28
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1 #include <assert.h>
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2
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0
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3 #include "Outdoor.h"
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4 #include "Render.h"
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5 #include "LayingItem.h"
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6 #include "Events.h"
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7 #include "Game.h"
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8 #include "Viewport.h"
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9 #include "Time.h"
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10 #include "Party.h"
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11 #include "Math.h"
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12 #include "Allocator.h"
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13 #include "LOD.h"
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14 #include "DecorationList.h"
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15 #include "ObjectList.h"
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16 #include "Actor.h"
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17 #include "Chest.h"
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18 #include "GUIProgressBar.h"
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19 #include "stru123.h"
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20 #include "AudioPlayer.h"
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28
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21 #include "Log.h"
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0
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22
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23 #include "mm7_data.h"
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24
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25
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26
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27
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28
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29
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30
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31
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32
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28
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33 IndoorLocation *pIndoor = new IndoorLocation;
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34 BLVRenderParams *pBLVRenderParams = new BLVRenderParams;
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0
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35
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36 struct DecorationList *pDecorationList;
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37
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38 LevelDecoration pLevelDecorations[3000];
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39 size_t uNumLevelDecorations;
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40 LevelDecoration *_5C3420_pDecoration;
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41
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3
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42 LEVEL_TYPE uCurrentlyLoadedLevelType = LEVEL_null;
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0
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43
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44 stru320 stru_F8AD28; // idb
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45 stru337 stru_F81018;
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46 stru167_wrap array_5118E8;
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47 stru170_stru2 stru_F8A590;
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48 stru170 *pStru170; // idb
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49 stru141 stru_721530;
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50 stru352 stru_F83B80[480];
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51
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52
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53
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54
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55 //----- (0043F39E) --------------------------------------------------------
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56 void __fastcall sub_43F39E(IndoorLocation_drawstru *_this)
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57 {
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58 int *v1; // ecx@1
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2
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59 //double v2; // ST30_8@3
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60 //double v3; // ST30_8@6
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61 //double v4; // ST28_8@6
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0
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62 int v5; // eax@4
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63 int v6; // eax@7
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64 unsigned int v7; // ebx@8
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65 BLVSector *v8; // esi@8
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66 unsigned __int16 *v9; // edi@8
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67 int i; // [sp+18h] [bp-8h]@7
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2
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68 //unsigned __int8 v11; // [sp+1Ch] [bp-4h]@3
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0
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69 signed int v12; // [sp+1Ch] [bp-4h]@8
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70
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71 pBLVRenderParams->Set(_this);
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72 uNumMobileLightsApplied = 0;
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73 uNumDecorationsDrawnThisFrame = 0;
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74 _unused000 = 0;
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75 uNumSpritesDrawnThisFrame = 0;
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76 uNumBillboardsToDraw = 0;
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77 if ( !byte_4D864C || !(BYTE1(pGame->uFlags) & 0x10) )
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78 {
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2
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79 //v2 = pParty->flt_TorchlightColorB + 6.7553994e15;
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80 //v11 = LOBYTE(v2);
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0
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81 if ( (signed __int64)pParty->pPartyBuffs[16].uExpireTime <= 0 )
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82 v5 = 800;
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83 else
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84 v5 = 800 * pParty->pPartyBuffs[16].uPower;
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85 LOBYTE(v1) = byte_4E94D0;
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2
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86 //v4 = pParty->flt_TorchlightColorR + 6.7553994e15;
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87 //v3 = pParty->flt_TorchlightColorG + 6.7553994e15;
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0
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88 pMobileLightsStack->AddLight(
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89 SLOWORD(pBLVRenderParams->vPartyPos.x),
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90 SLOWORD(pBLVRenderParams->vPartyPos.y),
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91 SLOWORD(pBLVRenderParams->vPartyPos.z),
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92 SLOWORD(pBLVRenderParams->uRadius),
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93 v5,
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3
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94 floorf(pParty->flt_TorchlightColorR + 0.5f),
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95 floorf(pParty->flt_TorchlightColorG + 0.5f),
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96 floorf(pParty->flt_TorchlightColorB + 0.5f),
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0
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97 v1);
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98 }
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99 PrepareWallsRenderList_BLV();
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100 PrepareItemsRenderList_BLV();
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101 PrepareActorRenderList_BLV();
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102 v6 = 0;
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103 for ( i = 0; i < pStru170->field_53730; ++i )
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104 {
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105 v7 = pStru170->pSectorIDs_toDrawDecorationsFrom[v6];
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106 v12 = 0;
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107 v8 = &pIndoor->pSectors[pStru170->pSectorIDs_toDrawDecorationsFrom[v6]];
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108 v9 = v8->pDecorationIDs;
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109 if ( v8->uNumDecorations > 0 )
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110 {
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111 do
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112 PrepareDecorationsRenderList_BLV((signed __int16)v9[v12++], v7);
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113 while ( v12 < v8->uNumDecorations );
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114 }
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115 v6 = i + 1;
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116 }
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117 MessWithBillboards_BLV();
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118 pGame->PushStru165s();
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119 }
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120
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121
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122
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123 //----- (004407D9) --------------------------------------------------------
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124 int BLVRenderParams::Set(IndoorLocation_drawstru *a2)
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125 {
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126 IndoorLocation_drawstru *v2; // ebx@1
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127 BLVRenderParams *v3; // esi@1
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128 int v4; // ST08_4@1
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129 int v5; // ST04_4@1
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130 int v6; // ST00_4@1
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131 int v7; // eax@1
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132 int v8; // ST08_4@2
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133 int v9; // ST04_4@2
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134 int v10; // ST00_4@2
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135 unsigned int v11; // edi@4
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136 unsigned int v12; // ecx@4
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137 int v13; // edx@4
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138 signed int v14; // ecx@4
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139 unsigned int v15; // edx@4
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140 unsigned int v16; // eax@4
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141 double v17; // st7@5
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142 int v18; // eax@5
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143 double v19; // st7@5
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144 int v20; // eax@5
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145 double v21; // st7@5
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146 int v22; // eax@5
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147 unsigned int v23; // edx@5
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148 unsigned int v24; // ecx@5
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149 int v25; // eax@5
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150 int v26; // eax@5
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151 signed int v27; // eax@6
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152 int result; // eax@6
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153 int v29; // [sp+24h] [bp+8h]@5
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154
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155 v2 = a2;
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156 v3 = this;
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157 this->field_0_timer_ = a2->field_0_timer;
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158 this->uFlags = a2->uFlags;
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159 this->vPartyPos.x = a2->vPosition.x;
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160 this->vPartyPos.y = a2->vPosition.y;
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161 this->vPartyPos.z = a2->vPosition.z;
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162 v4 = this->vPartyPos.z;
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163 v5 = this->vPartyPos.y;
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164 this->sPartyRotY = a2->sRotationY;
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165 v6 = this->vPartyPos.x;
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166 this->sPartyRotX = a2->sRotationX;
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167 v7 = pIndoor->GetSector(v6, v5, v4);
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168 v3->uRadius = v7;
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169 if ( !v7 )
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170 {
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171 v8 = v3->vPartyPos.z;
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172 v3->vPartyPos.x = pParty->vPosition.x;
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173 v9 = pParty->vPosition.z;
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174 v10 = v3->vPartyPos.x;
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175 v3->vPartyPos.y = pParty->vPosition.z;
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176 v3->uRadius = pIndoor->GetSector(v10, v9, v8);
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177 }
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178 if ( pRenderer->pRenderD3D )
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179 {
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180 v3->sCosineY = stru_5C6E00->SinCos(v3->sPartyRotY);
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181 v3->sSineY = stru_5C6E00->SinCos(v3->sPartyRotY - stru_5C6E00->uIntegerHalfPi);
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182 v3->sCosineNegX = stru_5C6E00->SinCos(-v3->sPartyRotX);
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183 v3->sSineNegX = stru_5C6E00->SinCos(-v3->sPartyRotX - stru_5C6E00->uIntegerHalfPi);
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184 v3->fCosineY = cos((3.141592653589793 + 3.141592653589793) * (double)v3->sPartyRotY * 0.00048828125);
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185 v3->fSineY = sin((3.141592653589793 + 3.141592653589793) * (double)v3->sPartyRotY * 0.00048828125);
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186 v3->fCosineNegX = cos((3.141592653589793 + 3.141592653589793) * (double)-v3->sPartyRotX * 0.00048828125);
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187 v3->fSineNegX = sin((3.141592653589793 + 3.141592653589793) * (double)-v3->sPartyRotX * 0.00048828125);
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188 v3->field_64 = a2->field_3C;
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189 v11 = v3->uViewportW;
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190 v12 = v3->uViewportX;
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191 v13 = v3->uViewportZ - v12;
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192 v14 = v3->uViewportZ + v12;
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193 v3->field_70 = v13 + 1;
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194 v15 = v3->uViewportY;
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195 v3->uViewportHeight = v11 - v15 + 1;
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196 v16 = v3->uViewportW;
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197 v3->uViewportCenterX = v14 >> 1;
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198 v3->uViewportCenterY = (signed int)(v16 + v15) >> 1;
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199 }
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200 else
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201 {
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202 v3->sCosineY = stru_5C6E00->SinCos(-v3->sPartyRotY);
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203 v3->sSineY = stru_5C6E00->SinCos(-v3->sPartyRotY - stru_5C6E00->uIntegerHalfPi);
