view plugins/xxchatnotify.py @ 119:9314d63c0941 alpha

Traipse Alpha 'OpenRPG' {091029-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images! Changes made to the map for increased portability. SnowDog has changes planned in Core, though. Added an initial push to the BCG. Not much to see, just shows off how it is re-writing Main code. Fix to remote admin commands Minor fix to texted based server, works in /System/ folder Some Core changes to gametree to correctly disply Pretty Print, thanks David! Fix to Splitter Nodes not being created. Added images to Plugin Control panel for Autostart feature Fix to massive amounts of images loading; from Core fix to gsclient so with_statement imports Added 'boot' command to remote admin Prep work in Pass tool for remote admin rankings and different passwords, ei, Server, Admin, Moderator, etc. Remote Admin Commands more organized, more prep work. Added Confirmation window for sent nodes. Minor changes to allow for portability to an OpenSUSE linux OS (hopefully without breaking) {091028} 00: Made changes to gametree to start working with Element Tree, mostly from Core Minor changes to Map to start working with Element Tree, from Core Preliminary changes to map efficiency, from FlexiRPG Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Changes to main.py to start working with Element Tree {091029} 00: Changes made to server to start working with Element Tree. Changes made to Meta Server Lib. Prepping test work for a multi meta network page. Minor bug fixed with mini to gametree Zoom Mouse plugin added. Known Issue: Disconnecting causes an server side error. XML data is not being passed correctly.
author sirebral
date Thu, 29 Oct 2009 20:35:28 -0500
parents 7b752c9d0c28
children 6debef714365
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import os
import orpg.pluginhandler
import wx
from orpg.orpgCore import *

class Plugin(orpg.pluginhandler.PluginHandler): #Attempting to pass the orpgFrame so that we can Bind events, not working.
    def __init__(self, plugindb, parent):
        orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent)

        # The Following code should be edited to contain the proper information
        self.name = 'Chat Notification'
        self.author = 'Dj Gilcrease'
        self.help = 'This plugin with either play a sound when a new chat message comes in, flash the taskbar or both'

    def plugin_menu(self):
	#Plugin Menu
        self.menu = wx.Menu()
        self.notifyToggle = self.menu.AppendCheckItem(wx.ID_ANY, 'On')
        self.topframe.Bind(wx.EVT_MENU, self.on_settings, self.notifyToggle)

        notify = wx.Menu()
        self.notifyBeep = notify.AppendRadioItem(wx.ID_ANY, 'Beep')
        self.notifyFlash = notify.AppendRadioItem(wx.ID_ANY, 'Flash')
        self.notifyBoth = notify.AppendRadioItem(wx.ID_ANY, 'Both')
        self.menu.AppendMenu(wx.ID_ANY, 'Notify', notify)
        self.topframe.Bind(wx.EVT_MENU, self.on_settings, self.notifyBeep)
        self.topframe.Bind(wx.EVT_MENU, self.on_settings, self.notifyFlash)
        self.topframe.Bind(wx.EVT_MENU, self.on_settings, self.notifyBoth)

        notifyType = wx.Menu()
        self.notifyAll = notifyType.AppendRadioItem(wx.ID_ANY, 'All')
        self.notifyWhisper = notifyType.AppendRadioItem(wx.ID_ANY, 'Whisper')
        self.menu.AppendMenu(wx.ID_ANY, 'Type', notifyType)
        self.topframe.Bind(wx.EVT_MENU, self.on_settings, self.notifyAll)
        self.topframe.Bind(wx.EVT_MENU, self.on_settings, self.notifyWhisper)

    def on_settings(self, evt):
        if self.notifyToggle.IsChecked() == False:
            self.notify = 'Off'
            self.plugindb.SetString('xxchatnotify', 'notify', self.notify)
            return
        if self.notifyBeep.IsChecked() == True:
            self.notify ='beep'
        elif self.notifyFlash.IsChecked() == True:
            self.notify = 'flash'
        elif self.notifyBoth.IsChecked() == True:
            self.notify = 'both'
        if self.notifyAll.IsChecked() == True:
            self.type = 'all'
        elif self.notifyWhisper.IsChecked() == True:
            self.type = 'whisper'
        self.plugindb.SetString('xxchatnotify', 'notify', self.notify)
        self.plugindb.SetString('xxchatnotify', 'type', self.type)


