Mercurial > traipse_dev
view orpg/networking/gsclient.py @ 176:537a6bbac9bd alpha
Traipse Alpha 'OpenRPG' {100113-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Keeping up with Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
Added 7th Sea die roller method; ie [7k3] =
[7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Includes support for Mythos roller
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Alpha!!)
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fixed Whiteboard ID to prevent random line or text deleting.
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and no reactive settings when Ok is pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
author | sirebral |
---|---|
date | Wed, 13 Jan 2010 02:50:22 -0600 |
parents | 06f10429eedc |
children | b633f4c64aae |
line wrap: on
line source
# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: gsclient.py # Author: Chris Davis # Maintainer: # Version: # $Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $ # # Description: The file contains code for the game server browser # from __future__ import with_statement __version__ = "$Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $" import meta_server_lib import orpg.tools.rgbhex import traceback from orpg.dirpath import dir_struct from orpg.orpg_windows import * from orpg.tools.validate import validate from orpg.orpgCore import component from orpg.tools.orpg_settings import settings from orpg.tools.orpg_log import debug from xml.etree.ElementTree import ElementTree, Element from xml.etree.ElementTree import fromstring, tostring gs_host = 1 gs_join = 2 # constants class server_instance: def __init__(self, id, name="[Unknown]", users="0", address="127.0.0.1", port="9557"): self.id = id self.name = name self.user = users self.addy = address self.port = port def server_instance_compare(x,y): """compares server insances for list sort""" DEV_SERVER = "OpenRPG DEV" xname = x.name xuser = int(x.user) yname = y.name yuser = int(y.user) who_name = cmp(yname, xname) who_user = cmp(yuser, xuser) if x.name.startswith(DEV_SERVER): if y.name.startswith(DEV_SERVER): if not who_name: return who_user else: return who_name else: return -1 elif y.name.startswith(DEV_SERVER): return 1 elif not who_user: return who_name else: return who_user def roomCmp(room1, room2): if int(room1) > int(room2): return 1 elif int(room1) < int(room2): return -1 return 0 class game_server_panel(wx.Panel): def __init__(self,parent): wx.Panel.__init__(self, parent, -1) self.parent = parent self.password_manager = component.get('password_manager') self.frame = component.get('frame') self.session = component.get('session') self.serverNameSet = 0 self.last_motd = "" self.buttons = {} self.texts = {} self.svrList = [] self.build_ctrls() self.bookmarks() self.refresh_server_list() self.refresh_room_list() self.build_bookmark_menu() def build_ctrls(self): ## Section Sizers (with frame edges and text captions) self.box_sizers = {} self.box_sizers["server"] = wx.StaticBox(self, -1, "Server") self.box_sizers["window"] = wx.StaticBox(self, -1, "Exit" ) self.box_sizers["room"] = wx.StaticBox(self, -1, "Rooms") self.box_sizers["c_room"] = wx.StaticBox(self, -1, "Create Room") ## Layout Sizers self.sizers = {} self.sizers["main"] = wx.GridBagSizer(hgap=1, vgap=1) self.sizers["server"] = wx.StaticBoxSizer(self.box_sizers["server"], wx.VERTICAL) self.sizers["rooms"] = wx.StaticBoxSizer(self.box_sizers["room"], wx.VERTICAL) self.sizers["close"] = wx.StaticBoxSizer(self.box_sizers["window"], wx.HORIZONTAL) self.sizers["c_room"] = wx.StaticBoxSizer(self.box_sizers["c_room"], wx.VERTICAL) #Build Server Sizer adder = wx.StaticText(self, -1, "Address:") self.texts["address"] = wx.TextCtrl(self, wx.ID_ANY) servers = wx.StaticText(self, -1, "Servers:") self.server_list = wx.ListCtrl(self, wx.ID_ANY, style=wx.LC_REPORT | wx.SUNKEN_BORDER ) self.server_list.InsertColumn(0, '', wx.LIST_FORMAT_LEFT, 0) self.server_list.InsertColumn(1, "Players", wx.LIST_FORMAT_LEFT, 0) self.server_list.InsertColumn(2, "Name", wx.LIST_FORMAT_LEFT, 0) self.buttons['gs_connect'] = wx.Button(self, wx.ID_ANY, "Connect") self.buttons['gs_refresh'] = wx.Button(self, wx.ID_ANY, "Refresh") self.buttons['gs_disconnect'] = wx.Button(self, wx.ID_ANY, "Disconnect") self.sizers["svrbtns"] = wx.BoxSizer(wx.HORIZONTAL) self.sizers["svrbtns"].Add(self.buttons['gs_connect'], 0, wx.EXPAND) self.sizers["svrbtns"].Add(self.buttons['gs_refresh'], 0, wx.EXPAND) self.sizers["svrbtns"].Add(self.buttons['gs_disconnect'], 0, wx.EXPAND) self.sizers["server"].Add(adder, 0, wx.EXPAND) self.sizers["server"].Add(self.texts["address"], 0, wx.EXPAND) self.sizers["server"].Add(servers, 0, wx.EXPAND) self.sizers["server"].Add(self.server_list, 1, wx.EXPAND) self.sizers["server"].Add(self.sizers["svrbtns"], 0, wx.EXPAND) #Build Rooms Sizer self.room_list = wx.ListCtrl(self, wx.ID_ANY, style=wx.LC_REPORT | wx.SUNKEN_BORDER) self.room_list.InsertColumn(0,"Game", wx.LIST_FORMAT_LEFT,-1) self.room_list.InsertColumn(1,"Players", wx.LIST_FORMAT_LEFT,-1) self.room_list.InsertColumn(2,"PW", wx.LIST_FORMAT_LEFT,-1) self.buttons['gs_join_room'] = wx.Button(self, wx.ID_ANY, "Join Room") self.buttons['gs_join_lobby'] = wx.Button(self, wx.ID_ANY, "Lobby") self.sizers["roombtns"] = wx.BoxSizer(wx.HORIZONTAL) self.sizers["roombtns"].Add(self.buttons['gs_join_room'], 0, wx.EXPAND) self.sizers["roombtns"].Add(self.buttons['gs_join_lobby'], 0, wx.EXPAND) self.sizers["rooms"].Add(self.room_list, 1, wx.EXPAND) self.sizers["rooms"].Add(self.sizers["roombtns"], 0, wx.EXPAND) #Build Close Sizer self.buttons['close_orpg'] = wx.Button(self, wx.ID_ANY,"Exit OpenRPG") self.buttons['gs_close'] = wx.Button(self, wx.ID_ANY,"Close Window") self.sizers["close"].Add(self.buttons['close_orpg'], 1, wx.ALIGN_CENTER_VERTICAL) self.sizers["close"].Add(self.buttons['gs_close'], 1, wx.ALIGN_CENTER_VERTICAL) #Build Create Room Sizer rname = wx.StaticText(self,-1, "Room Name:") self.texts["room_name"] = wx.TextCtrl(self, -1) rpass = wx.StaticText(self,-1, "Password:") self.buttons['gs_pwd'] = wx.CheckBox(self, wx.ID_ANY, "") self.texts["room_pwd"] = wx.TextCtrl(self, -1) self.texts["room_pwd"].Enable(0) pwsizer = wx.BoxSizer(wx.HORIZONTAL) pwsizer.Add(self.buttons['gs_pwd'],0,0) pwsizer.Add(self.texts["room_pwd"], 1, wx.EXPAND) apass = wx.StaticText(self,-1, "Admin Password:") self.texts["room_boot_pwd"] = wx.TextCtrl(self, -1) minver = wx.StaticText(self,-1, "Minimum Version:") self.texts["room_min_version"] = wx.TextCtrl(self, -1) self.sizers["c_room_layout"] = wx.FlexGridSizer(rows=8, cols=2, hgap=1, vgap=1) self.sizers["c_room_layout"].Add(rname, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) self.sizers["c_room_layout"].Add(self.texts["room_name"], 0, wx.EXPAND) self.sizers["c_room_layout"].Add(rpass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) self.sizers["c_room_layout"].Add(pwsizer, 0, wx.EXPAND) self.sizers["c_room_layout"].Add(apass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) self.sizers["c_room_layout"].Add(self.texts["room_boot_pwd"], 0, wx.EXPAND) self.sizers["c_room_layout"].Add(minver, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) self.sizers["c_room_layout"].Add(self.texts["room_min_version"], 0, wx.EXPAND) self.sizers["c_room_layout"].AddGrowableCol(1) self.buttons['gs_create_room'] = wx.Button(self, wx.ID_ANY, "Create Room") self.sizers["c_room"].Add(self.sizers["c_room_layout"], 