Mercurial > might-and-magic-trilogy
diff Indoor.cpp @ 0:8b8875f5b359
Initial commit
author | Nomad |
---|---|
date | Fri, 05 Oct 2012 16:07:14 +0200 |
parents | |
children | ac0fb48cd27a |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Indoor.cpp Fri Oct 05 16:07:14 2012 +0200 @@ -0,0 +1,3611 @@ +#include "Outdoor.h" +#include "Render.h" +#include "LayingItem.h" +#include "Events.h" +#include "Game.h" +#include "Viewport.h" +#include "Time.h" +#include "Party.h" +#include "Math.h" +#include "Allocator.h" +#include "LOD.h" +#include "DecorationList.h" +#include "ObjectList.h" +#include "Actor.h" +#include "Chest.h" +#include "GUIProgressBar.h" +#include "stru123.h" +#include "AudioPlayer.h" + +#include "mm7_data.h" + + + + + + + + + +IndoorLocation *pIndoor; +BLVRenderParams *pBLVRenderParams; + +struct DecorationList *pDecorationList; + +LevelDecoration pLevelDecorations[3000]; +size_t uNumLevelDecorations; +LevelDecoration *_5C3420_pDecoration; + +LEVEL_TYPE uCurrentlyLoadedLevelType; + +stru320 stru_F8AD28; // idb +stru337 stru_F81018; +stru167_wrap array_5118E8; +stru170_stru2 stru_F8A590; +stru170 *pStru170; // idb +stru141 stru_721530; +stru352 stru_F83B80[480]; + + + + +//----- (0043F39E) -------------------------------------------------------- +void __fastcall sub_43F39E(IndoorLocation_drawstru *_this) +{ + int *v1; // ecx@1 + double v2; // ST30_8@3 + double v3; // ST30_8@6 + double v4; // ST28_8@6 + int v5; // eax@4 + int v6; // eax@7 + unsigned int v7; // ebx@8 + BLVSector *v8; // esi@8 + unsigned __int16 *v9; // edi@8 + int i; // [sp+18h] [bp-8h]@7 + unsigned __int8 v11; // [sp+1Ch] [bp-4h]@3 + signed int v12; // [sp+1Ch] [bp-4h]@8 + + pBLVRenderParams->Set(_this); + uNumMobileLightsApplied = 0; + uNumDecorationsDrawnThisFrame = 0; + _unused000 = 0; + uNumSpritesDrawnThisFrame = 0; + uNumBillboardsToDraw = 0; + if ( !byte_4D864C || !(BYTE1(pGame->uFlags) & 0x10) ) + { + v2 = pParty->flt_TorchlightColorB + 6.7553994e15; + v11 = LOBYTE(v2); + if ( (signed __int64)pParty->pPartyBuffs[16].uExpireTime <= 0 ) + v5 = 800; + else + v5 = 800 * pParty->pPartyBuffs[16].uPower; + LOBYTE(v1) = byte_4E94D0; + v4 = pParty->flt_TorchlightColorR + 6.7553994e15; + v3 = pParty->flt_TorchlightColorG + 6.7553994e15; + pMobileLightsStack->AddLight( + SLOWORD(pBLVRenderParams->vPartyPos.x), + SLOWORD(pBLVRenderParams->vPartyPos.y), + SLOWORD(pBLVRenderParams->vPartyPos.z), + SLOWORD(pBLVRenderParams->uRadius), + v5, + LOBYTE(v4), + LOBYTE(v3), + v11, + v1); + } + PrepareWallsRenderList_BLV(); + PrepareItemsRenderList_BLV(); + PrepareActorRenderList_BLV(); + v6 = 0; + for ( i = 0; i < pStru170->field_53730; ++i ) + { + v7 = pStru170->pSectorIDs_toDrawDecorationsFrom[v6]; + v12 = 0; + v8 = &pIndoor->pSectors[pStru170->pSectorIDs_toDrawDecorationsFrom[v6]]; + v9 = v8->pDecorationIDs; + if ( v8->uNumDecorations > 0 ) + { + do + PrepareDecorationsRenderList_BLV((signed __int16)v9[v12++], v7); + while ( v12 < v8->uNumDecorations ); + } + v6 = i + 1; + } + MessWithBillboards_BLV(); + pGame->PushStru165s(); +} + + + +//----- (004407D9) -------------------------------------------------------- +int BLVRenderParams::Set(IndoorLocation_drawstru *a2) +{ + IndoorLocation_drawstru *v2; // ebx@1 + BLVRenderParams *v3; // esi@1 + int v4; // ST08_4@1 + int v5; // ST04_4@1 + int v6; // ST00_4@1 + int v7; // eax@1 + int v8; // ST08_4@2 + int v9; // ST04_4@2 + int v10; // ST00_4@2 + unsigned int v11; // edi@4 + unsigned int v12; // ecx@4 + int v13; // edx@4 + signed int v14; // ecx@4 + unsigned int v15; // edx@4 + unsigned int v16; // eax@4 + double v17; // st7@5 + int v18; // eax@5 + double v19; // st7@5 + int v20; // eax@5 + double v21; // st7@5 + int v22; // eax@5 + unsigned int v23; // edx@5 + unsigned int v24; // ecx@5 + int v25; // eax@5 + int v26; // eax@5 + signed int v27; // eax@6 + int result; // eax@6 + int v29; // [sp+24h] [bp+8h]@5 + + v2 = a2; + v3 = this; + this->field_0_timer_ = a2->field_0_timer; + this->uFlags = a2->uFlags; + this->vPartyPos.x = a2->vPosition.x; + this->vPartyPos.y = a2->vPosition.y; + this->vPartyPos.z = a2->vPosition.z; + v4 = this->vPartyPos.z; + v5 = this->vPartyPos.y; + this->sPartyRotY = a2->sRotationY; + v6 = this->vPartyPos.x; + this->sPartyRotX = a2->sRotationX; + v7 = pIndoor->GetSector(v6, v5, v4); + v3->uRadius = v7; + if ( !v7 ) + { + v8 = v3->vPartyPos.z; + v3->vPartyPos.x = pParty->vPosition.x; + v9 = pParty->vPosition.z; + v10 = v3->vPartyPos.x; + v3->vPartyPos.y = pParty->vPosition.z; + v3->uRadius = pIndoor->GetSector(v10, v9, v8); + } + if ( pRenderer->pRenderD3D ) + { + v3->sCosineY = stru_5C6E00->SinCos(v3->sPartyRotY); + v3->sSineY = stru_5C6E00->SinCos(v3->sPartyRotY - stru_5C6E00->uIntegerHalfPi); + v3->sCosineNegX = stru_5C6E00->SinCos(-v3->sPartyRotX); + v3->sSineNegX = stru_5C6E00->SinCos(-v3->sPartyRotX - stru_5C6E00->uIntegerHalfPi); + v3->fCosineY = cos((3.141592653589793 + 3.141592653589793) * (double)v3->sPartyRotY * 0.00048828125); + v3->fSineY = sin((3.141592653589793 + 3.141592653589793) * (double)v3->sPartyRotY * 0.00048828125); + v3->fCosineNegX = cos((3.141592653589793 + 3.141592653589793) * (double)-v3->sPartyRotX * 0.00048828125); + v3->fSineNegX = sin((3.141592653589793 + 3.141592653589793) * (double)-v3->sPartyRotX * 0.00048828125); + v3->field_64 = a2->field_3C; + v11 = v3->uViewportW; + v12 = v3->uViewportX; + v13 = v3->uViewportZ - v12; + v14 = v3->uViewportZ + v12; + v3->field_70 = v13 + 1; + v15 = v3->uViewportY; + v3->uViewportHeight = v11 - v15 + 1; + v16 = v3->uViewportW; + v3->uViewportCenterX = v14 >> 1; + v3->uViewportCenterY = (signed int)(v16 + v15) >> 1; + } + else + { + v3->sCosineY = stru_5C6E00->SinCos(-v3->sPartyRotY); + v3->sSineY = stru_5C6E00->SinCos(-v3->sPartyRotY - stru_5C6E00->uIntegerHalfPi); + v3->sCosineNegX = stru_5C6E00->SinCos(-v3->sPartyRotX); + v3->sSineNegX = stru_5C6E00->SinCos(-v3->sPartyRotX - stru_5C6E00->uIntegerHalfPi); + v17 = cos((double)-v3->sPartyRotY * 0.0030664064); + v18 = v3->sPartyRotY; + v3->fCosineY = v17; + v19 = sin((double)-v18 * 0.0030664064); + v20 = v3->sPartyRotX; + v3->fSineY = v19; + v21 = cos((double)-v20 * 0.0030664064); + v22 = v3->sPartyRotX; + v3->fCosineNegX = v21; + v3->fSineNegX = sin((double)-v22 * 0.0030664064); + v23 = v3->uViewportX; + v3->field_64 = a2->field_3C; + v24 = v3->uViewportZ; + v3->field_70 = v3->uViewportZ - v23 + 1; + v25 = v3->uViewportW - v3->uViewportY + 1; + v3->uViewportHeight = v25; + v29 = v25; + v26 = v3->field_64; + v3->uViewportCenterX = (signed int)(v24 + v23) >> 1; + v3->uViewportCenterY = v3->uViewportW - ((unsigned __int64)(v26 * (signed __int64)v29) >> 16); + } + v27 = (unsigned int)(signed __int64)((double)v3->field_70 * 0.5 / tan((double)(v2->field_1C_mb_fov >> 1) * 0.01745329) + + 0.5) << 16; + v3->field_40 = v27; + LODWORD(v3->field_44) = 4294967296i64 / v27; + v3->pRenderTarget = v2->pRenderTarget; + v3->uTargetWidth = v2->uTargetWidth; + v3->uTargetHeight = v2->uTargetHeight; + v3->uViewportX = v2->uViewportX; + v3->uViewportY = v2->uViewportY; + v3->uViewportZ = v2->uViewportZ; + v3->uViewportW = v2->uViewportW; + v3->pTargetZBuffer = v2->pTargetZ; + result = 0; + v3->field_8C = 0; + v3->field_84 = 0; + v3->field_80 = 0; + v3->field_88 = 0; + pBLVRenderParams->field_90 = 64; + pBLVRenderParams->field_94 = 6; + return result; +} + +//----- (00440B44) -------------------------------------------------------- +void IndoorLocation::ExecDraw(char a1) +{ + signed int i; // esi@2 + int v2; // eax@3 + IndoorCameraD3D_Vec4 *v3; // edx@4 + signed int j; // esi@8 + unsigned int v5; // ecx@9 + RenderVertexSoft *v6; // [sp-4h] [bp-8h]@4 + + if ( a1 ) + { + pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.z, pParty->vPosition.y); + for ( i = 0; i < (signed int)pStru170->uNumFaceIDs; ++i ) + { + v2 = pStru170->pFaceIDs[2 * i + 1]; + if ( pStru170->field_FA8[v2].std__vector_0007A8 == -1 ) + { + v6 = 0; + v3 = 0; + } + else + { + v3 = pStru170->field_FA8[v2].std__vector_0007AC; + v6 = pStru170->field_FA8[v2].pVertices; + } + IndoorLocation::ExecDraw_sub0(pStru170->pFaceIDs[2 * i], v3, 4u, v6); + } + } + else + { + for ( j = 0; j < (signed int)pStru170->uNumFaceIDs; ++j ) + { + v5 = pStru170->pFaceIDs[2 * j]; + pBLVRenderParams->field_7C = &pStru170->field_FA8[pStru170->pFaceIDs[2 * j + 1]].field_C; + IndoorLocation::ExecDraw_sub1(v5); + } + } +} + +//----- (00440BED) -------------------------------------------------------- +void __fastcall sub_440BED(IndoorLocation_drawstru *_this) +{ + unsigned __int16 *v1; // edi@7 + char *v2; // esi@8 + int v3; // ecx@9 + unsigned int v4; // edx@9 + char *v5; // eax@10 + signed int v6; // [sp+8h] [bp-8h]@7 + int v7; // [sp+Ch] [bp-4h]@8 + + sub_43F39E(_this); + if ( pBLVRenderParams->uRadius ) + IndoorLocation::ExecDraw(pRenderer->pRenderD3D != 0); + pRenderer->DrawBillboardList_BLV(); + if ( !pRenderer->pRenderD3D ) + { + if ( pBLVRenderParams->uFlags & 2 ) + stru170_sub_4B0967(); + if ( pBLVRenderParams->uFlags & 1 ) + { + v1 = pBLVRenderParams->pRenderTarget; + v6 = 0; + if ( (signed int)pStru170->std__vector_000FA8 > 0 ) + { + v7 = 0; + v2 = (char *)&pStru170->field_FA8[0].field_C.field_4; + do + { + v3 = *((int *)v2 - 1); + v4 = pRenderer->uTargetSurfacePitch * *((int *)v2 - 1); + if ( v3 <= *(int *)v2 ) + { + v5 = (char *)&pStru170->field_FA8[0].field_C.array_3D8[v3 + v7]; + do + { + v1[v4 + *((short *)v5 - 480)] = 255; + ++v3; + v1[v4 + *(short *)v5] = 255; + v4 += pRenderer->uTargetSurfacePitch; + v5 += 2; + } + while ( v3 <= *(int *)v2 ); + } + ++v6; + v7 += 1126; + v2 += 2252; + } + while ( v6 < (signed int)pStru170->std__vector_000FA8 ); + } + } + } +} + + + + + +//----- (00441BD4) -------------------------------------------------------- +void IndoorLocation::Draw() +{ + int v0; // eax@1 + IndoorLocation_drawstru _this; // [sp+0h] [bp-4Ch]@5 + int v2; // [sp+44h] [bp-8h]@5 + float v3; // [sp+48h] [bp-4h]@5 + + v0 = 0; + if ( viewparams->field_50_draw_debug_outlines ) + v0 = 1; + if ( viewparams->field_54 ) + LOBYTE(v0) = v0 | 2; + _this.field_0_timer = pEventTimer->uTotalGameTimeElapsed; + _this.uFlags = v0; + _this.vPosition.x = pParty->vPosition.x + - ((unsigned __int64)(stru_5C6E00->SinCos(pParty->sRotationY) + * (signed __int64)pParty->field_18) >> 16); + v2 = stru_5C6E00->SinCos(pParty->sRotationY - stru_5C6E00->uIntegerHalfPi); + LODWORD(v3) = (unsigned __int64)(v2 * (signed __int64)pParty->field_18) >> 16; + _this.field_1C_mb_fov = 65; + _this.vPosition.y = pParty->vPosition.z - LODWORD(v3); + _this.sRotationY = pParty->sRotationY; + _this.sRotationX = pParty->sRotationX; + _this.pRenderTarget = pRenderer->pTargetSurface; + _this.uViewportX = pViewport->uScreenX; + _this.uViewportY = pViewport->uScreenY; + _this.uViewportZ = pViewport->uScreenZ; + _this.uViewportW = pViewport->uScreenW; + _this.field_3C = pViewport->field_30; + _this.vPosition.z = pParty->vPosition.y + pParty->sEyelevel; + _this.uTargetWidth = 640; + _this.uTargetHeight = 480; + _this.pTargetZ = pRenderer->pActiveZBuffer; + sub_440BED(&_this); + pParty->uFlags &= 0xFFFFFFFDu; + pGame->DrawParticles(); + array_5118E8._440F07(); +} + +//----- (004C0EF2) -------------------------------------------------------- +void BLVFace::FromODM(ODMFace *a2) +{ + this->pFacePlane_old.vNormal.x = a2->pFacePlane.vNormal.x; + this->pFacePlane_old.vNormal.y = a2->pFacePlane.vNormal.y; + this->pFacePlane_old.vNormal.z = a2->pFacePlane.vNormal.z; + this->pFacePlane_old.dist = a2->pFacePlane.dist; + this->pFacePlane.vNormal.x = (double)(a2->pFacePlane.vNormal.x & 0xFFFF) * 0.000015259022 + + (double)(a2->pFacePlane.vNormal.x >> 16); + this->pFacePlane.vNormal.y = (double)(a2->pFacePlane.vNormal.y & 0xFFFF) * 0.000015259022 + + (double)(a2->pFacePlane.vNormal.y >> 16); + this->pFacePlane.vNormal.z = (double)(a2->pFacePlane.vNormal.z & 0xFFFF) * 0.000015259022 + + (double)(a2->pFacePlane.vNormal.z >> 16); + this->pFacePlane.dist = (double)(a2->pFacePlane.dist & 0xFFFF) * 0.000015259022 + (double)(a2->pFacePlane.dist >> 16); + this->uAttributes = a2->uFaceAttributes; + this->pBounding.x1 = a2->pBoundingBox.x1; + this->pBounding.y1 = a2->pBoundingBox.y1; + this->pBounding.z1 = a2->pBoundingBox.z1; + this->pBounding.x2 = a2->pBoundingBox.x2; + this->pBounding.y2 = a2->pBoundingBox.y2; + this->pBounding.z2 = a2->pBoundingBox.z2; + this->zCalc1 = a2->zCalc1; + this->zCalc2 = a2->zCalc2; + this->zCalc3 = a2->zCalc3; + this->pXInterceptDisplacements = a2->pXInterceptDisplacements; + this->pYInterceptDisplacements = a2->pYInterceptDisplacements; + this->pZInterceptDisplacements = a2->pZInterceptDisplacements; + this->uPolygonType = (PolygonType)a2->uPolygonType; + this->uNumVertices = a2->uNumVertices; + this->uBitmapID = a2->uTextureID; + this->pVertexIDs = a2->pVertexIDs; +} + +//----- (004B0A25) -------------------------------------------------------- +void IndoorLocation::ExecDraw_sub0(unsigned int uFaceID, IndoorCameraD3D_Vec4 *pVertices, unsigned int uNumVertices, RenderVertexSoft *a4) +{ + unsigned int v4; // esi@1 + char *v5; // eax@4 + signed int v6; // ecx@4 + char *v7; // eax@8 + signed int v8; // ecx@8 + BLVFace *v9; // esi@13 + IndoorCameraD3D *v10; // edi@16 + int v11; // ebx@17 + Vec3_short_ *v12; // ecx@18 + char *v13; // edx@18 + int v14; // eax@19 + unsigned __int8 v15; // sf@19 + unsigned __int8 v16; // of@19 + int v17; // ebx@25 + double v18; // st7@27 + double v19; // st6@27 + double v20; // st5@27 + char v21; // dl@27 + unsigned int v22; // eax@44 + unsigned int v23; // eax@35 + DWORD v24; // eax@37 + int v25; // eax@38 + char *v26; // edi@38 + IDirect3DTexture2 *v27; // eax@42 + Texture *v28; // [sp+Ch] [bp-1Ch]@15 + int i; // [sp+10h] [bp-18h]@38 + LightmapBuilder *pStru4; // [sp+14h] [bp-14h]@16 + IndoorCameraD3D *v31; // [sp+18h] [bp-10h]@16 + IndoorCameraD3D_Vec4 *a7; // [sp+1Ch] [bp-Ch]@1 + unsigned int uFaceID_; // [sp+20h] [bp-8h]@1 + unsigned int uNumVerticesa; // [sp+24h] [bp-4h]@17 + int a4a; // [sp+34h] [bp+Ch]@25 + unsigned int a4b; // [sp+34h] [bp+Ch]@38 + + v4 = uFaceID; + a7 = pVertices; + uFaceID_ = uFaceID; + if ( (uFaceID & 0x80000000u) == 0 && (signed int)uFaceID < (signed int)pIndoor->uNumFaces ) + { + + static RenderVertexSoft static_vertices_F7C228[64]; + static bool __init_flag1 = false; + if (!