changeset 241:6919a88b788c beta

Traipse Beta 'OpenRPG' {100811-02} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closing/Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log New Earthdawn Dieroller Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner. Update to Dieroller. Cleaner, more effecient expression system. Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug Fix to Gametree for XSLT Sheets Fix to Gametree for locating gametree files
author sirebral
date Wed, 11 Aug 2010 14:12:47 -0500
parents b0d4d17e6581
children 72e0cce81a47
files orpg/dieroller/rollers/earthdawn.py orpg/orpg_version.py
diffstat 2 files changed, 166 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/orpg/dieroller/rollers/earthdawn.py	Wed Aug 11 14:12:47 2010 -0500
@@ -0,0 +1,165 @@
+## A die roller as used by Earthdawn RPG
+# Copyright (C) 2000-2010 The OpenRPG Project
+#
+#       owner@madmathlabs.com
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+# --
+#
+# File: earthdawn.py
+# Author: Prof. Ebral, TaS (Traipse)
+# Maintainer:
+# Version:
+#   $Id: earthdawn.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
+#
+# Description: Earthdawn Die Roller
+# Comissioned by Jacob H.
+#
+
+
+from std import std
+import random
+from orpg.dieroller.base import *
+
+class earthdawn(std):
+    name = "earthdawn"
+    regExpression = "[a-zA-Z]+([0-9]+/[0-9]+|[0-9]+)"
+
+    def __init__(self, source=[]):
+        std.__init__(self, source)
+        self.successLevels = self.buildLevels()
+
+    def non_stdDie(self, match):
+        s = match.group(0)
+        if s[:4] == 'step' or s[:1] == 's':
+            dice = s.lower().split('step')
+            rollType = 'Step'
+            if len(dice) == 1: dice = s.lower().split('s')
+            try: step, vs = dice[1].split('/')
+            except: step, vs = dice[1], 0
+            stepRoll = self.stepAlgorithm(step)
+        elif s[:5] == 'karma' or s[:1] == 'k':
+            dice = s.lower().split('karma')
+            rollType = 'Karma'
+            if len(dice) == 1: dice = s.lower().split('k')
+            step, vs = dice[1], 0
+            stepRoll = self.stepAlgorithm(step)
+        elif s[:4] == 'test' or s[:1] == 't':
+            dice = s.lower().split('test')
+            rollType = 'Test'
+            if len(dice) == 1: dice = s.lower().split('t')
+            try: step, vs = dice[1].split('/')
+            except: return
+            return self.successTest(step, vs)
+        return self.finalize(step, stepRoll, vs, rollType)
+
+    def rollDice(self, dice, facets):
+        rolls = []
+        for x in range(0, dice):
+            roll = self.roll(facets)
+            while roll >= facets:
+                rolls.append(roll)
+                roll = self.roll(facets)
+            rolls.append(roll)
+        return rolls
+
+    def roll(self, facets):
+        return int(random.uniform(1, facets+1))
+
+    def stepAlgorithm(self, stepRoll):
+        if stepRoll == 0: return 0
+        oneTothree = {'1': -3, '2': -2, '3': -1}
+        if oneTothree.has_key(stepRoll): 
+            dieList = self.rollDice(1, 6)
+            dieList[0] += oneTothree[stepRoll]
+            return dieList
+        stepRoll = int(stepRoll)-3; self.dieList = []
+        for step in xrange(0, stepRoll): self.stepIncrease()
+        d6s = 0; d8s = 0; d10s = 0; d12s = 0
+        dieList = []
+        for die in self.dieList:
+            if die == 6: d6s += 1 
+            if die == 8: d8s += 1
+            if die == 10: d10s += 1
+            if die == 12: d12s += 1
+        if d6s!= 0: d6s = self.rollDice(d6s, 6); dieList += d6s
+        if d8s!= 0: d8s = self.rollDice(d8s, 8); dieList += d8s
+        if d10s!= 0: d10s = self.rollDice(d10s, 10); dieList += d10s
