view orpg/gametree/gametree.py @ 119:9314d63c0941 alpha

Traipse Alpha 'OpenRPG' {091029-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images! Changes made to the map for increased portability. SnowDog has changes planned in Core, though. Added an initial push to the BCG. Not much to see, just shows off how it is re-writing Main code. Fix to remote admin commands Minor fix to texted based server, works in /System/ folder Some Core changes to gametree to correctly disply Pretty Print, thanks David! Fix to Splitter Nodes not being created. Added images to Plugin Control panel for Autostart feature Fix to massive amounts of images loading; from Core fix to gsclient so with_statement imports Added 'boot' command to remote admin Prep work in Pass tool for remote admin rankings and different passwords, ei, Server, Admin, Moderator, etc. Remote Admin Commands more organized, more prep work. Added Confirmation window for sent nodes. Minor changes to allow for portability to an OpenSUSE linux OS (hopefully without breaking) {091028} 00: Made changes to gametree to start working with Element Tree, mostly from Core Minor changes to Map to start working with Element Tree, from Core Preliminary changes to map efficiency, from FlexiRPG Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Changes to main.py to start working with Element Tree {091029} 00: Changes made to server to start working with Element Tree. Changes made to Meta Server Lib. Prepping test work for a multi meta network page. Minor bug fixed with mini to gametree Zoom Mouse plugin added. Known Issue: Disconnecting causes an server side error. XML data is not being passed correctly.
author sirebral
date Thu, 29 Oct 2009 20:35:28 -0500
parents 217fb049bd00
children ed4c3606ad1f
line wrap: on
line source

# Copyright (C) 2000-2001 The OpenRPG Project
#
#        openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: gametree.py
# Author: Chris Davis
# Maintainer:
# Version:
#   $Id: gametree.py,v 1.68 2007/12/07 20:39:48 digitalxero Exp $
#
# Description: The file contains code fore the game tree shell
#

from __future__ import with_statement

__version__ = "$Id: gametree.py,v 1.68 2007/12/07 20:39:48 digitalxero Exp $"

from orpg.orpg_wx import *
from orpg.orpg_windows import *
from orpg.orpgCore import component
from orpg.dirpath import dir_struct
from nodehandlers import core
import string
import urllib
import time
import os

from orpg.orpg_xml import xml
from orpg.tools.validate import validate
from orpg.tools.orpg_log import logger
from orpg.tools.decorators import debugging
from orpg.tools.orpg_settings import settings
from orpg.gametree.nodehandlers import containers, forms, dnd3e, dnd35, chatmacro
from orpg.gametree.nodehandlers import map_miniature_nodehandler
from orpg.gametree.nodehandlers import minilib, rpg_grid, d20, StarWarsd20, voxchat

from gametree_version import GAMETREE_VERSION

from xml.etree.ElementTree import ElementTree, Element, parse
from xml.etree.ElementTree import fromstring, tostring, XML, iselement
from xml.parsers.expat import ExpatError

STD_MENU_DELETE = wx.NewId()
STD_MENU_DESIGN = wx.NewId()
STD_MENU_USE = wx.NewId()
STD_MENU_PP = wx.NewId()
STD_MENU_RENAME = wx.NewId()
STD_MENU_SEND = wx.NewId()
STD_MENU_SAVE = wx.NewId()
STD_MENU_ICON = wx.NewId()
STD_MENU_CLONE = wx.NewId()
STD_MENU_ABOUT = wx.NewId()
STD_MENU_HTML = wx.NewId()
STD_MENU_EMAIL = wx.NewId()
STD_MENU_CHAT = wx.NewId()
STD_MENU_WHISPER = wx.NewId()
STD_MENU_WIZARD = wx.NewId()
STD_MENU_NODE_SUBMENU = wx.NewId()
STD_MENU_NODE_USEFUL = wx.NewId()
STD_MENU_NODE_USELESS = wx.NewId()
STD_MENU_NODE_INDIFFERENT = wx.NewId()
STD_MENU_MAP = wx.NewId()
TOP_IFILE = wx.NewId()
TOP_INSERT_URL = wx.NewId()
TOP_NEW_TREE = wx.NewId()
TOP_SAVE_TREE = wx.NewId()
TOP_SAVE_TREE_AS = wx.NewId()
TOP_TREE_PROP = wx.NewId()
TOP_FEATURES = wx.NewId()

class game_tree(wx.TreeCtrl):
    @debugging
    def __init__(self, parent, id):
        wx.TreeCtrl.__init__(self,parent,id,  wx.DefaultPosition, 
                wx.DefaultSize,style=wx.TR_EDIT_LABELS | wx.TR_HAS_BUTTONS)
        #self.xml = component.get('xml') #
        self.settings = component.get('settings')
        self.session = component.get('session')
        self.chat = component.get('chat')
        self.mainframe = component.get('frame')
        self.build_img_list()
        self.build_std_menu()
        self.nodehandlers = {}
        self.nodes = {}
        self.init_nodehandlers()
        self.Bind(wx.EVT_LEFT_DCLICK, self.on_ldclick)
        self.Bind(wx.EVT_RIGHT_DOWN, self.on_rclick)
        self.Bind(wx.EVT_TREE_BEGIN_DRAG, self.on_drag, id=id)
        self.Bind(wx.EVT_LEFT_UP, self.on_left_up)
        self.Bind(wx.EVT_LEFT_DOWN, self.on_left_down)
        self.Bind(wx.EVT_TREE_END_LABEL_EDIT, self.on_label_change, id=self.GetId())
        self.Bind(wx.EVT_TREE_BEGIN_LABEL_EDIT, self.on_label_begin, id=self.GetId())
        self.Bind(wx.EVT_CHAR, self.on_char)
        self.Bind(wx.EVT_KEY_UP, self.on_key_up)
        self.id = 1
        self.dragging = False
        self.last_save_dir = dir_struct["user"]

