Mercurial > LightClone
changeset 71:bc8afcf7e1ec
Refactor world into game screen
author | koryspansel <koryspansel@bendbroadband.com> |
---|---|
date | Tue, 11 Oct 2011 13:20:43 -0700 |
parents | ffaeccdc105e |
children | 9a9be3d8632e |
files | LightClone/LightClone.vcproj LightClone/Source/FixedStack.h LightClone/Source/FixedString.h LightClone/Source/GameScreen.cpp LightClone/Source/GameScreen.h LightClone/Source/HashMap.h LightClone/Source/Mediator.cpp LightClone/Source/Screen.cpp LightClone/Source/Screen.h LightClone/Source/ScreenManager.cpp LightClone/Source/ScreenManager.h LightClone/Source/World.cpp LightClone/Source/World.h |
diffstat | 13 files changed, 970 insertions(+), 986 deletions(-) [+] |
line wrap: on
line diff
--- a/LightClone/LightClone.vcproj Tue Oct 11 12:09:04 2011 -0700 +++ b/LightClone/LightClone.vcproj Tue Oct 11 13:20:43 2011 -0700 @@ -226,10 +226,6 @@ RelativePath=".\Source\VirtualMachine.cpp" > </File> - <File - RelativePath=".\Source\World.cpp" - > - </File> <Filter Name="Gui" > @@ -408,10 +404,6 @@ RelativePath=".\Source\VirtualMachine.h" > </File> - <File - RelativePath=".\Source\World.h" - > - </File> <Filter Name="Gui" >
--- a/LightClone/Source/FixedStack.h Tue Oct 11 12:09:04 2011 -0700 +++ b/LightClone/Source/FixedStack.h Tue Oct 11 13:20:43 2011 -0700 @@ -85,7 +85,7 @@ */ Type& operator[](uint32 nIndex) { - ASSERT(nIndex < nTop + 1); + ASSERT(nIndex < (uint32)(nTop + 1)); return kStack[nIndex]; } @@ -94,7 +94,7 @@ */ const Type& operator[](uint32 nIndex) const { - ASSERT(nIndex < nTop + 1); + ASSERT(nIndex < (uint32)(nTop + 1)); return kStack[nIndex]; } };
--- a/LightClone/Source/FixedString.h Tue Oct 11 12:09:04 2011 -0700 +++ b/LightClone/Source/FixedString.h Tue Oct 11 13:20:43 2011 -0700 @@ -70,9 +70,12 @@ */ FixedString(const char* pValue) : nLength(0) { - while(*pValue) + if(pValue) { - kString[nLength++] = *pValue++; + while(*pValue) + { + kString[nLength++] = *pValue++; + } } kString[nLength] = 0;
--- a/LightClone/Source/GameScreen.cpp Tue Oct 11 12:09:04 2011 -0700 +++ b/LightClone/Source/GameScreen.cpp Tue Oct 11 13:20:43 2011 -0700 @@ -9,15 +9,55 @@ */ ErrorCode GameScreen::Initialize(ServiceProvider* pServiceProvider) { - ErrorCode eCode = kWorld.Initialize(pServiceProvider); + ErrorCode eCode = kEnvironment.Initialize(pServiceProvider); if(eCode != Error_Success) { - TRACE("Error: Failed to initialize world\n"); + TRACE("Error: Failed to initialize environment\n"); + + Terminate(); + return eCode; + } + + eCode = kBot.Initialize(pServiceProvider); + if(eCode != Error_Success) + { + TRACE("Error: Failed to initialize bot\n"); Terminate(); return eCode; } + eCode = kProgram.Initialize(); + if(eCode != Error_Success) + { + TRACE("Error: Failed to initialize program\n"); + + Terminate(); + return eCode; + } + + eCode = pServiceProvider->GetService("InputManager", &pInputManager); + if(eCode != Error_Success) + { + TRACE("Error: Failed to acquire input manager\n"); + + Terminate(); + return eCode; + } + + eCode = InitializeInterface(pServiceProvider); + if(eCode != Error_Success) + { + TRACE("Error: Failed to initialize interface\n"); + + Terminate(); + return eCode; + } + + nLogicState = LogicState_LevelLoad; + nSimulationState = SimulationState_Idle; + nCurrentLevel = 0; + return eCode; } @@ -26,7 +66,10 @@ */ void GameScreen::Terminate() { - kWorld.Terminate(); + kInterface.Terminate(); + kProgram.Terminate(); + kBot.Terminate(); + kEnvironment.Terminate(); Screen::Terminate(); } @@ -36,7 +79,20 @@ */ void GameScreen::Update(float fElapsed) { - kWorld.Update(fElapsed); + pInputManager->Update(fElapsed); + + UpdateInput(fElapsed); + UpdateLogic(fElapsed); + + { + const D3DXVECTOR3& kCameraPosition = kCameraController.GetLocation(); + + char kBuffer[256]; + sprintf_s(kBuffer, "Camera: <%.2f, %.2f, %.2f> (%.2f, %.2f, %.2f)", kCameraPosition.x, kCameraPosition.y, kCameraPosition.z, kCameraController.fCameraDistance, kCameraController.fCameraYaw, kCameraController.fCameraPitch); + pDebugText->SetText(kBuffer); + } + + kInterface.Update(fElapsed); } /* @@ -44,5 +100,522 @@ */ void GameScreen::Render(RenderContext& kContext) { - kWorld.Render(kContext); + if(nLogicState != LogicState_LevelLoad) + { + D3DVIEWPORT9 kOriginal; + kContext.GetViewport(&kOriginal); + + D3DVIEWPORT9 kViewport; + kViewport.X = 0; + kViewport.Y = 0; + kViewport.Width = ScreenSizeX - 280; // minus size of interface + kViewport.Height = ScreenSizeY; + kViewport.MinZ = kOriginal.MinZ; + kViewport.MaxZ = kOriginal.MaxZ; + + kContext.SetViewport(kViewport); + + kCameraController.SetMode(CameraMode_3D); + + kEnvironment.Render(kContext, kCameraController); + kBot.Render(kContext, kCameraController); + + kContext.SetViewport(kOriginal); + } + + kCameraController.SetMode(CameraMode_2D); + kInterface.Render(kContext, kCameraController); +} + +/* + * Load + */ +ErrorCode GameScreen::Load(const char* pName) +{ + ErrorCode eCode = kLoader.Load(pName); + if(eCode == Error_Success) + { + const Size& kSize = kLoader.GetSize(); + + eCode = kEnvironment.Setup(kSize.X, kSize.Y); + if(eCode == Error_Success) + { + for(uint32 nY = 0; nY < kSize.Y; ++nY) + { + for(uint32 nX = 0; nX < kSize.X; ++nX) + { + kEnvironment.SetType(nX, nY, kLoader.GetTowerType(nX, nY)); + kEnvironment.SetAltitude(nX, nY, kLoader.GetTowerHeight(nX, nY)); + } + } + + kBot.Setup(&kEnvironment); + kBot.SetPosition(kLoader.GetInitialPosition()); + kBot.SetDirection(kLoader.GetInitialDirection()); + + //kCameraController.SetDistance( + } + } + + return eCode; +} + +/* + * InitializeInterface + */ +ErrorCode GameScreen::InitializeInterface(ServiceProvider* pServiceProvider) +{ + ErrorCode eCode = kInterface.Initialize(pServiceProvider); + if(eCode == Error_Success) + { + pBackground = new GuiImage(); + pBackground->Initialize(pServiceProvider); + pBackground->SetTexture("Data\\Textures\\Background04.tga", true); + pBackground->SetPosition(ScreenSizeX - pBackground->GetWidth(), 0.0f); + pBackground->SetDepth(512.0f); + + pToolbar = new ActionPanel(4, 2); + pToolbar->Initialize(pServiceProvider); + pToolbar->SetTexture("Data\\Textures\\PanelA.png"); + pToolbar->SetPosition(16, 16.0f); + pToolbar->SetAction(0, Action_Forward); + pToolbar->SetAction(1, Action_RotateCW); + pToolbar->SetAction(2, Action_RotateCCW); + pToolbar->SetAction(3, Action_Jump); + pToolbar->SetAction(4, Action_Light); + pToolbar->SetAction(5, Action_FunctionA); + pToolbar->SetAction(6, Action_FunctionB); + pToolbar->SetPermanent(true); + pToolbar->SetDepth(256.0f); + + GuiLabel* pMainLabel = new GuiLabel(); + pMainLabel->Initialize(pServiceProvider); + pMainLabel->SetFont("Courier New", 16); + pMainLabel->SetText("Main:"); + pMainLabel->SetColor(D3DCOLOR_XRGB(0, 0, 0)); + pMainLabel->SetPosition(26.0f, 149.0f); + pMainLabel->SetDepth(256.0f); + + pCode[0] = new ActionPanel(4, 3); + pCode[0]->Initialize(pServiceProvider); + pCode[0]->SetTexture("Data\\Textures\\PanelB.png"); + pCode[0]->SetPosition(16.0f, 160.0f); + pCode[0]->Subscribe(ActionPanel::EventAction, &GameScreen::OnAction, this); + pCode[0]->SetDepth(256.0f); + + GuiLabel* pFunctionALabel = new GuiLabel(); + pFunctionALabel->Initialize(pServiceProvider); + pFunctionALabel->SetFont("Courier New", 16); + pFunctionALabel->SetText("Function 1:"); + pFunctionALabel->SetColor(D3DCOLOR_XRGB(0, 0, 0)); + pFunctionALabel->SetPosition(26.0f, 349.0f); + + pCode[1] = new ActionPanel(4, 2); + pCode[1]->Initialize(pServiceProvider); + pCode[1]->SetTexture("Data\\Textures\\PanelA.png"); + pCode[1]->SetPosition(16.0f, 360.0f); + pCode[1]->Subscribe(ActionPanel::EventAction, &GameScreen::OnAction, this); + + GuiLabel* pFunctionBLabel = new GuiLabel(); + pFunctionBLabel->Initialize(pServiceProvider); + pFunctionBLabel->SetFont("Courier New", 16); + pFunctionBLabel->SetText("Function 2:"); + pFunctionBLabel->SetColor(D3DCOLOR_XRGB(0, 0, 0)); + pFunctionBLabel->SetPosition(26.0f, 493.0f); + + pCode[2] = new ActionPanel(4, 2); + pCode[2]->Initialize(pServiceProvider); + pCode[2]->SetTexture("Data\\Textures\\PanelA.png"); + pCode[2]->SetPosition(16.0f, 504.0f); + pCode[2]->Subscribe(ActionPanel::EventAction, &GameScreen::OnAction, this); + + const float fButtonPadding = 32.0f; + const float fButtonSpacing = 8.0f; + const float fButtonSize = 48.0f; + + pButtonPlay = new GuiButton(); + pButtonPlay->Initialize(pServiceProvider); + pButtonPlay->SetTexture(GuiButtonState_Normal, "Data\\Textures\\Button2N.png", true); + pButtonPlay->SetTexture(GuiButtonState_Hover, "Data\\Textures\\Button2H.png", true); + pButtonPlay->SetTexture(GuiButtonState_Down, "Data\\Textures\\Button2D.png", true); + pButtonPlay->SetFont("Courier New", 16, FW_BOLD); + pButtonPlay->SetText("Play"); + pButtonPlay->SetColor(D3DCOLOR_XRGB(0, 0, 0)); + pButtonPlay->SetPosition(fButtonPadding + 0.0f * (fButtonSize + fButtonSpacing), 652.0f); + pButtonPlay->Subscribe(GuiButton::EventClick, &GameScreen::OnPlay, this); + + pButtonStop = new GuiButton(); + pButtonStop->Initialize(pServiceProvider); + pButtonStop->SetTexture(GuiButtonState_Normal, "Data\\Textures\\Button2N.png", true); + pButtonStop->SetTexture(GuiButtonState_Hover, "Data\\Textures\\Button2H.png", true); + pButtonStop->SetTexture(GuiButtonState_Down, "Data\\Textures\\Button2D.png", true); + pButtonStop->SetFont("Courier New", 16, FW_BOLD); + pButtonStop->SetText("Stop"); + pButtonStop->SetColor(D3DCOLOR_XRGB(0, 0, 0)); + pButtonStop->SetPosition(fButtonPadding + 1.0f * (fButtonSize + fButtonSpacing), 652.0f); + pButtonStop->Subscribe(GuiButton::EventClick, &GameScreen::OnStop, this); + + pButtonReset = new GuiButton(); + pButtonReset->Initialize(pServiceProvider); + pButtonReset->SetTexture(GuiButtonState_Normal, "Data\\Textures\\Button2N.png", true); + pButtonReset->SetTexture(GuiButtonState_Hover, "Data\\Textures\\Button2H.png", true); + pButtonReset->SetTexture(GuiButtonState_Down, "Data\\Textures\\Button2D.png", true); + pButtonReset->SetFont("Courier New", 16, FW_BOLD); + pButtonReset->SetText("Reset"); + pButtonReset->SetColor(D3DCOLOR_XRGB(0, 0, 0)); + pButtonReset->SetPosition(fButtonPadding + 2.0f * (fButtonSize + fButtonSpacing), 652.0f); + pButtonReset->Subscribe(GuiButton::EventClick, &GameScreen::OnReset, this); + + pButtonExit = new GuiButton(); + pButtonExit->Initialize(pServiceProvider); + pButtonExit->SetTexture(GuiButtonState_Normal, "Data\\Textures\\Button2N.png", true); + pButtonExit->SetTexture(GuiButtonState_Hover, "Data\\Textures\\Button2H.png", true); + pButtonExit->SetTexture(GuiButtonState_Down, "Data\\Textures\\Button2D.png", true); + pButtonExit->SetFont("Courier New", 16, FW_BOLD); + pButtonExit->SetText("Exit"); + pButtonExit->SetColor(D3DCOLOR_XRGB(0, 0, 0)); + pButtonExit->SetPosition(fButtonPadding + 3.0f * (fButtonSize + fButtonSpacing), 652.0f); + pButtonExit->Subscribe(GuiButton::EventClick, &GameScreen::OnExit, this); + + pBackground->Add(pToolbar); + pBackground->Add(pMainLabel); + pBackground->Add(pCode[0]); + pBackground->Add(pFunctionALabel); + pBackground->Add(pCode[1]); + pBackground->Add(pFunctionBLabel); + pBackground->Add(pCode[2]); + pBackground->Add(pButtonPlay); + pBackground->Add(pButtonStop); + pBackground->Add(pButtonReset); + pBackground->Add(pButtonExit); + + pMessageDialog = new MessageDialog(); + pMessageDialog->Initialize(pServiceProvider); + pMessageDialog->Subscribe(GuiDialog::EventResult, &GameScreen::OnResult, this); + + const D3DXVECTOR2& kMessageSize = pMessageDialog->GetDimensions(); + pMessageDialog->SetPosition(0.5f * ((ScreenSizeX - pBackground->GetWidth()) - kMessageSize.x), 0.5f * (ScreenSizeY - kMessageSize.y)); + + pConfirmDialog = new ChoiceDialog(); + pConfirmDialog->Initialize(pServiceProvider); + pConfirmDialog->Subscribe(GuiDialog::EventResult, &GameScreen::OnConfirm, this); + + const