__init_flag1) + { + __init_flag1 = true; + + for (uint i = 0; i < 64; ++i) + static_vertices_F7C228[i].flt_2C = 0.0f; + } + + static RenderVertexSoft static_vertices_F7B628[64]; + static bool __init_flag2 = false; + if (!__init_flag2) + { + __init_flag2 = true; + + for (uint i = 0; i < 64; ++i) + static_vertices_F7B628[i].flt_2C = 0.0f; + } + + static stru154 stru_F7B60C; // idb + /*static bool __init_flag3 = false; + if (!__init_flag3) + { + __init_flag3 = true; + + stru154::stru154(&stru_F7B60C); + }*/ + + v9 = &pIndoor->pFaces[v4]; + if ( v9->uNumVertices >= 3u ) + { + if ( !(BYTE1(v9->uAttributes) & 0x20) ) + { + ++pBLVRenderParams->field_80; + LOBYTE(v9->uAttributes) |= 0x80u; + v28 = v9->GetTexture(); + if ( v28 ) + { + v10 = pGame->pIndoorCameraD3D; + v31 = pGame->pIndoorCameraD3D; + pStru4 = pGame->pLightmapBuilder; + if ( !pGame->pIndoorCameraD3D->IsFaceFacedTowardsCamera(v9) ) + { + v11 = 0; + uNumVerticesa = v9->uNumVertices; + if ( (signed int)uNumVerticesa > 0 ) + { + v12 = pIndoor->pVertices; + v13 = (char *)&static_vertices_F7C228[0].vWorldPosition.z; + do + { + v14 = v11++; + *((float *)v13 - 2) = (double)v12[v9->pVertexIDs[v14]].x; + *((float *)v13 - 1) = (double)v12[v9->pVertexIDs[v14]].y; + *(float *)v13 = (double)v12[v9->pVertexIDs[v14]].z; + v13 += 48; + v16 = __OFSUB__(v11, uNumVerticesa); + v15 = ((v11 - uNumVerticesa) & 0x80000000u) != 0; + *((float *)v13 - 5) = (double)v9->pVertexUIDs[v14]; + *((float *)v13 - 4) = (double)v9->pVertexVIDs[v14]; + } + while ( v15 ^ v16 ); + v10 = v31; + } + if ( !a7 + || (pGame->pStru9Instance->_498377(a4, 4u, a7, static_vertices_F7C228, &uNumVerticesa), uNumVerticesa) ) + { + if ( v10->_437285_prolly_colide_vertices_against_frustrum( + static_vertices_F7C228, + &uNumVerticesa, + static_vertices_F7B628, + v10->std__vector_000034_prolly_frustrum, + 4, + 0, + 0) != 1 + || uNumVerticesa ) + { + a4a = SHIWORD(stru_F8AD28.field_2C); + v17 = (248 - 8 * SHIWORD(stru_F8AD28.field_2C)) | (((248 - 8 * SHIWORD(stru_F8AD28.field_2C)) | ((248 - 8 * SHIWORD(stru_F8AD28.field_2C)) << 8)) << 8); + sub_4B0E07(uFaceID_); + pStru4->ApplyLights_IndoorFace(uFaceID_); + pDecalBuilder->ApplyBloodsplatDecals_IndoorFace(uFaceID_); + v31->_4364C5(static_vertices_F7B628, uNumVerticesa, array_507D30, &stru_F8AD28); + v31->_436BB7_project_and_stuff(array_507D30, uNumVerticesa, 0); + pStru4->std__vector_000004_size = 0; + if ( stru_F8AD28.field_AC > 0 || pDecalBuilder->uNumDecals > 0 ) + { + v18 = v9->pFacePlane.dist; + v19 = v9->pFacePlane.vNormal.z; + v20 = v9->pFacePlane.vNormal.y; + v21 = v9->uPolygonType; + stru_F7B60C.vNormal.x = v9->pFacePlane.vNormal.x; + stru_F7B60C.field_14 = v21; + stru_F7B60C.vNormal.y = v20; + stru_F7B60C.vNormal.z = v19; + stru_F7B60C.field_10 = v18; + } + if ( stru_F8AD28.field_AC > 0 && !(BYTE2(v9->uAttributes) & 0x40) ) + pStru4->ApplyLights( + &stru_F8AD28, + &stru_F7B60C, + uNumVerticesa, + array_507D30, + *(float *)&a7, + 0); + if ( pDecalBuilder->uNumDecals > 0 ) + pDecalBuilder->ApplyDecals( + a4a, + 1, + &stru_F7B60C, + uNumVerticesa, + array_507D30, + (int)a7, + 0, + v9->uSectorID); + if ( v9->uAttributes & 0x10 && v9->uBitmapID == pRenderer->field_1036AC_bitmapid ) + { + v23 = pRenderer->pHDWaterBitmapIDs[pRenderer->field_1036A8_bitmapid]; + goto LABEL_42; + } + if ( v9->uAttributes & 0x10 ) + { + v24 = GetTickCount() >> 2; + if ( (signed int)uNumVerticesa > 0 ) + { + v25 = v24 - stru_5C6E00->uIntegerHalfPi; + v26 = (char *)&array_507D30[0].v; + a4b = uNumVerticesa; + for ( i = v25; ; v25 = i ) + { + *(float *)v26 = (double)(pBitmaps_LOD->pTextures[v9->uBitmapID].uHeightMinus1 & (unsigned int)(stru_5C6E00->SinCos(v25) >> 8)) + + *(float *)v26; + v26 += 48; + --a4b; + if ( !a4b ) + break; + } + } + } + else + { + v22 = v9->uAttributes; + if ( BYTE1(v22) & 0x40 ) + { + v23 = pTextureFrameTable->GetFrameTexture( + v9->uBitmapID, + pBLVRenderParams->field_0_timer_); +LABEL_42: + v27 = pBitmaps_LOD->pHardwareTextures[v23]; + if ( BYTE2(v9->uAttributes) & 0x40 ) + sub_479A53(uNumVerticesa, uFaceID_); + else + pRenderer->DrawIndoorPolygon(uNumVerticesa, v9, v27, v28, 8 * uFaceID_ | 6, v17, 0); + return; + } + } + v23 = v9->uBitmapID; + goto LABEL_42; + } + } + } + } + } + } + } +} +// F7CE28: using guessed type char static_init_flag__F7C228_bit1__F7B628_bit2__F7B60C_bit3; + + + +//----- (004AFF79) -------------------------------------------------------- +void IndoorLocation::ExecDraw_sub1(unsigned int uFaceID) +{ + unsigned int v1; // ebx@1 + BLVFace *v2; // esi@3 + unsigned int v3; // eax@3 + Texture *v4; // eax@8 + Texture *v5; // edi@8 + int v6; // eax@9 + int v7; // eax@9 + int v8; // ecx@17 + int v9; // ebx@17 + int v10; // eax@17 + int v11; // esi@17 + unsigned int v12; // eax@17 + int j; // ecx@19 + int v14; // edx@20 + int v15; // eax@20 + int v16; // edx@20 + int i; // ebx@22 + int v18; // ecx@23 + int v19; // eax@23 + int v20; // eax@23 + int v21; // eax@24 + unsigned __int8 *v22; // ecx@24 + int v23; // ebx@24 + int v24; // esi@25 + int v25; // eax@28 + unsigned __int16 *v26; // eax@28 + unsigned int v27; // eax@29 + int v28; // eax@30 + char *v29; // esi@31 + int v30; // eax@33 + int v31; // eax@33 + int v32; // eax@35 + int v33; // edx@35 + signed int v34; // ebx@35 + int v35; // eax@35 + int v36; // ebx@35 + signed int v37; // ebx@35 + signed int v38; // edi@35 + unsigned int v39; // edi@36 + int v40; // edx@40 + int v41; // ecx@40 + signed int v42; // edx@40 + int v43; // edx@42 + int v44; // eax@42 + unsigned __int16 *v45; // eax@43 + int *v46; // esi@44 + unsigned __int16 *v47; // edi@44 + unsigned int v48; // edx@44 + int v49; // ebx@44 + char v50; // cl@44 + char v51; // ch@44 + unsigned int v52; // ebx@46 + int v53; // edx@46 + unsigned int v54; // ebx@46 + int v55; // edx@46 + unsigned int v56; // ebx@47 + int v57; // edx@47 + int v58; // ebx@47 + int v59; // edx@47 + unsigned __int16 *v60; // eax@50 + int *v61; // esi@51 + unsigned __int16 *v62; // edi@51 + unsigned int v63; // edx@51 + int v64; // ebx@51 + char v65; // cl@51 + char v66; // ch@51 + unsigned int v67; // ebx@53 + int v68; // edx@53 + unsigned int v69; // ebx@53 + int v70; // edx@53 + unsigned int v71; // ebx@54 + int v72; // edx@54 + int v73; // ebx@54 + int v74; // edx@54 + unsigned __int16 *v75; // eax@58 + int *v76; // esi@59 + int v77; // edi@59 + unsigned int v78; // edx@59 + int v79; // ebx@59 + char v80; // cl@59 + char v81; // ch@59 + int v82; // ebx@61 + int v83; // edx@61 + unsigned int v84; // ebx@62 + int v85; // edx@62 + unsigned __int16 *v86; // eax@65 + int *v87; // esi@66 + int v88; // edi@66 + unsigned int v89; // edx@66 + int v90; // ebx@66 + char v91; // cl@66 + char v92; // ch@66 + int v93; // ebx@68 + int v94; // edx@68 + unsigned __int16 v95; // bx@69 + int v96; // edx@69 + unsigned __int8 *v97; // [sp+Ch] [bp-9Ch]@24 + unsigned __int8 *v98; // [sp+10h] [bp-98h]@24 + unsigned __int8 *v99; // [sp+14h] [bp-94h]@24 + unsigned __int8 *v100; // [sp+18h] [bp-90h]@24 + int v101; // [sp+1Ch] [bp-8Ch]@40 + int v102; // [sp+20h] [bp-88h]@31 + BLVFace *v103; // [sp+24h] [bp-84h]@3 + unsigned __int16 *v104; // [sp+28h] [bp-80h]@24 + int v105; // [sp+2Ch] [bp-7Ch]@30 + int v106; // [sp+30h] [bp-78h]@24 + int v107; // [sp+34h] [bp-74h]@9 + Texture *v108; // [sp+38h] [bp-70h]@8 + int v109; // [sp+3Ch] [bp-6Ch]@9 + unsigned int v110; // [sp+40h] [bp-68h]@24 + unsigned int v111; // [sp+44h] [bp-64h]@1 + int *k; // [sp+48h] [bp-60h]@31 + int v113; // [sp+4Ch] [bp-5Ch]@35 + int v114; // [sp+50h] [bp-58h]@35 + int v115; // [sp+54h] [bp-54h]@42 + unsigned __int8 *v116; // [sp+58h] [bp-50h]@35 + int v117; // [sp+5Ch] [bp-4Ch]@33 + int a1; // [sp+60h] [bp-48h]@27 + int v119; // [sp+64h] [bp-44h]@17 + int v120; // [sp+68h] [bp-40h]@23 + unsigned int v121; // [sp+6Ch] [bp-3Ch]@40 + unsigned int v122; // [sp+70h] [bp-38h]@35 + int v123; // [sp+74h] [bp-34h]@30 + int v124; // [sp+78h] [bp-30h]@17 + int v125; // [sp+7Ch] [bp-2Ch]@35 + unsigned int v126; // [sp+80h] [bp-28h]@9 + int v127; // [sp+84h] [bp-24h]@17 + int v128; // [sp+88h] [bp-20h]@9 + int *pZPixel; // [sp+8Ch] [bp-1Ch]@28 + int a2; // [sp+90h] [bp-18h]@16 + unsigned int v131; // [sp+94h] [bp-14h]@17 + unsigned __int16 *pColorPixel; // [sp+98h] [bp-10h]@28 + int v133; // [sp+9Ch] [bp-Ch]@17 + int v134; // [sp+A0h] [bp-8h]@17 + int v135; // [sp+A4h] [bp-4h]@24 + + v1 = uFaceID; + v111 = pRenderer->uTargetSurfacePitch; + if ( (uFaceID & 0x80000000u) == 0 ) + { + if ( (signed int)uFaceID < (signed int)pIndoor->uNumFaces ) + { + v2 = &pIndoor->pFaces[uFaceID]; + v103 = v2; + v3 = v2->uAttributes; + if ( !(BYTE1(v3) & 0x20) ) + { + if ( v3 & 0x400000 ) + { + sub_4ADD1D(uFaceID); + return; + } + if ( !(v3 & 0x10) || (sub_4AD504(uFaceID), pRenderer->pRenderD3D) ) + { + v4 = v2->GetTexture(); + ++pBLVRenderParams->field_80; + v5 = v4; + v108 = v4; + if ( v4 ) + { + v6 = HIWORD(v4->palette); + LOBYTE(v2->uAttributes) |= 0x80u; + v109 = v6; + sub_4AE5F1(v1); + v126 = stru_F8AD28.pDeltaUV[0]; + v128 = stru_F8AD28.pDeltaUV[1]; + v107 = bUseLoResSprites; + v7 = sub_423B5D(v1); + if ( v7 ) + { + if ( sub_424829(v7, &stru_F8A590, pBLVRenderParams->field_7C, v1) ) + { + if ( v2->uPolygonType == 1 ) + { + for ( i = 0; i < stru_F8AD28.field_AC; stru_F8AD28._blv_lights_ys[v18] = v20 ) + { + v18 = i; + v120 = stru_F8AD28._blv_lights_xs[i]; + v134 = (unsigned __int64)(v120 * (signed __int64)-stru_F8AD28.plane_4.vNormal.y) >> 16; + v133 = stru_F8AD28.plane_4.vNormal.x; + v120 = stru_F8AD28._blv_lights_ys[i]; + v133 = (unsigned __int64)(v120 * (signed __int64)stru_F8AD28.plane_4.vNormal.x) >> 16; + v19 = v128; + stru_F8AD28._blv_lights_xs[i] = v126 + + v134 + + ((unsigned __int64)(v120 + * (signed __int64)stru_F8AD28.plane_4.vNormal.x) >> 16); + v20 = v19 - stru_F8AD28._blv_lights_zs[i++]; + } + } + else + { + if ( v2->uPolygonType != 3 ) + { + if ( v2->uPolygonType == 4 ) + { +LABEL_16: + a2 = 0; + if ( stru_F8AD28.field_AC > 0 ) + { + do + { + v8 = a2; + v9 = stru_F8AD28._blv_lights_xs[a2]; + v131 = stru_F8AD28._blv_lights_ys[a2]; + v10 = stru_F8AD28._blv_lights_zs[a2]; + v11 = (signed int)(v10 * stru_F8AD28.plane_4.vNormal.z + + stru_F8AD28.plane_4.dist + + v9 * stru_F8AD28.plane_4.vNormal.x + + v131 * stru_F8AD28.plane_4.vNormal.y) >> 16; + v119 = v9 + - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x + * (signed __int64)((signed int)(v10 * stru_F8AD28.plane_4.vNormal.z + + stru_F8AD28.plane_4.dist + + v9 * stru_F8AD28.plane_4.vNormal.x + + v131 * stru_F8AD28.plane_4.vNormal.y) >> 16)) >> 16); + v131 -= (unsigned __int64)(stru_F8AD28.plane_4.vNormal.y * (signed __int64)v11) >> 16; + v127 = v10 - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.z * (signed __int64)v11) >> 16); + stru_F8AD28._blv_lights_xs[a2] = ((unsigned __int64)(v119 + * (signed __int64)stru_F8AD28.vec_14.x) >> 16) + + ((unsigned __int64)((signed