        #Create tree from default if it does not exist
        validate.config_file("tree.xml","default_tree.xml")
        component.add("tree", self)
        #build tree
        self.root = self.AddRoot("Game Tree",self.icons['gear'])
        self.was_labeling = 0
        self.rename_flag = 0
        self.image_cache = {}
        logger.debug("Exit game_tree")

    @debugging
    def add_nodehandler(self, nodehandler, nodeclass):
        if not self.nodehandlers.has_key(nodehandler): self.nodehandlers[nodehandler] = nodeclass
        else: logger.debug("Nodehandler for " + nodehandler + " already exists!")

    @debugging
    def remove_nodehandler(self, nodehandler):
        if self.nodehandlers.has_key(nodehandler):
            del self.nodehandlers[nodehandler]
        else: logger.debug("No nodehandler for " + nodehandler + " exists!")

    @debugging
    def init_nodehandlers(self):
        self.add_nodehandler('group_handler', containers.group_handler)
        self.add_nodehandler('tabber_handler', containers.tabber_handler)
        self.add_nodehandler('splitter_handler', containers.splitter_handler)
        self.add_nodehandler('form_handler', forms.form_handler)
        self.add_nodehandler('textctrl_handler', forms.textctrl_handler)
        self.add_nodehandler('listbox_handler', forms.listbox_handler)
        self.add_nodehandler('link_handler', forms.link_handler)
        self.add_nodehandler('webimg_handler', forms.webimg_handler)
        self.add_nodehandler('dnd3echar_handler', dnd3e.dnd3echar_handler)
        self.add_nodehandler('dnd35char_handler', dnd35.dnd35char_handler)
        self.add_nodehandler('macro_handler', chatmacro.macro_handler)
        self.add_nodehandler('map_miniature_handler', map_miniature_nodehandler.map_miniature_handler)
        self.add_nodehandler('minilib_handler', minilib.minilib_handler)
        self.add_nodehandler('mini_handler', minilib.mini_handler)
        self.add_nodehandler('rpg_grid_handler', rpg_grid.rpg_grid_handler)
        self.add_nodehandler('d20char_handler', d20.d20char_handler)
        self.add_nodehandler('SWd20char_handler', StarWarsd20.SWd20char_handler)
        self.add_nodehandler('voxchat_handler', voxchat.voxchat_handler)
        self.add_nodehandler('file_loader', core.file_loader)
        self.add_nodehandler('node_loader', core.node_loader)
        self.add_nodehandler('url_loader', core.url_loader)
        self.add_nodehandler('min_map', core.min_map)

    #   event = wxKeyEvent
    #   set to be called by wxWindows by EVT_CHAR macro in __init__
    @debugging
    def on_key_up(self, evt):
        key_code = evt.GetKeyCode()
        if self.dragging and (key_code == wx.WXK_SHIFT):
            curSelection = self.GetSelection()
            cur = wx.StockCursor(wx.CURSOR_ARROW)
            self.SetCursor(cur)
            self.dragging = False
            obj = self.GetPyData(curSelection)
            self.SelectItem(curSelection)
            if(isinstance(obj,core.node_handler)):
                obj.on_drop(evt)
                self.drag_obj = None
        evt.Skip()

    @debugging
    def on_char(self, evt):
        key_code = evt.GetKeyCode()
        curSelection = self.GetSelection()  #  Get the current selection
        if evt.ShiftDown() and ((key_code == wx.WXK_UP) or (key_code == wx.WXK_DOWN)) and not self.dragging:
            curSelection = self.GetSelection()
            obj = self.GetPyData(curSelection)
            self.SelectItem(curSelection)
            if(isinstance(obj,core.node_handler)):
                self.dragging = True
                cur = wx.StockCursor(wx.CURSOR_HAND)
                self.SetCursor(cur)
                self.drag_obj = obj
        elif key_code == wx.WXK_LEFT: self.Collapse(curSelection)
        elif key_code == wx.WXK_DELETE:                          #  Handle the delete key
            if curSelection:
                nextSelect = self.GetItemParent(curSelection)
                self.on_del(evt)
                try:
                    if self.GetItemText(nextSelect) != "": self.SelectItem(nextSelect)
                except: pass
        elif key_code == wx.WXK_F2:
            self.rename_flag = 1
            self.EditLabel(curSelection)
        evt.Skip()
   
    @debugging
    def locate_valid_tree(self, error, msg): ## --Snowdog 3/05
        """prompts the user to locate a new tree file or create a new one"""
        response = wx.MessageDialog(self, msg, error, wx.YES|wx.NO|wx.ICON_ERROR)
        if response == wx.YES:
            file = None
            dlg = wx.FileDialog(self, "Locate Gametree file", dir_struct["user"],
                                filename[ ((filename.rfind(os.sep))+len(os.sep)):],
                                "Gametree (*.xml)|*.xml|All files (*.*)|*.*",
                                wx.OPEN | wx.CHANGE_DIR)
            if dlg.ShowModal() == wx.ID_OK: file = dlg.GetPath()
            dlg.Destroy()
            if not file: self.load_tree(error=1)
            else: self.load_tree(file)
            return
        else:
            validate.config_file("tree.xml","default_tree.xml")
            self.load_tree(error=1)
            return