1, wx.EXPAND) self.sizers["c_room"].Add(self.buttons['gs_create_room'], 0, wx.EXPAND) #Build Main Sizer self.sizers["main"].Add(self.sizers["server"], (0,0), span=(2,1), flag=wx.EXPAND) self.sizers["main"].Add(self.sizers["rooms"], (0,1), flag=wx.EXPAND) self.sizers["main"].Add(self.sizers["close"], (2,0), flag=wx.EXPAND) self.sizers["main"].Add(self.sizers["c_room"], (1,1), span=(2,1), flag=wx.EXPAND) self.sizers["main"].AddGrowableCol(0) self.sizers["main"].AddGrowableCol(1) self.sizers["main"].AddGrowableRow(0) self.SetSizer(self.sizers["main"]) self.SetAutoLayout(True) self.Fit() ## Event Handlers self.Bind(wx.EVT_BUTTON, self.gs_connect, self.buttons['gs_connect']) self.Bind(wx.EVT_BUTTON, self.gs_disconnect, self.buttons['gs_disconnect']) self.Bind(wx.EVT_BUTTON, self.gs_create_room, self.buttons['gs_create_room']) self.Bind(wx.EVT_BUTTON, self.gs_join, self.buttons['gs_join_room']) self.Bind(wx.EVT_BUTTON, self.gs_join_lobby, self.buttons['gs_join_lobby']) self.Bind(wx.EVT_BUTTON, self.gs_server_refresh, self.buttons['gs_refresh']) self.Bind(wx.EVT_BUTTON, self.gs_close, self.buttons['gs_close']) self.Bind(wx.EVT_BUTTON, self.close_orpg, self.buttons['close_orpg']) self.Bind(wx.EVT_CHECKBOX, self.gs_pwd, self.buttons['gs_pwd']) # Added double click handlers 5/05 -- Snowdog self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_server_dbclick, self.server_list) self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_room_dbclick, self.room_list) self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_room_select, self.room_list) self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_server_select, self.server_list) self.texts['address'].Bind(wx.EVT_SET_FOCUS, self.on_text) self.set_connected(self.session.is_connected()) self.cur_room_index = -1 self.cur_server_index = -1 self.rmList = {} # Create Book Mark Image List self.server_list.Bind(wx.EVT_LEFT_DOWN, self.on_hit) self._imageList = wx.ImageList( 16, 16, False ) img = wx.Image(dir_struct["icon"]+"add.png", wx.BITMAP_TYPE_PNG).ConvertToBitmap() self._imageList.Add( img ) img = wx.Image(dir_struct["icon"]+"star.png", wx.BITMAP_TYPE_PNG).ConvertToBitmap() self._imageList.Add( img ) self.server_list.SetImageList( self._imageList, wx.IMAGE_LIST_SMALL ) def bookmarks(self): validate.config_file('server_bookmarks.xml', 'default_server_bookmarks.xml') self.bookmarks = ElementTree() self.bookmarks.parse(dir_struct['user'] + 'server_bookmarks.xml') def build_bookmark_menu(self): gsm = self.frame.mainmenu.GetMenu( self.frame.mainmenu.FindMenu('Game Server')) self.bookmarks_menu = wx.Menu() x = 0 for server in self.bookmarks.findall('server'): for svr in self.svrList: address = svr.addy if server.get('address') == address: self.server_list.SetItemImage(x, 1) x += 1 item = wx.MenuItem(self.bookmarks_menu, wx.ID_ANY, server.get('name'), server.get('name')) open_rpg.get_component('frame').Bind(wx.EVT_MENU, self.on_bookmarks_menu, item) self.bookmarks_menu.AppendItem(item) gsm.AppendSubMenu(self.bookmarks_menu, "Bookmarks") def on_bookmarks_menu(self, evt): id = evt.GetId() menu = self.bookmarks_menu.FindItemById(id) for server in self.bookmarks.findall('server'): if server.get('name') == menu.GetLabel(): address = server.get('address') self.cur_server_index = 999 self.name = server.get('name') self.texts["address"].SetValue(address) if self.session.is_connected(): if self.session.host_server == address : return else: self.frame.kill_mplay_session() self.do_connect(address) break def bookmark(self, item, flag): name = self.svrList[item].name address = self.svrList[item].addy port = self.svrList[item].port self.server_list.SetItemImage(item, 1) for server in self.bookmarks.findall('server'): if server.get('name') == name: