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1 #include "DecalBuilder.h"
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2 #include "Game.h"
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3 #include "Time.h"
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4 #include "stru314.h"
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5 #include "Outdoor.h"
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6
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7 #include "mm7_data.h"
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8 //#include "MM7.h"
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9
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10
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11
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12
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13
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14 struct DecalBuilder *pDecalBuilder;
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15 struct BloodsplatContainer *pBloodsplatContainer; // idb
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16
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17
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18 //----- (0043B570) --------------------------------------------------------
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19 double DecalBuilder_stru0::_43B570()
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20 {
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21 DecalBuilder_stru0 *v1; // esi@1
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22 double result; // st7@3
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23
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24 v1 = this;
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25 if ( this->field_1C_flags & 1 )
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26 {
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27 if ( (double)(signed __int64)(this->field_20_time - pEventTimer->Time() + 384) * 0.0026041667 >= 0.0 )
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28 result = (double)(signed __int64)(v1->field_20_time - pEventTimer->Time() + 384) * 0.0026041667;
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29 else
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30 result = 0.0;
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31 }
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32 else
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33 {
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34 result = 1.0;
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35 }
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36 return result;
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37 }
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38
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39
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40
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41
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42
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43 //----- (0043B6EF) --------------------------------------------------------
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44 bool BloodsplatContainer::AddBloodsplat(float x, float y, float z, float radius, char r, char g, char b)
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45 {
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46 int *v8; // esi@1
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47 int v9; // eax@3
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48 Bloodsplat *v10; // eax@3
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49 int *result; // eax@3
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50 int v12; // ecx@3
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51
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52 v8 = &this->uNumBloodsplats;
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53 if ( this->uNumBloodsplats == 64 )
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54 *v8 = 0;
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55 v9 = 5 * (*v8)++;
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56 v10 = &this->std__vector_pBloodsplats[8 * v9 / 0x28u];
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57 v10->x = x;
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58 v10->y = y;
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59 v10->z = z;
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60 v10->radius = radius;
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61 v10->r = r;
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62 v10->g = g;
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63 v10->b = b;
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64 result = (int *)&this->std__vector_pBloodsplats_size;
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65 v12 = this->std__vector_pBloodsplats_size + 1;
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66 if ( v12 > 64 )
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67 v12 = 64;
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68 *result = v12;
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69 LOBYTE(result) = 1;
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70 return (bool)result;
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71 }
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72
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73 //----- (0049B490) --------------------------------------------------------
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74 bool DecalBuilder::AddBloodsplat(float x, float y, float z, float r, float g, float b, float radius, int a8, int a9)
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75 {
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76 double v10; // ST1C_8@1
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77 char v11; // ST24_1@1
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78 double v12; // ST1C_8@1
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79 double v13; // ST1C_8@1
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80 int a7a; // [sp+40h] [bp+18h]@1
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81 float arg14a; // [sp+44h] [bp+1Ch]@1
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82 float arg14b; // [sp+44h] [bp+1Ch]@1