D3DXVECTOR2& kConfigSize = pConfirmDialog->GetDimensions(); + pConfirmDialog->SetPosition(0.5f * ((ScreenSizeX - pBackground->GetWidth()) - kConfigSize.x), 0.5f * (ScreenSizeY - kConfigSize.y)); + + pDebugText = new GuiLabel(); + pDebugText->Initialize(pServiceProvider); + pDebugText->SetFont("Courier New", 16); + pDebugText->SetPosition(10.0f, 10.0f); + pDebugText->SetText("Debug"); + pDebugText->SetColor(D3DCOLOR_XRGB(255, 255, 255)); + + kInterface.Add(pBackground); + kInterface.Add(pDebugText); + kInterface.Add(pMessageDialog); + kInterface.Add(pConfirmDialog); + } + + return eCode; } + +/* + * UpdateInput + */ +void GameScreen::UpdateInput(float fElapsed) +{ + #if defined(_DEBUG) + if(pInputManager->IsKeyDown(DIK_LEFT)) + { + kCameraController.Yaw(0.01f); + } + else + + if(pInputManager->IsKeyDown(DIK_RIGHT)) + { + kCameraController.Yaw(-0.01f); + } + + if(pInputManager->IsKeyDown(DIK_UP)) + { + kCameraController.Pitch(0.01f); + } + else + + if(pInputManager->IsKeyDown(DIK_DOWN)) + { + kCameraController.Pitch(-0.01f); + } + + if(pInputManager->IsKeyDown(DIK_NEXT)) + { + kCameraController.Move(0.1f); + } + else + + if(pInputManager->IsKeyDown(DIK_PRIOR)) + { + kCameraController.Move(-0.1f); + } + + static bool bControl = false; + static uint32 nBuffer[4] = {0}; + static uint32 nCount = 0; + + if(bControl) + { + if(pInputManager->IsKeyDown(DIK_0) && !pInputManager->WasKeyDown(DIK_0)) + { + nBuffer[nCount++] = 0; + } + else + + if(pInputManager->IsKeyDown(DIK_1) && !pInputManager->WasKeyDown(DIK_1)) + { + nBuffer[nCount++] = 1; + } + else + + if(pInputManager->IsKeyDown(DIK_2) && !pInputManager->WasKeyDown(DIK_2)) + { + nBuffer[nCount++] = 2; + } + else + + if(pInputManager->IsKeyDown(DIK_3) && !pInputManager->WasKeyDown(DIK_3)) + { + nBuffer[nCount++] = 3; + } + else + + if(pInputManager->IsKeyDown(DIK_4) && !pInputManager->WasKeyDown(DIK_4)) + { + nBuffer[nCount++] = 4; + } + else + + if(pInputManager->IsKeyDown(DIK_5) && !pInputManager->WasKeyDown(DIK_5)) + { + nBuffer[nCount++] = 5; + } + else + + if(pInputManager->IsKeyDown(DIK_6) && !pInputManager->WasKeyDown(DIK_6)) + { + nBuffer[nCount++] = 6; + } + else + + if(pInputManager->IsKeyDown(DIK_7) && !pInputManager->WasKeyDown(DIK_7)) + { + nBuffer[nCount++] = 7; + } + else + + if(pInputManager->IsKeyDown(DIK_8) && !pInputManager->WasKeyDown(DIK_8)) + { + nBuffer[nCount++] = 8; + } + else + + if(pInputManager->IsKeyDown(DIK_9) && !pInputManager->WasKeyDown(DIK_9)) + { + nBuffer[nCount++] = 9; + } + + if(!pInputManager->IsKeyDown(DIK_LCONTROL)) + { + if(nCount > 0) + { + nCurrentLevel = 0; + nLogicState = LogicState_LevelLoad; + + for(uint32 i = 0; i < nCount; ++i) + { + nCurrentLevel += (uint32)(nBuffer[i] * powf(10.0f, (float)i)); + } + } + + bControl = false; + } + } + else + { + if(pInputManager->IsKeyDown(DIK_LCONTROL)) + { + bControl = true; + nCount = 0; + } + } + #endif +} + +/* + * UpdateLogic + */ +void GameScreen::UpdateLogic(float fElapsed) +{ + if(nLogicState == LogicState_LevelLoad) + { + char kBuffer[256]; + sprintf(kBuffer, "Data\\Maps\\Map%02d.map", nCurrentLevel++); + + ErrorCode eCode = Load(kBuffer); + if(eCode == Error_Success) + { + kProgram.Clear(); + + for(uint32 i = 0; i < MaximumFunctionCount; ++i) + { + pCode[i]->Clear(); + } + + nLogicState = LogicState_GameActive; + } + else + { + pMessageDialog->SetButton(0, "Ok", 0); + pMessageDialog->SetMessage("Congratulations!\nYou have completed the game"); + pMessageDialog->Show(); + + nLogicState = LogicState_GameOver; + } + + nSimulationState = SimulationState_Idle; + } + else + + if(nLogicState == LogicState_GameActive) + { + if(nSimulationState == SimulationState_Active) + { + if(kBot.Update(fElapsed)) + { + if(kEnvironment.RequirementsMet()) + { + pMessageDialog->SetButton(0, "Ok", 0); + pMessageDialog->SetMessage("Congratulations!\nYou have completed level %d", nCurrentLevel); + pMessageDialog->Show(); + + nLogicState = LogicState_LevelComplete; + } + } + } + } +} + +/* + * OnAction + */ +void GameScreen::OnAction(GuiEventArguments& kArguments) +{ + ActionArguments& kActionArguments = (ActionArguments&)kArguments; + + for(uint32 i = 0; i < MaximumFunctionCount; ++i) + { + if(kArguments.pSource == pCode[i]) + { + kProgram.SetAction(i, kActionArguments.nSlot, pCode[i]->GetAction(kActionArguments.nSlot)); + } + } +} + +/* + * OnPlay + */ +void GameScreen::OnPlay(GuiEventArguments& kArguments) +{ + if(nSimulationState == SimulationState_Idle) + { + kEnvironment.Reset(); + + kBot.Reset(); + kBot.SetPosition(kLoader.GetInitialPosition()); + kBot.SetDirection(kLoader.GetInitialDirection()); + kBot.Upload(kProgram); + + nSimulationState = SimulationState_Active; + } +} + +/* + * OnStop + */ +void GameScreen::OnStop(GuiEventArguments& kArguments) +{ + if(nSimulationState == SimulationState_Active) + { + kEnvironment.Reset(); + + kBot.Reset(); + kBot.SetPosition(kLoader.GetInitialPosition()); + kBot.SetDirection(kLoader.GetInitialDirection()); + + nSimulationState = SimulationState_Idle; + } +} + +/* + * OnReset + */ +void GameScreen::OnReset(GuiEventArguments& kArguments) +{ + kProgram.Clear(); + + for(uint32 i = 0; i < MaximumFunctionCount; ++i) + { + pCode[i]->Clear(); + } +} + +/* + * OnExit + */ +void GameScreen::OnExit(GuiEventArguments& kArguments) +{ + pConfirmDialog->SetMessage("Are you sure you want to exit?"); + pConfirmDialog->SetButton(0, "Yes", DialogResult_Yes); + pConfirmDialog->SetButton(1, "No", DialogResult_No); + pConfirmDialog->Show(); + + //nWorldState = WorldState_Confirm; +} + +/* + * OnResult + */ +void GameScreen::OnResult(GuiEventArguments& kArguments) +{ + if(nLogicState == LogicState_LevelComplete) + { + nLogicState = LogicState_LevelLoad; + } + else + + if(nLogicState == LogicState_GameOver) + { + nCurrentLevel = 0; + nLogicState = LogicState_LevelLoad; + + //TODO: Return to main menu + //nWorldState = WorldState_Main; + } +} + +/* + * OnConfirm + */ +void GameScreen::OnConfirm(GuiEventArguments& kArguments) +{ + GuiResultArguments& kResultArguments = (GuiResultArguments&)kArguments; + + if(kResultArguments.nResult == DialogResult_Yes) + { + } + else + + if(kResultArguments.nResult == DialogResult_No) + { + //nWorldState = WorldState_Game; + } +}
