Mercurial > traipse_dev
view plugins/xxchatnotify.py @ 193:6debef714365 beta
Traipse Beta 'OpenRPG' {100201-02}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of sacrifice.
'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code.
'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Beta)
New Features:
New Bookmarks Feature
New 'boot' command to remote admin
New confirmation window for sent nodes
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
New Zoom Mouse plugin added
New Images added to Plugin UI
Switching to Element Tree
New Map efficiency, from FlexiRPG
New Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
New Portable Mercurial
New Tip of the Day, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and effeciency..
New Features node with bonus nodes and Node Referencing help added
New Dieroller structure from Core
New DieRoller portability for odd Dice
New 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
New vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for Mythos
roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference
(Beta!)
New Grids act more like Spreadsheets in Use mode, with Auto Calc
Fixes:
Fix to allow for portability to an OpenSUSE linux OS
Fix to mplay_client for Fedora and OpenSUSE
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Fix to whiteboard ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
---|---|
date | Mon, 01 Feb 2010 14:22:20 -0600 |
parents | 7b752c9d0c28 |
children |
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import os import orpg.pluginhandler import wx from orpg.orpgCore import * class Plugin(orpg.pluginhandler.PluginHandler): #Attempting to pass the orpgFrame so that we can Bind events, not working. def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) # The Following code should be edited to contain the proper information self.name = 'Chat Notification' self.author = 'Dj Gilcrease' self.help = 'This plugin with either play a sound when a new chat message comes in, flash the taskbar or both' def plugin_menu(self): #Plugin Menu self.menu = wx.Menu() self.notifyToggle = self.menu.AppendCheckItem(wx.ID_ANY, 'On') self.topframe.Bind(wx.EVT_MENU, self.on_settings, self.notifyToggle) notify = wx.Menu() self.notifyBeep = notify.AppendRadioItem(wx.ID_ANY, 'Beep') self.notifyFlash = notify.AppendRadioItem(wx.ID_ANY, 'Flash') self.notifyBoth = notify.AppendRadioItem(wx.ID_ANY, 'Both') self.menu.AppendMenu(wx.ID_ANY, 'Notify', notify) self.topframe.Bind(wx.EVT_MENU, self.on_settings, self.notifyBeep) self.topframe.Bind(wx.EVT_MENU, self.on_settings, self.notifyFlash) self.topframe.Bind(wx.EVT_MENU, self.on_settings, self.notifyBoth) notifyType = wx.Menu() self.notifyAll = notifyType.AppendRadioItem(wx.ID_ANY, 'All') self.notifyWhisper = notifyType.AppendRadioItem(wx.ID_ANY, 'Whisper') self.menu.AppendMenu(wx.ID_ANY, 'Type', notifyType) self.topframe.Bind(wx.EVT_MENU, self.on_settings, self.notifyAll) self.topframe.Bind(wx.EVT_MENU, self.on_settings, self.notifyWhisper) def on_settings(self, evt): if self.notifyToggle.IsChecked() == False: self.notify = 'Off' self.plugindb.SetString('xxchatnotify', 'notify', self.notify) return if self.notifyBeep.IsChecked() == True: self.notify ='beep' elif self.notifyFlash.IsChecked() == True: self.notify = 'flash' elif self.notifyBoth.IsChecked() == True: self.notify = 'both' if self.notifyAll.IsChecked() == True: self.type = 'all' elif self.notifyWhisper.IsChecked() == True: self.type = 'whisper' self.plugindb.SetString('xxchatnotify', 'notify', self.notify) self.plugindb.SetString('xxchatnotify', 'type', self.type) def plugin_enabled(self): self.plugin_addcommand('/notify', self.on_notify, 'beep | flash | both | off | type all|whisper | clearsound | lsound soundfile [Local Sound Files only] | rsound http://to.sound.file [Remote Sound Files only] - This command turns on the chat notification. You can use sound files and flash by issuing /notify both') self.notify = self.plugindb.GetString('xxchatnotify', 'notify', string) or 'off' self.type = self.plugindb.GetString('xxchatnotify', 'type', string) or 'beep' self.mainframe = component.get('frame') self.sound_player = component.get('sound') self.soundloc = self.plugindb.GetString('xxchatnotify', 'soundloc', 'local') self.soundfile = self.plugindb.GetString('xxchatnotify', 'soundfile', 'None') self.chat_settings() def chat_settings(self): self.notifyToggle.Check(True) if self.notify == 'beep': self.notifyBeep.Check(True) elif self.notify == 'flash': self.notifyFlash.Check(True) elif self.notify == 'both': self.notifyBoth.Check(True) else: self.notifyToggle.Check(False) if self.type == 'all': self.notifyAll.Check(True) elif self.type == 'whisper': self.notifyWhisper.Check(True) def plugin_disabled(self): self.plugin_removecmd('/notify') def on_notify(self, cmdargs): args = cmdargs.split(None, 2) if len(args) == 0: self.chat.InfoPost('You must specify if you want it to beep, flash, both or be turned off or specify if you want to be notified for all messages or just whispers') if args[0] == 'type': self.type = args[1] self.plugindb.SetString('xxchatnotify', 'type', self.type) self.chat.InfoPost('Setting Notification on Message type to ' + args[1]) self.chat_settings() return elif args[0] == 'lsound': self.soundloc = 'local' self.soundfile = orpg.dirpath.dir_struct['plugins'] + args[1] self.plugindb.SetString('xxchatnotify', 'soundfile', self.soundfile) self.plugindb.GetString('xxchatnotify', 'soundloc', self.soundloc) self.chat.InfoPost('Setting Sound file to ' + self.soundfile) self.notify = 'beep' return elif args[0] == 'rsound': self.soundloc = 'remote' self.soundfile = args[1] self.plugindb.SetString('xxchatnotify', 'soundfile', self.soundfile) self.plugindb.GetString('xxchatnotify', 'soundloc', self.soundloc) self.chat.InfoPost('Setting Sound file to ' + self.soundfile) self.notify = 'beep' return elif args[0] == 'clearsound': self.soundloc = 'local' self.soundfile = 'None' self.plugindb.SetString('xxchatnotify', 'soundfile', self.soundfile) self.plugindb.GetString('xxchatnotify', 'soundloc', self.soundloc) self.chat.InfoPost('Clearing Sound file') self.notify = 'off' return self.notify = args[0] self.plugindb.SetString('xxchatnotify', 'notify', self.notify) self.chat.InfoPost('Setting Notification type to ' + args[0]) self.chat_settings() def plugin_incoming_msg(self, text, type, name, player): if not self.topframe.IsActive(): if (self.notify == 'beep' or self.notify == 'both') and (self.type == 'all' or type == 2): if self.soundfile == 'None': wx.CallAfter(wx.Bell) wx.CallAfter(wx.Bell) else: wx.CallAfter(self.sound_player.play, self.soundfile, self.soundloc) if (self.notify == 'flash' or self.notify == 'both') and (self.type == 'all' or type == 2): wx.CallAfter(self.mainframe.RequestUserAttention) return text, type, name