Mercurial > traipse_dev
view orpg/tools/orpg_settings.py @ 26:65c5cb9be59c traipse_dev
This patch fixes the known issue with users not being able to set their name
in the settings menu. This version also cleans up the themes settings in
main.py and preps for Ornery Orc. Some cleaning was done with
orpg_settings.py also
author | sirebral |
---|---|
date | Fri, 31 Jul 2009 00:44:10 -0500 |
parents | 69149263026d |
children | 4840657c23c5 |
line wrap: on
line source
# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: orpg_settings.py # Author: Dj Gilcrease # Maintainer: # Version: # $Id: orpg_settings.py,v 1.51 2007/07/15 14:25:12 digitalxero Exp $ # # Description: classes for orpg settings # from orpg.orpg_windows import * import orpg.dirpath from rgbhex import * import sys import os class orpgSettings: def __init__(self): self.validate = open_rpg.get_component("validate") self.xml = open_rpg.get_component("xml") self.log = open_rpg.get_component("log") self.changes = [] self.validate.config_file("settings.xml","default_settings.xml") self.filename = orpg.dirpath.dir_struct["user"] + "settings.xml" temp_file = open(self.filename) txt = temp_file.read() temp_file.close() self.xml_dom = self.xml.parseXml(txt) if self.xml_dom is None: self.rebuildSettings() self.xml_dom = self.xml_dom._get_documentElement() def rebuildSettings(self): self.log.log("Settings file has be corrupted, rebuilding settings.", ORPG_INFO, True) try: os.remove(self.filename) except: pass self.validate.config_file("settings.xml","default_settings.xml") temp_file = open(self.filename) txt = temp_file.read() temp_file.close() self.xml_dom = self.xml.parseXml(txt) def get_setting(self, name): try: return self.xml_dom.getElementsByTagName(name)[0].getAttribute("value") except: return 0 def get_setting_keys(self): keys = [] tabs = self.xml_dom.getElementsByTagName("tab") for i in xrange(0, len(tabs)): if tabs[i].getAttribute("type") == 'grid': children = tabs[i]._get_childNodes() for c in children: keys.append(c._get_tagName()) return keys def set_setting(self, name, value): self.xml_dom.getElementsByTagName(name)[0].setAttribute("value", value) def add_setting(self, tab, setting, value, options, help): if len(self.xml_dom.getElementsByTagName(setting)) > 0: return False tabs = self.xml_dom.getElementsByTagName("tab") newsetting = self.xml.parseXml('<' + setting + ' value="' + value + '" options="' + options + '" help="' + help + '" />')._get_documentElement() for i in xrange(0, len(tabs)): if tabs[i].getAttribute("name") == tab and tabs[i].getAttribute("type") == 'grid': tabs[i].appendChild(newsetting) return True return False def add_tab(self, parent, tabname, tabtype): tab_xml = '<tab ' if tabtype == 'text': tab_xml += 'name="' + tabname + '" type="text" />' else: tab_xml += 'name="' + tabname + '" type="' + tabtype + '"></tab>' newtab = self.xml.parseXml(tab_xml)._get_documentElement() if parent != None: tabs = self.xml_dom.getElementsByTagName("tab") for i in xrange(0, len(tabs)): if tabs[i].getAttribute("name") == parent and tabs[i].getAttribute("type") == 'tab': children = tabs[i]._get_childNodes() for c in children: if c.getAttribute("name") == tabname: return False tabs[i].appendChild(newtab) return True else: children = self.xml_dom._get_childNodes() for c in children: if c.getAttribute("name") == tabname: return False self.xml_dom.appendChild(newtab) return True return False def updateIni(self): defaultFile = orpg.dirpath.dir_struct['template'] + 'default_settings.xml' temp_file = open(defaultFile) txt = temp_file.read() temp_file.close() default_dom = self.xml.parseXml(txt)._get_documentElement() for child in default_dom.getChildren(): if child._get_tagName() == 'tab' and child.hasChildNodes(): self.proccessChildren(child) default_dom.unlink() def proccessChildren(self, dom, parent=None): if dom._get_tagName() == 'tab': self.add_tab(parent, dom.getAttribute("name"), dom.getAttribute("type")) for child in dom.getChildren(): if child._get_tagName() == 'tab' and child.hasChildNodes(): self.proccessChildren(child, dom.getAttribute("name")) else: self.add_setting(dom.getAttribute("name"), child._get_tagName(), child.getAttribute("value"), child.getAttribute("options"), child.getAttribute("help")) def save(self): temp_file = open(self.filename, "w") temp_file.write(self.xml.toxml(self.xml_dom,1)) temp_file.close() class orpgSettingsWnd(wx.Dialog): def __init__(self, parent): wx.Dialog.