self.bookmarks_menu.Remove( self.bookmarks_menu.FindItem(server.get('name'))) self.bookmarks.getroot().remove(server) self.server_list.SetItemImage(item, 0) break else: server = Element('server') server.set('name', name) server.set('address', address + ':' + port) self.bookmarks.getroot().append(server) item = wx.MenuItem(self.bookmarks_menu, wx.ID_ANY, name, name) open_rpg.get_component('frame').Bind(wx.EVT_MENU, self.on_bookmarks_menu, item) self.bookmarks_menu.AppendItem(item) self.save_bookmarks() def save_bookmarks(self): with open(dir_struct['user'] + 'server_bookmarks.xml', 'w') as f: self.bookmarks.write(f) def on_server_dbclick(self, evt=None): #make sure address is updated just in case list select wasn't done try: self.on_select(evt) except: pass address = self.texts["address"].GetValue() if self.session.is_connected(): if self.session.host_server == address : return #currently connected to address. Do nothing. else: self.frame.kill_mplay_session() #address differs, disconnect. self.do_connect(address) def on_room_dbclick(self, evt=None): #make sure address is updated just in case list select wasn't done try: self.on_select(evt) except: pass group_id = str(self.room_list.GetItemData(self.cur_room_index)) if self.NoGroups: self.NoGroups = False self.session.group_id = group_id self.on_server_dbclick() return if self.cur_room_index >= 0: if self.cur_room_index != 0: self.set_lobbybutton(1); else: self.set_lobbybutton(0); group = self.session.get_group_info(group_id) pwd = "" if (group[2] == "True") or (group[2] == "1"): pwd = self.password_manager.GetPassword("room", group_id) else: pwd = "" self.session.send_join_group(group_id, pwd) def on_room_select(self,evt): self.cur_room_index = evt.m_itemIndex def on_hit(self, evt): pos = wx.Point( evt.GetX(), evt.GetY() ) (item, flag) = self.server_list.HitTest( pos ) ## Item == list[server], flag == (32 = 0 colum, 128 = else) ## if flag == 32: self.bookmark(item, flag) evt.Skip() def on_server_select(self,evt): self.cur_server_index = evt.m_itemIndex self.name = self.svrList[self.cur_server_index].name address = self.svrList[self.cur_server_index].addy port = self.svrList[self.cur_server_index].port self.texts["address"].SetValue(address + ":" + str(port)) self.refresh_room_list() def on_text(self, evt): id = evt.GetId() if (id == self.texts["address"].GetValue()) and (self.cur_server_index >= 0): #print "ADDRESS id = ", id, "index = ", self.cur_server_index self.cur_server_index = -1 evt.Skip() def add_room(self, data): i = self.room_list.GetItemCount() if (data[2]=="1") or (data[2]=="True"): pwd="yes" else: pwd="no" self.room_list.InsertStringItem(i,data[1]) self.room_list.SetStringItem(i,1,data[3]) self.room_list.SetStringItem(i,2,pwd) self.room_list.SetItemData(i,int(data[0])) self.refresh_room_list() def del_room(self, data): i = self.room_list.FindItemData(-1, int(data[0])) self.room_list.DeleteItem(i) self.refresh_room_list() def update_room(self, data): i = self.room_list.FindItemData(-1,int(data[0])) if data[2]=="1" : pwd="yes" else: pwd="no" self.room_list.SetStringItem(i,0,data[1]) self.room_list.SetStringItem(i,1,data[3]) self.room_list.SetStringItem(i,2,pwd) self.refresh_room_list() def set_cur_room_text(self, name): pass #self.texts["cur_room"].SetLabel(name) #self.sizers["room"].Layout() def set_lobbybutton(self, allow): self.buttons['gs_join_lobby'].Enable(allow) def set_connected(self, connected): self.buttons['gs_connect'].Enable(not connected) self.buttons['gs_disconnect'].Enable(connected) self.buttons['gs_join_room'].Enable(connected) self.buttons['gs_create_room'].Enable(connected) if not connected: self.buttons['gs_join_lobby'].Enable(connected) self.room_list.DeleteAllItems() self.set_cur_room_text("Not