Mercurial > almixer_isolated
view SDL_ALmixer.h @ 1:a8a8fe374984
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author | Eric Wing <ewing . public |-at-| gmail . com> |
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date | Wed, 27 Oct 2010 16:51:16 -0700 |
parents | 01e39f9f58d5 |
children | 279d0427ef26 |
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/* SDL_ALmixer: A library to make playing sounds and music easier, which uses OpenAL to manage sounds and SDL_Sound (by Ryan C. Gordon) to decode files. Copyright 2002 Eric Wing This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _SDL_ALMIXER_H_ #define _SDL_ALMIXER_H_ #include "SDL_types.h" #include "SDL_rwops.h" #include "SDL_error.h" #include "SDL_version.h" /* #include "SDL_audio.h" #include "SDL_byteorder.h" */ /* #include "begin_code.h" */ /* #include "SDL_sound.h" */ /* Crap! altypes.h is missing from 1.1 #include "altypes.h" */ #include "al.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL */ #define ALMIXER_MAJOR_VERSION 0 #define ALMIXER_MINOR_VERSION 1 #define ALMIXER_PATCHLEVEL 0 /* This macro can be used to fill a version structure with the compile-time * version of the SDL_mixer library. */ #define ALMIXER_VERSION(X) \ { \ (X)->major = ALMIXER_MAJOR_VERSION; \ (X)->minor = ALMIXER_MINOR_VERSION; \ (X)->patch = ALMIXER_PATCHLEVEL; \ } /* This function gets the version of the dynamically linked SDL_ALmixer library. it should NOT be used to fill a version structure, instead you should use the ALMIXER_VERSION() macro. */ extern DECLSPEC const SDL_version * SDLCALL ALmixer_Linked_Version(); /* #define ALmixer_AudioInfo Sound_AudioInfo */ #define ALMIXER_DEFAULT_FREQUENCY 44100 #define ALMIXER_DEFAULT_REFRESH 0 #define ALMIXER_DEFAULT_NUM_CHANNELS 16 #define ALMIXER_DEFAULT_NUM_SOURCES ALMIXER_DEFAULT_NUM_CHANNELS #define ALMIXER_DEFAULT_BUFFERSIZE 32768 /* #define ALMIXER_DEFAULT_BUFFERSIZE 16384 */ /* Default Queue Buffers must be at least 2 */ #define ALMIXER_DEFAULT_QUEUE_BUFFERS 5 /* Default startup buffers should be at least 1 */ #define ALMIXER_DEFAULT_STARTUP_BUFFERS 2 /* #define ALMIXER_DECODE_STREAM 0 #define ALMIXER_DECODE_ALL 1 */ #define ALmixer_GetError SDL_GetError #define ALmixer_SetError SDL_SetError /* This is a trick I picked up from Lua. Doing the typedef separately * (and I guess before the definition) instead of a single * entry: typedef struct {...} YourName; seems to allow me * to use forward declarations. Doing it the other way (like SDL) * seems to prevent me from using forward declarions as I get conflicting * definition errors. I don't really understand why though. */ typedef struct ALmixer_Data ALmixer_Data; typedef struct ALmixer_AudioInfo ALmixer_AudioInfo; /** * Equvialent to the Sound_AudioInfo struct in SDL_sound. * Originally, I just used the Sound_AudioInfo directly, but * I've been trying to reduce the header dependencies for this file. * But more to the point, I've been interested in dealing with the * WinMain override problem Josh faced when trying to use SDL components * in an MFC app which didn't like losing control of WinMain. * My theory is that if I can purge the header of any thing that * #include's SDL_main.h, then this might work. * So I am now introducing my own AudioInfo struct. */ struct ALmixer_AudioInfo { Uint16 format; /**< Equivalent of SDL_AudioSpec.format. */ Uint8 channels; /**< Number of sound channels. 