = 90; | |
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uninitialized Party::walk_sound_timer leads to crash
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84 |
2159 | 85 uWalkSpeed = 384; |
86 walk_sound_timer = 0; | |
87 | |
88 field_24 = 5; | |
89 field_6FC = 0; | |
90 field_708 = 15; | |
91 field_0 = 25; | |
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92 |
2159 | 93 uNumDeaths = 0; |
94 uNumPrisonTerms = 0; | |
95 uNumBountiesCollected = 0; | |
96 monster_for_hunting_killed.fill(0); | |
97 monster_id_for_hunting.fill(0); | |
98 memset(_quest_bits, 0, sizeof(_quest_bits)); | |
99 pArcomageWins.fill(0); | |
100 uNumArenaPageWins = 0; | |
101 uNumArenaSquireWins = 0; | |
102 uNumArenaKnightWins = 0; | |
103 uNumArenaLordWins = 0; | |
783 | 104 } |
105 | |
106 //inlined | |
107 //----- (mm6c::0045BE90) -------------------------------------------------- | |
108 void ActionQueue::Reset() | |
109 { | |
110 uNumActions = 0; | |
111 } | |
0 | 112 |
113 //----- (004760C1) -------------------------------------------------------- | |
114 void ActionQueue::Add(PartyAction action) | |
115 { | |
116 if (uNumActions < 30) | |
117 pActions[uNumActions++] = action; | |
118 } | |
119 | |
120 //----- (00497FC5) -------------------------------------------------------- | |
121 bool Party::_497FC5_check_party_perception_against_level() | |
122 { | |
123 int uMaxPerception; // edi@1 | |
124 signed int v5; // eax@3 | |
125 bool result; // eax@7 | |
126 | |
127 uMaxPerception = 0; | |
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128 for (int i = 0; i < 4; i++) |
0 | 129 { |
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130 if ( this->pPlayers[i].CanAct() ) |
0 | 131 { |
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132 v5 = this->pPlayers[i].GetPerception(); |
0 | 133 if ( v5 > uMaxPerception ) |
134 uMaxPerception = v5; | |
135 } | |
136 } | |
137 if ( uLevelMapStatsID && (signed int)uLevelMapStatsID < 77 ) | |
138 result = uMaxPerception >= 2 * pMapStats->pInfos[uLevelMapStatsID]._per; | |
139 else | |
140 result = 0; | |
141 return result; | |
142 } | |
143 | |
144 //----- (004936E1) -------------------------------------------------------- | |
145 void Party::SetHoldingItem(ItemGen *pItem) | |
146 { | |
147 sub_421B2C_PlaceInInventory_or_DropPickedItem(); | |
201 | 148 memcpy(&pPickedItem, pItem, sizeof(pPickedItem)); |
149 pMouse->SetCursorBitmapFromItemID(pPickedItem.uItemID); | |
0 | 150 } |
151 | |
152 //----- (0049370F) -------------------------------------------------------- | |
153 int Party::GetNextActiveCharacter() | |
154 { | |
155 int v2; // eax@4 | |
156 signed int v8; // esi@23 | |
157 int v12; // [sp+Ch] [bp-4h]@1 | |
158 | |
159 v12 = 0; | |
160 if ( pParty->bTurnBasedModeOn == 1 ) | |
161 { | |
1340 | 162 if ( pTurnEngine->turn_stage != 2 || PID_TYPE(pTurnEngine->pQueue[0].uPackedID) != OBJECT_Player) |
0 | 163 return 0; |
848 | 164 v2 = PID_ID(pTurnEngine->pQueue[0].uPackedID); |
0 | 165 return v2 + 1; |
166 } | |
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167 |
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168 if ( playerAlreadyPicked[0] && playerAlreadyPicked[1] && playerAlreadyPicked[2] && playerAlreadyPicked[3] ) |
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169 playerAlreadyPicked.fill(false); |
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170 for (int i = 0; i < 4; i++) |
0 | 171 { |
2062 | 172 if ( !this->pPlayers[i].CanAct() || this->pPlayers[i].uTimeToRecovery > 0) |
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173 playerAlreadyPicked[i] = true; |
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174 else if ( !playerAlreadyPicked[i] ) |
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175 { |
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176 playerAlreadyPicked[i] = true; |
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177 if (i > 0) //TODO check if this condition really should be here. it is equal to the original source but still seems kind of weird |
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178 return i + 1; |
0 | 179 break; |
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180 } |
89 | 181 } |
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182 |
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183 for (int i = 0; i < 4; i++) |
0 | 184 { |
2062 | 185 if ( this->pPlayers[i].CanAct() && this->pPlayers[i].uTimeToRecovery == 0 ) |
0 | 186 { |
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187 if ( v12 == 0 || this->pPlayers[i].uSpeedBonus > v8 ) |
0 | 188 { |
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189 v8 = this->pPlayers[i].uSpeedBonus; |
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190 v12 = i + 1; |
0 | 191 } |
192 } | |
193 } | |
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194 return v12; |
0 | 195 } |
196 | |
197 | |
198 //----- (00493244) -------------------------------------------------------- | |
199 bool Party::HasItem(unsigned int uItemID) | |
200 { | |
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201 for (int player = 0; player < 4; player++) |
0 | 202 { |
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203 for (int itemPos = 0; itemPos < 138; itemPos++) |
0 | 204 { |
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205 if (pParty->pPlayers[player].pOwnItems[itemPos].uItemID == uItemID) |
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206 return true; |
0 | 207 } |
208 } | |
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209 return false; |
0 | 210 } |
211 | |
212 | |
213 //----- (00492AD5) -------------------------------------------------------- | |
593 | 214 void Party::SetFood(unsigned int uNumFood) |
0 | 215 { |
216 pUIAnim_Food->uAnimTime = 0; | |
217 pParty->uNumFoodRations = uNumFood; | |
592 | 218 pUIAnim_Food->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Food->uIconID].uAnimLength; |
0 | 219 } |
220 | |
221 //----- (00492B03) -------------------------------------------------------- | |
222 void Party::TakeFood(unsigned int uNumFood) | |
223 { | |
592 | 224 if (pParty->uNumFoodRations <= uNumFood) |
225 pParty->uNumFoodRations = 0; | |
0 | 226 else |
592 | 227 pParty->uNumFoodRations -= uNumFood; |
228 | |
0 | 229 pUIAnim_Food->uAnimTime = 0; |
592 | 230 pUIAnim_Food->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Food->uIconID].uAnimLength; |
0 | 231 } |
232 | |
233 //----- (00492B42) -------------------------------------------------------- | |
592 | 234 void Party::GiveFood(unsigned int _this) |
0 | 235 { |
236 pParty->uNumFoodRations += _this; | |
237 pUIAnim_Food->uAnimTime = 0; | |
592 | 238 pUIAnim_Food->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Food->uIconID].uAnimLength; |
0 | 239 } |
240 | |
241 //----- (00492B70) -------------------------------------------------------- | |
242 void Party::SetGold(unsigned int uNumGold) | |
243 { | |
244 pParty->uNumGold = uNumGold; | |
245 pUIAnim_Gold->uAnimTime = 0; | |
592 | 246 pUIAnim_Gold->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Gold->uIconID].uAnimLength; |
0 | 247 pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0); |
248 } | |
249 | |
250 //----- (00492BB6) -------------------------------------------------------- | |
251 void Party::TakeGold(unsigned int uNumGold) | |
252 { | |
253 if ( uNumGold <= pParty->uNumGold ) | |
254 pParty->uNumGold -= uNumGold; | |
255 else | |
256 pParty->uNumGold = 0; | |
257 pUIAnim_Gold->uAnimTime = 0; | |
592 | 258 pUIAnim_Gold->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Gold->uIconID].uAnimLength; |
