Mercurial > traipse_dev
view orpg/gametree/gametree.py @ 124:8827271fbe1b alpha
Traipse Alpha 'OpenRPG' {091001-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Happy Halloween!
author | sirebral |
---|---|
date | Sun, 01 Nov 2009 11:36:14 -0600 |
parents | 9314d63c0941 |
children | ed4c3606ad1f |
line wrap: on
line source
# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: gametree.py # Author: Chris Davis # Maintainer: # Version: # $Id: gametree.py,v 1.68 2007/12/07 20:39:48 digitalxero Exp $ # # Description: The file contains code fore the game tree shell # from __future__ import with_statement __version__ = "$Id: gametree.py,v 1.68 2007/12/07 20:39:48 digitalxero Exp $" from orpg.orpg_wx import * from orpg.orpg_windows import * from orpg.orpgCore import component from orpg.dirpath import dir_struct from nodehandlers import core import string import urllib import time import os from orpg.orpg_xml import xml from orpg.tools.validate import validate from orpg.tools.orpg_log import logger from orpg.tools.decorators import debugging from orpg.tools.orpg_settings import settings from orpg.gametree.nodehandlers import containers, forms, dnd3e, dnd35, chatmacro from orpg.gametree.nodehandlers import map_miniature_nodehandler from orpg.gametree.nodehandlers import minilib, rpg_grid, d20, StarWarsd20, voxchat from gametree_version import GAMETREE_VERSION from xml.etree.ElementTree import ElementTree, Element, parse from xml.etree.ElementTree import fromstring, tostring, XML, iselement from xml.parsers.expat import ExpatError STD_MENU_DELETE = wx.NewId() STD_MENU_DESIGN = wx.NewId() STD_MENU_USE = wx.NewId() STD_MENU_PP = wx.NewId() STD_MENU_RENAME = wx.NewId() STD_MENU_SEND = wx.NewId() STD_MENU_SAVE = wx.NewId() STD_MENU_ICON = wx.NewId() STD_MENU_CLONE = wx.NewId() STD_MENU_ABOUT = wx.NewId() STD_MENU_HTML = wx.NewId() STD_MENU_EMAIL = wx.NewId() STD_MENU_CHAT = wx.NewId() STD_MENU_WHISPER = wx.NewId() STD_MENU_WIZARD = wx.NewId() STD_MENU_NODE_SUBMENU = wx.NewId() STD_MENU_NODE_USEFUL = wx.NewId() STD_MENU_NODE_USELESS = wx.NewId() STD_MENU_NODE_INDIFFERENT = wx.NewId() STD_MENU_MAP = wx.NewId() TOP_IFILE = wx.NewId() TOP_INSERT_URL = wx.NewId() TOP_NEW_TREE = wx.NewId() TOP_SAVE_TREE = wx.NewId() TOP_SAVE_TREE_AS = wx.NewId() TOP_TREE_PROP = wx.NewId() TOP_FEATURES = wx.NewId() class game_tree(wx.TreeCtrl): @debugging def __init__(self, parent, id): wx.TreeCtrl.__init__(self,parent,id, wx.DefaultPosition, wx.DefaultSize,style=wx.TR_EDIT_LABELS | wx.TR_HAS_BUTTONS) #self.xml = component.get('xml') # self.settings = component.get('settings') self.session = component.get('session') self.chat = component.get('chat') self.mainframe = component.get('frame') self.build_img_list() self.build_std_menu() self.nodehandlers = {} self.nodes = {} self.init_nodehandlers() self.Bind(wx.EVT_LEFT_DCLICK, self.on_ldclick) self.Bind(wx.EVT_RIGHT_DOWN, self.on_rclick) self.Bind(wx.EVT_TREE_BEGIN_DRAG, self.on_drag, id=id) self.Bind(wx.EVT_LEFT_UP, self.on_left_up) self.Bind(wx.EVT_LEFT_DOWN, self.on_left_down) self.Bind(wx.EVT_TREE_END_LABEL_EDIT, self.on_label_change, id=self.GetId()) self.Bind(wx.EVT_TREE_BEGIN_LABEL_EDIT, self.on_label_begin, id=self.GetId()) self.Bind(wx.EVT_CHAR, self.on_char) self.Bind(wx.EVT_KEY_UP, self.on_key_up) self.id = 1 self.dragging = False self.last_save_dir = dir_struct["user"] #Create tree from default if it does not exist validate.config_file("tree.xml","default_tree.xml") component.add("tree", self) #build tree self.root = self.AddRoot("Game Tree",self.icons['gear']) self.was_labeling = 0 self.rename_flag = 0 self.image_cache = {} logger.debug("Exit game_tree") @debugging def add_nodehandler(self, nodehandler, nodeclass): if not self.nodehandlers.has_key(nodehandler): self.nodehandlers[nodehandler] = nodeclass else: logger.debug("Nodehandler for " + nodehandler + " already exists!") @debugging def remove_nodehandler(self, nodehandler): if self.nodehandlers.has_key(nodehandler): del self.nodehandlers[nodehandler] else: logger.debug("No nodehandler for " + nodehandler + " exists!") @debugging def init_nodehandlers(self): self.add_nodehandler('group_handler', containers.group_handler) self.add_nodehandler('tabber_handler', containers.tabber_handler) self.add_nodehandler('splitter_handler', containers.splitter_handler) self.add_nodehandler('form_handler', forms.form_handler) self.add_nodehandler('textctrl_handler', forms.textctrl_handler) self.add_nodehandler('listbox_handler', forms.listbox_handler) self.add_nodehandler('link_handler', forms.link_handler) self.add_nodehandler('webimg_handler', forms.webimg_handler) self.add_nodehandler('dnd3echar_handler', dnd3e.dnd3echar_handler) self.add_nodehandler('dnd35char_handler', dnd35.dnd35char_handler) self.add_nodehandler('macro_handler', chatmacro.macro_handler) self.add_nodehandler('map_miniature_handler', map_miniature_nodehandler.map_miniature_handler) self.add_nodehandler('minilib_handler', minilib.minilib_handler) self.add_nodehandler('mini_handler', minilib.mini_handler) self.add_nodehandler('rpg_grid_handler', rpg_grid.rpg_grid_handler) self.add_nodehandler('d20char_handler', d20.d20char_handler) self.add_nodehandler('SWd20char_handler', StarWarsd20.SWd20char_handler) self.add_nodehandler('voxchat_handler', voxchat.voxchat_handler) self.add_nodehandler('file_loader', core.file_loader) self.add_nodehandler('node_loader', core.node_loader) self.add_nodehandler('url_loader', core.url_loader) self.add_nodehandler('min_map', core.min_map) # event = wxKeyEvent # set to be called by wxWindows by EVT_CHAR macro in __init__ @debugging def on_key_up(self, evt): key_code = evt.GetKeyCode() if self.dragging and (key_code == wx.WXK_SHIFT): curSelection = self.GetSelection() cur = wx.StockCursor(wx.CURSOR_ARROW) self.SetCursor(cur) self.dragging = False obj = self.GetPyData(curSelection) self.SelectItem(curSelection) if(isinstance(obj,core.node_handler)): obj.on_drop(evt) self.drag_obj = None evt.Skip() @debugging def on_char(self, evt): key_code = evt.GetKeyCode() curSelection = self.GetSelection() # Get the current selection if evt.ShiftDown() and ((key_code == wx.WXK_UP) or (key_code == wx.WXK_DOWN)) and not self.dragging: curSelection = self.GetSelection() obj = self.GetPyData(curSelection) self.SelectItem(curSelection) if(isinstance(obj,core.node_handler)): self.dragging = True cur = wx.StockCursor(wx.CURSOR_HAND) self.SetCursor(cur) self.drag_obj = obj elif key_code == wx.WXK_LEFT: self.Collapse(curSelection) elif key_code == wx.WXK_DELETE: # Handle the delete key if curSelection: nextSelect = self.GetItemParent(curSelection) self.on_del(evt) try: if self.GetItemText(nextSelect) != "": self.SelectItem(nextSelect) except: pass elif key_code == wx.WXK_F2: self.rename_flag = 1 self.EditLabel(curSelection) evt.Skip() @debugging def locate_valid_tree(self, error, msg): ## --Snowdog 3/05 """prompts the user to locate a new tree file or create a new one""" response = wx.MessageDialog(self, msg, error, wx.YES|wx.NO|wx.ICON_ERROR) if response == wx.YES: file = None dlg = wx.FileDialog(self, "Locate Gametree file", dir_struct["user"], filename[ ((filename.rfind(os.sep))+len(os.sep)):], "Gametree (*.xml)|*.xml|All files (*.*)|*.*", wx.OPEN | wx.CHANGE_DIR) if dlg.ShowModal() == wx.ID_OK: file = dlg.GetPath() dlg.Destroy() if not file: self.load_tree(error=1) else: self.load_tree(file) return else: validate.config_file("tree.xml","default_tree.xml") self.load_tree(error=1) return @debugging def load_tree(self, filename=dir_struct["user"]+'tree.xml', error=0): self.settings.set_setting("gametree", filename) #check file exists if not os.path.exists(filename): emsg = "Gametree Missing!