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83 float arg14c; // [sp+44h] [bp+1Ch]@1
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84
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85 arg14a = b * 255.0;
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86 v10 = arg14a + 6.7553994e15;
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87 v11 = LOBYTE(v10);
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88 arg14b = g * 255.0;
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89 v12 = arg14b + 6.7553994e15;
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90 a7a = LODWORD(v12);
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91 arg14c = r * 255.0;
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92 v13 = arg14c + 6.7553994e15;
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93 return pBloodsplatContainer->AddBloodsplat(x, y, z, radius, SLOBYTE(v13), a7a, v11);
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94 }
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95
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96 //----- (0049B525) --------------------------------------------------------
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97 void DecalBuilder::Reset(unsigned int bPreserveBloodsplats)
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98 {
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99 if ( !bPreserveBloodsplats )
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100 {
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101 pBloodsplatContainer->std__vector_pBloodsplats_size = 0;
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102 pBloodsplatContainer->uNumBloodsplats = 0;
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103 }
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104 this->std__vector_pDecals_size = 0;
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105 }
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106
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107 //----- (0049B540) --------------------------------------------------------
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108 char DecalBuilder::ApplyDecals(int a2, char a3, stru154 *a4, int a5, RenderVertexSoft *a6, int a7, char a8, int a9)
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109 {
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110 char *v9; // eax@3
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111 signed int v10; // ecx@3
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112 RenderVertexSoft *v11; // eax@10
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113 unsigned int v12; // edx@10
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114 RenderVertexSoft *v13; // esi@11
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115 RenderVertexSoft *v14; // edi@11
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116 char v15; // zf@11
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117 stru154 *v16; // esi@12
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118 double v18; // st7@17
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119 double v19; // st6@17
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120 float v20; // eax@17
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121 Bloodsplat *v21; // esi@21
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122 int v22; // eax@21
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123 int v23; // ecx@21
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124 double v24; // st7@21
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125 int v25; // ebx@21
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126 double v26; // st7@21
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127 int v27; // edi@21
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128 double v28; // st7@21
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129 int v29; // ST10_4@21
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130 int v30; // ST08_4@21
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131 DecalBuilder *v31; // esi@21
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132 int v32; // [sp+4h] [bp-44h]@18
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133 RenderVertexSoft *v33; // [sp+8h] [bp-40h]@21
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134 stru314 *v34; // [sp+Ch] [bp-3Ch]@21
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135 float v35; // [sp+10h] [bp-38h]@21
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136 float v36; // [sp+14h] [bp-34h]@17
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137 int v37; // [sp+18h] [bp-30h]@17
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138 int a5a; // [sp+28h] [bp-20h]@21
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139 int v39; // [sp+2Ch] [bp-1Ch]@21
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140 int v40; // [sp+30h] [bp-18h]@21
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141 int v41; // [sp+34h] [bp-14h]@22
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142 int v42; // [sp+38h] [bp-10h]@21
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143 int v43; // [sp+3Ch] [bp-Ch]@21
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144 DecalBuilder *thisa; // [sp+40h] [bp-8h]@1
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145 RenderVertexSoft *a11; // [sp+44h] [bp-4h]@8
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146
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147 thisa = this;
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148 if ( !a5 )
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149 return 0;
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150
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151 static RenderVertexSoft static_AE4F90[64];
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152 static bool __init_flag1 = false;
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153 if (!__init_flag1)
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154 {
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155 __init_flag1 = true;
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156
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157 for (uint i = 0; i < 64; ++i)
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158 static_AE4F90[i].flt_2C = 0.0f;
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159 }
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160
