Mercurial > might-and-magic-trilogy
comparison DecalBuilder.cpp @ 0:8b8875f5b359
Initial commit
author | Nomad |
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date | Fri, 05 Oct 2012 16:07:14 +0200 |
parents | |
children | 2ca04ccb612a |
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-1:000000000000 | 0:8b8875f5b359 |
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1 #include "DecalBuilder.h" | |
2 #include "Game.h" | |
3 #include "Time.h" | |
4 #include "stru314.h" | |
5 #include "Outdoor.h" | |
6 | |
7 #include "mm7_data.h" | |
8 //#include "MM7.h" | |
9 | |
10 | |
11 | |
12 | |
13 | |
14 struct DecalBuilder *pDecalBuilder; | |
15 struct BloodsplatContainer *pBloodsplatContainer; // idb | |
16 | |
17 | |
18 //----- (0043B570) -------------------------------------------------------- | |
19 double DecalBuilder_stru0::_43B570() | |
20 { | |
21 DecalBuilder_stru0 *v1; // esi@1 | |
22 double result; // st7@3 | |
23 | |
24 v1 = this; | |
25 if ( this->field_1C_flags & 1 ) | |
26 { | |
27 if ( (double)(signed __int64)(this->field_20_time - pEventTimer->Time() + 384) * 0.0026041667 >= 0.0 ) | |
28 result = (double)(signed __int64)(v1->field_20_time - pEventTimer->Time() + 384) * 0.0026041667; | |
29 else | |
30 result = 0.0; | |
31 } | |
32 else | |
33 { | |
34 result = 1.0; | |
35 } | |
36 return result; | |
37 } | |
38 | |
39 | |
40 | |
41 | |
42 | |
43 //----- (0043B6EF) -------------------------------------------------------- | |
44 bool BloodsplatContainer::AddBloodsplat(float x, float y, float z, float radius, char r, char g, char b) | |
45 { | |
46 int *v8; // esi@1 | |
47 int v9; // eax@3 | |
48 Bloodsplat *v10; // eax@3 | |
49 int *result; // eax@3 | |
50 int v12; // ecx@3 | |
51 | |
52 v8 = &this->uNumBloodsplats; | |
53 if ( this->uNumBloodsplats == 64 ) | |
54 *v8 = 0; | |
55 v9 = 5 * (*v8)++; | |
56 v10 = &this->std__vector_pBloodsplats[8 * v9 / 0x28u]; | |
57 v10->x = x; | |
58 v10->y = y; | |
59 v10->z = z; | |
60 v10->radius = radius; | |
61 v10->r = r; | |
62 v10->g = g; | |
63 v10->b = b; | |
64 result = (int *)&this->std__vector_pBloodsplats_size; | |
65 v12 = this->std__vector_pBloodsplats_size + 1; | |
66 if ( v12 > 64 ) | |
67 v12 = 64; | |
68 *result = v12; | |
69 LOBYTE(result) = 1; | |
70 return (bool)result; | |
71 } | |
72 | |
73 //----- (0049B490) -------------------------------------------------------- | |
74 bool DecalBuilder::AddBloodsplat(float x, float y, float z, float r, float g, float b, float radius, int a8, int a9) | |
75 { | |
76 double v10; // ST1C_8@1 | |
77 char v11; // ST24_1@1 | |
78 double v12; // ST1C_8@1 | |
79 double v13; // ST1C_8@1 | |
80 int a7a; // [sp+40h] [bp+18h]@1 | |
81 float arg14a; // [sp+44h] [bp+1Ch]@1 | |
82 float arg14b; // [sp+44h] [bp+1Ch]@1 | |
83 float arg14c; // [sp+44h] [bp+1Ch]@1 | |
84 | |
85 arg14a = b * 255.0; | |
86 v10 = arg14a + 6.7553994e15; | |
87 v11 = LOBYTE(v10); | |
88 arg14b = g * 255.0; | |
89 v12 = arg14b + 6.7553994e15; | |
90 a7a = LODWORD(v12); | |
91 arg14c = r * 255.0; | |
92 v13 = arg14c + 6.7553994e15; | |
93 return pBloodsplatContainer->AddBloodsplat(x, y, z, radius, SLOBYTE(v13), a7a, v11); | |
94 } | |
95 | |
96 //----- (0049B525) -------------------------------------------------------- | |
97 void DecalBuilder::Reset(unsigned int bPreserveBloodsplats) | |
98 { | |
99 if ( !bPreserveBloodsplats ) | |
100 { | |
101 pBloodsplatContainer->std__vector_pBloodsplats_size = 0; | |
102 pBloodsplatContainer->uNumBloodsplats = 0; | |
103 } | |
104 this->std__vector_pDecals_size = 0; | |
105 } | |
106 | |
107 //----- (0049B540) -------------------------------------------------------- | |
108 char DecalBuilder::ApplyDecals(int a2, char a3, stru154 *a4, int a5, RenderVertexSoft *a6, int a7, char a8, int a9) | |
109 { | |
110 char *v9; // eax@3 | |
111 signed int v10; // ecx@3 | |
112 RenderVertexSoft *v11; // eax@10 | |
113 unsigned int v12; // edx@10 | |
114 RenderVertexSoft *v13; // esi@11 | |
115 RenderVertexSoft *v14; // edi@11 | |
116 char v15; // zf@11 | |
117 stru154 *v16; // esi@12 | |