0 | 259 pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0); |
260 } | |
261 | |
262 //----- (0049135E) -------------------------------------------------------- | |
263 unsigned int Party::GetPartyFame() | |
264 { | |
566 | 265 unsigned __int64 total_exp = 0; |
266 for (uint i = 0; i < 4; ++i) | |
267 total_exp += pPlayers[i].uExperience; | |
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268 return (unsigned int)(min(total_exp / 1000, UINT_MAX)); //min wasn't present, but could be incorrect without it |
0 | 269 } |
270 | |
271 //----- (0049137D) -------------------------------------------------------- | |
272 void Party::CreateDefaultParty(char bGiveItems) | |
273 { | |
274 Player *pCharacter; // esi@3 | |
275 int uSkillIdx; // eax@11 | |
276 unsigned int v16; // [sp-4h] [bp-44h]@26 | |
277 signed int uNumPlayers; // [sp+18h] [bp-28h]@1 | |
278 ItemGen Dst; // [sp+1Ch] [bp-24h]@10 | |
279 | |
130 | 280 pHireling1Name[0] = 0; |
281 pHireling2Name[0] = 0; | |
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282 this->hirelingScrollPosition = 0; |
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283 memset(&pHirelings, 0, sizeof(pHirelings)); |
130 | 284 |
0 | 285 strcpy(this->pPlayers[0].pName, pGlobalTXT_LocalizationStrings[509]); //Zoltan |
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286 this->pPlayers[0].uPrevFace = 17; |
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287 this->pPlayers[0].uCurrentFace = 17; |
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288 this->pPlayers[0].uPrevVoiceID = 17; |
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289 this->pPlayers[0].uVoiceID = 17; |
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290 this->pPlayers[0].uMight = 30; |
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291 this->pPlayers[0].uIntelligence = 5; |
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292 this->pPlayers[0].uWillpower = 5; |
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293 this->pPlayers[0].uEndurance = 13; |
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294 this->pPlayers[0].uAccuracy = 13; |
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295 this->pPlayers[0].uSpeed = 14; |
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296 this->pPlayers[0].uLuck = 7; |
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297 this->pPlayers[0].pActiveSkills[PLAYER_SKILL_LEATHER] = 1; // leather |
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298 this->pPlayers[0].pActiveSkills[PLAYER_SKILL_ARMSMASTER] = 1; // armsmaster |
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299 this->pPlayers[0].pActiveSkills[PLAYER_SKILL_BOW] = 1; // bow |
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300 this->pPlayers[0].pActiveSkills[PLAYER_SKILL_SWORD] = 1; // sword |
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301 this->pPlayers[1].uPrevFace = 3; |
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302 this->pPlayers[1].uCurrentFace = 3; |
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303 this->pPlayers[1].uPrevVoiceID = 3; |
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304 this->pPlayers[1].uVoiceID = 3; |
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305 strcpy(this->pPlayers[1].pName, pGlobalTXT_LocalizationStrings[506]); //Roderic |
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306 this->pPlayers[1].uMight = 13; |
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307 this->pPlayers[1].uIntelligence = 9; |
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308 this->pPlayers[1].uWillpower = 9; |
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309 this->pPlayers[1].uEndurance = 13; |
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310 this->pPlayers[1].uAccuracy = 13; |
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311 this->pPlayers[1].uSpeed = 13; |
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312 this->pPlayers[1].uLuck = 13; |
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313 this->pPlayers[1].pActiveSkills[PLAYER_SKILL_LEATHER] = 1; // leather |
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314 this->pPlayers[1].pActiveSkills[PLAYER_SKILL_STEALING] = 1; // stealing |
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315 this->pPlayers[1].pActiveSkills[PLAYER_SKILL_DAGGER] = 1; // dagger |
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316 this->pPlayers[1].pActiveSkills[PLAYER_SKILL_TRAP_DISARM] = 1; // disarm trap |
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317 this->pPlayers[2].uPrevFace = 14; |
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318 this->pPlayers[2].uCurrentFace = 14; |
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319 this->pPlayers[2].uPrevVoiceID = 14; |
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320 this->pPlayers[2].uVoiceID = 14; |
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321 strcpy(this->pPlayers[2].pName, pGlobalTXT_LocalizationStrings[508]); // Serena |
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322 this->pPlayers[2].uMight = 12; |
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323 this->pPlayers[2].uIntelligence = 9; |
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324 this->pPlayers[2].uWillpower = 20; |
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325 this->pPlayers[2].uEndurance = 22; |
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326 this->pPlayers[2].uAccuracy = 7; |
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327 this->pPlayers[2].uSpeed = 13; |
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328 this->pPlayers[2].uLuck = 7; |
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329 this->pPlayers[2].pActiveSkills[PLAYER_SKILL_ALCHEMY] = 1; // alchemy |
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330 this->pPlayers[2].pActiveSkills[PLAYER_SKILL_LEATHER] = 1; // leather |
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331 this->pPlayers[2].pActiveSkills[PLAYER_SKILL_BODY] = 1; // body |
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332 this->pPlayers[2].pActiveSkills[PLAYER_SKILL_MACE] = 1; // mace |
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333 strcpy(this->pPlayers[3].pName, pGlobalTXT_LocalizationStrings[507]); // Alexis |
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334 this->pPlayers[3].uPrevFace = 10; |
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335 this->pPlayers[3].uCurrentFace = 10; |
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336 this->pPlayers[3].uEndurance = 13; |
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337 this->pPlayers[3].uAccuracy = 13; |
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338 this->pPlayers[3].uSpeed = 13; |
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339 this->pPlayers[3].uPrevVoiceID = 10; |
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340 this->pPlayers[3].uVoiceID = 10; |
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341 this->pPlayers[3].uMight = 5; |
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342 this->pPlayers[3].uIntelligence = 30; |
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343 this->pPlayers[3].uWillpower = 9; |
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344 this->pPlayers[3].uLuck = 7; |
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345 this->pPlayers[3].pActiveSkills[PLAYER_SKILL_LEATHER] = 1; // leather |