--- a/LightClone/Source/GameScreen.h Tue Oct 11 12:09:04 2011 -0700 +++ b/LightClone/Source/GameScreen.h Tue Oct 11 13:20:43 2011 -0700 @@ -7,7 +7,25 @@ #include "Core.h" #include "Screen.h" -#include "World.h" +#include "CameraController.h" +#include "GuiInterface.h" +#include "GuiImage.h" +#include "GuiButton.h" +#include "ActionPanel.h" +#include "Dialog.h" +#include "Loader.h" +#include "Environment.h" +#include "Bot.h" + +/* + * MessageDialog + */ +typedef Dialog<1> MessageDialog; + +/* + * ChoiceDialog + */ +typedef Dialog<2> ChoiceDialog; /* * GameScreen @@ -15,9 +33,104 @@ class GameScreen : public Screen { /* - * kWorld + * pInputManager + */ + InputManager* pInputManager; + + /* + * kCameraController + */ + CameraController kCameraController; + + /* + * kLoader + */ + Loader kLoader; + + /* + * kEnvironment + */ + Environment kEnvironment; + + /* + * kBot + */ + Bot kBot; + + /* + * kProgram + */ + Program kProgram; + + /* + * nLogicState + */ + uint32 nLogicState; + + /* + * nSimulationState + */ + uint32 nSimulationState; + + /* + * nCurrentLevel + */ + uint32 nCurrentLevel; + + /* + * kInterface */ - World kWorld; + GuiInterface kInterface; + + /* + * pBackground + */ + GuiImage* pBackground; + + /* + * pButtonPlay + */ + GuiButton* pButtonPlay; + + /* + * pButtonStop + */ + GuiButton* pButtonStop; + + /* + * pButtonReset + */ + GuiButton* pButtonReset; + + /* + * pButtonExit + */ + GuiButton* pButtonExit; + + /* + * pToolbar + */ + ActionPanel* pToolbar; + + /* + * pCode + */ + ActionPanel* pCode[MaximumFunctionCount]; + + /* + * pMessageDialog + */ + MessageDialog* pMessageDialog; + + /* + * pConfirmDialog + */ + ChoiceDialog* pConfirmDialog; + + /* + * pDebugText + */ + GuiLabel* pDebugText; public: @@ -40,6 +153,63 @@ * Render */ virtual void Render(RenderContext& kContext); + + /* + * Load + */ + ErrorCode Load(const char* pName); + +private: + + /* + * InitializeInterface + */ + ErrorCode InitializeInterface(ServiceProvider* pServiceProvider); + + /* + * UpdateInput + */ + void UpdateInput(float fElapsed); + + /* + * UpdateLogic + */ + void UpdateLogic(float fElapsed); + + /* + * OnAction + */ + void OnAction(GuiEventArguments& kArguments); + + /* + * OnPlay + */ + void OnPlay(GuiEventArguments& kArguments); + + /* + * OnStop + */ + void OnStop(GuiEventArguments& kArguments); + + /* + * OnReset + */ + void OnReset(GuiEventArguments& kArguments); + + /* + * OnExit + */ + void OnExit(GuiEventArguments& kArguments); + + /* + * OnResult + */ + void OnResult(GuiEventArguments& kArguments); + + /* + * OnConfirm + */ + void OnConfirm(GuiEventArguments& kArguments); }; #endif //__GAMESCREEN_H__
--- a/LightClone/Source/HashMap.h Tue Oct 11 12:09:04 2011 -0700 +++ b/LightClone/Source/HashMap.h Tue Oct 11 13:20:43 2011 -0700 @@ -57,7 +57,7 @@ /* * Node */ - Node(Key& kNodeKey) : kKey(kNodeKey), pNext(NULL) + Node(const Key& kNodeKey) : kKey(kNodeKey), pNext(NULL) { uint8* pData = (uint8*)&kValue; for(uint32 i = 0; i < sizeof(kValue); ++i) @@ -118,7 +118,7 @@ /* * Add */ - Value* Add(Key& kKey) + Value* Add(const Key& kKey) { const uint32 nSlot = GetSlot(kKey);
--- a/LightClone/Source/Mediator.cpp Tue Oct 11 12:09:04 2011 -0700 +++ b/LightClone/Source/Mediator.cpp Tue Oct 11 13:20:43 2011 -0700 @@ -37,8 +37,7 @@ kClock.Reset(); - //TODO: While screen manager is active - while(true) + while(kScreenManager.IsActive()) { ProcessMessages(); @@ -161,6 +160,8 @@ return eCode; } + kScreenManager.Push("Game"); + return eCode; } @@ -184,6 +185,7 @@ */ void Mediator::Update(float fElapsed) { + kScreenManager.Update(fElapsed); } /* @@ -209,8 +211,7 @@ { if(kMessage.message == WM_QUIT) { - //kWorld.Deactivate(); - //TODO: kScreenManager.Deactivate(); + kScreenManager.Set(NULL); break; }
--- a/LightClone/Source/Screen.cpp Tue Oct 11 12:09:04 2011 -0700 +++ b/LightClone/Source/Screen.cpp Tue Oct 11 13:20:43 2011 -0700 @@ -41,17 +41,30 @@ } /* - * SetScreenManager + * OnEnter */ -void Screen::SetScreenManager(ScreenManager* pManager) +void Screen::OnEnter() { - pScreenManager = pManager; +} + +/* + * OnExit + */ +void Screen::OnExit() +{ } /* - * GetScreenManager + * OnPause */ -ScreenManager* Screen::GetScreenManager() +void Screen::OnPause() { - return pScreenManager; } + +/* + * OnResume + */ +void Screen::OnResume() +{ +} +
--- a/LightClone/Source/Screen.h Tue Oct 11 12:09:04 2011 -0700 +++ b/LightClone/Source/Screen.h Tue Oct 11 13:20:43 2011 -0700 @@ -10,16 +10,18 @@ #include "RenderContext.h" /* - * ScreenManager - */ -class ScreenManager; - -/* * Screen */ class Screen { /* + * ScreenManager + */ + friend class ScreenManager; + +protected: + + /* * pScreenManager */ ScreenManager* pScreenManager; @@ -51,15 +53,31 @@ */ virtual void Render(RenderContext& kContext); +protected: + /* - * SetScreenManager + * OnEnter + * Called when this screen is pushed onto the display stack */ - void SetScreenManager(ScreenManager* pManager); + virtual void OnEnter(); /* - * GetScreenManager + * OnExit + * Called when this screen is popped from the display stack */ - ScreenManager* GetScreenManager(); + virtual void OnExit(); + + /* + * OnPause + * Called when another screen is pushed on top of this screen + */ + virtual void OnPause(); + + /* + * OnResume + * Called when this screen returns to the top of the stack + */ + virtual void OnResume(); }; #endif //__SCREEN_H__