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161 static stru314 static_AE4F60; // idb
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162 /*static bool __init_flag2 = false;
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163 if (!__init_flag2)
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164 {
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165 __init_flag2 = true;
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166
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167 stru314::stru314(&static_AE4F60);
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168 }*/
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169
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170 a11 = a6;
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171 if ( a7 )
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172 {
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173 if ( a5 > 0 )
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174 {
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175 v11 = static_AE4F90;
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176 v12 = (char *)a6 - (char *)static_AE4F90;
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177 a6 = (RenderVertexSoft *)a5;
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178 do
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179 {
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180 v13 = (RenderVertexSoft *)((char *)v11 + v12);
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181 v14 = v11;
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182 ++v11;
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183 v15 = a6 == (RenderVertexSoft *)1;
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184 a6 = (RenderVertexSoft *)((char *)a6 - 1);
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185 memcpy(v14, v13, 0x30u);
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186 }
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187 while ( !v15 );
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188 }
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189 v16 = a4;
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190 if ( pGame->pIndoorCameraD3D->_437376(a4, static_AE4F90, (unsigned int *)&a5) == 1 )
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191 {
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192 if ( !a5 )
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193 return 0;
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194 a11 = static_AE4F90;
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195 }
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196 }
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197 else
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198 {
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199 v16 = a4;
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200 }
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201 v18 = v16->vNormal.z;
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202 v19 = v16->vNormal.y;
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203 v20 = v16->vNormal.x;
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204 v37 = (int)&stru_AE4F7C;
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205 stru_AE4F64.y = v19;
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206 stru_AE4F64.x = v20;
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207 LODWORD(v36) = (DWORD)&stru_AE4F70;
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208 stru_AE4F64.z = v18;
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209 dword_AE4F88 = LODWORD(v16->field_10);
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210 if ( !pGame->pIndoorCameraD3D->GetFacetOrientation(
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211 v16->field_14,
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212 &stru_AE4F64,
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213 &stru_AE4F70,
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214 &stru_AE4F7C) )
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215 {
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216 MessageBoxW(nullptr, L"Error: Failed to get the facet orientation", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:101", 0);
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217 }
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218 a7 = 0;
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219 if ( thisa->uNumDecals > 0 )
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220 {
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221 a6 = (RenderVertexSoft *)thisa->std__vector_30B00C;
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222 do
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223 {
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224 v21 = &pBloodsplatContainer->std__vector_pBloodsplats[LODWORD(a6->vWorldPosition.x)];
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225 *(float *)&v37 = v21->z;
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226 v36 = v21->y;
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227 v35 = v21->x;
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228 v22 = sub_43F5C8(a2, a9, v35, v36, *(float *)&v37);
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229 v23 = v21->b;
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230 v24 = v21->x;
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231 v42 = v22;
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232 BYTE3(v22) = 0;
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233 *(short *)((char *)&v22 + 1) = v21->r;
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234 LOBYTE(v22) = v21->g;
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235 v43 = v23 | (v22 << 8);
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236 v25 = (signed __int64)v24;
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237 v26 = v21->z;
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238 v27 = (signed __int64)v21->y;
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239 v37 = a8;
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240 v40 = (signed __int64)v26;
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241 v28 = *(float *)&v21->field_14;
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242 LODWORD(v36) = (uint32)a11;
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243 a5a = v25;
