view orpg/dieroller/utils.py @ 227:81d0bfd5e800 alpha

Traipse Alpha 'OpenRPG' {100612-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Preparing to close updates) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to metaservers.xml file not being created
author sirebral
date Sat, 12 Jun 2010 03:50:37 -0500
parents 5609ac142298
children
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#!/usr/bin/env python
# Copyright (C) 2000-2001 The OpenRPG Project
#
#       openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: dieroller/utils.py
# Author: OpenRPG Team
# Maintainer:
# Version:
#   $Id: utils.py,v Traipse 'Ornery-Orc' prof.ebral Exp  $
#
# Description: Classes to help manage the die roller
#

__version__ = "$Id: utils.py,v Traipse 'Ornery-Orc' prof.ebral Exp  Exp $"

import re

import orpg.dieroller.rollers
from orpg.dieroller.base import die_rollers

class roller_manager(object):
    def __new__(cls):
        it = cls.__dict__.get("__it__")
        if it is not None: return it
        cls.__it__ = it = object.__new__(cls)
        it._init()
        return it

    def _init(self):
        self.setRoller('std')

    def setRoller(self, roller_class):
        try: self.roller_class = die_rollers[roller_class]
        except KeyError: raise Exception("Invalid die roller!")

    def getRoller(self):
        return self.roller_class.name

    def listRollers(self):
        return die_rollers.keys()

    def stdDieToDClass(self, match):
        s = match.group(0); self.eval = str(match.string)
        num_sides = s.split('d')
        if len(num_sides) > 1: 
            num_sides; num = num_sides[0]; sides = num_sides[1]
            if sides.strip().upper() == 'F': sides = "'f'"
            try:
                if int(num) > 100 or int(sides) > 10000: return None
            except: pass
            ret = ['(', num.strip(), "**die_rollers['", self.getRoller(), "'](",
                    sides.strip(), '))']
            s =  ''.join(ret)
            self.eval = s
            return s

        ## Portable Non Standard Die Characters #Prof-Ebral
        else: s = die_rollers._rollers[self.getRoller()]().non_stdDie(s); return s

    #  Use this to convert ndm-style (3d6) dice to d_base format
    def convertTheDieString(self,s):
        self.result = ''
        reg = re.compile("(?:\d+|\([0-9\*/\-\+]+\))\s*[a-zA-Z]+\s*[\dFf]+")
        (result, num_matches) = reg.subn(self.stdDieToDClass, s)
        if num_matches == 0 or result is None:
            reg = re.compile("(?:\d+|\([0-9\*/\-\+]+\))\s*[a-zA-Z]+\s*[a-zA-Z]+") ## Prof Ebral
            (result, num_matches) = reg.subn(self.stdDieToDClass, s) ## Prof Ebral
            """try: ## Kinda pointless when you can create new Regular Expressions
                s2 = self.roller_class + "(0)." + s ## Broken method
                test = eval(s2)
                return s2
            except Exception, e: print e; pass"""
            self.result = result
            try: return self.do_math(s)
            except: pass
        return result

    def do_math(self, s):
        return str(eval(s))

    def proccessRoll(self, s):
        v = self.convertTheDieString(s)
        try: b = str(eval(v))
        except: 
            if v == self.eval: b = s
            else: b = str(v) ##Fail safe for non standard dice.
        return b