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346 this->pPlayers[3].pActiveSkills[PLAYER_SKILL_AIR] = 1; // air |
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347 this->pPlayers[3].pActiveSkills[PLAYER_SKILL_FIRE] = 1; // fire |
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348 this->pPlayers[3].pActiveSkills[PLAYER_SKILL_STAFF] = 1; // staff |
0 | 349 for (uNumPlayers = 0; uNumPlayers < 4; uNumPlayers++) |
350 { | |
135 | 351 pCharacter = &pParty->pPlayers[uNumPlayers]; |
352 if (pCharacter->classType == PLAYER_CLASS_KNIGHT) | |
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353 pCharacter->sResMagicBase = 10; //player[i].pResMagicBase |
321 | 354 pCharacter->lastOpenedSpellbookPage = 0; |
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355 for (int i = 0; i < 9; i++)//for Magic Book |
0 | 356 { |
357 if (pPlayers[uNumPlayers].pActiveSkills[12+i]) | |
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358 { |
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359 pCharacter->lastOpenedSpellbookPage = i; |
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360 break; |
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361 } |
0 | 362 } |
363 pCharacter->uExpressionTimePassed = 0; | |
364 Dst.Reset(); | |
365 if ( bGiveItems ) | |
366 { | |
439 | 367 pItemsTable->GenerateItem(2, 40, &Dst); //ring |
0 | 368 pCharacter->AddItem2(-1, &Dst); |
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369 for (uSkillIdx = 0; uSkillIdx < 36; uSkillIdx++) |
0 | 370 { |
371 if ( pCharacter->pActiveSkills[uSkillIdx] ) | |
372 { | |
373 switch ( uSkillIdx ) | |
374 { | |
375 case PLAYER_SKILL_STAFF: | |
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376 pCharacter->WearItem(ITEM_STAFF_1); |
0 | 377 break; |
378 case PLAYER_SKILL_SWORD: | |
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379 pCharacter->WearItem(ITEM_LONGSWORD_1); |
0 | 380 break; |
381 case PLAYER_SKILL_DAGGER: | |
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382 pCharacter->WearItem(ITEM_DAGGER_1); |
0 | 383 break; |
384 case PLAYER_SKILL_AXE: | |
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385 pCharacter->WearItem(ITEM_AXE_1); |
0 | 386 break; |
387 case PLAYER_SKILL_SPEAR: | |
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388 pCharacter->WearItem(ITEM_SPEAR_1); |
0 | 389 break; |
390 case PLAYER_SKILL_BOW: | |
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391 pCharacter->WearItem(ITEM_CROSSBOW_1); |
0 | 392 break; |
393 case PLAYER_SKILL_MACE: | |
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394 pCharacter->WearItem(ITEM_MACE_1); |
0 | 395 break; |
396 case PLAYER_SKILL_SHIELD: | |
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397 pCharacter->WearItem(ITEM_BUCKLER_1); |
0 | 398 break; |
399 case PLAYER_SKILL_LEATHER: | |
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400 pCharacter->WearItem(ITEM_LEATHER_1); |
0 | 401 break; |
402 case PLAYER_SKILL_CHAIN: | |
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403 pCharacter->WearItem(ITEM_CHAINMAIL_1); |
0 | 404 break; |
405 case PLAYER_SKILL_PLATE: | |
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406 pCharacter->WearItem(ITEM_PLATE_1); |
0 | 407 break; |
408 case PLAYER_SKILL_FIRE: | |
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409 pCharacter->AddItem(-1, ITEM_SPELLBOOK_FIRE_STRIKE); |
0 | 410 break; |
411 case PLAYER_SKILL_AIR: | |
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412 pCharacter->AddItem(-1, ITEM_SPELLBOOK_AIR_FEATHER_FALL); |
0 | 413 break; |
414 case PLAYER_SKILL_WATER: | |
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415 pCharacter->AddItem(-1, ITEM_SPELLBOOK_WATER_POISON_SPRAY); |
0 | 416 break; |
417 case PLAYER_SKILL_EARTH: | |
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418 pCharacter->AddItem(-1, ITEM_SPELLBOOK_EARTH_SLOW); |
0 | 419 break; |
420 case PLAYER_SKILL_SPIRIT: | |
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421 pCharacter->AddItem(-1, ITEM_SPELLBOOK_SPIRIT_BLESS); |
0 | 422 break; |
423 case PLAYER_SKILL_MIND: | |
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424 pCharacter->AddItem(-1, ITEM_SPELLBOOK_MIND_MIND_BLAST); |
0 | 425 break; |
426 case PLAYER_SKILL_BODY: | |
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427 pCharacter->AddItem(-1, ITEM_SPELLBOOK_BODY_FIRST_AID); |
0 | 428 break; |
429 case PLAYER_SKILL_ITEM_ID: | |
430 case PLAYER_SKILL_REPAIR: | |
431 case PLAYER_SKILL_MEDITATION: | |
432 case PLAYER_SKILL_PERCEPTION: | |
433 case PLAYER_SKILL_DIPLOMACY: | |
434 case PLAYER_SKILL_TRAP_DISARM: | |
435 case PLAYER_SKILL_LEARNING: | |
436 pCharacter->AddItem(-1, ITEM_POTION_BOTTLE); | |
437 v16 = 5 * (rand() % 3 + 40); // simple reagent | |
438 pCharacter->AddItem(-1, v16); | |
439 break; | |
440 case PLAYER_SKILL_DODGE: | |
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441 pCharacter->AddItem(-1, ITEM_BOOTS_1); |
0 | 442 break; |
443 case PLAYER_SKILL_UNARMED: | |
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444 pCharacter->AddItem(-1, ITEM_GAUNTLETS_1); |
0 | 445 break; |
446 default: | |
447 break; | |
448 } | |
449 } | |
450 } | |
1071 | 451 for (int i = 0; i < 138; i++) |
0 | 452 { |
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453 if ( pCharacter->pInventoryItemList[i].uItemID != 0) |
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454 pCharacter->pInventoryItemList[i].SetIdentified(); |
0 | 455 } |
456 } | |
457 pCharacter->sHealth = pCharacter->GetMaxHealth(); | |
458 pCharacter->sMana = pCharacter->GetMaxMana(); | |
459 } | |
460 } | |
461 | |
462 //----- (004917CE) -------------------------------------------------------- | |
463 int Party::Reset() | |
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464 { |
783 | 465 Zero(); |
0 | 466 |
467 field_708 = 15; | |
468 sEyelevel = 160; | |
469 uNumGold = 200; | |
470 uNumFoodRations = 7; | |
471 | |
783 | 472 |
373 | 473 alignment = PartyAlignment_Neutral; |
474 SetUserInterface(alignment, true); | |
0 | 475 |
476 uTimePlayed = 0x21C00u; | |
477 uLastRegenerationTime = 0x21C00; | |
478 | |
479 bTurnBasedModeOn = false; | |
480 | |
481 uActiveCharacter = 1; | |
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482 ::pPlayers.ZerothIndex() = &pPlayers[0]; |
0 | 483 for (uint i = 0; i < 4; ++i) |
484 ::pPlayers[i + 1] = &pPlayers[i]; | |
485 | |
135 | 486 pPlayers[0].Reset(PLAYER_CLASS_KNIGHT); |
487 pPlayers[1].Reset(PLAYER_CLASS_THEIF); | |
488 pPlayers[2].Reset(PLAYER_CLASS_CLERIC); | |
489 pPlayers[3].Reset(PLAYER_CLASS_SORCERER); | |
1014 | 490 pPlayers[0].uCurrentFace = 17; |
491 pPlayers[0].uPrevVoiceID = 17; | |
0 | 492 pPlayers[0].uVoiceID = 17; |
493 pPlayers[0].SetInitialStats(); | |
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494 |
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495 pPlayers[0].uSex = pPlayers[0].GetSexByVoice(); |
0 | 496 pPlayers[0].RandomizeName(); |
497 strcpy(pPlayers[0].pName, pGlobalTXT_LocalizationStrings[509]); | |
498 | |
499 | |
1014 | 500 pPlayers[1].uCurrentFace = 3; |
501 pPlayers[1].uPrevVoiceID = 3; | |
0 | 502 pPlayers[1].uVoiceID = 3; |
503 pPlayers[1].SetInitialStats(); | |
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504 pPlayers[1].uSex = pPlayers[1].GetSexByVoice(); |
0 | 505 pPlayers[1].RandomizeName(); |
506 strcpy(pPlayers[1].pName, pGlobalTXT_LocalizationStrings[506]); | |
1014 | 507 pPlayers[2].uCurrentFace = 14; |
508 pPlayers[2].uPrevVoiceID = 14; | |
0 | 509 pPlayers[2].uVoiceID = 14; |
510 pPlayers[2].SetInitialStats(); | |
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511 pPlayers[2].uSex = pPlayers[3].GetSexByVoice(); |