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244 v39 = v27;
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245 LODWORD(v35) = a5;
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246 v34 = &static_AE4F60;
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247 *(float *)&v33 = v28;
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248 v32 = v23 | (v22 << 8);
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249 *(float *)&v29 = v21->radius;
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250 v30 = (int)v21;
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251 v31 = thisa;
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252 if ( !thisa->_49B790_build_decal_geometry(
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253 v42,
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254 a3,
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255 v30,
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256 (int)&a5a,
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257 v29,
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258 v43,
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259 v33,
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260 &static_AE4F60,
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261 a5,
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262 a11,
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263 a8) )
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264 {
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265 MessageBoxW(nullptr, L"Error: Failed to build decal geometry", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:114", 0);
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266 }
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267 ++a7;
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268 a6 = (RenderVertexSoft *)((char *)a6 + 4);
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269 }
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270 while ( a7 < v31->uNumDecals );
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271 }
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272 return 1;
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273 }
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274 // AE4F88: using guessed type int dword_AE4F88;
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275 // AE5B90: using guessed type char static_init_flag__AE4F90_bit1__AE4F60_bit2;
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276
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277 //----- (0049B790) --------------------------------------------------------
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278 char DecalBuilder::_49B790_build_decal_geometry(int a2, char a3, int a4, int a5, int a6, int a7, RenderVertexSoft *a8, stru314 *a9, signed int a10, RenderVertexSoft *a11, char uClipFlags)
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279 {
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280 DecalBuilder *v12; // esi@1
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281 Decal *v13; // edi@2
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282 char *v14; // eax@2
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283 double v15; // st7@4
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284 double v16; // st7@4
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285 int v17; // eax@4
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286 stru314 *v18; // ebx@4
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287 double v19; // st7@4
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288 double v20; // st7@4
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289 double v21; // st7@4
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290 double v22; // st6@4
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291 double v23; // st6@4
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292 double v24; // st5@4
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293 char *v25; // eax@4
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294 signed int v26; // ecx@4
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295 double v27; // st5@4
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296 double v28; // st7@5
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297 double v29; // st7@6
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298 char result; // al@6
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299 unsigned int *v31; // edi@7
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300 RenderVertexSoft *v32; // ebx@8
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301 std::string *v33; // ecx@15
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302 int v34; // eax@19
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303 const char *v35; // [sp-Ch] [bp-2Ch]@15
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304 int v36; // [sp-8h] [bp-28h]@15
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305 std::string v37; // [sp-4h] [bp-24h]@15
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306 float v38; // [sp+8h] [bp-18h]@6
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307 RenderVertexSoft *v39; // [sp+Ch] [bp-14h]@6
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308 unsigned int *v40; // [sp+10h] [bp-10h]@6
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309
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310 v12 = this;
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311 if ( *(float *)&a6 == 0.0 )
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312 goto LABEL_24;
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313 v13 = &this->std__vector_pDecals[this->field_308008];
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314 v14 = (char *)&this->std__vector_pDecals[this->field_308008].field_C1C;
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315 this->std__vector_pDecals[this->field_308008].field_C18 = (DecalBuilder_stru0 *)a4;
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316 *(int *)v14 = 0;
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317 if ( a3 & 2 )
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318 *(int *)v14 = 1;
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319 v15 = *(float *)&a6 - *(float *)&a8;
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320 *(float *)&this->field_30C028 = v15;