--- a/LightClone/Source/ScreenManager.cpp Tue Oct 11 12:09:04 2011 -0700 +++ b/LightClone/Source/ScreenManager.cpp Tue Oct 11 13:20:43 2011 -0700 @@ -7,7 +7,7 @@ /* * ScreenManager */ -ScreenManager::ScreenManager() +ScreenManager::ScreenManager() : bDirty(false) { } @@ -20,19 +20,20 @@ if(pInstance) { - FixedString<> kName(pName); - - Screen** pScreen = kScreens.Find(kName); + Screen** pScreen = kScreens.Find(pName); + if(!pScreen) - pScreen = kScreens.Add(kName); + { + pScreen = kScreens.Add(pName); + } if(pScreen) { (*pScreen) = pInstance; - (*pScreen)->SetScreenManager(this); + (*pScreen)->pScreenManager = this; + + eCode = Error_Success; } - - eCode = Error_Success; } return eCode; @@ -43,7 +44,17 @@ */ ErrorCode ScreenManager::Initialize(ServiceProvider* pServiceProvider) { - return Error_Success; + ErrorCode eCode = Error_Success; + + ScreenMap::Iterator kScreen = kScreens.Begin(); + ScreenMap::Iterator kScreenEnd = kScreens.End(); + + for(; kScreen != kScreenEnd && eCode == Error_Success; ++kScreen) + { + eCode = (*kScreen)->Initialize(pServiceProvider); + } + + return eCode; } /* @@ -51,6 +62,13 @@ */ void ScreenManager::Terminate() { + ScreenMap::Iterator kScreen = kScreens.Begin(); + ScreenMap::Iterator kScreenEnd = kScreens.End(); + + for(; kScreen != kScreenEnd; ++kScreen) + { + (*kScreen)->Terminate(); + } } /* @@ -58,6 +76,12 @@ */ void ScreenManager::Update(float fElapsed) { + bDirty = false; + + for(int32 i = kStack.Size() - 1; i >= 0 && !bDirty; --i) + { + kStack[i]->Update(fElapsed); + } } /* @@ -65,4 +89,105 @@ */ void ScreenManager::Render(RenderContext& kContext) { + const int32 nSize = kStack.Size(); + + for(int32 i = 0; i < nSize; ++i) + { + kStack[i]->Render(kContext); + } } + +/* + * Set + */ +void ScreenManager::Set(const char* pName) +{ + while(kStack.Size() > 1) + { + Screen* pScreen = kStack.Pop(); + ASSERT(pScreen != NULL); + + pScreen->OnExit(); + + Screen* pTop = kStack.Peek(); + ASSERT(pTop != NULL); + + pTop->OnResume(); + } + + if(kStack.Size() > 0) + { + ASSERT(kStack.Size() == 1); + + Screen* pScreen = kStack.Pop(); + ASSERT(pScreen != NULL); + + pScreen->OnExit(); + } + + Screen** pInstance = kScreens.Find(pName); + if(pInstance) + { + ASSERT(*pInstance != NULL); + (*pInstance)->OnEnter(); + + kStack.Push(*pInstance); + } + + bDirty = true; +} + +/* + * Push + */ +void ScreenManager::Push(const char* pName) +{ + Screen** pInstance = kScreens.Find(pName); + ASSERT(pInstance != NULL); + + if(kStack.Size() > 0) + { + Screen* pTop = kStack.Peek(); + ASSERT(pTop != NULL); + + pTop->OnPause(); + } + + ASSERT(*pInstance != NULL); + (*pInstance)->OnEnter(); + + kStack.Push(*pInstance); + + bDirty = true; +} + +/* + * Pop + */ +void ScreenManager::Pop() +{ + ASSERT(kStack.Size() > 0); + + Screen* pScreen = kStack.Pop(); + ASSERT(pScreen != NULL); + + pScreen->OnExit(); + + if(kStack.Size() > 0) + { + Screen* pTop = kStack.Peek(); + ASSERT(pTop != NULL); + + pTop->OnResume(); + } + + bDirty = true; +} + +/* + * IsActive + */ +bool ScreenManager::IsActive() const +{ + return kStack.Size() > 0; +} \ No newline at end of file
--- a/LightClone/Source/ScreenManager.h Tue Oct 11 12:09:04 2011 -0700 +++ b/LightClone/Source/ScreenManager.h Tue Oct 11 13:20:43 2011 -0700 @@ -37,6 +37,11 @@ */ ScreenStack kStack; + /* + * bDirty + */ + bool bDirty; + public: /* @@ -68,6 +73,26 @@ * Render */ void Render(RenderContext& kContext); + + /* + * Set + */ + void Set(const char* pName); + + /* + * Push + */ + void Push(const char* pName); + + /* + * Pop + */ + void Pop(); + + /* + * IsActive + */ + bool IsActive() const; }; #endif //__SCREENMANAGER_H__
--- a/LightClone/Source/World.cpp Tue Oct 11 12:09:04 2011 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,683 +0,0 @@ -/* - * World - */ - -#include "World.h" -#include "VertexTypes.h" -#include "GuiLabel.h" -#include "GuiImage.h" -#include "GuiButton.h" - -/* - * World - */ -World::World() -{ - nWorldState = WorldState_Game; - nLogicState = LogicState_LevelLoad; - nSimulationState = SimulationState_Idle; - nCurrentLevel = 0; -} - -/* - * Initialize - */ -ErrorCode World::Initialize(ServiceProvider* pServiceProvider) -{ - ErrorCode eCode = kEnvironment.Initialize(pServiceProvider); - if(eCode != Error_Success) - { - TRACE("Error: Failed to initialize environment\n"); - - Terminate(); - return eCode; - } - - eCode = kBot.Initialize(pServiceProvider); - if(eCode != Error_Success) - { - TRACE("Error: Failed to initialize bot\n"); - - Terminate(); - return eCode; - } - - eCode = kProgram.Initialize(); - if(eCode != Error_Success) - { - TRACE("Error: Failed to initialize program\n"); - - Terminate(); - return eCode; - } - - eCode = InitializeInterface(pServiceProvider); - if(eCode != Error_Success) - { - TRACE("Error: Failed to initialize interface\n"); - - Terminate(); - return eCode; - } - - eCode = pServiceProvider->GetService("InputManager", &pInputManager); - if(eCode != Error_Success) - { - TRACE("Error: Failed to acquire input manager\n"); - - Terminate(); - return eCode; - } - - nWorldState = WorldState_Game; - nLogicState = LogicState_LevelLoad; - nSimulationState = SimulationState_Idle; - nCurrentLevel = 0; - - return eCode; -} - -/* - * Terminate - */ -void World::Terminate() -{ - kInterface.Terminate(); - kProgram.Terminate(); - kBot.Terminate(); - kEnvironment.Terminate(); -} - -/* - * Activate - */ -void World::Activate() -{ - nWorldState = WorldState_Game; - nLogicState = LogicState_LevelLoad; -} - -/* - * Deactivate - */ -void World::Deactivate() -{ - nWorldState = WorldState_Exit; -} - -/* - * IsActive - */ -bool World::IsActive() -{ - return nWorldState != WorldState_Exit; -} - -/* - * Load - */ -ErrorCode World::Load(const char* pName) -{ - ErrorCode eCode = kLoader.Load(pName); - if(eCode == Error_Success) - { - const Size& kSize = kLoader.GetSize(); - - eCode = kEnvironment.Setup(kSize.X, kSize.Y); - if(eCode == Error_Success) - { - for(uint32 nY = 0; nY < kSize.Y; ++nY) - { - for(uint32 nX = 0; nX < kSize.X; ++nX) - { - kEnvironment.SetType(nX, nY, kLoader.GetTowerType(nX, nY)); - kEnvironment.SetAltitude(nX, nY, kLoader.GetTowerHeight(nX, nY)); - } - } - - kBot.Setup(&kEnvironment); - kBot.SetPosition(kLoader.GetInitialPosition()); - kBot.SetDirection(kLoader.GetInitialDirection()); - - //kCameraController.SetDistance( - } - } - - return eCode; -} - -/* - * Update - */ -void World::Update(float fElapsed) -{ - pInputManager->Update(fElapsed); - - if(nWorldState == WorldState_Main) - { - } - else - - if(nWorldState == WorldState_Game) - { - UpdateInput(fElapsed); - UpdateLogic(fElapsed); - } - else - - if(nWorldState == WorldState_Pause) - { - } - else - - if(nWorldState == WorldState_Help) - { - } - - const D3DXVECTOR3& kCameraPosition = kCameraController.GetLocation(); - - - char kBuffer[256]; - sprintf_s(kBuffer, "Camera: <%.2f, %.2f, %.2f> (%.2f, %.2f, %.2f)", kCameraPosition.x, kCameraPosition.y, kCameraPosition.z, kCameraController.fCameraDistance, kCameraController.fCameraYaw, kCameraController.fCameraPitch); - pDebugText->SetText(kBuffer); - - kInterface.Update(fElapsed); -} - -/* - * Render - */ -void World::Render(RenderContext& kContext) -{ - if(nWorldState == WorldState_Game || nWorldState == WorldState_Confirm) - { - D3DVIEWPORT9 kOriginal; - kContext.GetViewport(&kOriginal); - - D3DVIEWPORT9 kViewport; - kViewport.X = 0; - kViewport.Y = 0; - kViewport.Width = ScreenSizeX - 280; // minus size of interface - kViewport.Height = ScreenSizeY; - kViewport.MinZ = kOriginal.MinZ; - kViewport.MaxZ = kOriginal.MaxZ; - - kContext.SetViewport(kViewport); - - kCameraController.SetMode(CameraMode_3D); - kEnvironment.Render(kContext, kCameraController); - kBot.Render(kContext, kCameraController); - - kContext.SetViewport(kOriginal); - } - - kCameraController.SetMode(CameraMode_2D); - kInterface.Render(kContext, kCameraController); -} - -/* - * InitializeInterface - */ -ErrorCode World::InitializeInterface(ServiceProvider* pServiceProvider) -{ - ErrorCode eCode = kInterface.Initialize(pServiceProvider); - if(eCode == Error_Success) - { - pBackground = new GuiImage(); - pBackground->Initialize(pServiceProvider); - pBackground->SetTexture("Data\\Textures\\Background04.tga", true); - pBackground->SetPosition(ScreenSizeX - pBackground->GetWidth(), 0.0f); - pBackground->SetDepth(512.0f); - - pToolbar = new ActionPanel(4, 2); - pToolbar->Initialize(pServiceProvider); - pToolbar->SetTexture("Data\\Textures\\PanelA.png"); - pToolbar->SetPosition(16, 16.0f); - pToolbar->SetAction(0, Action_Forward); - pToolbar->SetAction(1, Action_RotateCW); - pToolbar->SetAction(2, Action_RotateCCW); - pToolbar->SetAction(3, Action_Jump); - pToolbar->SetAction(4, Action_Light); - pToolbar->SetAction(5, Action_FunctionA); - pToolbar->SetAction(6, Action_FunctionB); - pToolbar->SetPermanent(true); - pToolbar->SetDepth(256.0f); - - GuiLabel* pMainLabel = new GuiLabel(); - pMainLabel->Initialize(pServiceProvider); - pMainLabel->SetFont("Courier New", 16); - pMainLabel->SetText("Main:"); - pMainLabel->SetColor(D3DCOLOR_XRGB(0, 0, 0)); - pMainLabel->SetPosition(26.0f, 149.0f); - pMainLabel->SetDepth(256.0f); - - pCode[0] = new ActionPanel(4, 3); - pCode[0]->Initialize(pServiceProvider); - pCode[0]->SetTexture("Data\\Textures\\PanelB.png"); - pCode[0]->SetPosition(16.0f, 160.0f); - pCode[0]->Subscribe(ActionPanel::EventAction, &World::OnAction, this); - pCode[0]->SetDepth(256.0f); - - GuiLabel* pFunctionALabel = new GuiLabel(); - pFunctionALabel->Initialize(pServiceProvider); - pFunctionALabel->SetFont("Courier New", 16); - pFunctionALabel->SetText("Function 1:"); - pFunctionALabel->SetColor(D3DCOLOR_XRGB(0, 0, 0)); - pFunctionALabel->SetPosition(26.0f, 349.0f); - - pCode[1] = new ActionPanel(4, 2); - pCode[1]->Initialize(pServiceProvider); - pCode[1]->SetTexture("Data\\Textures\\PanelA.png"); - pCode[1]->SetPosition(16.0f, 360.0f); - pCode[1]->Subscribe(ActionPanel::EventAction, &World::OnAction, this); - - GuiLabel* pFunctionBLabel = new GuiLabel(); - pFunctionBLabel->Initialize(pServiceProvider); - pFunctionBLabel->SetFont("Courier New", 16); - pFunctionBLabel->SetText("Function 2:"); - pFunctionBLabel->SetColor(D3DCOLOR_XRGB(0, 0, 0)); - pFunctionBLabel->SetPosition(26.0f, 493.0f); - - pCode[2] = new ActionPanel(4, 2); - pCode[2]->Initialize(pServiceProvider); - pCode[2]->SetTexture("Data\\Textures\\PanelA.png"); - pCode[2]->SetPosition(16.0f, 504.0f); - pCode[2]->Subscribe(ActionPanel::EventAction, &World::OnAction, this); - - const float fButtonPadding = 32.0f; - const float fButtonSpacing = 8.0f; - const float fButtonSize = 48.0f; - - pButtonPlay = new GuiButton(); - pButtonPlay->Initialize(pServiceProvider); - pButtonPlay->SetTexture(GuiButtonState_Normal, "Data\\Textures\\Button2N.png", true); - pButtonPlay->SetTexture(GuiButtonState_Hover, "Data\\Textures\\Button2H.png", true); - pButtonPlay->SetTexture(GuiButtonState_Down, "Data\\Textures\\Button2D.png", true); - pButtonPlay->SetFont("Courier New", 16, FW_BOLD); - pButtonPlay->SetText("Play"); - pButtonPlay->SetColor(D3DCOLOR_XRGB(0, 0, 0)); - pButtonPlay->SetPosition(fButtonPadding + 0.0f * (fButtonSize + fButtonSpacing), 652.0f); - pButtonPlay->Subscribe(GuiButton::EventClick, &World::OnPlay, this); - - pButtonStop = new GuiButton(); - pButtonStop->Initialize(pServiceProvider); - pButtonStop->SetTexture(GuiButtonState_Normal, "Data\\Textures\\Button2N.png", true); - pButtonStop->SetTexture(GuiButtonState_Hover, "Data\\Textures\\Button2H.png", true); - pButtonStop->SetTexture(GuiButtonState_Down, "Data\\Textures\\Button2D.png", true); - pButtonStop->SetFont("Courier New", 16, FW_BOLD); - pButtonStop->SetText("Stop"); - pButtonStop->SetColor(D3DCOLOR_XRGB(0, 0, 0)); - pButtonStop->SetPosition(fButtonPadding + 1.0f * (fButtonSize + fButtonSpacing), 652.0f); - pButtonStop->Subscribe(GuiButton::EventClick, &World::OnStop, this); - - pButtonReset = new