0 | 512 pPlayers[2].RandomizeName(); |
513 strcpy(pPlayers[2].pName, pGlobalTXT_LocalizationStrings[508]); | |
1014 | 514 pPlayers[3].uCurrentFace = 10; |
515 pPlayers[3].uPrevVoiceID = 10; | |
0 | 516 pPlayers[3].uVoiceID = 10; |
517 pPlayers[3].SetInitialStats(); | |
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518 pPlayers[3].uSex = pPlayers[3].GetSexByVoice(); |
0 | 519 pPlayers[3].RandomizeName(); |
520 strcpy(pPlayers[3].pName, pGlobalTXT_LocalizationStrings[507]); | |
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521 |
0 | 522 for (uint i = 0; i < 4; ++i) |
523 { | |
524 pPlayers[i].uTimeToRecovery = 0; | |
525 for (uint j = 0; j < 20; ++j) | |
526 pPlayers[i].pConditions[j] = 0; | |
527 | |
528 for (uint j = 0; j < 24; ++j) | |
529 pPlayers[i].pPlayerBuffs[j].Reset(); | |
530 | |
130 | 531 pPlayers[i].expression = CHARACTER_EXPRESSION_1; |
0 | 532 pPlayers[i].uExpressionTimePassed = 0; |
533 pPlayers[i].uExpressionTimeLength = rand() % 256 + 128; | |
534 } | |
535 | |
536 for (uint i = 1; i < 20; ++i) | |
537 pPartyBuffs[i].Reset(); | |
538 | |
539 | |
1035 | 540 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 100; // default character ui - stats |
0 | 541 uFlags = 0; |
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542 memset(_autonote_bits, 0, sizeof(_autonote_bits)); |
2196 | 543 memset(_quest_bits, 0, sizeof(_quest_bits)); |
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544 pIsArtifactFound.fill(0); |
1035 | 545 _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_RED_POTION_ACTIVE, 1); |
546 _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_SEASHELL_ACTIVE, 1); | |
547 _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_LONGBOW_ACTIVE, 1); | |
548 _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_PLATE_ACTIVE, 1); | |
549 _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_LUTE_ACTIVE, 1); | |
550 _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_HAT_ACTIVE, 1); | |
0 | 551 |
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552 PartyTimes._shop_ban_times.fill(0); |
0 | 553 |
554 memcpy(pNPCStats->pNewNPCData, pNPCStats->pNPCData, 0x94BCu); | |
555 memcpy(pNPCStats->pGroups_copy, pNPCStats->pGroups, 0x66u); | |
655 | 556 pNPCStats->pNewNPCData[3].uFlags |= 128;//|= 0x80u; Lady Margaret |
0 | 557 _494035_timed_effects__water_walking_damage__etc(); |
558 pEventTimer->Pause(); | |
559 return 0; | |
560 } | |
561 | |
562 | |
563 //----- (0043AD34) -------------------------------------------------------- | |
564 void Party::Yell() | |
565 { | |
90 | 566 Actor *v0; // esi@5 |
0 | 567 int v1; // edi@9 |
568 int v2; // ebx@9 | |
569 int v3; // eax@9 | |
570 | |
1167 | 571 if ( (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime > 0 ) |
572 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); | |
0 | 573 if ( pParty->bTurnBasedModeOn != 1 ) |
574 { | |
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575 for (unsigned int i = 0; i < uNumActors; i++) |
0 | 576 { |
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577 v0 = &pActors[i]; |
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578 if ( v0->Actor::CanAct() && v0->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Long && v0->pMonsterInfo.uMovementType != 5 ) |
0 | 579 { |
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580 v1 = abs(v0->vPosition.x - pParty->vPosition.x); |
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581 v2 = abs(v0->vPosition.y - pParty->vPosition.y); |
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582 v3 = abs(v0->vPosition.z - pParty->vPosition.z); |
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583 if (int_get_vector_length(v1, v2, v3) < 512) |
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584 Actor::AI_Flee(i, 4, 0, 0); |
0 | 585 } |
586 } | |
587 } | |
588 } | |
589 | |
590 //----- (00491BF9) -------------------------------------------------------- | |
591 void Party::ResetPosMiscAndSpellBuffs() | |
592 { | |
593 this->vPosition.y = 0; | |
594 this->vPosition.z = 0; | |
595 this->vPosition.x = 0; | |
596 this->uFallStartY = 0; | |
597 this->sRotationY = 0; | |
598 this->sRotationX = 0; | |
599 this->uFallSpeed = 0; | |
600 this->field_28 = 0; | |
601 this->uDefaultPartyHeight = 120; | |
1546 | 602 this->field_14_radius = 37; |
120 | 603 this->y_rotation_granularity = 25; |
0 | 604 this->uWalkSpeed = 384; |
122 | 605 this->y_rotation_speed = 90; |
0 | 606 this->field_24 = 5; |
607 this->field_6FC = 0; | |
608 this->field_708 = 15; | |
609 this->field_0 = 25; | |
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610 |
1980 | 611 for (int playerId = 0; playerId < 4; playerId++) |
0 | 612 { |
1980 | 613 for (int buffId = 0; buffId < 24; buffId++) |
0 | 614 { |
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615 this->pPlayers[playerId].pPlayerBuffs[buffId].Reset(); |
0 | 616 } |
617 } | |
1980 | 618 for (int buffId = 0; buffId < 20; buffId++) |
0 | 619 { |
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620 this->pPartyBuffs[buffId].Reset(); |
0 | 621 } |
622 } | |
623 | |
624 //----- (004909F4) -------------------------------------------------------- | |
130 | 625 void Party::UpdatePlayersAndHirelingsEmotions() |
0 | 626 { |
627 int v4; // edx@27 | |
130 | 628 |
629 for (int i = 0; i < 4; ++i) | |
0 | 630 { |
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631 Player* player = &pPlayers[i]; |
130 | 632 player->uExpressionTimePassed += (unsigned short)pMiscTimer->uTimeElapsed; |
633 | |
1980 | 634 uint condition = player->GetMajorConditionIdx(); |
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635 if (condition == Condition_Good || condition == Condition_Zombie) |
0 | 636 { |
130 | 637 if (player->uExpressionTimePassed < player->uExpressionTimeLength) |
638 continue; | |
639 | |
640 player->uExpressionTimePassed = 0; | |
641 if (player->expression != 1 || rand() % 5) | |
0 | 642 { |
130 | 643 player->expression = CHARACTER_EXPRESSION_1; |
644 player->uExpressionTimeLength = rand() % 256 + 32; | |
0 | 645 } |
646 else | |
647 { | |
130 | 648 v4 = rand() % 100; |
649 if (v4 < 25) player->expression = CHARACTER_EXPRESSION_13; | |
650 else if (v4 < 31) player->expression = CHARACTER_EXPRESSION_14; | |
651 else if (v4 < 37) player->expression = CHARACTER_EXPRESSION_15; | |
652 else if (v4 < 43) player->expression = CHARACTER_EXPRESSION_16; | |
653 else if (v4 < 46) player->expression = CHARACTER_EXPRESSION_17; | |
654 else if (v4 < 52) player->expression = CHARACTER_EXPRESSION_18; | |
655 else if (v4 < 58) player->expression = CHARACTER_EXPRESSION_19; | |
656 else if (v4 < 64) player->expression = CHARACTER_EXPRESSION_20; | |
657 else if (v4 < 70) player->expression = CHARACTER_EXPRESSION_54; | |
658 else if (v4 < 76) player->expression = CHARACTER_EXPRESSION_55; | |
659 else if (v4 < 82) player->expression = CHARACTER_EXPRESSION_56; | |
660 else if (v4 < 88) player->expression = CHARACTER_EXPRESSION_57; | |
661 else if (v4 < 94) player->expression = CHARACTER_EXPRESSION_29; | |
662 else player->expression = CHARACTER_EXPRESSION_30; | |
663 } | |
664 | |
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665 for (unsigned int j = 0; j < pPlayerFrameTable->uNumFrames; ++j) |
130 | 666 { |
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667 PlayerFrame* frame = &pPlayerFrameTable->pFrames[j]; |
130 | 668 if (frame->expression == player->expression) |
0 | 669 { |
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670 player->uExpressionTimeLength = 8 * frame->uAnimLength; |