118 double v18; // st7@17 | |
119 double v19; // st6@17 | |
120 float v20; // eax@17 | |
121 Bloodsplat *v21; // esi@21 | |
122 int v22; // eax@21 | |
123 int v23; // ecx@21 | |
124 double v24; // st7@21 | |
125 int v25; // ebx@21 | |
126 double v26; // st7@21 | |
127 int v27; // edi@21 | |
128 double v28; // st7@21 | |
129 int v29; // ST10_4@21 | |
130 int v30; // ST08_4@21 | |
131 DecalBuilder *v31; // esi@21 | |
132 int v32; // [sp+4h] [bp-44h]@18 | |
133 RenderVertexSoft *v33; // [sp+8h] [bp-40h]@21 | |
134 stru314 *v34; // [sp+Ch] [bp-3Ch]@21 | |
135 float v35; // [sp+10h] [bp-38h]@21 | |
136 float v36; // [sp+14h] [bp-34h]@17 | |
137 int v37; // [sp+18h] [bp-30h]@17 | |
138 int a5a; // [sp+28h] [bp-20h]@21 | |
139 int v39; // [sp+2Ch] [bp-1Ch]@21 | |
140 int v40; // [sp+30h] [bp-18h]@21 | |
141 int v41; // [sp+34h] [bp-14h]@22 | |
142 int v42; // [sp+38h] [bp-10h]@21 | |
143 int v43; // [sp+3Ch] [bp-Ch]@21 | |
144 DecalBuilder *thisa; // [sp+40h] [bp-8h]@1 | |
145 RenderVertexSoft *a11; // [sp+44h] [bp-4h]@8 | |
146 | |
147 thisa = this; | |
148 if ( !a5 ) | |
149 return 0; | |
150 | |
151 static RenderVertexSoft static_AE4F90[64]; | |
152 static bool __init_flag1 = false; | |
153 if (!__init_flag1) | |
154 { | |
155 __init_flag1 = true; | |
156 | |
157 for (uint i = 0; i < 64; ++i) | |
158 static_AE4F90[i].flt_2C = 0.0f; | |
159 } | |
160 | |
161 static stru314 static_AE4F60; // idb | |
162 /*static bool __init_flag2 = false; | |
163 if (!__init_flag2) | |
164 { | |
165 __init_flag2 = true; | |
166 | |
167 stru314::stru314(&static_AE4F60); | |
168 }*/ | |
169 | |
170 a11 = a6; | |
171 if ( a7 ) | |
172 { | |
173 if ( a5 > 0 ) | |
174 { | |
175 v11 = static_AE4F90; | |
176 v12 = (char *)a6 - (char *)static_AE4F90; | |
177 a6 = (RenderVertexSoft *)a5; | |
178 do | |
179 { | |
180 v13 = (RenderVertexSoft *)((char *)v11 + v12); | |
181 v14 = v11; | |
182 ++v11; | |
183 v15 = a6 == (RenderVertexSoft *)1; | |
184 a6 = (RenderVertexSoft *)((char *)a6 - 1); | |
185 memcpy(v14, v13, 0x30u); | |
186 } | |
187 while ( !v15 ); | |
188 } | |
189 v16 = a4; | |
190 if ( pGame->pIndoorCameraD3D->_437376(a4, static_AE4F90, (unsigned int *)&a5) == 1 ) | |
191 { | |
192 if ( !a5 ) | |
193 return 0; | |
194 a11 = static_AE4F90; | |
195 } | |
196 } | |
197 else | |
198 { | |
199 v16 = a4; | |
200 } | |
201 v18 = v16->vNormal.z; | |
202 v19 = v16->vNormal.y; | |
203 v20 = v16->vNormal.x; | |
204 v37 = (int)&stru_AE4F7C; | |
205 stru_AE4F64.y = v19; | |
206 stru_AE4F64.x = v20; | |
207 LODWORD(v36) = (DWORD)&stru_AE4F70; | |
208 stru_AE4F64.z = v18; | |
209 dword_AE4F88 = LODWORD(v16->field_10); | |
210 if ( !pGame->pIndoorCameraD3D->GetFacetOrientation( | |
211 v16->field_14, | |
212 &stru_AE4F64, | |
213 &stru_AE4F70, | |
214 &stru_AE4F7C) ) | |
215 { | |
216 MessageBoxW(nullptr, L"Error: Failed to get the facet orientation", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:101", 0); | |
217 } | |
218 a7 = 0; | |
219 if ( thisa->uNumDecals > 0 ) | |
220 { | |
221 a6 = (RenderVertexSoft *)thisa->std__vector_30B00C; | |
222 do | |
223 { | |
224 v21 = &pBloodsplatContainer->std__vector_pBloodsplats[LODWORD(a6->vWorldPosition.x)]; | |
225 *(float *)&v37 = v21->z; | |
226 v36 = v21->y; | |
227 v35 = v21->x; | |
228 v22 = sub_43F5C8(a2, a9, v35, v36, *(float *)&v37); | |
229 v23 = v21->b; | |
230 v24 = v21->x; | |
231 v42 = v22; | |
232 BYTE3(v22) = 0; | |
233 *(short *)((char *)&v22 + 1) = v21->r; | |
234 LOBYTE(v22) = v21->g; | |
235 v43 = v23 | (v22 << 8); | |
236 v25 = (signed __int64)v24; | |
237 v26 = v21->z; | |
238 v27 = (signed __int64)v21->y; | |
239 v37 = a8; | |
240 v40 = (signed __int64)v26; | |
241 v28 = *(float *)&v21->field_14; | |
242 LODWORD(v36) = (uint32)a11; | |
243 a5a = v25; | |
244 v39 = v27; | |
245 LODWORD(v35) = a5; | |
246 v34 = &static_AE4F60; | |
247 *(float *)&v33 = v28; | |
248 v32 = v23 | (v22 << 8); | |
249 *(float *)&v29 = v21->radius; | |
250 v30 = (int)v21; | |
251 v31 = thisa; | |
252 if ( !thisa->_49B790_build_decal_geometry( | |
253 v42, | |
254 a3, | |
255 v30, | |
