view orpg/mapper/base.py @ 95:af6bf998f425 alpha

Traipse Alpha 'OpenRPG' {090919-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: 00: Adds menu changes to draw attention to important updates, errors, or other events. (image info coming soon) Traipse URL is not included in the repos tab and is set as default. 01: Fixes Copy for Windows and Linux (finally!!) users. Fixes incomplete update to Grid and List nodes. Fixes incomplete update to Chat Commands. 02: Fixes problems with Remote Image Upload. Fixes Drop and Drag of Minis to Map. CherryPy can now use any image in the webfiles/ folder and sub-folders. CherryPy can now Drop and Drag Minis to the Map. 03: Minor changes to Update Manager's GUI. Expert recommendation warning added to Revision Update. Step down compatibility with open_rpg & component added to orpgCore. 19-00: Better backwards compatibility in orpgCore. Using majority of 'Grumpy' network folder to correct server lag. 01: Build Number updated. 02: Fixes CherryPit misspelling. Makes Traipse Suite 'Attention' item portable, and executes it on 'Critical' debug notices. Adds incomplete Shift + Enter to Text Entry, currently creates a 'Critical' warning.
author sirebral
date Sat, 19 Sep 2009 12:19:17 -0500
parents 449a8900f9ac
children dcae32e219f1
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# Copyright (C) 2000-2001 The OpenRPG Project
#
#    openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: mapper/base.py
# Author: Chris Davis
# Maintainer:
# Version:
#   $Id: base.py,v 1.18 2007/02/12 02:29:08 digitalxero Exp $
#
# Description:
#
__version__ = "$Id: base.py,v 1.18 2007/02/12 02:29:08 digitalxero Exp $"

from images import ImageHandler
from orpg.tools.rgbhex import *
from orpg.orpg_windows import *
from math import *
from threading import Lock
import time

class cmpPoint(wx.Point):
    def __init__(self,*_args,**_kwargs):
        wx.Point.__init__(self,*_args,**_kwargs)

    def __cmp__(self,other):
        try:
            if self.x < other.x: return -1
            elif self.x > other.x: return 1
            elif self.y < other.y: return -1
            elif self.y > other.y: return 1
            else: return 0
        except: return -2

class cmpColour(wx.Colour):
    def __init__(self,*_args,**_kwargs):
        wx.Colour.__init__(self,*_args,**_kwargs)

    def __cmp__(self,other):
        try:
            (r,g,b) = self.Get()
            my_value = b*256*256 + g*256 + r
            (r,g,b) = other.Get()
            other_value = b*256*256 + g*256 + r
            if my_value < other_value: return -1
            elif my_value > other_value: return 1
            else: return 0
        except: return -2

class protectable_attributes:

    def __init__(self):
        self._set("_protected_attr",[])

    def _set(self,name,value):
        self.__dict__[name] = value

    def __setattr__(self,name,value):
        if name in self._protected_attr:
            full_name = "_protect_" + name
            if hasattr(self,full_name):
                (p,c) = getattr(self,full_name)
                if p != value: self._set(full_name,(value,1))
            else: self._set(full_name,(value,1))
        else: self._set(name,value)

    def __getattr__(self,name):
        if name in self._protected_attr:
            (p,c) = self.__dict__["_protect_" + name]
            return p
        else: raise AttributeError

    def _clean_attr(self,name):
        if name in self._protected_attr:
            (p,c) = self.__dict__["_protect_" + name]
            self._set("_protect_" + name,(p,0))

    def _dirty_attr(self,name):
        if name in self._protected_attr:
            (p,c) = self.__dict__["_protect_" + name]
            self._set("_protect_" + name,(p,1))

    def _changed_attr(self):
        changed = {}
        for name in self._protected_attr:
            (p,c) = self.__dict__["_protect_" + name]
            if c: changed[name] = p
        return changed

    def _clean_all_attr(self):
        for name in self._protected_attr:
            (p,c) = self.__dict__["_protect_" + name]
            self._set("_protect_" + name,(p,0))

    def _dirty_all_attr(self):
        for name in self._protected_attr:
            (p,c) = self.__dict__["_protect_" + name]
            self._set("_protect_" + name,(p,1))

##-----------------------------
## base class for layer objects
##-----------------------------

class layer_base:

    def __init__(self):
        self.lock = Lock()

    def layerDraw(self,dc,scale='',topleft='',size=''):
        pass

    def layerToXML(self, action):
        pass

    def layerTakeDOM(self, xml_dom):
        pass

    def hit_test(self,pos):
        pass