\n"+filename+" cannot be found.\n\n"\ "Would you like to locate it?\n"\ "(Selecting 'No' will cause a new default gametree to be generated)" self.locate_valid_tree("Gametree Error", emsg) return try: f = open(filename, "rb") tree = parse(f) self.xml_root = tree.getroot() except: f.close() self.xml_root = None ### Alpha ### Doing some work on Gametree to add Element Tree, slowly at first. if not self.xml_root: os.rename(filename,filename+".corrupt") emsg = "Your gametree is being regenerated.\n\n"\ "To salvage a recent version of your gametree\n"\ "exit OpenRPG and copy the lastgood.xml file in\n"\ "your myfiles directory to "+filename+ "\n"\ "in your myfiles directory.\n\n"\ "lastgood.xml WILL BE OVERWRITTEN NEXT TIME YOU RUN OPENRPG.\n\n"\ "Would you like to select a different gametree file to use?\n"\ "(Selecting 'No' will cause a new default gametree to be generated)" self.locate_valid_tree("Corrupt Gametree!", emsg) return if self.xml_root.tag != "gametree": emsg = filename+" does not appear to be a valid gametree file.\n\n"\ "Would you like to select a different gametree file to use?\n"\ "(Selecting 'No' will cause a new default gametree to be generated)" self.locate_valid_tree("Invalid Gametree!", emsg) return try: # version = self.xml_root.get("version") # see if we should load the gametree loadfeatures = int(settings.get_setting("LoadGameTreeFeatures")) if loadfeatures: features_tree = ET.parse(orpg.dirpath.dir_struct["template"]+"feature.xml") self.xml_root.append(features_tree.getroot()) settings.set("LoadGameTreeFeatures","0") ## load tree logger.debug("Features loaded (if required)") self.CollapseAndReset(self.root) logger.note("Parsing Gametree Nodes ", True) for xml_child in self.xml_root: logger.note('.', True) self.load_xml(xml_child,self.root) logger.note("done", True) self.Expand(self.root) self.SetPyData(self.root,self.xml_root) if error != 1: with open(filename, "rb") as infile: with open(dir_struct["user"]+"lastgood.xml", "wb") as outfile: outfile.write(infile.read()) else: logger.info("Not overwriting lastgood.xml file.", True) except Exception, e: logger.exception(traceback.format_exc()) wx.MessageBox("Corrupt Tree!\nYour game tree is being regenerated. To\nsalvage a recent version of your gametree\nexit OpenRPG and copy the lastgood.xml\nfile in your myfiles directory\nto "+filename+ "\nin your myfiles directory.\nlastgood.xml WILL BE OVERWRITTEN NEXT TIME YOU RUN OPENRPG.") os.rename(filename,filename+".corrupt") validate.config_file("tree.xml","default_tree.xml") self.load_tree(error=1) @debugging def build_std_menu(self, obj=None): # build useful menu useful_menu = wx.Menu() useful_menu.Append(STD_MENU_NODE_USEFUL,"Use&ful") useful_menu.Append(STD_MENU_NODE_USELESS,"Use&less") useful_menu.Append(STD_MENU_NODE_INDIFFERENT,"&Indifferent") # build standard menu self.std_menu = wx.Menu() self.std_menu.SetTitle("game tree") self.std_menu.Append(STD_MENU_USE,"&Use") self.std_menu.Append(STD_MENU_DESIGN,"&Design") self.std_menu.Append(STD_MENU_PP,"&Pretty Print") self.std_menu.AppendSeparator() self.std_menu.Append(STD_MENU_SEND,"Send To Player") self.std_menu.Append(STD_MENU_MAP,"Send To Map") self.std_menu.Append(STD_MENU_CHAT,"Send To Chat") self.std_menu.Append(STD_MENU_WHISPER,"Whisper To Player") self.std_menu.AppendSeparator() self.std_menu.Append(STD_MENU_ICON,"Change &Icon") self.std_menu.Append(STD_MENU_DELETE,"D&elete") self.std_menu.Append(STD_MENU_CLONE,"&Clone") self.std_menu.AppendMenu(STD_MENU_NODE_SUBMENU,"Node &Usefulness",useful_menu) self.std_menu.AppendSeparator() self.std_menu.Append(STD_MENU_SAVE,"&Save Node") self.std_menu.Append(STD_MENU_HTML,"E&xport as