+        if d12s!= 0: d12s = self.rollDice(d12s, 12); dieList += d12s
+        return dieList
+
+    def stepIncrease(self):
+        lowDie = 12
+        if len(self.dieList) == 0: self.dieList.append(6); return
+        for splitDie in self.dieList:
+            if splitDie < lowDie: lowDie = splitDie
+        if lowDie == 12: self.dieList[self.dieList.index(lowDie)] = 6; self.dieList.append(6); return
+        else: self.dieList[self.dieList.index(lowDie)] += 2; return
+
+    def successLevel(self, level, vs):
+        index = 0
+        successLevels = self.successLevels[int(vs)]
+        for success in successLevels:
+            if level > success: index = successLevels.index(success)+1
+            elif level == success: index = successLevels.index(success)
+        if index == 0: return 'Pathetic'
+        if index == 1: return 'Poor'
+        if index == 2: return 'Average'
+        if index == 3: return 'Good'
+        if index == 4: return 'Excellent'
+        if index >= 5: return 'Extraordinary'
+
+    def successTest(self, stepTotal, vs):
+        myStr = '<b>Success Test: </b> ' +stepTotal+ ' vs. ' +vs
+        successLevel = self.successLevel(int(stepTotal), int(vs))
+        myStr += '= ' +successLevel
+        return myStr
+
+    def finalize(self, step, stepRoll, vs, rollType):
+        myStr = '<b>' +rollType+' Roll: </b>' +step
+        if vs != 0: myStr += ' vs. ' +vs
+        myStr += ' => ' +str(stepRoll)+ ' (Total: '
+        stepTotal = 0
+        for step in stepRoll: stepTotal += step
+        myStr += str(stepTotal)
+        if vs != 0:
+            myStr += ' vs. ' +str(vs)
+            successLevel = self.successLevel(stepTotal, vs)
+            myStr += ') ' +successLevel
+        else: myStr += ')'
+        return myStr
+
+    def buildLevels(self):
+        successLevels = {
+        2: [0, 1, 4, 6, 8, 9], 3: [0, 2, 5, 7, 9, 10], 4: [0, 3, 6, 9, 11, 12], 
+        5: [1, 4, 7, 10, 13, 14], 6: [1, 5, 8, 12, 16, 17], 7: [2, 6, 10, 14, 18, 19], 
+        8: [3, 7, 12, 15, 19, 20], 9: [4, 8, 14, 17, 21, 22], 10: [5, 9, 15, 19, 22, 23], 
+        11: [5, 10, 16, 20, 24, 25], 12: [6, 11, 17, 22, 26, 27], 13: [6, 12, 19, 24, 28, 29], 
+        14: [7, 13, 20, 25, 30, 31], 15: [8, 14, 22, 26, 30, 31], 16: [9, 15, 23, 27, 32, 33], 
+        17: [10, 16, 24, 29, 33, 34], 18: [11, 17, 25, 30, 35, 36], 19: [11, 18, 27, 32, 36, 37], 
+        20: [12, 19, 28, 33, 38, 39], 21: [13, 20, 29, 35, 40, 41], 22: [14, 21, 30, 36, 41, 42], 
+        23: [15, 22, 32, 37, 42, 43], 24: [15, 23, 33, 38, 43, 44], 25: [16, 24, 34, 40, 45, 46], 
+        26: [17, 25, 35, 41, 46, 47], 27: [18, 26, 36, 42, 48, 49], 28: [18, 27, 38, 44, 49, 50], 
+        29: [20, 28, 39, 45, 50, 51], 30: [20, 29, 40, 46, 52, 53], 31: [21, 30, 41, 47, 53, 54], 
+        32: [22, 31, 42, 48, 54, 55], 33: [23, 32, 44, 50, 56, 57], 34: [23, 33, 45, 51, 57, 58], 
+        35: [24, 34, 46, 52, 59, 60], 36: [25, 35, 47, 53, 59, 60], 37: [26, 36, 48, 55, 61, 62], 
+        38: [27, 37, 50, 56, 62, 63], 39: [28, 38, 51, 57, 63, 64], 40: [29, 39, 52, 58, 65, 66], 
+        41: [28, 40, 52, 60, 70, 71], 42: [29, 41, 53, 61, 71, 72], 43: [30, 42, 54, 63, 72, 73], 
+        44: [31, 43, 55, 64, 74, 75], 45: [31, 44, 57, 66, 76, 77]
+                        }
+        return successLevels
+
+die_rollers.register(earthdawn)
+
--- a/orpg/orpg_version.py	Wed Aug 11 14:02:23 2010 -0500
+++ b/orpg/orpg_version.py	Wed Aug 11 14:12:47 2010 -0500
@@ -4,7 +4,7 @@
 #BUILD NUMBER FORMAT: "YYMMDD-##" where ## is the incremental daily build index (if needed)
 DISTRO = "Traipse Beta"
 DIS_VER = "Ornery Orc"
-BUILD = "100811-01"
+BUILD = "100811-02"
 
 # This version is for network capability.
 PROTOCOL_VERSION = "1.2"