130 | 671 break; |
0 | 672 } |
673 } | |
674 } | |
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675 else if (player->expression != CHARACTER_EXPRESSION_DMGRECVD_MINOR && |
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676 player->expression != CHARACTER_EXPRESSION_DMGRECVD_MODERATE && |
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677 player->expression != CHARACTER_EXPRESSION_DMGRECVD_MAJOR || |
130 | 678 player->uExpressionTimePassed >= player->uExpressionTimeLength) |
0 | 679 { |
130 | 680 player->uExpressionTimeLength = 0; |
681 player->uExpressionTimePassed = 0; | |
682 | |
683 switch (condition) | |
0 | 684 { |
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685 case Condition_Dead: player->expression = CHARACTER_EXPRESSION_DEAD; break; |
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686 case Condition_Pertified: player->expression = CHARACTER_EXPRESSION_PERTIFIED; break; |
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687 case Condition_Eradicated: player->expression = CHARACTER_EXPRESSION_ERADICATED; break; |
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688 case Condition_Cursed: player->expression = CHARACTER_EXPRESSION_CURSED; break; |
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689 case Condition_Weak: player->expression = CHARACTER_EXPRESSION_WEAK; break; |
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690 case Condition_Sleep: player->expression = CHARACTER_EXPRESSION_SLEEP; break; |
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691 case Condition_Fear: player->expression = CHARACTER_EXPRESSION_FEAR; break; |
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692 case Condition_Drunk: player->expression = CHARACTER_EXPRESSION_DRUNK; break; |
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693 case Condition_Insane: player->expression = CHARACTER_EXPRESSION_INSANE; break; |
2187 | 694 case Condition_Poison_Weak: |
695 case Condition_Poison_Medium: | |
696 case Condition_Poison_Severe: player->expression = CHARACTER_EXPRESSION_POISONED; break; | |
697 case Condition_Disease_Weak: | |
698 case Condition_Disease_Medium: | |
699 case Condition_Disease_Severe: player->expression = CHARACTER_EXPRESSION_DISEASED; break; | |
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700 case Condition_Paralyzed: player->expression = CHARACTER_EXPRESSION_PARALYZED; break; |
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701 case Condition_Unconcious: player->expression = CHARACTER_EXPRESSION_UNCONCIOUS; break; |
130 | 702 default: |
1545 | 703 Error("Invalid condition: %u", condition); |
0 | 704 } |
705 } | |
130 | 706 } |
707 | |
708 for (int i = 0; i < 2; ++i) | |
709 { | |
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710 NPCData* hireling = &pParty->pHirelings[i]; |
291 | 711 if (!hireling->evt_C) |
130 | 712 continue; |
713 | |
291 | 714 hireling->evt_B += pMiscTimer->uTimeElapsed; |
715 if (hireling->evt_B >= hireling->evt_C) | |
130 | 716 { |
291 | 717 hireling->evt_A = 0; |
718 hireling->evt_B = 0; | |
719 hireling->evt_C = 0; | |
130 | 720 |
1545 | 721 Assert(sizeof(NPCData) == 0x4C); |
130 | 722 memset(hireling, 0, sizeof(*hireling)); |
723 | |
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724 pParty->hirelingScrollPosition = 0; |
1035 | 725 pParty->CountHirelings(); |
726 viewparams->bRedrawGameUI = true; | |
130 | 727 } |
0 | 728 } |
729 } | |
730 | |
731 //----- (00490D02) -------------------------------------------------------- | |
732 void Party::RestAndHeal() | |
733 { | |
910 | 734 Player *pPlayer; // esi@4 |
735 bool have_vessels_soul; // [sp+10h] [bp-8h]@10 | |
0 | 736 |
910 | 737 for ( uint i = 0; i < 20; ++i ) |
738 pParty->pPartyBuffs[i].Reset(); | |
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739 |
910 | 740 for ( int pPlayerID = 0; pPlayerID < 4; ++pPlayerID ) |
741 { | |
742 pPlayer = &pParty->pPlayers[pPlayerID]; | |
743 for ( uint i = 0; i < 20; ++i ) | |
744 pPlayer->pPlayerBuffs[i].Reset(); | |
745 | |
746 pPlayer->Zero(); | |
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747 if ( pPlayer->pConditions[Condition_Dead] || pPlayer->pConditions[Condition_Pertified] || pPlayer->pConditions[Condition_Eradicated] )//Dead/Petrified/Eradicated |
910 | 748 continue; |
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749 pPlayer->pConditions[Condition_Unconcious] = 0;//Unconcious |
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750 pPlayer->pConditions[Condition_Drunk] = 0;//Drunk |
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751 pPlayer->pConditions[Condition_Fear] = 0;//Fear |
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752 pPlayer->pConditions[Condition_Sleep] = 0;//Sleep |
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753 pPlayer->pConditions[Condition_Weak] = 0;//Weak |
910 | 754 pPlayer->uTimeToRecovery = 0; |
755 pPlayer->sHealth = pPlayer->GetMaxHealth(); | |
756 pPlayer->sMana = pPlayer->GetMaxMana(); | |
757 if ( pPlayer->classType == PLAYER_CLASS_LICH ) | |
0 | 758 { |
910 | 759 have_vessels_soul = false; |
2189 | 760 for ( uint i = 0; i < 126; i++ ) |
0 | 761 { |
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762 if ( pPlayer->pInventoryItemList[i].uItemID == ITEM_LICH_JAR_FULL && pPlayer->pInventoryItemList[i].uHolderPlayer == pPlayerID + 1 ) |
910 | 763 have_vessels_soul = true; |
0 | 764 } |
910 | 765 if ( !have_vessels_soul ) |
0 | 766 { |
910 | 767 pPlayer->sHealth = pPlayer->GetMaxHealth() / 2; |
768 pPlayer->sMana = pPlayer->GetMaxMana() / 2; | |
0 | 769 } |
770 } | |
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771 |
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772 if (pPlayer->pConditions[Condition_Zombie]) |
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773 { |
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774 pPlayer->sMana = 0; |
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775 pPlayer->sHealth /= 2; |
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776 } |
2187 | 777 else if ( pPlayer->pConditions[Condition_Poison_Severe] || pPlayer->pConditions[Condition_Disease_Severe] ) |
0 | 778 { |
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779 pPlayer->sHealth /= 4; |
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780 pPlayer->sMana /= 4; |
0 | 781 } |
2187 | 782 else if ( pPlayer->pConditions[Condition_Poison_Medium] || pPlayer->pConditions[Condition_Disease_Medium] ) |
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783 { |
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784 pPlayer->sHealth /= 3; |
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785 pPlayer->sMana /= 3; |
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786 } |
2187 | 787 else if ( pPlayer->pConditions[Condition_Poison_Weak] || pPlayer->pConditions[Condition_Disease_Weak] ) |
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788 { |
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789 pPlayer->sHealth /= 2; |
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790 pPlayer->sMana /= 2; |
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791 } |
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792 if ( pPlayer->pConditions[Condition_Insane] ) |
910 | 793 pPlayer->sMana = 0; |
130 | 794 UpdatePlayersAndHirelingsEmotions(); |
0 | 795 } |
766 | 796 pParty->days_played_without_rest = 0; |
1295 | 797 } |
1359
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798 |
1295 | 799 //----- (004938D1) -------------------------------------------------------- |
