Mercurial > traipse_dev
view orpg/mapper/base_msg.py @ 248:1df5912db00c beta tip
Traipse Beta 'OpenRPG' {101205-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
New Earthdawn Dieroller
New IronClaw roller, sheet, and image
New ShapeShifter PC Sheet
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner
Update to Dieroller. Cleaner, more effecient expression system
Update to Hidden Die plugin, allows for non standard dice rolls
Update to location.py, allows for more portable references when starting Traipse
Update to the Features node
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to Server, removing wxPython dependencies where not needed
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug
Fix to Gametree for XSLT Sheets
Fix to Gametree for locating gametree files
Fix to Send to Chat from Gametree
Fix to Gametree, renaming and remapping operates correctly
Fix to aliaslib, prevents error caused when SafeHTML is sent None
author | sirebral |
---|---|
date | Sun, 05 Dec 2010 10:53:30 -0600 |
parents | 9230a33defd9 |
children |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: mapper/base_msg.py # Author: Chris Davis # Maintainer: # Version: # $Id: base_msg.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: # __version__ = "$Id: base_msg.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" from threading import RLock from orpg.networking.mplay_client import * from xml.etree.ElementTree import ElementTree, Element, fromstring class map_element_msg_base: # This is a base class def __init__(self,reentrant_lock_object = None): if not hasattr(self,"tagname"): raise Exception, "This is a virtual class that cannot be directly instantiated. Set self.tagname in derived class." self._props = {} # This is a dictionary that holds (value,changed) 2-tuples, indexed by attribute # Avoid manipulating these values directly. Instead, use the provided accessor methods. # If there is not one that suits your needs, please add one to this class and # use it instead. self.children = {} # This next clause will set self.p_lock to a passed-in RLock object, if present. # Otherwise, it will create it's very own for this instance. # Using a passed in object is useful to protect an entire <map/> element from # being changed by another thread when any part of it is being change by another # thread. Just pass the map_msg's p_lock object in to it's descendents. if reentrant_lock_object: self.p_lock = reentrant_lock_object else: self.p_lock = RLock() def clear(self): self.p_lock.acquire() for child in self.children.keys(): self.children[child].clear() self.children[child] = None del self.children[child] for p in self._props.keys(): self._props[p] = None self.p_lock.release() ######################################### # Accessor functions begin # Access single property def init_prop(self,prop,value): # set's the changed flag to False and assigns self.p_lock.acquire() self._props[prop] = (value, 0) self.p_lock.release() def set_prop(self,prop,value): # set's the changed flag to True and assigns self.p_lock.acquire() self._props[prop] = (value, 1) self.p_lock.release() def get_prop(self,prop): # returns None if prop not found self.p_lock.acquire() if prop in self._props.keys(): (p,c) = self._props[prop] self.p_lock.release() return p else: self.p_lock.release(); return None def is_prop_changed(self,prop): # returns None if prop not found self.p_lock_acquire() if prop in self._props.keys(): (p,c) = self._props[prop] self.p_lock.release() return c else: self.p_lock.release(); return None def get_child(self,key): # returns None if key not found in children list self.p_lock_acquire() if self.children.has_key(key): self.p_lock.release() return self.children[key] else: self.p_lock.release() return None # Access multiple properties def init_props(self,props): # same as init_prop(), but takes dictionary of props self.p_lock.acquire() for k in props.keys(): self._props[k] = (props[k],0) self.p_lock.release() def set_props(self,props): # same as set_prop(), but takes dictionary of props self.p_lock.acquire() for k in props.keys(): self._props[k] = (props[k],1) self.p_lock.release() def get_all_props(self): # returns dictionary of all properties, regardless of change self.p_lock.acquire() result = {} for k in self._props.keys(): (p,c) = self._props[k] result[k] = p self.p_lock.release() return result def get_changed_props(self): # returns dictionary of all properties that have been changed self.p_lock.acquire() result = {} for k in self._props.keys(): (p,c) = self._props[k] if c: result[k] = p self.p_lock.release() return result def get_children(self): # returns dictionary of children return self.children # Accessor functions end ######################################### ######################################### # XML emitters begin def get_all_xml(self,action="new",output_action = 0): # outputs a tag with all attributes it contains self.p_lock.acquire() xml_str = "<" + self.tagname if action and output_action: xml_str += " action='" + action + "'" for k in self._props.keys(): (p,c) = self._props[k] if k != "action" or not action: xml_str += " " + k + "='" + p + "'" if self.children: xml_str += ">" for child in self.children.keys(): xml_str += self.children[child].get_all_xml(action) xml_str += "</" + self.tagname + ">" else: xml_str += "/>" self.p_lock.release() return xml_str def get_changed_xml(self,action="update",output_action = 0): # outputs a tag with all changed attributes self.p_lock.acquire() xml_str = "<" + self.tagname if action and output_action: xml_str += " action='" + action + "'" # if present, always send the id, even if it didn't change if self._props.has_key("id"): (p,c) = self._props["id"] xml_str += " id='" + p + "'" for k in self._props.keys(): (p,c) = self._props[k] if (k != "id" or k != "action") and c == 1: xml_str += " " + k + "='" + p + "'" if self.children: xml_str += ">" for child in self.children.keys(): xml_str += self.children[child].get_changed_xml(action) xml_str += "</" + self.tagname + ">" else: xml_str += "/>" self.p_lock.release() return xml_str # convenience method to use if only this tag is modified # outputs a <map/> element containing only the changes to this tag def standalone_update_text(self,update_id_string): buffer = "<map id='" + update_id_string + "'>" buffer += self.get_changed_xml("update") buffer += "<map/>" return buffer # XML emitters end ######################################### ######################################### # XML importers begin def _from_dom(self,xml_dom,prop_func): self.p_lock.acquire() if iselement(xml_dom): ## Uses new Element Tree style if xml_dom.tag == self.tagname: if xml_dom.attrib: for k in xml_dom.attrib: prop_func(k,xml_dom.get(k)) elif not iselement(xml_dom): ## Uses old DOM style (deprecated!!) if xml_dom.tagName == self.tagname: if xml_dom.getAttributeKeys(): for k in xml_dom.getAttributeKeys(): prop_func(k,xml_dom.getAttribute(k)) else: self.p_lock.release() raise Exception, "Error attempting to modify a " + self.tagname + " from a non-<" + self.tagname + "/> element" self.p_lock.release() def init_from_dom(self,xml_dom): # xml_dom must be pointing to an empty tag. Override in a derived class for <map/> and other similar tags. self._from_dom(xml_dom,self.init_prop) def set_from_dom(self,xml_dom): # xml_dom must be pointing to an empty tag. Override in a derived class for <map/> and other similar tags self._from_dom(xml_dom,self.set_prop) def init_from_xml(self,xml): #xml_dom = parseXml(xml) xml_dom = fromstring(xml) #node_list = xml_dom.getElementsByTagName(self.tagname) node_list = xml_dom.findall(self.tagname) if len(node_list) < 1: print "Warning: no <" + self.tagname + "/> elements found in DOM." else: while len(node_list): self.init_from_dom(node_list.pop()) #if xml_dom: xml_dom.unlink() def set_from_xml(self,xml): #xml_dom = parseXml(xml) xml_dom = fromstring(xml) #node_list = xml_dom.getElementsByTagName(self.tagname) node_list = xml_dom.findall(self.tagname) if len(node_list) < 1: print "Warning: no <" + self.tagname + "/> elements found in DOM." else: while len(node_list): self.set_from_dom(node_list.pop()) #if xml_dom: xml_dom.unlink() # XML importers end #########################################