comparison SDL_ALmixer.h @ 0:01e39f9f58d5

Bitkeeper era.
author Eric Wing <ewing . public |-at-| gmail . com>
date Wed, 27 Oct 2010 16:50:19 -0700
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children a8a8fe374984
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1 /*
2 SDL_ALmixer: A library to make playing sounds and music easier,
3 which uses OpenAL to manage sounds and SDL_Sound (by Ryan C. Gordon)
4 to decode files.
5 Copyright 2002 Eric Wing
6
7 This library is free software; you can redistribute it and/or
8 modify it under the terms of the GNU Library General Public
9 License as published by the Free Software Foundation; either
10 version 2 of the License, or (at your option) any later version.
11
12 This library is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 Library General Public License for more details.
16
17 You should have received a copy of the GNU Library General Public
18 License along with this library; if not, write to the Free
19 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20
21 */
22 #ifndef _SDL_ALMIXER_H_
23 #define _SDL_ALMIXER_H_
24
25 #include "SDL_types.h"
26 /*
27 #include "SDL_rwops.h"
28 #include "SDL_audio.h"
29 #include "SDL_byteorder.h"
30 */
31 #include "SDL_version.h"
32
33 /*
34 #include "begin_code.h"
35 */
36
37 #include "SDL_sound.h"
38 #include "altypes.h"
39
40 /* Set up for C function definitions, even when using C++ */
41 #ifdef __cplusplus
42 extern "C" {
43 #endif
44
45 /* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
46 */
47 #define ALMIXER_MAJOR_VERSION 0
48 #define ALMIXER_MINOR_VERSION 1
49 #define ALMIXER_PATCHLEVEL 0
50
51 /* This macro can be used to fill a version structure with the compile-time
52 * version of the SDL_mixer library.
53 */
54 #define ALMIXER_VERSION(X) \
55 { \
56 (X)->major = ALMIXER_MAJOR_VERSION; \
57 (X)->minor = ALMIXER_MINOR_VERSION; \
58 (X)->patch = ALMIXER_PATCHLEVEL; \
59 }
60
61 /* This function gets the version of the dynamically linked SDL_ALmixer library.
62 it should NOT be used to fill a version structure, instead you should
63 use the ALMIXER_VERSION() macro.
64 */
65 extern DECLSPEC const SDL_version * SDLCALL ALmixer_Linked_Version();
66
67 /*
68 #define ALmixer_AudioInfo Sound_AudioInfo
69 */
70
71 #define ALMIXER_DEFAULT_FREQUENCY 44100
72 #define ALMIXER_DEFAULT_REFRESH 0
73 #define ALMIXER_DEFAULT_NUM_CHANNELS 16
74 #define ALMIXER_DEFAULT_NUM_SOURCES ALMIXER_DEFAULT_NUM_CHANNELS
75
76 #define ALMIXER_DEFAULT_BUFFERSIZE 32768
77 /* #define ALMIXER_DEFAULT_BUFFERSIZE 16384 */
78
79 /* Default Queue Buffers must be at least 2 */
80 #define ALMIXER_DEFAULT_QUEUE_BUFFERS 5
81 /* Default startup buffers should be at least 1 */
82 #define ALMIXER_DEFAULT_STARTUP_BUFFERS 2
83
84 #define ALMIXER_DECODE_STREAM 0
85 #define ALMIXER_DECODE_ALL 1
86
87
88 #define ALmixer_GetError SDL_GetError
89 #define ALmixer_SetError SDL_SetError
90
91 typedef struct {
92 ALuint albuffer;
93 Sint32 index; /* might not need */
94 Uint8* data;
95 Uint32 num_bytes;
96 } Buffer_Map;
97
98 typedef struct {
99 Uint8 decoded_all; /* dictates different behaviors */
100 Sint32 total_time; /* total playing time of sample (msec) */
101
102 Uint32 in_use; /* needed to prevent sharing for streams */
103 Uint8 eof; /* flag for eof, only used for streams */
104
105 Uint32 total_bytes; /* For predecoded */
106 Uint32 loaded_bytes; /* For predecoded (for seek) */
107
108 Sound_Sample* sample; /* SDL_Sound provides the data */
109 ALuint* buffer; /* array of OpenAL buffers (at least 1 for predecoded) */
110
111 /* Needed for streamed buffers */
112 Uint32 max_queue_buffers; /* Max number of queue buffers */
113 Uint32 num_startup_buffers; /* Number of ramp-up buffers */
114 Uint8 num_buffers_in_use; /* number of buffers in use */
115
116 /* This stuff is for streamed buffers that require data access */
117 Buffer_Map* buffer_map_list; /* translate ALbuffer to index
118 and holds pointer to copy of data for
119 data access */
120 ALuint current_buffer; /* The current playing buffer */
121
122 /* Nvidia distribution refuses to recognize a simple buffer query command
123 * unlike all other distributions. It's forcing me to redo the code
124 * to accomodate this Nvidia flaw by making me maintain a "best guess"
125 * copy of what I think the buffer queue state looks like.