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204 v3->sCosineNegX = stru_5C6E00->SinCos(-v3->sPartyRotX);
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205 v3->sSineNegX = stru_5C6E00->SinCos(-v3->sPartyRotX - stru_5C6E00->uIntegerHalfPi);
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206 v17 = cos((double)-v3->sPartyRotY * 0.0030664064);
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207 v18 = v3->sPartyRotY;
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208 v3->fCosineY = v17;
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209 v19 = sin((double)-v18 * 0.0030664064);
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210 v20 = v3->sPartyRotX;
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211 v3->fSineY = v19;
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212 v21 = cos((double)-v20 * 0.0030664064);
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213 v22 = v3->sPartyRotX;
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214 v3->fCosineNegX = v21;
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215 v3->fSineNegX = sin((double)-v22 * 0.0030664064);
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216 v23 = v3->uViewportX;
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217 v3->field_64 = a2->field_3C;
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218 v24 = v3->uViewportZ;
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219 v3->field_70 = v3->uViewportZ - v23 + 1;
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220 v25 = v3->uViewportW - v3->uViewportY + 1;
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221 v3->uViewportHeight = v25;
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222 v29 = v25;
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223 v26 = v3->field_64;
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224 v3->uViewportCenterX = (signed int)(v24 + v23) >> 1;
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225 v3->uViewportCenterY = v3->uViewportW - ((unsigned __int64)(v26 * (signed __int64)v29) >> 16);
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226 }
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227 v27 = (unsigned int)(signed __int64)((double)v3->field_70 * 0.5 / tan((double)(v2->field_1C_mb_fov >> 1) * 0.01745329)
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228 + 0.5) << 16;
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229 v3->field_40 = v27;
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230 LODWORD(v3->field_44) = 4294967296i64 / v27;
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231 v3->pRenderTarget = v2->pRenderTarget;
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232 v3->uTargetWidth = v2->uTargetWidth;
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233 v3->uTargetHeight = v2->uTargetHeight;
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234 v3->uViewportX = v2->uViewportX;
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235 v3->uViewportY = v2->uViewportY;
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236 v3->uViewportZ = v2->uViewportZ;
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237 v3->uViewportW = v2->uViewportW;
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238 v3->pTargetZBuffer = v2->pTargetZ;
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239 result = 0;
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240 v3->field_8C = 0;
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241 v3->field_84 = 0;
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242 v3->field_80 = 0;
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243 v3->field_88 = 0;
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244 pBLVRenderParams->field_90 = 64;
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245 pBLVRenderParams->field_94 = 6;
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246 return result;
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247 }
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248
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249 //----- (00440B44) --------------------------------------------------------
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250 void IndoorLocation::ExecDraw(char a1)
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251 {
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252 signed int i; // esi@2
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253 int v2; // eax@3
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254 IndoorCameraD3D_Vec4 *v3; // edx@4
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255 signed int j; // esi@8
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256 unsigned int v5; // ecx@9
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257 RenderVertexSoft *v6; // [sp-4h] [bp-8h]@4
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258
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259 if ( a1 )
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260 {
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261 pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.z, pParty->vPosition.y);
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262 for ( i = 0; i < (signed int)pStru170->uNumFaceIDs; ++i )
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263 {
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264 v2 = pStru170->pFaceIDs[2 * i + 1];
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265 if ( pStru170->field_FA8[v2].std__vector_0007A8 == -1 )
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266 {
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267 v6 = 0;
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268 v3 = 0;
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269 }
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270 else
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271 {
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272 v3 = pStru170->field_FA8[v2].std__vector_0007AC;
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273 v6 = pStru170->field_FA8[v2].pVertices;
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274 }
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275 IndoorLocation::ExecDraw_sub0(pStru170->pFaceIDs[2 * i], v3, 4u, v6);
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276 }
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277 }
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278 else
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279 {
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280 for ( j = 0; j < (signed int)pStru170->uNumFaceIDs; ++j )
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281 {
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282 v5 = pStru170->pFaceIDs[2 * j];
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283 pBLVRenderParams->field_7C = &pStru170->field_FA8[pStru170->pFaceIDs[2 * j + 1]].field_C;
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284 IndoorLocation::ExecDraw_sub1(v5);
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285 }
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286 }
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287 }
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288
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289 //----- (00440BED) --------------------------------------------------------
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290 void __fastcall sub_440BED(IndoorLocation_drawstru *_this)
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291 {
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292 unsigned __int16 *v1; // edi@7
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293 char *v2; // esi@8
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294 int v3; // ecx@9
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295 unsigned int v4; // edx@9
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296 char *v5; // eax@10
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297 signed int v6; // [sp+8h] [bp-8h]@7
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298 int v7; // [sp+Ch] [bp-4h]@8
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299
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300 sub_43F39E(_this);
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301 if ( pBLVRenderParams->uRadius )
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302 IndoorLocation::ExecDraw(pRenderer->pRenderD3D != 0);
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303 pRenderer->DrawBillboardList_BLV();
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304 if ( !pRenderer->pRenderD3D )
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305 {
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306 if ( pBLVRenderParams->uFlags & 2 )
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307 stru170_sub_4B0967();
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308 if ( pBLVRenderParams->uFlags & 1 )
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309 {
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310 v1 = pBLVRenderParams->pRenderTarget;
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311 v6 = 0;
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312 if ( (signed int)pStru170->std__vector_000FA8 > 0 )
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313 {
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314 v7 = 0;
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315 v2 = (char *)&pStru170->field_FA8[0].field_C.field_4;
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316 do
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317 {
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318 v3 = *((int *)v2 - 1);
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319 v4 = pRenderer->uTargetSurfacePitch * *((int *)v2 - 1);
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320 if ( v3 <= *(int *)v2 )
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321 {
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322 v5 = (char *)&pStru170->field_FA8[0].field_C.array_3D8[v3 + v7];
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323 do
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324 {
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325 v1[v4 + *((short *)v5 - 480)] = 255;
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326 ++v3;
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327 v1[v4 + *(short *)v5] = 255;
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328 v4 += pRenderer->uTargetSurfacePitch;
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329 v5 += 2;
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330 }
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331 while ( v3 <= *(int *)v2 );
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332 }
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333 ++v6;
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334 v7 += 1126;
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335 v2 += 2252;
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336 }
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337 while ( v6 < (signed int)pStru170->std__vector_000FA8 );
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338 }
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339 }
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340 }
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341 }
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342
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343
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344
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345
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346
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347 //----- (00441BD4) --------------------------------------------------------
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348 void IndoorLocation::Draw()
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349 {
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350 int v0; // eax@1
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351 IndoorLocation_drawstru _this; // [sp+0h] [bp-4Ch]@5
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352 int v2; // [sp+44h] [bp-8h]@5
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353 float v3; // [sp+48h] [bp-4h]@5
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354
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355 v0 = 0;
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356 if ( viewparams->field_50_draw_debug_outlines )
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357 v0 = 1;
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358 if ( viewparams->field_54 )
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359 LOBYTE(v0) = v0 | 2;
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360 _this.field_0_timer = pEventTimer->uTotalGameTimeElapsed;
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361 _this.uFlags = v0;
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362 _this.vPosition.x = pParty->vPosition.x
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363 - ((unsigned __int64)(stru_5C6E00->SinCos(pParty->sRotationY)
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364 * (signed __int64)pParty->field_18) >> 16);
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365 v2 = stru_5C6E00->SinCos(pParty->sRotationY - stru_5C6E00->uIntegerHalfPi);
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366 LODWORD(v3) = (unsigned __int64)(v2 * (signed __int64)pParty->field_18) >> 16;
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367 _this.field_1C_mb_fov = 65;
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368 _this.vPosition.y = pParty->vPosition.z - LODWORD(v3);
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369 _this.sRotationY = pParty->sRotationY;
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370 _this.sRotationX = pParty->sRotationX;
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371 _this.pRenderTarget = pRenderer->pTargetSurface;
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372 _this.uViewportX = pViewport->uScreenX;
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373 _this.uViewportY = pViewport->uScreenY;
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374 _this.uViewportZ = pViewport->uScreenZ;
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375 _this.uViewportW = pViewport->uScreenW;
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376 _this.field_3C = pViewport->field_30;
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377 _this.vPosition.z = pParty->vPosition.y + pParty->sEyelevel;
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378 _this.uTargetWidth = 640;
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379 _this.uTargetHeight = 480;
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380 _this.pTargetZ = pRenderer->pActiveZBuffer;
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381 sub_440BED(&_this);
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382 pParty->uFlags &= 0xFFFFFFFDu;
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383 pGame->DrawParticles();
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384 array_5118E8._440F07();
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385 }
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386
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387 //----- (004C0EF2) --------------------------------------------------------
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388 void BLVFace::FromODM(ODMFace *a2)
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389 {
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390 this->pFacePlane_old.vNormal.x = a2->pFacePlane.vNormal.x;
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391 this->pFacePlane_old.vNormal.y = a2->pFacePlane.vNormal.y;
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392 this->pFacePlane_old.vNormal.z = a2->pFacePlane.vNormal.z;
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393 this->pFacePlane_old.dist = a2->pFacePlane.dist;
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394 this->pFacePlane.vNormal.x = (double)(a2->pFacePlane.vNormal.x & 0xFFFF) * 0.000015259022
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395 + (double)(a2->pFacePlane.vNormal.x >> 16);
|
|
396 this->pFacePlane.vNormal.y = (double)(a2->pFacePlane.vNormal.y & 0xFFFF) * 0.000015259022
|
|
397 + (double)(a2->pFacePlane.vNormal.y >> 16);
|
|
398 this->pFacePlane.vNormal.z = (double)(a2->pFacePlane.vNormal.z & 0xFFFF) * 0.000015259022
|
|
399 + (double)(a2->pFacePlane.vNormal.z >> 16);
|
|
400 this->pFacePlane.dist = (double)(a2->pFacePlane.dist & 0xFFFF) * 0.000015259022 + (double)(a2->pFacePlane.dist >> 16);
|
|
401 this->uAttributes = a2->uFaceAttributes;
|
|
402 this->pBounding.x1 = a2->pBoundingBox.x1;
|
|
403 this->pBounding.y1 = a2->pBoundingBox.y1;
|
|
404 this->pBounding.z1 = a2->pBoundingBox.z1;
|
|
405 this->pBounding.x2 = a2->pBoundingBox.x2;
|
|
406 this->pBounding.y2 = a2->pBoundingBox.y2;
|
|
407 this->pBounding.z2 = a2->pBoundingBox.z2;
|
|
408 this->zCalc1 = a2->zCalc1;
|
|
409 this->zCalc2 = a2->zCalc2;
|
|
410 this->zCalc3 = a2->zCalc3;
|
|
411 this->pXInterceptDisplacements = a2->pXInterceptDisplacements;
|
|
412 this->pYInterceptDisplacements = a2->pYInterceptDisplacements;
|
|
413 this->pZInterceptDisplacements = a2->pZInterceptDisplacements;
|
|
414 this->uPolygonType = (PolygonType)a2->uPolygonType;
|
|
415 this->uNumVertices = a2->uNumVertices;
|
|
416 this->uBitmapID = a2->uTextureID;
|
|
417 this->pVertexIDs = a2->pVertexIDs;
|
|
418 }
|
|
419
|
|
420 //----- (004B0A25) --------------------------------------------------------