800 void __fastcall Rest(unsigned int uHoursToSleep) | |
801 { | |
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802 signed __int64 v2; // st7@3 |
1295 | 803 |
804 if ( uHoursToSleep > 240 ) | |
805 InitializeActors(); | |
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806 v2 = (signed __int64)((7680 * uHoursToSleep) * 0.033333335); |
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807 pParty->uTimePlayed += v2; |
2063 | 808 for (int i = 1; i <= 4; i++) |
1295 | 809 { |
2063 | 810 pPlayers[i]->Recover((int)v2); |
1295 | 811 } |
812 _494035_timed_effects__water_walking_damage__etc(); | |
813 } | |
814 //----- (004B1BDB) -------------------------------------------------------- | |
1459 | 815 void RestAndHeal(__int64 uNumMinutes) |
1295 | 816 { |
817 signed __int64 v1; // ST2C_8@1 | |
818 signed __int64 v2; // qax@1 | |
819 unsigned __int64 v4; // qax@1 | |
820 unsigned int v5; // ebx@1 | |
821 | |
822 pParty->pHirelings[0].bHasUsedTheAbility = 0; | |
823 pParty->pHirelings[1].bHasUsedTheAbility = 0; | |
824 pParty->uTimePlayed += (signed __int64)((double)(7680 * uNumMinutes) * 0.033333335); | |
825 v1 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375); | |
826 v2 = v1 / 60 / 60; | |
827 v4 = (unsigned int)v2 / 0x18; | |
828 v5 = (unsigned int)(v4 / 7) >> 2; | |
829 pParty->uCurrentTimeSecond = v1 % 60; | |
830 pParty->uCurrentMinute = v1 / 60 % 60; | |
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831 pParty->uCurrentHour = v2 % 24; |
1295 | 832 pParty->uCurrentMonthWeek = v4 / 7 & 3; |
833 pParty->uDaysPlayed = (unsigned int)v4 % 0x1C; | |
834 pParty->uCurrentMonth = v5 % 0xC; | |
835 pParty->uCurrentYear = v5 / 0xC + game_starting_year; | |
836 pParty->RestAndHeal(); | |
2154 | 837 |
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838 for (int i = 0; i < 4; i++) |
1295 | 839 { |
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840 pParty->pPlayers[i].uTimeToRecovery = 0; |
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841 pParty->pPlayers[i].uNumDivineInterventionCastsThisDay = 0; |
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842 pParty->pPlayers[i].uNumArmageddonCasts = 0; |
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843 pParty->pPlayers[i].uNumFireSpikeCasts = 0; |
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844 pParty->pPlayers[i].field_1B3B = 0; |
1295 | 845 } |
846 pParty->UpdatePlayersAndHirelingsEmotions(); | |
847 } | |
1297 | 848 //----- (0041F5BE) -------------------------------------------------------- |
1458 | 849 void Sleep6Hours() |
1297 | 850 { |
1396 | 851 if ( _506F18_num_minutes_to_sleep < 6 ) |
1297 | 852 { |
1396 | 853 if ( _506F18_num_minutes_to_sleep ) |
1297 | 854 { |
1396 | 855 Rest(_506F18_num_minutes_to_sleep); |
856 _506F18_num_minutes_to_sleep = 0; | |
1297 | 857 LoadActualSkyFrame(); |
858 } | |
1522 | 859 if ( dword_506F14 == 2 ) |
860 { | |
1521 | 861 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); |
862 } | |
1297 | 863 } |
864 else | |
865 { | |
866 Rest(6u); | |
1396 | 867 _506F18_num_minutes_to_sleep -= 6; |
1297 | 868 LoadActualSkyFrame(); |
869 } | |
870 viewparams->bRedrawGameUI = 1; | |
871 } | |
872 | |
1295 | 873 //----- (0047752B) -------------------------------------------------------- |
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874 int Party::GetPartyReputation() |
1295 | 875 { |
876 DDM_DLV_Header *v0; // ebx@1 | |
877 signed int v1; // esi@3 | |
878 | |
879 v0 = &pOutdoor->ddm; | |
880 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
881 v0 = &pIndoor->dlv; | |
882 v1 = 0; | |
883 if ( CheckHiredNPCSpeciality(Pirate) ) | |
884 v1 += 5; | |
885 if ( CheckHiredNPCSpeciality(Burglar) ) | |
886 v1 += 5; | |
887 if ( CheckHiredNPCSpeciality(Gypsy) ) | |
888 v1 += 5; | |
889 if ( CheckHiredNPCSpeciality(Duper) ) | |
890 v1 += 5; | |
891 if ( CheckHiredNPCSpeciality(FallenWizard) ) | |
892 v1 += 5; | |
893 return v1 + v0->uReputation; | |
1296 | 894 } |
895 //----- (004269A2) -------------------------------------------------------- | |
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896 void Party::GivePartyExp(unsigned int pEXPNum) |
1296 | 897 { |
898 signed int pActivePlayerCount; // ecx@1 | |
899 int pLearningPercent; // eax@13 | |
900 | |
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901 if ( pEXPNum > 0) |
1296 | 902 { |
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903 pActivePlayerCount = 0; |
1296 | 904 for ( uint i = 0; i < 4; ++i ) |
905 { | |
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906 if ( !pParty->pPlayers[i].pConditions[Condition_Unconcious] && |
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907 !pParty->pPlayers[i].pConditions[Condition_Dead] && |
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908 !pParty->pPlayers[i].pConditions[Condition_Pertified] && |
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909 !pParty->pPlayers[i].pConditions[Condition_Eradicated] ) |
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910 pActivePlayerCount ++; |
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911 } |
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912 if ( pActivePlayerCount ) |
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913 { |
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914 pEXPNum = pEXPNum / pActivePlayerCount; |
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915 for ( uint i = 0; i < 4; ++i ) |
1296 | 916 { |
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917 if ( !pParty->pPlayers[i].pConditions[Condition_Unconcious] && |
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918 !pParty->pPlayers[i].pConditions[Condition_Dead] && |
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919 !pParty->pPlayers[i].pConditions[Condition_Pertified] && |
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920 !pParty->pPlayers[i].pConditions[Condition_Eradicated] ) |
1296 | 921 { |
922 pLearningPercent = pParty->pPlayers[i].GetLearningPercent(); | |
923 pEXPNum = pEXPNum + pEXPNum * pLearningPercent / 100; | |
924 pParty->pPlayers[i].uExperience += pEXPNum; | |
925 if ( pParty->pPlayers[i].uExperience > 4000000000i64 ) | |
926 { | |
927 pParty->pPlayers[i].uExperience = 0; | |
928 } | |
929 } | |
930 } | |
931 } | |
932 } | |
933 } | |
1297 | 934 //----- (00420C05) -------------------------------------------------------- |
1828
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935 void Party::PartyFindsGold(unsigned int uNumGold, int _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal) |
1297 | 936 { |
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937 int hirelingSalaries; // ebp@1 |
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938 unsigned int goldToGain; // esi@1 |
1297 | 939 NPCData *v12; // ecx@21 |
940 unsigned int v13; // ecx@23 | |
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941 signed int hirelingCount; // [sp+Ch] [bp-4h]@6 |
1297 | 942 |
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943 hirelingSalaries = 0; |
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944 goldToGain = uNumGold; |
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945 |
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946 if ( _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal == 2 ) |
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947 pTmpBuf2[0] = 0; |
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948 else if ( _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal == 1 ) |
1297 | 949 { |