    @debugging
    def load_tree(self, filename=dir_struct["user"]+'tree.xml', error=0):
        self.settings.set_setting("gametree", filename)
        #check file exists
        if not os.path.exists(filename):
            emsg = "Gametree Missing!\n"+filename+" cannot be found.\n\n"\
                 "Would you like to locate it?\n"\
                 "(Selecting 'No' will cause a new default gametree to be generated)"
            self.locate_valid_tree("Gametree Error", emsg)
            return
        try:
            f = open(filename, "rb")
            tree = parse(f)
            self.xml_root = tree.getroot()
        except:
            f.close()
            self.xml_root = None
        ### Alpha  ### Doing some work on Gametree to add Element Tree, slowly at first. 

        if not self.xml_root:
            os.rename(filename,filename+".corrupt")
            emsg = "Your gametree is being regenerated.\n\n"\
                 "To salvage a recent version of your gametree\n"\
                 "exit OpenRPG and copy the lastgood.xml file in\n"\
                 "your myfiles directory to "+filename+ "\n"\
                 "in your myfiles directory.\n\n"\
                 "lastgood.xml WILL BE OVERWRITTEN NEXT TIME YOU RUN OPENRPG.\n\n"\
                 "Would you like to select a different gametree file to use?\n"\
                 "(Selecting 'No' will cause a new default gametree to be generated)"
            self.locate_valid_tree("Corrupt Gametree!", emsg)
            return

        if self.xml_root.tag != "gametree":
            emsg = filename+" does not appear to be a valid gametree file.\n\n"\
                 "Would you like to select a different gametree file to use?\n"\
                 "(Selecting 'No' will cause a new default gametree to be generated)"
            self.locate_valid_tree("Invalid Gametree!", emsg)
            return
        try:
            # version = self.xml_root.get("version")
            # see if we should load the gametree
            loadfeatures = int(settings.get_setting("LoadGameTreeFeatures"))
            if loadfeatures:
                features_tree = ET.parse(orpg.dirpath.dir_struct["template"]+"feature.xml")
                self.xml_root.append(features_tree.getroot())
                settings.set("LoadGameTreeFeatures","0")

            ## load tree
            logger.debug("Features loaded (if required)")
            self.CollapseAndReset(self.root)
            logger.note("Parsing Gametree Nodes ", True)
            for xml_child in self.xml_root:
                logger.note('.', True)
                self.load_xml(xml_child,self.root)
            logger.note("done", True)

            self.Expand(self.root)
            self.SetPyData(self.root,self.xml_root)
            if error != 1:
                with open(filename, "rb") as infile:
                    with open(dir_struct["user"]+"lastgood.xml", "wb") as outfile:
                        outfile.write(infile.read())
            else: logger.info("Not overwriting lastgood.xml file.", True)

        except Exception, e:
            logger.exception(traceback.format_exc())
            wx.MessageBox("Corrupt Tree!\nYour game tree is being regenerated. To\nsalvage a recent version of your gametree\nexit OpenRPG and copy the lastgood.xml\nfile in your myfiles directory\nto "+filename+ "\nin your myfiles directory.\nlastgood.xml WILL BE OVERWRITTEN NEXT TIME YOU RUN OPENRPG.")
            os.rename(filename,filename+".corrupt")
            validate.config_file("tree.xml","default_tree.xml")
            self.load_tree(error=1)

    @debugging
    def build_std_menu(self, obj=None):
        # build useful menu
        useful_menu = wx.Menu()
        useful_menu.Append(STD_MENU_NODE_USEFUL,"Use&ful")
        useful_menu.Append(STD_MENU_NODE_USELESS,"Use&less")
        useful_menu.Append(STD_MENU_NODE_INDIFFERENT,"&Indifferent")