Connected!") self.cur_room_index = -1 self.frame.status.set_connect_status("Not Connected") else: self.frame.status.set_connect_status(self.name) self.set_cur_room_text("Lobby") def gs_connect(self, evt): address = self.texts['address'].GetValue() try: dummy = self.name except: self.name = `address` self.do_connect(address) def gs_disconnect(self, evt): self.frame.kill_mplay_session() def gs_create_room(self, evt): self.do_create_group() def gs_join(self, evt): self.do_join_group() def gs_join_lobby(self, evt): self.do_join_lobby() def gs_server_refresh(self, evt): self.refresh_server_list() def gs_pwd(self, evt): self.texts['room_pwd'].Enable(evt.Checked()) def close_orpg(self, evt): dlg = wx.MessageDialog(self, 'Quit OpenRPG?', "OpenRPG", wx.YES_NO) if dlg.ShowModal() == wx.ID_YES: dlg.Destroy() self.frame.kill_mplay_session() self.frame.closed_confirmed() def gs_close(self, evt): self.parent.OnMB_GameServerBrowseServers() def refresh_room_list(self): self.room_list.DeleteAllItems() address = self.texts["address"].GetValue() try: cadder = self.session.host_server except: cadder = '' if self.rmList.has_key(address) and len(self.rmList[address]) > 0 and cadder != address: groups = self.rmList[address] self.NoGroups = True else: self.NoGroups = False groups = self.session.get_groups() for g in groups: i = self.room_list.GetItemCount() if (g[2]=="True") or (g[2]=="1") : pwd="yes" else: pwd="no" self.room_list.InsertStringItem(i, g[1]) self.room_list.SetStringItem(i, 1, g[3]) self.room_list.SetStringItem(i, 2, pwd) self.room_list.SetItemData(i, int(g[0])) if self.room_list.GetItemCount() > 0: self.colorize_group_list(groups) self.room_list.SortItems(roomCmp) wx.CallAfter(self.autosizeRooms) def autosizeRooms(self): self.room_list.SetColumnWidth(0, wx.LIST_AUTOSIZE) if self.room_list.GetColumnWidth(0) < 70: self.room_list.SetColumnWidth(0, 70) if self.room_list.GetColumnWidth(1) < 70: self.room_list.SetColumnWidth(1, 70) if self.room_list.GetColumnWidth(2) < 50: self.room_list.SetColumnWidth(2, 50) def refresh_server_list(self): try: self.svrList = [] self.server_list.DeleteAllItems() etreeEl = meta_server_lib.get_server_list(["2"]); node_list = etreeEl.findall('server') hex = orpg.tools.rgbhex.RGBHex() color1 = settings.get("RoomColor_Active") color2 = settings.get("RoomColor_Locked") color3 = settings.get("RoomColor_Empty") color4 = settings.get("RoomColor_Lobby") if len(node_list): length = len(node_list) part = 0 partLength = 1.0/length for n in node_list: self.svrList.append(server_instance(n.get('id'), n.get('name'), n.get('num_users'), n.get('address'), n.get('port'))) address = n.get('address') + ':' + n.get('port') self.rmList[address] = [] rooms = n.findall('room') for room in rooms: self.rmList[address].append((room.get("id"), room.get("name"), room.get("pwd"), room.get("num_users"))) self.svrList.sort(server_instance_compare) for n in self.svrList: i = self.server_list.GetItemCount() name = n.name players = n.user self.server_list.InsertImageStringItem(i, '', 0) for server in self.bookmarks.findall('server'): if server.get('name') == name: self.server_list.SetItemImage(i, 1) self.server_list.SetStringItem(i,1,players) self.server_list.SetStringItem(i,2,name) r,g,b = hex.rgb_tuple(color1) svrcolor = wx.Colour(red=r,green=g,blue=b) if players == "0": r,g,b = hex.rgb_tuple(color3) svrcolor = wx.Colour(red=r,green=g,blue=b) if n.name.startswith("OpenRPG DEV"): r,g,b = hex.rgb_tuple(color2) svrcolor = wx.Colour(red=r,green=g,blue=b) item = self.server_list.GetItem(i) item.SetTextColour(svrcolor) self.server_list.SetItem(item) part += partLength self.servers = node_list # No server is currently selected!!! Versus the broken and random 