126 * A circular queue would a helpful data structure for this task,
127 * but I wanted to avoid making an additional header requirement,
128 * so I'm making it a void*
129 */
130 void* circular_buffer_queue;
131
132
133 } ALmixer_Data;
134
135
136 #if 0
137 typedef struct {
138 Sound_Sample* sample;
139 Mix_Chunk** chunk; /* provide two chunks for double buffering */
140 Uint8** double_buffer; /* Only used for streaming */
141 Uint8 active_buffer; /* used to index the above chunk */
142 void (*channel_done_callback)(int channel);
143 } ALmixer_Chunk;
144 #endif
145
146 /*
147 extern DECLSPEC int SDLCALL ALmixer_Init(int frequency, Uint16 format, int channels, int chunksize);
148 */
149 /* Frequency == 0 means ALMIXER_DEFAULT_FREQUENCY */
150 /* This is the recommended Init function. This will initialize the context, SDL_sound,
151 * and the mixer system. If you attempt to bypass this function, you do so at
152 * your own risk.
153 */
154 extern DECLSPEC Sint32 SDLCALL ALmixer_Init(Uint32 frequency, Sint32 num_sources, Uint32 refresh);
155
156 /* This is a backdoor in case you need to initialize the AL context and
157 * the mixer system separately. I strongly recommend avoiding these two functions
158 * and use the normal Init() function.
159 */
160 /* Init_Context will only initialize the OpenAL context (and not the mixer part).
161 * Note that SDL_Sound is also initialized here because load order matters
162 * because SDL audio will conflict with OpenAL when using SMPEG. This is only
163 * provided as a backdoor and is not recommended.
164 */
165 extern DECLSPEC Sint32 SDLCALL ALmixer_Init_Context(Uint32 frequency, Uint32 refresh);
166 /* Init_Mixer will only initialize the Mixer system. This is provided in the case
167 * that you need control over the loading of the context. You may load the context
168 * yourself, and then call this function. This is not recommended practice, but is
169 * provided as a backdoor in case you have good reason to
170 * do this. Be warned that if ALmixer_Init_Mixer() fails,
171 * it will not clean up the AL context. Also be warned that Quit() still does try to
172 * clean up everything.
173 */
174 extern DECLSPEC Sint32 SDLCALL ALmixer_Init_Mixer(Sint32 num_sources);
175
176 extern DECLSPEC void SDLCALL ALmixer_Quit();
177 extern DECLSPEC Uint8 SDLCALL ALmixer_IsInitialized();
178
179 extern DECLSPEC Uint32 SDLCALL ALmixer_GetFrequency();
180
181 extern DECLSPEC Sint32 SDLCALL ALmixer_AllocateChannels(Sint32 numchans);
182 extern DECLSPEC Sint32 SDLCALL ALmixer_ReserveChannels(Sint32 num);
183
184 extern DECLSPEC ALmixer_Data * SDLCALL ALmixer_LoadSample_RW(SDL_RWops* rwops, const char* fileext, Uint32 buffersize, Uint8 decode_mode, Uint32 max_queue_buffers, Uint32 num_startup_buffers, Uint8 access_data);
185
186
187 #define ALmixer_LoadStream_RW(rwops,fileext,buffersize,max_queue_buffers,num_startup_buffers,access_data) ALmixer_LoadSample_RW(rwops,fileext,buffersize,ALMIXER_DECODE_STREAM, max_queue_buffers, num_startup_buffers,access_data)
188
189 #define ALmixer_LoadAll_RW(rwops,fileext,buffersize,access_data) ALmixer_LoadSample_RW(rwops,fileext,buffersize,ALMIXER_DECODE_ALL, 0, 0,access_data)
