comparison orpg/dieroller/utils.py @ 227:81d0bfd5e800 alpha

Traipse Alpha 'OpenRPG' {100612-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Preparing to close updates) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to metaservers.xml file not being created
author sirebral
date Sat, 12 Jun 2010 03:50:37 -0500
parents 5609ac142298
children
comparison
equal deleted inserted replaced
182:4b2884f29a72 227:81d0bfd5e800
20 # 20 #
21 # File: dieroller/utils.py 21 # File: dieroller/utils.py
22 # Author: OpenRPG Team 22 # Author: OpenRPG Team
23 # Maintainer: 23 # Maintainer:
24 # Version: 24 # Version:
25 # $Id: utils.py,v 1.22 2007/05/05 05:30:10 digitalxero Exp $ 25 # $Id: utils.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
26 # 26 #
27 # Description: Classes to help manage the die roller 27 # Description: Classes to help manage the die roller
28 # 28 #
29 29
30 __version__ = "$Id: utils.py,v 1.22 2007/05/05 05:30:10 digitalxero Exp $" 30 __version__ = "$Id: utils.py,v Traipse 'Ornery-Orc' prof.ebral Exp Exp $"
31 31
32 import re 32 import re
33 33
34 import orpg.dieroller.rollers 34 import orpg.dieroller.rollers
35 from orpg.dieroller.base import die_rollers 35 from orpg.dieroller.base import die_rollers
54 54
55 def listRollers(self): 55 def listRollers(self):
56 return die_rollers.keys() 56 return die_rollers.keys()
57 57
58 def stdDieToDClass(self, match): 58 def stdDieToDClass(self, match):
59 s = match.group(0) 59 s = match.group(0); self.eval = str(match.string)
60 self.mod = str(match.string[len(s):])
61 num_sides = s.split('d') 60 num_sides = s.split('d')
62 if len(num_sides) > 1: 61 if len(num_sides) > 1:
63 num_sides; num = num_sides[0]; sides = num_sides[1] 62 num_sides; num = num_sides[0]; sides = num_sides[1]
64 if sides.strip().upper() == 'F': sides = "'f'" 63 if sides.strip().upper() == 'F': sides = "'f'"
65 try: 64 try:
66 if int(num) > 100 or int(sides) > 10000: return None 65 if int(num) > 100 or int(sides) > 10000: return None
67 except: pass 66 except: pass
68 ret = ['(', num.strip(), "**die_rollers['", self.getRoller(), "'](", 67 ret = ['(', num.strip(), "**die_rollers['", self.getRoller(), "'](",
69 sides.strip(), '))'+self.mod] 68 sides.strip(), '))']
70 s = ''.join(ret); s = str(eval(s)); return s ## Moved eval here for portability. 69 s = ''.join(ret)
70 self.eval = s
71 return s
72
71 ## Portable Non Standard Die Characters #Prof-Ebral 73 ## Portable Non Standard Die Characters #Prof-Ebral
72 else: s = die_rollers._rollers[self.getRoller()]().non_stdDie(s); self.mod = ''; return s 74 else: s = die_rollers._rollers[self.getRoller()]().non_stdDie(s); return s
73 75
74 # Use this to convert ndm-style (3d6) dice to d_base format 76 # Use this to convert ndm-style (3d6) dice to d_base format
75 def convertTheDieString(self,s): 77 def convertTheDieString(self,s):
78 self.result = ''
76 reg = re.compile("(?:\d+|\([0-9\*/\-\+]+\))\s*[a-zA-Z]+\s*[\dFf]+") 79 reg = re.compile("(?:\d+|\([0-9\*/\-\+]+\))\s*[a-zA-Z]+\s*[\dFf]+")
77 (result, num_matches) = reg.subn(self.stdDieToDClass, s) 80 (result, num_matches) = reg.subn(self.stdDieToDClass, s)
78 if num_matches == 0 or result is None: 81 if num_matches == 0 or result is None:
79 reg = re.compile("(?:\d+|\([0-9\*/\-\+]+\))\s*[a-zA-Z]+\s*[a-zA-Z]+") ## Prof Ebral 82 reg = re.compile("(?:\d+|\([0-9\*/\-\+]+\))\s*[a-zA-Z]+\s*[a-zA-Z]+") ## Prof Ebral
80 (result, num_matches) = reg.subn(self.stdDieToDClass, s) ## Prof Ebral 83 (result, num_matches) = reg.subn(self.stdDieToDClass, s) ## Prof Ebral
81 """try: ## Kinda pointless when you can create new Regular Expressions 84 """try: ## Kinda pointless when you can create new Regular Expressions
82 s2 = self.roller_class + "(0)." + s ## Broken method 85 s2 = self.roller_class + "(0)." + s ## Broken method
83 test = eval(s2) 86 test = eval(s2)
84 return s2 87 return s2
85 except Exception, e: print e; pass""" 88 except Exception, e: print e; pass"""
89 self.result = result
86 try: return self.do_math(s) 90 try: return self.do_math(s)
87 except: pass 91 except: pass
88 return result 92 return result
89 93
90 def do_math(self, s): 94 def do_math(self, s):
91 self.mod = ''
92 return str(eval(s)) 95 return str(eval(s))
93 96
94 def proccessRoll(self, s): 97 def proccessRoll(self, s):
95 v = str(self.convertTheDieString(s)) 98 v = self.convertTheDieString(s)
96 return v[:len(v)-len(self.mod)] 99 try: b = str(eval(v))
100 except:
101 if v == self.eval: b = s
102 else: b = str(v) ##Fail safe for non standard dice.
103 return b
97 104