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|
950 sprintf(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[467], uNumGold);// You found %lu gold! |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
951 } |
1297 | 952 else |
953 { | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1826
diff
changeset
|
954 hirelingCount = 0; |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
955 for (int i = 0; i < 2; i++) |
1297 | 956 { |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
957 if (this->pHirelings[i].pName) |
1297 | 958 { |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
959 hirelingCount++; |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
960 pTmpBuf[hirelingCount] = i; |
1297 | 961 } |
962 } | |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
963 for (uint i = 0; i < pNPCStats->uNumNewNPCs; i++) |
1297 | 964 { |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
965 if ( pNPCStats->pNewNPCData[i].uFlags & 0x80 |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
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diff
changeset
|
966 && (!this->pHirelings[0].pName || strcmp(pNPCStats->pNewNPCData[i].pName, this->pHirelings[0].pName)) |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
967 && (!this->pHirelings[1].pName || strcmp(pNPCStats->pNewNPCData[i].pName, this->pHirelings[1].pName)) ) |
1297 | 968 { |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
969 hirelingCount++; |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
970 pTmpBuf[hirelingCount] = i + 2; |
1297 | 971 } |
972 } | |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
973 for (int i = 0; i < hirelingCount; i++) |
1297 | 974 { |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
975 uchar thisBufId = (uchar)pTmpBuf[i]; |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
976 if (thisBufId < 2) |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
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diff
changeset
|
977 v12 = &this->pHirelings[thisBufId]; |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
978 else |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
979 v12 = &pNPCStats->pNPCData[thisBufId + 499]; |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
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diff
changeset
|
980 v13 = v12->uProfession; |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
981 if ( v13 ) |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
982 hirelingSalaries += pNPCStats->pProfessions[v13].uHirePrice;//*(&pNPCStats->field_13A58 + 5 * v13); |
1297 | 983 } |
984 if ( CheckHiredNPCSpeciality(Factor) ) | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1826
diff
changeset
|
985 goldToGain += (signed int)(10 * goldToGain) / 100; |
1297 | 986 if ( CheckHiredNPCSpeciality(Banker) ) |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1826
diff
changeset
|
987 goldToGain += (signed int)(20 * goldToGain) / 100; |
1297 | 988 if ( CheckHiredNPCSpeciality(Pirate) ) |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1826
diff
changeset
|
989 goldToGain += (signed int)(10 * goldToGain) / 100; |
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1826
diff
changeset
|
990 if ( hirelingSalaries ) |
1297 | 991 { |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1826
diff
changeset
|
992 hirelingSalaries = (signed int)(goldToGain * hirelingSalaries / 100) / 100; |
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1826
diff
changeset
|
993 if ( hirelingSalaries < 1 ) |
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1826
diff
changeset
|
994 hirelingSalaries = 1; |
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1826
diff
changeset
|
995 sprintf(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[466], goldToGain, hirelingSalaries);// You found %lu gold (followers take %lu)! |
1297 | 996 } |
997 else | |
998 { | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1826
diff
changeset
|
999 sprintf(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[467], goldToGain);// You found %lu gold! |
1297 | 1000 } |
1001 } | |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
1002 this->uNumGold += goldToGain - hirelingSalaries; |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
1003 pUIAnim_Gold->uAnimTime = 0; |
1297 | 1004 pUIAnim_Gold->uAnimLength = 8 * pIconsFrameTable->pIcons[(signed __int16)pUIAnim_Gold->uIconID].uAnimLength; |
1005 if ( pTmpBuf2[0] ) | |
1006 ShowStatusBarString(pTmpBuf2.data(), 2u); | |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
1007 pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0); |
1297 | 1008 } |
1009 //----- (00421B2C) -------------------------------------------------------- | |
1829
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1010 void Party::sub_421B2C_PlaceInInventory_or_DropPickedItem() |
1297 | 1011 { |
1012 unsigned int v0; // eax@2 | |
1013 Texture *v1; // ebx@2 | |
1014 int v2; // eax@3 | |
1015 int v4; // eax@6 | |
1016 unsigned __int16 v5; // dx@11 | |
1017 signed int v6; // eax@11 | |
1018 __int16 v8; // ax@16 | |
1019 SpriteObject a1; // [sp+4h] [bp-78h]@11 | |
1020 int v11; // [sp+74h] [bp-8h]@2 | |
1021 int v12; // [sp+78h] [bp-4h]@5 | |
1022 | |
1023 if ( !pParty->pPickedItem.uItemID ) | |
1829
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1024 return; |
1297 | 1025 v0 = pIcons_LOD->LoadTexture( |
1709
8251e59fd7c1
ITEM_ENCHANTED to ITEM_HARDENED, created helper functions to get params from itemtable for ItemGens
Grumpy7
parents:
1657
diff
changeset
|
1026 pParty->pPickedItem.GetIconName(), |
1297 | 1027 TEXTURE_16BIT_PALETTE); |
1028 v1 = pIcons_LOD->GetTexture(v0); | |
1029 v11 = areWeLoadingTexture; | |
1030 if ( uActiveCharacter | |
1829
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1031 && (v2 = ::pPlayers[uActiveCharacter]->AddItem(-1, pParty->pPickedItem.uItemID)) != 0 ) |
1297 | 1032 { |
1829
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1033 memcpy(&::pPlayers[uActiveCharacter]->pInventoryItemList[v2-1], &pParty->pPickedItem, 0x24u); |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1034 pMouse->RemoveHoldingItem(); |
1297 | 1035 } |
1036 else | |
1037 { | |
1829
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1038 for (v12 = 0; v12 < 4; v12++) |
1297 | 1039 { |
1829
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1040 v4 = pParty->pPlayers[v12].AddItem(-1, pParty->pPickedItem.uItemID); |
1297 | 1041 if ( v4 ) |
1829
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1042 { |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1043 memcpy(&pParty->pPlayers[v12].pInventoryItemList[v4 - 1], &pParty->pPickedItem, sizeof(ItemGen)); |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1044 pMouse->RemoveHoldingItem(); |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1045 break; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1046 } |
1297 | 1047 } |
1048 if ( v12 == 4 ) | |
1829