|
|
421 void IndoorLocation::ExecDraw_sub0(unsigned int uFaceID, IndoorCameraD3D_Vec4 *pVertices, unsigned int uNumVertices, RenderVertexSoft *a4)
|
|
422 {
|
|
423 unsigned int v4; // esi@1
|
|
424 char *v5; // eax@4
|
|
425 signed int v6; // ecx@4
|
|
426 char *v7; // eax@8
|
|
427 signed int v8; // ecx@8
|
|
428 BLVFace *v9; // esi@13
|
|
429 IndoorCameraD3D *v10; // edi@16
|
|
430 int v11; // ebx@17
|
|
431 Vec3_short_ *v12; // ecx@18
|
|
432 char *v13; // edx@18
|
|
433 int v14; // eax@19
|
|
434 unsigned __int8 v15; // sf@19
|
|
435 unsigned __int8 v16; // of@19
|
|
436 int v17; // ebx@25
|
|
437 double v18; // st7@27
|
|
438 double v19; // st6@27
|
|
439 double v20; // st5@27
|
|
440 char v21; // dl@27
|
|
441 unsigned int v22; // eax@44
|
|
442 unsigned int v23; // eax@35
|
|
443 DWORD v24; // eax@37
|
|
444 int v25; // eax@38
|
|
445 char *v26; // edi@38
|
|
446 IDirect3DTexture2 *v27; // eax@42
|
|
447 Texture *v28; // [sp+Ch] [bp-1Ch]@15
|
|
448 int i; // [sp+10h] [bp-18h]@38
|
|
449 LightmapBuilder *pStru4; // [sp+14h] [bp-14h]@16
|
|
450 IndoorCameraD3D *v31; // [sp+18h] [bp-10h]@16
|
|
451 IndoorCameraD3D_Vec4 *a7; // [sp+1Ch] [bp-Ch]@1
|
|
452 unsigned int uFaceID_; // [sp+20h] [bp-8h]@1
|
|
453 unsigned int uNumVerticesa; // [sp+24h] [bp-4h]@17
|
|
454 int a4a; // [sp+34h] [bp+Ch]@25
|
|
455 unsigned int a4b; // [sp+34h] [bp+Ch]@38
|
|
456
|
|
457 v4 = uFaceID;
|
|
458 a7 = pVertices;
|
|
459 uFaceID_ = uFaceID;
|
|
460 if ( (uFaceID & 0x80000000u) == 0 && (signed int)uFaceID < (signed int)pIndoor->uNumFaces )
|
|
461 {
|
|
462
|
|
463 static RenderVertexSoft static_vertices_F7C228[64];
|
|
464 static bool __init_flag1 = false;
|
|
465 if (!__init_flag1)
|
|
466 {
|
|
467 __init_flag1 = true;
|
|
468
|
|
469 for (uint i = 0; i < 64; ++i)
|
|
470 static_vertices_F7C228[i].flt_2C = 0.0f;
|
|
471 }
|
|
472
|
|
473 static RenderVertexSoft static_vertices_F7B628[64];
|
|
474 static bool __init_flag2 = false;
|
|
475 if (!__init_flag2)
|
|
476 {
|
|
477 __init_flag2 = true;
|
|
478
|
|
479 for (uint i = 0; i < 64; ++i)
|
|
480 static_vertices_F7B628[i].flt_2C = 0.0f;
|
|
481 }
|
|
482
|
|
483 static stru154 stru_F7B60C; // idb
|
|
484 /*static bool __init_flag3 = false;
|
|
485 if (!__init_flag3)
|
|
486 {
|
|
487 __init_flag3 = true;
|
|
488
|
|
489 stru154::stru154(&stru_F7B60C);
|
|
490 }*/
|
|
491
|
|
492 v9 = &pIndoor->pFaces[v4];
|
|
493 if ( v9->uNumVertices >= 3u )
|
|
494 {
|
|
495 if ( !(BYTE1(v9->uAttributes) & 0x20) )
|
|
496 {
|
|
497 ++pBLVRenderParams->field_80;
|
|
498 LOBYTE(v9->uAttributes) |= 0x80u;
|
|
499 v28 = v9->GetTexture();
|
|
500 if ( v28 )
|
|
501 {
|
|
502 v10 = pGame->pIndoorCameraD3D;
|
|
503 v31 = pGame->pIndoorCameraD3D;
|
|
504 pStru4 = pGame->pLightmapBuilder;
|
|
505 if ( !pGame->pIndoorCameraD3D->IsFaceFacedTowardsCamera(v9) )
|
|
506 {
|
|
507 v11 = 0;
|
|
508 uNumVerticesa = v9->uNumVertices;
|
|
509 if ( (signed int)uNumVerticesa > 0 )
|
|
510 {
|
|
511 v12 = pIndoor->pVertices;
|
|
512 v13 = (char *)&static_vertices_F7C228[0].vWorldPosition.z;
|
|
513 do
|
|
514 {
|
|
515 v14 = v11++;
|
|
516 *((float *)v13 - 2) = (double)v12[v9->pVertexIDs[v14]].x;
|
|
517 *((float *)v13 - 1) = (double)v12[v9->pVertexIDs[v14]].y;
|
|
518 *(float *)v13 = (double)v12[v9->pVertexIDs[v14]].z;
|
|
519 v13 += 48;
|
|
520 v16 = __OFSUB__(v11, uNumVerticesa);
|
|
521 v15 = ((v11 - uNumVerticesa) & 0x80000000u) != 0;
|
|
522 *((float *)v13 - 5) = (double)v9->pVertexUIDs[v14];
|
|
523 *((float *)v13 - 4) = (double)v9->pVertexVIDs[v14];
|
|
524 }
|
|
525 while ( v15 ^ v16 );
|
|
526 v10 = v31;
|
|
527 }
|
|
528 if ( !a7
|
|
529 || (pGame->pStru9Instance->_498377(a4, 4u, a7, static_vertices_F7C228, &uNumVerticesa), uNumVerticesa) )
|
|
530 {
|
|
531 if ( v10->_437285_prolly_colide_vertices_against_frustrum(
|
|
532 static_vertices_F7C228,
|
|
533 &uNumVerticesa,
|
|
534 static_vertices_F7B628,
|
|
535 v10->std__vector_000034_prolly_frustrum,
|
|
536 4,
|
|
537 0,
|
|
538 0) != 1
|
|
539 || uNumVerticesa )
|
|
540 {
|
|
541 a4a = SHIWORD(stru_F8AD28.field_2C);
|
|
542 v17 = (248 - 8 * SHIWORD(stru_F8AD28.field_2C)) | (((248 - 8 * SHIWORD(stru_F8AD28.field_2C)) | ((248 - 8 * SHIWORD(stru_F8AD28.field_2C)) << 8)) << 8);
|
|
543 sub_4B0E07(uFaceID_);
|
|
544 pStru4->ApplyLights_IndoorFace(uFaceID_);
|
|
545 pDecalBuilder->ApplyBloodsplatDecals_IndoorFace(uFaceID_);
|
|
546 v31->_4364C5(static_vertices_F7B628, uNumVerticesa, array_507D30, &stru_F8AD28);
|
|
547 v31->_436BB7_project_and_stuff(array_507D30, uNumVerticesa, 0);
|
|
548 pStru4->std__vector_000004_size = 0;
|
|
549 if ( stru_F8AD28.field_AC > 0 || pDecalBuilder->uNumDecals > 0 )
|
|
550 {
|
|
551 v18 = v9->pFacePlane.dist;
|
|
552 v19 = v9->pFacePlane.vNormal.z;
|
|
553 v20 = v9->pFacePlane.vNormal.y;
|
|
554 v21 = v9->uPolygonType;
|
|
555 stru_F7B60C.vNormal.x = v9->pFacePlane.vNormal.x;
|
|
556 stru_F7B60C.field_14 = v21;
|
|
557 stru_F7B60C.vNormal.y = v20;
|
|
558 stru_F7B60C.vNormal.z = v19;
|
|
559 stru_F7B60C.field_10 = v18;
|
|
560 }
|
|
561 if ( stru_F8AD28.field_AC > 0 && !(BYTE2(v9->uAttributes) & 0x40) )
|
|
562 pStru4->ApplyLights(
|
|
563 &stru_F8AD28,
|
|
564 &stru_F7B60C,
|
|
565 uNumVerticesa,
|
|
566 array_507D30,
|
|
567 *(float *)&a7,
|
|
568 0);
|
|
569 if ( pDecalBuilder->uNumDecals > 0 )
|
|
570 pDecalBuilder->ApplyDecals(
|
|
571 a4a,
|
|
572 1,
|
|
573 &stru_F7B60C,
|
|
574 uNumVerticesa,
|
|
575 array_507D30,
|
|
576 (int)a7,
|
|
577 0,
|
|
578 v9->uSectorID);
|
|
579 if ( v9->uAttributes & 0x10 && v9->uBitmapID == pRenderer->field_1036AC_bitmapid )
|
|
580 {
|
|
581 v23 = pRenderer->pHDWaterBitmapIDs[pRenderer->field_1036A8_bitmapid];
|
|
582 goto LABEL_42;
|
|
583 }
|
|
584 if ( v9->uAttributes & 0x10 )
|
|
585 {
|
|
586 v24 = GetTickCount() >> 2;
|
|
587 if ( (signed int)uNumVerticesa > 0 )
|
|
588 {
|
|
589 v25 = v24 - stru_5C6E00->uIntegerHalfPi;
|
|
590 v26 = (char *)&array_507D30[0].v;
|
|
591 a4b = uNumVerticesa;
|
|
592 for ( i = v25; ; v25 = i )
|
|
593 {
|
|
594 *(float *)v26 = (double)(pBitmaps_LOD->pTextures[v9->uBitmapID].uHeightMinus1 & (unsigned int)(stru_5C6E00->SinCos(v25) >> 8))
|
|
595 + *(float *)v26;
|
|
596 v26 += 48;
|
|
597 --a4b;
|
|
598 if ( !a4b )
|
|
599 break;
|
|
600 }
|
|
601 }
|
|
602 }
|
|
603 else
|
|
604 {
|
|
605 v22 = v9->uAttributes;
|
|
606 if ( BYTE1(v22) & 0x40 )
|
|
607 {
|
|
608 v23 = pTextureFrameTable->GetFrameTexture(
|
|
609 v9->uBitmapID,
|
|
610 pBLVRenderParams->field_0_timer_);
|
|
611 LABEL_42:
|
|
612 v27 = pBitmaps_LOD->pHardwareTextures[v23];
|
|
613 if ( BYTE2(v9->uAttributes) & 0x40 )
|
|
614 sub_479A53(uNumVerticesa, uFaceID_);
|
|
615 else
|
|
616 pRenderer->DrawIndoorPolygon(uNumVerticesa, v9, v27, v28, 8 * uFaceID_ | 6, v17, 0);
|
|
617 return;
|
|
618 }
|
|
619 }
|
|
620 v23 = v9->uBitmapID;
|
|
621 goto LABEL_42;
|
|
622 }
|
|
623 }
|
|
624 }
|
|
625 }
|
|
626 }
|
|
627 }
|
|
628 }
|
|
629 }
|
|
630 // F7CE28: using guessed type char static_init_flag__F7C228_bit1__F7B628_bit2__F7B60C_bit3;
|
|
631
|
|
632
|
|
633
|
|
634 //----- (004AFF79) --------------------------------------------------------
|
|
635 void IndoorLocation::ExecDraw_sub1(unsigned int uFaceID)
|
|
636 {
|
|
637 unsigned int v1; // ebx@1
|
|
638 BLVFace *v2; // esi@3
|
|
639 unsigned int v3; // eax@3
|
|
640 Texture *v4; // eax@8
|
|
641 Texture *v5; // edi@8
|
|
642 int v6; // eax@9
|
|
643 int v7; // eax@9
|
|
644 int v8; // ecx@17
|
|
645 int v9; // ebx@17
|
|
646 int v10; // eax@17
|
|
647 int v11; // esi@17
|
|
648 unsigned int v12; // eax@17
|
|
649 int j; // ecx@19
|
|
650 int v14; // edx@20
|
|
651 int v15; // eax@20
|
|
652 int v16; // edx@20
|
|
653 int i; // ebx@22
|
|
654 int v18; // ecx@23
|
|
655 int v19; // eax@23
|
|
656 int v20; // eax@23
|
|
657 int v21; // eax@24
|
|
658 unsigned __int8 *v22; // ecx@24
|
|
659 int v23; // ebx@24
|
|
660 int v24; // esi@25
|
|
661 int v25; // eax@28
|
|
662 unsigned __int16 *v26; // eax@28
|
|
663 unsigned int v27; // eax@29
|
|
664 int v28; // eax@30
|
|
665 char *v29; // esi@31
|
|
666 int v30; // eax@33
|
|
667 int v31; // eax@33
|
|
668 int v32; // eax@35
|
|
669 int v33; // edx@35
|
|
670 signed int v34; // ebx@35
|
|
671 int v35; // eax@35
|
|
672 int v36; // ebx@35
|
|
673 signed int v37; // ebx@35
|
|
674 signed int v38; // edi@35
|
|
675 unsigned int v39; // edi@36
|
|
676 int v40; // edx@40
|
|
677 int v41; // ecx@40
|
|
678 signed int v42; // edx@40
|
|
679 int v43; // edx@42
|
|
680 int v44; // eax@42
|
|
681 unsigned __int16 *v45; // eax@43
|
|
682 int *v46; // esi@44
|
|
683 unsigned __int16 *v47; // edi@44
|
|
684 unsigned int v48; // edx@44
|
|
685 int v49; // ebx@44
|
|
686 char v50; // cl@44
|
|
687 char v51; // ch@44
|
|
688 unsigned int v52; // ebx@46
|
|
689 int v53; // edx@46
|
|
690 unsigned int v54; // ebx@46
|
|
691 int v55; // edx@46
|
|
692 unsigned int v56; // ebx@47
|
|
693 int v57; // edx@47
|
|
694 int v58; // ebx@47
|
|
695 int v59; // edx@47
|
|
696 unsigned __int16 *v60; // eax@50
|
|
697 int *v61; // esi@51
|
|
698 unsigned __int16 *v62; // edi@51
|
|
699 unsigned int v63; // edx@51
|
|
700 int v64; // ebx@51
|
|
701 char v65; // cl@51
|
|
702 char v66; // ch@51
|
|
703 unsigned int v67; // ebx@53
|
|
704 int v68; // edx@53
|
|
705 unsigned int v69; // ebx@53
|
|
706 int v70; // edx@53
|
|
707 unsigned int v71; // ebx@54
|
|
708 int v72; // edx@54
|
|
709 int v73; // ebx@54
|
|
710 int v74; // edx@54
|
|
711 unsigned __int16 *v75; // eax@58
|
|
712 int *v76; // esi@59
|
|
713 int v77; // edi@59
|
|
714 unsigned int v78; // edx@59
|
|
715 int v79; // ebx@59
|
|
716 char v80; // cl@59
|
|
717 char v81; // ch@59
|
|
718 int v82; // ebx@61
|
|
719 int v83; // edx@61
|
|
720 unsigned int v84; // ebx@62
|
|
721 int v85; // edx@62
|
|
722 unsigned __int16 *v86; // eax@65
|
|
723 int *v87; // esi@66
|
|
724 int v88; // edi@66
|
|
725 unsigned int v89; // edx@66
|
|
726 int v90; // ebx@66
|
|
727 char v91; // cl@66
|
|
728 char v92; // ch@66
|
|
729 int v93; // ebx@68
|
|
730 int v94; // edx@68
|
|
731 unsigned __int16 v95; // bx@69
|
|
732 int v96; // edx@69
|
|
733 unsigned __int8 *v97; // [sp+Ch] [bp-9Ch]@24
|
|
734 unsigned __int8 *v98; // [sp+10h] [bp-98h]@24
|
|
735 unsigned __int8 *v99; // [sp+14h] [bp-94h]@24
|
|
736 unsigned __int8 *v100; // [sp+18h] [bp-90h]@24
|
|
737 int v101; // [sp+1Ch] [bp-8Ch]@40
|
|
738 int v102; // [sp+20h] [bp-88h]@31
|
|
739 BLVFace *v103; // [sp+24h] [bp-84h]@3
|
|
740 unsigned __int16 *v104; // [sp+28h] [bp-80h]@24
|
|
741 int v105; // [sp+2Ch] [bp-7Ch]@30
|
|
742 int v106; // [sp+30h] [bp-78h]@24
|
|
743 int v107; // [sp+34h] [bp-74h]@9
|
|
744 Texture *v108; // [sp+38h] [bp-70h]@8
|
|
745 int v109; // [sp+3Ch] [bp-6Ch]@9
|
|
746 unsigned int v110; // [sp+40h] [bp-68h]@24
|
|
747 unsigned int v111; // [sp+44h] [bp-64h]@1
|
|
748 int *k; // [sp+48h] [bp-60h]@31
|
|
749 int v113; // [sp+4Ch] [bp-5Ch]@35
|
|
750 int v114; // [sp+50h] [bp-58h]@35
|
|
751 int v115; // [sp+54h] [bp-54h]@42
|
|
752 unsigned __int8 *v116; // [sp+58h] [bp-50h]@35
|
|
753 int v117; // [sp+5Ch] [bp-4Ch]@33
|
|
754 int a1; // [sp+60h] [bp-48h]@27
|
|
755 int v119; // [sp+64h] [bp-44h]@17
|
|
756 int v120; // [sp+68h] [bp-40h]@23
|
|
757 unsigned int v121; // [sp+6Ch] [bp-3Ch]@40
|
|
758 unsigned int v122; // [sp+70h] [bp-38h]@35
|
|
759 int v123; // [sp+74h] [bp-34h]@30
|
|
760 int v124; // [sp+78h] [bp-30h]@17
|
|
761 int v125; // [sp+7Ch] [bp-2Ch]@35
|
|
762 unsigned int v126; // [sp+80h] [bp-28h]@9
|
|
763 int v127; // [sp+84h] [bp-24h]@17
|
|
764 int v128; // [sp+88h] [bp-20h]@9
|
|
765 int *pZPixel; // [sp+8Ch] [bp-1Ch]@28
|
|
766 int a2; // [sp+90h] [bp-18h]@16
|
|
767 unsigned int v131; // [sp+94h] [bp-14h]@17
|
|
768 unsigned __int16 *pColorPixel; // [sp+98h] [bp-10h]@28
|
|
769 int v133; // [sp+9Ch] [bp-Ch]@17
|
|
770 int v134; // [sp+A0h] [bp-8h]@17
|
|
771 int v135; // [sp+A4h] [bp-4h]@24
|
|
772
|
|
773 v1 = uFaceID;
|
|
774 v111 = pRenderer->uTargetSurfacePitch;
|
|
775 if ( (uFaceID & 0x80000000u) == 0 )
|
|
776 {
|
|
777 if ( (signed int)uFaceID < (signed int)pIndoor->uNumFaces )
|
|
778 {
|
|
779 v2 = &pIndoor->pFaces[uFaceID];
|
|
780 v103 = v2;
|
|
781 v3 = v2->uAttributes;
|
|
782 if ( !(BYTE1(v3) & 0x20) )
|
|
783 {
|
|
784 if ( v3 & 0x400000 )
|
|
785 {
|
|
786 sub_4ADD1D(uFaceID);
|
|
787 return;
|
|
788 }
|
|
789 if ( !(v3 & 0x10) || (sub_4AD504(uFaceID), pRenderer->pRenderD3D) )
|
|
790 {
|
|
791 v4 = v2->GetTexture();
|
|
792 ++pBLVRenderParams->field_80;
|
|
793 v5 = v4;
|
|
794 v108 = v4;
|
|
795 if ( v4 )
|
|
796 {
|
1
|
797 v6 = v4->palette_id2;
|
0
|
798 LOBYTE(v2->uAttributes) |= 0x80u;
|
|
799 v109 = v6;
|
|
800 sub_4AE5F1(v1);
|
|
801 v126 = stru_F8AD28.pDeltaUV[0];
|
|
802 v128 = stru_F8AD28.pDeltaUV[1];
|
|
803 v107 = bUseLoResSprites;
|
|
804 v7 = sub_423B5D(v1);
|
|
805 if ( v7 )
|
|
806 {
|
|
807 if ( sub_424829(v7, &stru_F8A590, pBLVRenderParams->field_7C, v1) )
|
|
808 {
|
|
809 if ( v2->uPolygonType == 1 )
|
|
810 {
|
|
811 for ( i = 0; i < stru_F8AD28.field_AC; stru_F8AD28._blv_lights_ys[v18] = v20 )
|
|
812 {
|
|
813 v18 = i;
|
|
814 v120 = stru_F8AD28._blv_lights_xs[i];
|
|
815 v134 = (unsigned __int64)(v120 * (signed __int64)-stru_F8AD28.plane_4.vNormal.y) >> 16;
|
|
816 v133 = stru_F8AD28.plane_4.vNormal.x;
|
|
817 v120 = stru_F8AD28._blv_lights_ys[i];
|
|
818 v133 = (unsigned __int64)(v120 * (signed __int64)stru_F8AD28.plane_4.vNormal.x) >> 16;
|
|
819 v19 = v128;
|
|
820 stru_F8AD28._blv_lights_xs[i] = v126
|
|
821 + v134
|
|
822 + ((unsigned __int64)(v120
|
|
823 * (signed __int64)stru_F8AD28.plane_4.vNormal.x) >> 16);
|
|
824 v20 = v19 - stru_F8AD28._blv_lights_zs[i++];
|
|
825 }
|
|
826 }
|
|
827 else
|
|
828 {
|
|
829 if ( v2->uPolygonType != 3 )
|
|
830 {
|
|
831 if ( v2->uPolygonType == 4 )
|
|
832 {
|
|
833 LABEL_16:
|
|
834 a2 = 0;
|
|
835 if ( stru_F8AD28.field_AC > 0 )
|
|
836 {
|
|
837 do
|
|
838 {
|
|
839 v8 = a2;
|
|
840 v9 = stru_F8AD28._blv_lights_xs[a2];
|
|
841 v131 = stru_F8AD28._blv_lights_ys[a2];
|
|
842 v10 = stru_F8AD28._blv_lights_zs[a2];
|
|
843 v11 = (signed int)(v10 * stru_F8AD28.plane_4.vNormal.z
|
|
844 + stru_F8AD28.plane_4.dist
|
|
845 + v9 * stru_F8AD28.plane_4.vNormal.x
|
|
846 + v131 * stru_F8AD28.plane_4.vNormal.y) >> 16;
|
|
847 v119 = v9
|
|
848 - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x
|
|
849 * (signed __int64)((signed int)(v10 * stru_F8AD28.plane_4.vNormal.z
|
|
850 + stru_F8AD28.plane_4.dist
|
|
851 + v9 * stru_F8AD28.plane_4.vNormal.x
|
|
852 + v131 * stru_F8AD28.plane_4.vNormal.y) >> 16)) >> 16);
|
|
853 v131 -= (unsigned __int64)(stru_F8AD28.plane_4.vNormal.y * (signed __int64)v11) >> 16;
|
|
854 v127 = v10 - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.z * (signed __int64)v11) >> 16);
|
|
855 stru_F8AD28._blv_lights_xs[a2] = ((unsigned __int64)(v119
|
|
856 * (signed __int64)stru_F8AD28.vec_14.x) >> 16)
|
|
857 + ((unsigned __int64)((signed int)v131
|
|
858 * (signed __int64)stru_F8AD28.vec_14.y) >> 16);
|
|
859 v124 = (unsigned __int64)(v119 * (signed __int64)stru_F8AD28.vec_20.x) >> 16;
|
|
860 v134 = (unsigned __int64)((signed int)v131 * (signed __int64)stru_F8AD28.vec_20.y) >> 16;
|
|
861 v133 = (unsigned __int64)(v127 * (signed __int64)stru_F8AD28.vec_20.z) >> 16;
|
|
862 v12 = v126;
|
|
863 stru_F8AD28._blv_lights_ys[v8] = v124
|
|
864 + ((unsigned __int64)((signed int)v131
|
|
865 * (signed __int64)stru_F8AD28.vec_20.y) >> 16)
|
|
866 + ((unsigned __int64)(v127
|
|
867 * (signed __int64)stru_F8AD28.vec_20.z) >> 16);
|
|
868 stru_F8AD28._blv_lights_xs[v8] += v12;
|
|
869 stru_F8AD28._blv_lights_ys[v8] += v128;
|
|
870 ++a2;
|
|
871 }
|
|
872 while ( a2 < stru_F8AD28.field_AC );
|
|
873 v2 = v103;
|
|
874 }
|
|
875 goto LABEL_24;
|
|
876 }
|
|
877 if ( v2->uPolygonType != 5 )
|
|
878 {
|
|
879 if ( v2->uPolygonType != 6 )
|
|
880 goto LABEL_24;
|
|
881 goto LABEL_16;
|
|
882 }
|
|
883 }
|
|
884 for ( j = 0; j < stru_F8AD28.field_AC; *(int *)v15 = v16 )
|
|
885 {
|
|
886 v14 = v128;
|
|
887 stru_F8AD28._blv_lights_xs[j] += v126;
|
|
888 v15 = 4 * j + 16297672;
|
|
889 v16 = v14 - stru_F8AD28._blv_lights_ys[j++];
|
|
890 }
|
|
891 }
|
|
892 LABEL_24:
|
|
893 v135 = 1;
|
|
894 pGame->_44ED0A(v2, &v135, 31);
|
|
895 v104 = sr_sub_47C24C_get_palette(v2, v109, 0, 1);
|
|
896 v134 = stru_F8AD28.field_44;
|
|
897 v106 = stru_F8AD28.field_48;
|
|
898 v21 = stru_F8A590._viewport_space_y;
|
|
899 a2 = stru_F8A590._viewport_space_y;
|
|
900 v110 = v111 * stru_F8A590._viewport_space_y;
|
|
901 v97 = v5->pLevelOfDetail0;
|
|
902 v98 = v5->pLevelOfDetail1;
|
|
903 v99 = v5->pLevelOfDetail2;
|
|
904 v22 = v5->pLevelOfDetail3;
|
|
905 v23 = 640 * stru_F8A590._viewport_space_y;
|
|
906 v119 = 640 * stru_F8A590._viewport_space_y;
|
|
907 v100 = v22;
|
|
908 if ( stru_F8A590._viewport_space_y <= stru_F8A590.field_4 )
|
|
909 {
|
|
910 v24 = 2 * stru_F8A590._viewport_space_y;
|
|
911 v120 = 2 * stru_F8A590._viewport_space_y;
|
|
912 while ( 1 )
|
|
913 {
|
|
914 a1 = *(__int16 *)((char *)stru_F8A590.array_18 + v24);
|
|
915 sub_4AE313(a1, v21, &stru_F81018.field_0);
|
|
916 if ( LOBYTE(viewparams->field_20) )
|
|
917 {
|
|
918 v27 = v111 * (v24 - pBLVRenderParams->uViewportY);
|
|
919 pZPixel = &pBLVRenderParams->pTargetZBuffer[2
|
|
920 * (*(__int16 *)((char *)stru_F8A590.array_18 + v24)
|
|
921 + 320 * (v24 - pBLVRenderParams->uViewportY))
|
|
922 - pBLVRenderParams->uViewportX];
|
|
923 pColorPixel = &pBLVRenderParams->pRenderTarget[v27
|
|
924 + 2 * *(__int16 *)((char *)stru_F8A590.array_18 + v24)
|
|
925 - pBLVRenderParams->uViewportX];
|
|
926 v26 = &pBLVRenderParams->pRenderTarget[v27
|
|
927 + 2 * *(__int16 *)((char *)stru_F8A590.array_3D8 + v24)
|
|
928 - pBLVRenderParams->uViewportX];
|
|
929 v23 = v119;
|
|
930 }
|
|
931 else
|
|
932 {
|
|