256 (int)&a5a, | |
257 v29, | |
258 v43, | |
259 v33, | |
260 &static_AE4F60, | |
261 a5, | |
262 a11, | |
263 a8) ) | |
264 { | |
265 MessageBoxW(nullptr, L"Error: Failed to build decal geometry", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:114", 0); | |
266 } | |
267 ++a7; | |
268 a6 = (RenderVertexSoft *)((char *)a6 + 4); | |
269 } | |
270 while ( a7 < v31->uNumDecals ); | |
271 } | |
272 return 1; | |
273 } | |
274 // AE4F88: using guessed type int dword_AE4F88; | |
275 // AE5B90: using guessed type char static_init_flag__AE4F90_bit1__AE4F60_bit2; | |
276 | |
277 //----- (0049B790) -------------------------------------------------------- | |
278 char DecalBuilder::_49B790_build_decal_geometry(int a2, char a3, int a4, int a5, int a6, int a7, RenderVertexSoft *a8, stru314 *a9, signed int a10, RenderVertexSoft *a11, char uClipFlags) | |
279 { | |
280 DecalBuilder *v12; // esi@1 | |
281 Decal *v13; // edi@2 | |
282 char *v14; // eax@2 | |
283 double v15; // st7@4 | |
284 double v16; // st7@4 | |
285 int v17; // eax@4 | |
286 stru314 *v18; // ebx@4 | |
287 double v19; // st7@4 | |
288 double v20; // st7@4 | |
289 double v21; // st7@4 | |
290 double v22; // st6@4 | |
291 double v23; // st6@4 | |
292 double v24; // st5@4 | |
293 char *v25; // eax@4 | |
294 signed int v26; // ecx@4 | |
295 double v27; // st5@4 | |
296 double v28; // st7@5 | |
297 double v29; // st7@6 | |
298 char result; // al@6 | |
299 unsigned int *v31; // edi@7 | |
300 RenderVertexSoft *v32; // ebx@8 | |
301 std::string *v33; // ecx@15 | |
302 int v34; // eax@19 | |
303 const char *v35; // [sp-Ch] [bp-2Ch]@15 | |
304 int v36; // [sp-8h] [bp-28h]@15 | |
305 std::string v37; // [sp-4h] [bp-24h]@15 | |
306 float v38; // [sp+8h] [bp-18h]@6 | |
307 RenderVertexSoft *v39; // [sp+Ch] [bp-14h]@6 | |
308 unsigned int *v40; // [sp+10h] [bp-10h]@6 | |
309 | |
310 v12 = this; | |
311 if ( *(float *)&a6 == 0.0 ) | |
312 goto LABEL_24; | |
313 v13 = &this->std__vector_pDecals[this->field_308008]; | |
314 v14 = (char *)&this->std__vector_pDecals[this->field_308008].field_C1C; | |
315 this->std__vector_pDecals[this->field_308008].field_C18 = (DecalBuilder_stru0 *)a4; | |
316 *(int *)v14 = 0; | |
317 if ( a3 & 2 ) | |
318 *(int *)v14 = 1; | |
319 v15 = *(float *)&a6 - *(float *)&a8; | |
320 *(float *)&this->field_30C028 = v15; | |
321 v16 = sqrt((*(float *)&a6 + *(float *)&a6 - v15) * v15); | |
322 *(float *)&v12->field_30C02C = v16; | |
323 v17 = a5; | |
324 v18 = a9; | |
325 v12->flt_30C030 = 1.0 - (*(float *)&a6 - v16) / *(float *)&a6; | |
326 v13->field_C08 = (signed __int64)((double)*(signed int *)v17 - *(float *)&a8 * v18->field_4.x); | |
327 v13->field_C0A = (signed __int64)((double)*(signed int *)(a5 + 4) - *(float *)&a8 * v18->field_4.y); | |
328 v19 = *(float *)&a6; | |
329 v13->field_C0C = (signed __int64)((double)*(signed int *)(a5 + 8) - *(float *)&a8 * v18->field_4.z); | |
330 v20 = v19 * v12->flt_30C030; | |
331 a8 = v13->pVertices; | |
332 v12->field_30C034 = v20; | |
333 v12->field_30C010 = v20 * v18->field_10.x; | |
334 v12->field_30C014 = v20 * v18->field_10.y; | |
335 v12->field_30C018 = v20 * v18->field_10.z; | |
336 v12->field_30C01C = v20 * v18->field_1C.x; | |
337 v12->field_30C020 = v20 * v18->field_1C.y; | |
338 v12->field_30C024 = v20 * v18->field_1C.z; | |
339 a6 = v13->field_C08; | |
340 v21 = (double)a6; | |
341 v22 = v21 - v12->field_30C01C; | |
342 a6 = v13->field_C0A; | |
343 v13->pVertices[0].vWorldPosition.x = v22 + v12->field_30C010; | |
344 v23 = (double)a6; | |
345 v24 = v23 - v12->field_30C020 + v12->field_30C014; | |
346 v25 = (char *)&v13->pVertices[0].vWorldPosition.y; | |
347 a6 = v13->field_C0C; | |
348 v26 = 4; | |
349 v13->pVertices[0].vWorldPosition.y = v24; | |
350 v27 = (double)a6; | |
351 *(float *)&a6 = v27; | |
352 v13->pVertices[0].vWorldPosition.z = v27 - v12->field_30C024 + v12->field_30C018; | |
353 v13->pVertices[0].u = 0.0; | |
354 v13->pVertices[0].v = 0.0; | |
355 v13->pVertices[1].vWorldPosition.x = v21 - v12->field_30C01C - v12->field_30C010; | |
