view orpg/tools/orpg_settings.py @ 83:f38df4bf9715 alpha

Traipse Alpha 'OpenRPG' {090909-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: Fixes problems with Text nodes. Fixes log problem in Fog. Fixes Mini Lib loading problem. Fixes problem with whispers in Alias Lib. Creates new Alpha Branch.
author sirebral
date Wed, 09 Sep 2009 17:11:39 -0500
parents c54768cffbd4
children d1aff41c031b
line wrap: on
line source

# Copyright (C) 2000-2001 The OpenRPG Project
#
#   openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: orpg_settings.py
# Author: Dj Gilcrease
# Maintainer:
# Version:
#   $Id: orpg_settings.py,v 1.51 2007/07/15 14:25:12 digitalxero Exp $
#
# Description: classes for orpg settings
#

from orpg.orpg_windows import *
from orpg.orpgCore import component
from orpg.dirpath import dir_struct
from rgbhex import *
import sys
import os
from orpg.orpg_xml import xml

class orpgSettings:
    def __init__(self):
        self.validate = component.get("validate")
        component.add('xml', xml)
        self.xml = component.get("xml")
        self.orpgLog = component.get("log")
        self.changes = []
        self.validate.config_file("settings.xml","default_settings.xml")
        self.filename = dir_struct["user"] + "settings.xml"
        temp_file = open(self.filename)
        txt = temp_file.read()
        temp_file.close()

        self.xml_dom = self.xml.parseXml(txt)

        if self.xml_dom is None: self.rebuildSettings()
        self.xml_dom = self.xml_dom._get_documentElement()

    def rebuildSettings(self):
        self.orpgLog.log("Settings file has be corrupted, rebuilding settings.", ORPG_INFO, True)
        try: os.remove(self.filename)
        except: pass

        self.validate.config_file("settings.xml","default_settings.xml")
        temp_file = open(self.filename)
        txt = temp_file.read()
        temp_file.close()
        self.xml_dom = self.xml.parseXml(txt)

    def get_setting(self, name):
        try: return self.xml_dom.getElementsByTagName(name)[0].getAttribute("value")
        except: return 0

    def get_setting_keys(self):
        keys = []
        tabs = self.xml_dom.getElementsByTagName("tab")
        for i in xrange(0, len(tabs)):
            if tabs[i].getAttribute("type") == 'grid':
                children = tabs[i]._get_childNodes()
                for c in children: keys.append(c._get_tagName())
        return keys

    def set_setting(self, name, value):
        self.xml_dom.getElementsByTagName(name)[0].setAttribute("value", value)

    def add_setting(self, tab, setting, value, options, help):
        if len(self.xml_dom.getElementsByTagName(setting)) > 0: return False
        tabs = self.xml_dom.getElementsByTagName("tab")
        newsetting = self.xml.parseXml('<' + setting + ' value="' + value + '" options="' + 
                                        options + '" help="' + help + '" />')._get_documentElement()
        for i in xrange(0, len(tabs)):
            if tabs[i].getAttribute("name") == tab and tabs[i].getAttribute("type") == 'grid':
                tabs[i].appendChild(newsetting)
                return True
        return False

    def add_tab(self, parent, tabname, tabtype):
        tab_xml = '<tab '
        if tabtype == 'text': tab_xml += 'name="' + tabname + '" type="text" />'
        else: tab_xml += 'name="' + tabname + '" type="' + tabtype + '"></tab>'
        newtab = self.xml.parseXml(tab_xml)._get_documentElement()
        if parent != None:
            tabs = self.xml_dom.getElementsByTagName("tab")
            for i in xrange(0, len(tabs)):
                if tabs[i].getAttribute("name") == parent and tabs[i].getAttribute("type") == 'tab':
                    children = tabs[i]._get_childNodes()
                    for c in children:
                        if c.getAttribute("name") == tabname: return False
                    tabs[i].appendChild(newtab)
                    return True
        else:
            children = self.xml_dom._get_childNodes()
            for c in children:
                if c.getAttribute("name") == tabname: return False
            self.xml_dom.appendChild(newtab)
            return True
        return False