933 v25 = *(__int16 *)((char *)stru_F8A590.array_18 + v24);
|
|
934 pZPixel = &pBLVRenderParams->pTargetZBuffer[v25 + v23];
|
|
935 pColorPixel = &pBLVRenderParams->pRenderTarget[v25 + v110];
|
|
936 v26 = &pBLVRenderParams->pRenderTarget[v110 + *(__int16 *)((char *)stru_F8A590.array_3D8 + v24)];
|
|
937 }
|
|
938 v131 = (unsigned int)v26;
|
|
939 HIWORD(v28) = HIWORD(stru_F81018.field_0.field_0);
|
|
940 LOWORD(v28) = 0;
|
|
941 v105 = stru_F8AD28.field_0 | v28;
|
|
942 v123 = sub_4AE491(SHIWORD(stru_F81018.field_0.field_4), SHIWORD(stru_F81018.field_0.field_8));
|
|
943 if ( (unsigned int)pColorPixel < v131 )
|
|
944 {
|
|
945 v102 = v107 + v106;
|
|
946 v29 = (char *)&stru_F81018.field_34.field_8;
|
|
947 a1 += v134;
|
|
948 for ( k = &stru_F81018.field_34.field_8; ; v29 = (char *)k )
|
|
949 {
|
|
950 sub_4AE313(a1, a2, (stru337_stru0 *)(v29 - 8));
|
|
951 v30 = *((int *)v29 - 2);
|
|
952 LOWORD(v30) = 0;
|
|
953 v117 = v105;
|
|
954 v31 = stru_F8AD28.field_0 | v30;
|
|
955 if ( v105 <= (unsigned int)v31 )
|
|
956 v117 = v31;
|
|
957 v105 = v31;
|
|
958 v32 = *((int *)v29 - 14);
|
|
959 v122 = *((int *)v29 - 14) >> v107;
|
|
960 v33 = *((int *)v29 - 13);
|
|
961 v125 = *((int *)v29 - 13) >> v107;
|
|
962 v34 = *((int *)v29 - 1) - v32;
|
|
963 v113 = (*(int *)v29 - v33) >> v102;
|
|
964 v35 = *((int *)v29 - 11);
|
|
965 v114 = v34 >> v102;
|
|
966 v116 = (&v97)[4 * v35];
|
|
967 v36 = v35 + 16 - v5->uWidthLn2;
|
|
968 v133 = v35 + 16;
|
|
969 v127 = v35 + v36;
|
|
970 v37 = v5->uWidthMinus1 >> v35;
|
|
971 v38 = v5->uHeightMinus1 >> v35 << (v35 + 16);
|
|
972 v128 = v37;
|
|
973 v126 = v38;
|
|
974 v39 = (unsigned int)(LOBYTE(viewparams->field_20) ? &pColorPixel[2 * v134] : &pColorPixel[v134]);
|
|
975 if ( v39 > v131 )
|
|
976 v39 = v131;
|
|
977 v40 = *((short *)v29 + 1);
|
|
978 v41 = *((short *)v29 - 1);
|
|
979 v121 = v39;
|
|
980 v42 = sub_4AE491(v41, v40);
|
|
981 v101 = v42;
|
|
982 v124 = (signed int)(v39 - (int)pColorPixel) >> 1;
|
|
983 if ( v123 >> 16 == v42 >> 16 || v135 & 2 )
|
|
984 {
|
|
985 v123 = (int)sr_sub_47C24C_get_palette(v103, v109, v123 >> 16, 1);
|
|
986 if ( LOBYTE(viewparams->field_20) )
|
|
987 {
|
|
988 v86 = pColorPixel;
|
|
989 if ( (unsigned int)pColorPixel < v121 )
|
|
990 {
|
|
991 v87 = pZPixel;
|
|
992 v88 = v123;
|
|
993 v89 = v122;
|
|
994 v90 = v125;
|
|
995 v91 = v133;
|
|
996 v92 = v127;
|
|
997 if ( v124 & 2 )
|
|
998 {
|
|
999 *pZPixel = v117;
|
|
1000 v87 -= 2;
|
|
1001 v86 = pColorPixel + 2;
|
|
1002 goto LABEL_69;
|
|
1003 }
|
|
1004 do
|
|
1005 {
|
|
1006 v86 += 4;
|
|
1007 v93 = *(&v116[v128 & (v89 >> v91)] + ((v126 & v90) >> v92));
|
|
1008 v94 = v117;
|
|
1009 LOWORD(v93) = *(short *)(v88 + 2 * v93);
|
|
1010 *v87 = v117;
|
|
1011 v87[1] = v94;
|
|
1012 v87[640] = v94;
|
|
1013 v87[641] = v94;
|
|
1014 *(v86 - 4) = v93;
|
|
1015 *(v86 - 3) = v93;
|
|
1016 v86[636] = v93;
|
|
1017 v86[637] = v93;
|
|
1018 v87[2] = v94;
|
|
1019 v87[3] = v94;
|
|
1020 v87[642] = v94;
|
|
1021 v87[643] = v94;
|
|
1022 v122 += v114;
|
|
1023 v125 += v113;
|
|
1024 v89 = v122;
|
|
1025 v90 = v125;
|
|
1026 LABEL_69:
|
|
1027 v87 += 4;
|
|
1028 v95 = *(short *)(v88 + 2 * *(&v116[v128 & (v89 >> v91)] + ((v126 & v90) >> v92)));
|
|
1029 v96 = v114;
|
|
1030 *(v86 - 2) = v95;
|
|
1031 *(v86 - 1) = v95;
|
|
1032 v86[638] = v95;
|
|
1033 v86[639] = v95;
|
|
1034 v122 += v96;
|
|
1035 v125 += v113;
|
|
1036 v89 = v122;
|
|
1037 v90 = v125;
|
|
1038 }
|
|
1039 while ( (unsigned int)v86 < v121 );
|
|
1040 pColorPixel = v86;
|
|
1041 pZPixel = v87;
|
|
1042 }
|
|
1043 }
|
|
1044 else
|
|
1045 {
|
|
1046 v75 = pColorPixel;
|
|
1047 if ( (unsigned int)pColorPixel < v121 )
|
|
1048 {
|
|
1049 v76 = pZPixel;
|
|
1050 v77 = v123;
|
|
1051 v78 = v122;
|
|
1052 v79 = v125;
|
|
1053 v80 = v133;
|
|
1054 v81 = v127;
|
|
1055 if ( v124 & 1 )
|
|
1056 {
|
|
1057 *pZPixel = v117;
|
|
1058 --v76;
|
|
1059 v75 = pColorPixel + 1;
|
|
1060 goto LABEL_62;
|
|
1061 }
|
|
1062 do
|
|
1063 {
|
|
1064 v75 += 2;
|
|
1065 v82 = *(&v116[v128 & (v78 >> v80)] + ((v126 & v79) >> v81));
|
|
1066 v83 = v117;
|
|
1067 LOWORD(v82) = *(short *)(v77 + 2 * v82);
|
|
1068 *v76 = v117;
|
|
1069 *(v75 - 2) = v82;
|
|
1070 v76[1] = v83;
|
|
1071 v122 += v114;
|
|
1072 v125 += v113;
|
|
1073 v78 = v122;
|
|
1074 v79 = v125;
|
|
1075 LABEL_62:
|
|
1076 v84 = (unsigned int)(&v116[v128 & (v78 >> v80)] + ((v126 & v79) >> v81));
|
|
1077 v76 += 2;
|
|
1078 v85 = v114;
|
|
1079 *(v75 - 1) = *(short *)(v77 + 2 * *(char *)v84);
|
|
1080 v122 += v85;
|
|
1081 v125 += v113;
|
|
1082 v78 = v122;
|
|
1083 v79 = v125;
|
|
1084 }
|
|
1085 while ( (unsigned int)v75 < v121 );
|
|
1086 pColorPixel = v75;
|
|
1087 pZPixel = v76;
|
|
1088 }
|
|
1089 }
|
|
1090 }
|
|
1091 else
|
|
1092 {
|
|
1093 v43 = (v42 - v123) >> v106;
|
|
1094 v44 = v123 - v43;
|
|
1095 v123 = v43;
|
|
1096 v115 = v44;
|
|
1097 if ( LOBYTE(viewparams->field_20) )
|
|
1098 {
|
|
1099 v60 = pColorPixel;
|
|
1100 if ( (unsigned int)pColorPixel < v121 )
|
|
1101 {
|
|
1102 v61 = pZPixel;
|
|
1103 v62 = v104;
|
|
1104 v63 = v122;
|
|
1105 v64 = v125;
|
|
1106 v65 = v133;
|
|
1107 v66 = v127;
|
|
1108 if ( v124 & 2 )
|
|
1109 {
|
|
1110 *pZPixel = v117;
|
|
1111 v61 += 2;
|
|
1112 v60 = pColorPixel + 2;
|
|
1113 goto LABEL_54;
|
|
1114 }
|
|
1115 do
|
|
1116 {
|
|
1117 v67 = (v128 & (v63 >> v65)) + ((v126 & v64) >> v66);
|
|
1118 v68 = v123 + v115;
|
|
1119 v60 += 4;
|
|
1120 v115 = v68;
|
|
1121 v69 = ((v68 & 0xFFFF0000u) >> 8) + v116[v67];
|
|
1122 v70 = v117;
|
|
1123 LOWORD(v69) = v62[v69];
|
|
1124 *v61 = v117;
|
|
1125 v61[1] = v70;
|
|
1126 v61[640] = v70;
|
|
1127 v61[641] = v70;
|
|
1128 *(v60 - 4) = v69;
|
|
1129 *(v60 - 3) = v69;
|
|
1130 v60[636] = v69;
|
|
1131 v60[637] = v69;
|
|
1132 v61[2] = v70;
|
|
1133 v61[3] = v70;
|
|
1134 v61[642] = v70;
|
|
1135 v61[643] = v70;
|
|
1136 v122 += v114;
|
|
1137 v125 += v113;
|
|
1138 v63 = v122;
|
|
1139 v64 = v125;
|
|
1140 v61 += 4;
|
|
1141 LABEL_54:
|
|
1142 v71 = (v128 & (v63 >> v65)) + ((v126 & v64) >> v66);
|
|
1143 v72 = v123 + v115;
|
|
1144 v73 = v116[v71];
|
|
1145 v115 = v72;
|
|
1146 LOWORD(v73) = v62[((v72 & 0xFFFF0000u) >> 8) + v73];
|
|
1147 v74 = v114;
|
|
1148 *(v60 - 2) = v73;
|
|
1149 *(v60 - 1) = v73;
|
|
1150 v60[638] = v73;
|
|
1151 v60[639] = v73;
|
|
1152 v122 += v74;
|
|
1153 v125 += v113;
|
|
1154 v63 = v122;
|
|
1155 v64 = v125;
|
|
1156 }
|
|
1157 while ( (unsigned int)v60 < v121 );
|
|
1158 pColorPixel = v60;
|
|
1159 pZPixel = v61;
|
|
1160 }
|
|
1161 }
|
|
1162 else
|
|
1163 {
|
|
1164 v45 = pColorPixel;
|
|
1165 if ( (unsigned int)pColorPixel < v121 )
|
|
1166 {
|
|
1167 v46 = pZPixel;
|
|
1168 v47 = v104;
|
|
1169 v48 = v122;
|
|
1170 v49 = v125;
|
|
1171 v50 = v133;
|
|
1172 v51 = v127;
|
|
1173 if ( v124 & 1 )
|
|
1174 {
|
|
1175 *pZPixel = v117;
|
|
1176 ++v46;
|
|
1177 v45 = pColorPixel + 1;
|
|
1178 goto LABEL_47;
|
|
1179 }
|
|
1180 do
|
|
1181 {
|
|
1182 v52 = (v128 & (v48 >> v50)) + ((v126 & v49) >> v51);
|
|
1183 v53 = v123 + v115;
|
|
1184 v45 += 2;
|
|
1185 v115 = v53;
|
|
1186 v54 = ((v53 & 0xFFFF0000u) >> 8) + v116[v52];
|
|
1187 v55 = v117;
|
|
1188 LOWORD(v54) = v47[v54];
|
|
1189 *v46 = v117;
|
|
1190 *(v45 - 2) = v54;
|
|
1191 v46[1] = v55;
|
|
1192 v122 += v114;
|
|
1193 v125 += v113;
|
|
1194 v48 = v122;
|
|
1195 v49 = v125;
|
|
1196 v46 += 2;
|
|
1197 LABEL_47:
|
|
1198 v56 = (v128 & (v48 >> v50)) + ((v126 & v49) >> v51);
|
|
1199 v57 = v123 + v115;
|
|
1200 v58 = v116[v56];
|
|
1201 v115 = v57;
|
|
1202 LOWORD(v58) = v47[((v57 & 0xFFFF0000u) >> 8) + v58];
|
|
1203 v59 = v114;
|
|
1204 *(v45 - 1) = v58;
|
|
1205 v122 += v59;
|
|
1206 v125 += v113;
|
|
1207 v48 = v122;
|
|
1208 v49 = v125;
|
|
1209 }
|
|
1210 while ( (unsigned int)v45 < v121 );
|
|
1211 pColorPixel = v45;
|
|
1212 pZPixel = v46;
|
|
1213 }
|
|
1214 }
|
|
1215 }
|
|
1216 k += 13;
|
|
1217 v5 = v108;
|
|
1218 v123 = v101;
|
|
1219 a1 += v134;
|
|
1220 if ( (unsigned int)pColorPixel >= v131 )
|
|
1221 break;
|
|
1222 }
|
|
1223 v23 = v119;
|
|
1224 v24 = v120;
|
|
1225 }
|
|
1226 ++a2;
|
|
1227 v110 += v111;
|
|
1228 v23 += 640;
|
|
1229 v24 += 2;
|
|
1230 v120 = v24;
|
|
1231 v119 = v23;
|
|
1232 if ( a2 > stru_F8A590.field_4 )
|
|
1233 break;
|
|
1234 v21 = a2;
|
|
1235 }
|
|
1236 }
|
|
1237 return;
|
|
1238 }
|
|
1239 }
|
|
1240 }
|
|
1241 }
|
|
1242 }
|
|
1243 }
|
|
1244 }
|
|
1245 }
|
|
1246 // 4AE491: using guessed type int __fastcall sub_4AE491(int, int);
|
|
1247
|
|
1248
|
|
1249
|
|
1250
|
|
1251 //----- (004B0E07) --------------------------------------------------------
|
|
1252 unsigned int __fastcall sub_4B0E07(unsigned int uFaceID)
|
|
1253 {
|
|
1254 BLVFace *v1; // edi@1
|
|
1255 BLVFaceExtra *v2; // ecx@1
|
|
1256 Texture *v3; // esi@1
|
|
1257 unsigned int v4; // eax@1
|
|
1258 unsigned int v5; // ecx@1
|
|
1259 unsigned int result; // eax@1
|
|
1260 unsigned int v7; // ecx@5
|
|
1261
|
|
1262 v1 = &pIndoor->pFaces[uFaceID];
|
|
1263 v2 = &pIndoor->pFaceExtras[v1->uFaceExtraID];
|
|
1264 v3 = (Texture *)(v1->uBitmapID != -1 ? (int)&pBitmaps_LOD->pTextures[v1->uBitmapID] : 0);
|
|
1265 stru_F8AD28.pDeltaUV[0] = v2->sTextureDeltaU;
|
|
1266 stru_F8AD28.pDeltaUV[1] = v2->sTextureDeltaV;
|
|
1267 v4 = GetTickCount();
|
|
1268 v5 = v1->uAttributes;
|
|
1269 result = v4 >> 3;
|
|
1270 if ( v5 & 4 )
|
|
1271 {
|
|
1272 stru_F8AD28.pDeltaUV[1] -= result & v3->uHeightMinus1;
|
|
1273 }
|
|
1274 else
|
|
1275 {
|
|
1276 if ( v5 & 0x20 )
|
|
1277 stru_F8AD28.pDeltaUV[1] += result & v3->uHeightMinus1;
|
|
1278 }
|
|
1279 v7 = v1->uAttributes;
|
|
1280 if ( BYTE1(v7) & 8 )
|
|
1281 {
|
|
1282 stru_F8AD28.pDeltaUV[0] -= result & v3->uWidthMinus1;
|
|
1283 }
|
|
1284 else
|
|
1285 {
|
|
1286 if ( v7 & 0x40 )
|
|
1287 stru_F8AD28.pDeltaUV[0] += result & v3->uWidthMinus1;
|
|
1288 }
|
|
1289 return result;
|
|
1290 }
|
|
1291
|
|
1292
|
|
1293
|
|
1294 //----- (004B0EA8) --------------------------------------------------------
|
|
1295 void stru170::_4B0EA8(signed int a2, unsigned int uFaceID)
|
|
1296 {
|
|
1297 unsigned int v3; // edx@1
|
|
1298 stru170 *v4; // ebx@1
|
|
1299 BLVFace *v5; // eax@1
|
|
1300 int v6; // ecx@2
|
|
1301 unsigned __int16 v7; // ax@11
|
|
1302 Vec3_short_ *v8; // esi@15
|
|
1303 int v9; // edx@15
|
|
1304 signed int v10; // eax@18
|
|
1305 signed int v11; // edi@19
|
|
1306 signed int v12; // ecx@19
|
|
1307 signed int v13; // esi@19
|
|
1308 signed int v14; // edx@20
|
|
1309 int v15; // edx@24
|
|
1310 int v16; // esi@29
|
|
1311 BLVFace *v17; // edi@34
|
|
1312 unsigned __int16 v18; // ax@34
|
|
1313 char *v19; // eax@38
|
|
1314 signed int v20; // ecx@38
|
|
1315 char *v21; // eax@42
|
|
1316 signed int v22; // ecx@42
|
|
1317 signed int v23; // edx@45
|
|
1318 char *v24; // ecx@46
|
|
1319 int v25; // eax@47
|
|
1320 Vec3_short_ *v26; // eax@47
|
|
1321 double v27; // st7@47
|
|
1322 signed int v28; // ST28_4@47
|
|
1323 char v29; // al@48
|
|
1324 signed int v30; // eax@51
|
|
1325 int v31; // eax@52
|
|
1326 unsigned int v32; // eax@55
|
|
1327 __int16 v33; // cx@56
|
|
1328 signed int v34; // [sp+Ch] [bp-14h]@18
|
|
1329 int a0; // [sp+14h] [bp-Ch]@2
|
|
1330 IndoorCameraD3D *a0a; // [sp+14h] [bp-Ch]@36
|
|
1331 signed int v37; // [sp+18h] [bp-8h]@19
|
|
1332 stru10 *v38; // [sp+18h] [bp-8h]@36
|
|
1333 BLVFace *v39; // [sp+1Ch] [bp-4h]@1
|
|
1334
|
|
1335 v3 = uFaceID;
|
|
1336 v4 = this;
|
|
1337 v5 = &pIndoor->pFaces[uFaceID];
|
|
1338 this->field_FA8[this->std__vector_000FA8].std__vector_0007A8 = -1;
|
|
1339 v39 = v5;
|
|
1340 if ( v5->uAttributes & 1 )
|
|
1341 {
|
|
1342 v6 = (int)((char *)this + 2252 * a2);
|
|
1343 a0 = v6;
|
|
1344 if ( v3 == *(short *)(v6 + 5964) ) // stru170_stru0[a2]::uFaceID
|
|
1345 return;
|
|
1346 if ( !a2
|
|
1347 && pBLVRenderParams->vPartyPos.x >= v5->pBounding.x1 - 16
|
|
1348 && pBLVRenderParams->vPartyPos.x <= v5->pBounding.x2 + 16
|
|
1349 && pBLVRenderParams->vPartyPos.y >= v5->pBounding.y1 - 16
|
|
1350 && pBLVRenderParams->vPartyPos.y <= v5->pBounding.y2 + 16
|
|
1351 && pBLVRenderParams->vPartyPos.z >= v5->pBounding.z1 - 16
|
|
1352 && pBLVRenderParams->vPartyPos.z <= v5->pBounding.z2 + 16 )
|
|
1353 {
|
|
1354 if ( abs(v5->pFacePlane_old.dist + pBLVRenderParams->vPartyPos.x * v5->pFacePlane_old.vNormal.x
|
|
1355 + pBLVRenderParams->vPartyPos.y * v5->pFacePlane_old.vNormal.y
|
|
1356 + pBLVRenderParams->vPartyPos.z * v5->pFacePlane_old.vNormal.z) <= 589824 )
|
|
1357 {
|
|
1358 v7 = v39->uSectorID;
|
|
1359 if ( v4->field_FA8[0].uSectorID == v7 )
|
|
1360 v7 = v39->uBackSectorID;
|
|
1361 v4->field_FA8[v4->std__vector_000FA8].uSectorID = v7;
|
|
1362 v4->field_FA8[v4->std__vector_000FA8].uFaceID = uFaceID;
|
|
1363 v4->field_FA8[v4->std__vector_000FA8].uViewportX = LOWORD(pBLVRenderParams->uViewportX);
|
|
1364 v4->field_FA8[v4->std__vector_000FA8].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ);
|
|
1365 v4->field_FA8[v4->std__vector_000FA8].uViewportY = LOWORD(pBLVRenderParams->uViewportY);
|
|
1366 v4->field_FA8[v4->std__vector_000FA8].uViewportW = LOWORD(pBLVRenderParams->uViewportW);
|
|
1367 v4->field_FA8[v4->std__vector_000FA8++].field_C._43F9E1(
|
|
1368 SLOWORD(pBLVRenderParams->uViewportX),
|
|
1369 pBLVRenderParams->uViewportY,
|
|
1370 SLOWORD(pBLVRenderParams->uViewportZ),
|
|
1371 pBLVRenderParams->uViewportW);
|
|
1372 sub_440639(v4->std__vector_000FA8 - 1);
|
|
1373 return;
|
|
1374 }
|
|
1375 v5 = v39;
|
|
1376 v6 = a0;
|
|
1377 }
|
|
1378 v8 = &pIndoor->pVertices[*v5->pVertexIDs];
|
|
1379 v9 = v5->pFacePlane_old.vNormal.x * ((signed __int16)*(int *)&v8->x - pBLVRenderParams->vPartyPos.x)
|
|
1380 + v5->pFacePlane_old.vNormal.y * ((signed __int16)(*(int *)&v8->x >> 16) - pBLVRenderParams->vPartyPos.y)
|
|
1381 + v5->pFacePlane_old.vNormal.z * (v8->z - pBLVRenderParams->vPartyPos.z);
|
|
1382 if ( *(short *)(v6 + 4008) != v5->uSectorID )// stru170_stru0[a2]::uSectorID
|
|
1383 v9 = -v9;
|
|
1384 if ( v9 < 0 )
|
|
1385 {
|
|
1386 v10 = sub_423B5D(uFaceID);
|
|
1387 v34 = v10;
|
|
1388 if ( v10 )
|
|
1389 {
|
|
1390 v11 = dword_50BAC8[0];
|
|
1391 v12 = dword_50B9D8_ys[0];
|
|
1392 a2 = dword_50BAC8[0];
|
|
1393 v13 = 1;
|
|
1394 v37 = dword_50B9D8_ys[0];
|
|
1395 if ( v10 > 1 )
|
|
1396 {
|
|
1397 do
|
|
1398 {
|
|
1399 v14 = dword_50BAC8[v13];
|
|
1400 if ( v14 < a2 )
|
|
1401 a2 = dword_50BAC8[v13];
|
|
1402 if ( v14 > v11 )
|
|
1403 v11 = v14;
|
|
1404 v15 = dword_50B9D8_ys[v13];
|
|
1405 if ( v15 < v37 )
|
|
1406 v37 = dword_50B9D8_ys[v13];
|
|
1407 if ( v15 > v12 )
|
|
1408 v12 = dword_50B9D8_ys[v13];
|
|
1409 v10 = v34;
|
|
1410 ++v13;
|
|
1411 }
|
|
1412 while ( v13 < v34 );
|
|
1413 }
|
|
1414 v16 = a0;
|
|
1415 if ( v11 >= *(short *)(a0 + 4010) // stru170_stru0[a2]::uViewportX
|
|
1416 && a2 <= *(short *)(a0 + 4014) // stru170_stru0[a2]::uViewportZ
|
|
1417 && v12 >= *(short *)(a0 + 4012) // stru170_stru0[a2]::uViewportY
|
|
1418 && v37 <= *(short *)(a0 + 4016) // stru170_stru0[a2]::uViewportW
|
|
1419 && sub_424829(v10, &v4->field_FA8[v4->std__vector_000FA8].field_C, (stru170_stru2 *)(a0 + 4020), uFaceID) )
|
|
1420 {
|
|
1421 v17 = v39;
|
|
1422 v18 = v39->uSectorID;
|
|
1423 if ( *(short *)(a0 + 4008) == v18 )
|
|
1424 v18 = v39->uBackSectorID;
|
|
1425 v4->field_FA8[v4->std__vector_000FA8].uSectorID = v18;
|
|
1426 v4->field_FA8[v4->std__vector_000FA8].uFaceID = uFaceID;
|
|
1427 v4->field_FA8[v4->std__vector_000FA8].uViewportX = LOWORD(pBLVRenderParams->uViewportX);
|
|
1428 v4->field_FA8[v4->std__vector_000FA8].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ);
|
|
1429 v4->field_FA8[v4->std__vector_000FA8].uViewportY = LOWORD(pBLVRenderParams->uViewportY);
|
|
1430 v4->field_FA8[v4->std__vector_000FA8].uViewportW = LOWORD(pBLVRenderParams->uViewportW);
|
|
1431 v38 = pGame->pStru10Instance;
|
|
1432 a0a = pGame->pIndoorCameraD3D;
|
|
1433 if ( *(int *)(v16 + 5968) == -1 ) // [a2]::std__vector_0007A8
|
|
1434 {
|
|
1435 v29 = pGame->pStru10Instance->_49C681(
|
|
1436 v39,
|
|
1437 v4->field_FA8[v4->std__vector_000FA8].std__vector_0007AC,
|
|
1438 v4->field_FA8[v4->std__vector_000FA8].pVertices);
|
|
1439 }
|
|
1440 else
|
|
1441 {
|
|
1442
|
|
1443 static RenderVertexSoft static_sub_4B0EA8_stru_F7AA08[64];
|
|
1444 static bool __init_flag1 = false;
|
|
1445 if (!__init_flag1)
|
|
1446 {
|
|
1447 __init_flag1 = true;
|
|
1448
|
|
1449 for (uint i = 0; i < 64; ++i)
|
|
1450 static_sub_4B0EA8_stru_F7AA08[i].flt_2C = 0.0f;
|
|
1451 }
|
|
1452
|
|
1453 static RenderVertexSoft static_sub_4B0EA8_stru_F79E08[64];
|
|
1454 static bool __init_flag2 = false;
|
|
1455 if (!__init_flag2)
|
|
1456 {
|
|
1457 __init_flag2 = true;
|
|
1458
|
|
1459 for (uint i = 0; i < 64; ++i)
|
|
1460 static_sub_4B0EA8_stru_F79E08[i].flt_2C = 0.0f;
|
|
1461 }
|
|
1462
|
|
1463 v23 = 0;
|
|
1464 a2 = v39->uNumVertices;
|
|
1465 if ( a2 > 0 )
|
|
1466 {
|
|
1467 v24 = (char *)&static_sub_4B0EA8_stru_F7AA08[0].vWorldPosition.z;
|
|
1468 do
|
|
1469 {
|
|
1470 v25 = v17->pVertexIDs[v23++];
|
|
1471 v26 = &pIndoor->pVertices[v25];
|
|
1472 v27 = (double)v26->z;
|
|
1473 v28 = v26->y;
|
|
1474 v17 = v39;
|
|
1475 *((float *)v24 - 2) = (double)v26->x;
|
|
1476 *((float *)v24 - 1) = (double)v28;
|
|
1477 *(float *)v24 = v27;
|
|
1478 v24 += 48;
|
|
1479 }
|
|
1480 while ( v23 < a2 );
|
|
1481 }
|
|
1482 a0a->_437285_prolly_colide_vertices_against_frustrum(
|
|
1483 static_sub_4B0EA8_stru_F7AA08,
|
|
1484 (unsigned int *)&a2,
|
|
1485 static_sub_4B0EA8_stru_F79E08,
|
|
1486 (IndoorCameraD3D_Vec4 *)(v16 + 5972),
|
|
1487 4,
|
|
1488 0,
|
|
1489 0);
|
|
1490 v29 = v38->_49C5DA(
|
|
1491 v17,
|
|
1492 static_sub_4B0EA8_stru_F79E08,
|
|
1493 &a2,
|
|
1494 v4->field_FA8[v4->std__vector_000FA8].std__vector_0007AC,
|
|
1495 v4->field_FA8[v4->std__vector_000FA8].pVertices);
|
|
1496 }
|
|
1497 if ( v29 )
|
|
1498 {
|
|