GuiButton(); - pButtonReset->Initialize(pServiceProvider); - pButtonReset->SetTexture(GuiButtonState_Normal, "Data\\Textures\\Button2N.png", true); - pButtonReset->SetTexture(GuiButtonState_Hover, "Data\\Textures\\Button2H.png", true); - pButtonReset->SetTexture(GuiButtonState_Down, "Data\\Textures\\Button2D.png", true); - pButtonReset->SetFont("Courier New", 16, FW_BOLD); - pButtonReset->SetText("Reset"); - pButtonReset->SetColor(D3DCOLOR_XRGB(0, 0, 0)); - pButtonReset->SetPosition(fButtonPadding + 2.0f * (fButtonSize + fButtonSpacing), 652.0f); - pButtonReset->Subscribe(GuiButton::EventClick, &World::OnReset, this); - - pButtonExit = new GuiButton(); - pButtonExit->Initialize(pServiceProvider); - pButtonExit->SetTexture(GuiButtonState_Normal, "Data\\Textures\\Button2N.png", true); - pButtonExit->SetTexture(GuiButtonState_Hover, "Data\\Textures\\Button2H.png", true); - pButtonExit->SetTexture(GuiButtonState_Down, "Data\\Textures\\Button2D.png", true); - pButtonExit->SetFont("Courier New", 16, FW_BOLD); - pButtonExit->SetText("Exit"); - pButtonExit->SetColor(D3DCOLOR_XRGB(0, 0, 0)); - pButtonExit->SetPosition(fButtonPadding + 3.0f * (fButtonSize + fButtonSpacing), 652.0f); - pButtonExit->Subscribe(GuiButton::EventClick, &World::OnExit, this); - - pBackground->Add(pToolbar); - pBackground->Add(pMainLabel); - pBackground->Add(pCode[0]); - pBackground->Add(pFunctionALabel); - pBackground->Add(pCode[1]); - pBackground->Add(pFunctionBLabel); - pBackground->Add(pCode[2]); - pBackground->Add(pButtonPlay); - pBackground->Add(pButtonStop); - pBackground->Add(pButtonReset); - pBackground->Add(pButtonExit); - - pMessageDialog = new MessageDialog(); - pMessageDialog->Initialize(pServiceProvider); - pMessageDialog->Subscribe(GuiDialog::EventResult, &World::OnResult, this); - - const D3DXVECTOR2& kMessageSize = pMessageDialog->GetDimensions(); - pMessageDialog->SetPosition(0.5f * ((ScreenSizeX - pBackground->GetWidth()) - kMessageSize.x), 0.5f * (ScreenSizeY - kMessageSize.y)); - - pConfirmDialog = new ChoiceDialog(); - pConfirmDialog->Initialize(pServiceProvider); - pConfirmDialog->Subscribe(GuiDialog::EventResult, &World::OnConfirm, this); - - const D3DXVECTOR2& kConfigSize = pConfirmDialog->GetDimensions(); - pConfirmDialog->SetPosition(0.5f * ((ScreenSizeX - pBackground->GetWidth()) - kConfigSize.x), 0.5f * (ScreenSizeY - kConfigSize.y)); - - pDebugText = new GuiLabel(); - pDebugText->Initialize(pServiceProvider); - pDebugText->SetFont("Courier New", 16); - pDebugText->SetPosition(10.0f, 10.0f); - pDebugText->SetText("Debug"); - pDebugText->SetColor(D3DCOLOR_XRGB(255, 255, 255)); - - kInterface.Add(pBackground); - kInterface.Add(pDebugText); - kInterface.Add(pMessageDialog); - kInterface.Add(pConfirmDialog); - } - - return eCode; -} - -/* - * UpdateInput - */ -void World::UpdateInput(float fElapsed) -{ - #if defined(_DEBUG) - if(pInputManager->IsKeyDown(DIK_LEFT)) - { - kCameraController.Yaw(0.01f); - } - else - - if(pInputManager->IsKeyDown(DIK_RIGHT)) - { - kCameraController.Yaw(-0.01f); - } - - if(pInputManager->IsKeyDown(DIK_UP)) - { - kCameraController.Pitch(0.01f); - } - else - - if(pInputManager->IsKeyDown(DIK_DOWN)) - { - kCameraController.Pitch(-0.01f); - } - - if(pInputManager->IsKeyDown(DIK_NEXT)) - { - kCameraController.Move(0.1f); - } - else - - if(pInputManager->IsKeyDown(DIK_PRIOR)) - { - kCameraController.Move(-0.1f); - } - - static bool bControl = false; - static uint32 nBuffer[4] = {0}; - static uint32 nCount = 0; - - if(bControl) - { - if(pInputManager->IsKeyDown(DIK_0) && !pInputManager->WasKeyDown(DIK_0)) - { - nBuffer[nCount++] = 0; - } - else - - if(pInputManager->IsKeyDown(DIK_1) && !pInputManager->WasKeyDown(DIK_1)) - { - nBuffer[nCount++] = 1; - } - else - - if(pInputManager->IsKeyDown(DIK_2) && !pInputManager->WasKeyDown(DIK_2)) - { - nBuffer[nCount++] = 2; - } - else - - if(pInputManager->IsKeyDown(DIK_3) && !pInputManager->WasKeyDown(DIK_3)) - { - nBuffer[nCount++] = 3; - } - else - - if(pInputManager->IsKeyDown(DIK_4) && !pInputManager->WasKeyDown(DIK_4)) - { - nBuffer[nCount++] = 4; - } - else - - if(pInputManager->IsKeyDown(DIK_5) && !pInputManager->WasKeyDown(DIK_5)) - { - nBuffer[nCount++] = 5; - } - else - - if(pInputManager->IsKeyDown(DIK_6) && !pInputManager->WasKeyDown(DIK_6)) - { - nBuffer[nCount++] = 6; - } - else - - if(pInputManager->IsKeyDown(DIK_7) && !pInputManager->WasKeyDown(DIK_7)) - { - nBuffer[nCount++] = 7; - } - else - - if(pInputManager->IsKeyDown(DIK_8) && !pInputManager->WasKeyDown(DIK_8)) - { - nBuffer[nCount++] = 8; - } - else - - if(pInputManager->IsKeyDown(DIK_9) && !pInputManager->WasKeyDown(DIK_9)) - { - nBuffer[nCount++] = 9; - } - - if(!pInputManager->IsKeyDown(DIK_LCONTROL)) - { - if(nCount > 0) - { - nCurrentLevel = 0; - nLogicState = LogicState_LevelLoad; - - for(uint32 i = 0; i < nCount; ++i) - { - nCurrentLevel += (uint32)(nBuffer[i] * powf(10.0f, (float)i)); - } - } - - bControl = false; - } - } - else - { - if(pInputManager->IsKeyDown(DIK_LCONTROL)) - { - bControl = true; - nCount = 0; - } - } - #endif -} - -/* - * UpdateLogic - */ -void World::UpdateLogic(float fElapsed) -{ - if(nLogicState == LogicState_LevelLoad) - { - char kBuffer[256]; - sprintf(kBuffer, "Data\\Maps\\Map%02d.map", nCurrentLevel++); - - ErrorCode eCode = Load(kBuffer); - if(eCode == Error_Success) - { - kProgram.Clear(); - - for(uint32 i = 0; i < MaximumFunctionCount; ++i) - { - pCode[i]->Clear(); - } - - nLogicState = LogicState_GameActive; - } - else - { - pMessageDialog->SetButton(0, "Ok", 0); - pMessageDialog->SetMessage("Congratulations!\nYou have completed the game"); - pMessageDialog->Show(); - - nLogicState = LogicState_GameOver; - } - - nSimulationState = SimulationState_Idle; - } - else - - if(nLogicState == LogicState_GameActive) - { - if(nSimulationState == SimulationState_Active) - { - if(kBot.Update(fElapsed)) - { - if(kEnvironment.RequirementsMet()) - { - pMessageDialog->SetButton(0, "Ok", 0); - pMessageDialog->SetMessage("Congratulations!