        # build standard menu
        self.std_menu = wx.Menu()
        self.std_menu.SetTitle("game tree")
        self.std_menu.Append(STD_MENU_USE,"&Use")
        self.std_menu.Append(STD_MENU_DESIGN,"&Design")
        self.std_menu.Append(STD_MENU_PP,"&Pretty Print")
        self.std_menu.AppendSeparator()
        self.std_menu.Append(STD_MENU_SEND,"Send To Player")
        self.std_menu.Append(STD_MENU_MAP,"Send To Map")
        self.std_menu.Append(STD_MENU_CHAT,"Send To Chat")
        self.std_menu.Append(STD_MENU_WHISPER,"Whisper To Player")
        self.std_menu.AppendSeparator()
        self.std_menu.Append(STD_MENU_ICON,"Change &Icon")
        self.std_menu.Append(STD_MENU_DELETE,"D&elete")
        self.std_menu.Append(STD_MENU_CLONE,"&Clone")
        self.std_menu.AppendMenu(STD_MENU_NODE_SUBMENU,"Node &Usefulness",useful_menu)
        self.std_menu.AppendSeparator()
        self.std_menu.Append(STD_MENU_SAVE,"&Save Node")
        self.std_menu.Append(STD_MENU_HTML,"E&xport as HTML")
        self.std_menu.AppendSeparator()
        self.std_menu.Append(STD_MENU_ABOUT,"&About")
        self.Bind(wx.EVT_MENU, self.on_send_to, id=STD_MENU_SEND)
        self.Bind(wx.EVT_MENU, self.indifferent, id=STD_MENU_NODE_INDIFFERENT)
        self.Bind(wx.EVT_MENU, self.useful, id=STD_MENU_NODE_USEFUL)
        self.Bind(wx.EVT_MENU, self.useless, id=STD_MENU_NODE_USELESS)
        self.Bind(wx.EVT_MENU, self.on_del, id=STD_MENU_DELETE)
        self.Bind(wx.EVT_MENU, self.on_send_to_map, id=STD_MENU_MAP)
        self.Bind(wx.EVT_MENU, self.on_node_design, id=STD_MENU_DESIGN)
        self.Bind(wx.EVT_MENU, self.on_node_use, id=STD_MENU_USE)
        self.Bind(wx.EVT_MENU, self.on_node_pp, id=STD_MENU_PP)
        self.Bind(wx.EVT_MENU, self.on_save, id=STD_MENU_SAVE)
        self.Bind(wx.EVT_MENU, self.on_icon, id=STD_MENU_ICON)
        self.Bind(wx.EVT_MENU, self.on_clone, id=STD_MENU_CLONE)
        self.Bind(wx.EVT_MENU, self.on_about, id=STD_MENU_ABOUT)
        self.Bind(wx.EVT_MENU, self.on_send_to_chat, id=STD_MENU_CHAT)
        self.Bind(wx.EVT_MENU, self.on_whisper_to, id=STD_MENU_WHISPER)
        self.Bind(wx.EVT_MENU, self.on_export_html, id=STD_MENU_HTML)
        self.top_menu = wx.Menu()
        self.top_menu.SetTitle("game tree")
        self.top_menu.Append(TOP_IFILE,"&Insert File")
        self.top_menu.Append(TOP_INSERT_URL,"Insert &URL")
        self.top_menu.Append(TOP_FEATURES, "Insert &Features Node")
        self.top_menu.Append(TOP_NEW_TREE, "&Load New Tree")
        self.top_menu.Append(TOP_SAVE_TREE,"&Save Tree")
        self.top_menu.Append(TOP_SAVE_TREE_AS,"Save Tree &As...")
        self.top_menu.Append(TOP_TREE_PROP,"&Tree Properties")
        self.Bind(wx.EVT_MENU, self.on_insert_file, id=TOP_IFILE)
        self.Bind(wx.EVT_MENU, self.on_insert_url, id=TOP_INSERT_URL)
        self.Bind(wx.EVT_MENU, self.on_save_tree_as, id=TOP_SAVE_TREE_AS)
        self.Bind(wx.EVT_MENU, self.on_save_tree, id=TOP_SAVE_TREE)
        self.Bind(wx.EVT_MENU, self.on_load_new_tree, id=TOP_NEW_TREE)
        self.Bind(wx.EVT_MENU, self.on_tree_prop, id=TOP_TREE_PROP)
        self.Bind(wx.EVT_MENU, self.on_insert_features, id=TOP_FEATURES)

    @debugging
    def do_std_menu(self, evt, obj):
        try: self.std_menu.Enable(STD_MENU_MAP, obj.checkToMapMenu())
        except: self.std_menu.Enable(STD_MENU_MAP, obj.map_aware())
        self.std_menu.Enable(STD_MENU_CLONE, obj.can_clone())
        self.PopupMenu(self.std_menu)

    @debugging
    def strip_html(self, player):
        ret_string = ""
        x = 0
        in_tag = 0
        for x in xrange(len(player[0])) :
            if player[0][x] == "<" or player[0][x] == ">" or in_tag == 1 :
                if player[0][x] == "<" : in_tag = 1
                elif player[0][x] == ">" : in_tag = 0
                else: pass
            else: ret_string = ret_string + player[0][x]
        logger.debug(ret_string)
        return ret_string

    @debugging
    def on_receive_data(self, data, player):
        if iselement(data):
            tostring(data)
        beg = string.find(data,"<tree>")
        end = string.rfind(data,"</tree>")
        data = data[6:end]
        self.insert_xml(data)

    @debugging
    def on_send_to_chat(self, evt):
        item = self.GetSelection()
        obj = self.GetPyData(item)
        obj.on_send_to_chat(evt)

    @debugging
    def on_whisper_to(self, evt):
        players = self.session.get_players()
        opts = []
        myid = self.session.get_id()
        me = None
        for p in players:
            if p[2] != myid: opts.append("("+p[2]+") " + self.strip_html(p))
            else: me = p
        if len(opts): players.remove(me)
        if len(opts):
            dlg = orpgMultiCheckBoxDlg( self.GetParent(),opts,"Select Players:","Whisper To",[] )
            if dlg.ShowModal() == wx.ID_OK:
                item = self.GetSelection()
                obj = self.GetPyData(item)
                selections = dlg.get_selections()
                if len(selections) == len(opts): self.chat.ParsePost(obj.tohtml(),True,True)
                else:
                    player_ids = []
                    for s in selections:
                        player_ids.append(players[s][2])
                    self.chat.whisper_to_players(obj.tohtml(),player_ids)