1499 v4->field_FA8[v4->std__vector_000FA8].std__vector_0007A8 = uFaceID;
|
|
1500 v30 = v4->std__vector_000FA8;
|
|
1501 if ( v30 < 150 )
|
|
1502 {
|
|
1503 v31 = v30 + 1;
|
|
1504 v4->std__vector_000FA8 = v31;
|
|
1505 sub_440639(v31 - 1);
|
|
1506 }
|
|
1507 }
|
|
1508 if ( pBLVRenderParams->uFlags & 1 )
|
|
1509 a0a->PrepareAndDrawDebugOutline(v17, 0x1E1EFFu);
|
|
1510 }
|
|
1511 }
|
|
1512 }
|
|
1513 }
|
|
1514 else
|
|
1515 {
|
|
1516 v32 = this->uNumFaceIDs;
|
|
1517 if ( (signed int)this->uNumFaceIDs < 1000 )
|
|
1518 {
|
|
1519 v33 = a2;
|
|
1520 v4->pFaceIDs[2 * v32] = v3;
|
|
1521 v4->pFaceIDs[2 * v4->uNumFaceIDs++ + 1] = v33;
|
|
1522 }
|
|
1523 }
|
|
1524 }
|
|
1525 // F7B608: using guessed type char static_sub_4B0EA8_byte_F7B608_init_flags;
|
|
1526
|
|
1527
|
|
1528 //----- (004AFB86) --------------------------------------------------------
|
|
1529 void stru170::_4AFB86(int a2, unsigned int uFaceID)
|
|
1530 {
|
|
1531 stru170 *v3; // ebx@1
|
|
1532 BLVFace *v4; // eax@1
|
|
1533 char *v5; // ecx@2
|
|
1534 unsigned __int16 v6; // ax@11
|
|
1535 int v7; // ecx@13
|
|
1536 Vec3_short_ *v8; // esi@16
|
|
1537 int v9; // edx@16
|
|
1538 signed int v10; // eax@19
|
|
1539 signed int v11; // edi@20
|
|
1540 signed int v12; // ecx@20
|
|
1541 signed int v13; // esi@20
|
|
1542 int v14; // edx@21
|
|
1543 int v15; // edx@25
|
|
1544 unsigned __int16 v16; // ax@35
|
|
1545 signed int v17; // eax@37
|
|
1546 int v18; // eax@38
|
|
1547 signed int v19; // [sp+Ch] [bp-14h]@19
|
|
1548 char *v20; // [sp+14h] [bp-Ch]@2
|
|
1549 BLVFace *v21; // [sp+18h] [bp-8h]@1
|
|
1550 signed int v22; // [sp+1Ch] [bp-4h]@20
|
|
1551 signed int v23; // [sp+28h] [bp+8h]@20
|
|
1552
|
|
1553 v3 = this;
|
|
1554 v4 = &pIndoor->pFaces[uFaceID];
|
|
1555 v21 = v4;
|
|
1556 if ( v4->uAttributes & 1 )
|
|
1557 {
|
|
1558 v5 = (char *)this + 2252 * a2;
|
|
1559 v20 = v5;
|
|
1560 if ( uFaceID == *((short *)v5 + 2982) )
|
|
1561 return;
|
|
1562 if ( !a2
|
|
1563 && pBLVRenderParams->vPartyPos.x >= v4->pBounding.x1 - 16
|
|
1564 && pBLVRenderParams->vPartyPos.x <= v4->pBounding.x2 + 16
|
|
1565 && pBLVRenderParams->vPartyPos.y >= v4->pBounding.y1 - 16
|
|
1566 && pBLVRenderParams->vPartyPos.y <= v4->pBounding.y2 + 16
|
|
1567 && pBLVRenderParams->vPartyPos.z >= v4->pBounding.z1 - 16
|
|
1568 && pBLVRenderParams->vPartyPos.z <= v4->pBounding.z2 + 16 )
|
|
1569 {
|
|
1570 if ( abs(v4->pFacePlane_old.dist + pBLVRenderParams->vPartyPos.x * v4->pFacePlane_old.vNormal.x
|
|
1571 + pBLVRenderParams->vPartyPos.y * v4->pFacePlane_old.vNormal.y
|
|
1572 + pBLVRenderParams->vPartyPos.z * v4->pFacePlane_old.vNormal.z) <= 589824 )
|
|
1573 {
|
|
1574 v6 = v21->uSectorID;
|
|
1575 if ( v3->field_FA8[0].uSectorID == v6 )
|
|
1576 v6 = v21->uBackSectorID;
|
|
1577 v3->field_FA8[v3->std__vector_000FA8].uSectorID = v6;
|
|
1578 v3->field_FA8[v3->std__vector_000FA8].uFaceID = uFaceID;
|
|
1579 v3->field_FA8[v3->std__vector_000FA8].uViewportX = LOWORD(pBLVRenderParams->uViewportX);
|
|
1580 v3->field_FA8[v3->std__vector_000FA8].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ);
|
|
1581 v3->field_FA8[v3->std__vector_000FA8].uViewportY = LOWORD(pBLVRenderParams->uViewportY);
|
|
1582 v3->field_FA8[v3->std__vector_000FA8].uViewportW = LOWORD(pBLVRenderParams->uViewportW);
|
|
1583 v3->field_FA8[v3->std__vector_000FA8++].field_C._43F9E1(
|
|
1584 SLOWORD(pBLVRenderParams->uViewportX),
|
|
1585 pBLVRenderParams->uViewportY,
|
|
1586 SLOWORD(pBLVRenderParams->uViewportZ),
|
|
1587 pBLVRenderParams->uViewportW);
|
|
1588 v7 = v3->std__vector_000FA8 - 1;
|
|
1589 goto LABEL_14;
|
|
1590 }
|
|
1591 v4 = v21;
|
|
1592 v5 = v20;
|
|
1593 }
|
|
1594 v8 = &pIndoor->pVertices[*v4->pVertexIDs];
|
|
1595 v9 = v4->pFacePlane_old.vNormal.x * ((signed __int16)*(int *)&v8->x - pBLVRenderParams->vPartyPos.x)
|
|
1596 + v4->pFacePlane_old.vNormal.y * ((signed __int16)(*(int *)&v8->x >> 16) - pBLVRenderParams->vPartyPos.y)
|
|
1597 + v4->pFacePlane_old.vNormal.z * (v8->z - pBLVRenderParams->vPartyPos.z);
|
|
1598 if ( *((short *)v5 + 2004) != v4->uSectorID )
|
|
1599 v9 = -v9;
|
|
1600 if ( v9 < 0 )
|
|
1601 {
|
|
1602 v10 = sub_423B5D(uFaceID);
|
|
1603 v19 = v10;
|
|
1604 if ( v10 )
|
|
1605 {
|
|
1606 v11 = dword_50BAC8[0];
|
|
1607 v12 = dword_50B9D8_ys[0];
|
|
1608 v23 = dword_50BAC8[0];
|
|
1609 v13 = 1;
|
|
1610 v22 = dword_50B9D8_ys[0];
|
|
1611 if ( v10 > 1 )
|
|
1612 {
|
|
1613 do
|
|
1614 {
|
|
1615 v14 = dword_50BAC8[v13];
|
|
1616 if ( v14 < v23 )
|
|
1617 v23 = dword_50BAC8[v13];
|
|
1618 if ( v14 > v11 )
|
|
1619 v11 = dword_50BAC8[v13];
|
|
1620 v15 = dword_50B9D8_ys[v13];
|
|
1621 if ( v15 < v22 )
|
|
1622 v22 = dword_50B9D8_ys[v13];
|
|
1623 if ( v15 > v12 )
|
|
1624 v12 = dword_50B9D8_ys[v13];
|
|
1625 v10 = v19;
|
|
1626 ++v13;
|
|
1627 }
|
|
1628 while ( v13 < v19 );
|
|
1629 }
|
|
1630 if ( v11 >= *((short *)v20 + 2005)
|
|
1631 && v23 <= *((short *)v20 + 2007)
|
|
1632 && v12 >= *((short *)v20 + 2006)
|
|
1633 && v22 <= *((short *)v20 + 2008)
|
|
1634 && sub_424829(v10, &v3->field_FA8[v3->std__vector_000FA8].field_C, (stru170_stru2 *)(v20 + 4020), uFaceID) )
|
|
1635 {
|
|
1636 v16 = v21->uSectorID;
|
|
1637 if ( *((short *)v20 + 2004) == v16 )
|
|
1638 v16 = v21->uBackSectorID;
|
|
1639 v3->field_FA8[v3->std__vector_000FA8].uSectorID = v16;
|
|
1640 v3->field_FA8[v3->std__vector_000FA8].uFaceID = uFaceID;
|
|
1641 v3->field_FA8[v3->std__vector_000FA8].uViewportX = LOWORD(pBLVRenderParams->uViewportX);
|
|
1642 v3->field_FA8[v3->std__vector_000FA8].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ);
|
|
1643 v3->field_FA8[v3->std__vector_000FA8].uViewportY = LOWORD(pBLVRenderParams->uViewportY);
|
|
1644 v3->field_FA8[v3->std__vector_000FA8].uViewportW = LOWORD(pBLVRenderParams->uViewportW);
|
|
1645 v17 = v3->std__vector_000FA8;
|
|
1646 if ( v17 < 150 )
|
|
1647 {
|
|
1648 v18 = v17 + 1;
|
|
1649 v3->std__vector_000FA8 = v18;
|
|
1650 v7 = v18 - 1;
|
|
1651 LABEL_14:
|
|
1652 sub_440639(v7);
|
|
1653 return;
|
|
1654 }
|
|
1655 }
|
|
1656 }
|
|
1657 }
|
|
1658 }
|
|
1659 else
|
|
1660 {
|
|
1661 if ( (signed int)this->uNumFaceIDs < 1000 )
|
|
1662 {
|
|
1663 this->pFaceIDs[2 * this->uNumFaceIDs] = uFaceID;
|
|
1664 this->pFaceIDs[2 * this->uNumFaceIDs++ + 1] = a2;
|
|
1665 }
|
|
1666 }
|
|
1667 }
|
|
1668
|
|
1669 //----- (004B0967) --------------------------------------------------------
|
|
1670 void __cdecl stru170_sub_4B0967()
|
|
1671 {
|
|
1672 signed int i; // edi@1
|
|
1673 int v1; // esi@2
|
|
1674 unsigned int v2; // ecx@4
|
|
1675 int v3; // eax@4
|
|
1676 int v4; // eax@6
|
|
1677 unsigned __int16 *v5; // edx@6
|
|
1678 int v6; // ecx@7
|
|
1679 int v7; // esi@8
|
|
1680
|
|
1681 for ( i = 0; i < (signed int)pStru170->uNumFaceIDs; ++i )
|
|
1682 {
|
|
1683 v1 = pStru170->pFaceIDs[2 * i];
|
|
1684 if ( v1 >= 0 )
|
|
1685 {
|
|
1686 if ( v1 < (signed int)pIndoor->uNumFaces )
|
|
1687 {
|
|
1688 v2 = pStru170->pFaceIDs[2 * i];
|
|
1689 pBLVRenderParams->field_7C = &pStru170->field_FA8[pStru170->pFaceIDs[2 * i + 1]].field_C;
|
|
1690 v3 = sub_423B5D(v2);
|
|
1691 if ( v3 )
|
|
1692 {
|
|
1693 if ( sub_424829(v3, &stru_F8A590, pBLVRenderParams->field_7C, v1) )
|
|
1694 {
|
|
1695 v4 = stru_F8A590._viewport_space_y;
|
|
1696 v5 = pBLVRenderParams->pRenderTarget;
|
|
1697 if ( stru_F8A590._viewport_space_y <= stru_F8A590.field_4 )
|
|
1698 {
|
|
1699 v6 = 640 * stru_F8A590._viewport_space_y;
|
|
1700 do
|
|
1701 {
|
|
1702 v5[v6 + stru_F8A590.array_18[v4]] = -1;
|
|
1703 v7 = v6 + stru_F8A590.array_3D8[v4];
|
|
1704 v6 += 640;
|
|
1705 v5[v7] = -1;
|
|
1706 ++v4;
|
|
1707 }
|
|
1708 while ( v4 <= stru_F8A590.field_4 );
|
|
1709 }
|
|
1710 }
|
|
1711 }
|
|
1712 }
|
|
1713 }
|
|
1714 }
|
|
1715 }
|
|
1716
|
|
1717
|
|
1718 //----- (004AE5BA) --------------------------------------------------------
|
|
1719 Texture *BLVFace::GetTexture()
|
|
1720 {
|
|
1721 unsigned int v1; // ecx@2
|
|
1722
|
|
1723 if ( uAttributes & 0x4000 )
|
|
1724 v1 = pTextureFrameTable->GetFrameTexture(this->uBitmapID, pBLVRenderParams->field_0_timer_);
|
|
1725 else
|
|
1726 v1 = uBitmapID;
|
|
1727 return (Texture *)(v1 != -1 ? (int)&pBitmaps_LOD->pTextures[v1] : 0);
|
|
1728 }
|
|
1729
|
|
1730
|
|
1731 //----- (00498B15) --------------------------------------------------------
|
|
1732 void IndoorLocation::Release()
|
|
1733 {
|
|
1734 IndoorLocation *v1; // esi@1
|
|
1735 char *v2; // ebp@1
|
|
1736 void *v3; // ST00_4@1
|
|
1737
|
|
1738 v1 = this;
|
|
1739 v2 = (char *)&this->ptr_0002B4_doors_ddata;
|
|
1740 pAllocator->FreeChunk(this->ptr_0002B4_doors_ddata);
|
|
1741 *(int *)v2 = 0;
|
|
1742 pAllocator->FreeChunk(v1->ptr_0002B0_sector_rdata);
|
|
1743 v1->ptr_0002B0_sector_rdata = 0;
|
|
1744 pAllocator->FreeChunk(v1->ptr_0002B8_sector_lrdata);
|
|
1745 v1->ptr_0002B8_sector_lrdata = 0;
|
|
1746 pAllocator->FreeChunk(v1->ptr_2AC);
|
|
1747 v1->ptr_2AC = 0;
|
|
1748 pAllocator->FreeChunk(v1->pSpawnPoints);
|
|
1749 v3 = v1->pVertices;
|
|
1750 v1->pSpawnPoints = 0;
|
|
1751 v1->uNumSectors = 0;
|
|
1752 v1->uNumFaces = 0;
|
|
1753 v1->uNumVertices = 0;
|
|
1754 v1->uNumNodes = 0;
|
|
1755 v1->uNumDoors = 0;
|
|
1756 v1->uNumLights = 0;
|
|
1757 pAllocator->FreeChunk(v3);
|
|
1758 pAllocator->FreeChunk(v1->pFaces);
|
|
1759 pAllocator->FreeChunk(v1->pFaceExtras);
|
|
1760 pAllocator->FreeChunk(v1->pSectors);
|
|
1761 pAllocator->FreeChunk(v1->pLights);
|
|
1762 pAllocator->FreeChunk(v1->pDoors);
|
|
1763 pAllocator->FreeChunk(v1->pNodes);
|
|
1764 pAllocator->FreeChunk(v1->pMapVertices);
|
|
1765 v1->pVertices = 0;
|
|
1766 v1->pFaces = 0;
|
|
1767 v1->pFaceExtras = 0;
|
|
1768 v1->pSectors = 0;
|
|
1769 v1->pLights = 0;
|
|
1770 v1->pDoors = 0;
|
|
1771 v1->pNodes = 0;
|
|
1772 v1->pMapVertices = 0;
|
|
1773 v1->bLoaded = 0;
|
|
1774 }
|
|
1775
|
|
1776 //----- (00498C45) --------------------------------------------------------
|
|
1777 int IndoorLocation::Alloc()
|
|
1778 {
|
|
1779 IndoorLocation *v1; // esi@1
|
|
1780 void *v2; // eax@1
|
|
1781 const void *v3; // ST3C_4@1
|
|
1782 void *v4; // eax@1
|
|
1783 const void *v5; // ST3C_4@1
|
|
1784 void *v6; // eax@1
|
|
1785 const void *v7; // ST3C_4@1
|
|
1786 void *v8; // eax@1
|
|
1787 const void *v9; // ST3C_4@1
|
|
1788 void *v10; // eax@1
|
|
1789 const void *v11; // ST3C_4@1
|
|
1790 void *v12; // eax@1
|
|
1791 const void *v13; // ST3C_4@1
|
|
1792 void *v14; // eax@1
|
|
1793 const void *v15; // ST3C_4@1
|
|
1794 void *v16; // eax@1
|
|
1795 void *v17; // ecx@1
|
|
1796 signed int result; // eax@9
|
|
1797
|
|
1798 v1 = this;
|
|
1799 v2 = pAllocator->AllocNamedChunk(this->pVertices, 0x15F90u, "L.V");
|
|
1800 v3 = v1->pFaces;
|
|
1801 v1->pVertices = (Vec3_short_ *)v2;
|
|
1802 v4 = pAllocator->AllocNamedChunk(v3, 0xEA600u, "L.F");
|
|
1803 v5 = v1->pFaceExtras;
|
|
1804 v1->pFaces = (BLVFace *)v4;
|
|
1805 v6 = pAllocator->AllocNamedChunk(v5, 0x2BF20u, "L.FX");
|
|
1806 v7 = v1->pSectors;
|
|
1807 v1->pFaceExtras = (BLVFaceExtra *)v6;
|
|
1808 v8 = pAllocator->AllocNamedChunk(v7, 0xE800u, "L.R");
|
|
1809 v9 = v1->pLights;
|
|
1810 v1->pSectors = (BLVSector *)v8;
|
|
1811 v10 = pAllocator->AllocNamedChunk(v9, 0x1900u, "L.L");
|
|
1812 v11 = v1->pDoors;
|
|
1813 v1->pLights = (BLVLightMM7 *)v10;
|
|
1814 v12 = pAllocator->AllocNamedChunk(v11, 0x3E80u, "L.D");
|
|
1815 v13 = v1->pNodes;
|
|
1816 v1->pDoors = (BLVDoor *)v12;
|
|
1817 v14 = pAllocator->AllocNamedChunk(v13, 0x9C40u, "L.BSP");
|
|
1818 v15 = v1->pMapVertices;
|
|
1819 v1->pNodes = (BSPNode *)v14;
|
|
1820 v16 = pAllocator->AllocNamedChunk(v15, 0x14824u, "L.Map");
|
|
1821 v17 = v1->pVertices;
|
28
|
1822 v1->pMapVertices = (BLVMapVertices *)v16;
|
0
|
1823 if ( v17 && v1->pFaces && v1->pFaceExtras && v1->pSectors && v1->pLights && v1->pDoors && v1->pNodes && v16 )
|
|
1824 {
|
|
1825 memset(v17, 90000, 0);
|
|
1826 memset(v1->pFaces, 960000, 0);
|
|
1827 memset(v1->pFaceExtras, 180000, 0);
|
|
1828 memset(v1->pSectors, 59392, 0);
|
|
1829 memset(v1->pLights, 6400, 0);
|
|
1830 memset(v1->pDoors, 16000, 0);
|
|
1831 memset(v1->pNodes, 40000, 0);
|
|
1832 memset(v1->pMapVertices, 84004, 0);
|
|
1833 result = 1;
|
|
1834 }
|
|
1835 else
|
|
1836 {
|
|
1837 result = 0;
|
|
1838 }
|
|
1839 return result;
|
|
1840 }
|
|
1841
|
|
1842
|
|
1843
|
|
1844 //----- (00444810) --------------------------------------------------------
|
|
1845 unsigned int IndoorLocation::GetLocationIndex(const char *Str1)
|
|
1846 {
|
|
1847 const char *v1; // edi@1
|
|
1848 signed int v2; // esi@1
|
|
1849
|
|
1850 v1 = Str1;
|
|
1851 v2 = 0;
|
|
1852 while ( _strcmpi(v1, _4E6BDC_loc_names[v2]) )
|
|
1853 {
|
|
1854 ++v2;
|
|
1855 if ( v2 >= 11 )
|
|
1856 return 0;
|
|
1857 }
|
|
1858 return v2 + 1;
|
|
1859 }
|
|
1860
|
|
1861
|
|
1862
|
|
1863 //----- (004488F7) --------------------------------------------------------
|
|
1864 void IndoorLocation::ToggleLight(unsigned int uLightID, unsigned int bToggle)
|
|
1865 {
|
|
1866 char *v2; // eax@4
|
|
1867
|
|
1868 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && (signed int)uLightID <= pIndoor->uNumLights - 1 && (uLightID & 0x80000000u) == 0 )
|
|
1869 {
|
|
1870 v2 = (char *)&pIndoor->pLights[uLightID].uAtributes;
|
|
1871 if ( bToggle )
|
|
1872 *v2 &= 0xF7u;
|
|
1873 else
|
|
1874 *v2 |= 8u;
|
|
1875 pParty->uFlags |= 2u;
|
|
1876 }
|
|
1877 }
|
|
1878
|
|
1879
|
|
1880 //----- (00498E0A) --------------------------------------------------------
|
28
|
1881 bool IndoorLocation::Load(char *pFilename, int a3, size_t _i, char *pDest)
|
0
|
1882 {
|
28
|
1883 /*unsigned int v5; // ebx@1
|
|
1884 //IndoorLocation *v6; // esi@1
|
0
|
1885 FILE *v7; // edi@3
|
|
1886 bool result; // eax@3
|
|
1887 char *v9; // ecx@4
|
|
1888 void *v10; // eax@4
|
28
|
1889 //unsigned __int8 v11; // zf@4
|
|
1890 //unsigned __int8 v12; // sf@4
|
0
|
1891 int v13; // eax@5
|
|
1892 size_t v14; // ecx@6
|
|
1893 char *v15; // ecx@6
|
|
1894 int v16; // edx@6
|
|
1895 size_t v17; // ecx@6
|
|
1896 char *v18; // ecx@6
|
|
1897 int v19; // edx@6
|
|
1898 unsigned __int16 *v20; // edx@6
|
|
1899 unsigned __int16 *v21; // edx@6
|
|
1900 unsigned __int16 *v22; // edx@6
|
|
1901 __int16 v23; // ax@10
|
|
1902 char *v24; // ecx@10
|
|
1903 __int16 v25; // cx@10
|
|
1904 __int16 v26; // ax@11
|
|
1905 char *v27; // ecx@11
|
|
1906 unsigned __int16 v28; // ax@17
|
|
1907 BLVFaceExtra *v29; // ecx@17
|
|
1908 char *v30; // edx@17
|
|
1909 int v31; // ecx@20
|
|
1910 void *v32; // eax@25
|
|
1911 int v33; // eax@26
|
|
1912 unsigned __int16 *v34; // edx@27
|
|
1913 size_t v35; // ecx@27
|
|
1914 char *v36; // ecx@27
|
|
1915 int v37; // edx@27
|
|
1916 size_t v38; // ecx@27
|
|
1917 char *v39; // ecx@27
|
|
1918 int v40; // edx@27
|
|
1919 unsigned __int16 *v41; // edx@27
|
|
1920 unsigned __int16 *v42; // edx@27
|
|
1921 unsigned __int16 *v43; // edx@27
|
|
1922 unsigned __int16 *v44; // edx@27
|
|
1923 size_t v45; // ecx@27
|
|
1924 unsigned __int16 *v46; // edx@27
|
|
1925 void *v47; // eax@28
|
|
1926 BLVSector *v48; // eax@29
|
|
1927 size_t v49; // ecx@29
|
|
1928 unsigned __int16 *v50; // edx@31
|
|
1929 void *v51; // eax@32
|
|
1930 int v52; // eax@33
|
|
1931 unsigned __int16 *v53; // edx@34
|
|
1932 size_t v54; // ecx@34
|
|
1933 char *v55; // ecx@34
|
|
1934 int v56; // edx@34
|
|
1935 size_t v57; // ecx@34
|
|
1936 char *v58; // ecx@34
|
|
1937 int v59; // edx@34
|
|
1938 unsigned __int16 *v60; // edx@34
|
|
1939 unsigned __int16 *v61; // edx@34
|
|
1940 unsigned __int16 *v62; // edx@34
|
|
1941 unsigned __int16 *v63; // edx@34
|
|
1942 int v64; // ecx@34
|
|
1943 BLVDoor *v65; // ecx@36
|
|
1944 char *v66; // eax@37
|
|
1945 int v67; // edx@38
|
|
1946 int v68; // ecx@38
|
|
1947 BLVFace *v69; // edx@38
|
|
1948 int v70; // ecx@38
|
|
1949 int v71; // edx@38
|
|
1950 int v72; // eax@38
|
|
1951 unsigned __int16 v73; // ax@42
|
|
1952 char *v74; // ecx@42
|
|
1953 LayingItem *v75; // ecx@44
|
|
1954 size_t v76; // eax@45
|
|
1955 int j; // edx@46
|
|
1956 unsigned __int16 v78; // ax@50
|
|
1957 void *v79; // eax@52
|
|
1958 void **v80; // esi@52
|
|
1959 unsigned int v145; // eax@103
|
|
1960 void *v146; // eax@103
|
|
1961 unsigned int v147; // ecx@103
|
|
1962 int v148; // ebx@103
|
28
|
1963 unsigned int *v149; // ecx@103*/
|
|
1964 //size_t v150; // eax@103
|
|
1965 //unsigned int v151; // ebx@109
|
|
1966 //unsigned int v152; // ecx@116
|
|
1967 //unsigned int v153; // eax@117
|
|
1968 //size_t v154; // ebx@126
|
|
1969 //unsigned int v155; // ebx@134
|
|
1970 //size_t v156; // eax@140
|
|
1971 //signed int v157; // ebx@142
|
|
1972 //int v158; // ebx@148
|
|
1973 //BLVFace *v159; // eax@149
|
|
1974 // BLVFaceExtra *v160; // ecx@149
|
|
1975 //BLVFaceExtra *v161; // ecx@149
|
|
1976 //signed int v162; // ebx@154
|
|
1977 //unsigned int v163; // ebx@157
|
|
1978 //unsigned int v164; // ebx@157
|
|
1979 //unsigned int v165; // edx@158
|
|
1980 //char *v166; // ecx@158
|
|
1981 //unsigned __int16 v167; // ax@161
|
|
1982 //__int16 v168; // ax@165
|
|
1983 //unsigned int v169; // ebx@168
|
|
1984 //void *v170; // eax@168
|
|
1985 //size_t v171; // ebx@168
|
|
1986 //int v172; // edx@168
|
|
1987 //BLVDoor *v173; // ecx@169
|
|
1988 //int k; // eax@169
|
|
1989 //BLVDoor *v175; // ecx@172
|
|
1990 //int v176; // edx@172
|
|
1991 //BLVDoor *v177; // ecx@172
|
|
1992 //int v178; // edx@172
|
|
1993 //BLVDoor *v179; // ecx@172
|
|
1994 //int v180; // edx@172
|
|
1995 //BLVDoor *v181; // ecx@172
|
|
1996 //int v182; // edx@172
|
|
1997 //BLVDoor *v183; // ecx@172
|
|
1998 //int v184; // edx@172
|
|
1999 //BLVDoor *v185; // ecx@172
|
|
2000 //int v186; // edx@172
|
|
2001 //BLVDoor *v187; // ecx@172
|
|
2002 //int v188; // edx@172
|
|
2003 //unsigned __int16 *v189; // ebx@172
|
|
2004 //char *v190; // edx@173
|
|
2005 //BLVDoor *v191; // ecx@174
|
|