1 == mono, 2 == stereo. */ Uint32 rate; /**< Sample rate; frequency of sample points per second. */ }; #if 0 typedef struct { Sound_Sample* sample; Mix_Chunk** chunk; /* provide two chunks for double buffering */ Uint8** double_buffer; /* Only used for streaming */ Uint8 active_buffer; /* used to index the above chunk */ void (*channel_done_callback)(int channel); } ALmixer_Chunk; #endif /* extern DECLSPEC int SDLCALL ALmixer_Init(int frequency, Uint16 format, int channels, int chunksize); */ /* Frequency == 0 means ALMIXER_DEFAULT_FREQUENCY */ /* This is the recommended Init function. This will initialize the context, SDL_sound, * and the mixer system. If you attempt to bypass this function, you do so at * your own risk. */ extern DECLSPEC Sint32 SDLCALL ALmixer_Init(Uint32 frequency, Sint32 num_sources, Uint32 refresh); /* This is a backdoor in case you need to initialize the AL context and * the mixer system separately. I strongly recommend avoiding these two functions * and use the normal Init() function. */ /* Init_Context will only initialize the OpenAL context (and not the mixer part). * Note that SDL_Sound is also initialized here because load order matters * because SDL audio will conflict with OpenAL when using SMPEG. This is only * provided as a backdoor and is not recommended. */ extern DECLSPEC Sint32 SDLCALL ALmixer_Init_Context(Uint32 frequency, Uint32 refresh); /* Init_Mixer will only initialize the Mixer system. This is provided in the case * that you need control over the loading of the context. You may load the context * yourself, and then call this function. This is not recommended practice, but is * provided as a backdoor in case you have good reason to * do this. Be warned that if ALmixer_Init_Mixer() fails, * it will not clean up the AL context. Also be warned that Quit() still does try to * clean up everything. */ extern DECLSPEC Sint32 SDLCALL ALmixer_Init_Mixer(Sint32 num_sources); extern DECLSPEC void SDLCALL ALmixer_Quit(); extern DECLSPEC SDL_bool SDLCALL ALmixer_IsInitialized(); extern DECLSPEC Uint32 SDLCALL ALmixer_GetFrequency(); extern DECLSPEC Sint32 SDLCALL ALmixer_AllocateChannels(Sint32 numchans); extern DECLSPEC Sint32 SDLCALL ALmixer_ReserveChannels(Sint32 num); extern DECLSPEC ALmixer_Data * SDLCALL ALmixer_LoadSample_RW(SDL_RWops* rwops, const char* fileext, Uint32 buffersize, SDL_bool decode_mode_is_predecoded, Uint32 max_queue_buffers, Uint32 num_startup_buffers, SDL_bool access_data); #define ALmixer_LoadStream_RW(rwops,fileext,buffersize,max_queue_buffers,num_startup_buffers,access_data) ALmixer_LoadSample_RW(rwops,fileext,buffersize, SDL_FALSE, max_queue_buffers, num_startup_buffers,access_data) #define ALmixer_LoadAll_RW(rwops,fileext,buffersize,access_data) ALmixer_LoadSample_RW(rwops,fileext,buffersize, SDL_TRUE, 0, 0,access_data) extern DECLSPEC ALmixer_Data * SDLCALL ALmixer_LoadSample(const char* filename, Uint32 buffersize, SDL_bool decode_mode_is_predecoded, Uint32 max_queue_buffers, Uint32 num_startup_buffers, SDL_bool access_data); #define ALmixer_LoadStream(filename,buffersize,max_queue_buffers,num_startup_buffers,access_data) ALmixer_LoadSample(filename,buffersize, SDL_FALSE, max_queue_buffers, num_startup_buffers,access_data) #define ALmixer_LoadAll(filename,buffersize,access_data) ALmixer_LoadSample(filename,buffersize, SDL_TRUE, 0, 0,access_data) extern DECLSPEC ALmixer_Data * SDLCALL ALmixer_LoadSample_RAW_RW(SDL_RWops* rwops, const char* fileext, ALmixer_AudioInfo* desired, Uint32 buffersize, SDL_bool decode_mode_is_predecoded, Uint32 max_queue_buffers, Uint32 num_startup_buffers, SDL_bool access_data); #define ALmixer_LoadStream_RAW_RW(rwops,fileext,desired,buffersize,max_queue_buffers,num_startup_buffers,access_data) ALmixer_LoadSample_RAW_RW(rwops,fileext,desired,buffersize, SDL_FALSE, max_queue_buffers, num_startup_buffers,access_data) #define ALmixer_LoadAll_RAW_RW(rwops,fileext,desired,buffersize,access_data) ALmixer_LoadSample_RAW_RW(rwops,fileext,desired,buffersize, SDL_TRUE, 0, 0,access_data) extern DECLSPEC ALmixer_Data * SDLCALL ALmixer_LoadSample_RAW(const char* filename, ALmixer_AudioInfo* desired, Uint32 buffersize, SDL_bool decode_mode_is_predecoded, Uint32 max_queue_buffers, Uint32 