HTML") self.std_menu.AppendSeparator() self.std_menu.Append(STD_MENU_ABOUT,"&About") self.Bind(wx.EVT_MENU, self.on_send_to, id=STD_MENU_SEND) self.Bind(wx.EVT_MENU, self.indifferent, id=STD_MENU_NODE_INDIFFERENT) self.Bind(wx.EVT_MENU, self.useful, id=STD_MENU_NODE_USEFUL) self.Bind(wx.EVT_MENU, self.useless, id=STD_MENU_NODE_USELESS) self.Bind(wx.EVT_MENU, self.on_del, id=STD_MENU_DELETE) self.Bind(wx.EVT_MENU, self.on_send_to_map, id=STD_MENU_MAP) self.Bind(wx.EVT_MENU, self.on_node_design, id=STD_MENU_DESIGN) self.Bind(wx.EVT_MENU, self.on_node_use, id=STD_MENU_USE) self.Bind(wx.EVT_MENU, self.on_node_pp, id=STD_MENU_PP) self.Bind(wx.EVT_MENU, self.on_save, id=STD_MENU_SAVE) self.Bind(wx.EVT_MENU, self.on_icon, id=STD_MENU_ICON) self.Bind(wx.EVT_MENU, self.on_clone, id=STD_MENU_CLONE) self.Bind(wx.EVT_MENU, self.on_about, id=STD_MENU_ABOUT) self.Bind(wx.EVT_MENU, self.on_send_to_chat, id=STD_MENU_CHAT) self.Bind(wx.EVT_MENU, self.on_whisper_to, id=STD_MENU_WHISPER) self.Bind(wx.EVT_MENU, self.on_export_html, id=STD_MENU_HTML) self.top_menu = wx.Menu() self.top_menu.SetTitle("game tree") self.top_menu.Append(TOP_IFILE,"&Insert File") self.top_menu.Append(TOP_INSERT_URL,"Insert &URL") self.top_menu.Append(TOP_FEATURES, "Insert &Features Node") self.top_menu.Append(TOP_NEW_TREE, "&Load New Tree") self.top_menu.Append(TOP_SAVE_TREE,"&Save Tree") self.top_menu.Append(TOP_SAVE_TREE_AS,"Save Tree &As...") self.top_menu.Append(TOP_TREE_PROP,"&Tree Properties") self.Bind(wx.EVT_MENU, self.on_insert_file, id=TOP_IFILE) self.Bind(wx.EVT_MENU, self.on_insert_url, id=TOP_INSERT_URL) self.Bind(wx.EVT_MENU, self.on_save_tree_as, id=TOP_SAVE_TREE_AS) self.Bind(wx.EVT_MENU, self.on_save_tree, id=TOP_SAVE_TREE) self.Bind(wx.EVT_MENU, self.on_load_new_tree, id=TOP_NEW_TREE) self.Bind(wx.EVT_MENU, self.on_tree_prop, id=TOP_TREE_PROP) self.Bind(wx.EVT_MENU, self.on_insert_features, id=TOP_FEATURES) @debugging def do_std_menu(self, evt, obj): try: self.std_menu.Enable(STD_MENU_MAP, obj.checkToMapMenu()) except: self.std_menu.Enable(STD_MENU_MAP, obj.map_aware()) self.std_menu.Enable(STD_MENU_CLONE, obj.can_clone()) self.PopupMenu(self.std_menu) @debugging def strip_html(self, player): ret_string = "" x = 0 in_tag = 0 for x in xrange(len(player[0])) : if player[0][x] == "<" or player[0][x] == ">" or in_tag == 1 : if player[0][x] == "<" : in_tag = 1 elif player[0][x] == ">" : in_tag = 0 else: pass else: ret_string = ret_string + player[0][x] logger.debug(ret_string) return ret_string @debugging def on_receive_data(self, data, player): if iselement(data): tostring(data) beg = string.find(data,"<tree>") end = string.rfind(data,"</tree>") data = data[6:end] self.insert_xml(data) @debugging def on_send_to_chat(self, evt): item = self.GetSelection() obj = self.GetPyData(item) obj.on_send_to_chat(evt) @debugging def on_whisper_to(self, evt): players = self.session.get_players() opts = [] myid = self.session.get_id() me = None for p in players: if p[2] != myid: opts.append("("+p[2]+") " + self.strip_html(p)) else: me = p if len(opts): players.remove(me) if len(opts): dlg = orpgMultiCheckBoxDlg( self.GetParent(),opts,"Select Players:","Whisper To",[] ) if dlg.ShowModal() == wx.ID_OK: item = self.GetSelection() obj = self.GetPyData(item) selections = dlg.get_selections() if len(selections) == len(opts): self.chat.ParsePost(obj.tohtml(),True,True) else: player_ids = [] for s in selections: player_ids.append(players[s][2]) self.chat.whisper_to_players(obj.tohtml(),player_ids) @debugging def on_export_html(self, evt): f = wx.FileDialog(self,"Select a file", self.last_save_dir,"","HTML (*.html)|*.html",wx.SAVE) if f.ShowModal() == wx.ID_OK: item = self.GetSelection() obj = self.GetPyData(item) type = f.GetFilterIndex() with open(f.GetPath(),"w") as f: data = "<html><head><title>"+obj.xml.get("name")+"</title></head>" data += "<body bgcolor=\"#FFFFFF\" >"+obj.tohtml()+"</body></html>" for tag