2006 //BLVDoor *l; // eax@175
|
|
2007 //signed int v193; // ebx@176
|
|
2008 //int v194; // ecx@176
|
|
2009 //BLVFaceExtra *v195; // ecx@176
|
|
2010 //BLVFace *v196; // ebx@178
|
|
2011 //std::string v197; // [sp-18h] [bp-680h]@66
|
|
2012 //void *v198; // [sp-14h] [bp-67Ch]@72
|
|
2013 //size_t v199; // [sp-10h] [bp-678h]@72
|
|
2014 //size_t v200; // [sp-Ch] [bp-674h]@72
|
|
2015 //const char *v201; // [sp-8h] [bp-670h]@4
|
|
2016 //int v202; // [sp-4h] [bp-66Ch]@4
|
0
|
2017 char v203[875]; // [sp+Ch] [bp-65Ch]@130
|
|
2018 char FileName[260]; // [sp+378h] [bp-2F0h]@1
|
28
|
2019 //char DstBuf; // [sp+47Ch] [bp-1ECh]@4
|
0
|
2020 __int32 Offset; // [sp+480h] [bp-1E8h]@4
|
|
2021 __int32 v207; // [sp+48Ch] [bp-1DCh]@4
|
|
2022 __int32 v208; // [sp+498h] [bp-1D0h]@4
|
|
2023 __int32 v209; // [sp+4A4h] [bp-1C4h]@4
|
|
2024 __int32 v210; // [sp+4B0h] [bp-1B8h]@4
|
|
2025 __int32 v211; // [sp+4BCh] [bp-1ACh]@15
|
|
2026 __int32 v212; // [sp+4C8h] [bp-1A0h]@15
|
|
2027 __int32 v213; // [sp+4D4h] [bp-194h]@25
|
|
2028 __int32 v214; // [sp+4E0h] [bp-188h]@25
|
|
2029 __int32 v215; // [sp+4ECh] [bp-17Ch]@32
|
|
2030 __int32 v216; // [sp+4F8h] [bp-170h]@32
|
|
2031 __int32 v217; // [sp+504h] [bp-164h]@40
|
|
2032 __int32 v218; // [sp+510h] [bp-158h]@40
|
|
2033 __int32 v219; // [sp+51Ch] [bp-14Ch]@43
|
|
2034 __int32 v220; // [sp+528h] [bp-140h]@43
|
|
2035 __int32 v221; // [sp+534h] [bp-134h]@52
|
|
2036 __int32 v222; // [sp+540h] [bp-128h]@52
|
|
2037 __int32 v223; // [sp+54Ch] [bp-11Ch]@52
|
|
2038 __int32 v224; // [sp+558h] [bp-110h]@52
|
|
2039 __int32 v225; // [sp+564h] [bp-104h]@52
|
|
2040 __int32 v226; // [sp+570h] [bp-F8h]@52
|
|
2041 __int32 v227; // [sp+57Ch] [bp-ECh]@52
|
|
2042 __int32 v228; // [sp+588h] [bp-E0h]@52
|
|
2043 __int32 v229; // [sp+594h] [bp-D4h]@52
|
|
2044 __int32 v230; // [sp+5A0h] [bp-C8h]@52
|
|
2045 __int32 v231; // [sp+5ACh] [bp-BCh]@52
|
|
2046 __int32 v232; // [sp+5B8h] [bp-B0h]@52
|
|
2047 __int32 v233; // [sp+5C4h] [bp-A4h]@52
|
|
2048 __int32 v234; // [sp+5D0h] [bp-98h]@52
|
28
|
2049 //char pName[40]; // [sp+5FCh] [bp-6Ch]@42
|
|
2050 //size_t pSource; // [sp+624h] [bp-44h]@67
|
|
2051 //char Dst[12]; // [sp+628h] [bp-40h]@9
|
|
2052 //char *v238; // [sp+634h] [bp-34h]@38
|
0
|
2053 ODMHeader header; // [sp+638h] [bp-30h]@61
|
28
|
2054 //void *ptr; // [sp+648h] [bp-20h]@66
|
|
2055 //size_t Count; // [sp+64Ch] [bp-1Ch]@109
|
|
2056 //int uSourceLen; // [sp+653h] [bp-15h]@66
|
0
|
2057 FILE *File; // [sp+658h] [bp-10h]@56
|
28
|
2058 //BLVSector *v244; // [sp+65Ch] [bp-Ch]@72
|
|
2059 //int v245; // [sp+660h] [bp-8h]@72
|
|
2060 //BLVFace *Src; // [sp+664h] [bp-4h]@73
|
0
|
2061 signed int Argsa; // [sp+670h] [bp+8h]@4
|
|
2062 signed int Argsb; // [sp+670h] [bp+8h]@7
|
|
2063 signed int Argsc; // [sp+670h] [bp+8h]@15
|
|
2064 signed int Argsd; // [sp+670h] [bp+8h]@18
|
|
2065 int Argse; // [sp+670h] [bp+8h]@25
|
|
2066 int Argsf; // [sp+670h] [bp+8h]@28
|
|
2067 int Argsg; // [sp+670h] [bp+8h]@32
|
|
2068 int Argsh; // [sp+670h] [bp+8h]@35
|
|
2069 signed int Argsi; // [sp+670h] [bp+8h]@40
|
|
2070 signed int Argsj; // [sp+670h] [bp+8h]@45
|
28
|
2071 //int Argsk; // [sp+670h] [bp+8h]@143
|
|
2072 //void *Argsl; // [sp+670h] [bp+8h]@155
|
|
2073 //signed int Argsm; // [sp+670h] [bp+8h]@161
|
|
2074 //signed int Argsn; // [sp+670h] [bp+8h]@175
|
0
|
2075
|
28
|
2076 //v5 = 0;
|
|
2077 //v6 = this;
|
0
|
2078 _6807E0_num_decorations_6807B8 = 0;
|
28
|
2079
|
|
2080 #pragma region "loading from txt"
|
|
2081 /*sprintf(FileName, "levels\\%s", pFilename);
|
0
|
2082 if ( GetFileAttributesA(FileName) != -1 )
|
|
2083 {
|
28
|
2084 Release();
|
|
2085 if ( Alloc() )
|
0
|
2086 {
|
|
2087 v7 = fopen(FileName, "rb");
|
|
2088 result = 1;
|
|
2089 if ( !v7 )
|
|
2090 return result;
|
|
2091 v9 = pDest;
|
28
|
2092 bLoaded = 1;
|
0
|
2093 v202 = (int)v7;
|
|
2094 v201 = (const char *)1;
|
|
2095 *(int *)v9 = 1;
|
|
2096 fread(&DstBuf, 0x180u, (size_t)v201, (FILE *)v202);
|
|
2097 fseek(v7, Offset, 0);
|
28
|
2098 fread(&blv, 0x88u, 1u, v7);
|
0
|
2099 fseek(v7, v207, 0);
|
28
|
2100 fread(&uNumVertices, 1u, 4u, v7);
|
0
|
2101 fseek(v7, v208, 0);
|
28
|
2102 fread(pVertices, 6u, uNumVertices, v7);
|
0
|
2103 fseek(v7, v209, 0);
|
28
|
2104 fread(&uNumFaces, 4u, 1u, v7);
|
0
|
2105 fseek(v7, v210, 0);
|
28
|
2106 fread(pFaces, 0x60u, uNumFaces, v7);
|
|
2107 v10 = pAllocator->AllocNamedChunk(ptr_2AC, blv.uFaces_fdata_Size, "L.FData");
|
0
|
2108 v202 = (int)v7;
|
28
|
2109 ptr_2AC = (unsigned __int16 *)v10;
|
|
2110 fread(v10, 1u, blv.uFaces_fdata_Size, (FILE *)v202);
|
|
2111 v11 = uNumFaces == 0;
|
|
2112 v12 = (uNumFaces & 0x80000000u) != 0;
|
0
|
2113 pDest = 0;
|
|
2114 Argsa = 0;
|
|
2115 if ( !(v12 | v11) )
|
|
2116 {
|
|
2117 v13 = 0;
|
|
2118 do
|
|
2119 {
|
28
|
2120 pFaces[v13].pVertexIDs = (unsigned __int16 *)&pDest[(unsigned int)ptr_2AC];
|
|
2121 v14 = (size_t)&pFaces[v13];
|
0
|
2122 i = v14;
|
|
2123 v15 = &pDest[2 * *(char *)(v14 + 93) + 2];
|
28
|
2124 v16 = (int)&v15[(unsigned int)ptr_2AC];
|
0
|
2125 pDest = v15;
|
|
2126 *(int *)(i + 52) = v16;
|
28
|
2127 v17 = (size_t)&pFaces[v13];
|
0
|
2128 i = v17;
|
|
2129 v18 = &pDest[2 * *(char *)(v17 + 93) + 2];
|
28
|
2130 v19 = (int)&v18[(unsigned int)ptr_2AC];
|
0
|
2131 pDest = v18;
|
|
2132 *(int *)(i + 56) = v19;
|
28
|
2133 i = (size_t)&pFaces[v13];
|
|
2134 v20 = ptr_2AC;
|
0
|
2135 pDest += 2 * *(char *)(i + 93) + 2;
|
|
2136 *(int *)(i + 60) = (int)(char *)v20 + (int)pDest;
|
28
|
2137 i = (size_t)&pFaces[v13];
|
|
2138 v21 = ptr_2AC;
|
0
|
2139 pDest += 2 * *(char *)(i + 93) + 2;
|
|
2140 *(int *)(i + 64) = (int)(char *)v21 + (int)pDest;
|
28
|
2141 i = (size_t)&pFaces[v13];
|
0
|
2142 ++v13;
|
28
|
2143 v22 = ptr_2AC;
|
0
|
2144 pDest += 2 * *(char *)(i + 93) + 2;
|
|
2145 ++Argsa;
|
|
2146 *(int *)(i + 68) = (int)(char *)v22 + (int)pDest;
|
28
|
2147 pDest += 2 * *((char *)&pFaces[v13] - 3) + 2;
|
0
|
2148 }
|
28
|
2149 while ( Argsa < (signed int)uNumFaces );
|
0
|
2150 }
|
|
2151 Argsb = 0;
|
28
|
2152 if ( (signed int)uNumFaces > 0 )
|
0
|
2153 {
|
|
2154 pDest = 0;
|
|
2155 do
|
|
2156 {
|
|
2157 fread(Dst, 1u, 0xAu, v7);
|
28
|
2158 if ( pDest[(unsigned int)pFaces + 45] & 0x40 )
|
0
|
2159 {
|
|
2160 v23 = pTextureFrameTable->FindTextureByName(Dst);
|
|
2161 v24 = pDest;
|
28
|
2162 *(short *)&pDest[(unsigned int)pFaces + 74] = v23;
|
|
2163 v25 = *(short *)&v24[(unsigned int)pFaces + 74];
|
0
|
2164 if ( v25 )
|
|
2165 {
|
|
2166 pTextureFrameTable->LoadAnimationSequenceAndPalettes(v25);
|
|
2167 }
|
|
2168 else
|
|
2169 {
|
|
2170 v26 = pBitmaps_LOD->LoadTexture(Dst);
|
|
2171 v27 = pDest;
|
28
|
2172 *(short *)&pDest[(unsigned int)pFaces + 74] = v26;
|
|
2173 v27[(unsigned int)pFaces + 45] &= 0xBFu;
|
0
|
2174 }
|
|
2175 }
|
|
2176 else
|
|
2177 {
|
28
|
2178 *(short *)&pDest[(unsigned int)pFaces + 74] = pBitmaps_LOD->LoadTexture(Dst);
|
0
|
2179 }
|
|
2180 ++Argsb;
|
|
2181 pDest += 96;
|
|
2182 }
|
28
|
2183 while ( Argsb < (signed int)uNumFaces );
|
0
|
2184 }
|
|
2185 fseek(v7, v211, 0);
|
28
|
2186 fread(&uNumFaceExtras, 4u, 1u, v7);
|
0
|
2187 fseek(v7, v212, 0);
|
28
|
2188 fread(pFaceExtras, 0x24u, uNumFaceExtras, v7);
|
0
|
2189 Argsc = 0;
|
28
|
2190 if ( (signed int)uNumFaceExtras > 0 )
|
0
|
2191 {
|
|
2192 pDest = 0;
|
|
2193 do
|
|
2194 {
|
|
2195 fread(Dst, 1u, 0xAu, v7);
|
|
2196 v28 = pBitmaps_LOD->LoadTexture(Dst);
|
28
|
2197 v29 = pFaceExtras;
|
0
|
2198 v30 = pDest;
|
|
2199 ++Argsc;
|
|
2200 pDest += 36;
|
|
2201 *(unsigned __int16 *)((char *)&v29->uAdditionalBitmapID + (int)v30) = v28;
|
|
2202 }
|
28
|
2203 while ( Argsc < (signed int)uNumFaceExtras );
|
0
|
2204 }
|
|
2205 Argsd = 0;
|
28
|
2206 if ( (signed int)uNumFaces > 0 )
|
0
|
2207 {
|
|
2208 pDest = 0;
|
|
2209 do
|
|
2210 {
|
28
|
2211 v31 = (int)&pFaceExtras[*(short *)&pDest[(unsigned int)pFaces + 72]];
|
0
|
2212 if ( *(short *)(v31 + 26) )
|
|
2213 {
|
|
2214 if ( ((BLVFaceExtra *)v31)->HasEventint() )
|
28
|
2215 pDest[(unsigned int)pFaces + 46] |= 0x10u;
|
0
|
2216 else
|
28
|
2217 pDest[(unsigned int)pFaces + 46] &= 0xEFu;
|
0
|
2218 }
|
|
2219 ++Argsd;
|
|
2220 pDest += 96;
|
|
2221 }
|
28
|
2222 while ( Argsd < (signed int)uNumFaces );
|
0
|
2223 }
|
|
2224 fseek(v7, v213, 0);
|
28
|
2225 fread(&uNumSectors, 4u, 1u, v7);
|
0
|
2226 fseek(v7, v214, 0);
|
28
|
2227 fread(pSectors, 0x74u, uNumSectors, v7);
|
|
2228 v32 = pAllocator->AllocNamedChunk(ptr_0002B0_sector_rdata, blv.uSector_rdata_Size, "L.RData");
|
0
|
2229 v202 = (int)v7;
|
28
|
2230 ptr_0002B0_sector_rdata = (unsigned __int16 *)v32;
|
|
2231 fread(v32, 1u, blv.uSector_rdata_Size, (FILE *)v202);
|
|
2232 v11 = uNumSectors == 0;
|
|
2233 v12 = uNumSectors < 0;
|
0
|
2234 pDest = 0;
|
|
2235 Argse = 0;
|
|
2236 if ( !(v12 | v11) )
|
|
2237 {
|
|
2238 v33 = 0;
|
|
2239 do
|
|
2240 {
|
28
|
2241 pSectors[v33].pFloors = (unsigned __int16 *)&pDest[(unsigned int)ptr_0002B0_sector_rdata];
|
|
2242 i = (size_t)&pSectors[v33];
|
|
2243 v34 = ptr_0002B0_sector_rdata;
|
0
|
2244 pDest += 2 * *(short *)(i + 4);
|
|
2245 *(int *)(i + 16) = (int)(char *)v34 + (int)pDest;
|
28
|
2246 v35 = (size_t)&pSectors[v33];
|
0
|
2247 i = v35;
|
|
2248 v36 = &pDest[2 * *(short *)(v35 + 12)];
|
28
|
2249 v37 = (int)&v36[(unsigned int)ptr_0002B0_sector_rdata];
|
0
|
2250 pDest = v36;
|
|
2251 *(int *)(i + 24) = v37;
|
28
|
2252 v38 = (size_t)&pSectors[v33];
|
0
|
2253 i = v38;
|
|
2254 v39 = &pDest[2 * *(short *)(v38 + 20)];
|
28
|
2255 v40 = (int)&v39[(unsigned int)ptr_0002B0_sector_rdata];
|
0
|
2256 pDest = v39;
|
|
2257 *(int *)(i + 32) = v40;
|
28
|
2258 i = (size_t)&pSectors[v33];
|
|
2259 v41 = ptr_0002B0_sector_rdata;
|
0
|
2260 pDest += 2 * *(short *)(i + 28);
|
|
2261 *(int *)(i + 40) = (int)(char *)v41 + (int)pDest;
|
28
|
2262 i = (size_t)&pSectors[v33];
|
|
2263 v42 = ptr_0002B0_sector_rdata;
|
0
|
2264 pDest += 2 * *(short *)(i + 36);
|
|
2265 *(int *)(i + 48) = (int)(char *)v42 + (int)pDest;
|
28
|
2266 i = (size_t)&pSectors[v33];
|
|
2267 v43 = ptr_0002B0_sector_rdata;
|
0
|
2268 pDest += 2 * *(short *)(i + 44);
|
|
2269 *(int *)(i + 64) = (int)(char *)v43 + (int)pDest;
|
28
|
2270 i = (size_t)&pSectors[v33];
|
|
2271 v44 = ptr_0002B0_sector_rdata;
|
0
|
2272 pDest += 2 * *(short *)(i + 60);
|
|
2273 *(int *)(i + 72) = (int)(char *)v44 + (int)pDest;
|
28
|
2274 v45 = (size_t)&pSectors[v33];
|
0
|
2275 ++v33;
|
|
2276 i = v45;
|
28
|
2277 v46 = ptr_0002B0_sector_rdata;
|
0
|
2278 pDest += 2 * *(short *)(v45 + 68);
|
|
2279 ++Argse;
|
|
2280 *(int *)(v45 + 80) = (int)(char *)v46 + (int)pDest;
|
28
|
2281 pDest += 2 * *((short *)&pSectors[v33] - 20);
|
0
|
2282 }
|
28
|
2283 while ( Argse < uNumSectors );
|
0
|
2284 }
|
|
2285 v47 = pAllocator->AllocNamedChunk(
|
28
|
2286 ptr_0002B8_sector_lrdata,
|
|
2287 blv.uSector_lrdata_Size,
|
0
|
2288 "L.RLData");
|
|
2289 v202 = (int)v7;
|
28
|
2290 ptr_0002B8_sector_lrdata = (unsigned __int16 *)v47;
|
|
2291 fread(v47, 1u, blv.uSector_lrdata_Size, (FILE *)v202);
|
|
2292 v11 = uNumSectors == 0;
|
|
2293 v12 = uNumSectors < 0;
|
0
|
2294 pDest = 0;
|
|
2295 Argsf = 0;
|
|
2296 if ( !(v12 | v11) )
|
|
2297 {
|
28
|
2298 v48 = pSectors;
|
0
|
2299 v49 = 0;
|
|
2300 for ( i = 0; ; v49 = i )
|
|
2301 {
|
28
|
2302 v50 = ptr_0002B8_sector_lrdata;
|
0
|
2303 i += 116;
|
|
2304 ++Argsf;
|
|
2305 *(BLVLightMM7 **)((char *)&v48->pLights + v49) = (BLVLightMM7 *)((char *)v50 + (int)pDest);
|
28
|
2306 v48 = pSectors;
|
0
|
2307 pDest += 2 * *(__int16 *)((char *)&v48->uNumLights + v49);
|
28
|
2308 if ( Argsf >= uNumSectors )
|
0
|
2309 break;
|
|
2310 }
|
|
2311 }
|
|
2312 fseek(v7, v215, 0);
|
28
|
2313 fread(&uNumDoors, 4u, 1u, v7);
|
0
|
2314 fseek(v7, v216, 0);
|
28
|
2315 fread(pDoors, 0x50u, 0xC8u, v7);
|
|
2316 v51 = pAllocator->AllocNamedChunk(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData");
|
0
|
2317 v202 = (int)v7;
|
28
|
2318 ptr_0002B4_doors_ddata = (unsigned __int16 *)v51;
|
|
2319 fread(v51, 1u, blv.uDoors_ddata_Size, (FILE *)v202);
|
|
2320 v11 = uNumDoors == 0;
|
|
2321 v12 = uNumDoors < 0;
|
0
|
2322 pDest = 0;
|
|
2323 Argsg = 0;
|
|
2324 if ( !(v12 | v11) )
|
|
2325 {
|
|
2326 v52 = 0;
|
|
2327 do
|
|
2328 {
|
28
|
2329 pDoors[v52].pVertexIDs = (unsigned __int16 *)&pDest[(unsigned int)ptr_0002B4_doors_ddata];
|
|
2330 i = (size_t)&pDoors[v52];
|
|
2331 v53 = ptr_0002B4_doors_ddata;
|
0
|
2332 pDest += 2 * *(short *)(i + 68);
|
|
2333 *(int *)(i + 40) = (int)(char *)v53 + (int)pDest;
|
28
|
2334 v54 = (size_t)&pDoors[v52];
|
0
|
2335 i = v54;
|
|
2336 v55 = &pDest[2 * *(short *)(v54 + 70)];
|
28
|
2337 v56 = (int)&v55[(unsigned int)ptr_0002B4_doors_ddata];
|
0
|
2338 pDest = v55;
|
|
2339 *(int *)(i + 44) = v56;
|
28
|
2340 v57 = (size_t)&pDoors[v52];
|
0
|
2341 i = v57;
|
|
2342 v58 = &pDest[2 * *(short *)(v57 + 72)];
|
28
|
2343 v59 = (int)&v58[(unsigned int)ptr_0002B4_doors_ddata];
|
0
|
2344 pDest = v58;
|
|
2345 *(int *)(i + 48) = v59;
|
28
|
2346 i = (size_t)&pDoors[v52];
|
|
2347 v60 = ptr_0002B4_doors_ddata;
|
0
|
2348 pDest += 2 * *(short *)(i + 70);
|
|
2349 *(int *)(i + 52) = (int)(char *)v60 + (int)pDest;
|
28
|
2350 i = (size_t)&pDoors[v52];
|
|
2351 v61 = ptr_0002B4_doors_ddata;
|
0
|
2352 pDest += 2 * *(short *)(i + 70);
|
|
2353 *(int *)(i + 56) = (int)(char *)v61 + (int)pDest;
|
28
|
2354 i = (size_t)&pDoors[v52];
|
|
2355 v62 = ptr_0002B4_doors_ddata;
|
0
|
2356 pDest += 2 * *(short *)(i + 74);
|
|
2357 *(int *)(i + 60) = (int)(char *)v62 + (int)pDest;
|
28
|
2358 i = (size_t)&pDoors[v52];
|
|
2359 v63 = ptr_0002B4_doors_ddata;
|
0
|
2360 pDest += 2 * *(short *)(i + 74);
|
|
2361 *(int *)(i + 64) = (int)(char *)v63 + (int)pDest;
|
|
2362 ++Argsg;
|
28
|
2363 v64 = pDoors[v52].uNumOffsets;
|
0
|
2364 ++v52;
|
|
2365 pDest += 2 * v64;
|
|
2366 }
|
28
|
2367 while ( Argsg < uNumDoors );
|
0
|
2368 }
|
|
2369 Argsh = 0;
|
28
|
2370 if ( uNumDoors > 0 )
|
0
|
2371 {
|
28
|
2372 v65 = pDoors;
|
0
|
2373 pDest = 0;
|
|
2374 do
|
|
2375 {
|
|
2376 i = 0;
|
|
2377 v66 = &pDest[(int)v65];
|
|
2378 if ( *(short *)&pDest[(int)v65 + 70] > 0 )
|
|
2379 {
|
|
2380 do
|
|
2381 {
|
|
2382 v67 = *((int *)v66 + 10);
|
|
2383 a3 = 2 * i;
|
|
2384 v68 = *(short *)(v67 + 2 * i);
|
28
|
2385 v69 = pFaces;
|
0
|
2386 ++i;
|
28
|
2387 v70 = (int)&pFaceExtras[v69[v68].uFaceExtraID];
|
0
|
2388 v71 = *((int *)v66 + 12);
|
|
2389 v72 = a3;
|
|
2390 v238 = (char *)v70;
|
|
2391 *(short *)(a3 + v71) = *(short *)(v70 + 20);
|
28
|
2392 *(__int16 *)(*(char **)((char *)&pDoors->pDeltaVs + (unsigned int)pDest) + v72) = *((short *)v238 + 11);
|
|
2393 v65 = pDoors;
|
0
|
2394 v66 = &pDest[(int)v65];
|
|
2395 }
|
|
2396 while ( (signed int)i < *(short *)&pDest[(int)v65 + 70] );
|
|
2397 }
|
|
2398 ++Argsh;
|
|
2399 pDest += 80;
|
|
2400 }
|
28
|
2401 while ( Argsh < uNumDoors );
|
0
|
2402 }
|
|
2403 fseek(v7, v217, 0);
|
|
2404 fread(&uNumLevelDecorations, 4u, 1u, v7);
|
|
2405 fseek(v7, v218, 0);
|
|
2406 fread(pLevelDecorations, 0x20u, uNumLevelDecorations, v7);
|
|
2407 Argsi = 0;
|
|
2408 if ( (signed int)uNumLevelDecorations > 0 )
|
|
2409 {
|
|
2410 pDest = (char *)pLevelDecorations;
|
|
2411 do
|
|
2412 {
|
|
2413 fread(pName, 1u, 0x20u, v7);
|
|
2414 v73 = pDecorationList->GetDecorIdByName(pName);
|
|
2415 v74 = pDest;
|
|
2416 ++Argsi;
|
|
2417 pDest += 32;
|
|
2418 *(short *)v74 = v73;
|
|
2419 }
|
|
2420 while ( Argsi < (signed int)uNumLevelDecorations );
|
|
2421 }
|
|
2422 fseek(v7, v219, 0);
|
|
2423 fread(&uNumLayingItems, 4u, 1u, v7);
|
|
2424 fseek(v7, v220, 0);
|
|
2425 fread(pLayingItems, 0x70u, uNumLayingItems, v7);
|
|
2426 if ( (signed int)uNumLayingItems > 0 )
|
|
2427 {
|
|
2428 v75 = pLayingItems;
|
|
2429 pDest = (char *)uNumLayingItems;
|
|
2430 do
|
|
2431 {
|
|
2432 Argsj = 0;
|
|
2433 v76 = 48 * v75->stru_24.uItemID;
|
|
2434 v11 = pObjectList->uNumObjects == 0;
|
|
2435 v12 = (pObjectList->uNumObjects & 0x80000000u) != 0;
|
|
2436 LOWORD(v76) = *(unsigned __int16 *)((char *)&pItemsTable->pItems[0].uSpriteID + v76);
|
|
2437 i = v76;
|
|
2438 v75->uItemType = v76;
|
|
2439 if ( v12 | v11 )
|
|
2440 {
|
|
2441 LABEL_50:
|
|
2442 v78 = 0;
|
|
2443 }
|
|
2444 else
|
|
2445 {
|
|
2446 for ( j = (int)&pObjectList->pObjects->uObjectID; (short)v76 != *(short *)j; j = a3 )
|
|
2447 {
|
|
2448 ++Argsj;
|
|
2449 a3 = j + 56;
|
|
2450 if ( Argsj >= (signed int)pObjectList->uNumObjects )
|
|
2451 goto LABEL_50;
|
|
2452 LOWORD(v76) = i;
|
|
2453 }
|
|
2454 v78 = Argsj;
|
|
2455 }
|
|
2456 v75->uObjectDescID = v78;
|
|
2457 ++v75;
|
|
2458 --pDest;
|
|
2459 }
|
|
2460 while ( pDest );
|
|
2461 }
|
|
2462 fseek(v7, v221, 0);
|
|
2463 fread(&uNumActors, 4u, 1u, v7);
|
|
2464 fseek(v7, v222, 0);
|
|
2465 fread(pActors, 0x344u, uNumActors, v7);
|
|
2466 fseek(v7, v228, 0);
|
|
2467 fread(&uNumChests, 4u, 1u, v7);
|
|
2468 fseek(v7, v229, 0);
|
|
2469 fread(pChests, 0x14CCu, uNumChests, v7);
|
|
2470 fseek(v7, v224, 0);
|
28
|
2471 fread(&uNumLights, 4u, 1u, v7);
|
0
|
2472 fseek(v7, v225, 0);
|
28
|
2473 fread(pLights, 0x10u, uNumLights, v7);
|
0
|
2474 fseek(v7, v226, 0);
|
28
|
2475 fread(&uNumNodes, 4u, 1u, v7);
|
0
|
2476 fseek(v7, v227, 0);
|
28
|
2477 fread(pNodes, 8u, uNumNodes, v7);
|
0
|
2478 fseek(v7, v230, 0);
|
28
|
2479 fread(&uNumSpawnPoints, 4u, 1u, v7);
|
|
2480 v79 = pAllocator->AllocNamedChunk(pSpawnPoints, 24 * uNumSpawnPoints, "Spawn");
|
0
|
2481 v202 = 0;
|
28
|
2482 pSpawnPoints = (SpawnPointMM7 *)v79;
|
0
|
2483 fseek(v7, v231, v202);
|
28
|
2484 fread(pSpawnPoints, 0x18u, uNumSpawnPoints, v7);
|
0
|
2485 fseek(v7, v232, 0);
|
28
|
2486 fread(&dlv, 0x28u, 1u, v7);
|
0
|
2487 fseek(v7, v233, 0);
|
|
2488 fread(&stru_5E4C90, 1u, 0xC8u, v7);
|
|
2489 fseek(v7, v234, 0);
|
28
|
2490 fread(&uLastVisitDay, 1u, 0x38u, v7);
|
0
|
2491 fseek(v7, v223, 0);
|
28
|
2492 v80 = (void **)&pMapVertices;