__init__(self,parent,-1,"OpenRPG Preferences",wx.DefaultPosition,size = wx.Size(-1,-1), style=wx.RESIZE_BORDER | wx.SYSTEM_MENU | wx.CAPTION) self.Freeze() self.validate = open_rpg.get_component("validate") self.settings = open_rpg.get_component("settings") self.chat = open_rpg.get_component("chat") self.changes = [] self.SetMinSize((545,500)) self.tabber = orpgTabberWnd(self, style=FNB.FNB_NO_X_BUTTON) self.build_gui() self.tabber.SetSelection(0) winsizer = wx.BoxSizer(wx.VERTICAL) sizer = wx.BoxSizer(wx.HORIZONTAL) sizer.Add(wx.Button(self, wx.ID_OK, "OK"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, wx.ID_CANCEL, "Cancel"), 1, wx.EXPAND) winsizer.Add(self.tabber, 1, wx.EXPAND) winsizer.Add(sizer, 0, wx.EXPAND | wx.ALIGN_BOTTOM) self.winsizer = winsizer self.SetSizer(self.winsizer) self.SetAutoLayout(True) self.Fit() self.Bind(wx.EVT_BUTTON, self.onOk, id=wx.ID_OK) self.Thaw() def on_size(self,evt): (w,h) = self.GetClientSizeTuple() self.winsizer.SetDimension(0,0,w,h-25) def build_gui(self): self.validate.config_file("settings.xml","default_settings.xml") filename = open_rpg.get_component("dir_struct")["user"] + "settings.xml" temp_file = open(filename) temp_file.close() children = self.settings.xml_dom._get_childNodes() for c in children: self.build_window(c,self.tabber) def build_window(self, xml_dom, parent_wnd): name = xml_dom._get_nodeName() #container = 0 if name=="tab": temp_wnd = self.do_tab_window(xml_dom,parent_wnd) return temp_wnd def do_tab_window(self, xml_dom, parent_wnd): type = xml_dom.getAttribute("type") name = xml_dom.getAttribute("name") if type == "grid": temp_wnd = self.do_grid_tab(xml_dom, parent_wnd) parent_wnd.AddPage(temp_wnd, name, False) elif type == "tab": temp_wnd = orpgTabberWnd(parent_wnd, style=FNB.FNB_NO_X_BUTTON) children = xml_dom._get_childNodes() for c in children: if c._get_nodeName() == "tab": self.do_tab_window(c, temp_wnd) temp_wnd.SetSelection(0) parent_wnd.AddPage(temp_wnd, name, False) elif type == "text": temp_wnd = wx.TextCtrl(parent_wnd,-1) parent_wnd.AddPage(temp_wnd, name, False) else: temp_wnd = None return temp_wnd def do_grid_tab(self, xml_dom, parent_wnd): settings = [] children = xml_dom._get_childNodes() for c in children: name = c._get_nodeName() value = c.getAttribute("value") help = c.getAttribute("help") options = c.getAttribute("options") settings.append([name, value, options, help]) temp_wnd = settings_grid(parent_wnd, settings, self.changes) return temp_wnd def onOk(self, evt): #This will write the settings back to the XML self.session = open_rpg.get_component("session") tabbedwindows = open_rpg.get_component("tabbedWindows") new = [] for wnd in tabbedwindows: try: style = wnd.GetWindowStyleFlag() new.append(wnd) except: pass tabbedwindows = new open_rpg.add_component("tabbedWindows", tabbedwindows) rgbconvert = RGBHex() for i in xrange(0,len(self.changes)): self.settings.set_setting(self.changes[i][0], self.changes[i][1]) top_frame = open_rpg.get_component('frame') if self.changes[i][0] == 'bgcolor' or self.changes[i][0] == 'textcolor': self.chat.chatwnd.SetPage(self.chat.ResetPage()) self.chat.chatwnd.scroll_down() if self.settings.get_setting('ColorTree') == '1': top_frame.tree.SetBackgroundColour(self.settings.get_setting('bgcolor')) top_frame.tree.SetForegroundColour(self.settings.get_setting('textcolor')) top_frame.tree.Refresh() top_frame.players.SetBackgroundColour(self.settings.get_setting('bgcolor')) top_frame.players.SetForegroundColour(self.settings.get_setting('textcolor')) top_frame.players.Refresh() else: top_frame.tree.SetBackgroundColour('white') top_frame.tree.SetForegroundColour('black') top_frame.tree.Refresh() top_frame.players.SetBackgroundColour('white') top_frame.players.SetForegroundColour('black') top_frame.players.Refresh() if self.changes[i][0] == 'ColorTree': if self.changes[i][1] == '1': top_frame.tree.SetBackgroundColour(self.settings.get_setting('bgcolor')) top_frame.tree.SetForegroundColour(self.settings.get_setting('textcolor')) top_frame.tree.Refresh() top_frame.players.SetBackgroundColour(self.settings.get_setting('bgcolor')) top_frame.players.SetForegroundColour(self.settings.get_setting('textcolor')) top_frame.players.Refresh() else: