view orpg/tools/settings.py @ 211:f7e78e36de50 alpha

Traipse Alpha 'OpenRPG' {100428-04} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) Moved to Beta! New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up
author sirebral
date Wed, 28 Apr 2010 07:54:19 -0500
parents 37d26a98883f
children 81d0bfd5e800
line wrap: on
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import os

from orpg.tools.orpg_log import logger
from orpg.tools.validate import validate
from orpg.orpg_xml import xml
from orpg.orpgCore import component
from orpg.dirpath import dir_struct

class Settings:
    def __init__(self):
        self.xml = component.get("xml")
        self.changes = []
        validate.config_file("settings.xml","default_settings.xml")
        self.filename = dir_struct["user"] + "settings.xml"
        temp_file = open(self.filename)
        txt = temp_file.read()
        temp_file.close()

        self.xml_dom = xml.parseXml(txt)

        if self.xml_dom is None: self.rebuildSettings()
        self.xml_dom = self.xml_dom._get_documentElement()

    def rebuildSettings(self):
        logger.info("Settings file has be corrupted, rebuilding settings.", True)
        try: os.remove(self.filename)
        except: pass

        validate.config_file("settings.xml","default_settings.xml")
        temp_file = open(self.filename)
        txt = temp_file.read()
        temp_file.close()
        self.xml_dom = xml.parseXml(txt)

    def get_setting(self, name): ##Depricated
        return self.get(name)

    def get(self, name): 
        try: return self.xml_dom.getElementsByTagName(name)[0].getAttribute("value")
        except: return 0

    def get_setting_keys(self): ##Depricated
        return self.get_keys()

    def get_keys(self):
        keys = []
        tabs = self.xml_dom.getElementsByTagName("tab")
        for i in xrange(0, len(tabs)):
            if tabs[i].getAttribute("type") == 'grid':
                children = tabs[i]._get_childNodes()
                for c in children: keys.append(c._get_tagName())
        return keys

    def set_setting(self, name, value): ##Depricated
        self.change(name, value)

    def change(self, name, value):
        self.xml_dom.getElementsByTagName(name)[0].setAttribute("value", value)

    def add_setting(self, tab, setting, value, options, help): ##Depricated
        return self.add(tab, setting, value, options, help)

    def add(self, tab, setting, value, options, help):
        if len(self.xml_dom.getElementsByTagName(setting)) > 0: return False
        tabs = self.xml_dom.getElementsByTagName("tab")
        newsetting = xml.parseXml('<' + setting + ' value="' + value + '" options="' + 
                                        options + '" help="' + help + '" />')._get_documentElement()
        for i in xrange(0, len(tabs)):
            if tabs[i].getAttribute("name") == tab and tabs[i].getAttribute("type") == 'grid':
                tabs[i].appendChild(newsetting)
                return True
        return False

    def add_tab(self, parent, tabname, tabtype):
        tab_xml = '<tab '
        if tabtype == 'text': tab_xml += 'name="' + tabname + '" type="text" />'
        else: tab_xml += 'name="' + tabname + '" type="' + tabtype + '"></tab>'
        newtab = xml.parseXml(tab_xml)._get_documentElement()
        if parent != None:
            tabs = self.xml_dom.getElementsByTagName("tab")
            for i in xrange(0, len(tabs)):
                if tabs[i].getAttribute("name") == parent and tabs[i].getAttribute("type") == 'tab':
                    children = tabs[i]._get_childNodes()
                    for c in children:
                        if c.getAttribute("name") == tabname: return False
                    tabs[i].appendChild(newtab)
                    return True
        else:
            children = self.xml_dom._get_childNodes()
            for c in children:
                if c.getAttribute("name") == tabname: return False
            self.xml_dom.appendChild(newtab)
            return True
        return False

    def updateIni(self):
        defaultFile = orpg.dirpath.dir_struct['template'] + 'default_settings.xml'
        temp_file = open(defaultFile)
        txt = temp_file.read()
        temp_file.close()
        default_dom = xml.parseXml(txt)._get_documentElement()
        for child in default_dom.getChildren():
            if child._get_tagName() == 'tab' and child.hasChildNodes(): self.proccessChildren(child)
        default_dom.unlink()

    def proccessChildren(self, dom, parent=None):
        if dom._get_tagName() == 'tab':
            self.add_tab(parent, dom.getAttribute("name"), dom.getAttribute("type"))

        for child in dom.getChildren():
            if child._get_tagName() == 'tab' and child.hasChildNodes():
                self.proccessChildren(child, dom.getAttribute("name"))
            else:
                self.add_setting(dom.getAttribute("name"), child._get_tagName(), 
                                child.getAttribute("value"), child.getAttribute("options"), 
                                child.getAttribute("help"))

    def save(self):
        temp_file = open(self.filename, "w")
        temp_file.write(xml.toxml(self.xml_dom,1))
        temp_file.close()

settings = Settings()
component.add('settings', settings)