    def updateIni(self):
        defaultFile = orpg.dirpath.dir_struct['template'] + 'default_settings.xml'
        temp_file = open(defaultFile)
        txt = temp_file.read()
        temp_file.close()
        default_dom = self.xml.parseXml(txt)._get_documentElement()
        for child in default_dom.getChildren():
            if child._get_tagName() == 'tab' and child.hasChildNodes(): self.proccessChildren(child)
        default_dom.unlink()

    def proccessChildren(self, dom, parent=None):
        if dom._get_tagName() == 'tab':
            self.add_tab(parent, dom.getAttribute("name"), dom.getAttribute("type"))

        for child in dom.getChildren():
            if child._get_tagName() == 'tab' and child.hasChildNodes():
                self.proccessChildren(child, dom.getAttribute("name"))
            else:
                self.add_setting(dom.getAttribute("name"), child._get_tagName(), 
                                child.getAttribute("value"), child.getAttribute("options"), 
                                child.getAttribute("help"))

    def save(self):
        temp_file = open(self.filename, "w")
        temp_file.write(self.xml.toxml(self.xml_dom,1))
        temp_file.close()

class orpgSettingsWnd(wx.Dialog):
    def __init__(self, parent):
        wx.Dialog.__init__(self,parent,-1,"OpenRPG Preferences", 
                            wx.DefaultPosition,size = wx.Size(-1,-1), 
                            style=wx.RESIZE_BORDER | wx.SYSTEM_MENU | wx.CAPTION)
        self.Freeze()
        self.validate = component.get("validate")
        self.settings = component.get("settings")
        self.chat = component.get("chat")
        self.changes = []
        self.SetMinSize((545,500))
        self.tabber = orpgTabberWnd(self, style=FNB.FNB_NO_X_BUTTON)
        self.build_gui()
        self.tabber.SetSelection(0)
        winsizer = wx.BoxSizer(wx.VERTICAL)
        sizer = wx.BoxSizer(wx.HORIZONTAL)
        sizer.Add(wx.Button(self, wx.ID_OK, "OK"), 1, wx.EXPAND)
        sizer.Add(wx.Size(10,10))
        sizer.Add(wx.Button(self, wx.ID_CANCEL, "Cancel"), 1, wx.EXPAND)
        winsizer.Add(self.tabber, 1, wx.EXPAND)
        winsizer.Add(sizer, 0, wx.EXPAND | wx.ALIGN_BOTTOM)
        self.winsizer = winsizer
        self.SetSizer(self.winsizer)
        self.SetAutoLayout(True)
        self.Fit()
        self.Bind(wx.EVT_BUTTON, self.onOk, id=wx.ID_OK)
        self.Thaw()

    def on_size(self,evt):
        (w,h) = self.GetClientSizeTuple()
        self.winsizer.SetDimension(0,0,w,h-25)

    def build_gui(self):
        self.validate.config_file("settings.xml","default_settings.xml")
        filename = dir_struct["user"] + "settings.xml"
        temp_file = open(filename)
        temp_file.close()
        children = self.settings.xml_dom._get_childNodes()
        for c in children: self.build_window(c,self.tabber)

    def build_window(self, xml_dom, parent_wnd):
        name = xml_dom._get_nodeName()
        #container = 0
        if name=="tab": temp_wnd = self.do_tab_window(xml_dom,parent_wnd)
        return temp_wnd

    def do_tab_window(self, xml_dom, parent_wnd):
        type = xml_dom.getAttribute("type")
        name = xml_dom.getAttribute("name")

        if type == "grid":
            temp_wnd = self.do_grid_tab(xml_dom, parent_wnd)
            parent_wnd.AddPage(temp_wnd, name, False)
        elif type == "tab":
            temp_wnd = orpgTabberWnd(parent_wnd, style=FNB.FNB_NO_X_BUTTON)
            children = xml_dom._get_childNodes()
            for c in children:
                if c._get_nodeName() == "tab": self.do_tab_window(c, temp_wnd)
            temp_wnd.SetSelection(0)
            parent_wnd.AddPage(temp_wnd, name, False)
        elif type == "text":
            temp_wnd = wx.TextCtrl(parent_wnd,-1)
            parent_wnd.AddPage(temp_wnd, name, False)
        else: temp_wnd = None
        return temp_wnd