    def plugin_enabled(self):
        self.plugin_addcommand('/notify', self.on_notify, 'beep | flash | both | off | type all|whisper | clearsound | lsound soundfile [Local Sound Files only] | rsound http://to.sound.file [Remote Sound Files only] - This command turns on the chat notification. You can use sound files and flash by issuing /notify both')
        self.notify = self.plugindb.GetString('xxchatnotify', 'notify', string) or 'off'
        self.type = self.plugindb.GetString('xxchatnotify', 'type', string) or 'beep'
        self.mainframe = component.get('frame')
        self.sound_player = component.get('sound')
        self.soundloc = self.plugindb.GetString('xxchatnotify', 'soundloc', 'local')
        self.soundfile = self.plugindb.GetString('xxchatnotify', 'soundfile', 'None')
        self.chat_settings()

    def chat_settings(self):
        self.notifyToggle.Check(True)
        if self.notify == 'beep':
            self.notifyBeep.Check(True)
        elif self.notify == 'flash':
            self.notifyFlash.Check(True)
        elif self.notify == 'both':
            self.notifyBoth.Check(True)
        else:
            self.notifyToggle.Check(False)
        if self.type == 'all':
            self.notifyAll.Check(True)
        elif self.type == 'whisper':
            self.notifyWhisper.Check(True)

    def plugin_disabled(self):
        self.plugin_removecmd('/notify')

    def on_notify(self, cmdargs):
        args = cmdargs.split(None, 2)

        if len(args) == 0:
            self.chat.InfoPost('You must specify if you want it to beep, flash, both or be turned off or specify if you want to be notified for all messages or just whispers')

        if args[0] == 'type':
            self.type = args[1]
            self.plugindb.SetString('xxchatnotify', 'type', self.type)
            self.chat.InfoPost('Setting Notification on Message type to ' + args[1])
            self.chat_settings()
            return
        elif args[0] == 'lsound':
            self.soundloc = 'local'
            self.soundfile = orpg.dirpath.dir_struct['plugins'] + args[1]
            self.plugindb.SetString('xxchatnotify', 'soundfile', self.soundfile)
            self.plugindb.GetString('xxchatnotify', 'soundloc', self.soundloc)
            self.chat.InfoPost('Setting Sound file to ' + self.soundfile)
            self.notify = 'beep'
            return
        elif args[0] == 'rsound':
            self.soundloc = 'remote'
            self.soundfile = args[1]
            self.plugindb.SetString('xxchatnotify', 'soundfile', self.soundfile)
            self.plugindb.GetString('xxchatnotify', 'soundloc', self.soundloc)
            self.chat.InfoPost('Setting Sound file to ' + self.soundfile)
            self.notify = 'beep'
            return
        elif args[0] == 'clearsound':
            self.soundloc = 'local'
            self.soundfile = 'None'
            self.plugindb.SetString('xxchatnotify', 'soundfile', self.soundfile)
            self.plugindb.GetString('xxchatnotify', 'soundloc', self.soundloc)
            self.chat.InfoPost('Clearing Sound file')
            self.notify = 'off'
            return


        self.notify = args[0]
        self.plugindb.SetString('xxchatnotify', 'notify', self.notify)
        self.chat.InfoPost('Setting Notification type to ' + args[0])
        self.chat_settings()


    def plugin_incoming_msg(self, text, type, name, player):
        if (self.notify == 'beep' or self.notify == 'both') and (self.type == 'all' or type == 2):
            if self.soundfile == 'None':
                wx.CallAfter(wx.Bell)
                wx.CallAfter(wx.Bell)
            else:
                wx.CallAfter(self.sound_player.play, self.soundfile, self.soundloc)
        if (self.notify == 'flash' or self.notify == 'both') and (self.type == 'all' or type == 2):
            wx.CallAfter(self.mainframe.RequestUserAttention)
        return text, type, name