in ("</tr>","</td>","</th>","</table>","</html>","</body>"): data = data.replace(tag,tag+"\n") f.write(data) self.last_save_dir, throwaway = os.path.split( f.GetPath() ) f.Destroy() os.chdir(dir_struct["home"]) @debugging def indifferent(self, evt): item = self.GetSelection() obj = self.GetPyData(item) obj.usefulness("indifferent") @debugging def useful(self, evt): item = self.GetSelection() obj = self.GetPyData(item) obj.usefulness("useful") @debugging def useless(self, evt): item = self.GetSelection() obj = self.GetPyData(item) obj.usefulness("useless") @debugging def on_email(self,evt): pass @debugging def on_send_to(self, evt): players = self.session.get_players() opts = [] myid = self.session.get_id() me = None for p in players: if p[2] != myid: opts.append("("+p[2]+") " + self.strip_html(p)) else: me = p if len(opts): players.remove(me) dlg = orpgMultiCheckBoxDlg( None, opts, "Select Players:", "Send To", [] ) if dlg.ShowModal() == wx.ID_OK: item = self.GetSelection() obj = self.GetPyData(item) xmldata = "<tree>" + tostring(obj.xml) + "</tree>" selections = dlg.get_selections() if len(selections) == len(opts): self.session.send(xmldata) else: for s in selections: self.session.send(xmldata,players[s][2]) dlg.Destroy() @debugging def on_icon(self, evt): icons = self.icons.keys() icons.sort() dlg = wx.SingleChoiceDialog(self,"Choose Icon?","Change Icon",icons) if dlg.ShowModal() == wx.ID_OK: key = dlg.GetStringSelection() item = self.GetSelection() obj = self.GetPyData(item) obj.change_icon(key) dlg.Destroy() @debugging def on_wizard(self, evt): item = self.GetSelection() obj = self.GetPyData(item) name = "New " + obj.master_dom.getAttribute("name") icon = obj.master_dom.getAttribute("icon") xml_data = "<nodehandler name=\""+name+"\" icon=\"" + icon + "\" module=\"core\" class=\"node_loader\" >" xml_data += xml.toxml(obj) xml_data += "</nodehandler>" self.insert_xml(xml_data) logger.debug(xml_data) @debugging def on_clone(self, evt): item = self.GetSelection() obj = self.GetPyData(item) if obj.can_clone(): parent_node = self.GetItemParent(item) prev_sib = self.GetPrevSibling(item) if not prev_sib.IsOk(): prev_sib = parent_node clone_xml = XML(tostring(obj.xml)) if parent_node == self.root: parent_xml = self.GetPyData(parent_node) else: parent_xml = self.GetPyData(parent_node).xml for i in range(len(parent_xml)): if parent_xml[i] is obj.xml: parent_xml.insert(i, clone_xml) break self.load_xml(clone_xml, parent_node, prev_sib) @debugging def on_save(self, evt): """save node to a xml file""" item = self.GetSelection() obj = self.GetPyData(item) obj.on_save(evt) os.chdir(dir_struct["home"]) @debugging def on_save_tree_as(self, evt): f = wx.FileDialog(self,"Select a file", self.last_save_dir,"","*.xml",wx.SAVE) if f.ShowModal() == wx.ID_OK: self.save_tree(f.GetPath()) self.last_save_dir, throwaway = os.path.split( f.GetPath() ) f.Destroy() os.chdir(dir_struct["home"]) @debugging def on_save_tree(self, evt=None): filename = self.settings.get_setting("gametree") self.save_tree(filename) @debugging def save_tree(self, filename=dir_struct["user"]+'tree.xml'): self.xml_root.set("version",GAMETREE_VERSION) settings.set_setting("gametree",filename) ElementTree(self.xml_root).write(filename) @debugging def on_load_new_tree(self, evt): f = wx.FileDialog(self,"Select a file", self.last_save_dir,"","*.xml",wx.OPEN) if f.ShowModal() == wx.ID_OK: self.load_tree(f.GetPath()) self.last_save_dir, throwaway = os.path.split( f.GetPath() ) f.Destroy() os.chdir(dir_struct["home"]) @debugging def on_insert_file(self, evt): """loads xml file into the tree""" if self.last_save_dir == ".": self.last_save_dir = dir_struct["user"] f = wx.FileDialog(self,"Select a file", self.last_save_dir,"","*.xml",wx.OPEN) if f.ShowModal() == wx.ID_OK: self.insert_xml(open(f.GetPath(),"r").read()) self.last_save_dir, throwaway = os.path.split( f.GetPath() ) f.Destroy() os.chdir(dir_struct["home"]) @debugging def on_insert_url(self, evt): """loads xml url into the tree""" dlg = wx.TextEntryDialog(self,"URL?","Insert URL", "http://") if dlg.ShowModal() == wx.ID_OK: path = dlg.GetValue() file = urllib.urlopen(path) self.insert_xml(file.read()) dlg.Destroy() @debugging def on_insert_features(self, evt): self.insert_xml(open(dir_struct["template"]+"feature.xml","r").read()) @debugging def on_tree_prop(self, evt): dlg = gametree_prop_dlg(self, self.settings) if dlg.ShowModal() == wx.ID_OK: pass dlg.Destroy() @debugging def on_node_design(self, evt): item = self.GetSelection() obj = self.GetPyData(item) obj.on_design(evt) @debugging def on_node_use(self, evt): item = self.GetSelection() obj = self.GetPyData(item) obj.on_use(evt) @debugging def on_node_pp(self, evt): item = self.GetSelection() obj = self.GetPyData(item) obj.on_html_view(evt) @debugging def on_del(self, evt): status_value = "none" try: item = self.GetSelection() if item: handler = self.GetPyData(item) status_value = handler.xml.get('status') name = handler.xml.get('name') parent_item = self.GetItemParent(item) while parent_item.IsOk() and status_value!="useful" and status_value!="useless": try: parent_handler = self.GetPyData(parent_item) status_value = parent_handler.get('status') name = parent_handler.get('name') if status_value == "useless": break elif status_value == "useful": break except: status_value = "none" parent_item = self.GetItemParent(parent_item) if status_value == "useful": dlg = wx.MessageDialog(self, `name` + " And everything beneath it are considered useful. \n\nAre you sure you want to delete this item?",'Important Item',wx.YES_NO | wx.NO_DEFAULT | wx.ICON_QUESTION) if dlg.ShowModal() == wx.ID_YES: handler.delete() else: handler.delete() except: if self.GetSelection() == self.GetRootItem(): msg = wx.MessageDialog(None,"You can't delete the root item.","Delete Error",wx.OK) else: msg = wx.MessageDialog(None,"Unknown error deleting node.","Delete Error",wx.OK) msg.ShowModal() msg.Destroy() @debugging def on_about(self, evt): item = self.GetSelection() obj = self.GetPyData(item) about = MyAboutBox(self,obj.about()) about.ShowModal() about.Destroy() @debugging def on_send_to_map(self, evt): item = self.GetSelection() obj = self.GetPyData(item) if hasattr(obj,"on_send_to_map"): obj.on_send_to_map(evt) @debugging def insert_xml(self, txt): #Updated to allow safe merging of gametree files #without leaving an unusable and undeletable node. # -- Snowdog 8/03 if not txt: wx.MessageBox("Import Failed: Invalid or missing node data") logger.general("Import Failed: Invalid or missing node data") return try: new_xml = XML(txt) except ExpatError: wx.MessageBox("Error Importing Node or Tree") logger.general("Error Importing Node or Tree") return if new_xml.tag == "gametree": for xml_child in new_xml: self.load_xml(xml_child, self.root) return self.xml_root.append(new_xml) self.load_xml(new_xml,self.root,self.root) @debugging def build_img_list(self): """make image list""" helper = img_helper() self.icons = { } self._imageList= wx.ImageList(16,16,False) icons_xml = parse(orpg.dirpath.dir_struct["icon"]+"icons.xml") for icon in icons_xml.getroot(): key = icon.get("name") path = orpg.dirpath.dir_struct["icon"] + icon.get("file") img = helper.load_file(path) self.icons[key] = self._imageList.Add(img) self.SetImageList(self._imageList) @debugging def load_xml(self, xml_element, parent_node, prev_node=None): #add the first tree node i = 0 name = xml_element.get("name") icon = xml_element.get("icon") if self.icons.has_key(icon): i = self.icons[icon] if prev_node: if prev_node == parent_node: new_tree_node = self.PrependItem(parent_node, name, i, i) else: new_tree_node = self.InsertItem(parent_node,prev_node, name, i, i) else: new_tree_node = self.AppendItem(parent_node, name, i, i) logger.debug("Node Added to tree") #create a nodehandler or continue loading xml into tree if xml_element.tag == "nodehandler": try: py_class = xml_element.get("class") logger.debug("nodehandler class: " + py_class) if not self.nodehandlers.has_key(py_class): raise Exception("Unknown Nodehandler for " + py_class) self.nodes[self.id] = self.nodehandlers[py_class](xml_element, new_tree_node) self.SetPyData(new_tree_node, self.nodes[self.id]) logger.debug("Node Data set") bmp = self.nodes[self.id].get_scaled_bitmap(16,16) if bmp: self.cached_load_of_image(bmp,new_tree_node,) logger.debug("Node Icon loaded") self.id = self.id + 1 except Exception, er: logger.exception(traceback.format_exc()) # was deleted -- should we delete non-nodehandler nodes then? #self.Delete(new_tree_node) #parent = xml_dom._get_parentNode() #parent.removeChild(xml_dom) return new_tree_node @debugging def cached_load_of_image(self, bmp_in, new_tree_node): image_list = self.GetImageList() img = wx.ImageFromBitmap(bmp_in) img_data = img.GetData() image_index = None for key in self.image_cache.keys(): if self.image_cache[key] == str(img_data): image_index = key break if image_index is None: image_index = image_list.Add(bmp_in) self.image_cache[image_index] = img_data self.SetItemImage(new_tree_node,image_index) self.SetItemImage(new_tree_node,image_index, wx.TreeItemIcon_Selected) return image_index @debugging def on_rclick(self, evt): pt = evt.GetPosition() (item, flag) = self.HitTest(pt) if item.IsOk(): obj = self.GetPyData(item) self.SelectItem(item) if(isinstance(obj,core.node_handler)): obj.on_rclick(evt) else: self.PopupMenu(self.top_menu) else: self.PopupMenu(self.top_menu,pt) @debugging def on_ldclick(self, evt): self.rename_flag = 0 pt = evt.GetPosition() (item, flag) = self.HitTest(pt) if item.IsOk(): obj = self.GetPyData(item) self.SelectItem(item) if(isinstance(obj,core.node_handler)): if not obj.on_ldclick(evt): action = self.settings.get_setting("treedclick") if action == "use": obj.on_use(evt) elif action == "design": obj.on_design(evt) elif action == "print": obj.on_html_view(evt) elif action == "chat": self.on_send_to_chat(evt) @debugging def on_left_down(self, evt): pt = evt.GetPosition() (item, flag) = self.HitTest(pt) if item.IsOk() and self.was_labeling: self.SelectItem(item) self.rename_flag = 0 self.was_labeling = 0 elif (flag & wx.TREE_HITTEST_ONITEMLABEL) == wx.TREE_HITTEST_ONITEMLABEL and self.IsSelected(item): # this next if tests to ensure that the mouse up occurred over a label, and not the icon self.rename_flag = 1 else: self.SelectItem(item) evt.Skip() @debugging def on_left_up(self, evt): if self.dragging: cur = wx.StockCursor(wx.CURSOR_ARROW) self.SetCursor(cur) self.dragging = False pt = evt.GetPosition() (item, flag) = self.HitTest(pt) if item.IsOk(): obj = self.GetPyData(item) self.SelectItem(item) if(isinstance(obj,core.node_handler)): obj.on_drop(evt) self.drag_obj = None def traverse(self, root, function, data=None, recurse=True): child, cookie = self.GetFirstChild(root) while child.IsOk(): function(child, data) if recurse: self.traverse(child, function, data) child, cookie = self.GetNextChild(root, cookie) @debugging def on_label_change(self, evt): item = evt.GetItem() txt = evt.GetLabel() self.was_labeling = 0 self.rename_flag = 0 if txt != "": obj = self.GetPyData(item) obj.master_dom.setAttribute('name',txt) else: evt.Veto() @debugging def on_label_begin(self, evt): if not self.rename_flag: evt.Veto() else: self.was_labeling = 1 item = evt.GetItem() if item == self.GetRootItem(): evt.Veto() @debugging def on_drag(self, evt): self.rename_flag = 0 item = self.GetSelection() obj = self.GetPyData(item) self.SelectItem(item) if(isinstance(obj,core.node_handler) and