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321 v16 = sqrt((*(float *)&a6 + *(float *)&a6 - v15) * v15);
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322 *(float *)&v12->field_30C02C = v16;
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323 v17 = a5;
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324 v18 = a9;
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325 v12->flt_30C030 = 1.0 - (*(float *)&a6 - v16) / *(float *)&a6;
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326 v13->field_C08 = (signed __int64)((double)*(signed int *)v17 - *(float *)&a8 * v18->field_4.x);
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327 v13->field_C0A = (signed __int64)((double)*(signed int *)(a5 + 4) - *(float *)&a8 * v18->field_4.y);
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328 v19 = *(float *)&a6;
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329 v13->field_C0C = (signed __int64)((double)*(signed int *)(a5 + 8) - *(float *)&a8 * v18->field_4.z);
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330 v20 = v19 * v12->flt_30C030;
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331 a8 = v13->pVertices;
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332 v12->field_30C034 = v20;
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333 v12->field_30C010 = v20 * v18->field_10.x;
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334 v12->field_30C014 = v20 * v18->field_10.y;
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335 v12->field_30C018 = v20 * v18->field_10.z;
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336 v12->field_30C01C = v20 * v18->field_1C.x;
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337 v12->field_30C020 = v20 * v18->field_1C.y;
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338 v12->field_30C024 = v20 * v18->field_1C.z;
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339 a6 = v13->field_C08;
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340 v21 = (double)a6;
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341 v22 = v21 - v12->field_30C01C;
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342 a6 = v13->field_C0A;
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343 v13->pVertices[0].vWorldPosition.x = v22 + v12->field_30C010;
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344 v23 = (double)a6;
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345 v24 = v23 - v12->field_30C020 + v12->field_30C014;
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346 v25 = (char *)&v13->pVertices[0].vWorldPosition.y;
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347 a6 = v13->field_C0C;
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348 v26 = 4;
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349 v13->pVertices[0].vWorldPosition.y = v24;
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350 v27 = (double)a6;
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351 *(float *)&a6 = v27;
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352 v13->pVertices[0].vWorldPosition.z = v27 - v12->field_30C024 + v12->field_30C018;
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353 v13->pVertices[0].u = 0.0;
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354 v13->pVertices[0].v = 0.0;
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355 v13->pVertices[1].vWorldPosition.x = v21 - v12->field_30C01C - v12->field_30C010;
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356 v13->pVertices[1].vWorldPosition.y = v23 - v12->field_30C020 - v12->field_30C014;
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357 v13->pVertices[1].vWorldPosition.z = v27 - v12->field_30C024 - v12->field_30C018;
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358 v13->pVertices[1].u = 0.0;
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359 v13->pVertices[1].v = 1.0;
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360 v13->pVertices[2].vWorldPosition.x = v21 + v12->field_30C01C - v12->field_30C010;
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361 v13->pVertices[2].vWorldPosition.y = v23 + v12->field_30C020 - v12->field_30C014;
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362 v13->pVertices[2].vWorldPosition.z = v27 + v12->field_30C024 - v12->field_30C018;
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363 v13->pVertices[2].u = 1.0;
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364 v13->pVertices[2].v = 1.0;
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365 v13->pVertices[3].vWorldPosition.x = v21 + v12->field_30C01C + v12->field_30C010;
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366 v13->pVertices[3].vWorldPosition.y = v23 + v12->field_30C020 + v12->field_30C014;
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367 v13->pVertices[3].vWorldPosition.z = *(float *)&a6 + v12->field_30C024 + v12->field_30C018;
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368 v13->pVertices[3].u = 1.0;
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369 v13->pVertices[3].v = 0.0;
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370 do
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371 {
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372 v28 = v18->field_4.y * *(float *)v25
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373 + *((float *)v25 - 1) * v18->field_4.x
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374 + *((float *)v25 + 1) * v18->field_4.z
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375 + *(float *)&v18->field_28;
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376 *((float *)v25 - 1) = *((float *)v25 - 1) - v28 * v18->field_4.x;
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377 *(float *)v25 = *(float *)v25 - v28 * v18->field_4.y;
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378 v25 += 48;
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379 --v26;
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380 *((float *)v25 - 11) = *((float *)v25 - 11) - v28 * v18->field_4.z;
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381 }
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382 while ( v26 );
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383 v13->field_C10 = a7;
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384 v40 = (unsigned int *)&v13->uNumVertices;
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385 v39 = v13->pVertices;