    def do_grid_tab(self, xml_dom, parent_wnd):
        settings = []
        children = xml_dom._get_childNodes()
        for c in children:
            name = c._get_nodeName()
            value = c.getAttribute("value")
            help = c.getAttribute("help")
            options = c.getAttribute("options")
            settings.append([name, value, options, help])
        temp_wnd = settings_grid(parent_wnd, settings, self.changes)
        return temp_wnd

    def onOk(self, evt):
        #This will write the settings back to the XML
        self.session = component.get("session")
        tabbedwindows = component.get("tabbedWindows")
        new = []
        for wnd in tabbedwindows:
            try:
                style = wnd.GetWindowStyleFlag()
                new.append(wnd)
            except: pass
        tabbedwindows = new
        component.add("tabbedWindows", tabbedwindows)
        rgbconvert = RGBHex()

        for i in xrange(0,len(self.changes)):
            self.settings.set_setting(self.changes[i][0], self.changes[i][1])
            top_frame = component.get('frame')

            if self.changes[i][0] == 'defaultfontsize' or self.changes[i][0] == 'defaultfont':
                self.chat.chatwnd.SetDefaultFontAndSize(self.settings.get_setting('defaultfont'), 
                                                        self.settings.get_setting('defaultfontsize'))
                self.chat.InfoPost("Font is now " + 
                                    self.settings.get_setting('defaultfont') + " point size " + 
                                    self.settings.get_setting('defaultfontsize'))
                self.chat.chatwnd.scroll_down()

            if self.changes[i][0] == 'bgcolor' or self.changes[i][0] == 'textcolor':
                self.chat.chatwnd.SetPage(self.chat.ResetPage())
                self.chat.chatwnd.scroll_down()
                if self.settings.get_setting('ColorTree') == '1':
                    top_frame.tree.SetBackgroundColour(self.settings.get_setting('bgcolor'))
                    top_frame.tree.SetForegroundColour(self.settings.get_setting('textcolor'))
                    top_frame.tree.Refresh()
                    top_frame.players.SetBackgroundColour(self.settings.get_setting('bgcolor'))
                    top_frame.players.SetForegroundColour(self.settings.get_setting('textcolor'))
                    top_frame.players.Refresh()
                else:
                    top_frame.tree.SetBackgroundColour('white')
                    top_frame.tree.SetForegroundColour('black')
                    top_frame.tree.Refresh()
                    top_frame.players.SetBackgroundColour('white')
                    top_frame.players.SetForegroundColour('black')
                    top_frame.players.Refresh()

            if self.changes[i][0] == 'ColorTree':
                if self.changes[i][1] == '1':
                    top_frame.tree.SetBackgroundColour(self.settings.get_setting('bgcolor'))
                    top_frame.tree.SetForegroundColour(self.settings.get_setting('textcolor'))
                    top_frame.tree.Refresh()
                    top_frame.players.SetBackgroundColour(self.settings.get_setting('bgcolor'))
                    top_frame.players.SetForegroundColour(self.settings.get_setting('textcolor'))
                    top_frame.players.Refresh()
                else:
                    top_frame.tree.SetBackgroundColour('white')
                    top_frame.tree.SetForegroundColour('black')
                    top_frame.tree.Refresh()
                    top_frame.players.SetBackgroundColour('white')
                    top_frame.players.SetForegroundColour('black')
                    top_frame.players.Refresh()

            if self.changes[i][0] == 'GMWhisperTab' and self.changes[i][1] == '1': self.chat.parent.create_gm_tab()
            self.toggleToolBars(self.chat, self.changes[i])
            try: self.toggleToolBars(self.chat.parent.GMChatPanel, self.changes[i])
            except: pass
            for panel in self.chat.parent.whisper_tabs: self.toggleToolBars(panel, self.changes[i])
            for panel in self.chat.parent.group_tabs: self.toggleToolBars(panel, self.changes[i])
            for panel in self.chat.parent.null_tabs: self.toggleToolBars(panel, self.changes[i])

            if self.changes[i][0] == 'player': self.session.name = str(self.changes[i][1])

            if (self.changes[i][0][:3] == 'Tab' and self.changes[i][1][:6] == 'custom') or\
                (self.changes[i][0][:3] == 'Tab' and self.settings.get_setting('TabTheme')[:6] == 'custom'):