|
0
|
2493 fread(*v80, 4u, 1u, v7);
|
|
2494 fread((char *)*v80 + 4, 0xCu, *(int *)*v80, v7);
|
|
2495 fclose(v7);
|
|
2496 goto LABEL_179;
|
|
2497 }
|
|
2498 return 4;
|
28
|
2499 }*/
|
|
2500 #pragma endregion
|
|
2501
|
|
2502 if (bLoaded)
|
|
2503 {
|
|
2504 Log::Warning(L"BLV is already loaded");
|
|
2505 return 3;
|
0
|
2506 }
|
28
|
2507
|
0
|
2508 if ( !pGames_LOD->DoesContainerExist(pFilename) )
|
|
2509 Abortf("Unable to find %s in Games.LOD", pFilename);
|
28
|
2510
|
|
2511 //v238 = pFilename - 4;
|
|
2512 //v81 = strlen(pFilename);
|
|
2513 strcpy(this->pFilename, pFilename);
|
|
2514 strcpy(&pFilename[strlen(pFilename) - 4], ".blv");
|
|
2515 File = pGames_LOD->FindContainer(pFilename, 1);
|
|
2516 //File = v82;
|
0
|
2517
|
|
2518 Release();
|
|
2519 if ( !Alloc() )
|
|
2520 return 4;
|
28
|
2521
|
|
2522 header.uVersion = 91969;
|
0
|
2523 header.pMagic[0] = 'm';
|
|
2524 header.pMagic[1] = 'v';
|
|
2525 header.pMagic[2] = 'i';
|
|
2526 header.pMagic[3] = 'i';
|
|
2527 header.uCompressedSize = 0;
|
|
2528 header.uDecompressedSize = 0;
|
28
|
2529 fread(&header, sizeof(ODMHeader), 1u, File);
|
|
2530 if (header.uVersion != 91969 ||
|
|
2531 header.pMagic[0] != 'm' ||
|
|
2532 header.pMagic[1] != 'v' ||
|
|
2533 header.pMagic[2] != 'i' ||
|
|
2534 header.pMagic[3] != 'i' )
|
0
|
2535 {
|
|
2536 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:792", 0);
|
|
2537 }
|
28
|
2538 //v83 = header.uCompressedSize;
|
|
2539 //pSource = header.uDecompressedSize;
|
|
2540 //v84 = malloc(header.uDecompressedSize);
|
|
2541 //v85 = v84;
|
|
2542 //ptr = v84;
|
|
2543 auto pRawBLV = malloc(header.uDecompressedSize);
|
|
2544 memset(pRawBLV, 0, header.uDecompressedSize);
|
|
2545
|
|
2546 if (header.uCompressedSize == header.uDecompressedSize)
|
|
2547 fread(pRawBLV, header.uDecompressedSize, 1, File);
|
|
2548 else if (header.uCompressedSize < header.uDecompressedSize)
|
0
|
2549 {
|
28
|
2550 auto pTmpMem = malloc(header.uCompressedSize);
|
0
|
2551 {
|
28
|
2552 fread(pTmpMem, header.uCompressedSize, 1, File);
|
|
2553
|
|
2554 uint uDecompressedSize = header.uDecompressedSize;
|
|
2555 zlib::MemUnzip(pRawBLV, &uDecompressedSize, pTmpMem, header.uCompressedSize);
|
|
2556
|
|
2557 if (uDecompressedSize != header.uDecompressedSize)
|
|
2558 Log::Warning(L"uDecompressedSize != header.uDecompressedSize in BLV");
|
0
|
2559 }
|
28
|
2560 free(pTmpMem);
|
0
|
2561 }
|
|
2562 else
|
|
2563 {
|
|
2564 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:803", 0);
|
28
|
2565 return 0;
|
0
|
2566 }
|
28
|
2567
|
|
2568 assert(sizeof(Vec3_short_) == 6);
|
|
2569 assert(sizeof(BLVFace) == 96);
|
|
2570 assert(sizeof(BLVFaceExtra) == 36);
|
|
2571 assert(sizeof(BLVSector) == 116);
|
|
2572 assert(sizeof(LevelDecoration) == 32);
|
|
2573 assert(sizeof(BLVLightMM7) == 16);
|
|
2574 assert(sizeof(BSPNode) == 8);
|
|
2575 assert(sizeof(SpawnPointMM7) == 24);
|
|
2576 assert(sizeof(DDM_DLV_Header) == 40);
|
|
2577 assert(sizeof(Actor) == 836);
|
|
2578 assert(sizeof(LayingItem) == 112);
|
|
2579 assert(sizeof(Chest) == 5324);
|
|
2580 assert(sizeof(stru123) == 0xC8);
|
|
2581
|
|
2582 bLoaded = true;
|
|
2583
|
|
2584 auto pData = (char *)pRawBLV;
|
|
2585
|
0
|
2586 pGameLoadingUI_ProgressBar->Progress();
|
28
|
2587
|
|
2588 memcpy(&blv, pData, 136);
|
|
2589 memcpy(&uNumVertices, pData += 136, 4);
|
|
2590 memcpy(pVertices, pData += 4, uNumVertices * sizeof(Vec3_short_));
|
|
2591
|
0
|
2592 pGameLoadingUI_ProgressBar->Progress();
|
28
|
2593
|
|
2594 memcpy(&uNumFaces, pData += uNumVertices * sizeof(Vec3_short_), 4);
|
|
2595
|
|
2596 pGameLoadingUI_ProgressBar->Progress();
|
|
2597
|
|
2598 memcpy(pFaces, pData += 4, uNumFaces * sizeof (BLVFace));
|
|
2599 ptr_2AC = (unsigned __int16 *)pAllocator->AllocNamedChunk(ptr_2AC, blv.uFaces_fdata_Size, "L.FData");
|
|
2600
|
|
2601 memcpy(ptr_2AC, pData += uNumFaces * sizeof (BLVFace), blv.uFaces_fdata_Size);
|
|
2602
|
|
2603 for (uint i = 0, j = 0; i < uNumFaces; ++i)
|
0
|
2604 {
|
28
|
2605 auto pFace = pFaces + i;
|
|
2606
|
|
2607 pFace->pVertexIDs = ptr_2AC + j;
|
|
2608
|
|
2609 j += pFace->uNumVertices + 1;
|
|
2610 pFace->pXInterceptDisplacements = ptr_2AC + j;
|
|
2611
|
|
2612 j += pFace->uNumVertices + 1;
|
|
2613 pFace->pYInterceptDisplacements = ptr_2AC + j;
|
|
2614
|
|
2615 j += pFace->uNumVertices + 1;
|
|
2616 pFace->pZInterceptDisplacements = ptr_2AC + j;
|
|
2617
|
|
2618 j += pFace->uNumVertices + 1;
|
|
2619 pFace->pVertexUIDs = ptr_2AC + j;
|
|
2620
|
|
2621 j += pFace->uNumVertices + 1;
|
|
2622 pFace->pVertexVIDs = ptr_2AC + j;
|
|
2623
|
|
2624 j += pFace->uNumVertices + 1;
|
|
2625 /*v93 = &pFaces[v92];
|
0
|
2626 Src = v93;
|
|
2627 v94 = (BLVSector *)((char *)v244 + 2 * v93->uNumVertices + 2);
|
28
|
2628 v95 = (unsigned __int16 *)((char *)v94 + (unsigned int)ptr_2AC);
|
0
|
2629 v244 = v94;
|
|
2630 Src->pXInterceptDisplacements = v95;
|
28
|
2631 v96 = (int)&pFaces[v92];
|
0
|
2632 Src = (BLVFace *)v96;
|
|
2633 v97 = (BLVSector *)((char *)v244 + 2 * *(char *)(v96 + 93) + 2);
|
28
|
2634 v98 = (unsigned __int16 *)((char *)v97 + (unsigned int)ptr_2AC);
|
0
|
2635 v244 = v97;
|
|
2636 Src->pYInterceptDisplacements = v98;
|
28
|
2637 Src = &pFaces[v92];
|
|
2638 v99 = ptr_2AC;
|
0
|
2639 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2);
|
|
2640 Src->pZInterceptDisplacements = (unsigned __int16 *)((char *)v99 + (int)v244);
|
28
|
2641 Src = &pFaces[v92];
|
|
2642 v100 = ptr_2AC;
|
0
|
2643 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2);
|
|
2644 Src->pVertexUIDs = (unsigned __int16 *)((char *)v100 + (int)v244);
|
28
|
2645 Src = &pFaces[v92];
|
0
|
2646 ++v92;
|
28
|
2647 v101 = ptr_2AC;
|
0
|
2648 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2);
|
|
2649 ++v245;
|
|
2650 Src->pVertexVIDs = (unsigned __int16 *)((char *)v101 + (int)v244);
|
28
|
2651 v244 = (BLVSector *)((char *)v244 + 2 * *((char *)&pFaces[v92] - 3) + 2);*/
|
0
|
2652 }
|
28
|
2653
|
|
2654 pGameLoadingUI_ProgressBar->Progress();
|
|
2655
|
|
2656 pData += blv.uFaces_fdata_Size;
|
|
2657
|
|
2658 for (uint i = 0; i < uNumFaces; ++i)
|
0
|
2659 {
|
28
|
2660 auto pFace = pFaces + i;
|
|
2661
|
|
2662 char pTexName[16];
|
|
2663 strncpy(pTexName, pData, 10);
|
|
2664 pData += 10;
|
|
2665
|
|
2666 if (pFace->uAttributes & 0x4000)
|
0
|
2667 {
|
28
|
2668 pFace->uBitmapID = pTextureFrameTable->FindTextureByName(pTexName);
|
|
2669 if (pFace->uBitmapID)
|
|
2670 pTextureFrameTable->LoadAnimationSequenceAndPalettes(pFace->uBitmapID);
|
0
|
2671 else
|
|
2672 {
|
28
|
2673 pFace->uBitmapID = pBitmaps_LOD->LoadTexture(pTexName);
|
|
2674 pFace->uAttributes &= ~0x4000;
|
0
|
2675 }
|
|
2676 }
|
28
|
2677 else
|
|
2678 pFace->uBitmapID = pBitmaps_LOD->LoadTexture(pTexName);
|
0
|
2679 }
|
28
|
2680
|
0
|
2681 pGameLoadingUI_ProgressBar->Progress();
|
28
|
2682
|
|
2683 memcpy(&uNumFaceExtras, pData, 4u);
|
|
2684 memcpy(pFaceExtras, pData += 4, uNumFaceExtras * sizeof(BLVFaceExtra));
|
|
2685 pData += uNumFaceExtras * sizeof(BLVFaceExtra);
|
|
2686
|
0
|
2687 pGameLoadingUI_ProgressBar->Progress();
|
28
|
2688
|
|
2689 //v108 = (char *)v107 + 36 * uNumFaceExtras;
|
|
2690 //v245 = 0;
|
|
2691 //*(int *)((char *)&uSourceLen + 1) = 0;
|
|
2692 for (uint i = 0; i < uNumFaceExtras; ++i)
|
0
|
2693 {
|
28
|
2694 char pTexName[32];
|
|
2695 strncpy(pTexName, pData, 10);
|
|
2696 pData += 10;
|
|
2697
|
|
2698 if (!strcmp(pTexName, ""))
|
|
2699 pFaceExtras[i].uAdditionalBitmapID = -1;
|
|
2700 else
|
|
2701 pFaceExtras[i].uAdditionalBitmapID = pBitmaps_LOD->LoadTexture(pTexName);
|
0
|
2702 }
|
28
|
2703
|
|
2704
|
|
2705 for (uint i = 0; i < uNumFaces; ++i)
|
0
|
2706 {
|
28
|
2707 auto pFace = pFaces + i;
|
|
2708 auto pFaceExtra = pFaceExtras + pFace->uFaceExtraID;
|
|
2709
|
|
2710 if (pFaceExtra->uEventID)
|
0
|
2711 {
|
28
|
2712 if (pFaceExtra->HasEventint())
|
|
2713 pFace->uAttributes |= 0x100000;
|
|
2714 else
|
|
2715 pFace->uAttributes &= ~0x100000;
|
0
|
2716 }
|
|
2717 }
|
28
|
2718
|
0
|
2719 pGameLoadingUI_ProgressBar->Progress();
|
28
|
2720
|
|
2721 memcpy(&uNumSectors, pData, 4);
|
|
2722 memcpy(pSectors, pData + 4, uNumSectors * sizeof(BLVSector));
|
|
2723 pData += 4 + uNumSectors * sizeof(BLVSector);
|
|
2724
|
0
|
2725 pGameLoadingUI_ProgressBar->Progress();
|
28
|
2726
|
|
2727 ptr_0002B0_sector_rdata = (unsigned short *)pAllocator->AllocNamedChunk(ptr_0002B0_sector_rdata, blv.uSector_rdata_Size, "L.RData");
|
|
2728 memcpy(ptr_0002B0_sector_rdata, pData, blv.uSector_rdata_Size);
|
|
2729 pData += blv.uSector_rdata_Size;
|
|
2730
|
|
2731 for (uint i = 0, j = 0; i < uNumSectors; ++i)
|
0
|
2732 {
|
28
|
2733 auto pSector = pSectors + i;
|
|
2734
|
|
2735 pSector->pFloors = ptr_0002B0_sector_rdata + j;
|
|
2736 j += pSector->field_4;
|
|
2737
|
|
2738 pSector->pWalls = ptr_0002B0_sector_rdata + j;
|
|
2739 j += pSector->field_C;
|
|
2740
|
|
2741 pSector->pCeilings = ptr_0002B0_sector_rdata + j;
|
|
2742 j += pSector->field_14;
|
|
2743
|
|
2744 pSector->pFluids = ptr_0002B0_sector_rdata + j;
|
|
2745 j += pSector->field_1C;
|
|
2746
|
|
2747 pSector->pPortals = ptr_0002B0_sector_rdata + j;
|
|
2748 j += pSector->uNumPortals;
|
|
2749
|
|
2750 pSector->pFaceIDs = ptr_0002B0_sector_rdata + j;
|
|
2751 j += pSector->field_2C;
|
|
2752
|
|
2753 pSector->pCogs = ptr_0002B0_sector_rdata + j;
|
|
2754 j += pSector->field_3C;
|
|
2755
|
|
2756 pSector->pDecorationIDs = ptr_0002B0_sector_rdata + j;
|
|
2757 j += pSector->uNumDecorations;
|
|
2758
|
|
2759 pSector->pMarkers = ptr_0002B0_sector_rdata + j;
|
|
2760 j += pSector->field_4C;
|
|
2761
|
|
2762
|
|
2763 //do
|
|
2764 //{
|
|
2765 /*pSectors[v118].pFloors = (unsigned __int16 *)((char *)Src + (unsigned int)ptr_0002B0_sector_rdata);
|
|
2766 v244 = &pSectors[v118];
|
|
2767 v119 = ptr_0002B0_sector_rdata;
|
0
|
2768 Src = (BLVFace *)((char *)Src + 2 * v244->field_4);
|
|
2769 v244->pWalls = (unsigned __int16 *)((char *)v119 + (int)Src);
|
28
|
2770 v120 = (int)&pSectors[v118];
|
0
|
2771 v244 = (BLVSector *)v120;
|
|
2772 v121 = (BLVFace *)((char *)Src + 2 * *(short *)(v120 + 12));
|
28
|
2773 v122 = (unsigned __int16 *)((char *)v121 + (unsigned int)ptr_0002B0_sector_rdata);
|
0
|
2774 Src = v121;
|
|
2775 v244->pCeilings = v122;
|
28
|
2776 v123 = (int)&pSectors[v118];
|
0
|
2777 v244 = (BLVSector *)v123;
|
|
2778 v124 = (BLVFace *)((char *)Src + 2 * *(short *)(v123 + 20));
|
28
|
2779 v125 = (unsigned __int16 *)((char *)v124 + (unsigned int)ptr_0002B0_sector_rdata);
|
0
|
2780 Src = v124;
|
|
2781 v244->pFluids = v125;
|
28
|
2782 v244 = &pSectors[v118];
|
|
2783 v126 = ptr_0002B0_sector_rdata;
|
0
|
2784 Src = (BLVFace *)((char *)Src + 2 * v244->field_1C);
|
|
2785 v244->pPortals = (unsigned __int16 *)((char *)v126 + (int)Src);
|
28
|
2786 v244 = &pSectors[v118];
|
|
2787 v127 = ptr_0002B0_sector_rdata;
|
0
|
2788 Src = (BLVFace *)((char *)Src + 2 * v244->uNumPortals);
|
|
2789 v244->pFaceIDs = (unsigned __int16 *)((char *)v127 + (int)Src);
|
28
|
2790 v244 = &pSectors[v118];
|
|
2791 v128 = ptr_0002B0_sector_rdata;
|
0
|
2792 Src = (BLVFace *)((char *)Src + 2 * v244->field_2C);
|
|
2793 v244->pCogs = (unsigned __int16 *)((char *)v128 + (int)Src);
|
28
|
2794 v244 = &pSectors[v118];
|
|
2795 v129 = ptr_0002B0_sector_rdata;
|
0
|
2796 Src = (BLVFace *)((char *)Src + 2 * v244->field_3C);
|
|
2797 v244->pDecorationIDs = (unsigned __int16 *)((char *)v129 + (int)Src);
|
28
|
2798 v130 = (int)&pSectors[v118];
|
0
|
2799 ++v118;
|
|
2800 v244 = (BLVSector *)v130;
|
28
|
2801 v131 = ptr_0002B0_sector_rdata;
|
0
|
2802 Src = (BLVFace *)((char *)Src + 2 * *(short *)(v130 + 68));
|
|
2803 ++v245;
|
|
2804 *(int *)(v130 + 80) = (int)(char *)v131 + (int)Src;
|
28
|
2805 Src = (BLVFace *)((char *)Src + 2 * *((short *)&pSectors[v118] - 20));*/
|
|
2806 //}
|
|
2807 //while ( v245 < uNumSectors );
|
|
2808 }
|
|
2809
|
|
2810 ptr_0002B8_sector_lrdata = (unsigned __int16 *)pAllocator->AllocNamedChunk(ptr_0002B8_sector_lrdata, blv.uSector_lrdata_Size, "L.RLData");
|
|
2811 memcpy(ptr_0002B8_sector_lrdata, pData, blv.uSector_lrdata_Size);
|
|
2812 pData += blv.uSector_lrdata_Size;
|
|
2813
|
|
2814 pGameLoadingUI_ProgressBar->Progress();
|
|
2815
|
|
2816 for (uint i = 0, j = 0; i < uNumSectors; ++i)
|
|
2817 {
|
|
2818 pSectors->pLights = (BLVLightMM7 *)(ptr_0002B8_sector_lrdata + j);
|
|
2819 j += pSectors->uNumLights;
|
0
|
2820 }
|
28
|
2821
|
|
2822 pGameLoadingUI_ProgressBar->Progress();
|
|
2823
|
|
2824 memcpy(&uNumDoors, pData, 4);
|
|
2825 pData += 4;
|
|
2826
|
|
2827 pGameLoadingUI_ProgressBar->Progress();
|
|
2828 pGameLoadingUI_ProgressBar->Progress();
|
|
2829
|
|
2830 memcpy(&uNumLevelDecorations, pData, 4);
|
|
2831 memcpy(pLevelDecorations, pData + 4, uNumLevelDecorations * sizeof(LevelDecoration));
|
|
2832 pData += 4 + uNumLevelDecorations * sizeof(LevelDecoration);
|
|
2833
|
|
2834 for (uint i = 0; i < uNumLevelDecorations; ++i)
|
|
2835 {
|
|
2836 pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(pData);
|
|
2837
|
|
2838 pData += 32;
|
|
2839 }
|
|
2840
|
|
2841 pGameLoadingUI_ProgressBar->Progress();
|
|
2842
|
|
2843 memcpy(&uNumLights, pData, 4);
|
|
2844 memcpy(pLights, pData + 4, uNumLights * sizeof(BLVLightMM7));
|
|
2845 pData += 4 + uNumLights * sizeof(BLVLightMM7);
|
|
2846
|
|
2847 pGameLoadingUI_ProgressBar->Progress();
|
|
2848 pGameLoadingUI_ProgressBar->Progress();
|
|
2849
|
|
2850 memcpy(&uNumNodes, pData, 4);
|
|
2851 memcpy(pNodes, pData + 4, uNumNodes * sizeof(BSPNode));
|
|
2852 pData += 4 + uNumNodes * sizeof(BSPNode);
|
|
2853
|
|
2854 pGameLoadingUI_ProgressBar->Progress();
|
|
2855 pGameLoadingUI_ProgressBar->Progress();
|
|
2856
|
|
2857 memcpy(&uNumSpawnPoints, pData, 4);
|
|
2858 pSpawnPoints = (SpawnPointMM7 *)pAllocator->AllocNamedChunk(pSpawnPoints, uNumSpawnPoints * sizeof(SpawnPointMM7), "Spawn");
|
|
2859 memcpy(pSpawnPoints, pData + 4, uNumSpawnPoints * sizeof(SpawnPointMM7));
|
|
2860 pData += 4 + uNumSpawnPoints * sizeof(SpawnPointMM7);
|
|
2861
|
|
2862 pGameLoadingUI_ProgressBar->Progress();
|
0
|
2863 pGameLoadingUI_ProgressBar->Progress();
|
28
|
2864
|
|
2865 //v201 = (const char *)v148;
|
|
2866 //v200 = (size_t)pMapVertices;
|
|
2867 memcpy(&pMapVertices->uNumVertices, pData, 4);
|
|
2868 memcpy(pMapVertices->pVertices, pData + 4, pMapVertices->uNumVertices * sizeof(Vec3_int_));
|
|
2869 //v149 = pMapVertices;
|
|
2870 //v199 = 12 * *v149;
|
|
2871 //memcpy(v149 + 1, (const void *)(v148 + 4), v199);
|
|
2872 free(pRawBLV);
|
|
2873 pRawBLV = nullptr;
|
|
2874
|
|
2875 void *pRawDLV = nullptr;
|
|
2876 strcpy(&pFilename[strlen(pFilename) - 4], ".dlv");
|
|
2877 File = pNew_LOD->FindContainer(pFilename, 1);
|
|
2878 fread(&header, 0x10u, 1u, File);//(FILE *)v245);
|
|
2879 bool _v244 = false;
|
|
2880 if (header.uVersion != 91969 ||
|
|
2881 header.pMagic[0] != 'm' ||
|
|
2882 header.pMagic[1] != 'v' ||
|
|
2883 header.pMagic[2] != 'i' ||
|
|
2884 header.pMagic[3] != 'i' )
|
|
2885 {
|
|
2886 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1090", 0);
|
|
2887 _v244 = true;
|
|
2888 }
|
|
2889 else
|
0
|
2890 {
|
28
|
2891 pRawDLV = malloc(header.uDecompressedSize);
|
|
2892 if (header.uCompressedSize == header.uDecompressedSize)
|
|
2893 fread(pRawDLV, 1, header.uCompressedSize, File);
|
|
2894 else if (header.uCompressedSize < header.uDecompressedSize)
|
0
|
2895 {
|
28
|
2896 auto pTmpMem = malloc(header.uCompressedSize);
|
|
2897 {
|
|
2898 fread(pTmpMem, header.uCompressedSize, 1, File);
|
|
2899
|
|
2900 uint uDecompressedSize = header.uDecompressedSize;
|
|
2901 zlib::MemUnzip(pRawDLV, &uDecompressedSize, pTmpMem, header.uCompressedSize);
|
|
2902
|
|
2903 if (uDecompressedSize != header.uDecompressedSize)
|
|
2904 Log::Warning(L"uDecompressedSize != header.uDecompressedSize in DLV");
|
|
2905 }
|
|
2906 free(pTmpMem);
|
|
2907 }
|
|
2908 else
|
|
2909 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1108", 0);
|
|
2910
|
|
2911 pData = (char *)pRawDLV;
|
|
2912 }
|
|
2913
|
|
2914 memcpy(&dlv, pData, 40);
|
|
2915 pData += 40;
|
|
2916
|
|
2917 //v152 = dlv.uNumFacesInBModels;
|
|
2918 if (dlv.uNumFacesInBModels)
|
|
2919 {
|
|
2920 //v153 = dlv.uNumDecorations;
|
|
2921 if (dlv.uNumDecorations)
|
|
2922 {
|
|
2923 if (dlv.uNumFacesInBModels != uNumFaces ||
|
|
2924 dlv.uNumDecorations != uNumLevelDecorations)
|
|
2925 _v244 = true;
|
0
|
2926 }
|
|
2927 }
|
28
|
2928
|
|
2929 if (dword_6BE364_game_settings_1 & 0x2000 )
|
|
2930 _i = 29030400;
|
|
2931 bool _a = false;
|
|
2932 if ( a3 - dlv.uLastRepawnDay >= _i && strcmpi(pCurrentMapName, "d29.dlv") )
|
|
2933 _a = true;
|
|
2934
|
|
2935 //v154 = 875;
|
|
2936 if (_v244)
|
0
|
2937 {
|
28
|
2938 memset(v203, 0, 0x36B);
|
0
|
2939 goto LABEL_132;
|
|
2940 }
|
28
|
2941 if (_a || !dlv.uLastRepawnDay )
|
0
|
2942 {
|
28
|
2943 memcpy(v203, pData, 0x36B);
|
0
|
2944 LABEL_132:
|
|
2945 free(File);
|
28
|
2946 dlv.uLastRepawnDay = a3;
|
|
2947 if (_v244)
|
|
2948 ++dlv.uNumRespawns;
|
|
2949 //v201 = pFilename;
|
0
|
2950 *(int *)pDest = 1;
|
28
|
2951 File = pGames_LOD->FindContainer(pFilename, 0);
|
|
2952 fread(&header, 0x10u, 1u, File);
|
|
2953 auto v155 = header.uCompressedSize;
|
|
2954 auto Count = header.uDecompressedSize;
|
|
2955 auto Src = (BLVFace *)malloc(header.uDecompressedSize);
|
0
|
2956 File = (FILE *)Src;
|
|
2957 if ( v155 <= Count )
|
|
2958 {
|
|
2959 if ( v155 == Count )
|
|
2960 {
|
28
|
2961 fread(Src, 1u, Count, File);
|
0
|
2962 }
|
|
2963 else
|
|
2964 {
|
28
|
2965 auto _uSourceLen = malloc(v155);
|
|
2966 fread(_uSourceLen, v155, 1u, File);
|
|
2967 zlib::MemUnzip(Src, &Count, _uSourceLen, v155);
|
|
2968 free(_uSourceLen);
|
0
|
2969 }
|
|
2970 }
|
|
2971 else
|
|
2972 {
|
|
2973 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1195", 0);