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386 v13->uNumVertices = 4;
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387 v13->field_C14 = a2;
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388 v29 = v18->field_4.z;
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389 a6 = (int)&v13->uNumVertices;
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390 v38 = v29;
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391 result = pGame->pStru9Instance->_4980B9(a11, a10, v18->field_4.x, v18->field_4.y, v38, v39, v40);
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392 if ( result )
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393 {
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394 v31 = (unsigned int *)a6;
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395 if ( !*(int *)a6 )
|
|
396 goto LABEL_24;
|
|
397 v32 = a8;
|
|
398 v40 = *(unsigned int **)a6;
|
|
399 v39 = a8;
|
|
400 pGame->pIndoorCameraD3D->ViewTransform(a8, (unsigned int)v40);
|
|
401 v40 = 0;
|
|
402 pGame->pIndoorCameraD3D->_436BB7_project_and_stuff(v32, *v31, 0);
|
|
403 if ( !(uClipFlags & 1) )
|
|
404 {
|
|
405 LABEL_19:
|
|
406 ++v12->field_308008;
|
|
407 v34 = 1024;
|
|
408 if ( v12->field_308008 == 1024 )
|
|
409 v12->field_308008 = 0;
|
|
410 if ( (signed int)(v12->std__vector_pDecals_size + 1) <= 1024 )
|
|
411 v34 = v12->std__vector_pDecals_size + 1;
|
|
412 v12->std__vector_pDecals_size = v34;
|
|
413 goto LABEL_24;
|
|
414 }
|
|
415 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
|
|
416 {
|
|
417 if ( uClipFlags & 2 )
|
|
418 {
|
|
419 v40 = (unsigned int *)&a8;
|
|
420 v39 = v12->pVertices;
|
|
421 pGame->pIndoorCameraD3D->_436CDC(v32, *v31, v12->pVertices, (unsigned int *)&a8);
|
|
422 LABEL_14:
|
|
423 v40 = v31;
|
|
424 v39 = v12->pVertices;
|
|
425 pGame->pIndoorCameraD3D->_437143((unsigned int)a8, v32, v12->pVertices, v31);
|
|
426 goto LABEL_18;
|
|
427 }
|
|
428 if ( uClipFlags & 4 )
|
|
429 {
|
|
430 v40 = (unsigned int *)&a8;
|
|
431 v39 = v12->pVertices;
|
|
432 pGame->pIndoorCameraD3D->_436F09(v32, *v31, v12->pVertices, (unsigned int *)&a8);
|
|
433 goto LABEL_14;
|
|
434 }
|
|
435 v39 = (RenderVertexSoft *)"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:258";
|
|
436 v35 = "Undefined clip flag specified";
|
|
437 }
|
|
438 else
|
|
439 {
|
|
440 v39 = (RenderVertexSoft *)"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:263";
|
|
441 v35 = "Lightpoly builder native indoor clipping not implemented";
|
|
442 }
|
|
443 MessageBoxA(nullptr, v35, (const char *)v39, 0);
|
|
444 LABEL_18:
|
|
445 if ( *(float *)&a8 != 0.0 )
|
|
446 goto LABEL_19;
|
|
447 LABEL_24:
|
|
448 result = 1;
|
|
449 }
|
|
450 return result;
|
|
451 }
|
|
452
|
|
453 //----- (0049BBBD) --------------------------------------------------------
|
|
454 char DecalBuilder::ApplyBloodsplatDecals_IndoorFace(unsigned int uFaceID)
|
|
455 {
|
|
456 int v2; // edi@1
|
|
457 unsigned int v3; // ebx@1
|
|
458 BLVFace *v4; // esi@2
|
|
459 unsigned int v5; // eax@2
|
|
460 char *v6; // edx@5
|
|
461 double v7; // st7@12
|
|
462
|
|
463 v2 = 0;
|
|
464 this->uNumDecals = 0;
|
|
465 v3 = pBloodsplatContainer->std__vector_pBloodsplats_size;
|
|
466 if ( pBloodsplatContainer->std__vector_pBloodsplats_size )
|
|
467 {
|
|
468 v4 = &pIndoor->pFaces[uFaceID];
|
|
469 v5 = v4->uAttributes;
|
|
470 if ( !(v5 & 0x400000) )
|
|
471 {
|
|
472 if ( !(v5 & 0x10) && (signed int)pBloodsplatContainer->std__vector_pBloodsplats_size > 0 )
|
|
473 {
|
|
474 v6 = (char *)&pBloodsplatContainer->std__vector_pBloodsplats[0].y;
|
|
475 do
|
|
476 {
|
|
477 if ( (double)v4->pBounding.x1 - *((float *)v6 + 2) < *((float *)v6 - 1) )
|
|
478 {
|
|
479 if ( (double)v4->pBounding.x2 + *((float *)v6 + 2) > *((float *)v6 - 1) )
|
|
480 {
|
|
481 if ( (double)v4->pBounding.y1 - *((float *)v6 + 2) < *(float *)v6 )
|
|
482 {
|
|
483 if ( (double)v4->pBounding.y2 + *((float *)v6 + 2) > *(float *)v6 )
|
|
484 {
|
|
485 if ( (double)v4->pBounding.z1 - *((float *)v6 + 2) < *((float *)v6 + 1) )
|
|
486 {
|
|
487 if ( (double)v4->pBounding.z2 + *((float *)v6 + 2) > *((float *)v6 + 1) )
|
|
488 {
|
|
489 v7 = v4->pFacePlane.vNormal.z * *((float *)v6 + 1)
|
|
490 + v4->pFacePlane.vNormal.y * *(float *)v6
|
|
491 + v4->pFacePlane.vNormal.x * *((float *)v6 - 1)
|
|
492 + v4->pFacePlane.dist;
|
|
493 if ( v7 <= *((float *)v6 + 2) )
|
|
494 {
|
|
495 *((float *)v6 + 3) = v7;
|
|
496 this->std__vector_30B00C[this->uNumDecals++] = v2;
|
|
497 }
|
|
498 }
|
|
499 }
|
|
500 }
|
|
501 }
|
|
502 }
|
|
503 }
|
|
504 ++v2;
|
|
505 v6 += 40;
|
|
506 }
|
|
507 while ( v2 < (signed int)v3 );
|
|
508 }
|
|
509 }
|
|
510 }
|
|
511 return 1;
|
|
512 }
|
|
513
|
|
514 //----- (0049BCEB) --------------------------------------------------------
|
|
515 char DecalBuilder::ApplyDecals_OutdoorFace(ODMFace *pFace)
|
|
516 {
|
|
517 int v2; // edi@1
|
|
518 unsigned int v3; // eax@2
|
|
519 char *v4; // edx@5
|
|
520 double v5; // ST1C_8@12
|
|
521 double v6; // ST14_8@12
|
|
522 double v7; // ST0C_8@12
|
|
523 double v8; // st7@12
|
|
524 unsigned int v10; // [sp+20h] [bp-1Ch]@1
|
|
525
|
|
526 v2 = 0;
|
|
527 this->uNumDecals = 0;
|
|
528 v10 = pBloodsplatContainer->std__vector_pBloodsplats_size;
|
|
529 if ( pBloodsplatContainer->std__vector_pBloodsplats_size )
|
|
530 {
|
|
531 v3 = pFace->uFaceAttributes;
|
|
532 if ( !(v3 & 0x400000) )
|
|
533 {
|
|
534 if ( !(v3 & 0x10) && (signed int)pBloodsplatContainer->std__vector_pBloodsplats_size > 0 )
|
|
535 {
|
|
536 v4 = (char *)&pBloodsplatContainer->std__vector_pBloodsplats[0].y;
|
|
537 do
|
|
538 {
|
|
539 if ( (double)pFace->pBoundingBox.x1 - *((float *)v4 + 2) < *((float *)v4 - 1) )
|
|
540 {
|
|
541 if ( (double)pFace->pBoundingBox.x2 + *((float *)v4 + 2) > *((float *)v4 - 1) )
|
|
542 {
|
|
543 if ( (double)pFace->pBoundingBox.y1 - *((float *)v4 + 2) < *(float *)v4 )
|
|
544 {
|
|
545 if ( (double)pFace->pBoundingBox.y2 + *((float *)v4 + 2) > *(float *)v4 )
|
|
546 {
|
|
547 if ( (double)pFace->pBoundingBox.z1 - *((float *)v4 + 2) < *((float *)v4 + 1) )
|
|
548 {
|
|
549 if ( (double)pFace->pBoundingBox.z2 + *((float *)v4 + 2) > *((float *)v4 + 1) )
|
|
550 {
|
|
551 v5 = *((float *)v4 - 1) + 6.7553994e15;
|
|
552 v6 = *(float *)v4 + 6.7553994e15;
|
|
553 v7 = *((float *)v4 + 1) + 6.7553994e15;
|
|
554 v8 = (double)((pFace->pFacePlane.dist
|
|
555 + LODWORD(v5) * pFace->pFacePlane.vNormal.x
|
|
556 + LODWORD(v6) * pFace->pFacePlane.vNormal.y