356 v13->pVertices[1].vWorldPosition.y = v23 - v12->field_30C020 - v12->field_30C014; | |
357 v13->pVertices[1].vWorldPosition.z = v27 - v12->field_30C024 - v12->field_30C018; | |
358 v13->pVertices[1].u = 0.0; | |
359 v13->pVertices[1].v = 1.0; | |
360 v13->pVertices[2].vWorldPosition.x = v21 + v12->field_30C01C - v12->field_30C010; | |
361 v13->pVertices[2].vWorldPosition.y = v23 + v12->field_30C020 - v12->field_30C014; | |
362 v13->pVertices[2].vWorldPosition.z = v27 + v12->field_30C024 - v12->field_30C018; | |
363 v13->pVertices[2].u = 1.0; | |
364 v13->pVertices[2].v = 1.0; | |
365 v13->pVertices[3].vWorldPosition.x = v21 + v12->field_30C01C + v12->field_30C010; | |
366 v13->pVertices[3].vWorldPosition.y = v23 + v12->field_30C020 + v12->field_30C014; | |
367 v13->pVertices[3].vWorldPosition.z = *(float *)&a6 + v12->field_30C024 + v12->field_30C018; | |
368 v13->pVertices[3].u = 1.0; | |
369 v13->pVertices[3].v = 0.0; | |
370 do | |
371 { | |
372 v28 = v18->field_4.y * *(float *)v25 | |
373 + *((float *)v25 - 1) * v18->field_4.x | |
374 + *((float *)v25 + 1) * v18->field_4.z | |
375 + *(float *)&v18->field_28; | |
376 *((float *)v25 - 1) = *((float *)v25 - 1) - v28 * v18->field_4.x; | |
377 *(float *)v25 = *(float *)v25 - v28 * v18->field_4.y; | |
378 v25 += 48; | |
379 --v26; | |
380 *((float *)v25 - 11) = *((float *)v25 - 11) - v28 * v18->field_4.z; | |
381 } | |
382 while ( v26 ); | |
383 v13->field_C10 = a7; | |
384 v40 = (unsigned int *)&v13->uNumVertices; | |
385 v39 = v13->pVertices; | |
386 v13->uNumVertices = 4; | |
387 v13->field_C14 = a2; | |
388 v29 = v18->field_4.z; | |
389 a6 = (int)&v13->uNumVertices; | |
390 v38 = v29; | |
391 result = pGame->pStru9Instance->_4980B9(a11, a10, v18->field_4.x, v18->field_4.y, v38, v39, v40); | |
392 if ( result ) | |
393 { | |
394 v31 = (unsigned int *)a6; | |
395 if ( !*(int *)a6 ) | |
396 goto LABEL_24; | |
397 v32 = a8; | |
398 v40 = *(unsigned int **)a6; | |
399 v39 = a8; | |
400 pGame->pIndoorCameraD3D->ViewTransform(a8, (unsigned int)v40); | |
401 v40 = 0; | |
402 pGame->pIndoorCameraD3D->_436BB7_project_and_stuff(v32, *v31, 0); | |
403 if ( !(uClipFlags & 1) ) | |
404 { | |
405 LABEL_19: | |
406 ++v12->field_308008; | |
407 v34 = 1024; | |
408 if ( v12->field_308008 == 1024 ) | |
409 v12->field_308008 = 0; | |
410 if ( (signed int)(v12->std__vector_pDecals_size + 1) <= 1024 ) | |
411 v34 = v12->std__vector_pDecals_size + 1; | |
412 v12->std__vector_pDecals_size = v34; | |
413 goto LABEL_24; | |
414 } | |
415 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
416 { | |
417 if ( uClipFlags & 2 ) | |
418 { | |
419 v40 = (unsigned int *)&a8; | |
420 v39 = v12->pVertices; | |
421 pGame->pIndoorCameraD3D->_436CDC(v32, *v31, v12->pVertices, (unsigned int *)&a8); | |
422 LABEL_14: | |
423 v40 = v31; | |
424 v39 = v12->pVertices; | |
425 pGame->pIndoorCameraD3D->_437143((unsigned int)a8, v32, v12->pVertices, v31); | |
426 goto LABEL_18; | |
427 } | |
428 if ( uClipFlags & 4 ) | |
429 { | |
430 v40 = (unsigned int *)&a8; | |
431 v39 = v12->pVertices; | |
432 pGame->pIndoorCameraD3D->_436F09(v32, *v31, v12->pVertices, (unsigned int *)&a8); | |
433 goto LABEL_14; | |
434 } | |
435 v39 = (RenderVertexSoft *)"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:258"; | |
436 v35 = "Undefined clip flag specified"; | |
437 } | |
438 else | |
439 { | |
440 v39 = (RenderVertexSoft *)"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:263"; | |
441 v35 = "Lightpoly builder native indoor clipping not implemented"; | |
442 } | |
443 MessageBoxA(nullptr, v35, (const char *)v39, 0); | |
444 LABEL_18: | |
445 if ( *(float *)&a8 != 0.0 ) | |
446 goto LABEL_19; | |
447 LABEL_24: | |
448 result = 1; | |
449 } | |
450 return result; | |
451 } | |
452 | |
453 //----- (0049BBBD) -------------------------------------------------------- | |
454 char DecalBuilder::ApplyBloodsplatDecals_IndoorFace(unsigned int uFaceID) | |
455 { | |
456 int v2; // edi@1 | |
457 unsigned int v3; // ebx@1 | |
458 BLVFace *v4; // esi@2 | |
459 unsigned int v5; // eax@2 | |
460 char *v6; // edx@5 | |