|
|
2974 }
|
28
|
2975 pData = ((char *)Src + 40);
|
|
2976 //v154 = 875;
|
0
|
2977 goto LABEL_140;
|
|
2978 }
|
|
2979 *(int *)pDest = 0;
|
|
2980 LABEL_140:
|
28
|
2981 //v202 = (int)".blv";
|
|
2982 //v156 = strlen(pFilename);
|
|
2983 strcpy(&pFilename[strlen(pFilename) - 4], ".blv");
|
|
2984 memcpy(_visible_outlines, pData, 875);
|
|
2985 pData += 875;
|
|
2986
|
0
|
2987 if ( *(int *)pDest )
|
28
|
2988 memcpy(_visible_outlines, v203, 875);
|
|
2989
|
|
2990 for (uint i = 0; i < pMapVertices->uNumVertices; ++i)
|
0
|
2991 {
|
28
|
2992 auto pVertex = pMapVertices->pVertices + i;
|
|
2993 if ((unsigned __int8)(1 << (7 - i % 8)) & _visible_outlines[i / 8])
|
|
2994 pVertex->uFlags |= 1;
|
0
|
2995 }
|
28
|
2996
|
|
2997
|
|
2998 for (uint i = 0; i < uNumFaces; ++i)
|
0
|
2999 {
|
28
|
3000 auto pFace = pFaces + i;
|
|
3001 auto pFaceExtra = pFaceExtras + pFace->uFaceExtraID;
|
|
3002
|
|
3003 memcpy(&pFace->uAttributes, pData, 4);
|
|
3004 pData += 4;
|
|
3005
|
|
3006 if (pFaceExtra->uEventID)
|
0
|
3007 {
|
28
|
3008 if (pFaceExtra->HasEventint())
|
|
3009 pFace->uAttributes |= 0x100000;
|
|
3010 else
|
|
3011 pFace->uAttributes &= ~0x100000;
|
0
|
3012 }
|
|
3013 }
|
28
|
3014
|
0
|
3015 pGameLoadingUI_ProgressBar->Progress();
|
28
|
3016
|
|
3017 for (uint i = 0; i < uNumLevelDecorations; ++i)
|
0
|
3018 {
|
28
|
3019 memcpy(&pLevelDecorations[i].field_2, pData, 2);
|
|
3020 pData += 2;
|
0
|
3021 }
|
28
|
3022
|
0
|
3023 pGameLoadingUI_ProgressBar->Progress();
|
28
|
3024
|
|
3025 memcpy(&uNumActors, pData, 4);
|
|
3026 memcpy(pActors, pData + 4, uNumActors * sizeof(Actor));
|
|
3027 pData += 4 + uNumActors * sizeof(Actor);
|
|
3028
|
|
3029 pGameLoadingUI_ProgressBar->Progress();
|
|
3030 pGameLoadingUI_ProgressBar->Progress();
|
|
3031
|
|
3032 memcpy(&uNumLayingItems, pData, 4);
|
|
3033 memcpy(pLayingItems, pData + 4, uNumLayingItems * sizeof(LayingItem));
|
|
3034 pData += 4 + uNumLayingItems * sizeof(LayingItem);
|
|
3035
|
0
|
3036 pGameLoadingUI_ProgressBar->Progress();
|
28
|
3037
|
|
3038 for (uint i = 0; i < uNumLayingItems; ++i)
|
0
|
3039 {
|
28
|
3040 auto pItem = pLayingItems + i;
|
|
3041
|
|
3042 if (pItem->stru_24.uItemID && !(pItem->uAttributes & 0x0100))
|
0
|
3043 {
|
28
|
3044 pItem->uItemType = pItemsTable->pItems[pItem->stru_24.uItemID - 1].uSpriteID;
|
|
3045
|
|
3046 uint uObjectID = 0;
|
|
3047 for (uint j = 0; j < pObjectList->uNumObjects; ++j)
|
|
3048 if (pItem->uItemType == pObjectList->pObjects[j].uObjectID)
|
0
|
3049 {
|
28
|
3050 pItem->uObjectDescID = j;
|
|
3051 break;
|
0
|
3052 }
|
|
3053 }
|
|
3054 }
|
28
|
3055
|
0
|
3056 pGameLoadingUI_ProgressBar->Progress();
|
28
|
3057
|
|
3058 memcpy(&uNumChests, pData, 4);
|
|
3059 memcpy(pChests, pData + 4, uNumChests * sizeof(Chest));
|
|
3060 pData += 4 + uNumChests * sizeof(Chest);
|
|
3061
|
|
3062 pGameLoadingUI_ProgressBar->Progress();
|
0
|
3063 pGameLoadingUI_ProgressBar->Progress();
|
28
|
3064
|
|
3065 memcpy(pDoors, pData, 0x3E80);
|
|
3066 pData += 0x3E80;
|
|
3067
|
|
3068 //v201 = (const char *)blv.uDoors_ddata_Size;
|
|
3069 //v200 = (size_t)ptr_0002B4_doors_ddata;
|
|
3070 //v170 = pAllocator->AllocNamedChunk(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData");
|
|
3071 //v171 = blv.uDoors_ddata_Size;
|
|
3072 ptr_0002B4_doors_ddata = (unsigned __int16 *)pAllocator->AllocNamedChunk(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData");
|
|
3073 memcpy(ptr_0002B4_doors_ddata, pData, blv.uDoors_ddata_Size);
|
|
3074 pData += blv.uDoors_ddata_Size;
|
|
3075
|
|
3076 //Src = (BLVFace *)((char *)Src + v171);
|
|
3077 //v172 = 0;
|
|
3078 //v245 = 0;
|
|
3079 //if (uNumDoors > 0)
|
|
3080 for (uint i = 0, j = 0; i < uNumDoors; ++i)
|
0
|
3081 {
|
28
|
3082 auto pDoor = pDoors + i;
|
|
3083
|
|
3084 pDoor->pVertexIDs = ptr_0002B4_doors_ddata + j;
|
|
3085 j += pDoor->uNumVertices;
|
|
3086
|
|
3087 pDoor->pFaceIDs = ptr_0002B4_doors_ddata + j;
|
|
3088 j += pDoor->uNumFaces;
|
|
3089
|
|
3090 pDoor->pSectorIDs = ptr_0002B4_doors_ddata + j;
|
|
3091 j += pDoor->field_48;
|
|
3092
|
|
3093 pDoor->pDeltaUs = (short *)(ptr_0002B4_doors_ddata + j);
|
|
3094 j += pDoor->uNumFaces;
|
|
3095
|
|
3096 pDoor->pDeltaVs = (short *)(ptr_0002B4_doors_ddata + j);
|
|
3097 j += pDoor->uNumFaces;
|
|
3098
|
|
3099 pDoor->pXOffsets = ptr_0002B4_doors_ddata + j;
|
|
3100 j += pDoor->uNumOffsets;
|
|
3101
|
|
3102 pDoor->pYOffsets = ptr_0002B4_doors_ddata + j;
|
|
3103 j += pDoor->uNumOffsets;
|
|
3104
|
|
3105 pDoor->pZOffsets = ptr_0002B4_doors_ddata + j;
|
|
3106 j += pDoor->uNumOffsets;
|
|
3107 /*v173 = pDoors;
|
0
|
3108 for ( k = 0; ; v172 = v188 + 2 * *((short *)&v173[k] - 3) )
|
|
3109 {
|
28
|
3110 v173[k].pVertexIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v172);
|
|
3111 v175 = &pDoors[k];
|
0
|
3112 v176 = v172 + 2 * v175->uNumVertices;
|
28
|
3113 v175->pFaceIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v176);
|
|
3114 v177 = &pDoors[k];
|
0
|
3115 v178 = v176 + 2 * v177->uNumFaces;
|
28
|
3116 v177->pSectorIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v178);
|
|
3117 v179 = &pDoors[k];
|
0
|
3118 v180 = v178 + 2 * v179->field_48;
|
28
|
3119 v179->pDeltaUs = (__int16 *)((char *)ptr_0002B4_doors_ddata + v180);
|
|
3120 v181 = &pDoors[k];
|
0
|
3121 v182 = v180 + 2 * v181->uNumFaces;
|
28
|
3122 v181->pDeltaVs = (__int16 *)((char *)ptr_0002B4_doors_ddata + v182);
|
|
3123 v183 = &pDoors[k];
|
0
|
3124 v184 = v182 + 2 * v183->uNumFaces;
|
28
|
3125 v183->pXOffsets = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v184);
|
|
3126 v185 = &pDoors[k];
|
0
|
3127 v186 = v184 + 2 * v185->uNumOffsets;
|
28
|
3128 v185->pYOffsets = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v186);
|
|
3129 v187 = &pDoors[k];
|
0
|
3130 ++k;
|
|
3131 v188 = v186 + 2 * v187->uNumOffsets;
|
28
|
3132 v189 = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v188);
|
0
|
3133 ++v245;
|
|
3134 v187->pZOffsets = v189;
|
28
|
3135 v173 = pDoors;
|
|
3136 if ( v245 >= uNumDoors )
|
0
|
3137 break;
|
28
|
3138 }*/
|
0
|
3139 }
|
28
|
3140 //v190 = 0;
|
|
3141 //v245 = 0;
|
|
3142 for (uint i = 0; i < uNumDoors; ++i)
|
0
|
3143 {
|
28
|
3144 auto pDoor = pDoors + i;
|
|
3145
|
|
3146 for (uint j = 0; j < pDoor->uNumFaces; ++j)
|
0
|
3147 {
|
28
|
3148 auto pFace = pFaces + pDoor->pFaceIDs[j];
|
|
3149 auto pFaceExtra = pFaceExtras + pFace->uFaceExtraID;
|
|
3150
|
|
3151 pDoor->pDeltaUs[j] = pFaceExtra->sTextureDeltaU;
|
|
3152 pDoor->pDeltaVs[j] = pFaceExtra->sTextureDeltaV;
|
|
3153 }
|
|
3154 //v191 = pDoors;
|
|
3155 //pDest = 0;
|
|
3156 //do
|
|
3157 // {
|
|
3158 /*Argsn = 0;
|
0
|
3159 for ( l = (BLVDoor *)&v190[(int)v191];
|
|
3160 Argsn < *(short *)&v190[(int)v191 + 70];
|
|
3161 l = (BLVDoor *)&v190[(int)v191] )
|
|
3162 {
|
|
3163 v193 = Argsn;
|
|
3164 v194 = l->pFaceIDs[Argsn++];
|
28
|
3165 v195 = &pFaceExtras[pFaces[v194].uFaceExtraID];
|
0
|
3166 l->pDeltaUs[v193] = v195->sTextureDeltaU;
|
|
3167 v190 = pDest;
|
28
|
3168 *(short *)(v193 * 2 + *(int *)&pDest[(unsigned int)pDoors + 52]) = v195->sTextureDeltaV;
|
|
3169 v191 = pDoors;
|
0
|
3170 }
|
|
3171 ++v245;
|
|
3172 v190 += 80;
|
28
|
3173 pDest = v190;*/
|
|
3174 //}
|
|
3175 //while ( v245 < uNumDoors );
|
0
|
3176 }
|
28
|
3177
|
|
3178
|
0
|
3179 pGameLoadingUI_ProgressBar->Progress();
|
28
|
3180
|
|
3181 memcpy(&stru_5E4C90, pData, 0xC8);
|
|
3182 pData += 0xC8;
|
|
3183
|
0
|
3184 pGameLoadingUI_ProgressBar->Progress();
|
28
|
3185
|
|
3186 memcpy(&stru1, pData, 0x38u);
|
|
3187 pData += 0x38;
|
|
3188
|
|
3189 free(pRawDLV);
|
|
3190 //v5 = 0;
|
|
3191
|
|
3192 pSoundList->_4A9A67(64, 0);
|
|
3193 pSoundList->_4A9A67(103, 0);
|
|
3194 pSoundList->_4A9A67(63, 0);
|
|
3195 pSoundList->_4A9A67(102, 0);
|
|
3196 pSoundList->_4A9A67(50, 0);
|
|
3197 pSoundList->_4A9A67(89, 0);
|
|
3198
|
0
|
3199 return 0;
|
|
3200 }
|
3
|
3201
|
0
|
3202
|
|
3203 //----- (0049AC17) --------------------------------------------------------
|
|
3204 int IndoorLocation::GetSector(int sX, int sY, int sZ)
|
|
3205 {
|
|
3206 int v4; // esi@1
|
|
3207 unsigned __int8 v5; // zf@1
|
|
3208 unsigned __int8 v6; // sf@1
|
|
3209 unsigned __int8 v7; // of@1
|
|
3210 BLVSector *v8; // eax@3
|
|
3211 int v9; // edi@9
|
|
3212 int v10; // eax@9
|
|
3213 int v11; // edx@9
|
|
3214 int v12; // eax@10
|
|
3215 unsigned __int16 v13; // ax@12
|
|
3216 int v14; // edi@14
|
|
3217 BLVFace *v15; // eax@14
|
|
3218 BLVFace *v16; // edi@14
|
|
3219 PolygonType v17; // al@14
|
|
3220 unsigned __int16 *pVertexIDs; // esi@16
|
|
3221 Vec3_short_ *v19; // eax@16
|
|
3222 int v20; // edx@16
|
|
3223 unsigned __int16 *v21; // esi@17
|
|
3224 int v22; // edi@19
|
|
3225 int v23; // edi@20
|
|
3226 Vec3_short_ *v24; // edx@20
|
|
3227 signed int v25; // edx@21
|
|
3228 int v26; // ebx@23
|
|
3229 int v27; // edx@26
|
|
3230 signed __int64 v28; // qtt@26
|
|
3231 Vec3_short_ *v29; // eax@26
|
|
3232 Vec3_short_ *v30; // edx@26
|
|
3233 int v31; // edx@26
|
|
3234 signed int v32; // edi@27
|
|
3235 signed __int64 v33; // qtt@27
|
|
3236 Vec3_short_ *v34; // edx@27
|
|
3237 int v35; // edx@32
|
|
3238 int v37; // edi@38
|
|
3239 int v38; // ebx@40
|
|
3240 int v39; // eax@41
|
|
3241 BLVFace *v40; // esi@42
|
|
3242 PolygonType v41; // dl@42
|
|
3243 int v42; // edx@43
|
|
3244 int v43[50]; // [sp+Ch] [bp-108h]@1
|
|
3245 int v44; // [sp+D4h] [bp-40h]@9
|
|
3246 int v45; // [sp+D8h] [bp-3Ch]@14
|
|
3247 int v46; // [sp+DCh] [bp-38h]@14
|
|
3248 int v47; // [sp+E0h] [bp-34h]@19
|
|
3249 int v48; // [sp+E4h] [bp-30h]@9
|
|
3250 Vec3_short_ *v49; // [sp+E8h] [bp-2Ch]@19
|
|
3251 bool v50; // [sp+ECh] [bp-28h]@19
|
|
3252 int v51; // [sp+F0h] [bp-24h]@9
|
|
3253 unsigned int v52; // [sp+F4h] [bp-20h]@2
|
|
3254 int v53; // [sp+F8h] [bp-1Ch]@10
|
|
3255 int v54; // [sp+FCh] [bp-18h]@16
|
|
3256 int v55; // [sp+100h] [bp-14h]@1
|
|
3257 int v56; // [sp+104h] [bp-10h]@1
|
|
3258 int v57; // [sp+108h] [bp-Ch]@16
|
|
3259 Vec3_short_ *v58; // [sp+10Ch] [bp-8h]@20
|
|
3260 int v59; // [sp+110h] [bp-4h]@16
|
|
3261
|
|
3262 v4 = 0;
|
|
3263 v7 = __OFSUB__(this->uNumSectors, 1);
|
|
3264 v5 = this->uNumSectors == 1;
|
|
3265 v6 = this->uNumSectors - 1 < 0;
|
|
3266 v55 = 0;
|
|
3267 v43[0] = 0;
|
|
3268 v56 = 1;
|
|
3269 if ( (unsigned __int8)(v6 ^ v7) | v5 )
|
|
3270 return 0;
|
|
3271 v52 = 116;
|
|
3272 do
|
|
3273 {
|
|
3274 v8 = &this->pSectors[v52 / 0x74];
|
|
3275 if ( v8->pBounding.x1 <= sX )
|
|
3276 {
|
|
3277 if ( v8->pBounding.x2 >= sX )
|
|
3278 {
|
|
3279 if ( v8->pBounding.y1 <= sY )
|
|
3280 {
|
|
3281 if ( v8->pBounding.y2 >= sY )
|
|
3282 {
|
|
3283 if ( v8->pBounding.z1 - 64 <= sZ )
|
|
3284 {
|
|
3285 if ( v8->pBounding.z2 + 64 >= sZ )
|
|
3286 {
|
|
3287 v9 = v8->field_4;
|
|
3288 v10 = v9 + v8->uNumPortals;
|
|
3289 v11 = 0;
|
|
3290 v44 = v9;
|
|
3291 v51 = v10;
|
|
3292 v48 = 0;
|
|
3293 if ( v10 > 0 )
|
|
3294 {
|
|
3295 v12 = -2 * v9;
|
|
3296 v53 = -2 * v9;
|
|
3297 do
|
|
3298 {
|
|
3299 if ( v11 < v44 )
|
|
3300 v13 = this->pSectors[v52 / 0x74].pFloors[v11];
|
|
3301 else
|
|
3302 v13 = *(unsigned __int16 *)((char *)this->pSectors[v52 / 0x74].pPortals + v12);
|
|
3303 v14 = (signed __int16)v13;
|
|
3304 v15 = this->pFaces;
|
|
3305 v46 = v14;
|
|
3306 v14 *= 96;
|
|
3307 v45 = v14;
|
|
3308 v16 = (BLVFace *)((char *)v15 + v14);
|
|
3309 v17 = v16->uPolygonType;
|
|
3310 if ( v17 == 3 || v17 == 4 )
|
|
3311 {
|
|
3312 pVertexIDs = v16->pVertexIDs;
|
|
3313 v19 = this->pVertices;
|
|
3314 v20 = v19[*pVertexIDs].y;
|
|
3315 v54 = 0;
|
|
3316 v57 = 0;
|
|
3317 v5 = v16->uNumVertices == 0;
|
|
3318 v59 = v20 >= sY;
|
|
3319 if ( !v5 )
|
|
3320 {
|
|
3321 v21 = pVertexIDs + 1;
|
|
3322 do
|
|
3323 {
|
|
3324 if ( v54 >= 2 )
|
|
3325 break;
|
|
3326 v49 = &v19[*v21];
|
|
3327 v22 = v49->y;
|
|
3328 v47 = v49->y;
|
|
3329 v50 = v22 >= sY;
|
|
3330 if ( v59 ^ v50 )
|
|
3331 {
|
|
3332 v58 = &v19[*(v21 - 1)];
|
|
3333 v23 = v58->x;
|
|
3334 HIWORD(v24) = HIWORD(v49);
|
|
3335 LOWORD(v24) = v49->x;
|
|
3336 v49 = v24;
|
|
3337 v59 = (signed __int16)v24;
|
|
3338 v25 = (signed __int16)v24 >= sX ? 0 : 2;
|
|
3339 v26 = v25 | v23 < sX;
|
|
3340 if ( v26 != 3 )
|
|
3341 {
|
|
3342 if ( !v26
|
|
3343 || (v58->x >= (signed __int16)v49 ? (v32 = v23 - v59,
|
|
3344 v58 = (Vec3_short_ *)(v58->y - v47),
|
|
3345 LODWORD(v33) = v32 << 16,
|
|
3346 HIDWORD(v33) = v32 >> 16,
|
|
3347 v59 = v33 / (signed int)v58,
|
|
3348 v34 = this->pVertices,
|
|
3349 v58 = (Vec3_short_ *)(v33 / (signed int)v58),
|
|
3350 v59 = sY - v34[*v21].y,
|
|
3351 v59 = (unsigned __int64)((signed int)v58
|
|
3352 * (signed __int64)v59) >> 16,
|
|
3353 v31 = *v21) : (v27 = v58->y,
|
|
3354 v59 -= v23,
|
|
3355 v58 = (Vec3_short_ *)(v47 - v27),
|
|
3356 LODWORD(v28) = v59 << 16,
|
|
3357 HIDWORD(v28) = v59 >> 16,
|
|
3358 v59 = v28 / (v47 - v27),
|
|
3359 v29 = (Vec3_short_ *)(v28 / (v47 - v27)),
|
|
3360 v30 = this->pVertices,
|
|
3361 v58 = v29,
|
|
3362 v59 = sY - v30[*(v21 - 1)].y,
|
|
3363 v59 = (unsigned __int64)((signed int)v29 * (signed __int64)v59) >> 16,
|
|
3364 v31 = *(v21 - 1)),
|
|
3365 v19 = this->pVertices,
|
|
3366 v59 + v19[v31].x > sX) )
|
|
3367 ++v54;
|
|
3368 }
|
|
3369 }
|
|
3370 ++v57;
|
|
3371 v59 = v50;
|
|
3372 ++v21;
|
|
3373 }
|
|
3374 while ( v57 < *(&this->pFaces->uNumVertices + v45) );
|
|
3375 if ( v54 == 1 )
|
|
3376 {
|
|
3377 v35 = v55++;
|
|
3378 v43[v35] = v46;
|
|
3379 }
|
|
3380 }
|
|
3381 }
|
|
3382 v11 = v48 + 1;
|
|
3383 v12 = v53 + 2;
|
|
3384 v7 = __OFSUB__(v48 + 1, v51);
|
|
3385 v6 = v48++ + 1 - v51 < 0;
|
|
3386 v53 += 2;
|
|
3387 }
|
|
3388 while ( v6 ^ v7 );
|
|
3389 v4 = v43[0];
|
|
3390 }
|
|
3391 }
|
|
3392 }
|
|
3393 }
|
|
3394 }
|
|
3395 }
|
|
3396 }
|
|
3397 ++v56;
|
|
3398 v52 += 116;
|
|
3399 }
|
|
3400 while ( v56 < this->uNumSectors );
|
|
3401 if ( v55 == 1 )
|
|
3402 return this->pFaces[v4].uSectorID;
|
|
3403 v37 = 0;
|
|
3404 if ( !v55 )
|
|
3405 return 0;
|
|
3406 v38 = 0;
|
|
3407 v53 = 0xFFFFFFu;
|
|
3408 if ( v55 > 0 )
|
|
3409 {
|
|
3410 v39 = sY;
|
|
3411 while ( 1 )
|
|
3412 {
|
|
3413 v40 = &this->pFaces[v43[v37]];
|
|
3414 v41 = v40->uPolygonType;
|
|
3415 if ( v41 == 3 )
|
|
3416 break;
|
|
3417 if ( v41 == 4 )
|
|
3418 {
|
|
3419 v51 = v40->zCalc1;
|
|
3420 v57 = (unsigned __int64)(v51 * (signed __int64)(sX << 16)) >> 16;
|
|
3421 v56 = sY << 16;
|
|
3422 v51 = v40->zCalc2;
|
|
3423 v56 = (unsigned __int64)(v51 * (signed __int64)(sY << 16)) >> 16;
|
|
3424 v42 = (v56 + v40->zCalc3 + v57 + 32768) >> 16;
|
|
3425 goto LABEL_46;
|
|
3426 }
|
|
3427 LABEL_47:
|
|
3428 if ( v39 >= 0 )
|
|
3429 {
|
|
3430 if ( v39 < v53 )
|
|
3431 {
|
|
3432 v38 = v40->uSectorID;
|
|
3433 v53 = v39;
|
|
3434 }
|
|
3435 }
|
|
3436 ++v37;
|
|
3437 if ( v37 >= v55 )
|
|
3438 return v38;
|
|
3439 }
|
|
3440 v42 = this->pVertices[*v40->pVertexIDs].z;
|
|
3441 LABEL_46:
|
|
3442 v39 = sZ - v42;
|
|
3443 goto LABEL_47;
|
|
3444 }
|
|
3445 return v38;
|
|
3446 }
|
|
3447 // 49AC17: using guessed type int var_108[50];
|
|
3448
|
|
3449
|
|
3450 //----- (00498A41) --------------------------------------------------------
|
|
3451 char BLVFace::_get_normals(Vec3_int_ *a2, Vec3_int_ *a3)
|
|
3452 {
|
|
3453 BLVFace *v3; // ebx@1
|
|
3454 int v4; // eax@1
|
|
3455 signed __int64 v5; // qax@2
|
|
3456 double v6; // st7@8
|
|
3457 Vec3_float_ a1; // [sp+Ch] [bp-Ch]@8
|
|
3458
|
|
3459 v3 = this;
|
|
3460 LOBYTE(v4) = this->uPolygonType;
|
|
3461 if ( (char)v4 == POLYGON_VerticalWall )
|
|
3462 {
|
|
3463 a2->x = -this->pFacePlane_old.vNormal.y;
|
|
3464 LODWORD(v5) = this->pFacePlane_old.vNormal.x;
|
|
3465 LABEL_9:
|
|
3466 a2->y = v5;
|
|
3467 v4 = 0;
|
|
3468 a2->z = 0;
|
|
3469 a3->y = 0;
|
|
3470 a3->z = 0xFFFF0000u;
|
|
3471 LABEL_11:
|
|
3472 a3->x = v4;
|
|
3473 goto LABEL_12;
|
|
3474 }
|
|
3475 if ( (char)v4 == POLYGON_Floor || (char)v4 == POLYGON_Ceiling )
|
|
3476 {
|
|
3477 LABEL_10:
|
|
3478 v4 = 0;
|
|
3479 a2->x = 0x10000u;
|
|
3480 a2->z = 0;
|
|
3481 a2->y = 0;
|
|
3482 a3->y = 0xFFFF0000u;
|
|
3483 a3->z = 0;
|
|
3484 goto LABEL_11;
|
|
3485 }
|
|
3486 if ( (char)v4 == POLYGON_InBetweenFloorAndWall || (char)v4 == POLYGON_InBetweenCeilingAndWall )
|
|
3487 {
|
|
3488 if ( abs(this->pFacePlane_old.vNormal.z) < 46441 )
|
|
3489 {
|
|
3490 a1.x = (double)-v3->pFacePlane_old.vNormal.y;
|
|
3491 a1.y = (double)v3->pFacePlane_old.vNormal.x;
|
|
3492 a1.z = 0.0;
|
|
3493 a1.Normalize();
|
|
3494 v6 = a1.y * 65536.0;
|
|
3495 a2->x = (signed __int64)(a1.x * 65536.0);
|
|
3496 v5 = (signed __int64)v6;
|
|
3497 goto LABEL_9;
|
|
3498 }
|
|
3499 goto LABEL_10;
|
|
3500 }
|
|
3501 LABEL_12:
|
|
3502 if ( BYTE2(v3->uAttributes) & 0x80 )
|
|
3503 {
|
|
3504 a2->x = -a2->x;
|
|
3505 a2->y = -a2->y;
|
|
3506 a2->z = -a2->z;
|
|
3507 }
|
|
3508 if ( BYTE3(v3->uAttributes) & 1 )
|
|
3509 {
|
|
3510 a3->x = -a3->x;
|
|
3511 a3->y = -a3->y;
|
|
3512 a3->z = -a3->z;
|
|
3513 }
|
|
3514 return v4;
|
|
3515 }
|
|
3516
|
|
3517 //----- (0044C23B) --------------------------------------------------------
|
|
3518 int BLVFaceExtra::HasEventint()
|
|
3519 {
|
|
3520 signed int v1; // eax@1
|
|
3521 Event *v2; // esi@2
|
|
3522 signed int result; // eax@5
|
|
3523 signed int v4; // eax@6
|
|
3524
|
|
3525 v1 = 0;
|
|
3526 if ( (signed int)(uLevelEVT_NumEvents - 1) <= 0 )
|
|
3527 goto LABEL_5;
|
|
3528 v2 = pLevelEVT_Events;
|
|
3529 while ( v2->uEventID != this->uEventID )
|
|
3530 {
|
|
3531 ++v1;
|
|
3532 ++v2;
|
|
3533 if ( v1 >= (signed int)(uLevelEVT_NumEvents - 1) )
|
|
3534 goto LABEL_5;
|
|
3535 }
|
|
3536 v4 = v1;
|
|
3537 if ( pLevelEVT[pLevelEVT_Events[v4 + 1].uEventOffsetInEVT + 4] != 1
|
|
3538 || pLevelEVT[pLevelEVT_Events[v4].uEventOffsetInEVT + 4] != 4 )
|
|
3539 LABEL_5:
|
|
3540 result = 0;
|
|
3541 else
|
|
3542 result = 1;
|
|
3543 return result;
|
|
3544 }
|