int)v131 + * (signed __int64)stru_F8AD28.vec_14.y) >> 16); + v124 = (unsigned __int64)(v119 * (signed __int64)stru_F8AD28.vec_20.x) >> 16; + v134 = (unsigned __int64)((signed int)v131 * (signed __int64)stru_F8AD28.vec_20.y) >> 16; + v133 = (unsigned __int64)(v127 * (signed __int64)stru_F8AD28.vec_20.z) >> 16; + v12 = v126; + stru_F8AD28._blv_lights_ys[v8] = v124 + + ((unsigned __int64)((signed int)v131 + * (signed __int64)stru_F8AD28.vec_20.y) >> 16) + + ((unsigned __int64)(v127 + * (signed __int64)stru_F8AD28.vec_20.z) >> 16); + stru_F8AD28._blv_lights_xs[v8] += v12; + stru_F8AD28._blv_lights_ys[v8] += v128; + ++a2; + } + while ( a2 < stru_F8AD28.field_AC ); + v2 = v103; + } + goto LABEL_24; + } + if ( v2->uPolygonType != 5 ) + { + if ( v2->uPolygonType != 6 ) + goto LABEL_24; + goto LABEL_16; + } + } + for ( j = 0; j < stru_F8AD28.field_AC; *(int *)v15 = v16 ) + { + v14 = v128; + stru_F8AD28._blv_lights_xs[j] += v126; + v15 = 4 * j + 16297672; + v16 = v14 - stru_F8AD28._blv_lights_ys[j++]; + } + } +LABEL_24: + v135 = 1; + pGame->_44ED0A(v2, &v135, 31); + v104 = sr_sub_47C24C_get_palette(v2, v109, 0, 1); + v134 = stru_F8AD28.field_44; + v106 = stru_F8AD28.field_48; + v21 = stru_F8A590._viewport_space_y; + a2 = stru_F8A590._viewport_space_y; + v110 = v111 * stru_F8A590._viewport_space_y; + v97 = v5->pLevelOfDetail0; + v98 = v5->pLevelOfDetail1; + v99 = v5->pLevelOfDetail2; + v22 = v5->pLevelOfDetail3; + v23 = 640 * stru_F8A590._viewport_space_y; + v119 = 640 * stru_F8A590._viewport_space_y; + v100 = v22; + if ( stru_F8A590._viewport_space_y <= stru_F8A590.field_4 ) + { + v24 = 2 * stru_F8A590._viewport_space_y; + v120 = 2 * stru_F8A590._viewport_space_y; + while ( 1 ) + { + a1 = *(__int16 *)((char *)stru_F8A590.array_18 + v24); + sub_4AE313(a1, v21, &stru_F81018.field_0); + if ( LOBYTE(viewparams->field_20) ) + { + v27 = v111 * (v24 - pBLVRenderParams->uViewportY); + pZPixel = &pBLVRenderParams->pTargetZBuffer[2 + * (*(__int16 *)((char *)stru_F8A590.array_18 + v24) + + 320 * (v24 - pBLVRenderParams->uViewportY)) + - pBLVRenderParams->uViewportX]; + pColorPixel = &pBLVRenderParams->pRenderTarget[v27 + + 2 * *(__int16 *)((char *)stru_F8A590.array_18 + v24) + - pBLVRenderParams->uViewportX]; + v26 = &pBLVRenderParams->pRenderTarget[v27 + + 2 * *(__int16 *)((char *)stru_F8A590.array_3D8 + v24) + - pBLVRenderParams->uViewportX]; + v23 = v119; + } + else + { + v25 = *(__int16 *)((char *)stru_F8A590.array_18 + v24); + pZPixel = &pBLVRenderParams->pTargetZBuffer[v25 + v23]; + pColorPixel = &pBLVRenderParams->pRenderTarget[v25 + v110]; + v26 = &pBLVRenderParams->pRenderTarget[v110 + *(__int16 *)((char *)stru_F8A590.array_3D8 + v24)]; + } + v131 = (unsigned int)v26; + HIWORD(v28) = HIWORD(stru_F81018.field_0.field_0); + LOWORD(v28) = 0; + v105 = stru_F8AD28.field_0 | v28; + v123 = sub_4AE491(SHIWORD(stru_F81018.field_0.field_4), SHIWORD(stru_F81018.field_0.field_8)); + if ( (unsigned int)pColorPixel < v131 ) + { + v102 = v107 + v106; + v29 = (char *)&stru_F81018.field_34.field_8; + a1 += v134; + for ( k = &stru_F81018.field_34.field_8; ; v29 = (char *)k ) + { + sub_4AE313(a1, a2, (stru337_stru0 *)(v29 - 8)); + v30 = *((int *)v29 - 2); + LOWORD(v30) = 0; + v117 = v105; + v31 = stru_F8AD28.field_0 | v30; + if ( v105 <= (unsigned int)v31 ) + v117 = v31; + v105 = v31; + v32 = *((int *)v29 - 14); + v122 = *((int *)v29 - 14) >> v107; + v33 = *((int *)v29 - 13); + v125 = *((int *)v29 - 13) >> v107; + v34 = *((int *)v29 - 1) - v32; + v113 = (*(int *)v29 - v33) >> v102; + v35 = *((int *)v29 - 11); + v114 = v34 >> v102; + v116 = (&v97)[4 * v35]; + v36 = v35 + 16 - v5->uWidthLn2; + v133 = v35 + 16; + v127 = v35 + v36; + v37 = v5->uWidthMinus1 >> v35; + v38 = v5->uHeightMinus1 >> v35 << (v35 + 16); + v128 = v37; + v126 = v38; + v39 = (unsigned int)(LOBYTE(viewparams->field_20) ? &pColorPixel[2 * v134] : &pColorPixel[v134]); + if ( v39 > v131 ) + v39 = v131; + v40 = *((short *)v29 + 1); + v41 = *((short *)v29 - 1); + v121 = v39; + v42 = sub_4AE491(v41, v40); + v101 = v42; + v124 = (signed int)(v39 - (int)pColorPixel) >> 1; + if ( v123 >> 16 == v42 >> 16 || v135 & 2 ) + { + v123 = (int)sr_sub_47C24C_get_palette(v103, v109, v123 >> 16, 1); + if ( LOBYTE(viewparams->field_20) ) + { + v86 = pColorPixel; + if ( (unsigned int)pColorPixel < v121 ) + { + v87 = pZPixel; + v88 = v123; + v89 = v122; + v90 = v125; + v91 = v133; + v92 = v127; + if ( v124 & 2 ) + { + *pZPixel = v117; + v87 -= 2; + v86 = pColorPixel + 2; + goto LABEL_69; + } + do + { + v86 += 4; + v93 = *(&v116[v128 & (v89 >> v91)] + ((v126 & v90) >> v92)); + v94 = v117; + LOWORD(v93) = *(short *)(v88 + 2 * v93); + *v87 = v117; + v87[1] = v94; + v87[640] = v94; + v87[641] = v94; + *(v86 - 4) = v93; + *(v86 - 3) = v93; + v86[636] = v93; + v86[637] = v93; + v87[2] = v94; + v87[3] = v94; + v87[642] = v94; + v87[643] = v94; + v122 += v114; + v125 += v113; + v89 = v122; + v90 = v125; +LABEL_69: + v87 += 4; + v95 = *(short *)(v88 + 2 * *(&v116[v128 & (v89 >> v91)] + ((v126 & v90) >> v92))); + v96 = v114; + *(v86 - 2) = v95; + *(v86 - 1) = v95; + v86[638] = v95; + v86[639] = v95; + v122 += v96; + v125 += v113; + v89 = v122; + v90 = v125; + } + while ( (unsigned int)v86 < v121 ); + pColorPixel = v86; + pZPixel = v87; + } + } + else + { + v75 = pColorPixel; + if ( (unsigned int)pColorPixel < v121 ) + { + v76 = pZPixel; + v77 = v123; + v78 = v122; + v79 = v125; + v80 = v133; + v81 = v127; + if ( v124 & 1 ) + { + *pZPixel = v117; + --v76; + v75 = pColorPixel + 1; + goto LABEL_62; + } + do + { + v75 += 2; + v82 = *(&v116[v128 & (v78 >> v80)] + ((v126 & v79) >> v81)); + v83 = v117; + LOWORD(v82) = *(short *)(v77 + 2 * v82); + *v76 = v117; + *(v75 - 2) = v82; + v76[1] = v83; + v122 += v114; + v125 += v113; + v78 = v122; + v79 = v125; +LABEL_62: + v84 = (unsigned int)(&v116[v128 & (v78 >> v80)] + ((v126 & v79) >> v81)); + v76 += 2; + v85 = v114; + *(v75 - 1) = *(short *)(v77 + 2 * *(char *)v84); + v122 += v85; + v125 += v113; + v78 = v122; + v79 = v125; + } + while ( (unsigned int)v75 < v121 ); + pColorPixel = v75; + pZPixel = v76; + } + } + } + else + { + v43 = (v42 - v123) >> v106; + v44 = v123 - v43; + v123 = v43; + v115 = v44; + if ( LOBYTE(viewparams->field_20) ) + { + v60 = pColorPixel; + if ( (unsigned int)pColorPixel < v121 ) + { + v61 = pZPixel; + v62 = v104; + v63 = v122; + v64 = v125; + v65 = v133; + v66 = v127; + if ( v124 & 2 ) + { + *pZPixel = v117; + v61 += 2; + v60 = pColorPixel + 2; + goto LABEL_54; + } + do + { + v67 = (v128 & (v63 >> v65)) + ((v126 & v64) >> v66); + v68 = v123 + v115; + v60 += 4; + v115 = v68; + v69 = ((v68 & 0xFFFF0000u) >> 8) + v116[v67]; + v70 = v117; + LOWORD(v69) = v62[v69]; + *v61 = v117; + v61[1] = v70; + v61[640] = v70; + v61[641] = v70; + *(v60 - 4) = v69; + *(v60 - 3) = v69; + v60[636] = v69; + v60[637] = v69; + v61[2] = v70; + v61[3] = v70; + v61[642] = v70; + v61[643] = v70; + v122 += v114; + v125 += v113; + v63 = v122; + v64 = v125; + v61 += 4; +LABEL_54: + v71 = (v128 & (v63 >> v65)) + ((v126 & v64) >> v66); + v72 = v123 + v115; + v73 = v116[v71]; + v115 = v72; + LOWORD(v73) = v62[((v72 & 0xFFFF0000u) >> 8) + v73]; + v74 = v114; + *(v60 - 2) = v73; + *(v60 - 1) = v73; + v60[638] = v73; + v60[639] = v73; + v122 += v74; + v125 += v113; + v63 = v122; + v64 = v125; + } + while ( (unsigned int)v60 < v121 ); + pColorPixel = v60; + pZPixel = v61; + } + } + else + { + v45 = pColorPixel; + if ( (unsigned int)pColorPixel < v121 ) + { + v46 = pZPixel; + v47 = v104; + v48 = v122; + v49 = v125; + v50 = v133; + v51 = v127; + if ( v124 & 1 ) + { + *pZPixel = v117; + ++v46; + v45 = pColorPixel + 1; + goto LABEL_47; + } + do + { + v52 = (v128 & (v48 >> v50)) + ((v126 & v49) >> v51); + v53 = v123 + v115; + v45 += 2; + v115 = v53; + v54 = ((v53 & 0xFFFF0000u) >> 8) + v116[v52]; + v55 = v117; + LOWORD(v54) = v47[v54]; + *v46 = v117; + *(v45 - 2) = v54; + v46[1] = v55; + v122 += v114; + v125 += v113; + v48 = v122; + v49 = v125; + v46 += 2; +LABEL_47: + v56 = (v128 & (v48 >> v50)) + ((v126 & v49) >> v51); + v57 = v123 + v115; + v58 = v116[v56]; + v115 = v57; + LOWORD(v58) = v47[((v57 & 0xFFFF0000u) >> 8) + v58]; + v59 = v114; + *(v45 - 1) = v58; + v122 += v59; + v125 += v113; + v48 = v122; + v49 = v125; + } + while ( (unsigned int)v45 < v121 ); + pColorPixel = v45; + pZPixel = v46; + } + } + } + k += 13; + v5 = v108; + v123 = v101; + a1 += v134; + if ( (unsigned int)pColorPixel >= v131 ) + break; + } + v23 = v119; + v24 = v120; + } + ++a2; + v110 += v111; + v23 += 640; + v24 += 2; + v120 = v24; + v119 = v23; + if ( a2 > stru_F8A590.field_4 ) + break; + v21 = a2; + } + } + return; + } + } + } + } + } + } + } +} +// 4AE491: using guessed type int __fastcall sub_4AE491(int, int); + + + + +//----- (004B0E07) -------------------------------------------------------- +unsigned int __fastcall sub_4B0E07(unsigned int uFaceID) +{ + BLVFace *v1; // edi@1 + BLVFaceExtra *v2; // ecx@1 + Texture *v3; // esi@1 + unsigned int v4; // eax@1 + unsigned int v5; // ecx@1 + unsigned int result; // eax@1 + unsigned int v7; // ecx@5 + + v1 = &pIndoor->pFaces[uFaceID]; + v2 = &pIndoor->pFaceExtras[v1->uFaceExtraID]; + v3 = (Texture *)(v1->uBitmapID != -1 ? (int)&pBitmaps_LOD->pTextures[v1->uBitmapID] : 0); + stru_F8AD28.pDeltaUV[0] = v2->sTextureDeltaU; + stru_F8AD28.pDeltaUV[1] = v2->sTextureDeltaV; + v4 = GetTickCount(); + v5 = v1->uAttributes; + result = v4 >> 3; + if ( v5 & 4 ) + { + stru_F8AD28.pDeltaUV[1] -= result & v3->uHeightMinus1; + } + else + { + if ( v5 & 0x20 ) + stru_F8AD28.pDeltaUV[1] += result & v3->uHeightMinus1; + } + v7 = v1->uAttributes; + if ( BYTE1(v7) & 8 ) + { + stru_F8AD28.pDeltaUV[0] -= result & v3->uWidthMinus1; + } + else + { + if ( v7 & 0x40 ) + stru_F8AD28.pDeltaUV[0] += result & v3->uWidthMinus1; + } + return result; +} + + + +//----- (004B0EA8) -------------------------------------------------------- +void stru170::_4B0EA8(signed int a2, unsigned int uFaceID) +{ + unsigned int v3; // edx@1 + stru170 *v4; // ebx@1 + BLVFace *v5; // eax@1 + int v6; // ecx@2 + unsigned __int16 v7; // ax@11 + Vec3_short_ *v8; // esi@15 + int v9; // edx@15 + signed int v10; // eax@18 + signed int v11; // edi@19 + signed int v12; // ecx@19 + signed int v13; // esi@19 + signed int v14; // edx@20 + int v15; // edx@24 + int v16; // esi@29 + BLVFace *v17; // edi@34 + unsigned __int16 v18; // ax@34 + char *v19; // eax@38 + signed int v20; // ecx@38 + char *v21; // eax@42 + signed int v22; // ecx@42 + signed int v23; // edx@45 + char *v24; // ecx@46 + int v25; // eax@47 + Vec3_short_ *v26; // eax@47 + double v27; // st7@47 + signed int v28; // ST28_4@47 + char v29; // al@48 + signed int v30; // eax@51 + int v31; // eax@52 + unsigned int v32; // eax@55 + __int16 v33; // cx@56 + signed int v34; // [sp+Ch] [bp-14h]@18 + int a0; // [sp+14h] [bp-Ch]@2 + IndoorCameraD3D *a0a; // [sp+14h] [bp-Ch]@36 + signed int v37; // [sp+18h] [bp-8h]@19 + stru10 *v38; // [sp+18h] [bp-8h]@36 + BLVFace *v39; // [sp+1Ch] [bp-4h]@1 + + v3 = uFaceID; + v4 = this; + v5 = &pIndoor->pFaces[uFaceID]; + this->field_FA8[this->std__vector_000FA8].std__vector_0007A8 = -1; + v39 = v5; + if ( v5->uAttributes & 1 ) + { + v6 = (int)((char *)this + 2252 * a2); + a0 = v6; + if ( v3 == *(short *)(v6 + 5964) ) // stru170_stru0[a2]::uFaceID + return; + if ( !a2 + && pBLVRenderParams->vPartyPos.x >= v5->pBounding.x1 - 16 + && pBLVRenderParams->vPartyPos.x <= v5->pBounding.x2 + 16 + && pBLVRenderParams->vPartyPos.y >= v5->pBounding.y1 - 16 + && pBLVRenderParams->vPartyPos.y <= v5->pBounding.y2 + 16 + && pBLVRenderParams->vPartyPos.z >= v5->pBounding.z1 - 16 + && pBLVRenderParams->vPartyPos.z <= v5->pBounding.z2 + 16 ) + { + if ( abs(v5->pFacePlane_old.dist + pBLVRenderParams->vPartyPos.x * v5->pFacePlane_old.vNormal.x + + pBLVRenderParams->vPartyPos.y * v5->pFacePlane_old.vNormal.y + + pBLVRenderParams->vPartyPos.z * v5->pFacePlane_old.vNormal.z) <= 589824 ) + { + v7 = v39->uSectorID; + if ( v4->field_FA8[0].uSectorID == v7 ) + v7 = v39->uBackSectorID; + v4->field_FA8[v4->std__vector_000FA8].uSectorID = v7; + v4->field_FA8[v4->std__vector_000FA8].uFaceID = uFaceID; + v4->field_FA8[v4->std__vector_000FA8].uViewportX = LOWORD(pBLVRenderParams->uViewportX); + v4->field_FA8[v4->std__vector_000FA8].