461 double v7; // st7@12 | |
462 | |
463 v2 = 0; | |
464 this->uNumDecals = 0; | |
465 v3 = pBloodsplatContainer->std__vector_pBloodsplats_size; | |
466 if ( pBloodsplatContainer->std__vector_pBloodsplats_size ) | |
467 { | |
468 v4 = &pIndoor->pFaces[uFaceID]; | |
469 v5 = v4->uAttributes; | |
470 if ( !(v5 & 0x400000) ) | |
471 { | |
472 if ( !(v5 & 0x10) && (signed int)pBloodsplatContainer->std__vector_pBloodsplats_size > 0 ) | |
473 { | |
474 v6 = (char *)&pBloodsplatContainer->std__vector_pBloodsplats[0].y; | |
475 do | |
476 { | |
477 if ( (double)v4->pBounding.x1 - *((float *)v6 + 2) < *((float *)v6 - 1) ) | |
478 { | |
479 if ( (double)v4->pBounding.x2 + *((float *)v6 + 2) > *((float *)v6 - 1) ) | |
480 { | |
481 if ( (double)v4->pBounding.y1 - *((float *)v6 + 2) < *(float *)v6 ) | |
482 { | |
483 if ( (double)v4->pBounding.y2 + *((float *)v6 + 2) > *(float *)v6 ) | |
484 { | |
485 if ( (double)v4->pBounding.z1 - *((float *)v6 + 2) < *((float *)v6 + 1) ) | |
486 { | |
487 if ( (double)v4->pBounding.z2 + *((float *)v6 + 2) > *((float *)v6 + 1) ) | |
488 { | |
489 v7 = v4->pFacePlane.vNormal.z * *((float *)v6 + 1) | |
490 + v4->pFacePlane.vNormal.y * *(float *)v6 | |
491 + v4->pFacePlane.vNormal.x * *((float *)v6 - 1) | |
492 + v4->pFacePlane.dist; | |
493 if ( v7 <= *((float *)v6 + 2) ) | |
494 { | |
495 *((float *)v6 + 3) = v7; | |
496 this->std__vector_30B00C[this->uNumDecals++] = v2; | |
497 } | |
498 } | |
499 } | |
500 } | |
501 } | |
502 } | |
503 } | |
504 ++v2; | |
505 v6 += 40; | |
506 } | |
507 while ( v2 < (signed int)v3 ); | |
508 } | |
509 } | |
510 } | |
511 return 1; | |
512 } | |
513 | |
514 //----- (0049BCEB) -------------------------------------------------------- | |
515 char DecalBuilder::ApplyDecals_OutdoorFace(ODMFace *pFace) | |
516 { | |
517 int v2; // edi@1 | |
518 unsigned int v3; // eax@2 | |
519 char *v4; // edx@5 | |
520 double v5; // ST1C_8@12 | |
521 double v6; // ST14_8@12 | |
522 double v7; // ST0C_8@12 | |
523 double v8; // st7@12 | |
524 unsigned int v10; // [sp+20h] [bp-1Ch]@1 | |
525 | |
526 v2 = 0; | |
527 this->uNumDecals = 0; | |
528 v10 = pBloodsplatContainer->std__vector_pBloodsplats_size; | |
529 if ( pBloodsplatContainer->std__vector_pBloodsplats_size ) | |
530 { | |
531 v3 = pFace->uFaceAttributes; | |
532 if ( !(v3 & 0x400000) ) | |
533 { | |
534 if ( !(v3 & 0x10) && (signed int)pBloodsplatContainer->std__vector_pBloodsplats_size > 0 ) | |
535 { | |
536 v4 = (char *)&pBloodsplatContainer->std__vector_pBloodsplats[0].y; | |
537 do | |
538 { | |
539 if ( (double)pFace->pBoundingBox.x1 - *((float *)v4 + 2) < *((float *)v4 - 1) ) | |
540 { | |
541 if ( (double)pFace->pBoundingBox.x2 + *((float *)v4 + 2) > *((float *)v4 - 1) ) | |
542 { | |
543 if ( (double)pFace->pBoundingBox.y1 - *((float *)v4 + 2) < *(float *)v4 ) | |
544 { | |
545 if ( (double)pFace->pBoundingBox.y2 + *((float *)v4 + 2) > *(float *)v4 ) | |
546 { | |
547 if ( (double)pFace->pBoundingBox.z1 - *((float *)v4 + 2) < *((float *)v4 + 1) ) | |
548 { | |
549 if ( (double)pFace->pBoundingBox.z2 + *((float *)v4 + 2) > *((float *)v4 + 1) ) | |
550 { | |
551 v5 = *((float *)v4 - 1) + 6.7553994e15; | |
552 v6 = *(float *)v4 + 6.7553994e15; | |
553 v7 = *((float *)v4 + 1) + 6.7553994e15; | |
554 v8 = (double)((pFace->pFacePlane.dist | |
555 + LODWORD(v5) * pFace->pFacePlane.vNormal.x | |
556 + LODWORD(v6) * pFace->pFacePlane.vNormal.y | |
557 + LODWORD(v7) * pFace->pFacePlane.vNormal.z) >> 16); | |
558 if ( v8 <= *((float *)v4 + 2) ) | |
559 { | |
560 *((float *)v4 + 3) = v8; | |
561 this->std__vector_30B00C[this->uNumDecals++] = v2; | |
562 } | |
563 } | |
564 } | |
565 } | |
566 } | |
567 } | |
568 } | |
569 ++v2; | |
570 v4 += 40; | |
571 } | |
572 while ( v2 < (signed int)v10 ); | |
573 } | |
574 } | |
575 } | |
576 return 1; | |
577 } | |
578 | |
579 //----- (0049BE8A) -------------------------------------------------------- | |
580 bool DecalBuilder::_49BE8A(struct stru148 *a2, float a3, int a4, RenderVertexSoft *a5, unsigned int uStripType, char a7) | |
581 { | |
582 bool result; // eax@1 | |