190
191
192
193 extern DECLSPEC ALmixer_Data * SDLCALL ALmixer_LoadSample(const char* filename, Uint32 buffersize, Uint8 decode_mode, Uint32 max_queue_buffers, Uint32 num_startup_buffers, Uint8 access_data);
194
195
196 #define ALmixer_LoadStream(filename,buffersize,max_queue_buffers,num_startup_buffers,access_data) ALmixer_LoadSample(filename,buffersize,ALMIXER_DECODE_STREAM, max_queue_buffers, num_startup_buffers,access_data)
197
198 #define ALmixer_LoadAll(filename,buffersize,access_data) ALmixer_LoadSample(filename,buffersize,ALMIXER_DECODE_ALL, 0, 0,access_data)
199
200
201 extern DECLSPEC ALmixer_Data * SDLCALL ALmixer_LoadSample_RAW_RW(SDL_RWops* rwops, const char* fileext, Sound_AudioInfo* desired, Uint32 buffersize, Uint8 decode_mode, Uint32 max_queue_buffers, Uint32 num_startup_buffers, Uint8 access_data);
202
203 #define ALmixer_LoadStream_RAW_RW(rwops,fileext,desired,buffersize,max_queue_buffers,num_startup_buffers,access_data) ALmixer_LoadSample_RAW_RW(rwops,fileext,desired,buffersize,ALMIXER_DECODE_STREAM, max_queue_buffers, num_startup_buffers,access_data)
204
205 #define ALmixer_LoadAll_RAW_RW(rwops,fileext,desired,buffersize,access_data) ALmixer_LoadSample_RAW_RW(rwops,fileext,desired,buffersize,ALMIXER_DECODE_ALL, 0, 0,access_data)
206
207 extern DECLSPEC ALmixer_Data * SDLCALL ALmixer_LoadSample_RAW(const char* filename, Sound_AudioInfo* desired, Uint32 buffersize, Uint8 decode_mode, Uint32 max_queue_buffers, Uint32 num_startup_buffers, Uint8 access_data);
208
209
210
211 extern DECLSPEC void SDLCALL ALmixer_FreeData(ALmixer_Data* data);
212
213 extern DECLSPEC Sint32 SDLCALL ALmixer_GetTotalTime(ALmixer_Data* data);
214
215
216 /* If not using threads, this function must be periodically called
217 * to poll ALmixer to force streamed music and other events to
218 * take place. If threads are enabled, then this function just
219 * returns 0.
220 */
221 extern DECLSPEC Sint32 SDLCALL ALmixer_Update();
222
223
224
225
226 /* Play a sound on a channel with a time limit */
227 extern DECLSPEC Sint32 SDLCALL ALmixer_PlayChannelTimed(Sint32 channel, ALmixer_Data* data, Sint32 loops, Sint32 ticks);
228
229 /* The same as above, but the sound is played without time limits */
230 #define ALmixer_PlayChannel(channel,data,loops) ALmixer_PlayChannelTimed(channel,data,loops,-1)
231 /* These functions are the same as PlayChannel*(), but use sources
232 * instead of channels
233 */
234 extern DECLSPEC ALuint SDLCALL ALmixer_PlaySourceTimed(ALuint source, ALmixer_Data* data, Sint32 loops, Sint32 ticks);
235
236 #define ALmixer_PlaySource(source,data,loops) ALmixer_PlaySourceTimed(source,data,loops,-1)
237
238 /* This function will look up the source for the corresponding channel.
239 * If -1 is supplied, it will try to return a source not in use
240 * Must return 0 on error instead of -1 because of unsigned int
241 */
242 extern DECLSPEC ALuint SDLCALL ALmixer_GetSource(Sint32 channel);
243 /* This function will look up the channel for the corresponding source.
244 * If -1 is supplied, it will try to return the first channel not in use.
245 * Returns -1 on error, or the channel.