top_frame.tree.SetBackgroundColour('white') top_frame.tree.SetForegroundColour('black') top_frame.tree.Refresh() top_frame.players.SetBackgroundColour('white') top_frame.players.SetForegroundColour('black') top_frame.players.Refresh() if self.changes[i][0] == 'GMWhisperTab' and self.changes[i][1] == '1': self.chat.parent.create_gm_tab() self.toggleToolBars(self.chat, self.changes[i]) try: self.toggleToolBars(self.chat.parent.GMChatPanel, self.changes[i]) except: pass for panel in self.chat.parent.whisper_tabs: self.toggleToolBars(panel, self.changes[i]) for panel in self.chat.parent.group_tabs: self.toggleToolBars(panel, self.changes[i]) for panel in self.chat.parent.null_tabs: self.toggleToolBars(panel, self.changes[i]) if self.changes[i][0] == 'player': self.session.name = str(self.changes[i][1]) if (self.changes[i][0][:3] == 'Tab' and self.changes[i][1][:6] == 'custom') or\ (self.changes[i][0][:3] == 'Tab' and self.settings.get_setting('TabTheme')[:6] == 'custom'): gfrom = self.settings.get_setting('TabGradientFrom') (fred, fgreen, fblue) = rgbconvert.rgb_tuple(gfrom) gto = self.settings.get_setting('TabGradientTo') (tored, togreen, toblue) = rgbconvert.rgb_tuple(gto) tabtext = self.settings.get_setting('TabTextColor') (tred, tgreen, tblue) = rgbconvert.rgb_tuple(tabtext) for wnd in tabbedwindows: style = wnd.GetWindowStyleFlag() # remove old tabs style mirror = ~(FNB.FNB_VC71 | FNB.FNB_VC8 | FNB.FNB_FANCY_TABS | FNB.FNB_COLORFUL_TABS) style &= mirror if self.settings.get_setting('TabTheme') == 'customslant': style |= FNB.FNB_VC8 else: style |= FNB.FNB_FANCY_TABS wnd.SetWindowStyleFlag(style) wnd.SetGradientColourTo(wx.Color(tored, togreen, toblue)) wnd.SetGradientColourFrom(wx.Color(fred, fgreen, fblue)) wnd.SetNonActiveTabTextColour(wx.Color(tred, tgreen, tblue)) wnd.Refresh() if self.changes[i][0] == 'TabBackgroundGradient': for wnd in tabbedwindows: (red, green, blue) = rgbconvert.rgb_tuple(self.changes[i][1]) wnd.SetTabAreaColour(wx.Color(red, green, blue)) wnd.Refresh() self.settings.save() self.Destroy() def toggleToolBars(self, panel, changes): if changes[0] == 'AliasTool_On': panel.toggle_alias(changes[1]) elif changes[0] == 'DiceButtons_On': panel.toggle_dice(changes[1]) elif changes[0] == 'FormattingButtons_On': panel.toggle_formating(changes[1]) class settings_grid(wx.grid.Grid): """grid for gen info""" def __init__(self, parent, settings, changed = []): wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.setting_data = changed self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.Bind(wx.grid.EVT_GRID_CELL_LEFT_CLICK, self.on_left_click) self.CreateGrid(len(settings),3) self.SetRowLabelSize(0) self.SetColLabelValue(0,"Setting") self.SetColLabelValue(1,"Value") self.SetColLabelValue(2,"Available Options") self.settings = settings for i in range(len(settings)): self.SetCellValue(i,0,settings[i][0]) self.SetCellValue(i,1,settings[i][1]) if settings[i][1] and settings[i][1][0] == '#': self.SetCellBackgroundColour(i,1,settings[i][1]) self.SetCellValue(i,2,settings[i][2]) def on_left_click(self,evt): row = evt.GetRow() col = evt.GetCol() if col == 2: return elif col == 0: name = self.GetCellValue(row,0) str = self.settings[row][3] msg = wx.MessageBox(str,name) return elif col == 1: setting = self.GetCellValue(row,0) value = self.GetCellValue(row,1) if value and value[0] == '#': hexcolor = orpg.tools.rgbhex.RGBHex().do_hex_color_dlg(self) if hexcolor: self.SetCellValue(row,2, hexcolor) self.SetCellBackgroundColour(row,1,hexcolor) self.Refresh() setting = self.GetCellValue(row,0) self.setting_data.append([setting, hexcolor]) else: evt.Skip() def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() if col != 1: return setting = self.GetCellValue(row,0) value = self.GetCellValue(row,1) self.setting_data.append([setting, value]) def get_h(self): (w,h) = self.GetClientSizeTuple() rows = self.GetNumberRows() minh = 0 for i in range (0,rows): minh += self.GetRowSize(i) minh += 120 return minh def on_size(self,evt): (w,h) = self.GetClientSizeTuple() cols = self.GetNumberCols() col_w = w/(cols) for i in range(0,cols): self.SetColSize(i,col_w) self.Refresh()