583 RenderVertexSoft *v8; // edi@3 | |
584 float v9; // ebx@3 | |
585 char *v10; // esi@3 | |
586 float v11; // eax@5 | |
587 float v12; // eax@6 | |
588 double v13; // st7@13 | |
589 double v14; // st7@19 | |
590 int v15; // eax@20 | |
591 int v16; // eax@22 | |
592 int v17; // edx@24 | |
593 DecalBuilder *v18; // eax@24 | |
594 std::string v19; // [sp-18h] [bp-54h]@12 | |
595 const char *v20; // [sp-8h] [bp-44h]@12 | |
596 int v21; // [sp-4h] [bp-40h]@12 | |
597 double v22; // [sp+Ch] [bp-30h]@19 | |
598 unsigned int v23; // [sp+14h] [bp-28h]@1 | |
599 DecalBuilder *v24; // [sp+18h] [bp-24h]@1 | |
600 int v25; // [sp+1Ch] [bp-20h]@19 | |
601 float v26; // [sp+20h] [bp-1Ch]@12 | |
602 int v27; // [sp+24h] [bp-18h]@12 | |
603 float v28; // [sp+28h] [bp-14h]@13 | |
604 float v29; // [sp+2Ch] [bp-10h]@7 | |
605 float v30; // [sp+30h] [bp-Ch]@6 | |
606 float v31; // [sp+34h] [bp-8h]@6 | |
607 bool v32; // [sp+38h] [bp-4h]@2 | |
608 | |
609 this->uNumDecals = 0; | |
610 result = pBloodsplatContainer->std__vector_pBloodsplats_size; | |
611 v24 = this; | |
612 v23 = pBloodsplatContainer->std__vector_pBloodsplats_size; | |
613 if ( pBloodsplatContainer->std__vector_pBloodsplats_size ) | |
614 { | |
615 v32 = 0; | |
616 if ( (signed int)pBloodsplatContainer->std__vector_pBloodsplats_size > 0 ) | |
617 { | |
618 v8 = a5; | |
619 v9 = a3; | |
620 v10 = (char *)&pBloodsplatContainer->std__vector_pBloodsplats[0].y; | |
621 while ( uStripType != 4 ) | |
622 { | |
623 if ( uStripType == 3 ) | |
624 { | |
625 if ( a7 ) | |
626 { | |
627 a3 = v8->vWorldPosition.x; | |
628 v31 = v8[2].vWorldPosition.x; | |
629 v30 = v8[1].vWorldPosition.y; | |
630 v12 = v8[2].vWorldPosition.y; | |
631 goto LABEL_7; | |
632 } | |
633 a3 = v8[1].vWorldPosition.x; | |
634 v11 = v8[2].vWorldPosition.x; | |
635 LABEL_6: | |
636 v31 = v11; | |
637 v30 = v8[1].vWorldPosition.y; | |
638 v12 = v8->vWorldPosition.y; | |
639 LABEL_7: | |
640 v29 = v12; | |
641 goto LABEL_13; | |
642 } | |
643 MessageBoxW(nullptr, L"Uknown strip type detected!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:434", 0); | |
644 LABEL_13: | |
645 v21 = uStripType; | |
646 v13 = pGame->pIndoorCameraD3D->GetPolygonMinZ(v8, uStripType); | |
647 v21 = uStripType; | |
648 v28 = v13; | |
649 v26 = pGame->pIndoorCameraD3D->GetPolygonMaxZ(v8, uStripType); | |
650 if ( a3 - *((float *)v10 + 2) < *((float *)v10 - 1) ) | |
651 { | |
652 if ( v31 + *((float *)v10 + 2) > *((float *)v10 - 1) ) | |
653 { | |
654 if ( v30 - *((float *)v10 + 2) < *(float *)v10 ) | |
655 { | |
656 if ( v29 + *((float *)v10 + 2) > *(float *)v10 ) | |
657 { | |
658 if ( v28 - *((float *)v10 + 2) < *((float *)v10 + 1) ) | |
659 { | |
660 if ( v26 + *((float *)v10 + 2) > *((float *)v10 + 1) ) | |
661 { | |
662 Vec3_float_::NegDot(&v8->vWorldPosition, (Vec3_float_ *)LODWORD(v9), (float *)a4); | |
663 v26 = *(float *)(LODWORD(v9) + 4) * *(float *)v10 | |
664 + *(float *)(LODWORD(v9) + 8) * *((float *)v10 + 1) | |
665 + *(unsigned int *)LODWORD(v9) * *((float *)v10 - 1) | |
666 + *(float *)a4; | |
667 v22 = v26 + 6.7553994e15; | |
668 v25 = LODWORD(v22); | |
669 v14 = (double)SLODWORD(v22); | |
670 v28 = v14; | |
671 if ( v14 <= *((float *)v10 + 2) ) | |
672 { | |
673 v15 = *(int *)&a2->flags; | |
674 if ( v15 & 2 || BYTE1(v15) & 1 ) | |
675 { | |
676 v16 = *((int *)v10 + 5); | |
677 if ( !(v16 & 1) ) | |
678 { | |
679 LOBYTE(v16) = v16 | 1; | |
680 *((int *)v10 + 5) = v16; | |
681 *((_QWORD *)v10 + 3) = pEventTimer->Time(); | |
682 } | |
683 } | |
684 v17 = v32; | |
685 *((int *)v10 + 3) = LODWORD(v28); | |
686 v18 = v24; | |
687 v24->std__vector_30B00C[v24->uNumDecals] = v17; | |
688 ++v18->uNumDecals; | |
689 } | |
690 } | |
691 } | |
692 } | |
693 } | |
694 } | |
695 } | |
696 ++v32; | |
697 v10 += 40; | |
698 result = v32; | |
699 if ( v32 >= (signed int)v23 ) | |
700 goto LABEL_26; | |
701 } | |
702 a3 = v8->vWorldPosition.x; | |
703 v11 = v8[3].vWorldPosition.x; | |
704 goto LABEL_6; | |
705 } | |
706 } | |
707 LABEL_26: | |
708 LOBYTE(result) = 1; | |
709 return result; | |