246 */
247 extern DECLSPEC Sint32 SDLCALL ALmixer_GetChannel(ALuint source);
248
249 extern DECLSPEC Sint32 SDLCALL ALmixer_FindFreeChannel(Sint32 start_channel);
250
251 extern DECLSPEC void SDLCALL ALmixer_ChannelFinished(void (*channel_finished)(Sint32 channel, void* userdata), void* userdata);
252 extern DECLSPEC void SDLCALL ALmixer_ChannelData(void (*channel_data)(Sint32 which_chan, Uint8* data, Uint32 num_bytes, Uint32 frequency, Uint8 channels, Uint8 bitdepth, Uint16 format, Uint8 decode_mode));
253
254
255 extern DECLSPEC Sint32 SDLCALL ALmixer_HaltChannel(Sint32 channel);
256 extern DECLSPEC Sint32 SDLCALL ALmixer_HaltSource(ALuint source);
257
258
259 extern DECLSPEC Sint32 SDLCALL ALmixer_RewindData(ALmixer_Data* data);
260
261 /* If decoded all, rewind will instantly rewind it. Data is not
262 * affected, so it will start at the "Seek"'ed positiond.
263 * Streamed data will rewind the actual data, but the effect
264 * will not be noticed until the currently buffered data is played.
265 * Use Halt before this call for instantaneous changes
266 */
267 extern DECLSPEC Sint32 SDLCALL ALmixer_RewindChannel(Sint32 channel);
268 extern DECLSPEC Sint32 SDLCALL ALmixer_RewindSource(ALuint source);
269
270 extern DECLSPEC Sint32 SDLCALL ALmixer_PauseChannel(Sint32 channel);
271 extern DECLSPEC Sint32 SDLCALL ALmixer_PauseSource(ALuint source);
272
273 extern DECLSPEC Sint32 SDLCALL ALmixer_ResumeChannel(Sint32 channel);
274 extern DECLSPEC Sint32 SDLCALL ALmixer_ResumeSource(ALuint source);
275
276 extern DECLSPEC Sint32 SDLCALL ALmixer_Seek(ALmixer_Data* data, Uint32 msec);
277
278
279 extern DECLSPEC Sint32 SDLCALL ALmixer_FadeInChannelTimed(Sint32 channel, ALmixer_Data* data, Sint32 loops, Uint32 fade_ticks, Sint32 expire_ticks);
280
281 #define ALmixer_FadeInChannel(channel,data,loops,fade_ticks) ALmixer_FadeInChannelTimed(channel,data,loops,fade_ticks,-1)
282
283 extern DECLSPEC ALuint SDLCALL ALmixer_FadeInSourceTimed(ALuint source, ALmixer_Data* data, Sint32 loops, Uint32 fade_ticks, Sint32 expire_ticks);
284
285 #define ALmixer_FadeInSource(source,data,loops,fade_ticks) ALmixer_FadeInSourceTimed(source,data,loops,fade_ticks,-1)
286
287 extern DECLSPEC Sint32 SDLCALL ALmixer_FadeOutChannel(Sint32 channel, Uint32 ticks);
288 extern DECLSPEC Sint32 SDLCALL ALmixer_FadeOutSource(ALuint source, Uint32 ticks);
289
290 extern DECLSPEC Sint32 SDLCALL ALmixer_FadeChannel(Sint32 channel, Uint32 ticks, ALfloat volume);
291 extern DECLSPEC Sint32 SDLCALL ALmixer_FadeSource(ALuint source, Uint32 ticks, ALfloat volume);
292
293 extern DECLSPEC Sint32 SDLCALL ALmixer_SetMaxVolumeChannel(Sint32 channel, ALfloat volume);
294 extern DECLSPEC Sint32 SDLCALL ALmixer_SetMaxVolumeSource(ALuint source, ALfloat volume);
295 extern DECLSPEC ALfloat SDLCALL ALmixer_GetMaxVolumeChannel(Sint32 channel);
296 extern DECLSPEC ALfloat SDLCALL ALmixer_GetMaxVolumeSource(ALuint source);
297
298 extern DECLSPEC Sint32 SDLCALL ALmixer_SetMinVolumeChannel(Sint32 channel, ALfloat volume);
299 extern DECLSPEC Sint32 SDLCALL ALmixer_SetMinVolumeSource(ALuint source, ALfloat volume);
300 extern DECLSPEC ALfloat SDLCALL ALmixer_GetMinVolumeChannel(Sint32 channel);
