annotate orpg/mapper/base_msg.py @ 248:1df5912db00c beta tip

Traipse Beta 'OpenRPG' {101205-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log New Earthdawn Dieroller New IronClaw roller, sheet, and image New ShapeShifter PC Sheet Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner Update to Dieroller. Cleaner, more effecient expression system Update to Hidden Die plugin, allows for non standard dice rolls Update to location.py, allows for more portable references when starting Traipse Update to the Features node Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to Server, removing wxPython dependencies where not needed Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug Fix to Gametree for XSLT Sheets Fix to Gametree for locating gametree files Fix to Send to Chat from Gametree Fix to Gametree, renaming and remapping operates correctly Fix to aliaslib, prevents error caused when SafeHTML is sent None
author sirebral
date Sun, 05 Dec 2010 10:53:30 -0600
parents 9230a33defd9
children
rev   line source
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1 # Copyright (C) 2000-2001 The OpenRPG Project
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2 #
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3 # openrpg-dev@lists.sourceforge.net
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4 #
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5 # This program is free software; you can redistribute it and/or modify
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6 # it under the terms of the GNU General Public License as published by
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7 # the Free Software Foundation; either version 2 of the License, or
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8 # (at your option) any later version.
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9 #
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10 # This program is distributed in the hope that it will be useful,
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 # GNU General Public License for more details.
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14 #
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15 # You should have received a copy of the GNU General Public License
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16 # along with this program; if not, write to the Free Software
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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18 # --
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19 #
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20 # File: mapper/base_msg.py
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21 # Author: Chris Davis
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22 # Maintainer:
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23 # Version:
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24 # $Id: base_msg.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
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25 #
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26 # Description:
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27 #
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28 __version__ = "$Id: base_msg.py,v Traipse 'Ornery-Orc' prof.ebral Exp $"
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29
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30 from threading import RLock
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31 from orpg.networking.mplay_client import *
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32 from xml.etree.ElementTree import ElementTree, Element, fromstring
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33
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34 class map_element_msg_base:
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35 # This is a base class
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36
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37 def __init__(self,reentrant_lock_object = None):
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38
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39 if not hasattr(self,"tagname"):
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40 raise Exception, "This is a virtual class that cannot be directly instantiated. Set self.tagname in derived class."
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41 self._props = {}
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42 # This is a dictionary that holds (value,changed) 2-tuples, indexed by attribute
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43 # Avoid manipulating these values directly. Instead, use the provided accessor methods.
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44 # If there is not one that suits your needs, please add one to this class and
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45 # use it instead.
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46
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47 self.children = {}
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48 # This next clause will set self.p_lock to a passed-in RLock object, if present.
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49 # Otherwise, it will create it's very own for this instance.
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50 # Using a passed in object is useful to protect an entire <map/> element from
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51 # being changed by another thread when any part of it is being change by another
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52 # thread. Just pass the map_msg's p_lock object in to it's descendents.
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53 if reentrant_lock_object: self.p_lock = reentrant_lock_object
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54 else: self.p_lock = RLock()
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55
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56 def clear(self):
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57 self.p_lock.acquire()
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58
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59 for child in self.children.keys():
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60 self.children[child].clear()
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61 self.children[child] = None
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62 del self.children[child]
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63
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64 for p in self._props.keys(): self._props[p] = None
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65
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66 self.p_lock.release()
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67
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68 #########################################
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69 # Accessor functions begin
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70
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71 # Access single property
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72
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73 def init_prop(self,prop,value): # set's the changed flag to False and assigns
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74 self.p_lock.acquire()
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75 self._props[prop] = (value, 0)
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76 self.p_lock.release()
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77
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78 def set_prop(self,prop,value): # set's the changed flag to True and assigns
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79 self.p_lock.acquire()
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80 self._props[prop] = (value, 1)
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81 self.p_lock.release()
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82
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83 def get_prop(self,prop): # returns None if prop not found
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84 self.p_lock.acquire()
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85 if prop in self._props.keys():
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86 (p,c) = self._props[prop]
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87 self.p_lock.release()
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88 return p
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89 else: self.p_lock.release(); return None
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90
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91 def is_prop_changed(self,prop): # returns None if prop not found
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92 self.p_lock_acquire()
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93 if prop in self._props.keys():
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94 (p,c) = self._props[prop]
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95 self.p_lock.release()
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96 return c
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97 else: self.p_lock.release(); return None
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98
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99 def get_child(self,key): # returns None if key not found in children list
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100 self.p_lock_acquire()
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101 if self.children.has_key(key):
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102 self.p_lock.release()
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103 return self.children[key]
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104 else:
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105 self.p_lock.release()
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106 return None
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107
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108 # Access multiple properties
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109 def init_props(self,props): # same as init_prop(), but takes dictionary of props
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110 self.p_lock.acquire()
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111 for k in props.keys(): self._props[k] = (props[k],0)
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112 self.p_lock.release()
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113
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114 def set_props(self,props): # same as set_prop(), but takes dictionary of props
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115 self.p_lock.acquire()
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116 for k in props.keys(): self._props[k] = (props[k],1)
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117 self.p_lock.release()
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118
