Mercurial > traipse_dev
view orpg/mapper/base.py @ 248:1df5912db00c beta tip
Traipse Beta 'OpenRPG' {101205-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
New Earthdawn Dieroller
New IronClaw roller, sheet, and image
New ShapeShifter PC Sheet
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner
Update to Dieroller. Cleaner, more effecient expression system
Update to Hidden Die plugin, allows for non standard dice rolls
Update to location.py, allows for more portable references when starting Traipse
Update to the Features node
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to Server, removing wxPython dependencies where not needed
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug
Fix to Gametree for XSLT Sheets
Fix to Gametree for locating gametree files
Fix to Send to Chat from Gametree
Fix to Gametree, renaming and remapping operates correctly
Fix to aliaslib, prevents error caused when SafeHTML is sent None
author | sirebral |
---|---|
date | Sun, 05 Dec 2010 10:53:30 -0600 |
parents | dcae32e219f1 |
children |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: mapper/base.py # Author: Chris Davis # Maintainer: # Version: # $Id: base.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: # __version__ = "$Id: base.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" from images import ImageHandler from orpg.tools.rgbhex import * from orpg.orpg_windows import * from math import * from threading import Lock import time class cmpPoint(wx.Point): def __init__(self,*_args,**_kwargs): wx.Point.__init__(self,*_args,**_kwargs) def __cmp__(self,other): try: if self.x < other.x: return -1 elif self.x > other.x: return 1 elif self.y < other.y: return -1 elif self.y > other.y: return 1 else: return 0 except: return -2 class cmpColour(wx.Colour): def __init__(self,*_args,**_kwargs): wx.Colour.__init__(self,*_args,**_kwargs) def __cmp__(self,other): try: (r,g,b) = self.Get() my_value = b*256*256 + g*256 + r (r,g,b) = other.Get() other_value = b*256*256 + g*256 + r if my_value < other_value: return -1 elif my_value > other_value: return 1 else: return 0 except: return -2 class protectable_attributes: def __init__(self): self._set("_protected_attr",[]) def _set(self,name,value): self.__dict__[name] = value def __setattr__(self,name,value): if name in self._protected_attr: full_name = "_protect_" + name if hasattr(self,full_name): (p,c) = getattr(self,full_name) if p != value: self._set(full_name,(value,1)) else: self._set(full_name,(value,1)) else: self._set(name,value) def __getattr__(self,name): if name in self._protected_attr: (p,c) = self.__dict__["_protect_" + name] return p else: raise AttributeError def _clean_attr(self,name): if name in self._protected_attr: (p,c) = self.__dict__["_protect_" + name] self._set("_protect_" + name,(p,0)) def _dirty_attr(self,name): if name in self._protected_attr: (p,c) = self.__dict__["_protect_" + name] self._set("_protect_" + name,(p,1)) def _changed_attr(self): changed = {} for name in self._protected_attr: (p,c) = self.__dict__["_protect_" + name] if c: changed[name] = p return changed def _clean_all_attr(self): for name in self._protected_attr: (p,c) = self.__dict__["_protect_" + name] self._set("_protect_" + name,(p,0)) def _dirty_all_attr(self): for name in self._protected_attr: (p,c) = self.__dict__["_protect_" + name] self._set("_protect_" + name,(p,1)) ##----------------------------- ## base class for layer objects ##----------------------------- class layer_base: def __init__(self): self.lock = Lock() def layerDraw(self,dc,scale='',topleft='',size=''): pass def layerToXML(self, action): pass def layerTakeDOM(self, xml_dom): pass def hit_test(self,pos): pass