    @debugging
    def on_export_html(self, evt):
        f = wx.FileDialog(self,"Select a file", self.last_save_dir,"","HTML (*.html)|*.html",wx.SAVE)
        if f.ShowModal() == wx.ID_OK:
            item = self.GetSelection()
            obj = self.GetPyData(item)
            type = f.GetFilterIndex()
            with open(f.GetPath(),"w") as f:
                data = "<html><head><title>"+obj.xml.get("name")+"</title></head>"
                data += "<body bgcolor=\"#FFFFFF\" >"+obj.tohtml()+"</body></html>"
                for tag in ("</tr>","</td>","</th>","</table>","</html>","</body>"):
                    data = data.replace(tag,tag+"\n")
                f.write(data)
            self.last_save_dir, throwaway = os.path.split( f.GetPath() )
        f.Destroy()
        os.chdir(dir_struct["home"])

    @debugging
    def indifferent(self, evt):
        item = self.GetSelection()
        obj = self.GetPyData(item)
        obj.usefulness("indifferent")

    @debugging
    def useful(self, evt):
        item = self.GetSelection()
        obj = self.GetPyData(item)
        obj.usefulness("useful")

    @debugging
    def useless(self, evt):
        item = self.GetSelection()
        obj = self.GetPyData(item)
        obj.usefulness("useless")

    @debugging
    def on_email(self,evt):
        pass

    @debugging
    def on_send_to(self, evt):
        players = self.session.get_players()
        opts = []
        myid = self.session.get_id()
        me = None
        for p in players:
            if p[2] != myid: opts.append("("+p[2]+") " + self.strip_html(p))
            else: me = p
        if len(opts):
            players.remove(me)
            dlg = orpgMultiCheckBoxDlg( None, opts, "Select Players:", "Send To", [] )
            if dlg.ShowModal() == wx.ID_OK:
                item = self.GetSelection()
                obj = self.GetPyData(item)
                xmldata = "<tree>" + tostring(obj.xml) + "</tree>"
                selections = dlg.get_selections()
                if len(selections) == len(opts): self.session.send(xmldata)
                else:
                    for s in selections: self.session.send(xmldata,players[s][2])
            dlg.Destroy()

    @debugging
    def on_icon(self, evt):
        icons = self.icons.keys()
        icons.sort()
        dlg = wx.SingleChoiceDialog(self,"Choose Icon?","Change Icon",icons)
        if dlg.ShowModal() == wx.ID_OK:
            key = dlg.GetStringSelection()
            item = self.GetSelection()
            obj = self.GetPyData(item)
            obj.change_icon(key)
        dlg.Destroy()

    @debugging
    def on_wizard(self, evt):
        item = self.GetSelection()
        obj = self.GetPyData(item)
        name = "New " + obj.master_dom.getAttribute("name")
        icon = obj.master_dom.getAttribute("icon")
        xml_data = "<nodehandler name=\""+name+"\" icon=\"" + icon + "\" module=\"core\" class=\"node_loader\" >"
        xml_data += xml.toxml(obj)
        xml_data += "</nodehandler>"
        self.insert_xml(xml_data)
        logger.debug(xml_data)

    @debugging
    def on_clone(self, evt):
        item = self.GetSelection()
        obj = self.GetPyData(item)
        if obj.can_clone():
            parent_node = self.GetItemParent(item)
            prev_sib = self.GetPrevSibling(item)
            if not prev_sib.IsOk(): prev_sib = parent_node
            clone_xml = XML(tostring(obj.xml))
            if parent_node == self.root: parent_xml = self.GetPyData(parent_node)
            else: parent_xml = self.GetPyData(parent_node).xml
            for i in range(len(parent_xml)):
                if parent_xml[i] is obj.xml:
                    parent_xml.insert(i, clone_xml)
                    break
            self.load_xml(clone_xml, parent_node, prev_sib)

    @debugging
    def on_save(self, evt):
        """save node to a xml file"""
        item = self.GetSelection()
        obj = self.GetPyData(item)
        obj.on_save(evt)
        os.chdir(dir_struct["home"])

    @debugging
    def on_save_tree_as(self, evt):
        f = wx.FileDialog(self,"Select a file", self.last_save_dir,"","*.xml",wx.SAVE)
        if f.ShowModal() == wx.ID_OK:
            self.save_tree(f.GetPath())
            self.last_save_dir, throwaway = os.path.split( f.GetPath() )
        f.Destroy()
        os.chdir(dir_struct["home"])

    @debugging
    def on_save_tree(self, evt=None):
        filename = self.settings.get_setting("gametree")
        self.save_tree(filename)

    @debugging
    def save_tree(self, filename=dir_struct["user"]+'tree.xml'):
        self.xml_root.set("version",GAMETREE_VERSION)
        settings.set_setting("gametree",filename)
        ElementTree(self.xml_root).write(filename)

    @debugging
    def on_load_new_tree(self, evt):
        f = wx.FileDialog(self,"Select a file", self.last_save_dir,"","*.xml",wx.OPEN)
        if f.ShowModal() == wx.ID_OK:
            self.load_tree(f.GetPath())
            self.last_save_dir, throwaway = os.path.split( f.GetPath() )
        f.Destroy()
        os.chdir(dir_struct["home"])