num_startup_buffers, SDL_bool access_data); extern DECLSPEC void SDLCALL ALmixer_FreeData(ALmixer_Data* data); extern DECLSPEC Sint32 SDLCALL ALmixer_GetTotalTime(ALmixer_Data* data); /* If not using threads, this function must be periodically called * to poll ALmixer to force streamed music and other events to * take place. If threads are enabled, then this function just * returns 0. */ extern DECLSPEC Sint32 SDLCALL ALmixer_Update(); /* Play a sound on a channel with a time limit */ extern DECLSPEC Sint32 SDLCALL ALmixer_PlayChannelTimed(Sint32 channel, ALmixer_Data* data, Sint32 loops, Sint32 ticks); /* The same as above, but the sound is played without time limits */ #define ALmixer_PlayChannel(channel,data,loops) ALmixer_PlayChannelTimed(channel,data,loops,-1) /* These functions are the same as PlayChannel*(), but use sources * instead of channels */ extern DECLSPEC ALuint SDLCALL ALmixer_PlaySourceTimed(ALuint source, ALmixer_Data* data, Sint32 loops, Sint32 ticks); #define ALmixer_PlaySource(source,data,loops) ALmixer_PlaySourceTimed(source,data,loops,-1) /* This function will look up the source for the corresponding channel. * If -1 is supplied, it will try to return a source not in use * Must return 0 on error instead of -1 because of unsigned int */ extern DECLSPEC ALuint SDLCALL ALmixer_GetSource(Sint32 channel); /* This function will look up the channel for the corresponding source. * If -1 is supplied, it will try to return the first channel not in use. * Returns -1 on error, or the channel. */ extern DECLSPEC Sint32 SDLCALL ALmixer_GetChannel(ALuint source); extern DECLSPEC Sint32 SDLCALL ALmixer_FindFreeChannel(Sint32 start_channel); extern DECLSPEC void SDLCALL ALmixer_ChannelFinished(void (*channel_finished)(Sint32 channel, void* userdata), void* userdata); /* extern DECLSPEC void SDLCALL ALmixer_ChannelData(void (*channel_data)(Sint32 which_chan, Uint8* data, Uint32 num_bytes, Uint32 frequency, Uint8 channels, Uint8 bitdepth, Uint16 format, Uint8 decode_mode)); */ /** * Audio data callback system. * This is a callback function pointer that when set, will trigger a function * anytime there is new data loaded for a sample. The appropriate load * parameter must be set in order for a sample to appear here. * Keep in mind the the current backend implementation must do an end run * around OpenAL because OpenAL lacks support for this kind of thing. * As such, buffers are copied at decode time, and there is no attempt to do * fine grained timing syncronization. You will be provided the entire buffer * that is decoded regardless of length. So if you predecoded the entire * audio file, the entire data buffer will be provided in a single callback. * If you stream the data, you will be getting chunk sizes that are the same as * what you specified the decode size to be. Unfortunely, this means if you * pick smaller buffers, you get finer detail at the expense/risk of buffer * underruns. If you decode more data, you have to deal with the syncronization * issues if you want to display the data during playback in something like an * oscilloscope. * * @param which_chan The ALmixer channel that the data is currently playing on. * @param data This is a pointer to the data buffer containing ALmixer's * version of the decoded data. Consider this data as read-only. In the * non-threaded backend, this data will persist until potentially the next call * to Update(). Currently, data buffers are preallocated and not destroyed * until FreeData() is called (though this behavior is subject to change), * but the contents will change when the buffer needs to be reused for a * future callback. The buffer reuse is tied to the amount of buffers that * may be queued. * But assuming I don't change this, this may allow for some optimization * so you can try referencing data from these buffers