|
|
557 + LODWORD(v7) * pFace->pFacePlane.vNormal.z) >> 16);
|
|
558 if ( v8 <= *((float *)v4 + 2) )
|
|
559 {
|
|
560 *((float *)v4 + 3) = v8;
|
|
561 this->std__vector_30B00C[this->uNumDecals++] = v2;
|
|
562 }
|
|
563 }
|
|
564 }
|
|
565 }
|
|
566 }
|
|
567 }
|
|
568 }
|
|
569 ++v2;
|
|
570 v4 += 40;
|
|
571 }
|
|
572 while ( v2 < (signed int)v10 );
|
|
573 }
|
|
574 }
|
|
575 }
|
|
576 return 1;
|
|
577 }
|
|
578
|
|
579 //----- (0049BE8A) --------------------------------------------------------
|
|
580 bool DecalBuilder::_49BE8A(struct stru148 *a2, float a3, int a4, RenderVertexSoft *a5, unsigned int uStripType, char a7)
|
|
581 {
|
|
582 bool result; // eax@1
|
|
583 RenderVertexSoft *v8; // edi@3
|
|
584 float v9; // ebx@3
|
|
585 char *v10; // esi@3
|
|
586 float v11; // eax@5
|
|
587 float v12; // eax@6
|
|
588 double v13; // st7@13
|
|
589 double v14; // st7@19
|
|
590 int v15; // eax@20
|
|
591 int v16; // eax@22
|
|
592 int v17; // edx@24
|
|
593 DecalBuilder *v18; // eax@24
|
|
594 std::string v19; // [sp-18h] [bp-54h]@12
|
|
595 const char *v20; // [sp-8h] [bp-44h]@12
|
|
596 int v21; // [sp-4h] [bp-40h]@12
|
|
597 double v22; // [sp+Ch] [bp-30h]@19
|
|
598 unsigned int v23; // [sp+14h] [bp-28h]@1
|
|
599 DecalBuilder *v24; // [sp+18h] [bp-24h]@1
|
|
600 int v25; // [sp+1Ch] [bp-20h]@19
|
|
601 float v26; // [sp+20h] [bp-1Ch]@12
|
|
602 int v27; // [sp+24h] [bp-18h]@12
|
|
603 float v28; // [sp+28h] [bp-14h]@13
|
|
604 float v29; // [sp+2Ch] [bp-10h]@7
|
|
605 float v30; // [sp+30h] [bp-Ch]@6
|
|
606 float v31; // [sp+34h] [bp-8h]@6
|
|
607 bool v32; // [sp+38h] [bp-4h]@2
|
|
608
|
|
609 this->uNumDecals = 0;
|
|
610 result = pBloodsplatContainer->std__vector_pBloodsplats_size;
|
|
611 v24 = this;
|
|
612 v23 = pBloodsplatContainer->std__vector_pBloodsplats_size;
|
|
613 if ( pBloodsplatContainer->std__vector_pBloodsplats_size )
|
|
614 {
|
|
615 v32 = 0;
|
|
616 if ( (signed int)pBloodsplatContainer->std__vector_pBloodsplats_size > 0 )
|
|
617 {
|
|
618 v8 = a5;
|
|
619 v9 = a3;
|
|
620 v10 = (char *)&pBloodsplatContainer->std__vector_pBloodsplats[0].y;
|
|
621 while ( uStripType != 4 )
|
|
622 {
|
|
623 if ( uStripType == 3 )
|
|
624 {
|
|
625 if ( a7 )
|
|
626 {
|
|
627 a3 = v8->vWorldPosition.x;
|
|
628 v31 = v8[2].vWorldPosition.x;
|
|
629 v30 = v8[1].vWorldPosition.y;
|
|
630 v12 = v8[2].vWorldPosition.y;
|
|
631 goto LABEL_7;
|
|
632 }
|
|
633 a3 = v8[1].vWorldPosition.x;
|
|
634 v11 = v8[2].vWorldPosition.x;
|
|
635 LABEL_6:
|
|
636 v31 = v11;
|
|
637 v30 = v8[1].vWorldPosition.y;
|
|
638 v12 = v8->vWorldPosition.y;
|
|
639 LABEL_7:
|
|
640 v29 = v12;
|
|
641 goto LABEL_13;
|
|
642 }
|
|
643 MessageBoxW(nullptr, L"Uknown strip type detected!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:434", 0);
|
|
644 LABEL_13:
|
|
645 v21 = uStripType;
|
|
646 v13 = pGame->pIndoorCameraD3D->GetPolygonMinZ(v8, uStripType);
|
|
647 v21 = uStripType;
|
|
648 v28 = v13;
|
|
649 v26 = pGame->pIndoorCameraD3D->GetPolygonMaxZ(v8, uStripType);
|
|
650 if ( a3 - *((float *)v10 + 2) < *((float *)v10 - 1) )
|
|
651 {
|
|
652 if ( v31 + *((float *)v10 + 2) > *((float *)v10 - 1) )
|
|
653 {
|
|
654 if ( v30 - *((float *)v10 + 2) < *(float *)v10 )
|
|
655 {
|
|
656 if ( v29 + *((float *)v10 + 2) > *(float *)v10 )
|
|
657 {
|
|
658 if ( v28 - *((float *)v10 + 2) < *((float *)v10 + 1) )
|
|
659 {
|
|
660 if ( v26 + *((float *)v10 + 2) > *((float *)v10 + 1) )
|
|
661 {
|
|
662 Vec3_float_::NegDot(&v8->vWorldPosition, (Vec3_float_ *)LODWORD(v9), (float *)a4);
|
|
663 v26 = *(float *)(LODWORD(v9) + 4) * *(float *)v10
|
|
664 + *(float *)(LODWORD(v9) + 8) * *((float *)v10 + 1)
|
|
665 + *(unsigned int *)LODWORD(v9) * *((float *)v10 - 1)
|
|
666 + *(float *)a4;
|
|
667 v22 = v26 + 6.7553994e15;
|
|
668 v25 = LODWORD(v22);
|
|
669 v14 = (double)SLODWORD(v22);
|
|
670 v28 = v14;
|
|
671 if ( v14 <= *((float *)v10 + 2) )
|
|
672 {
|
|
673 v15 = *(int *)&a2->flags;
|
|
674 if ( v15 & 2 || BYTE1(v15) & 1 )
|
|
675 {
|
|
676 v16 = *((int *)v10 + 5);
|
|
677 if ( !(v16 & 1) )
|
|
678 {
|
|
679 LOBYTE(v16) = v16 | 1;
|
|
680 *((int *)v10 + 5) = v16;
|
|
681 *((_QWORD *)v10 + 3) = pEventTimer->Time();
|
|
682 }
|
|
683 }
|
|
684 v17 = v32;
|
|
685 *((int *)v10 + 3) = LODWORD(v28);
|
|
686 v18 = v24;
|
|
687 v24->std__vector_30B00C[v24->uNumDecals] = v17;
|
|
688 ++v18->uNumDecals;
|
|
689 }
|
|
690 }
|
|
691 }
|
|
692 }
|
|
693 }
|
|
694 }
|
|
695 }
|
|
696 ++v32;
|
|
697 v10 += 40;
|
|
698 result = v32;
|
|
699 if ( v32 >= (signed int)v23 )
|
|
700 goto LABEL_26;
|
|
701 }
|
|
702 a3 = v8->vWorldPosition.x;
|
|
703 v11 = v8[3].vWorldPosition.x;
|
|
704 goto LABEL_6;
|
|
705 }
|
|
706 }
|
|
707 LABEL_26:
|
|
708 LOBYTE(result) = 1;
|
|
709 return result;
|
|
710 }
|
|
711
|
|
712 //----- (0049C095) --------------------------------------------------------
|
|
713 void DecalBuilder::DrawDecal(Decal *pDecal, float a2)
|
|
714 {
|
|
715 Decal *v3; // edi@1
|
|
716 double v4; // st7@3
|
|
717 double v5; // st7@5
|
|
718 int v6; // eax@5
|
|
719 unsigned __int8 v7; // zf@5
|
|
720 unsigned __int8 v8; // sf@5
|
|
721 char *v9; // esi@6
|
|
722 int v10; // ebx@6
|
|
723 int v11; // eax@8
|
|
724 int v12; // edx@8
|
|
725 int v13; // eax@8
|
|
726 int v14; // ecx@8
|
|
727 double v15; // st7@9
|
|
728 int v16; // eax@12
|
|
729 double v17; // st7@12
|
|
730 int v18; // eax@12
|
|
731 unsigned __int8 v19; // of@12
|
|
732 HRESULT v20; // eax@17
|
|
733 signed int v21; // [sp+Ch] [bp-864h]@15
|
|
734 const char *v22; // [sp+10h] [bp-860h]@15
|
|
735 int v23; // [sp+14h] [bp-85Ch]@15
|
|
736 unsigned int v24; // [sp+18h] [bp-858h]@14
|
|
737 RenderVertexD3D3 hr[64]; // [sp+20h] [bp-850h]@6
|
|
738 double v26; // [sp+820h] [bp-50h]@8
|
|
739 double v27; // [sp+828h] [bp-48h]@8
|
|
740 double v28; // [sp+830h] [bp-40h]@8
|
|
741 int v29; // [sp+838h] [bp-38h]@8
|
|
742 int v30; // [sp+83Ch] [bp-34h]@8
|
|
743 __int64 v31; // [sp+840h] [bp-30h]@8
|
|
744 __int64 v32; // [sp+848h] [bp-28h]@8
|
|
745 __int64 v33; // [sp+850h] [bp-20h]@8
|
|
746 int v34; // [sp+858h] [bp-18h]@8
|
|
747 unsigned __int64 v35; // [sp+85Ch] [bp-14h]@8
|
|
748 float v36; // [sp+864h] [bp-Ch]@6
|
|
749 int v37; // [sp+868h] [bp-8h]@5
|
|
750 float v38; // [sp+86Ch] [bp-4h]@8
|
|
751 float thisa; // [sp+878h] [bp+8h]@5
|
|
752
|
|
753 v3 = pDecal;
|
|
754 if ( pDecal->uNumVertices >= 3 )
|
|
755 {
|
|
756 if ( pDecal->field_C1C & 1 )
|
|
757 v4 = 1.0;
|
|