                gfrom = self.settings.get_setting('TabGradientFrom')
                (fred, fgreen, fblue) = rgbconvert.rgb_tuple(gfrom)

                gto = self.settings.get_setting('TabGradientTo')
                (tored, togreen, toblue) = rgbconvert.rgb_tuple(gto)

                tabtext = self.settings.get_setting('TabTextColor')
                (tred, tgreen, tblue) = rgbconvert.rgb_tuple(tabtext)

                for wnd in tabbedwindows:
                    style = wnd.GetWindowStyleFlag()
                    # remove old tabs style
                    mirror = ~(FNB.FNB_VC71 | FNB.FNB_VC8 | FNB.FNB_FANCY_TABS | FNB.FNB_COLORFUL_TABS)
                    style &= mirror
                    if self.settings.get_setting('TabTheme') == 'customslant': style |= FNB.FNB_VC8
                    else: style |= FNB.FNB_FANCY_TABS
                    wnd.SetWindowStyleFlag(style)
                    wnd.SetGradientColourTo(wx.Color(tored, togreen, toblue))
                    wnd.SetGradientColourFrom(wx.Color(fred, fgreen, fblue))
                    wnd.SetNonActiveTabTextColour(wx.Color(tred, tgreen, tblue))
                    wnd.Refresh()

            if self.changes[i][0] == 'TabBackgroundGradient':
                for wnd in tabbedwindows:
                    (red, green, blue) = rgbconvert.rgb_tuple(self.changes[i][1])
                    wnd.SetTabAreaColour(wx.Color(red, green, blue))
                    wnd.Refresh()
        self.settings.save()
        self.Destroy()

    def toggleToolBars(self, panel, changes):
        if changes[0] == 'AliasTool_On': panel.toggle_alias(changes[1])
        elif changes[0] == 'DiceButtons_On': panel.toggle_dice(changes[1])
        elif changes[0] == 'FormattingButtons_On': panel.toggle_formating(changes[1])

class settings_grid(wx.grid.Grid):
    """grid for gen info"""
    def __init__(self, parent, settings, changed = []):
        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        self.setting_data = changed
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
        self.Bind(wx.grid.EVT_GRID_CELL_LEFT_CLICK, self.on_left_click)
        self.CreateGrid(len(settings),3)
        self.SetRowLabelSize(0)
        self.SetColLabelValue(0,"Setting")
        self.SetColLabelValue(1,"Value")
        self.SetColLabelValue(2,"Available Options")
        self.settings = settings
        for i in range(len(settings)):
            self.SetCellValue(i,0,settings[i][0])
            self.SetCellValue(i,1,settings[i][1])
            if settings[i][1] and settings[i][1][0] == '#': self.SetCellBackgroundColour(i,1,settings[i][1])
            self.SetCellValue(i,2,settings[i][2])

    def on_left_click(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        if col == 2: return
        elif col == 0:
            name = self.GetCellValue(row,0)
            str = self.settings[row][3]
            msg = wx.MessageBox(str,name)
            return
        elif col == 1:
            setting = self.GetCellValue(row,0)
            value = self.GetCellValue(row,1)
            if value and value[0] == '#':
                hexcolor = orpg.tools.rgbhex.RGBHex().do_hex_color_dlg(self)
                if hexcolor:
                    self.SetCellValue(row,2, hexcolor)
                    self.SetCellBackgroundColour(row,1,hexcolor)
                    self.Refresh()
                    setting = self.GetCellValue(row,0)
                    self.setting_data.append([setting, hexcolor])
            else: evt.Skip()

    def on_cell_change(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        if col != 1: return
        setting = self.GetCellValue(row,0)
        value = self.GetCellValue(row,1)
        self.setting_data.append([setting, value])

    def get_h(self):
        (w,h) = self.GetClientSizeTuple()
        rows = self.GetNumberRows()
        minh = 0
        for i in range (0,rows): minh += self.GetRowSize(i)
        minh += 120
        return minh

    def on_size(self,evt):
        (w,h) = self.GetClientSizeTuple()
        cols = self.GetNumberCols()
        col_w = w/(cols)
        for i in range(0,cols): self.SetColSize(i,col_w)
        self.Refresh()

settings = orpgSettings()
component.add('settings', settings)