301 extern DECLSPEC ALfloat SDLCALL ALmixer_GetMinVolumeSource(ALuint source);
302
303
304 extern DECLSPEC Sint32 SDLCALL ALmixer_SetMasterVolume(ALfloat volume);
305 extern DECLSPEC ALfloat SDLCALL ALmixer_GetMasterVolume();
306
307
308 extern DECLSPEC Sint32 SDLCALL ALmixer_ExpireChannel(Sint32 channel, Sint32 ticks);
309 extern DECLSPEC Sint32 SDLCALL ALmixer_ExpireSource(ALuint source, Sint32 ticks);
310
311 extern DECLSPEC Sint32 SDLCALL ALmixer_QueryChannel(Sint32 channel);
312 extern DECLSPEC Sint32 SDLCALL ALmixer_QuerySource(ALuint source);
313 extern DECLSPEC Sint32 SDLCALL ALmixer_PlayingChannel(Sint32 channel);
314 extern DECLSPEC Sint32 SDLCALL ALmixer_PlayingSource(ALuint source);
315 extern DECLSPEC Sint32 SDLCALL ALmixer_PausedChannel(Sint32 channel);
316 extern DECLSPEC Sint32 SDLCALL ALmixer_PausedSource(ALuint source);
317
318 extern DECLSPEC Sint32 SDLCALL ALmixer_CountAllFreeChannels();
319 extern DECLSPEC Sint32 SDLCALL ALmixer_CountUnreservedFreeChannels();
320 extern DECLSPEC Sint32 SDLCALL ALmixer_CountAllUsedChannels();
321 extern DECLSPEC Sint32 SDLCALL ALmixer_CountUnreservedUsedChannels();
322 #define ALmixer_CountTotalChannels() ALmixer_AllocateChannels(-1)
323 #define ALmixer_CountReservedChannels() ALmixer_ReserveChannels(-1)
324
325
326
327 /* For testing */
328 #if 0
329 extern DECLSPEC void SDLCALL ALmixer_Output_Attributes();
330 #endif
331 extern DECLSPEC void SDLCALL ALmixer_Output_Decoders();
332 extern DECLSPEC void SDLCALL ALmixer_Output_OpenAL_Info();
333
334 #if 0
335
336
337
338 extern DECLSPEC Uint32 SDLCALL ALmixer_Volume(Sint32 channel, Sint32 volume);
339
340
341 /* I'm going to blindly throw in the Mixer effects sections and
342 * hope they work.
343 */
344 #define ALmixer_EffectFunc_t Mix_EffectFunc_t
345 #define ALmixer_EffectDone_t Mix_EffectDone_t
346 /*
347 #define ALmixer_RegisterEffect Mix_RegisterEffect
348 #define ALmixer_UnregisterEffect Mix_UnregisterEffect
349 #define ALmixer_UnregisterAllEffects Mix_RegisterEffect
350 */
351
352 #define ALmixer_SetPostMix Mix_SetPostMix
353 #define ALmixer_SetPanning Mix_SetPanning
354 #define ALmixer_SetDistance Mix_SetDistance
355 #define ALmixer_SetPosition Mix_SetPosition
356 #define ALmixer_SetReverseStereo Mix_SetReverseStereo
357
358 /* Unfortunately, effects have a nasty behavior of unregistering
359 * themselves after the channel finishes. This is incompatible
360 * with the streaming system that this library uses.
361 * Implementing a proper effects system will take more time.
362 * For now, I need to be able to retrieve the playing data
363 * for an oscilloscope, so I am hacking together a 1 effect
364 * system. You can't have more than one.
365 */
366
367 extern DECLSPEC Sint32 SDLCALL ALmixer_RegisterEffect(Sint32 chan, ALmixer_EffectFunc_t f, ALmixer_EffectDone_t d, void* arg);
368
369 extern DECLSPEC Sint32 SDLCALL ALmixer_UnregisterEffect(Sint32 chan, ALmixer_EffectFunc_t f);
370
371 extern DECLSPEC Sint32 SDLCALL ALmixer_UnregisterAllEffects(Sint32 chan);
372
373 #endif
374
375
376
377
378 /* Ends C function definitions when using C++ */
379 #ifdef __cplusplus
380 }
381 #endif
382 /*
383 #include "close_code.h"
384 */
385
386 #endif /* _SDL_ALMIXER_H_ */
387
388 /* end of SDL_ALmixer.h ... */
389
390