758 else
|
|
759 v4 = pDecal->field_C18->_43B570();
|
|
760 thisa = v4;
|
|
761 v5 = get_shading_dist_mist();
|
|
762 v6 = 0;
|
|
763 v7 = v3->uNumVertices == 0;
|
|
764 v8 = v3->uNumVertices < 0;
|
|
765 v37 = 0;
|
|
766 if ( !(v8 | v7) )
|
|
767 {
|
|
768 v9 = (char *)&hr[0].pos.y;
|
|
769 v10 = (int)&v3->pVertices[0].vWorldViewPosition;
|
|
770 v36 = 1.0 / v5;
|
|
771 while ( 1 )
|
|
772 {
|
|
773 v11 = pRenderer->GetActorTintColor(*(float *)v10, v3->field_C14, v6, v6, (RenderBillboard *)v6);
|
|
774 LOBYTE(v12) = v11;
|
|
775 v33 = ((unsigned int)v11 >> 16) & 0xFFi64;
|
|
776 LOBYTE(v38) = BYTE2(v3->field_C10);
|
|
777 v38 = (double)v33 * 0.0039215689 * thisa * (double)LOBYTE(v38);
|
|
778 v28 = v38 + 6.7553994e15;
|
|
779 v31 = (unsigned __int16)v11 >> 8;
|
|
780 LODWORD(v38) = BYTE1(v3->field_C10);
|
|
781 v38 = (double)v31 * 0.0039215689 * thisa * (double)SLODWORD(v38);
|
|
782 v26 = v38 + 6.7553994e15;
|
|
783 v35 = __PAIR__(LODWORD(v28), LODWORD(v26));
|
|
784 v13 = v3->field_C10;
|
|
785 v32 = v12 & 0xFFi64;
|
|
786 v29 = (unsigned __int8)v13;
|
|
787 v30 = 0;
|
|
788 v38 = (double)v32 * 0.0039215689 * thisa * (double)(unsigned __int8)v13;
|
|
789 v27 = v38 + 6.7553994e15;
|
|
790 v34 = LODWORD(v27);
|
|
791 v14 = LODWORD(v27) | ((LODWORD(v26) | (LODWORD(v28) << 8)) << 8);
|
|
792 if ( a2 == 0.0 )
|
|
793 {
|
|
794 v15 = 1.0 - 1.0 / (v36 * *(float *)v10 * 1000.0);
|
|
795 }
|
|
796 else
|
|
797 {
|
|
798 v15 = 1.0 - 1.0 / (v36 * *(float *)v10 * 1000.0) - a2;
|
|
799 if ( v15 < 0.000099999997 )
|
|
800 v15 = 0.000099999997;
|
|
801 }
|
|
802 *((float *)v9 + 1) = v15;
|
|
803 v16 = *(int *)(v10 + 12);
|
|
804 ++v37;
|
|
805 v17 = 1.0 / *(float *)v10;
|
|
806 *((int *)v9 - 1) = v16;
|
|
807 *(int *)v9 = *(int *)(v10 + 16);
|
|
808 *((int *)v9 + 5) = *(int *)(v10 + 24);
|
|
809 *((int *)v9 + 6) = *(int *)(v10 + 28);
|
|
810 v18 = v37;
|
|
811 *((int *)v9 + 3) = v14;
|
|
812 *((int *)v9 + 4) = 0;
|
|
813 v10 += 48;
|
|
814 v9 += 32;
|
|
815 v19 = __OFSUB__(v18, v3->uNumVertices);
|
|
816 v8 = v18 - v3->uNumVertices < 0;
|
|
817 *((float *)v9 - 6) = v17;
|
|
818 if ( !(v8 ^ v19) )
|
|
819 break;
|
|
820 v6 = 0;
|
|
821 }
|
|
822 v6 = 0;
|
|
823 }
|
|
824 v24 = v6;
|
|
825 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
|
|
826 {
|
|
827 v21 = 28;
|
|
828 }
|
|
829 else
|
|
830 {
|
|
831 v21 = 16;
|
|
832 }
|
|
833 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(
|
|
834 D3DPT_TRIANGLEFAN,
|
|
835 452,
|
|
836 hr,
|
|
837 v3->uNumVertices,
|
|
838 v21));
|
|
839 }
|
|
840 }
|
|
841
|
|
842 //----- (0049C2CD) --------------------------------------------------------
|
|
843 void DecalBuilder::DrawDecals(float a2)
|
|
844 {
|
|
845 DecalBuilder *v2; // esi@1
|
|
846 signed int v3; // edi@1
|
|
847 Decal *v4; // ebx@2
|
|
848
|
|
849 v2 = this;
|
|
850 v3 = 0;
|
|
851 if ( (signed int)this->std__vector_pDecals_size > 0 )
|
|
852 {
|
|
853 v4 = this->std__vector_pDecals;
|
|
854 do
|
|
855 {
|
|
856 DrawDecal(v4, a2);
|
|
857 ++v3;
|
|
858 ++v4;
|
|
859 }
|
|
860 while ( v3 < (signed int)v2->std__vector_pDecals_size );
|
|
861 }
|
|
862 }
|
|
863
|
|
864 //----- (0049C304) --------------------------------------------------------
|
|
865 void DecalBuilder::DrawBloodsplats()
|
|
866 {
|
|
867 unsigned int v1; // ebx@0
|
|
868 int v2; // esi@0
|
|
869 char v3; // zf@1
|
|
870 HRESULT v4; // eax@4
|
|
871 HRESULT v5; // eax@4
|
|
872 HRESULT v6; // eax@4
|
|
873 HRESULT v7; // eax@4
|
|
874 HRESULT v8; // eax@4
|
|
875 HRESULT v9; // eax@4
|
|
876 HRESULT v10; // eax@4
|
|
877 char *v11; // eax@4
|
|
878 //IDirect3DDevice3Vtbl *v12; // ebx@6
|
|
879 int v13; // ST6C_4@6
|
|
880 HRESULT v14; // eax@6
|
|
881 HRESULT v15; // eax@6
|
|
882 HRESULT v16; // eax@6
|
|
883 HRESULT v17; // eax@6
|
|
884 HRESULT v18; // eax@6
|
|
885 HRESULT v19; // eax@6
|
|
886 char thisa; // [sp+80h] [bp-8h]@4
|
|
887 DecalBuilder *v21; // [sp+84h] [bp-4h]@1
|
|
888
|
|
889 v3 = this->std__vector_pDecals_size == 0;
|
|
890 v21 = this;
|
|
891 if ( !v3 )
|
|
892 {
|
|
893 if ( pRenderer->bUsingSpecular )
|
|
894 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0));
|
|
895 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 3));
|
|
896
|
|
897 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1));
|
|
898 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 0));
|
|
899 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u));
|
|
900 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u));
|
|
901 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 2u));
|
|
902 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 0));
|
|
903
|
|
904 v11 = (char *)std__string_AE5B94.c_str();
|
|
905 if ( !std__string_AE5B94.size() )
|
|
906 v11 = (char *)&dword_4D86F0;
|
|
907 //v12 = pRenderer->pRenderD3D->pDevice->lpVtbl;
|
|
908 v13 = (int)pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr(v11);
|
|
909 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, (IDirect3DTexture2 *)v13));
|
|
910
|
|
911 v21->DrawDecals(0.00039999999);
|
|
912 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 2u));
|
|
913 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u));
|
|
914 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 0));
|
|
915 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u));
|
|
916 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1u));
|
|
917
|
|
918 if ( pRenderer->bUsingSpecular )
|
|
919 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1u));
|
|
920 }
|
|
921 }
|
|
922
|
|
923 //----- (0049C550) --------------------------------------------------------
|
|
924 void DecalBuilder::DrawDecalDebugOutlines()
|
|
925 {
|
|
926 DecalBuilder *v1; // esi@1
|
|
927 signed int v2; // ebx@1
|
|
928 RenderVertexSoft *v3; // edi@2
|
|
929
|
|
930 v1 = this;
|
|
931 v2 = 0;
|
|
932 if ( (signed int)this->std__vector_pDecals_size > 0 )
|
|
933 {
|
|
934 v3 = this->std__vector_pDecals[0].pVertices;
|
|
935 do
|
|
936 {
|
|
937 pGame->pIndoorCameraD3D->debug_outline_sw(v3, *((int *)v3 - 1), 0xC86400u, 0.0);
|
|
938 ++v2;
|
|
939 v3 = (RenderVertexSoft *)((char *)v3 + 3104);
|
|
940 }
|
|
941 while ( v2 < (signed int)v1->std__vector_pDecals_size );
|
|
942 }
|
|
943 }
|
|
944
|
|
945 //----- (0040E4C2) --------------------------------------------------------
|
|
946 void Decal::Decal_base_ctor()
|
|
947 {
|
|
948 uNumVertices = -1;
|
|
949 for (uint i = 0; i < 64; ++i)
|
|
950 pVertices[i].flt_2C = 0.0f;
|
|
951 }
|