Mercurial > traipse_dev
view orpg/tools/orpg_settings.py @ 242:72e0cce81a47 beta
Traipse Beta 'OpenRPG' {100817-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closing/Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
New Earthdawn Dieroller
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner
Update to Dieroller. Cleaner, more effecient expression system
Update to Hidden Die plugin, allows for non standard dice rolls
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug
Fix to Gametree for XSLT Sheets
Fix to Gametree for locating gametree files
Fix to Send to Chat from Gametree
author | sirebral |
---|---|
date | Tue, 17 Aug 2010 14:53:04 -0500 |
parents | 9230a33defd9 |
children |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: orpg_settings.py # Author: Dj Gilcrease # Maintainer: # Version: # $Id: orpg_settings.py,v 1.51 2007/07/15 14:25:12 digitalxero Exp $ # # Description: classes for orpg settings # from orpg.orpg_windows import * from orpg.orpgCore import component from orpg.dirpath import dir_struct from rgbhex import * from orpg.tools.orpg_log import logger from orpg.tools.validate import validate from xml.etree.ElementTree import ElementTree, Element, parse from xml.etree.ElementTree import fromstring, tostring from orpg.tools.settings import settings class orpgSettingsWnd(wx.Dialog): def __init__(self, parent): wx.Dialog.__init__(self,parent,-1,"OpenRPG Preferences", wx.DefaultPosition,size = wx.Size(-1,-1), style=wx.RESIZE_BORDER | wx.SYSTEM_MENU | wx.CAPTION) self.Freeze() self.settings = component.get("settings") self.chat = component.get("chat") self.changes = [] self.SetMinSize((545,500)) self.tabber = orpgTabberWnd(self, style=FNB.FNB_NO_X_BUTTON) self.build_gui() self.tabber.SetSelection(0) winsizer = wx.BoxSizer(wx.VERTICAL) sizer = wx.BoxSizer(wx.HORIZONTAL) sizer.Add(wx.Button(self, wx.ID_OK, "OK"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, wx.ID_CANCEL, "Cancel"), 1, wx.EXPAND) winsizer.Add(self.tabber, 1, wx.EXPAND) winsizer.Add(sizer, 0, wx.EXPAND | wx.ALIGN_BOTTOM) self.winsizer = winsizer self.SetSizer(self.winsizer) self.SetAutoLayout(True) self.Fit() self.Bind(wx.EVT_BUTTON, self.onOk, id=wx.ID_OK) self.Thaw() def on_size(self,evt): (w,h) = self.GetClientSizeTuple() self.winsizer.SetDimension(0,0,w,h-25) def build_gui(self): validate.config_file("settings.xml","default_settings.xml") filename = dir_struct["user"] + "settings.xml" temp_file = parse(filename) children = self.settings.xml_dom.getchildren() for c in children: self.build_window(c, self.tabber) def build_window(self, xml_dom, parent_wnd): name = xml_dom.tag #container = 0 if name=="tab": temp_wnd = self.do_tab_window(xml_dom,parent_wnd) return temp_wnd def do_tab_window(self, xml_dom, parent_wnd): type = xml_dom.get("type") name = xml_dom.get("name") if type == "grid": temp_wnd = self.do_grid_tab(xml_dom, parent_wnd) parent_wnd.AddPage(temp_wnd, name, False) elif type == "tab": temp_wnd = orpgTabberWnd(parent_wnd, style=FNB.FNB_NO_X_BUTTON) children = xml_dom.getchildren() for c in children: if c.tag == "tab": self.do_tab_window(c, temp_wnd) temp_wnd.SetSelection(0) parent_wnd.AddPage(temp_wnd, name, False) elif type == "text": temp_wnd = wx.TextCtrl(parent_wnd,-1) parent_wnd.AddPage(temp_wnd, name, False) else: temp_wnd = None return temp_wnd def do_grid_tab(self, xml_dom, parent_wnd): settings = [] children = xml_dom.getchildren() for c in children: name = c.tag value = c.get("value") help = c.get("help") options = c.get("options") settings.append([name, value, options, help]) temp_wnd = settings_grid(parent_wnd, settings, self.changes) return temp_wnd def onOk(self, evt): #This will write the settings back to the XML self.session = component.get("session") tabbedwindows = component.get("tabbedWindows") new = [] for wnd in tabbedwindows: try: style = wnd.GetWindowStyleFlag() new.append(wnd) except: pass tabbedwindows = new component.add("tabbedWindows", tabbedwindows) rgbconvert = RGBHex() for i in xrange(0,len(self.changes)): self.settings.set_setting(self.changes[i][0], self.changes[i][1]) ## Settings are now reactive and organized ## ok = {'IdleStatusAlias': self.chat.chat_cmds.on_status, 'dieroller': self.dieroller_ok, 'defaultfontsize': self.font_ok, 'defaultfont': self.font_ok, 'bgcolor': self.text_ok, 'textcolor': self.text_ok, 'ColorTree': self.colortree_ok, 'player': self.session.set_name, 'TabBackgroundGradient': self.tab_gradient_ok} if self.changes[i][0] in ok.keys(): ok[self.changes[i][0]](self.changes[i][1]) elif self.changes[i][0] == 'GMWhisperTab' and self.changes[i][1] == '1': self.chat.parent.create_gm_tab() elif (self.changes[i][0][:3] == 'Tab' and self.changes[i][1][:6] == 'custom') or\ (self.changes[i][0][:3] == 'Tab' and self.settings.get_setting('TabTheme')[:6] == 'custom'): gfrom = self.settings.get_setting('TabGradientFrom') (fred, fgreen, fblue) = rgbconvert.rgb_tuple(gfrom) gto = self.settings.get_setting('TabGradientTo') (tored, togreen, toblue) = rgbconvert.rgb_tuple(gto) tabtext = self.settings.get_setting('TabTextColor') (tred, tgreen, tblue) = rgbconvert.rgb_tuple(tabtext) for wnd in tabbedwindows: style = wnd.GetWindowStyleFlag() mirror = ~(FNB.FNB_VC71 | FNB.FNB_VC8 | FNB.FNB_FANCY_TABS | FNB.FNB_COLORFUL_TABS) style &= mirror if self.settings.get_setting('TabTheme') == 'customslant': style |= FNB.FNB_VC8 else: style |= FNB.FNB_FANCY_TABS wnd.SetWindowStyleFlag(style) wnd.SetGradientColourTo(wx.Color(tored, togreen, toblue)) wnd.SetGradientColourFrom(wx.Color(fred, fgreen, fblue)) wnd.SetNonActiveTabTextColour(wx.Color(tred, tgreen, tblue)) wnd.Refresh() self.toggleToolBars(self.chat, self.changes[i]) try: self.toggleToolBars(self.chat.parent.GMChatPanel, self.changes[i]) except: pass for panel in self.chat.parent.whisper_tabs: self.toggleToolBars(panel, self.changes[i]) for panel in self.chat.parent.group_tabs: self.toggleToolBars(panel, self.changes[i]) for panel in self.chat.parent.null_tabs: self.toggleToolBars(panel, self.changes[i]) self.settings.save() self.Destroy() def tab_gradient_ok(self, changes): for wnd in tabbedwindows: (red, green, blue) = rgbconvert.rgb_tuple(changes) wnd.SetTabAreaColour(wx.Color(red, green, blue)) wnd.Refresh() def dieroller_ok(self, changes): rm = component.get('DiceManager') cur_die = rm.getRoller() try: rm.setRoller(changes) self.chat.SystemPost('You have changed your die roller to the <b>"' + rm.getRoller() + '"</b> roller.') except Exception, e: rm.setRoller('std') rm.setRoller(cur_die) self.settings.change('dieroller', cur_die) self.chat.SystemPost('<b>"' + changes + '"</b> is an invalid roller.') self.chat.InfoPost('Available die rollers: ' +str(rm.listRollers()) ) self.chat.InfoPost('You are using the <b>"' +cur_die+ '"</b> die roller.') def colortree_ok(self, changes): top_frame = component.get('frame') if changes == '1': top_frame.tree.SetBackgroundColour(self.settings.get_setting('bgcolor')) top_frame.tree.SetForegroundColour(self.settings.get_setting('textcolor')) top_frame.tree.Refresh() top_frame.players.SetBackgroundColour(self.settings.get_setting('bgcolor')) top_frame.players.SetForegroundColour(self.settings.get_setting('textcolor')) top_frame.players.Refresh() else: top_frame.tree.SetBackgroundColour('white') top_frame.tree.SetForegroundColour('black') top_frame.tree.Refresh() top_frame.players.SetBackgroundColour('white') top_frame.players.SetForegroundColour('black') top_frame.players.Refresh() def font_ok(self, changes): self.chat.chatwnd.SetDefaultFontAndSize(self.settings.get_setting('defaultfont'), self.settings.get_setting('defaultfontsize')) self.chat.InfoPost("Font is now " + self.settings.get_setting('defaultfont') + " point size " + self.settings.get_setting('defaultfontsize')) self.chat.chatwnd.scroll_down() def text_ok(self, changes): self.chat.chatwnd.SetPage(self.chat.ResetPage()) self.chat.chatwnd.scroll_down() top_frame = component.get('frame') if self.settings.get_setting('ColorTree') == '1': top_frame.tree.SetBackgroundColour(self.settings.get_setting('bgcolor')) top_frame.tree.SetForegroundColour(self.settings.get_setting('textcolor')) top_frame.tree.Refresh() top_frame.players.SetBackgroundColour(self.settings.get_setting('bgcolor')) top_frame.players.SetForegroundColour(self.settings.get_setting('textcolor')) top_frame.players.Refresh() else: top_frame.tree.SetBackgroundColour('white') top_frame.tree.SetForegroundColour('black') top_frame.tree.Refresh() top_frame.players.SetBackgroundColour('white') top_frame.players.SetForegroundColour('black') top_frame.players.Refresh() def toggleToolBars(self, panel, changes): if changes[0] == 'AliasTool_On': panel.toggle_alias(changes[1]) elif changes[0] == 'DiceButtons_On': panel.toggle_dice(changes[1]) elif changes[0] == 'FormattingButtons_On': panel.toggle_formating(changes[1]) class settings_grid(wx.grid.Grid): """grid for gen info""" def __init__(self, parent, settings, changed = []): wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.setting_data = changed self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.Bind(wx.grid.EVT_GRID_CELL_LEFT_CLICK, self.on_left_click) self.CreateGrid(len(settings),3) self.SetRowLabelSize(0) self.SetColLabelValue(0,"Setting") self.SetColLabelValue(1,"Value") self.SetColLabelValue(2,"Available Options") self.settings = settings for i in range(len(settings)): self.SetCellValue(i,0,settings[i][0]) self.SetCellValue(i,1,settings[i][1]) if settings[i][1] and settings[i][1][0] == '#': self.SetCellBackgroundColour(i,1,settings[i][1]) self.SetCellValue(i,2,settings[i][2]) def on_left_click(self,evt): row = evt.GetRow() col = evt.GetCol() if col == 2: return elif col == 0: name = self.GetCellValue(row,0) str = self.settings[row][3] msg = wx.MessageBox(str,name) return elif col == 1: setting = self.GetCellValue(row,0) value = self.GetCellValue(row,1) if value and value[0] == '#': hexcolor = orpg.tools.rgbhex.RGBHex().do_hex_color_dlg(self) if hexcolor: self.SetCellValue(row,2, hexcolor) self.SetCellBackgroundColour(row,1,hexcolor) self.Refresh() setting = self.GetCellValue(row,0) self.setting_data.append([setting, hexcolor]) else: evt.Skip() def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() if col != 1: return setting = self.GetCellValue(row,0) value = self.GetCellValue(row,1) self.setting_data.append([setting, value]) def get_h(self): (w,h) = self.GetClientSizeTuple() rows = self.GetNumberRows() minh = 0 for i in range (0,rows): minh += self.GetRowSize(i) minh += 120 return minh def on_size(self,evt): (w,h) = self.GetClientSizeTuple() cols = self.GetNumberCols() col_w = w/(cols) for i in range(0,cols): self.SetColSize(i,col_w) self.Refresh()