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1049 { |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1050 v5 = pItemsTable->pItems[pParty->pPickedItem.uItemID].uSpriteID; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1051 v6 = 0; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1052 a1.uType = pItemsTable->pItems[pParty->pPickedItem.uItemID].uSpriteID; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1053 for ( uint i = 0; i < pObjectList->uNumObjects; i++ ) |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1054 { |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1055 if ( v5 == pObjectList->pObjects[i].uObjectID ) |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1056 { |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1057 v6 = i; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1058 break; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1059 } |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1060 } |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1061 a1.spell_caster_pid = OBJECT_Player; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1062 a1.uObjectDescID = v6; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1063 a1.vPosition.y = pParty->vPosition.y; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1064 a1.vPosition.x = pParty->vPosition.x; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1065 a1.vPosition.z = pParty->sEyelevel + pParty->vPosition.z; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1066 a1.uSoundID = 0; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1067 a1.uFacing = 0; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1068 a1.uAttributes = 8; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1069 v8 = pIndoor->GetSector( |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1070 pParty->vPosition.x, |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1071 pParty->vPosition.y, |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1072 pParty->sEyelevel + pParty->vPosition.z); |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1073 a1.uSpriteFrameID = 0; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1074 a1.uSectorID = v8; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1075 memcpy(&a1.stru_24, &pParty->pPickedItem, sizeof(a1.stru_24)); |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1076 a1.Create(pParty->sRotationY, 184, 200, 0); |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1077 pMouse->RemoveHoldingItem(); |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1078 } |
1297 | 1079 } |
1080 if ( !v11 ) | |
1081 { | |
1082 v1->Release(); | |
1083 pIcons_LOD->SyncLoadedFilesCount(); | |
1084 } | |
1829
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1085 return; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
1086 } |
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
1087 |
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
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1088 |
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1089 //----- (0048C6F6) -------------------------------------------------------- |
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1090 bool Party::AddItemToParty(ItemGen *pItem) |
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1091 { |
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1092 unsigned int v2; // eax@1 |
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1093 char *v5; // eax@8 |
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1094 Texture *v7; // ebx@10 |
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1095 signed int v8; // esi@10 |
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1096 Player *v9; // edi@11 |
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1097 int v10; // eax@11 |
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1098 int v21; // [sp+24h] [bp-4h]@10 |
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1099 |
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1100 v2 = pItem->uItemID; |
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1101 if ( !pItemsTable->pItems[v2].uItemID_Rep_St ) |
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1102 pItem->SetIdentified(); |
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1103 |
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1104 v5 = pItemsTable->pItems[v2].pIconName; |
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1105 if ( v5 ) |
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1106 { |
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1107 v7 = pIcons_LOD->LoadTexturePtr(v5, TEXTURE_16BIT_PALETTE); |
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1108 v21 = areWeLoadingTexture; |
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1109 v8 = 0; |
2024 | 1110 uint current_player = uActiveCharacter; |
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1111 for (int i = 0; i < 4; i++) |
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1112 { |
2024 | 1113 current_player = current_player + i; |
1114 if ( current_player > 4 ) | |
1115 current_player = current_player - 4; | |
1116 v9 = ::pPlayers[current_player]; | |
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1117 v10 = v9->AddItem(-1, pItem->uItemID); |
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1118 if ( v10 ) |
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1119 { |
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1120 memcpy(&v9->pInventoryItemList[v10-1], pItem, 0x24u); |
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1121 pItem->Reset(); |
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1122 pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0); |
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1123 v9->PlaySound(SPEECH_60, 0); |
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1124 if ( !v21 ) |
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1125 { |
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1126 v7->Release(); |
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1127 pIcons_LOD->SyncLoadedFilesCount(); |
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1128 } |
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1129 return true; |
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1130 } |
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1131 } |
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1132 if ( !v21 ) |
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1133 { |
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1134 v7->Release(); |
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1135 pIcons_LOD->SyncLoadedFilesCount(); |
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1136 } |
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1137 return false; |
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1138 } |
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1139 else |
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1140 { |
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1141 MessageBoxW(nullptr, L"Invalid picture_name detected ::addItem()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Party.cpp:795", 0); |
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1142 return false; |
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1143 } |
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1144 } |
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1145 // 506128: using guessed type int areWeLoadingTexture; |
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1146 |
1359
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1147 bool Party::IsPartyEvil() |
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1148 { |
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1149 return _449B57_test_bit(_quest_bits, 100); |
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1150 } |
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1151 |
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1152 bool Party::IsPartyGood() |
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1153 { |
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1154 return _449B57_test_bit(_quest_bits, 99); |
1297 | 1155 } |