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ); + v4->field_FA8[v4->std__vector_000FA8].uViewportY = LOWORD(pBLVRenderParams->uViewportY); + v4->field_FA8[v4->std__vector_000FA8].uViewportW = LOWORD(pBLVRenderParams->uViewportW); + v4->field_FA8[v4->std__vector_000FA8++].field_C._43F9E1( + SLOWORD(pBLVRenderParams->uViewportX), + pBLVRenderParams->uViewportY, + SLOWORD(pBLVRenderParams->uViewportZ), + pBLVRenderParams->uViewportW); + sub_440639(v4->std__vector_000FA8 - 1); + return; + } + v5 = v39; + v6 = a0; + } + v8 = &pIndoor->pVertices[*v5->pVertexIDs]; + v9 = v5->pFacePlane_old.vNormal.x * ((signed __int16)*(int *)&v8->x - pBLVRenderParams->vPartyPos.x) + + v5->pFacePlane_old.vNormal.y * ((signed __int16)(*(int *)&v8->x >> 16) - pBLVRenderParams->vPartyPos.y) + + v5->pFacePlane_old.vNormal.z * (v8->z - pBLVRenderParams->vPartyPos.z); + if ( *(short *)(v6 + 4008) != v5->uSectorID )// stru170_stru0[a2]::uSectorID + v9 = -v9; + if ( v9 < 0 ) + { + v10 = sub_423B5D(uFaceID); + v34 = v10; + if ( v10 ) + { + v11 = dword_50BAC8[0]; + v12 = dword_50B9D8_ys[0]; + a2 = dword_50BAC8[0]; + v13 = 1; + v37 = dword_50B9D8_ys[0]; + if ( v10 > 1 ) + { + do + { + v14 = dword_50BAC8[v13]; + if ( v14 < a2 ) + a2 = dword_50BAC8[v13]; + if ( v14 > v11 ) + v11 = v14; + v15 = dword_50B9D8_ys[v13]; + if ( v15 < v37 ) + v37 = dword_50B9D8_ys[v13]; + if ( v15 > v12 ) + v12 = dword_50B9D8_ys[v13]; + v10 = v34; + ++v13; + } + while ( v13 < v34 ); + } + v16 = a0; + if ( v11 >= *(short *)(a0 + 4010) // stru170_stru0[a2]::uViewportX + && a2 <= *(short *)(a0 + 4014) // stru170_stru0[a2]::uViewportZ + && v12 >= *(short *)(a0 + 4012) // stru170_stru0[a2]::uViewportY + && v37 <= *(short *)(a0 + 4016) // stru170_stru0[a2]::uViewportW + && sub_424829(v10, &v4->field_FA8[v4->std__vector_000FA8].field_C, (stru170_stru2 *)(a0 + 4020), uFaceID) ) + { + v17 = v39; + v18 = v39->uSectorID; + if ( *(short *)(a0 + 4008) == v18 ) + v18 = v39->uBackSectorID; + v4->field_FA8[v4->std__vector_000FA8].uSectorID = v18; + v4->field_FA8[v4->std__vector_000FA8].uFaceID = uFaceID; + v4->field_FA8[v4->std__vector_000FA8].uViewportX = LOWORD(pBLVRenderParams->uViewportX); + v4->field_FA8[v4->std__vector_000FA8].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ); + v4->field_FA8[v4->std__vector_000FA8].uViewportY = LOWORD(pBLVRenderParams->uViewportY); + v4->field_FA8[v4->std__vector_000FA8].uViewportW = LOWORD(pBLVRenderParams->uViewportW); + v38 = pGame->pStru10Instance; + a0a = pGame->pIndoorCameraD3D; + if ( *(int *)(v16 + 5968) == -1 ) // [a2]::std__vector_0007A8 + { + v29 = pGame->pStru10Instance->_49C681( + v39, + v4->field_FA8[v4->std__vector_000FA8].std__vector_0007AC, + v4->field_FA8[v4->std__vector_000FA8].pVertices); + } + else + { + + static RenderVertexSoft static_sub_4B0EA8_stru_F7AA08[64]; + static bool __init_flag1 = false; + if (!__init_flag1) + { + __init_flag1 = true; + + for (uint i = 0; i < 64; ++i) + static_sub_4B0EA8_stru_F7AA08[i].flt_2C = 0.0f; + } + + static RenderVertexSoft static_sub_4B0EA8_stru_F79E08[64]; + static bool __init_flag2 = false; + if (!__init_flag2) + { + __init_flag2 = true; + + for (uint i = 0; i < 64; ++i) + static_sub_4B0EA8_stru_F79E08[i].flt_2C = 0.0f; + } + + v23 = 0; + a2 = v39->uNumVertices; + if ( a2 > 0 ) + { + v24 = (char *)&static_sub_4B0EA8_stru_F7AA08[0].vWorldPosition.z; + do + { + v25 = v17->pVertexIDs[v23++]; + v26 = &pIndoor->pVertices[v25]; + v27 = (double)v26->z; + v28 = v26->y; + v17 = v39; + *((float *)v24 - 2) = (double)v26->x; + *((float *)v24 - 1) = (double)v28; + *(float *)v24 = v27; + v24 += 48; + } + while ( v23 < a2 ); + } + a0a->_437285_prolly_colide_vertices_against_frustrum( + static_sub_4B0EA8_stru_F7AA08, + (unsigned int *)&a2, + static_sub_4B0EA8_stru_F79E08, + (IndoorCameraD3D_Vec4 *)(v16 + 5972), + 4, + 0, + 0); + v29 = v38->_49C5DA( + v17, + static_sub_4B0EA8_stru_F79E08, + &a2, + v4->field_FA8[v4->std__vector_000FA8].std__vector_0007AC, + v4->field_FA8[v4->std__vector_000FA8].pVertices); + } + if ( v29 ) + { + v4->field_FA8[v4->std__vector_000FA8].std__vector_0007A8 = uFaceID; + v30 = v4->std__vector_000FA8; + if ( v30 < 150 ) + { + v31 = v30 + 1; + v4->std__vector_000FA8 = v31; + sub_440639(v31 - 1); + } + } + if ( pBLVRenderParams->uFlags & 1 ) + a0a->PrepareAndDrawDebugOutline(v17, 0x1E1EFFu); + } + } + } + } + else + { + v32 = this->uNumFaceIDs; + if ( (signed int)this->uNumFaceIDs < 1000 ) + { + v33 = a2; + v4->pFaceIDs[2 * v32] = v3; + v4->pFaceIDs[2 * v4->uNumFaceIDs++ + 1] = v33; + } + } +} +// F7B608: using guessed type char static_sub_4B0EA8_byte_F7B608_init_flags; + + +//----- (004AFB86) -------------------------------------------------------- +void stru170::_4AFB86(int a2, unsigned int uFaceID) +{ + stru170 *v3; // ebx@1 + BLVFace *v4; // eax@1 + char *v5; // ecx@2 + unsigned __int16 v6; // ax@11 + int v7; // ecx@13 + Vec3_short_ *v8; // esi@16 + int v9; // edx@16 + signed int v10; // eax@19 + signed int v11; // edi@20 + signed int v12; // ecx@20 + signed int v13; // esi@20 + int v14; // edx@21 + int v15; // edx@25 + unsigned __int16 v16; // ax@35 + signed int v17; // eax@37 + int v18; // eax@38 + signed int v19; // [sp+Ch] [bp-14h]@19 + char *v20; // [sp+14h] [bp-Ch]@2 + BLVFace *v21; // [sp+18h] [bp-8h]@1 + signed int v22; // [sp+1Ch] [bp-4h]@20 + signed int v23; // [sp+28h] [bp+8h]@20 + + v3 = this; + v4 = &pIndoor->pFaces[uFaceID]; + v21 = v4; + if ( v4->uAttributes & 1 ) + { + v5 = (char *)this + 2252 * a2; + v20 = v5; + if ( uFaceID == *((short *)v5 + 2982) ) + return; + if ( !a2 + && pBLVRenderParams->vPartyPos.x >= v4->pBounding.x1 - 16 + && pBLVRenderParams->vPartyPos.x <= v4->pBounding.x2 + 16 + && pBLVRenderParams->vPartyPos.y >= v4->pBounding.y1 - 16 + && pBLVRenderParams->vPartyPos.y <= v4->pBounding.y2 + 16 + && pBLVRenderParams->vPartyPos.z >= v4->pBounding.z1 - 16 + && pBLVRenderParams->vPartyPos.z <= v4->pBounding.z2 + 16 ) + { + if ( abs(v4->pFacePlane_old.dist + pBLVRenderParams->vPartyPos.x * v4->pFacePlane_old.vNormal.x + + pBLVRenderParams->vPartyPos.y * v4->pFacePlane_old.vNormal.y + + pBLVRenderParams->vPartyPos.z * v4->pFacePlane_old.vNormal.z) <= 589824 ) + { + v6 = v21->uSectorID; + if ( v3->field_FA8[0].uSectorID == v6 ) + v6 = v21->uBackSectorID; + v3->field_FA8[v3->std__vector_000FA8].uSectorID = v6; + v3->field_FA8[v3->std__vector_000FA8].uFaceID = uFaceID; + v3->field_FA8[v3->std__vector_000FA8].uViewportX = LOWORD(pBLVRenderParams->uViewportX); + v3->field_FA8[v3->std__vector_000FA8].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ); + v3->field_FA8[v3->std__vector_000FA8].uViewportY = LOWORD(pBLVRenderParams->uViewportY); + v3->field_FA8[v3->std__vector_000FA8].uViewportW = LOWORD(pBLVRenderParams->uViewportW); + v3->field_FA8[v3->std__vector_000FA8++].field_C._43F9E1( + SLOWORD(pBLVRenderParams->uViewportX), + pBLVRenderParams->uViewportY, + SLOWORD(pBLVRenderParams->uViewportZ), + pBLVRenderParams->uViewportW); + v7 = v3->std__vector_000FA8 - 1; + goto LABEL_14; + } + v4 = v21; + v5 = v20; + } + v8 = &pIndoor->pVertices[*v4->pVertexIDs]; + v9 = v4->pFacePlane_old.vNormal.x * ((signed __int16)*(int *)&v8->x - pBLVRenderParams->vPartyPos.x) + + v4->pFacePlane_old.vNormal.y * ((signed __int16)(*(int *)&v8->x >> 16) - pBLVRenderParams->vPartyPos.y) + + v4->pFacePlane_old.vNormal.z * (v8->z - pBLVRenderParams->vPartyPos.z); + if ( *((short *)v5 + 2004) != v4->uSectorID ) + v9 = -v9; + if ( v9 < 0 ) + { + v10 = sub_423B5D(uFaceID); + v19 = v10; + if ( v10 ) + { + v11 = dword_50BAC8[0]; + v12 = dword_50B9D8_ys[0]; + v23 = dword_50BAC8[0]; + v13 = 1; + v22 = dword_50B9D8_ys[0]; + if ( v10 > 1 ) + { + do + { + v14 = dword_50BAC8[v13]; + if ( v14 < v23 ) + v23 = dword_50BAC8[v13]; + if ( v14 > v11 ) + v11 = dword_50BAC8[v13]; + v15 = dword_50B9D8_ys[v13]; + if ( v15 < v22 ) + v22 = dword_50B9D8_ys[v13]; + if ( v15 > v12 ) + v12 = dword_50B9D8_ys[v13]; + v10 = v19; + ++v13; + } + while ( v13 < v19 ); + } + if ( v11 >= *((short *)v20 + 2005) + && v23 <= *((short *)v20 + 2007) + && v12 >= *((short *)v20 + 2006) + && v22 <= *((short *)v20 + 2008) + && sub_424829(v10, &v3->field_FA8[v3->std__vector_000FA8].field_C, (stru170_stru2 *)(v20 + 4020), uFaceID) ) + { + v16 = v21->uSectorID; + if ( *((short *)v20 + 2004) == v16 ) + v16 = v21->uBackSectorID; + v3->field_FA8[v3->std__vector_000FA8].uSectorID = v16; + v3->field_FA8[v3->std__vector_000FA8].uFaceID = uFaceID; + v3->field_FA8[v3->std__vector_000FA8].uViewportX = LOWORD(pBLVRenderParams->uViewportX); + v3->field_FA8[v3->std__vector_000FA8].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ); + v3->field_FA8[v3->std__vector_000FA8].uViewportY = LOWORD(pBLVRenderParams->uViewportY); + v3->field_FA8[v3->std__vector_000FA8].uViewportW = LOWORD(pBLVRenderParams->uViewportW); + v17 = v3->std__vector_000FA8; + if ( v17 < 150 ) + { + v18 = v17 + 1; + v3->std__vector_000FA8 = v18; + v7 = v18 - 1; +LABEL_14: + sub_440639(v7); + return; + } + } + } + } + } + else + { + if ( (signed int)this->uNumFaceIDs < 1000 ) + { + this->pFaceIDs[2 * this->uNumFaceIDs] = uFaceID; + this->pFaceIDs[2 * this->uNumFaceIDs++ + 1] = a2; + } + } +} + +//----- (004B0967) -------------------------------------------------------- +void __cdecl stru170_sub_4B0967() +{ + signed int i; // edi@1 + int v1; // esi@2 + unsigned int v2; // ecx@4 + int v3; // eax@4 + int v4; // eax@6 + unsigned __int16 *v5; // edx@6 + int v6; // ecx@7 + int v7; // esi@8 + + for ( i = 0; i < (signed int)pStru170->uNumFaceIDs; ++i ) + { + v1 = pStru170->pFaceIDs[2 * i]; + if ( v1 >= 0 ) + { + if ( v1 < (signed int)pIndoor->uNumFaces ) + { + v2 = pStru170->pFaceIDs[2 * i]; + pBLVRenderParams->field_7C = &pStru170->field_FA8[pStru170->pFaceIDs[2 * i + 1]].field_C; + v3 = sub_423B5D(v2); + if ( v3 ) + { + if ( sub_424829(v3, &stru_F8A590, pBLVRenderParams->field_7C, v1) ) + { + v4 = stru_F8A590._viewport_space_y; + v5 = pBLVRenderParams->pRenderTarget; + if ( stru_F8A590._viewport_space_y <= stru_F8A590.field_4 ) + { + v6 = 640 * stru_F8A590._viewport_space_y; + do + { + v5[v6 + stru_F8A590.array_18[v4]] = -1; + v7 = v6 + stru_F8A590.array_3D8[v4]; + v6 += 640; + v5[v7] = -1; + ++v4; + } + while ( v4 <= stru_F8A590.field_4 ); + } + } + } + } + } + } +} + + +//----- (004AE5BA) -------------------------------------------------------- +Texture *BLVFace::GetTexture() +{ + unsigned int v1; // ecx@2 + + if ( uAttributes & 0x4000 ) + v1 = pTextureFrameTable->GetFrameTexture(this->uBitmapID, pBLVRenderParams->field_0_timer_); + else + v1 = uBitmapID; + return (Texture *)(v1 != -1 ? (int)&pBitmaps_LOD->pTextures[v1] : 0); +} + + +//----- (00498B15) -------------------------------------------------------- +void IndoorLocation::Release() +{ + IndoorLocation *v1; // esi@1 + char *v2; // ebp@1 + void *v3; // ST00_4@1 + + v1 = this; + v2 = (char *)&this->ptr_0002B4_doors_ddata; + pAllocator->FreeChunk(this->ptr_0002B4_doors_ddata); + *(int *)v2 = 0; + pAllocator->FreeChunk(v1->ptr_0002B0_sector_rdata); + v1->ptr_0002B0_sector_rdata = 0; + pAllocator->FreeChunk(v1->ptr_0002B8_sector_lrdata); + v1->ptr_0002B8_sector_lrdata = 0; + pAllocator->FreeChunk(v1->ptr_2AC); + v1->ptr_2AC = 0; + pAllocator->FreeChunk(v1->pSpawnPoints); + v3 = v1->pVertices; + v1->pSpawnPoints = 0; + v1->uNumSectors = 0; + v1->uNumFaces = 0; + v1->uNumVertices = 0; + v1->uNumNodes = 0; + v1->uNumDoors = 0; + v1->uNumLights = 0; + pAllocator->FreeChunk(v3); + pAllocator->FreeChunk(v1->pFaces); + pAllocator->FreeChunk(v1->pFaceExtras); + pAllocator->FreeChunk(v1->pSectors); + pAllocator->FreeChunk(v1->pLights); + pAllocator->FreeChunk(v1->pDoors); + pAllocator->FreeChunk(v1->pNodes); + pAllocator->FreeChunk(v1->pMapVertices); + v1->pVertices = 0; + v1->pFaces = 0; + v1->pFaceExtras = 0; + v1->pSectors = 0; + v1->pLights = 0; + v1->pDoors = 0; + v1->pNodes = 0; + v1->pMapVertices = 0; + v1->bLoaded = 0; +} + +//----- (00498C45) -------------------------------------------------------- +int IndoorLocation::Alloc() +{ + IndoorLocation *v1; // esi@1 + void *v2; // eax@1 + const void *v3; // ST3C_4@1 + void *v4; // eax@1 + const void *v5; // ST3C_4@1 + void *v6; // eax@1 + const void *v7; // ST3C_4@1 + void *v8; // eax@1 + const void *v9; // ST3C_4@1 + void *v10; // eax@1 + const void *v11; // ST3C_4@1 + void *v12; // eax@1 + const void *v13; // ST3C_4@1 + void *v14; // eax@1 + const void *v15; // ST3C_4@1 + void *v16; // eax@1 + void *v17; // ecx@1 + signed int result; // eax@9 + + v1 = this; + v2 = pAllocator->AllocNamedChunk(this->pVertices, 0x15F90u, "L.V"); + v3 = v1->pFaces; + v1->pVertices = (Vec3_short_ *)v2; + v4 = pAllocator->AllocNamedChunk(v3, 0xEA600u, "L.F"); + v5 = v1->pFaceExtras; + v1->pFaces = (BLVFace *)v4; + v6 = pAllocator->AllocNamedChunk(v5, 0x2BF20u, "L.FX"); + v7 = v1->pSectors; + v1->pFaceExtras = (BLVFaceExtra *)v6; + v8 = pAllocator->AllocNamedChunk(v7, 