    @debugging
    def on_insert_file(self, evt):
        """loads xml file into the tree"""
        if self.last_save_dir == ".":
            self.last_save_dir = dir_struct["user"]
        f = wx.FileDialog(self,"Select a file", self.last_save_dir,"","*.xml",wx.OPEN)
        if f.ShowModal() == wx.ID_OK:
            self.insert_xml(open(f.GetPath(),"r").read())
            self.last_save_dir, throwaway = os.path.split( f.GetPath() )
        f.Destroy()
        os.chdir(dir_struct["home"])

    @debugging
    def on_insert_url(self, evt):
        """loads xml url into the tree"""
        dlg = wx.TextEntryDialog(self,"URL?","Insert URL", "http://")
        if dlg.ShowModal() == wx.ID_OK:
            path = dlg.GetValue()
            file = urllib.urlopen(path)
            self.insert_xml(file.read())
        dlg.Destroy()

    @debugging
    def on_insert_features(self, evt):
        self.insert_xml(open(dir_struct["template"]+"feature.xml","r").read())

    @debugging
    def on_tree_prop(self, evt):
        dlg = gametree_prop_dlg(self, self.settings)
        if dlg.ShowModal() == wx.ID_OK: pass
        dlg.Destroy()

    @debugging
    def on_node_design(self, evt):
        item = self.GetSelection()
        obj = self.GetPyData(item)
        obj.on_design(evt)

    @debugging
    def on_node_use(self, evt):
        item = self.GetSelection()
        obj = self.GetPyData(item)
        obj.on_use(evt)

    @debugging
    def on_node_pp(self, evt):
        item = self.GetSelection()
        obj = self.GetPyData(item)
        obj.on_html_view(evt)

    @debugging
    def on_del(self, evt):
        status_value = "none"
        try:
            item = self.GetSelection()
            if item:
                handler = self.GetPyData(item)
                status_value = handler.xml.get('status')
                name = handler.xml.get('name')
                parent_item = self.GetItemParent(item)
                while parent_item.IsOk() and status_value!="useful" and status_value!="useless":
                    try:
                        parent_handler = self.GetPyData(parent_item)
                        status_value = parent_handler.get('status')
                        name = parent_handler.get('name')
                        if status_value == "useless":
                            break
                        elif status_value == "useful":
                            break
                    except:
                        status_value = "none"
                    parent_item = self.GetItemParent(parent_item)
                if status_value == "useful":
                    dlg = wx.MessageDialog(self, `name` + "  And everything beneath it are considered useful.  \n\nAre you sure you want to delete this item?",'Important Item',wx.YES_NO | wx.NO_DEFAULT | wx.ICON_QUESTION)
                    if dlg.ShowModal() == wx.ID_YES: handler.delete()
                else: handler.delete()
        except:
            if self.GetSelection() == self.GetRootItem():
                msg = wx.MessageDialog(None,"You can't delete the root item.","Delete Error",wx.OK)
            else: msg = wx.MessageDialog(None,"Unknown error deleting node.","Delete Error",wx.OK)
            msg.ShowModal()
            msg.Destroy()

    @debugging
    def on_about(self, evt):
        item = self.GetSelection()
        obj = self.GetPyData(item)
        about = MyAboutBox(self,obj.about())
        about.ShowModal()
        about.Destroy()

    @debugging
    def on_send_to_map(self, evt):
        item = self.GetSelection()
        obj = self.GetPyData(item)
        if hasattr(obj,"on_send_to_map"): obj.on_send_to_map(evt)

    @debugging
    def insert_xml(self, txt):
        #Updated to allow safe merging of gametree files
        #without leaving an unusable and undeletable node.
        #                               -- Snowdog 8/03
        if not txt:
            wx.MessageBox("Import Failed: Invalid or missing node data")
            logger.general("Import Failed: Invalid or missing node data")
            return

        try:
            new_xml = XML(txt)
        except ExpatError:
            wx.MessageBox("Error Importing Node or Tree")
            logger.general("Error Importing Node or Tree")
            return

        if new_xml.tag == "gametree":
            for xml_child in new_xml:
                self.load_xml(xml_child, self.root)
            return

        self.xml_root.append(new_xml)
        self.load_xml(new_xml,self.root,self.root)

    @debugging
    def build_img_list(self):
        """make image list"""
        helper = img_helper()
        self.icons = { }
        self._imageList= wx.ImageList(16,16,False)
        icons_xml = parse(orpg.dirpath.dir_struct["icon"]+"icons.xml")
        for icon in icons_xml.getroot():
            key = icon.get("name")
            path = orpg.dirpath.dir_struct["icon"] + icon.get("file")
            img = helper.load_file(path)
            self.icons[key] = self._imageList.Add(img)
        self.SetImageList(self._imageList)