710 } | |
711 | |
712 //----- (0049C095) -------------------------------------------------------- | |
713 void DecalBuilder::DrawDecal(Decal *pDecal, float a2) | |
714 { | |
715 Decal *v3; // edi@1 | |
716 double v4; // st7@3 | |
717 double v5; // st7@5 | |
718 int v6; // eax@5 | |
719 unsigned __int8 v7; // zf@5 | |
720 unsigned __int8 v8; // sf@5 | |
721 char *v9; // esi@6 | |
722 int v10; // ebx@6 | |
723 int v11; // eax@8 | |
724 int v12; // edx@8 | |
725 int v13; // eax@8 | |
726 int v14; // ecx@8 | |
727 double v15; // st7@9 | |
728 int v16; // eax@12 | |
729 double v17; // st7@12 | |
730 int v18; // eax@12 | |
731 unsigned __int8 v19; // of@12 | |
732 HRESULT v20; // eax@17 | |
733 signed int v21; // [sp+Ch] [bp-864h]@15 | |
734 const char *v22; // [sp+10h] [bp-860h]@15 | |
735 int v23; // [sp+14h] [bp-85Ch]@15 | |
736 unsigned int v24; // [sp+18h] [bp-858h]@14 | |
737 RenderVertexD3D3 hr[64]; // [sp+20h] [bp-850h]@6 | |
738 double v26; // [sp+820h] [bp-50h]@8 | |
739 double v27; // [sp+828h] [bp-48h]@8 | |
740 double v28; // [sp+830h] [bp-40h]@8 | |
741 int v29; // [sp+838h] [bp-38h]@8 | |
742 int v30; // [sp+83Ch] [bp-34h]@8 | |
743 __int64 v31; // [sp+840h] [bp-30h]@8 | |
744 __int64 v32; // [sp+848h] [bp-28h]@8 | |
745 __int64 v33; // [sp+850h] [bp-20h]@8 | |
746 int v34; // [sp+858h] [bp-18h]@8 | |
747 unsigned __int64 v35; // [sp+85Ch] [bp-14h]@8 | |
748 float v36; // [sp+864h] [bp-Ch]@6 | |
749 int v37; // [sp+868h] [bp-8h]@5 | |
750 float v38; // [sp+86Ch] [bp-4h]@8 | |
751 float thisa; // [sp+878h] [bp+8h]@5 | |
752 | |
753 v3 = pDecal; | |
754 if ( pDecal->uNumVertices >= 3 ) | |
755 { | |
756 if ( pDecal->field_C1C & 1 ) | |
757 v4 = 1.0; | |
758 else | |
759 v4 = pDecal->field_C18->_43B570(); | |
760 thisa = v4; | |
761 v5 = get_shading_dist_mist(); | |
762 v6 = 0; | |
763 v7 = v3->uNumVertices == 0; | |
764 v8 = v3->uNumVertices < 0; | |
765 v37 = 0; | |
766 if ( !(v8 | v7) ) | |
767 { | |
768 v9 = (char *)&hr[0].pos.y; | |
769 v10 = (int)&v3->pVertices[0].vWorldViewPosition; | |
770 v36 = 1.0 / v5; | |
771 while ( 1 ) | |
772 { | |
773 v11 = pRenderer->GetActorTintColor(*(float *)v10, v3->field_C14, v6, v6, (RenderBillboard *)v6); | |
774 LOBYTE(v12) = v11; | |
775 v33 = ((unsigned int)v11 >> 16) & 0xFFi64; | |
776 LOBYTE(v38) = BYTE2(v3->field_C10); | |
777 v38 = (double)v33 * 0.0039215689 * thisa * (double)LOBYTE(v38); | |
778 v28 = v38 + 6.7553994e15; | |
779 v31 = (unsigned __int16)v11 >> 8; | |
780 LODWORD(v38) = BYTE1(v3->field_C10); | |
781 v38 = (double)v31 * 0.0039215689 * thisa * (double)SLODWORD(v38); | |
782 v26 = v38 + 6.7553994e15; | |
783 v35 = __PAIR__(LODWORD(v28), LODWORD(v26)); | |
784 v13 = v3->field_C10; | |
785 v32 = v12 & 0xFFi64; | |
786 v29 = (unsigned __int8)v13; | |
787 v30 = 0; | |
788 v38 = (double)v32 * 0.0039215689 * thisa * (double)(unsigned __int8)v13; | |
789 v27 = v38 + 6.7553994e15; | |
790 v34 = LODWORD(v27); | |
791 v14 = LODWORD(v27) | ((LODWORD(v26) | (LODWORD(v28) << 8)) << 8); | |
792 if ( a2 == 0.0 ) | |
793 { | |
794 v15 = 1.0 - 1.0 / (v36 * *(float *)v10 * 1000.0); | |
795 } | |
796 else | |
797 { | |
798 v15 = 1.0 - 1.0 / (v36 * *(float *)v10 * 1000.0) - a2; | |
799 if ( v15 < 0.000099999997 ) | |
800 v15 = 0.000099999997; | |
801 } | |
802 *((float *)v9 + 1) = v15; | |
803 v16 = *(int *)(v10 + 12); | |
804 ++v37; | |
805 v17 = 1.0 / *(float *)v10; | |
806 *((int *)v9 - 1) = v16; | |
807 *(int *)v9 = *(int *)(v10 + 16); | |
808 *((int *)v9 + 5) = *(int *)(v10 + 24); | |
809 *((int *)v9 + 6) = *(int *)(v10 + 28); | |
810 v18 = v37; | |
811 *((int *)v9 + 3) = v14; | |
812 *((int *)v9 + 4) = 0; | |
813 v10 += 48; | |
814 v9 += 32; | |
815 v19 = __OFSUB__(v18, v3->uNumVertices); | |
816 v8 = v18 - v3->uNumVertices < 0; | |
817 *((float *)v9 - 6) = v17; | |
818 if ( !(v8 ^ v19) ) | |
819 break; | |
820 v6 = 0; | |
821 } | |
822 v6 = 0; | |
823 } | |
824 v24 = v6; | |
825 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
826 { | |
827 v21 = 28; | |
828 } | |
829 else | |
830 { | |
831 v21 = 16; | |
832 } | |