0xE800u, "L.R"); + v9 = v1->pLights; + v1->pSectors = (BLVSector *)v8; + v10 = pAllocator->AllocNamedChunk(v9, 0x1900u, "L.L"); + v11 = v1->pDoors; + v1->pLights = (BLVLightMM7 *)v10; + v12 = pAllocator->AllocNamedChunk(v11, 0x3E80u, "L.D"); + v13 = v1->pNodes; + v1->pDoors = (BLVDoor *)v12; + v14 = pAllocator->AllocNamedChunk(v13, 0x9C40u, "L.BSP"); + v15 = v1->pMapVertices; + v1->pNodes = (BSPNode *)v14; + v16 = pAllocator->AllocNamedChunk(v15, 0x14824u, "L.Map"); + v17 = v1->pVertices; + v1->pMapVertices = (unsigned int *)v16; + if ( v17 && v1->pFaces && v1->pFaceExtras && v1->pSectors && v1->pLights && v1->pDoors && v1->pNodes && v16 ) + { + memset(v17, 90000, 0); + memset(v1->pFaces, 960000, 0); + memset(v1->pFaceExtras, 180000, 0); + memset(v1->pSectors, 59392, 0); + memset(v1->pLights, 6400, 0); + memset(v1->pDoors, 16000, 0); + memset(v1->pNodes, 40000, 0); + memset(v1->pMapVertices, 84004, 0); + result = 1; + } + else + { + result = 0; + } + return result; +} + + + +//----- (00444810) -------------------------------------------------------- +unsigned int IndoorLocation::GetLocationIndex(const char *Str1) +{ + const char *v1; // edi@1 + signed int v2; // esi@1 + + v1 = Str1; + v2 = 0; + while ( _strcmpi(v1, _4E6BDC_loc_names[v2]) ) + { + ++v2; + if ( v2 >= 11 ) + return 0; + } + return v2 + 1; +} + + + +//----- (004488F7) -------------------------------------------------------- +void IndoorLocation::ToggleLight(unsigned int uLightID, unsigned int bToggle) +{ + char *v2; // eax@4 + + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && (signed int)uLightID <= pIndoor->uNumLights - 1 && (uLightID & 0x80000000u) == 0 ) + { + v2 = (char *)&pIndoor->pLights[uLightID].uAtributes; + if ( bToggle ) + *v2 &= 0xF7u; + else + *v2 |= 8u; + pParty->uFlags |= 2u; + } +} + + +//----- (00498E0A) -------------------------------------------------------- +bool IndoorLocation::Load(char *pFilename, int a3, size_t i, char *pDest) +{ + unsigned int v5; // ebx@1 + IndoorLocation *v6; // esi@1 + FILE *v7; // edi@3 + bool result; // eax@3 + char *v9; // ecx@4 + void *v10; // eax@4 + unsigned __int8 v11; // zf@4 + unsigned __int8 v12; // sf@4 + int v13; // eax@5 + size_t v14; // ecx@6 + char *v15; // ecx@6 + int v16; // edx@6 + size_t v17; // ecx@6 + char *v18; // ecx@6 + int v19; // edx@6 + unsigned __int16 *v20; // edx@6 + unsigned __int16 *v21; // edx@6 + unsigned __int16 *v22; // edx@6 + __int16 v23; // ax@10 + char *v24; // ecx@10 + __int16 v25; // cx@10 + __int16 v26; // ax@11 + char *v27; // ecx@11 + unsigned __int16 v28; // ax@17 + BLVFaceExtra *v29; // ecx@17 + char *v30; // edx@17 + int v31; // ecx@20 + void *v32; // eax@25 + int v33; // eax@26 + unsigned __int16 *v34; // edx@27 + size_t v35; // ecx@27 + char *v36; // ecx@27 + int v37; // edx@27 + size_t v38; // ecx@27 + char *v39; // ecx@27 + int v40; // edx@27 + unsigned __int16 *v41; // edx@27 + unsigned __int16 *v42; // edx@27 + unsigned __int16 *v43; // edx@27 + unsigned __int16 *v44; // edx@27 + size_t v45; // ecx@27 + unsigned __int16 *v46; // edx@27 + void *v47; // eax@28 + BLVSector *v48; // eax@29 + size_t v49; // ecx@29 + unsigned __int16 *v50; // edx@31 + void *v51; // eax@32 + int v52; // eax@33 + unsigned __int16 *v53; // edx@34 + size_t v54; // ecx@34 + char *v55; // ecx@34 + int v56; // edx@34 + size_t v57; // ecx@34 + char *v58; // ecx@34 + int v59; // edx@34 + unsigned __int16 *v60; // edx@34 + unsigned __int16 *v61; // edx@34 + unsigned __int16 *v62; // edx@34 + unsigned __int16 *v63; // edx@34 + int v64; // ecx@34 + BLVDoor *v65; // ecx@36 + char *v66; // eax@37 + int v67; // edx@38 + int v68; // ecx@38 + BLVFace *v69; // edx@38 + int v70; // ecx@38 + int v71; // edx@38 + int v72; // eax@38 + unsigned __int16 v73; // ax@42 + char *v74; // ecx@42 + LayingItem *v75; // ecx@44 + size_t v76; // eax@45 + int j; // edx@46 + unsigned __int16 v78; // ax@50 + void *v79; // eax@52 + void **v80; // esi@52 + size_t v81; // eax@56 + FILE *v82; // eax@56 + unsigned int v83; // edi@67 + void *v84; // eax@67 + void *v85; // ebx@67 + const void *v86; // ebx@72 + const void *v87; // ebx@72 + const void *v88; // ebx@72 + void *v89; // eax@72 + size_t v90; // ecx@72 + const void *v91; // ebx@72 + int v92; // eax@72 + BLVFace *v93; // ecx@73 + BLVSector *v94; // ecx@73 + unsigned __int16 *v95; // edx@73 + int v96; // ecx@73 + BLVSector *v97; // ecx@73 + unsigned __int16 *v98; // edx@73 + unsigned __int16 *v99; // edx@73 + unsigned __int16 *v100; // edx@73 + unsigned __int16 *v101; // edx@73 + __int16 v102; // ax@77 + BLVSector *v103; // ecx@77 + __int16 v104; // ax@77 + __int16 v105; // ax@78 + BLVSector *v106; // ecx@78 + const void *v107; // ebx@82 + const void *v108; // ebx@82 + unsigned __int16 v109; // ax@86 + BLVFaceExtra *v110; // ecx@86 + int v111; // edx@86 + BLVFaceExtra *v112; // ecx@89 + const void *v113; // ebx@94 + const void *v114; // ebx@94 + void *v115; // eax@94 + size_t v116; // ecx@94 + const void *v117; // ebx@94 + int v118; // eax@94 + unsigned __int16 *v119; // edx@95 + int v120; // ecx@95 + BLVFace *v121; // ecx@95 + unsigned __int16 *v122; // edx@95 + int v123; // ecx@95 + BLVFace *v124; // ecx@95 + unsigned __int16 *v125; // edx@95 + unsigned __int16 *v126; // edx@95 + unsigned __int16 *v127; // edx@95 + unsigned __int16 *v128; // edx@95 + unsigned __int16 *v129; // edx@95 + int v130; // ecx@95 + unsigned __int16 *v131; // edx@95 + void *v132; // eax@96 + size_t v133; // ecx@96 + const void *v134; // ebx@96 + BLVSector *v135; // eax@97 + FILE *v136; // ecx@97 + unsigned __int16 *v137; // edx@99 + const void *v138; // ebx@100 + const void *v139; // ebx@100 + unsigned __int16 v140; // ax@102 + FILE *v141; // ecx@102 + const void *v142; // ebx@103 + const void *v143; // ebx@103 + const void *v144; // ebx@103 + unsigned int v145; // eax@103 + void *v146; // eax@103 + unsigned int v147; // ecx@103 + int v148; // ebx@103 + unsigned int *v149; // ecx@103 + size_t v150; // eax@103 + unsigned int v151; // ebx@109 + unsigned int v152; // ecx@116 + unsigned int v153; // eax@117 + size_t v154; // ebx@126 + unsigned int v155; // ebx@134 + size_t v156; // eax@140 + signed int v157; // ebx@142 + int v158; // ebx@148 + BLVFace *v159; // eax@149 + BLVFaceExtra *v160; // ecx@149 + BLVFaceExtra *v161; // ecx@149 + signed int v162; // ebx@154 + unsigned int v163; // ebx@157 + unsigned int v164; // ebx@157 + unsigned int v165; // edx@158 + char *v166; // ecx@158 + unsigned __int16 v167; // ax@161 + __int16 v168; // ax@165 + unsigned int v169; // ebx@168 + void *v170; // eax@168 + size_t v171; // ebx@168 + int v172; // edx@168 + BLVDoor *v173; // ecx@169 + int k; // eax@169 + BLVDoor *v175; // ecx@172 + int v176; // edx@172 + BLVDoor *v177; // ecx@172 + int v178; // edx@172 + BLVDoor *v179; // ecx@172 + int v180; // edx@172 + BLVDoor *v181; // ecx@172 + int v182; // edx@172 + BLVDoor *v183; // ecx@172 + int v184; // edx@172 + BLVDoor *v185; // ecx@172 + int v186; // edx@172 + BLVDoor *v187; // ecx@172 + int v188; // edx@172 + unsigned __int16 *v189; // ebx@172 + char *v190; // edx@173 + BLVDoor *v191; // ecx@174 + BLVDoor *l; // eax@175 + signed int v193; // ebx@176 + int v194; // ecx@176 + BLVFaceExtra *v195; // ecx@176 + BLVFace *v196; // ebx@178 + std::string v197; // [sp-18h] [bp-680h]@66 + void *v198; // [sp-14h] [bp-67Ch]@72 + size_t v199; // [sp-10h] [bp-678h]@72 + size_t v200; // [sp-Ch] [bp-674h]@72 + const char *v201; // [sp-8h] [bp-670h]@4 + int v202; // [sp-4h] [bp-66Ch]@4 + char v203[875]; // [sp+Ch] [bp-65Ch]@130 + char FileName[260]; // [sp+378h] [bp-2F0h]@1 + char DstBuf; // [sp+47Ch] [bp-1ECh]@4 + __int32 Offset; // [sp+480h] [bp-1E8h]@4 + __int32 v207; // [sp+48Ch] [bp-1DCh]@4 + __int32 v208; // [sp+498h] [bp-1D0h]@4 + __int32 v209; // [sp+4A4h] [bp-1C4h]@4 + __int32 v210; // [sp+4B0h] [bp-1B8h]@4 + __int32 v211; // [sp+4BCh] [bp-1ACh]@15 + __int32 v212; // [sp+4C8h] [bp-1A0h]@15 + __int32 v213; // [sp+4D4h] [bp-194h]@25 + __int32 v214; // [sp+4E0h] [bp-188h]@25 + __int32 v215; // [sp+4ECh] [bp-17Ch]@32 + __int32 v216; // [sp+4F8h] [bp-170h]@32 + __int32 v217; // [sp+504h] [bp-164h]@40 + __int32 v218; // [sp+510h] [bp-158h]@40 + __int32 v219; // [sp+51Ch] [bp-14Ch]@43 + __int32 v220; // [sp+528h] [bp-140h]@43 + __int32 v221; // [sp+534h] [bp-134h]@52 + __int32 v222; // [sp+540h] [bp-128h]@52 + __int32 v223; // [sp+54Ch] [bp-11Ch]@52 + __int32 v224; // [sp+558h] [bp-110h]@52 + __int32 v225; // [sp+564h] [bp-104h]@52 + __int32 v226; // [sp+570h] [bp-F8h]@52 + __int32 v227; // [sp+57Ch] [bp-ECh]@52 + __int32 v228; // [sp+588h] [bp-E0h]@52 + __int32 v229; // [sp+594h] [bp-D4h]@52 + __int32 v230; // [sp+5A0h] [bp-C8h]@52 + __int32 v231; // [sp+5ACh] [bp-BCh]@52 + __int32 v232; // [sp+5B8h] [bp-B0h]@52 + __int32 v233; // [sp+5C4h] [bp-A4h]@52 + __int32 v234; // [sp+5D0h] [bp-98h]@52 + char pName[40]; // [sp+5FCh] [bp-6Ch]@42 + size_t pSource; // [sp+624h] [bp-44h]@67 + char Dst[12]; // [sp+628h] [bp-40h]@9 + char *v238; // [sp+634h] [bp-34h]@38 + ODMHeader header; // [sp+638h] [bp-30h]@61 + void *ptr; // [sp+648h] [bp-20h]@66 + size_t Count; // [sp+64Ch] [bp-1Ch]@109 + int uSourceLen; // [sp+653h] [bp-15h]@66 + FILE *File; // [sp+658h] [bp-10h]@56 + BLVSector *v244; // [sp+65Ch] [bp-Ch]@72 + int v245; // [sp+660h] [bp-8h]@72 + BLVFace *Src; // [sp+664h] [bp-4h]@73 + signed int Argsa; // [sp+670h] [bp+8h]@4 + signed int Argsb; // [sp+670h] [bp+8h]@7 + signed int Argsc; // [sp+670h] [bp+8h]@15 + signed int Argsd; // [sp+670h] [bp+8h]@18 + int Argse; // [sp+670h] [bp+8h]@25 + int Argsf; // [sp+670h] [bp+8h]@28 + int Argsg; // [sp+670h] [bp+8h]@32 + int Argsh; // [sp+670h] [bp+8h]@35 + signed int Argsi; // [sp+670h] [bp+8h]@40 + signed int Argsj; // [sp+670h] [bp+8h]@45 + int Argsk; // [sp+670h] [bp+8h]@143 + void *Argsl; // [sp+670h] [bp+8h]@155 + signed int Argsm; // [sp+670h] [bp+8h]@161 + signed int Argsn; // [sp+670h] [bp+8h]@175 + + v5 = 0; + v6 = this; + _6807E0_num_decorations_6807B8 = 0; + sprintfex(FileName, "levels\\%s", pFilename); + if ( GetFileAttributesA(FileName) != -1 ) + { + v6->Release(); + if ( v6->Alloc() ) + { + v7 = fopen(FileName, "rb"); + result = 1; + if ( !v7 ) + return result; + v9 = pDest; + v6->bLoaded = 1; + v202 = (int)v7; + v201 = (const char *)1; + *(int *)v9 = 1; + fread(&DstBuf, 0x180u, (size_t)v201, (FILE *)v202); + fseek(v7, Offset, 0); + fread(&v6->blv, 0x88u, 1u, v7); + fseek(v7, v207, 0); + fread(&v6->uNumVertices, 1u, 4u, v7); + fseek(v7, v208, 0); + fread(v6->pVertices, 6u, v6->uNumVertices, v7); + fseek(v7, v209, 0); + fread(&v6->uNumFaces, 4u, 1u, v7); + fseek(v7, v210, 0); + fread(v6->pFaces, 0x60u, v6->uNumFaces, v7); + v10 = pAllocator->AllocNamedChunk(v6->ptr_2AC, v6->blv.uFaces_fdata_Size, "L.FData"); + v202 = (int)v7; + v6->ptr_2AC = (unsigned __int16 *)v10; + fread(v10, 1u, v6->blv.uFaces_fdata_Size, (FILE *)v202); + v11 = v6->uNumFaces == 0; + v12 = (v6->uNumFaces & 0x80000000u) != 0; + pDest = 0; + Argsa = 0; + if ( !