without worrying * about crashing. (You still need to be aware that the data could be * modified behind the scenes on an Update().) * * The data type listed is an Unsigned 8-bit format, but the real data may * not actually be this. Uint8 was chosen as a convenience. If you have * a 16 bit format, you will want to cast the data and also divide the num_bytes * by 2. Typically, data is either Sint16 or Uint8. This seems to be a * convention audio people seem to follow though I'm not sure what the * underlying reasons (if any) are for this. I suspect that there may be * some nice alignment/conversion property if you need to cast from Uint8 * to Sint16. * * @param num_bytes This is the total length of the data buffer. It presumes * that this length is measured for Uint8. So if you have Sint16 data, you * should divide num_bytes by two if you access the data as Sint16. * * @param frequency The frequency the data was decoded at. * * @param channels 1 for mono, 2 for stereo. * * @param bit_depth Bits per sample. This is expected to be 8 or 16. This * number will tell you if you if you need to treat the data buffer as * 16 bit or not. * * @param is_unsigned 1 if the data is unsigned, 0 if signed. Using this * combined with bit_depth will tell you if you need to treat the data * as Uint8, Sint8, Uint32, or Sint32. * * @param decode_mode_is_predecoded This is here to tell you if the data was totally * predecoded or loaded as a stream. If predecoded, you will only get * one data callback per playback instance. (This might also be true for * looping the same sample...I don't remember how it was implemented. * Maybe this should be fixed.) * 0 (ALMIXER_DECODE_STREAM) for streamed. * 1 (ALMIXER_DECODE_ALL) for predecoded. * * @param length_in_msec This returns the total length (time) of the data * buffer in milliseconds. This could be computed yourself, but is provided * as a convenince. * * */ extern DECLSPEC void SDLCALL ALmixer_ChannelData(void (*channel_data)(Sint32 which_chan, Uint8* data, Uint32 num_bytes, Uint32 frequency, Uint8 channels, Uint8 bit_depth, SDL_bool is_unsigned, SDL_bool decode_mode_is_predecoded, Uint32 length_in_msec, void* user_data), void* user_data); extern DECLSPEC Sint32 SDLCALL ALmixer_HaltChannel(Sint32 channel); extern DECLSPEC Sint32 SDLCALL ALmixer_HaltSource(ALuint source); extern DECLSPEC Sint32 SDLCALL ALmixer_RewindData(ALmixer_Data* data); /* If decoded all, rewind will instantly rewind it. Data is not * affected, so it will start at the "Seek"'ed positiond. * Streamed data will rewind the actual data, but the effect * will not be noticed until the currently buffered data is played. * Use Halt before this call for instantaneous changes */ extern DECLSPEC Sint32 SDLCALL ALmixer_RewindChannel(Sint32 channel); extern DECLSPEC Sint32 SDLCALL ALmixer_RewindSource(ALuint source); extern DECLSPEC Sint32 SDLCALL ALmixer_PauseChannel(Sint32 channel); extern DECLSPEC Sint32 SDLCALL ALmixer_PauseSource(ALuint source); extern DECLSPEC Sint32 SDLCALL ALmixer_ResumeChannel(Sint32 channel); extern DECLSPEC Sint32 SDLCALL ALmixer_ResumeSource(ALuint source); extern DECLSPEC Sint32 SDLCALL ALmixer_Seek(ALmixer_Data* data, Uint32 msec); extern DECLSPEC Sint32 SDLCALL ALmixer_FadeInChannelTimed(Sint32 channel, ALmixer_Data* data, Sint32 loops, Uint32 fade_ticks, Sint32 expire_ticks); #define ALmixer_FadeInChannel(channel,data,loops,fade_ticks) ALmixer_FadeInChannelTimed(channel,data,loops,fade_ticks,-1) extern DECLSPEC ALuint SDLCALL ALmixer_FadeInSourceTimed(ALuint source, ALmixer_Data* data, Sint32 loops, Uint32 fade_ticks, Sint32 expire_ticks); #define ALmixer_FadeInSource(source,data,loops,fade_ticks) ALmixer_FadeInSourceTimed(source,data,loops,fade_ticks,-1) extern DECLSPEC Sint32 SDLCALL ALmixer_FadeOutChannel(Sint32 channel, Uint32 ticks); extern