Mercurial > traipse_dev
view orpg/dieroller/utils.py @ 248:1df5912db00c beta tip
Traipse Beta 'OpenRPG' {101205-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
New Earthdawn Dieroller
New IronClaw roller, sheet, and image
New ShapeShifter PC Sheet
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner
Update to Dieroller. Cleaner, more effecient expression system
Update to Hidden Die plugin, allows for non standard dice rolls
Update to location.py, allows for more portable references when starting Traipse
Update to the Features node
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to Server, removing wxPython dependencies where not needed
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug
Fix to Gametree for XSLT Sheets
Fix to Gametree for locating gametree files
Fix to Send to Chat from Gametree
Fix to Gametree, renaming and remapping operates correctly
Fix to aliaslib, prevents error caused when SafeHTML is sent None
author | sirebral |
---|---|
date | Sun, 05 Dec 2010 10:53:30 -0600 |
parents | 3bbfd84619c0 |
children |
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#!/usr/bin/env python # Copyright (C) 2000-2010 The OpenRPG Project # # owner@madmathlabs.com # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: dieroller/utils.py # Author: OpenRPG Team # Maintainer (Traipse): Tyler Starke # Version: # $Id: utils.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: Classes to help manage the die roller # import re import orpg.dieroller.rollers from orpg.dieroller.base import die_rollers """ Die Roller Changes: I've made some changes for ease of reading. Below you see the new formula and the old depricated formula. The new formula is easier to understand and works a little better with math. Try this: [(2+4)+4d(6+8)+(4*4)] with both formulas. Traipse succeeds, Standard (1.7.1) fails. The new formula deals only with numbers of the Fudge roller. The math has a required process flow, which is unliked currently by me but I am not going to spend more time on at currently to correct it. It occurs when using paranthesis on the facet. If paranthesis are used no modifier can be added at the end, but you can added it before the roll. This is the standard roller formula: (Math D Numbers or Math or Fudge). If that fails the new non_stdDie looks for a regExpression formula inside the current die roller, set under the name. So all of that bloat to include the english language in the Gilcrease 1.8.0 remains bloat and Traipse's dice can be liberated to do what they want, where they want, when they want. """ class roller_manager(object): def __new__(cls): it = cls.__dict__.get("__it__") if it is not None: return it cls.__it__ = it = object.__new__(cls) it._init() return it def _init(self): self.setRoller('std') def setRoller(self, roller_class): try: self.roller_class = die_rollers[roller_class] except KeyError: raise Exception("Invalid die roller!") def getRoller(self): return self.roller_class.name def listRollers(self): return die_rollers.keys() def completeMath(self, matches): s = matches.group(0) try: doMath = str(eval(s)) except: doMath = s return doMath def stdDie_Class(self, match): s = match.group(0) num_sides = s.split('d') if len(num_sides) > 1: num_sides; num = num_sides[0]; sides = num_sides[1] if sides.strip().upper() == 'F': sides = "'f'" try: if int(num) > 100 or int(sides) > 10000: return None except: pass ret = ['(', num.strip(), "**die_rollers['", self.getRoller(), "'](", sides.strip(), '))'] s = ''.join(ret) return s # Use this to convert ndm-style (3d6) dice to d_base format def stdDie(self, s): math = '[\(0-9\/\*\-\+\)]+' reg = re.compile('[0-9]+d\s*([0-9]+|'+math+'|[fF])') #reg = re.compile("(?:\d+|\([0-9\*/\-\+]+\))\s*[a-zA-Z]+\s*[\dFf]+") ## Original try: (result, num_matches) = reg.subn(self.stdDie_Class, s) #print 'main', result, num_matches if num_matches == 0 or result is None: reg = re.compile(math) (result, math_matches) = reg.subn(self.completeMath, s) #print 'math1', result, num_matches reg = re.compile('[0-9]+d\s*([0-9]+|'+math+'|[fF])') (result, num_matches) = reg.subn(self.stdDie_Class, result) #print 'math2', result, num_matches except Exception, e: print 'Die string conversion failed,', e return s return str(result) def nonStdDie(self, s): math = '[\(0-9\/\*\-\+\)]+' reg = re.compile(math) (result, math_matches) = reg.subn(self.completeMath, s) reg = re.compile(die_rollers._rollers[self.getRoller()].regExpression) (result, num_matches) = reg.subn(self.roller_class().non_stdDie, s) ## Currently skipping math if num_matches == 0 or result is None: return s else: return result def proccessRoll(self, s): ## Re arranged to allow the non standard dice to use the built in roller methods, ## not re-written roller methods. b = self.stdDie(s) try: b = str(eval(b)) except: b = self.nonStdDie(s) try: b = str(eval(b)) except: pass return b