(v12 | v11) ) + { + v13 = 0; + do + { + v6->pFaces[v13].pVertexIDs = (unsigned __int16 *)&pDest[(unsigned int)v6->ptr_2AC]; + v14 = (size_t)&v6->pFaces[v13]; + i = v14; + v15 = &pDest[2 * *(char *)(v14 + 93) + 2]; + v16 = (int)&v15[(unsigned int)v6->ptr_2AC]; + pDest = v15; + *(int *)(i + 52) = v16; + v17 = (size_t)&v6->pFaces[v13]; + i = v17; + v18 = &pDest[2 * *(char *)(v17 + 93) + 2]; + v19 = (int)&v18[(unsigned int)v6->ptr_2AC]; + pDest = v18; + *(int *)(i + 56) = v19; + i = (size_t)&v6->pFaces[v13]; + v20 = v6->ptr_2AC; + pDest += 2 * *(char *)(i + 93) + 2; + *(int *)(i + 60) = (int)(char *)v20 + (int)pDest; + i = (size_t)&v6->pFaces[v13]; + v21 = v6->ptr_2AC; + pDest += 2 * *(char *)(i + 93) + 2; + *(int *)(i + 64) = (int)(char *)v21 + (int)pDest; + i = (size_t)&v6->pFaces[v13]; + ++v13; + v22 = v6->ptr_2AC; + pDest += 2 * *(char *)(i + 93) + 2; + ++Argsa; + *(int *)(i + 68) = (int)(char *)v22 + (int)pDest; + pDest += 2 * *((char *)&v6->pFaces[v13] - 3) + 2; + } + while ( Argsa < (signed int)v6->uNumFaces ); + } + Argsb = 0; + if ( (signed int)v6->uNumFaces > 0 ) + { + pDest = 0; + do + { + fread(Dst, 1u, 0xAu, v7); + if ( pDest[(unsigned int)v6->pFaces + 45] & 0x40 ) + { + v23 = pTextureFrameTable->FindTextureByName(Dst); + v24 = pDest; + *(short *)&pDest[(unsigned int)v6->pFaces + 74] = v23; + v25 = *(short *)&v24[(unsigned int)v6->pFaces + 74]; + if ( v25 ) + { + pTextureFrameTable->LoadAnimationSequenceAndPalettes(v25); + } + else + { + v26 = pBitmaps_LOD->LoadTexture(Dst); + v27 = pDest; + *(short *)&pDest[(unsigned int)v6->pFaces + 74] = v26; + v27[(unsigned int)v6->pFaces + 45] &= 0xBFu; + } + } + else + { + *(short *)&pDest[(unsigned int)v6->pFaces + 74] = pBitmaps_LOD->LoadTexture(Dst); + } + ++Argsb; + pDest += 96; + } + while ( Argsb < (signed int)v6->uNumFaces ); + } + fseek(v7, v211, 0); + fread(&v6->uNumFaceExtras, 4u, 1u, v7); + fseek(v7, v212, 0); + fread(v6->pFaceExtras, 0x24u, v6->uNumFaceExtras, v7); + Argsc = 0; + if ( (signed int)v6->uNumFaceExtras > 0 ) + { + pDest = 0; + do + { + fread(Dst, 1u, 0xAu, v7); + v28 = pBitmaps_LOD->LoadTexture(Dst); + v29 = v6->pFaceExtras; + v30 = pDest; + ++Argsc; + pDest += 36; + *(unsigned __int16 *)((char *)&v29->uAdditionalBitmapID + (int)v30) = v28; + } + while ( Argsc < (signed int)v6->uNumFaceExtras ); + } + Argsd = 0; + if ( (signed int)v6->uNumFaces > 0 ) + { + pDest = 0; + do + { + v31 = (int)&v6->pFaceExtras[*(short *)&pDest[(unsigned int)v6->pFaces + 72]]; + if ( *(short *)(v31 + 26) ) + { + if ( ((BLVFaceExtra *)v31)->HasEventint() ) + pDest[(unsigned int)v6->pFaces + 46] |= 0x10u; + else + pDest[(unsigned int)v6->pFaces + 46] &= 0xEFu; + } + ++Argsd; + pDest += 96; + } + while ( Argsd < (signed int)v6->uNumFaces ); + } + fseek(v7, v213, 0); + fread(&v6->uNumSectors, 4u, 1u, v7); + fseek(v7, v214, 0); + fread(v6->pSectors, 0x74u, v6->uNumSectors, v7); + v32 = pAllocator->AllocNamedChunk(v6->ptr_0002B0_sector_rdata, v6->blv.uSector_rdata_Size, "L.RData"); + v202 = (int)v7; + v6->ptr_0002B0_sector_rdata = (unsigned __int16 *)v32; + fread(v32, 1u, v6->blv.uSector_rdata_Size, (FILE *)v202); + v11 = v6->uNumSectors == 0; + v12 = v6->uNumSectors < 0; + pDest = 0; + Argse = 0; + if ( !(v12 | v11) ) + { + v33 = 0; + do + { + v6->pSectors[v33].pFloors = (unsigned __int16 *)&pDest[(unsigned int)v6->ptr_0002B0_sector_rdata]; + i = (size_t)&v6->pSectors[v33]; + v34 = v6->ptr_0002B0_sector_rdata; + pDest += 2 * *(short *)(i + 4); + *(int *)(i + 16) = (int)(char *)v34 + (int)pDest; + v35 = (size_t)&v6->pSectors[v33]; + i = v35; + v36 = &pDest[2 * *(short *)(v35 + 12)]; + v37 = (int)&v36[(unsigned int)v6->ptr_0002B0_sector_rdata]; + pDest = v36; + *(int *)(i + 24) = v37; + v38 = (size_t)&v6->pSectors[v33]; + i = v38; + v39 = &pDest[2 * *(short *)(v38 + 20)]; + v40 = (int)&v39[(unsigned int)v6->ptr_0002B0_sector_rdata]; + pDest = v39; + *(int *)(i + 32) = v40; + i = (size_t)&v6->pSectors[v33]; + v41 = v6->ptr_0002B0_sector_rdata; + pDest += 2 * *(short *)(i + 28); + *(int *)(i + 40) = (int)(char *)v41 + (int)pDest; + i = (size_t)&v6->pSectors[v33]; + v42 = v6->ptr_0002B0_sector_rdata; + pDest += 2 * *(short *)(i + 36); + *(int *)(i + 48) = (int)(char *)v42 + (int)pDest; + i = (size_t)&v6->pSectors[v33]; + v43 = v6->ptr_0002B0_sector_rdata; + pDest += 2 * *(short *)(i + 44); + *(int *)(i + 64) = (int)(char *)v43 + (int)pDest; + i = (size_t)&v6->pSectors[v33]; + v44 = v6->ptr_0002B0_sector_rdata; + pDest += 2 * *(short *)(i + 60); + *(int *)(i + 72) = (int)(char *)v44 + (int)pDest; + v45 = (size_t)&v6->pSectors[v33]; + ++v33; + i = v45; + v46 = v6->ptr_0002B0_sector_rdata; + pDest += 2 * *(short *)(v45 + 68); + ++Argse; + *(int *)(v45 + 80) = (int)(char *)v46 + (int)pDest; + pDest += 2 * *((short *)&v6->pSectors[v33] - 20); + } + while ( Argse < v6->uNumSectors ); + } + v47 = pAllocator->AllocNamedChunk( + v6->ptr_0002B8_sector_lrdata, + v6->blv.uSector_lrdata_Size, + "L.RLData"); + v202 = (int)v7; + v6->ptr_0002B8_sector_lrdata = (unsigned __int16 *)v47; + fread(v47, 1u, v6->blv.uSector_lrdata_Size, (FILE *)v202); + v11 = v6->uNumSectors == 0; + v12 = v6->uNumSectors < 0; + pDest = 0; + Argsf = 0; + if ( !(v12 | v11) ) + { + v48 = v6->pSectors; + v49 = 0; + for ( i = 0; ; v49 = i ) + { + v50 = v6->ptr_0002B8_sector_lrdata; + i += 116; + ++Argsf; + *(BLVLightMM7 **)((char *)&v48->pLights + v49) = (BLVLightMM7 *)((char *)v50 + (int)pDest); + v48 = v6->pSectors; + pDest += 2 * *(__int16 *)((char *)&v48->uNumLights + v49); + if ( Argsf >= v6->uNumSectors ) + break; + } + } + fseek(v7, v215, 0); + fread(&v6->uNumDoors, 4u, 1u, v7); + fseek(v7, v216, 0); + fread(v6->pDoors, 0x50u, 0xC8u, v7); + v51 = pAllocator->AllocNamedChunk(v6->ptr_0002B4_doors_ddata, v6->blv.uDoors_ddata_Size, "L.DData"); + v202 = (int)v7; + v6->ptr_0002B4_doors_ddata = (unsigned __int16 *)v51; + fread(v51, 1u, v6->blv.uDoors_ddata_Size, (FILE *)v202); + v11 = v6->uNumDoors == 0; + v12 = v6->uNumDoors < 0; + pDest = 0; + Argsg = 0; + if ( !(v12 | v11) ) + { + v52 = 0; + do + { + v6->pDoors[v52].pVertexIDs = (unsigned __int16 *)&pDest[(unsigned int)v6->ptr_0002B4_doors_ddata]; + i = (size_t)&v6->pDoors[v52]; + v53 = v6->ptr_0002B4_doors_ddata; + pDest += 2 * *(short *)(i + 68); + *(int *)(i + 40) = (int)(char *)v53 + (int)pDest; + v54 = (size_t)&v6->pDoors[v52]; + i = v54; + v55 = &pDest[2 * *(short *)(v54 + 70)]; + v56 = (int)&v55[(unsigned int)v6->ptr_0002B4_doors_ddata]; + pDest = v55; + *(int *)(i + 44) = v56; + v57 = (size_t)&v6->pDoors[v52]; + i = v57; + v58 = &pDest[2 * *(short *)(v57 + 72)]; + v59 = (int)&v58[(unsigned int)v6->ptr_0002B4_doors_ddata]; + pDest = v58; + *(int *)(i + 48) = v59; + i = (size_t)&v6->pDoors[v52]; + v60 = v6->ptr_0002B4_doors_ddata; + pDest += 2 * *(short *)(i + 70); + *(int *)(i + 52) = (int)(char *)v60 + (int)pDest; + i = (size_t)&v6->pDoors[v52]; + v61 = v6->ptr_0002B4_doors_ddata; + pDest += 2 * *(short *)(i + 70); + *(int *)(i + 56) = (int)(char *)v61 + (int)pDest; + i = (size_t)&v6->pDoors[v52]; + v62 = v6->ptr_0002B4_doors_ddata; + pDest += 2 * *(short *)(i + 74); + *(int *)(i + 60) = (int)(char *)v62 + (int)pDest; + i = (size_t)&v6->pDoors[v52]; + v63 = v6->ptr_0002B4_doors_ddata; + pDest += 2 * *(short *)(i + 74); + *(int *)(i + 64) = (int)(char *)v63 + (int)pDest; + ++Argsg; + v64 = v6->pDoors[v52].uNumOffsets; + ++v52; + pDest += 2 * v64; + } + while ( Argsg < v6->uNumDoors ); + } + Argsh = 0; + if ( v6->uNumDoors > 0 ) + { + v65 = v6->pDoors; + pDest = 0; + do + { + i = 0; + v66 = &pDest[(int)v65]; + if ( *(short *)&pDest[(int)v65 + 70] > 0 ) + { + do + { + v67 = *((int *)v66 + 10); + a3 = 2 * i; + v68 = *(short *)(v67 + 2 * i); + v69 = v6->pFaces; + ++i; + v70 = (int)&v6->pFaceExtras[v69[v68].uFaceExtraID]; + v71 = *((int *)v66 + 12); + v72 = a3; + v238 = (char *)v70; + *(short *)(a3 + v71) = *(short *)(v70 + 20); + *(__int16 *)(*(char **)((char *)&v6->pDoors->pDeltaVs + (unsigned int)pDest) + v72) = *((short *)v238 + 11); + v65 = v6->pDoors; + v66 = &pDest[(int)v65]; + } + while ( (signed int)i < *(short *)&pDest[(int)v65 + 70] ); + } + ++Argsh; + pDest += 80; + } + while ( Argsh < v6->uNumDoors ); + } + fseek(v7, v217, 0); + fread(&uNumLevelDecorations, 4u, 1u, v7); + fseek(v7, v218, 0); + fread(pLevelDecorations, 0x20u, uNumLevelDecorations, v7); + Argsi = 0; + if ( (signed int)uNumLevelDecorations > 0 ) + { + pDest = (char *)pLevelDecorations; + do + { + fread(pName, 1u, 0x20u, v7); + v73 = pDecorationList->GetDecorIdByName(pName); + v74 = pDest; + ++Argsi; + pDest += 32; + *(short *)v74 = v73; + } + while ( Argsi < (signed int)uNumLevelDecorations ); + } + fseek(v7, v219, 0); + fread(&uNumLayingItems, 4u, 1u, v7); + fseek(v7, v220, 0); + fread(pLayingItems, 0x70u, uNumLayingItems, v7); + if ( (signed int)uNumLayingItems > 0 ) + { + v75 = pLayingItems; + pDest = (char *)uNumLayingItems; + do + { + Argsj = 0; + v76 = 48 * v75->stru_24.uItemID; + v11 = pObjectList->uNumObjects == 0; + v12 = (pObjectList->uNumObjects & 0x80000000u) != 0; + LOWORD(v76) = *(unsigned __int16 *)((char *)&pItemsTable->pItems[0].uSpriteID + v76); + i = v76; + v75->uItemType = v76; + if ( v12 | v11 ) + { +LABEL_50: + v78 = 0; + } + else + { + for ( j = (int)&pObjectList->pObjects->uObjectID; (short)v76 != *(short *)j; j = a3 ) + { + ++Argsj; + a3 = j + 56; + if ( Argsj >= (signed int)pObjectList->uNumObjects ) + goto LABEL_50; + LOWORD(v76) = i; + } + v78 = Argsj; + } + v75->uObjectDescID = v78; + ++v75; + --pDest; + } + while ( pDest ); + } + fseek(v7, v221, 0); + fread(&uNumActors, 4u, 1u, v7); + fseek(v7, v222, 0); + fread(pActors, 0x344u, uNumActors, v7); + fseek(v7, v228, 0); + fread(&uNumChests, 4u, 1u, v7); + fseek(v7, v229, 0); + fread(pChests, 0x14CCu, uNumChests, v7); + fseek(v7, v224, 0); + fread(&v6->uNumLights, 4u, 1u, v7); + fseek(v7, v225, 0); + fread(v6->pLights, 0x10u, v6->uNumLights, v7); + fseek(v7, v226, 0); + fread(&v6->uNumNodes, 4u, 1u, v7); + fseek(v7, v227, 0); + fread(v6->pNodes, 8u, v6->uNumNodes, v7); + fseek(v7, v230, 0); + fread(&v6->uNumSpawnPoints, 4u, 1u, v7); + v79 = pAllocator->AllocNamedChunk(v6->pSpawnPoints, 24 * v6->uNumSpawnPoints, "Spawn"); + v202 = 0; + v6->pSpawnPoints = (SpawnPointMM7 *)v79; + fseek(v7, v231, v202); + fread(v6->pSpawnPoints, 0x18u, v6->uNumSpawnPoints, v7); + fseek(v7, v232, 0); + fread(&v6->dlv, 0x28u, 1u, v7); + fseek(v7, v233, 0); + fread(&stru_5E4C90, 1u, 0xC8u, v7); + fseek(v7, v234, 0); + fread(&v6->uLastVisitDay, 1u, 0x38u, v7); + fseek(v7, v223, 0); + v80 = (void **)&v6->pMapVertices; + fread(*v80, 4u, 1u, v7); + fread((char *)*v80 + 4, 0xCu, *(int *)*v80, v7); + fclose(v7); + goto LABEL_179; + } + return 4; + } + if ( !pGames_LOD->DoesContainerExist(pFilename) ) + Abortf("Unable to find %s in Games.LOD", pFilename); + v238 = pFilename - 4; + v81 = strlen(pFilename); + strcpy(&v238[v81], ".blv"); + v82 = pGames_LOD->FindContainer(pFilename, 1); + v11 = v6->bLoaded == 0; + File = v82; + if ( !v11 ) + return 3; + + Release(); + if ( !Alloc() ) + return 4; + + header.pMagic[0] = 'm'; + header.uVersion = 91969; + header.pMagic[1] = 'v'; + header.pMagic[2] = 'i'; + header.pMagic[3] = 'i'; + header.uCompressedSize = 0; + header.uDecompressedSize = 0; + fread(&header, 0x10u, 1u, File); + if ( header.uVersion != 91969 + || header.pMagic[0] != 'm' + || header.pMagic[1] != 'v' + || header.pMagic[2] != 'i' + || header.pMagic[3] != 'i' ) + { + MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:792", 0); + } + v83 = header.uCompressedSize; + pSource = header.uDecompressedSize; + v84 = malloc(header.uDecompressedSize); + v85 = v84; + ptr = v84; + if ( v83 <= pSource ) + { + if ( v83 == pSource ) + { + fread(v84, pSource, 1u, File); + } + else + { + *(int *)((char *)&uSourceLen + 1) = (int)malloc(v83); + fread(*(void **)((char *)&uSourceLen + 1), v83, 1u, File); + zlib::MemUnzip(v85, &pSource, *(const void **)((char *)&uSourceLen + 1), v83); + free(*(void **)((char *)&uSourceLen + 1)); + } + } + else + { + MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:803", 0); + } + strcpy(v6->pFilename, pFilename); + v200 = 136; + v199 = (size_t)v85; + v198 = &v6->blv; + v6->bLoaded = 1; + memcpy(v198, (const void *)v199, v200); + v86 = (char *)v85 + 136; + pGameLoadingUI_ProgressBar->Progress(); + memcpy(&v6->uNumVertices, v86, 4u); + v86 = (char *)v86 + 4; + pGameLoadingUI_ProgressBar->Progress(); + v202 = 6 * v6->uNumVertices; + v201 = (const char *)v86; + v200 = (size_t)v6->pVertices; + v245 = v202; + memcpy((void *)v200, v86, v202); + v87 = (char *)v86 + v245; + pGameLoadingUI_ProgressBar->Progress(); + memcpy(&v6->uNumFaces, v87, 4u); + v87 = (char *)v87 + 4; + pGameLoadingUI_ProgressBar->Progress(); + v202 = 96 * v6->uNumFaces; + v201 = (const char *)v87; + v200 = (size_t)v6->pFaces; + v245 = v202; + memcpy((void *)v200, v87, v202); + v88 = (char *)v87 + v245; + v202 = (int)"L.FData"; + v201 = (const char *)v6->blv.uFaces_fdata_Size; + v200 = (size_t)v6->ptr_2AC; + v89 = pAllocator->AllocNamedChunk((const void *)v200, (unsigned int)v201, "L.FData"); + v90 = v6->blv.uFaces_fdata_Size; + v6->ptr_2AC = (unsigned __int16 *)v89; + v245 = v90; + memcpy(v89, v88, v90); + v91 = (char *)v88 + v245; + v92 = 0; + v11 = v6->uNumFaces == 0; + v12 = (v6->uNumFaces & 0x80000000u) != 0; + v244 = 0; + v245 = 0; + if ( !(v12 | v11) ) + { + do + { + v6->pFaces[v92].pVertexIDs = (unsigned __int16 *)((char *)v244 + (unsigned int)v6->ptr_2AC); + v93 = &v6->pFaces[v92]; + Src = v93; + v94 = (BLVSector *)((char *)v244 + 2 * v93->uNumVertices + 2); + v95 = (unsigned __int16 *)((char *)v94 + (unsigned int)v6->ptr_2AC); + v244 = v94; + Src->pXInterceptDisplacements = v95; + v96 = (int)&v6->pFaces[v92]; + Src = (BLVFace *)v96; + v97 = (BLVSector *)((char *)v244 + 2 * *(char *)(v96 + 93) + 2); + v98 = (unsigned __int16 *)((char *)v97 + (unsigned int)v6->ptr_2AC); + v244 = v97; + Src->pYInterceptDisplacements = v98; + Src = &v6->pFaces[v92]; + v99 = v6->ptr_2AC; + v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); + Src->pZInterceptDisplacements = (unsigned __int16 *)((char *)v99 + (int)v244); + Src = &v6->pFaces[v92]; + v100 = v6->ptr_2AC; + v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); + Src->pVertexUIDs = (unsigned __int16 *)((char *)v100 + (int)v244); + Src = &v6->pFaces[v92]; + ++v92; + v101 = v6->ptr_2AC; + v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); + ++v245; + Src->pVertexVIDs = (unsigned __int16 *)((char *)v101 + (int)v244); + v244 = (BLVSector *)((char *)v244 + 2 * *((char *)&v6->pFaces[v92] - 3) + 2); + } + while ( v245 < (signed int)v6->uNumFaces ); + } + v11 = v6->uNumFaces == 0; + v12 = (v6->uNumFaces & 0x80000000u) != 0; + v245 = 0; + if ( !