DECLSPEC Sint32 SDLCALL ALmixer_FadeOutSource(ALuint source, Uint32 ticks); extern DECLSPEC Sint32 SDLCALL ALmixer_FadeChannel(Sint32 channel, Uint32 ticks, ALfloat volume); extern DECLSPEC Sint32 SDLCALL ALmixer_FadeSource(ALuint source, Uint32 ticks, ALfloat volume); extern DECLSPEC Sint32 SDLCALL ALmixer_SetMaxVolumeChannel(Sint32 channel, ALfloat volume); extern DECLSPEC Sint32 SDLCALL ALmixer_SetMaxVolumeSource(ALuint source, ALfloat volume); extern DECLSPEC ALfloat SDLCALL ALmixer_GetMaxVolumeChannel(Sint32 channel); extern DECLSPEC ALfloat SDLCALL ALmixer_GetMaxVolumeSource(ALuint source); extern DECLSPEC Sint32 SDLCALL ALmixer_SetMinVolumeChannel(Sint32 channel, ALfloat volume); extern DECLSPEC Sint32 SDLCALL ALmixer_SetMinVolumeSource(ALuint source, ALfloat volume); extern DECLSPEC ALfloat SDLCALL ALmixer_GetMinVolumeChannel(Sint32 channel); extern DECLSPEC ALfloat SDLCALL ALmixer_GetMinVolumeSource(ALuint source); extern DECLSPEC Sint32 SDLCALL ALmixer_SetMasterVolume(ALfloat volume); extern DECLSPEC ALfloat SDLCALL ALmixer_GetMasterVolume(); extern DECLSPEC Sint32 SDLCALL ALmixer_ExpireChannel(Sint32 channel, Sint32 ticks); extern DECLSPEC Sint32 SDLCALL ALmixer_ExpireSource(ALuint source, Sint32 ticks); extern DECLSPEC Sint32 SDLCALL ALmixer_QueryChannel(Sint32 channel); extern DECLSPEC Sint32 SDLCALL ALmixer_QuerySource(ALuint source); extern DECLSPEC Sint32 SDLCALL ALmixer_PlayingChannel(Sint32 channel); extern DECLSPEC Sint32 SDLCALL ALmixer_PlayingSource(ALuint source); extern DECLSPEC Sint32 SDLCALL ALmixer_PausedChannel(Sint32 channel); extern DECLSPEC Sint32 SDLCALL ALmixer_PausedSource(ALuint source); extern DECLSPEC Sint32 SDLCALL ALmixer_CountAllFreeChannels(); extern DECLSPEC Sint32 SDLCALL ALmixer_CountUnreservedFreeChannels(); extern DECLSPEC Sint32 SDLCALL ALmixer_CountAllUsedChannels(); extern DECLSPEC Sint32 SDLCALL ALmixer_CountUnreservedUsedChannels(); #define ALmixer_CountTotalChannels() ALmixer_AllocateChannels(-1) #define ALmixer_CountReservedChannels() ALmixer_ReserveChannels(-1) extern DECLSPEC SDL_bool SDLCALL ALmixer_IsPredecoded(ALmixer_Data* data); /* For testing */ #if 0 extern DECLSPEC void SDLCALL ALmixer_Output_Attributes(); #endif extern DECLSPEC void SDLCALL ALmixer_Output_Decoders(); extern DECLSPEC void SDLCALL ALmixer_Output_OpenAL_Info(); #if 0 extern DECLSPEC Uint32 SDLCALL ALmixer_Volume(Sint32 channel, Sint32 volume); /* I'm going to blindly throw in the Mixer effects sections and * hope they work. */ #define ALmixer_EffectFunc_t Mix_EffectFunc_t #define ALmixer_EffectDone_t Mix_EffectDone_t /* #define ALmixer_RegisterEffect Mix_RegisterEffect #define ALmixer_UnregisterEffect Mix_UnregisterEffect #define ALmixer_UnregisterAllEffects Mix_RegisterEffect */ #define ALmixer_SetPostMix Mix_SetPostMix #define ALmixer_SetPanning Mix_SetPanning #define ALmixer_SetDistance Mix_SetDistance #define ALmixer_SetPosition Mix_SetPosition #define ALmixer_SetReverseStereo Mix_SetReverseStereo /* Unfortunately, effects have a nasty behavior of unregistering * themselves after the channel finishes. This is incompatible * with the streaming system that this library uses. * Implementing a proper effects system will take more time. * For now, I need to be able to retrieve the playing data * for an oscilloscope, so I am hacking together a 1 effect * system. You can't have more than one. */ extern DECLSPEC Sint32 SDLCALL ALmixer_RegisterEffect(Sint32 chan, ALmixer_EffectFunc_t f, ALmixer_EffectDone_t d, void* arg); extern DECLSPEC Sint32 SDLCALL ALmixer_UnregisterEffect(Sint32 chan, ALmixer_EffectFunc_t f); extern DECLSPEC Sint32 SDLCALL ALmixer_UnregisterAllEffects(Sint32 chan); #endif /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif /* #include "close_code.h" */ #endif /* _SDL_ALMIXER_H_ */ /* end of SDL_ALmixer.h ... */