0! self.cur_server_index = -1 self.server_list.SetColumnWidth(0, wx.LIST_AUTOSIZE) self.server_list.SetColumnWidth(1, wx.LIST_AUTOSIZE) if self.server_list.GetColumnWidth(1) < 70: self.server_list.SetColumnWidth(1, 70) self.server_list.SetColumnWidth(2, wx.LIST_AUTOSIZE) if self.serverNameSet == 0: self.texts["address"].SetValue("127.0.0.1:6774") self.serverNameSet = 1 else: pass # Allow xml_dom to be collected except Exception, e: print "Server List not available." traceback.print_exc() def failed_connection(self): if(self.cur_server_index >= 0): server_index = self.servers[self.cur_server_index] # post_failed_connection will return a non-zero if the server # was removed. If it was, refresh the display if(meta_server_lib.post_failed_connection(server_index.get('id'), meta=server_index.get('meta'), address=server_index.get('address'), port=server_index.get('port'))): self.refresh_server_list() def do_connect(self, address): chat = component.get('chat') chat.InfoPost("Locating server at " + address + "...") if self.session.connect(address): self.frame.start_timer() else: chat.SystemPost("Failed to connect to game server...") self.failed_connection() def do_join_lobby(self): self.cur_room_index = 0 self.session.send_join_group("0", "") self.set_lobbybutton(0); def do_join_group(self): if self.cur_room_index >= 0: if self.cur_room_index != 0: self.set_lobbybutton(1); else: self.set_lobbybutton(0); group_id = str(self.room_list.GetItemData(self.cur_room_index)) group = self.session.get_group_info(group_id) pwd = "" if (group[2] == "True") or (group[2] == "1"): pwd = self.password_manager.GetPassword("room", group_id) #dlg = wx.TextEntryDialog(self,"Password?","Join Private Room") #if dlg.ShowModal() == wx.ID_OK: # pwd = dlg.GetValue() #dlg.Destroy() else: pwd = "" if pwd != None: #pwd == None means the user clicked "Cancel" self.session.send_join_group(group_id, pwd) def do_create_group(self): name = self.texts["room_name"].GetValue() boot_pwd = self.texts["room_boot_pwd"].GetValue() minversion = self.texts["room_min_version"].GetValue() # # Check for & in name. We want to allow this becaus of its common use in D&D. # loc = name.find("&") oldloc=0 while loc > -1: loc = name.find("&",oldloc) if loc > -1: b = name[:loc] e = name[loc+1:] name = b + "&" + e oldloc = loc+1 loc = name.find('"') oldloc=0 while loc > -1: loc = name.find('"',oldloc) if loc > -1: b = name[:loc] e = name[loc+1:] name = b + ""e;" + e oldloc = loc+1 loc = name.find("'") oldloc=0 while loc > -1: loc = name.find("'",oldloc) if loc > -1: b = name[:loc] e = name[loc+1:] name = b + "'" + e oldloc = loc+1 if self.buttons['gs_pwd'].GetValue(): pwd = self.texts["room_pwd"].GetValue() else: pwd = "" if name == "": wx.MessageBox("Invalid Name","Error"); else: msg = "%s is creating room \'%s.\'" % (self.session.name, name) self.session.send(msg) self.session.send_create_group(name, pwd, boot_pwd, minversion) self.set_lobbybutton(1); #enable the Lobby quickbutton def on_size(self, evt): # set column widths for room list # set column widths for server list pass def colorize_group_list(self, groups): try: hex = orpg.tools.rgbhex.RGBHex() for gr in groups: item_list_location = self.room_list.FindItemData(-1,int(gr[0])) if item_list_location != -1: item = self.room_list.GetItem(item_list_location) if gr[0] == "0": r,g,b = hex.rgb_tuple(settings.get("RoomColor_Lobby")) elif gr[3] <> "0": if gr[2] == "True" or gr[2] == "1": r,g,b = hex.rgb_tuple(settings.get("RoomColor_Locked")) else: r,g,b = hex.rgb_tuple(settings.get("RoomColor_Active")) else: r,g,b = hex.rgb_tuple(settings.get("RoomColor_Empty")) color = wx.Colour(red=r,green=g,blue=b) item.SetTextColour(color) self.room_list.SetItem(item) except: traceback.print_exc()