(v12 | v11) ) + { + v244 = 0; + do + { + memcpy(Dst, v91, 0xAu); + v91 = (char *)v91 + 10; + if ( *((char *)&v244->field_2C + (unsigned int)v6->pFaces + 1) & 0x40 ) + { + v102 = pTextureFrameTable->FindTextureByName(Dst); + v103 = v244; + *(short *)((char *)&v244->pDecorationIDs + (unsigned int)v6->pFaces + 2) = v102; + v104 = *(short *)((char *)&v103->pDecorationIDs + (unsigned int)v6->pFaces + 2); + if ( v104 ) + { + pTextureFrameTable->LoadAnimationSequenceAndPalettes(v104); + } + else + { + v105 = pBitmaps_LOD->LoadTexture(Dst); + v106 = v244; + *(short *)((char *)&v244->pDecorationIDs + (unsigned int)v6->pFaces + 2) = v105; + *((char *)&v106->field_2C + (unsigned int)v6->pFaces + 1) &= 0xBFu; + } + } + else + { + *(short *)((char *)&v244->pDecorationIDs + (unsigned int)v6->pFaces + 2) = pBitmaps_LOD->LoadTexture(Dst); + } + ++v245; + v244 = (BLVSector *)((char *)v244 + 96); + } + while ( v245 < (signed int)v6->uNumFaces ); + } + pGameLoadingUI_ProgressBar->Progress(); + memcpy(&v6->uNumFaceExtras, v91, 4u); + v107 = (char *)v91 + 4; + pGameLoadingUI_ProgressBar->Progress(); + v202 = 36 * v6->uNumFaceExtras; + v201 = (const char *)v107; + v200 = (size_t)v6->pFaceExtras; + v245 = v202; + memcpy((void *)v200, v107, v202); + v108 = (char *)v107 + v245; + v245 = 0; + if ( (signed int)v6->uNumFaceExtras > 0 ) + { + *(int *)((char *)&uSourceLen + 1) = 0; + do + { + memcpy(Dst, v108, 0xAu); + v108 = (char *)v108 + 10; + if ( !_strcmpi(Dst, nullstring) ) + *(unsigned __int16 *)((char *)&v6->pFaceExtras->uAdditionalBitmapID + *(int *)((char *)&uSourceLen + 1)) = -1; + v109 = pBitmaps_LOD->LoadTexture(Dst); + v110 = v6->pFaceExtras; + v111 = *(int *)((char *)&uSourceLen + 1); + ++v245; + *(int *)((char *)&uSourceLen + 1) += 36; + *(unsigned __int16 *)((char *)&v110->uAdditionalBitmapID + v111) = v109; + } + while ( v245 < (signed int)v6->uNumFaceExtras ); + } + v11 = v6->uNumFaces == 0; + v12 = (v6->uNumFaces & 0x80000000u) != 0; + v245 = 0; + if ( !(v12 | v11) ) + { + v244 = 0; + do + { + v112 = &v6->pFaceExtras[*(short *)((char *)&v244->pDecorationIDs + (unsigned int)v6->pFaces)]; + if ( v112->uEventID ) + { + if ( v112->HasEventint() ) + *((char *)&v244->uNumNonBSPFaces + (unsigned int)v6->pFaces) |= 0x10u; + else + *((char *)&v244->uNumNonBSPFaces + (unsigned int)v6->pFaces) &= 0xEFu; + } + ++v245; + v244 = (BLVSector *)((char *)v244 + 96); + } + while ( v245 < (signed int)v6->uNumFaces ); + } + pGameLoadingUI_ProgressBar->Progress(); + memcpy(&v6->uNumSectors, v108, 4u); + v113 = (char *)v108 + 4; + pGameLoadingUI_ProgressBar->Progress(); + v202 = 116 * v6->uNumSectors; + v201 = (const char *)v113; + v200 = (size_t)v6->pSectors; + v245 = v202; + memcpy((void *)v200, v113, v202); + v114 = (char *)v113 + v245; + v202 = (int)"L.RData"; + v201 = (const char *)v6->blv.uSector_rdata_Size; + v200 = (size_t)v6->ptr_0002B0_sector_rdata; + v115 = pAllocator->AllocNamedChunk((const void *)v200, (unsigned int)v201, "L.RData"); + v116 = v6->blv.uSector_rdata_Size; + v6->ptr_0002B0_sector_rdata = (unsigned __int16 *)v115; + v245 = v116; + memcpy(v115, v114, v116); + v117 = (char *)v114 + v245; + v118 = 0; + v11 = v6->uNumSectors == 0; + v12 = v6->uNumSectors < 0; + Src = 0; + v245 = 0; + if ( !(v12 | v11) ) + { + do + { + v6->pSectors[v118].pFloors = (unsigned __int16 *)((char *)Src + (unsigned int)v6->ptr_0002B0_sector_rdata); + v244 = &v6->pSectors[v118]; + v119 = v6->ptr_0002B0_sector_rdata; + Src = (BLVFace *)((char *)Src + 2 * v244->field_4); + v244->pWalls = (unsigned __int16 *)((char *)v119 + (int)Src); + v120 = (int)&v6->pSectors[v118]; + v244 = (BLVSector *)v120; + v121 = (BLVFace *)((char *)Src + 2 * *(short *)(v120 + 12)); + v122 = (unsigned __int16 *)((char *)v121 + (unsigned int)v6->ptr_0002B0_sector_rdata); + Src = v121; + v244->pCeilings = v122; + v123 = (int)&v6->pSectors[v118]; + v244 = (BLVSector *)v123; + v124 = (BLVFace *)((char *)Src + 2 * *(short *)(v123 + 20)); + v125 = (unsigned __int16 *)((char *)v124 + (unsigned int)v6->ptr_0002B0_sector_rdata); + Src = v124; + v244->pFluids = v125; + v244 = &v6->pSectors[v118]; + v126 = v6->ptr_0002B0_sector_rdata; + Src = (BLVFace *)((char *)Src + 2 * v244->field_1C); + v244->pPortals = (unsigned __int16 *)((char *)v126 + (int)Src); + v244 = &v6->pSectors[v118]; + v127 = v6->ptr_0002B0_sector_rdata; + Src = (BLVFace *)((char *)Src + 2 * v244->uNumPortals); + v244->pFaceIDs = (unsigned __int16 *)((char *)v127 + (int)Src); + v244 = &v6->pSectors[v118]; + v128 = v6->ptr_0002B0_sector_rdata; + Src = (BLVFace *)((char *)Src + 2 * v244->field_2C); + v244->pCogs = (unsigned __int16 *)((char *)v128 + (int)Src); + v244 = &v6->pSectors[v118]; + v129 = v6->ptr_0002B0_sector_rdata; + Src = (BLVFace *)((char *)Src + 2 * v244->field_3C); + v244->pDecorationIDs = (unsigned __int16 *)((char *)v129 + (int)Src); + v130 = (int)&v6->pSectors[v118]; + ++v118; + v244 = (BLVSector *)v130; + v131 = v6->ptr_0002B0_sector_rdata; + Src = (BLVFace *)((char *)Src + 2 * *(short *)(v130 + 68)); + ++v245; + *(int *)(v130 + 80) = (int)(char *)v131 + (int)Src; + Src = (BLVFace *)((char *)Src + 2 * *((short *)&v6->pSectors[v118] - 20)); + } + while ( v245 < v6->uNumSectors ); + } + v202 = (int)"L.RLData"; + v201 = (const char *)v6->blv.uSector_lrdata_Size; + v200 = (size_t)v6->ptr_0002B8_sector_lrdata; + v132 = pAllocator->AllocNamedChunk((const void *)v200, (unsigned int)v201, "L.RLData"); + v133 = v6->blv.uSector_lrdata_Size; + v6->ptr_0002B8_sector_lrdata = (unsigned __int16 *)v132; + v245 = v133; + memcpy(v132, v117, v133); + v134 = (char *)v117 + v245; + pGameLoadingUI_ProgressBar->Progress(); + v11 = v6->uNumSectors == 0; + v12 = v6->uNumSectors < 0; + Src = 0; + v245 = 0; + if ( !(v12 | v11) ) + { + v135 = v6->pSectors; + v136 = 0; + for ( File = 0; ; v136 = File ) + { + v137 = v6->ptr_0002B8_sector_lrdata; + File = (FILE *)((char *)File + 116); + ++v245; + *(int *)((char *)&v136[2]._bufsiz + (int)v135) = (int)((char *)v137 + (int)Src); + v135 = v6->pSectors; + Src = (BLVFace *)((char *)Src + 2 * *(short *)((char *)&v136[2]._charbuf + (int)v135)); + if ( v245 >= v6->uNumSectors ) + break; + } + } + pGameLoadingUI_ProgressBar->Progress(); + memcpy(&v6->uNumDoors, v134, 4u); + v138 = (char *)v134 + 4; + pGameLoadingUI_ProgressBar->Progress(); + memcpy(&uNumLevelDecorations, v138, 4u); + v138 = (char *)v138 + 4; + pGameLoadingUI_ProgressBar->Progress(); + v245 = 32 * uNumLevelDecorations; + memcpy(pLevelDecorations, v138, 32 * uNumLevelDecorations); + v139 = (char *)v138 + v245; + v245 = 0; + if ( (signed int)uNumLevelDecorations > 0 ) + { + File = (FILE *)pLevelDecorations; + do + { + memcpy(pName, v139, 0x20u); + v139 = (char *)v139 + 32; + v140 = pDecorationList->GetDecorIdByName(pName); + v141 = File; + ++v245; + ++File; + LOWORD(v141->_ptr) = v140; + } + while ( v245 < (signed int)uNumLevelDecorations ); + } + pGameLoadingUI_ProgressBar->Progress(); + memcpy(&v6->uNumLights, v139, 4u); + v142 = (char *)v139 + 4; + pGameLoadingUI_ProgressBar->Progress(); + v202 = 16 * v6->uNumLights; + v201 = (const char *)v142; + v200 = (size_t)v6->pLights; + v245 = v202; + memcpy((void *)v200, v142, v202); + v143 = (char *)v142 + v245; + pGameLoadingUI_ProgressBar->Progress(); + memcpy(&v6->uNumNodes, v143, 4u); + v143 = (char *)v143 + 4; + pGameLoadingUI_ProgressBar->Progress(); + v202 = 8 * v6->uNumNodes; + v201 = (const char *)v143; + v200 = (size_t)v6->pNodes; + v245 = v202; + memcpy((void *)v200, v143, v202); + v144 = (char *)v143 + v245; + pGameLoadingUI_ProgressBar->Progress(); + memcpy(&v6->uNumSpawnPoints, v144, 4u); + v144 = (char *)v144 + 4; + pGameLoadingUI_ProgressBar->Progress(); + v145 = v6->uNumSpawnPoints; + v202 = (int)"Spawn"; + v201 = (const char *)(24 * v145); + v200 = (size_t)v6->pSpawnPoints; + v146 = pAllocator->AllocNamedChunk((const void *)v200, 24 * v145, "Spawn"); + v147 = v6->uNumSpawnPoints; + v6->pSpawnPoints = (SpawnPointMM7 *)v146; + v245 = 24 * v147; + memcpy(v146, v144, 24 * v147); + v148 = (int)((char *)v144 + v245); + pGameLoadingUI_ProgressBar->Progress(); + v202 = 4; + v201 = (const char *)v148; + v200 = (size_t)v6->pMapVertices; + memcpy((void *)v200, (const void *)v148, 4u); + v149 = v6->pMapVertices; + v199 = 12 * *v149; + memcpy(v149 + 1, (const void *)(v148 + 4), v199); + free(ptr); + v202 = (int)".dlv"; + v150 = strlen(pFilename); + strcpy(&v238[v150], (const char *)v202); + v245 = (int)pNew_LOD->FindContainer(pFilename, 1); + fread(&header, 0x10u, 1u, (FILE *)v245); + v244 = 0; + if ( header.uVersion != 91969 + || header.pMagic[0] != 'm' + || header.pMagic[1] != 'v' + || header.pMagic[2] != 'i' + || header.pMagic[3] != 'i' ) + { + MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1090", 0); + v244 = (BLVSector *)1; + } + v151 = header.uCompressedSize; + Count = header.uDecompressedSize; + Src = 0; + File = 0; + if ( !v244 ) + { + Src = (BLVFace *)malloc(header.uDecompressedSize); + File = (FILE *)Src; + if ( v151 <= Count ) + { + if ( v151 == Count ) + { + fread(Src, 1u, Count, (FILE *)v245); + } + else + { + *(int *)((char *)&uSourceLen + 1) = (int)malloc(v151); + fread(*(void **)((char *)&uSourceLen + 1), v151, 1u, (FILE *)v245); + zlib::MemUnzip(Src, &Count, *(const void **)((char *)&uSourceLen + 1), v151); + free(*(void **)((char *)&uSourceLen + 1)); + } + } + else + { + MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1108", 0); + } + memcpy(&v6->dlv, Src, 0x28u); + Src = (BLVFace *)((char *)Src + 40); + } + v152 = v6->dlv.uNumFacesInBModels; + if ( v152 ) + { + v153 = v6->dlv.uNumDecorations; + if ( v153 ) + { + if ( v152 != pIndoor->uNumFaces || v153 != uNumLevelDecorations ) + v244 = (BLVSector *)1; + } + } + if ( BYTE1(dword_6BE364_game_settings_1) & 0x20 ) + i = 29030400; + *(int *)((char *)&uSourceLen + 1) = 0; + if ( a3 - v6->dlv.uLastRepawnDay >= i && _strcmpi(pCurrentMapName, "d29.dlv") ) + *(int *)((char *)&uSourceLen + 1) = 1; + v154 = 875; + if ( v244 ) + { + memset(v203, 0, 0x36Bu); + goto LABEL_132; + } + if ( *(int *)((char *)&uSourceLen + 1) || !v6->dlv.uLastRepawnDay ) + { + memcpy(v203, Src, 0x36Bu); +LABEL_132: + free(File); + v11 = v244 == (BLVSector *)1; + v6->dlv.uLastRepawnDay = a3; + if ( v11 ) + ++v6->dlv.uNumRespawns; + v202 = 0; + v201 = pFilename; + *(int *)pDest = 1; + v245 = (int)pGames_LOD->FindContainer(v201, v202); + fread(&header, 0x10u, 1u, (FILE *)v245); + v155 = header.uCompressedSize; + Count = header.uDecompressedSize; + Src = (BLVFace *)malloc(header.uDecompressedSize); + File = (FILE *)Src; + if ( v155 <= Count ) + { + if ( v155 == Count ) + { + fread(Src, 1u, Count, (FILE *)v245); + } + else + { + *(int *)((char *)&uSourceLen + 1) = (int)malloc(v155); + fread(*(void **)((char *)&uSourceLen + 1), v155, 1u, (FILE *)v245); + zlib::MemUnzip(Src, &Count, *(const void **)((char *)&uSourceLen + 1), v155); + free(*(void **)((char *)&uSourceLen + 1)); + } + } + else + { + MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1195", 0); + } + Src = (BLVFace *)((char *)Src + 40); + v154 = 875; + goto LABEL_140; + } + *(int *)pDest = 0; +LABEL_140: + v202 = (int)".blv"; + v156 = strlen(pFilename); + strcpy(&v238[v156], (const char *)v202); + memcpy(v6->_visible_outlines, Src, v154); + Src = (BLVFace *)((char *)Src + v154); + if ( *(int *)pDest ) + memcpy(v6->_visible_outlines, v203, v154); + v157 = 0; + if ( (signed int)*pIndoor->pMapVertices > 0 ) + { + Argsk = 0; + do + { + if ( (unsigned __int8)(1 << (7 - v157 % 8)) & v6->_visible_outlines[v157 / 8] ) + BYTE2(v6->pMapVertices[Argsk + 3]) |= 1u; + Argsk += 3; + ++v157; + } + while ( v157 < (signed int)*pIndoor->pMapVertices ); + } + v245 = 0; + if ( (signed int)v6->uNumFaces > 0 ) + { + v158 = 0; + do + { + v200 = (size_t)&v6->pFaces[v158].uAttributes; + memcpy((void *)v200, Src, 4u); + v159 = v6->pFaces; + v160 = v6->pFaceExtras; + Src = (BLVFace *)((char *)Src + 4); + v161 = &v160[v159[v158].uFaceExtraID]; + if ( v161->uEventID ) + { + if ( v161->HasEventint() ) + BYTE2(v6->pFaces[v158].uAttributes) |= 0x10u; + else + BYTE2(v6->pFaces[v158].uAttributes) &= 0xEFu; + } + ++v245; + ++v158; + } + while ( v245 < (signed int)v6->uNumFaces ); + } + pGameLoadingUI_ProgressBar->Progress(); + v162 = 0; + if ( (signed int)uNumLevelDecorations > 0 ) + { + Argsl = &pLevelDecorations[0].field_2; + do + { + memcpy(Argsl, Src, 2u); + Src = (BLVFace *)((char *)Src + 2); + Argsl = (char *)Argsl + 32; + ++v162; + } + while ( v162 < (signed int)uNumLevelDecorations ); + } + pGameLoadingUI_ProgressBar->Progress(); + memcpy(&uNumActors, Src, 4u); + Src = (BLVFace *)((char *)Src + 4); + pGameLoadingUI_ProgressBar->Progress(); + v163 = 836 * uNumActors; + memcpy(pActors, Src, 836 * uNumActors); + Src = (BLVFace *)((char *)Src + v163); + pGameLoadingUI_ProgressBar->Progress(); + memcpy(&uNumLayingItems, Src, 4u); + Src = (BLVFace *)((char *)Src + 4); + pGameLoadingUI_ProgressBar->Progress(); + v164 = 112 * uNumLayingItems; + memcpy(pLayingItems, Src, 112 * uNumLayingItems); + Src = (BLVFace *)((char *)Src + v164); + if ( (signed int)uNumLayingItems > 0 ) + { + v165 = pObjectList->uNumObjects; + v166 = (char *)&pLayingItems[0].stru_24; + i = uNumLayingItems; + do + { + if ( *(int *)v166 && !