obj.drag): self.dragging = True cur = wx.StockCursor(wx.CURSOR_HAND) self.SetCursor(cur) self.drag_obj = obj @debugging def is_parent_node(self, node, compare_node): parent_node = self.GetItemParent(node) if compare_node == parent_node: logger.debug("parent node") return 1 elif parent_node == self.root: logger.debug("not parent") return 0 else: return self.is_parent_node(parent_node, compare_node) CTRL_TREE_FILE = wx.NewId() CTRL_YES = wx.NewId() CTRL_NO = wx.NewId() CTRL_USE = wx.NewId() CTRL_DESIGN = wx.NewId() CTRL_CHAT = wx.NewId() CTRL_PRINT = wx.NewId() class gametree_prop_dlg(wx.Dialog): @debugging def __init__(self, parent, settings): wx.Dialog.__init__(self, parent, wx.ID_ANY, "Game Tree Properties") self.settings = settings #sizers sizers = {} sizers['but'] = wx.BoxSizer(wx.HORIZONTAL) sizers['main'] = wx.BoxSizer(wx.VERTICAL) #box sizers box_sizers = {} box_sizers["save"] = wx.StaticBoxSizer(wx.StaticBox(self, wx.ID_ANY, "Save On Exit"), wx.HORIZONTAL) box_sizers["file"] = wx.StaticBoxSizer(wx.StaticBox(self, wx.ID_ANY, "Tree File"), wx.HORIZONTAL) box_sizers["dclick"] = wx.StaticBoxSizer(wx.StaticBox(self, wx.ID_ANY, "Double Click Action"), wx.HORIZONTAL) self.ctrls = { CTRL_TREE_FILE : FileBrowseButtonWithHistory(self, wx.ID_ANY, labelText="" ) , CTRL_YES : wx.RadioButton(self, CTRL_YES, "Yes", style=wx.RB_GROUP), CTRL_NO : wx.RadioButton(self, CTRL_NO, "No"), CTRL_USE : wx.RadioButton(self, CTRL_USE, "Use", style=wx.RB_GROUP), CTRL_DESIGN : wx.RadioButton(self, CTRL_DESIGN, "Desgin"), CTRL_CHAT : wx.RadioButton(self, CTRL_CHAT, "Chat"), CTRL_PRINT : wx.RadioButton(self, CTRL_PRINT, "Pretty Print") } self.ctrls[CTRL_TREE_FILE].SetValue(settings.get_setting("gametree")) opt = settings.get_setting("SaveGameTreeOnExit") self.ctrls[CTRL_YES].SetValue(opt=="1") self.ctrls[CTRL_NO].SetValue(opt=="0") opt = settings.get_setting("treedclick") self.ctrls[CTRL_DESIGN].SetValue(opt=="design") self.ctrls[CTRL_USE].SetValue(opt=="use") self.ctrls[CTRL_CHAT].SetValue(opt=="chat") self.ctrls[CTRL_PRINT].SetValue(opt=="print") box_sizers['save'].Add(self.ctrls[CTRL_YES],0, wx.EXPAND) box_sizers['save'].Add(wx.Size(10,10)) box_sizers['save'].Add(self.ctrls[CTRL_NO],0, wx.EXPAND) box_sizers['file'].Add(self.ctrls[CTRL_TREE_FILE], 0, wx.EXPAND) box_sizers['dclick'].Add(self.ctrls[CTRL_USE],0, wx.EXPAND) box_sizers['dclick'].Add(wx.Size(10,10)) box_sizers['dclick'].Add(self.ctrls[CTRL_DESIGN],0, wx.EXPAND) box_sizers['dclick'].Add(wx.Size(10,10)) box_sizers['dclick'].Add(self.ctrls[CTRL_CHAT],0, wx.EXPAND) box_sizers['dclick'].Add(wx.Size(10,10)) box_sizers['dclick'].Add(self.ctrls[CTRL_PRINT],0, wx.EXPAND) # buttons sizers['but'].Add(wx.Button(self, wx.ID_OK, "Apply"), 1, wx.EXPAND) sizers['but'].Add(wx.Size(10,10)) sizers['but'].Add(wx.Button(self, wx.ID_CANCEL, "Cancel"), 1, wx.EXPAND) sizers['main'].Add(box_sizers['save'], 1, wx.EXPAND) sizers['main'].Add(box_sizers['file'], 1, wx.EXPAND) sizers['main'].Add(box_sizers['dclick'], 1, wx.EXPAND) sizers['main'].Add(sizers['but'], 0, wx.EXPAND|wx.ALIGN_BOTTOM ) #sizers['main'].SetDimension(10,10,csize[0]-20,csize[1]-20) self.SetSizer(sizers['main']) self.SetAutoLayout(True) self.Fit() self.Bind(wx.EVT_BUTTON, self.on_ok, id=wx.ID_OK) @debugging def on_ok(self,evt): self.settings.set_setting("gametree",self.ctrls[CTRL_TREE_FILE].GetValue()) self.settings.set_setting("SaveGameTreeOnExit",str(self.ctrls[CTRL_YES].GetValue())) if self.ctrls[CTRL_USE].GetValue(): self.settings.set_setting("treedclick","use") elif self.ctrls[CTRL_DESIGN].GetValue(): self.settings.set_setting("treedclick","design") elif self.ctrls[CTRL_PRINT].GetValue(): self.settings.set_setting("treedclick","print") elif self.ctrls[CTRL_CHAT].GetValue(): self.settings.set_setting("treedclick","chat") self.EndModal(wx.ID_OK)