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119 def get_all_props(self): # returns dictionary of all properties, regardless of change
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120 self.p_lock.acquire()
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121 result = {}
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122 for k in self._props.keys():
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123 (p,c) = self._props[k]
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124 result[k] = p
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125 self.p_lock.release()
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126 return result
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127
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128 def get_changed_props(self): # returns dictionary of all properties that have been changed
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129 self.p_lock.acquire()
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130 result = {}
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131 for k in self._props.keys():
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132 (p,c) = self._props[k]
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133 if c: result[k] = p
0
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134 self.p_lock.release()
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135 return result
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136
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137 def get_children(self): # returns dictionary of children
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138 return self.children
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139
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140 # Accessor functions end
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141 #########################################
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142
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143 #########################################
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144 # XML emitters begin
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145 def get_all_xml(self,action="new",output_action = 0): # outputs a tag with all attributes it contains
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146 self.p_lock.acquire()
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147 xml_str = "<" + self.tagname
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148 if action and output_action: xml_str += " action='" + action + "'"
0
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149 for k in self._props.keys():
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150 (p,c) = self._props[k]
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151 if k != "action" or not action: xml_str += " " + k + "='" + p + "'"
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152 if self.children:
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153 xml_str += ">"
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154 for child in self.children.keys(): xml_str += self.children[child].get_all_xml(action)
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155 xml_str += "</" + self.tagname + ">"
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156 else: xml_str += "/>"
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157 self.p_lock.release()
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158 return xml_str
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159
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160 def get_changed_xml(self,action="update",output_action = 0): # outputs a tag with all changed attributes
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161 self.p_lock.acquire()
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162 xml_str = "<" + self.tagname
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163 if action and output_action:
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164 xml_str += " action='" + action + "'"
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165
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166 # if present, always send the id, even if it didn't change
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167 if self._props.has_key("id"):
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168 (p,c) = self._props["id"]
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169 xml_str += " id='" + p + "'"
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170 for k in self._props.keys():
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171 (p,c) = self._props[k]
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172 if (k != "id" or k != "action") and c == 1: xml_str += " " + k + "='" + p + "'"
0
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173 if self.children:
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174 xml_str += ">"
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175 for child in self.children.keys(): xml_str += self.children[child].get_changed_xml(action)
0
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176 xml_str += "</" + self.tagname + ">"
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177 else: xml_str += "/>"
0
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178 self.p_lock.release()
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179 return xml_str
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180
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181 # convenience method to use if only this tag is modified
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182 # outputs a <map/> element containing only the changes to this tag
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183 def standalone_update_text(self,update_id_string):
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184 buffer = "<map id='" + update_id_string + "'>"
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185 buffer += self.get_changed_xml("update")
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186 buffer += "<map/>"
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187 return buffer
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188
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189 # XML emitters end
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190 #########################################
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191
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192 #########################################
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193 # XML importers begin
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194
140
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195 def _from_dom(self,xml_dom,prop_func):
0
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196 self.p_lock.acquire()
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197 if iselement(xml_dom): ## Uses new Element Tree style
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198 if xml_dom.tag == self.tagname:
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199 if xml_dom.attrib:
152
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200 for k in xml_dom.attrib: prop_func(k,xml_dom.get(k))
140
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201 elif not iselement(xml_dom): ## Uses old DOM style (deprecated!!)
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202 if xml_dom.tagName == self.tagname:
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203 if xml_dom.getAttributeKeys():
152
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204 for k in xml_dom.getAttributeKeys(): prop_func(k,xml_dom.getAttribute(k))
0
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205 else:
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206 self.p_lock.release()
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207 raise Exception, "Error attempting to modify a " + self.tagname + " from a non-<" + self.tagname + "/> element"
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208 self.p_lock.release()
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209
140
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210 def init_from_dom(self,xml_dom):
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211 # xml_dom must be pointing to an empty tag. Override in a derived class for <map/> and other similar tags.
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212 self._from_dom(xml_dom,self.init_prop)
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213
140
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214 def set_from_dom(self,xml_dom):
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215 # xml_dom must be pointing to an empty tag. Override in a derived class for <map/> and other similar tags
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216 self._from_dom(xml_dom,self.set_prop)
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217
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218 def init_from_xml(self,xml):
236
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219 #xml_dom = parseXml(xml)
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220 xml_dom = fromstring(xml)
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221 #node_list = xml_dom.getElementsByTagName(self.tagname)
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222 node_list = xml_dom.findall(self.tagname)
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223 if len(node_list) < 1: print "Warning: no <" + self.tagname + "/> elements found in DOM."
0
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224 else:
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225 while len(node_list): self.init_from_dom(node_list.pop())
236
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226 #if xml_dom: xml_dom.unlink()
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227
140
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diff changeset
228 def set_from_xml(self,xml):
236
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229 #xml_dom = parseXml(xml)
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230 xml_dom = fromstring(xml)
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231 #node_list = xml_dom.getElementsByTagName(self.tagname)
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232 node_list = xml_dom.findall(self.tagname)
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diff changeset
233 if len(node_list) < 1: print "Warning: no <" + self.tagname + "/> elements found in DOM."
0
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234 else:
20
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diff changeset
235 while len(node_list): self.set_from_dom(node_list.pop())
236
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diff changeset
236 #if xml_dom: xml_dom.unlink()
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237
0
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238 # XML importers end
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239 #########################################