    @debugging
    def load_xml(self, xml_element, parent_node, prev_node=None):
        #add the first tree node
        i = 0
        name = xml_element.get("name")
        icon = xml_element.get("icon")
        if self.icons.has_key(icon): i = self.icons[icon]

        if prev_node:
            if prev_node == parent_node: new_tree_node = self.PrependItem(parent_node, name, i, i)
            else: new_tree_node = self.InsertItem(parent_node,prev_node, name, i, i)
        else: new_tree_node = self.AppendItem(parent_node, name, i, i)

        logger.debug("Node Added to tree")
        #create a nodehandler or continue loading xml into tree
        if xml_element.tag == "nodehandler":
            try:
                py_class = xml_element.get("class")
                logger.debug("nodehandler class: " + py_class)
                if not self.nodehandlers.has_key(py_class):
                    raise Exception("Unknown Nodehandler for " + py_class)
                self.nodes[self.id] = self.nodehandlers[py_class](xml_element, new_tree_node)
                self.SetPyData(new_tree_node, self.nodes[self.id])
                logger.debug("Node Data set")
                bmp = self.nodes[self.id].get_scaled_bitmap(16,16)
                if bmp: self.cached_load_of_image(bmp,new_tree_node,)
                logger.debug("Node Icon loaded")
                self.id = self.id + 1
            except Exception, er:
                logger.exception(traceback.format_exc())

                # was deleted -- should we delete non-nodehandler nodes then?
                #self.Delete(new_tree_node)
                #parent = xml_dom._get_parentNode()
                #parent.removeChild(xml_dom)

        return new_tree_node

    @debugging
    def cached_load_of_image(self, bmp_in, new_tree_node):
        image_list = self.GetImageList()
        img = wx.ImageFromBitmap(bmp_in)
        img_data = img.GetData()
        image_index = None
        for key in self.image_cache.keys():
            if self.image_cache[key] == str(img_data):
                image_index = key
                break

        if image_index is None:
            image_index = image_list.Add(bmp_in)
            self.image_cache[image_index] = img_data
        self.SetItemImage(new_tree_node,image_index)
        self.SetItemImage(new_tree_node,image_index, wx.TreeItemIcon_Selected)
        return image_index

    @debugging
    def on_rclick(self, evt):
        pt = evt.GetPosition()
        (item, flag) = self.HitTest(pt)
        if item.IsOk():
            obj = self.GetPyData(item)
            self.SelectItem(item)
            if(isinstance(obj,core.node_handler)): obj.on_rclick(evt)
            else: self.PopupMenu(self.top_menu)
        else: self.PopupMenu(self.top_menu,pt)

    @debugging
    def on_ldclick(self, evt):
        self.rename_flag = 0
        pt = evt.GetPosition()
        (item, flag) = self.HitTest(pt)
        if item.IsOk():
            obj = self.GetPyData(item)
            self.SelectItem(item)
            if(isinstance(obj,core.node_handler)):
                if not obj.on_ldclick(evt):
                    action = self.settings.get_setting("treedclick")
                    if action == "use": obj.on_use(evt)
                    elif action == "design": obj.on_design(evt)
                    elif action == "print": obj.on_html_view(evt)
                    elif action == "chat": self.on_send_to_chat(evt)

    @debugging
    def on_left_down(self, evt):
        pt = evt.GetPosition()
        (item, flag) = self.HitTest(pt)
        if item.IsOk() and self.was_labeling:
            self.SelectItem(item)
            self.rename_flag = 0
            self.was_labeling = 0
        elif (flag & wx.TREE_HITTEST_ONITEMLABEL) == wx.TREE_HITTEST_ONITEMLABEL and self.IsSelected(item):
            #  this next if tests to ensure that the mouse up occurred over a label, and not the icon
            self.rename_flag = 1
        else: self.SelectItem(item)
        evt.Skip()

    @debugging
    def on_left_up(self, evt):
        if self.dragging:
            cur = wx.StockCursor(wx.CURSOR_ARROW)
            self.SetCursor(cur)
            self.dragging = False
            pt = evt.GetPosition()
            (item, flag) = self.HitTest(pt)
            if item.IsOk():
                obj = self.GetPyData(item)
                self.SelectItem(item)
                if(isinstance(obj,core.node_handler)):
                    obj.on_drop(evt)
                    self.drag_obj = None

    def traverse(self, root, function, data=None, recurse=True):
        child, cookie = self.GetFirstChild(root)
        while child.IsOk():
            function(child, data)
            if recurse:
                self.traverse(child, function, data)
            child, cookie = self.GetNextChild(root, cookie)

    @debugging
    def on_label_change(self, evt):
        item = evt.GetItem()
        txt = evt.GetLabel()
        self.was_labeling = 0
        self.rename_flag = 0
        if txt != "":
            obj = self.GetPyData(item)
            obj.master_dom.setAttribute('name',txt)
        else: evt.Veto()

    @debugging
    def on_label_begin(self, evt):
        if not self.rename_flag: evt.Veto()
        else:
            self.was_labeling = 1
            item = evt.GetItem()
            if item == self.GetRootItem():
                evt.Veto()

    @debugging
    def on_drag(self, evt):
        self.rename_flag = 0
        item = self.GetSelection()
        obj = self.GetPyData(item)
        self.SelectItem(item)
        if(isinstance(obj,core.node_handler) and obj.drag):
            self.dragging = True
            cur = wx.StockCursor(wx.CURSOR_HAND)
            self.SetCursor(cur)
            self.drag_obj = obj

    @debugging
    def is_parent_node(self, node, compare_node):
        parent_node = self.GetItemParent(node)
        if compare_node == parent_node:
            logger.debug("parent node")
            return 1
        elif parent_node == self.root:
            logger.debug("not parent")
            return 0
        else: return self.is_parent_node(parent_node, compare_node)

