annotate GUI/UI/UICharacter.h @ 2573:0c67be4ec900

DrawTextureIndexed renamed to DrawTextureTransparentColorKey Changing more class Texture to class Image.
author a.parshin
date Sat, 05 Mar 2016 16:25:53 +0200
parents fed97f15d1e1
children dd36326a9994
rev   line source
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0ff6a9e9bf7f GUI folger
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1 #pragma once
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2 #include "GUI/GUIWindow.h"
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3
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4 struct GUIWindow_CharacterRecord : public GUIWindow
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5 {
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6 GUIWindow_CharacterRecord(unsigned int uActiveCharacter, enum CURRENT_SCREEN screen);
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7 virtual ~GUIWindow_CharacterRecord() {}
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8
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9 virtual void Update();
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10
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11 void ShowStatsTab();
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12 void ShowSkillsTab();
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13 void ShowInventoryTab();
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14 void ShowAwardsTab();
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15 void ToggleRingsOverlay();
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16
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17 protected:
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18 void CharacterUI_StatsTab_Draw(struct Player *);
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19 void CharacterUI_SkillsTab_Draw(struct Player *);
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20 void CharacterUI_AwardsTab_Draw(struct Player *);
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21
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22 void CharacterUI_SkillsTab_CreateButtons();
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23 };
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24
0c67be4ec900 DrawTextureIndexed renamed to DrawTextureTransparentColorKey
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25
0c67be4ec900 DrawTextureIndexed renamed to DrawTextureTransparentColorKey
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26
0c67be4ec900 DrawTextureIndexed renamed to DrawTextureTransparentColorKey
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27 extern class Image *ui_character_skills_background;
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28 extern class Image *ui_character_awards_background;
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29 extern class Image *ui_character_stats_background;
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30 extern class Image *ui_character_inventory_background;
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31 extern class Image *ui_character_inventory_background_strip;
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32 extern class Image *ui_character_inventory_paperdoll_background;