833 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive( | |
834 D3DPT_TRIANGLEFAN, | |
835 452, | |
836 hr, | |
837 v3->uNumVertices, | |
838 v21)); | |
839 } | |
840 } | |
841 | |
842 //----- (0049C2CD) -------------------------------------------------------- | |
843 void DecalBuilder::DrawDecals(float a2) | |
844 { | |
845 DecalBuilder *v2; // esi@1 | |
846 signed int v3; // edi@1 | |
847 Decal *v4; // ebx@2 | |
848 | |
849 v2 = this; | |
850 v3 = 0; | |
851 if ( (signed int)this->std__vector_pDecals_size > 0 ) | |
852 { | |
853 v4 = this->std__vector_pDecals; | |
854 do | |
855 { | |
856 DrawDecal(v4, a2); | |
857 ++v3; | |
858 ++v4; | |
859 } | |
860 while ( v3 < (signed int)v2->std__vector_pDecals_size ); | |
861 } | |
862 } | |
863 | |
864 //----- (0049C304) -------------------------------------------------------- | |
865 void DecalBuilder::DrawBloodsplats() | |
866 { | |
867 unsigned int v1; // ebx@0 | |
868 int v2; // esi@0 | |
869 char v3; // zf@1 | |
870 HRESULT v4; // eax@4 | |
871 HRESULT v5; // eax@4 | |
872 HRESULT v6; // eax@4 | |
873 HRESULT v7; // eax@4 | |
874 HRESULT v8; // eax@4 | |
875 HRESULT v9; // eax@4 | |
876 HRESULT v10; // eax@4 | |
877 char *v11; // eax@4 | |
878 //IDirect3DDevice3Vtbl *v12; // ebx@6 | |
879 int v13; // ST6C_4@6 | |
880 HRESULT v14; // eax@6 | |
881 HRESULT v15; // eax@6 | |
882 HRESULT v16; // eax@6 | |
883 HRESULT v17; // eax@6 | |
884 HRESULT v18; // eax@6 | |
885 HRESULT v19; // eax@6 | |
886 char thisa; // [sp+80h] [bp-8h]@4 | |
887 DecalBuilder *v21; // [sp+84h] [bp-4h]@1 | |
888 | |
889 v3 = this->std__vector_pDecals_size == 0; | |
890 v21 = this; | |
891 if ( !v3 ) | |
892 { | |
893 if ( pRenderer->bUsingSpecular ) | |
894 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0)); | |
895 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 3)); | |
896 | |
897 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1)); | |
898 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 0)); | |
899 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); | |
900 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u)); | |
901 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 2u)); | |
902 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 0)); | |
903 | |
904 v11 = (char *)std__string_AE5B94.c_str(); | |
905 if ( !std__string_AE5B94.size() ) | |
906 v11 = (char *)&dword_4D86F0; | |
907 //v12 = pRenderer->pRenderD3D->pDevice->lpVtbl; | |
908 v13 = (int)pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr(v11); | |
909 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, (IDirect3DTexture2 *)v13)); | |
910 | |
911 v21->DrawDecals(0.00039999999); | |
912 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 2u)); | |
913 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u)); | |
914 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 0)); | |
915 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u)); | |
916 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1u)); | |
917 | |
918 if ( pRenderer->bUsingSpecular ) | |
919 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1u)); | |
920 } | |
921 } | |
922 | |
923 //----- (0049C550) -------------------------------------------------------- | |
924 void DecalBuilder::DrawDecalDebugOutlines() | |
925 { | |
926 DecalBuilder *v1; // esi@1 | |
927 signed int v2; // ebx@1 | |
928 RenderVertexSoft *v3; // edi@2 | |
929 | |
930 v1 = this; | |
931 v2 = 0; | |
932 if ( (signed int)this->std__vector_pDecals_size > 0 ) | |
933 { | |
934 v3 = this->std__vector_pDecals[0].pVertices; | |
935 do | |
936 { | |
937 pGame->pIndoorCameraD3D->debug_outline_sw(v3, *((int *)v3 - 1), 0xC86400u, 0.0); | |
938 ++v2; | |
939 v3 = (RenderVertexSoft *)((char *)v3 + 3104); | |
940 } | |
941 while ( v2 < (signed int)v1->std__vector_pDecals_size ); | |
942 } | |
943 } | |
944 | |
945 //----- (0040E4C2) -------------------------------------------------------- | |
946 void Decal::Decal_base_ctor() | |
947 { | |
948 uNumVertices = -1; | |
949 for (uint i = 0; i < 64; ++i) | |
950 pVertices[i].flt_2C = 0.0f; | |
951 } |