(*(v166 - 9) & 1) ) + { + Argsm = 0; + v167 = pItemsTable->pItems[*(int *)v166].uSpriteID; + *((short *)v166 - 18) = v167; + if ( (signed int)v165 <= 0 ) + { +LABEL_165: + v168 = 0; + } + else + { + pDest = (char *)&pObjectList->pObjects->uObjectID; + while ( v167 != *(short *)pDest ) + { + ++Argsm; + pDest += 56; + if ( Argsm >= (signed int)v165 ) + goto LABEL_165; + } + v168 = Argsm; + } + *((short *)v166 - 17) = v168; + } + v166 += 112; + --i; + } + while ( i ); + } + pGameLoadingUI_ProgressBar->Progress(); + memcpy(&uNumChests, Src, 4u); + Src = (BLVFace *)((char *)Src + 4); + pGameLoadingUI_ProgressBar->Progress(); + v169 = 5324 * uNumChests; + memcpy(pChests, Src, 5324 * uNumChests); + Src = (BLVFace *)((char *)Src + v169); + pGameLoadingUI_ProgressBar->Progress(); + v202 = 16000; + v201 = (const char *)Src; + v200 = (size_t)v6->pDoors; + memcpy((void *)v200, Src, 0x3E80u); + Src = (BLVFace *)((char *)Src + 16000); + v202 = (int)"L.DData"; + v201 = (const char *)v6->blv.uDoors_ddata_Size; + v200 = (size_t)v6->ptr_0002B4_doors_ddata; + v170 = pAllocator->AllocNamedChunk((const void *)v200, (unsigned int)v201, "L.DData"); + v171 = v6->blv.uDoors_ddata_Size; + v6->ptr_0002B4_doors_ddata = (unsigned __int16 *)v170; + memcpy(v170, Src, v171); + Src = (BLVFace *)((char *)Src + v171); + v172 = 0; + v11 = v6->uNumDoors == 0; + v12 = v6->uNumDoors < 0; + v245 = 0; + if ( !(v12 | v11) ) + { + v173 = v6->pDoors; + for ( k = 0; ; v172 = v188 + 2 * *((short *)&v173[k] - 3) ) + { + v173[k].pVertexIDs = (unsigned __int16 *)((char *)v6->ptr_0002B4_doors_ddata + v172); + v175 = &v6->pDoors[k]; + v176 = v172 + 2 * v175->uNumVertices; + v175->pFaceIDs = (unsigned __int16 *)((char *)v6->ptr_0002B4_doors_ddata + v176); + v177 = &v6->pDoors[k]; + v178 = v176 + 2 * v177->uNumFaces; + v177->pSectorIDs = (unsigned __int16 *)((char *)v6->ptr_0002B4_doors_ddata + v178); + v179 = &v6->pDoors[k]; + v180 = v178 + 2 * v179->field_48; + v179->pDeltaUs = (__int16 *)((char *)v6->ptr_0002B4_doors_ddata + v180); + v181 = &v6->pDoors[k]; + v182 = v180 + 2 * v181->uNumFaces; + v181->pDeltaVs = (__int16 *)((char *)v6->ptr_0002B4_doors_ddata + v182); + v183 = &v6->pDoors[k]; + v184 = v182 + 2 * v183->uNumFaces; + v183->pXOffsets = (unsigned __int16 *)((char *)v6->ptr_0002B4_doors_ddata + v184); + v185 = &v6->pDoors[k]; + v186 = v184 + 2 * v185->uNumOffsets; + v185->pYOffsets = (unsigned __int16 *)((char *)v6->ptr_0002B4_doors_ddata + v186); + v187 = &v6->pDoors[k]; + ++k; + v188 = v186 + 2 * v187->uNumOffsets; + v189 = (unsigned __int16 *)((char *)v6->ptr_0002B4_doors_ddata + v188); + ++v245; + v187->pZOffsets = v189; + v173 = v6->pDoors; + if ( v245 >= v6->uNumDoors ) + break; + } + } + v190 = 0; + v11 = v6->uNumDoors == 0; + v12 = v6->uNumDoors < 0; + v245 = 0; + if ( !(v12 | v11) ) + { + v191 = v6->pDoors; + pDest = 0; + do + { + Argsn = 0; + for ( l = (BLVDoor *)&v190[(int)v191]; + Argsn < *(short *)&v190[(int)v191 + 70]; + l = (BLVDoor *)&v190[(int)v191] ) + { + v193 = Argsn; + v194 = l->pFaceIDs[Argsn++]; + v195 = &v6->pFaceExtras[v6->pFaces[v194].uFaceExtraID]; + l->pDeltaUs[v193] = v195->sTextureDeltaU; + v190 = pDest; + *(short *)(v193 * 2 + *(int *)&pDest[(unsigned int)v6->pDoors + 52]) = v195->sTextureDeltaV; + v191 = v6->pDoors; + } + ++v245; + v190 += 80; + pDest = v190; + } + while ( v245 < v6->uNumDoors ); + } + pGameLoadingUI_ProgressBar->Progress(); + v196 = Src; + memcpy(&stru_5E4C90, Src, 0xC8u); + pGameLoadingUI_ProgressBar->Progress(); + memcpy(&v6->uLastVisitDay, &v196[2].pFacePlane.vNormal.z, 0x38u); + free(File); + v5 = 0; +LABEL_179: + pSoundList->_4A9A67(64, v5); + pSoundList->_4A9A67(103, v5); + pSoundList->_4A9A67(63, v5); + pSoundList->_4A9A67(102, v5); + pSoundList->_4A9A67(50, v5); + pSoundList->_4A9A67(89, v5); + return 0; +} +// 6807E0: using guessed type int _6807E0_num_decorations_6807B8; +// 6BE364: using guessed type int dword_6BE364_game_settings_1; + +//----- (0049AC17) -------------------------------------------------------- +int IndoorLocation::GetSector(int sX, int sY, int sZ) +{ + int v4; // esi@1 + unsigned __int8 v5; // zf@1 + unsigned __int8 v6; // sf@1 + unsigned __int8 v7; // of@1 + BLVSector *v8; // eax@3 + int v9; // edi@9 + int v10; // eax@9 + int v11; // edx@9 + int v12; // eax@10 + unsigned __int16 v13; // ax@12 + int v14; // edi@14 + BLVFace *v15; // eax@14 + BLVFace *v16; // edi@14 + PolygonType v17; // al@14 + unsigned __int16 *pVertexIDs; // esi@16 + Vec3_short_ *v19; // eax@16 + int v20; // edx@16 + unsigned __int16 *v21; // esi@17 + int v22; // edi@19 + int v23; // edi@20 + Vec3_short_ *v24; // edx@20 + signed int v25; // edx@21 + int v26; // ebx@23 + int v27; // edx@26 + signed __int64 v28; // qtt@26 + Vec3_short_ *v29; // eax@26 + Vec3_short_ *v30; // edx@26 + int v31; // edx@26 + signed int v32; // edi@27 + signed __int64 v33; // qtt@27 + Vec3_short_ *v34; // edx@27 + int v35; // edx@32 + int v37; // edi@38 + int v38; // ebx@40 + int v39; // eax@41 + BLVFace *v40; // esi@42 + PolygonType v41; // dl@42 + int v42; // edx@43 + int v43[50]; // [sp+Ch] [bp-108h]@1 + int v44; // [sp+D4h] [bp-40h]@9 + int v45; // [sp+D8h] [bp-3Ch]@14 + int v46; // [sp+DCh] [bp-38h]@14 + int v47; // [sp+E0h] [bp-34h]@19 + int v48; // [sp+E4h] [bp-30h]@9 + Vec3_short_ *v49; // [sp+E8h] [bp-2Ch]@19 + bool v50; // [sp+ECh] [bp-28h]@19 + int v51; // [sp+F0h] [bp-24h]@9 + unsigned int v52; // [sp+F4h] [bp-20h]@2 + int v53; // [sp+F8h] [bp-1Ch]@10 + int v54; // [sp+FCh] [bp-18h]@16 + int v55; // [sp+100h] [bp-14h]@1 + int v56; // [sp+104h] [bp-10h]@1 + int v57; // [sp+108h] [bp-Ch]@16 + Vec3_short_ *v58; // [sp+10Ch] [bp-8h]@20 + int v59; // [sp+110h] [bp-4h]@16 + + v4 = 0; + v7 = __OFSUB__(this->uNumSectors, 1); + v5 = this->uNumSectors == 1; + v6 = this->uNumSectors - 1 < 0; + v55 = 0; + v43[0] = 0; + v56 = 1; + if ( (unsigned __int8)(v6 ^ v7) | v5 ) + return 0; + v52 = 116; + do + { + v8 = &this->pSectors[v52 / 0x74]; + if ( v8->pBounding.x1 <= sX ) + { + if ( v8->pBounding.x2 >= sX ) + { + if ( v8->pBounding.y1 <= sY ) + { + if ( v8->pBounding.y2 >= sY ) + { + if ( v8->pBounding.z1 - 64 <= sZ ) + { + if ( v8->pBounding.z2 + 64 >= sZ ) + { + v9 = v8->field_4; + v10 = v9 + v8->uNumPortals; + v11 = 0; + v44 = v9; + v51 = v10; + v48 = 0; + if ( v10 > 0 ) + { + v12 = -2 * v9; + v53 = -2 * v9; + do + { + if ( v11 < v44 ) + v13 = this->pSectors[v52 / 0x74].pFloors[v11]; + else + v13 = *(unsigned __int16 *)((char *)this->pSectors[v52 / 0x74].pPortals + v12); + v14 = (signed __int16)v13; + v15 = this->pFaces; + v46 = v14; + v14 *= 96; + v45 = v14; + v16 = (BLVFace *)((char *)v15 + v14); + v17 = v16->uPolygonType; + if ( v17 == 3 || v17 == 4 ) + { + pVertexIDs = v16->pVertexIDs; + v19 = this->pVertices; + v20 = v19[*pVertexIDs].y; + v54 = 0; + v57 = 0; + v5 = v16->uNumVertices == 0; + v59 = v20 >= sY; + if ( !v5 ) + { + v21 = pVertexIDs + 1; + do + { + if ( v54 >= 2 ) + break; + v49 = &v19[*v21]; + v22 = v49->y; + v47 = v49->y; + v50 = v22 >= sY; + if ( v59 ^ v50 ) + { + v58 = &v19[*(v21 - 1)]; + v23 = v58->x; + HIWORD(v24) = HIWORD(v49); + LOWORD(v24) = v49->x; + v49 = v24; + v59 = (signed __int16)v24; + v25 = (signed __int16)v24 >= sX ? 0 : 2; + v26 = v25 | v23 < sX; + if ( v26 != 3 ) + { + if ( !v26 + || (v58->x >= (signed __int16)v49 ? (v32 = v23 - v59, + v58 = (Vec3_short_ *)(v58->y - v47), + LODWORD(v33) = v32 << 16, + HIDWORD(v33) = v32 >> 16, + v59 = v33 / (signed int)v58, + v34 = this->pVertices, + v58 = (Vec3_short_ *)(v33 / (signed int)v58), + v59 = sY - v34[*v21].y, + v59 = (unsigned __int64)((signed int)v58 + * (signed __int64)v59) >> 16, + v31 = *v21) : (v27 = v58->y, + v59 -= v23, + v58 = (Vec3_short_ *)(v47 - v27), + LODWORD(v28) = v59 << 16, + HIDWORD(v28) = v59 >> 16, + v59 = v28 / (v47 - v27), + v29 = (Vec3_short_ *)(v28 / (v47 - v27)), + v30 = this->pVertices, + v58 = v29, + v59 = sY - v30[*(v21 - 1)].y, + v59 = (unsigned __int64)((signed int)v29 * (signed __int64)v59) >> 16, + v31 = *(v21 - 1)), + v19 = this->pVertices, + v59 + v19[v31].x > sX) ) + ++v54; + } + } + ++v57; + v59 = v50; + ++v21; + } + while ( v57 < *(&this->pFaces->uNumVertices + v45) ); + if ( v54 == 1 ) + { + v35 = v55++; + v43[v35] = v46; + } + } + } + v11 = v48 + 1; + v12 = v53 + 2; + v7 = __OFSUB__(v48 + 1, v51); + v6 = v48++ + 1 - v51 < 0; + v53 += 2; + } + while ( v6 ^ v7 ); + v4 = v43[0]; + } + } + } + } + } + } + } + ++v56; + v52 += 116; + } + while ( v56 < this->uNumSectors ); + if ( v55 == 1 ) + return this->pFaces[v4].uSectorID; + v37 = 0; + if ( !v55 ) + return 0; + v38 = 0; + v53 = 0xFFFFFFu; + if ( v55 > 0 ) + { + v39 = sY; + while ( 1 ) + { + v40 = &this->pFaces[v43[v37]]; + v41 = v40->uPolygonType; + if ( v41 == 3 ) + break; + if ( v41 == 4 ) + { + v51 = v40->zCalc1; + v57 = (unsigned __int64)(v51 * (signed __int64)(sX << 16)) >> 16; + v56 = sY << 16; + v51 = v40->zCalc2; + v56 = (unsigned __int64)(v51 * (signed __int64)(sY << 16)) >> 16; + v42 = (v56 + v40->zCalc3 + v57 + 32768) >> 16; + goto LABEL_46; + } +LABEL_47: + if ( v39 >= 0 ) + { + if ( v39 < v53 ) + { + v38 = v40->uSectorID; + v53 = v39; + } + } + ++v37; + if ( v37 >= v55 ) + return v38; + } + v42 = this->pVertices[*v40->pVertexIDs].z; +LABEL_46: + v39 = sZ - v42; + goto LABEL_47; + } + return v38; +} +// 49AC17: using guessed type int var_108[50]; + + +//----- (00498A41) -------------------------------------------------------- +char BLVFace::_get_normals(Vec3_int_ *a2, Vec3_int_ *a3) +{ + BLVFace *v3; // ebx@1 + int v4; // eax@1 + signed __int64 v5; // qax@2 + double v6; // st7@8 + Vec3_float_ a1; // [sp+Ch] [bp-Ch]@8 + + v3 = this; + LOBYTE(v4) = this->uPolygonType; + if ( (char)v4 == POLYGON_VerticalWall ) + { + a2->x = -this->pFacePlane_old.vNormal.y; + LODWORD(v5) = this->pFacePlane_old.vNormal.x; +LABEL_9: + a2->y = v5; + v4 = 0; + a2->z = 0; + a3->y = 0; + a3->z = 0xFFFF0000u; +LABEL_11: + a3->x = v4; + goto LABEL_12; + } + if ( (char)v4 == POLYGON_Floor || (char)v4 == POLYGON_Ceiling ) + { +LABEL_10: + v4 = 0; + a2->x = 0x10000u; + a2->z = 0; + a2->y = 0; + a3->y = 0xFFFF0000u; + a3->z = 0; + goto LABEL_11; + } + if ( (char)v4 == POLYGON_InBetweenFloorAndWall || (char)v4 == POLYGON_InBetweenCeilingAndWall ) + { + if ( abs(this->pFacePlane_old.vNormal.z) < 46441 ) + { + a1.x = (double)-v3->pFacePlane_old.vNormal.y; + a1.y = (double)v3->pFacePlane_old.vNormal.x; + a1.z = 0.0; + a1.Normalize(); + v6 = a1.y * 65536.0; + a2->x = (signed __int64)(a1.x * 65536.0); + v5 = (signed __int64)v6; + goto LABEL_9; + } + goto LABEL_10; + } +LABEL_12: + if ( BYTE2(v3->uAttributes) & 0x80 ) + { + a2->x = -a2->x; + a2->y = -a2->y; + a2->z = -a2->z; + } + if ( BYTE3(v3->uAttributes) & 1 ) + { + a3->x = -a3->x; + a3->y = -a3->y; + a3->z = -a3->z; + } + return v4; +} + +//----- (0044C23B) -------------------------------------------------------- +int BLVFaceExtra::HasEventint() +{ + signed int v1; // eax@1 + Event *v2; // esi@2 + signed int result; // eax@5 + signed int v4; // eax@6 + + v1 = 0; + if ( (signed int)(uLevelEVT_NumEvents - 1) <= 0 ) + goto LABEL_5; + v2 = pLevelEVT_Events; + while ( v2->uEventID != this->uEventID ) + { + ++v1; + ++v2; + if ( v1 >= (signed int)(uLevelEVT_NumEvents - 1) ) + goto LABEL_5; + } + v4 = v1; + if ( pLevelEVT[pLevelEVT_Events[v4 + 1].uEventOffsetInEVT + 4] != 1 + || pLevelEVT[pLevelEVT_Events[v4].uEventOffsetInEVT + 4] != 4 ) +LABEL_5: + result = 0; + else + result = 1; + return result; +}