CTRL_TREE_FILE = wx.NewId()
CTRL_YES = wx.NewId()
CTRL_NO = wx.NewId()
CTRL_USE = wx.NewId()
CTRL_DESIGN = wx.NewId()
CTRL_CHAT = wx.NewId()
CTRL_PRINT = wx.NewId()

class gametree_prop_dlg(wx.Dialog):
    @debugging
    def __init__(self, parent, settings):
        wx.Dialog.__init__(self, parent, wx.ID_ANY, "Game Tree Properties")
        self.settings  = settings

        #sizers
        sizers = {}
        sizers['but'] = wx.BoxSizer(wx.HORIZONTAL)
        sizers['main'] = wx.BoxSizer(wx.VERTICAL)

        #box sizers
        box_sizers = {}
        box_sizers["save"] = wx.StaticBoxSizer(wx.StaticBox(self, wx.ID_ANY, "Save On Exit"), wx.HORIZONTAL)
        box_sizers["file"] = wx.StaticBoxSizer(wx.StaticBox(self, wx.ID_ANY, "Tree File"), wx.HORIZONTAL)
        box_sizers["dclick"] = wx.StaticBoxSizer(wx.StaticBox(self, wx.ID_ANY, "Double Click Action"), wx.HORIZONTAL)
        self.ctrls = {  CTRL_TREE_FILE : FileBrowseButtonWithHistory(self, wx.ID_ANY,  labelText="" ) ,
                        CTRL_YES : wx.RadioButton(self, CTRL_YES, "Yes", style=wx.RB_GROUP),
                        CTRL_NO : wx.RadioButton(self, CTRL_NO, "No"),
                        CTRL_USE : wx.RadioButton(self, CTRL_USE, "Use", style=wx.RB_GROUP),
                        CTRL_DESIGN : wx.RadioButton(self, CTRL_DESIGN, "Desgin"),
                        CTRL_CHAT : wx.RadioButton(self, CTRL_CHAT, "Chat"),
                        CTRL_PRINT : wx.RadioButton(self, CTRL_PRINT, "Pretty Print")
                        }
        self.ctrls[CTRL_TREE_FILE].SetValue(settings.get_setting("gametree"))
        opt = settings.get_setting("SaveGameTreeOnExit")
        self.ctrls[CTRL_YES].SetValue(opt=="1")
        self.ctrls[CTRL_NO].SetValue(opt=="0")
        opt = settings.get_setting("treedclick")
        self.ctrls[CTRL_DESIGN].SetValue(opt=="design")
        self.ctrls[CTRL_USE].SetValue(opt=="use")
        self.ctrls[CTRL_CHAT].SetValue(opt=="chat")
        self.ctrls[CTRL_PRINT].SetValue(opt=="print")
        box_sizers['save'].Add(self.ctrls[CTRL_YES],0, wx.EXPAND)
        box_sizers['save'].Add(wx.Size(10,10))
        box_sizers['save'].Add(self.ctrls[CTRL_NO],0, wx.EXPAND)
        box_sizers['file'].Add(self.ctrls[CTRL_TREE_FILE], 0, wx.EXPAND)
        box_sizers['dclick'].Add(self.ctrls[CTRL_USE],0, wx.EXPAND)
        box_sizers['dclick'].Add(wx.Size(10,10))
        box_sizers['dclick'].Add(self.ctrls[CTRL_DESIGN],0, wx.EXPAND)
        box_sizers['dclick'].Add(wx.Size(10,10))
        box_sizers['dclick'].Add(self.ctrls[CTRL_CHAT],0, wx.EXPAND)
        box_sizers['dclick'].Add(wx.Size(10,10))
        box_sizers['dclick'].Add(self.ctrls[CTRL_PRINT],0, wx.EXPAND)

        # buttons
        sizers['but'].Add(wx.Button(self, wx.ID_OK, "Apply"), 1, wx.EXPAND)
        sizers['but'].Add(wx.Size(10,10))
        sizers['but'].Add(wx.Button(self, wx.ID_CANCEL, "Cancel"), 1, wx.EXPAND)
        sizers['main'].Add(box_sizers['save'], 1, wx.EXPAND)
        sizers['main'].Add(box_sizers['file'], 1, wx.EXPAND)
        sizers['main'].Add(box_sizers['dclick'], 1, wx.EXPAND)
        sizers['main'].Add(sizers['but'], 0, wx.EXPAND|wx.ALIGN_BOTTOM )

        #sizers['main'].SetDimension(10,10,csize[0]-20,csize[1]-20)
        self.SetSizer(sizers['main'])
        self.SetAutoLayout(True)
        self.Fit()
        self.Bind(wx.EVT_BUTTON, self.on_ok, id=wx.ID_OK)

    @debugging
    def on_ok(self,evt):
        self.settings.set_setting("gametree",self.ctrls[CTRL_TREE_FILE].GetValue())
        self.settings.set_setting("SaveGameTreeOnExit",str(self.ctrls[CTRL_YES].GetValue()))
        if self.ctrls[CTRL_USE].GetValue(): self.settings.set_setting("treedclick","use")
        elif self.ctrls[CTRL_DESIGN].GetValue(): self.settings.set_setting("treedclick","design")
        elif self.ctrls[CTRL_PRINT].GetValue(): self.settings.set_setting("treedclick","print")
        elif self.ctrls[CTRL_CHAT].GetValue(): self.settings.set_setting("treedclick","chat")
        self.EndModal(wx.ID_OK)