\nYou have completed level %d", nCurrentLevel); - pMessageDialog->Show(); - - nLogicState = LogicState_LevelComplete; - } - } - } - } -} - -/* - * OnAction - */ -void World::OnAction(GuiEventArguments& kArguments) -{ - ActionArguments& kActionArguments = (ActionArguments&)kArguments; - - for(uint32 i = 0; i < MaximumFunctionCount; ++i) - { - if(kArguments.pSource == pCode[i]) - { - kProgram.SetAction(i, kActionArguments.nSlot, pCode[i]->GetAction(kActionArguments.nSlot)); - } - } -} - -/* - * OnPlay - */ -void World::OnPlay(GuiEventArguments& kArguments) -{ - if(nSimulationState == SimulationState_Idle) - { - kEnvironment.Reset(); - - kBot.Reset(); - kBot.SetPosition(kLoader.GetInitialPosition()); - kBot.SetDirection(kLoader.GetInitialDirection()); - kBot.Upload(kProgram); - - nSimulationState = SimulationState_Active; - } -} - -/* - * OnStop - */ -void World::OnStop(GuiEventArguments& kArguments) -{ - if(nSimulationState == SimulationState_Active) - { - kEnvironment.Reset(); - - kBot.Reset(); - kBot.SetPosition(kLoader.GetInitialPosition()); - kBot.SetDirection(kLoader.GetInitialDirection()); - - nSimulationState = SimulationState_Idle; - } -} - -/* - * OnReset - */ -void World::OnReset(GuiEventArguments& kArguments) -{ - kProgram.Clear(); - - for(uint32 i = 0; i < MaximumFunctionCount; ++i) - { - pCode[i]->Clear(); - } -} - -/* - * OnExit - */ -void World::OnExit(GuiEventArguments& kArguments) -{ - pConfirmDialog->SetMessage("Are you sure you want to exit?"); - pConfirmDialog->SetButton(0, "Yes", DialogResult_Yes); - pConfirmDialog->SetButton(1, "No", DialogResult_No); - pConfirmDialog->Show(); - - nWorldState = WorldState_Confirm; -} - -/* - * OnResult - */ -void World::OnResult(GuiEventArguments& kArguments) -{ - if(nWorldState == WorldState_Game) - { - if(nLogicState == LogicState_LevelComplete) - { - nLogicState = LogicState_LevelLoad; - } - else - - if(nLogicState == LogicState_GameOver) - { - nCurrentLevel = 0; - nLogicState = LogicState_LevelLoad; - - //TODO: Return to main menu - nWorldState = WorldState_Main; - } - } -} - -/* - * OnConfirm - */ -void World::OnConfirm(GuiEventArguments& kArguments) -{ - if(nWorldState == WorldState_Confirm) - { - GuiResultArguments& kResultArguments = (GuiResultArguments&)kArguments; - - if(kResultArguments.nResult == DialogResult_Yes) - { - Deactivate(); - } - else - - if(kResultArguments.nResult == DialogResult_No) - { - nWorldState = WorldState_Game; - } - } -}
--- a/LightClone/Source/World.h Tue Oct 11 12:09:04 2011 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,253 +0,0 @@ -/* - * World - */ - -#ifndef __WORLD_H__ -#define __WORLD_H__ - -#include "Core.h" -#include "ResourceManager.h" -#include "RenderContext.h" -#include "Environment.h" -#include "Bot.h" -#include "Loader.h" -#include "CameraController.h" -#include "InputManager.h" -#include "GuiInterface.h" -#include "GuiImage.h" -#include "GuiButton.h" -#include "ActionPanel.h" -#include "Program.h" -#include "Dialog.h" - -/* - * MessageDialog - */ -typedef Dialog<1> MessageDialog; - -/* - * ChoiceDialog - */ -typedef Dialog<2> ChoiceDialog; - -/* - * World - */ -class World -{ - /* - * pInputManager - */ - InputManager* pInputManager; - - /* - * kLoader - */ - Loader kLoader; - - /* - * kEnvironment - */ - Environment kEnvironment; - - /* - * kBot - */ - Bot kBot; - - /* - * kProgram - */ - Program kProgram; - - /* - * nWorldState - */ - uint32 nWorldState; - - /* - * nLogicState - */ - uint32 nLogicState; - - /* - * nSimulationState - */ - uint32 nSimulationState; - - /* - * nCurrentLevel - */ - uint32 nCurrentLevel; - - /* - * kCameraController - */ - CameraController kCameraController; - - /* - * kInterface - */ - GuiInterface kInterface; - - /* - * pBackground - */ - GuiImage* pBackground; - - /* - * pButtonPlay - */ - GuiButton* pButtonPlay; - - /* - * pButtonStop - */ - GuiButton* pButtonStop; - - /* - * pButtonReset - */ - GuiButton* pButtonReset; - - /* - * pButtonExit - */ - GuiButton* pButtonExit; - - /* - * pToolbar - */ - ActionPanel* pToolbar; - - /* - * pCode - */ - ActionPanel* pCode[MaximumFunctionCount]; - - /* - * pMessageDialog - */ - MessageDialog* pMessageDialog; - - /* - * pConfirmDialog - */ - ChoiceDialog* pConfirmDialog; - - /* - * pDebugText - */ - GuiLabel* pDebugText; - -public: - - /* - * World - */ - World(); - - /* - * Initialize - */ - ErrorCode Initialize(ServiceProvider* pServiceProvider); - - /* - * Terminate - */ - void Terminate(); - - /* - * Activate - */ - void Activate(); - - /* - * Deactivate - */ - void Deactivate(); - - /* - * IsActive - */ - bool IsActive(); - - /* - * Load - */ - ErrorCode Load(const char* pName); - - /* - * Update - */ - void Update(float fElapsed); - - /* - * Render - */ - void Render(RenderContext& kContext); - -private: - - /* - * InitializeInterface - */ - ErrorCode InitializeInterface(ServiceProvider* pServiceProvider); - - /* - * RenderEnvironment - */ - void RenderEnvironment(RenderContext& kContext, Environment* pEnvironment); - - /* - * RenderBot - */ - void RenderBot(RenderContext& kContext, Environment* pEnvironment, Bot* pBot); - - /* - * UpdateInput - */ - void UpdateInput(float fElapsed); - - /* - * UpdateLogic - */ - void UpdateLogic(float fElapsed); - - /* - * OnAction - */ - void OnAction(GuiEventArguments& kArguments); - - /* - * OnPlay - */ - void OnPlay(GuiEventArguments& kArguments); - - /* - * OnStop - */ - void OnStop(GuiEventArguments& kArguments); - - /* - * OnReset - */ - void OnReset(GuiEventArguments& kArguments); - - /* - * OnExit - */ - void OnExit(GuiEventArguments& kArguments); - - /* - * OnResult - */ - void OnResult(GuiEventArguments& kArguments); - - /* - * OnConfirm - */ - void OnConfirm(GuiEventArguments& kArguments); -}; - -#endif //__WORLD_H__