Mercurial > traipse_dev
changeset 176:537a6bbac9bd alpha
Traipse Alpha 'OpenRPG' {100113-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Keeping up with Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
Added 7th Sea die roller method; ie [7k3] =
[7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Includes support for Mythos roller
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Alpha!!)
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fixed Whiteboard ID to prevent random line or text deleting.
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and no reactive settings when Ok is pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
author | sirebral |
---|---|
date | Wed, 13 Jan 2010 02:50:22 -0600 |
parents | fd6415b8243e |
children | 60dde67c4ed6 |
files | orpg/chat/chatwnd.py orpg/gametree/nodehandlers/forms.py orpg/gametree/nodehandlers/rpg_grid.py orpg/mapper/miniatures_handler.py orpg/orpg_version.py |
diffstat | 5 files changed, 134 insertions(+), 70 deletions(-) [+] |
line wrap: on
line diff
--- a/orpg/chat/chatwnd.py Tue Jan 12 19:51:39 2010 -0600 +++ b/orpg/chat/chatwnd.py Wed Jan 13 02:50:22 2010 -0600 @@ -1860,7 +1860,7 @@ def resolve_loop(self, node, path, step, depth): if step == depth: - self.resolution(node) + return self.resolution(node) else: child_list = node.findall('nodehandler') for child in child_list: @@ -1868,11 +1868,13 @@ if child.get('name') == path[step]: node = child step += 1 - if node.get('class') in ('dnd35char_handler', "SWd20char_handler", "d20char_handler", "dnd3echar_handler"): self.resolve_cust_loop(node, path, step, depth) + if node.get('class') in ('dnd35char_handler', + "SWd20char_handler", + "d20char_handler", + "dnd3echar_handler"): self.resolve_cust_loop(node, path, step, depth) elif node.get('class') == 'rpg_grid_handler': self.resolve_grid(node, path, step, depth) else: self.resolve_loop(node, path, step, depth) - def resolve_grid(self, node, path, step, depth): if step == depth: self.data = 'Invalid Grid Reference!' @@ -1885,6 +1887,69 @@ except: self.data = 'Invalid Grid Reference!' return + def resolution(self, node): + if self.passed == False: + self.passed = True + if node.get('class') == 'textctrl_handler': + s = str(node.find('text').text) + else: s = 'Nodehandler for '+ node.get('class') + ' not done!' or 'Invalid Reference!' + else: + s = '' + self.data = self.ParseMap(s, node) + + def ParseMap(self, s, node): + """Parses player input for embedded nodes rolls""" + cur_loc = 0 + reg = re.compile("(!!(.*?)!!)") + matches = reg.findall(s) + for i in xrange(0,len(matches)): + tree_map = node.get('map') + tree_map = tree_map + '::' + matches[i][1] + newstr = '!@'+ tree_map +'@!' + s = s.replace(matches[i][0], newstr, 1) + s = self.ParseNode(s) + s = self.ParseParent(s, tree_map) + return s + + def ParseParent(self, s, tree_map): + """Parses player input for embedded nodes rolls""" + cur_loc = 0 + reg = re.compile("(!#(.*?)#!)") + matches = reg.findall(s) + for i in xrange(0,len(matches)): + ## Build the new tree_map + new_map = tree_map.split('::') + del new_map[len(new_map)-1] + parent_map = matches[i][1].split('::') + ## Find an index or use 1 for ease of use. + try: index = new_map.index(parent_map[0]) + except: index = 1 + ## Just replace the old tree_map from the index. + new_map[index:len(new_map)] = parent_map + newstr = '::'.join(new_map) + newstr = '!@'+ newstr +'@!' + s = s.replace(matches[i][0], newstr, 1) + #s = self.ParseMap(s, node) ## Needs to be added + s = self.ParseNode(s) + return s + + def resolve_nodes(self, s): + self.passed = False + self.data = 'Invalid Reference!' + value = "" + path = s.split('::') + depth = len(path) + self.gametree = component.get('tree_back') + try: node = self.gametree.tree_map[path[0]]['node'] + except Exception, e: return self.data + if node.get('class') in ('dnd35char_handler', + "SWd20char_handler", + "d20char_handler", + "dnd3echar_handler"): self.resolve_cust_loop(node, path, 1, depth) + elif node.get('class') == 'rpg_grid_handler': self.resolve_grid(node, path, 1, depth) + else: self.resolve_loop(node, path, 1, depth) + return self.data + def resolve_cust_loop(self, node, path, step, depth): node_class = node.get('class') ## Code needs clean up. Either choose .lower() or .title(), then reset the path list's content ## @@ -1906,7 +1971,7 @@ else: ab = node.find('saves') ab_list = ab.findall('save') for save in ab_list: - pc_stats[save.get('name')] = ( str(save.get('base')), str(int(save.get('magmod')) + int(save.get('miscmod')) + int(pc_stats[save.get('stat')][1]) ) ) + pc_stats[save.get('name')] = (str(save.get('base')), str(int(save.get('magmod')) + int(save.get('miscmod')) + int(pc_stats[save.get('stat')][1]) ) ) if save.get('name') == 'Fortitude': abbr = 'Fort' if save.get('name') == 'Reflex': abbr = 'Ref' if save.get('name') == 'Will': abbr = 'Will' @@ -1967,62 +2032,3 @@ elif path[step+1].title() == 'Mod': self.data = pc_stats[path[step].title()][1] elif path[step+1].title() == 'Check': self.data = '<b>'+path[step].title()+' Check:</b> [1d20+'+str(pc_stats[path[step].title()][1])+']' return - - def resolution(self, node): - if self.passed == False: - self.passed = True - if node.get('class') == 'textctrl_handler': s = str(node.find('text').text) - else: self.data = 'Nodehandler for '+ node.get('class') + ' not done!' or 'Invalid Reference!' - else: - self.data = '' - pass - self.data = self.ParseMap(s, node) - - def ParseMap(self, s, node): - """Parses player input for embedded nodes rolls""" - cur_loc = 0 - reg = re.compile("(!!(.*?)!!)") - matches = reg.findall(s) - tree_map = node.get('map') - for i in xrange(0,len(matches)): - tree_map = tree_map + '::' + matches[i][1] - newstr = '!@'+ tree_map +'@!' - s = s.replace(matches[i][0], newstr, 1) - s = self.ParseNode(s) - s = self.ParseParent(s, tree_map) - return s - - def ParseParent(self, s, tree_map): - """Parses player input for embedded nodes rolls""" - cur_loc = 0 - reg = re.compile("(!#(.*?)#!)") - matches = reg.findall(s) - for i in xrange(0,len(matches)): - ## Build the new tree_map - new_map = tree_map.split('::') - del new_map[len(new_map)-1] - parent_map = matches[i][1].split('::') - ## Find an index or use 1 for ease of use. - try: index = new_map.index(parent_map[0]) - except: index = 1 - ## Just replace the old tree_map from the index. - new_map[index:len(new_map)] = parent_map - newstr = '::'.join(new_map) - newstr = '!@'+ newstr +'@!' - s = s.replace(matches[i][0], newstr, 1) - s = self.ParseNode(s) - return s - - def resolve_nodes(self, s): - self.passed = False - self.data = 'Invalid Reference!' - value = "" - path = s.split('::') - depth = len(path) - self.gametree = component.get('tree_back') - try: node = self.gametree.tree_map[path[0]]['node'] - except Exception, e: return self.data - if node.get('class') in ('dnd35char_handler', "SWd20char_handler", "d20char_handler", "dnd3echar_handler"): self.resolve_cust_loop(node, path, 1, depth) - elif node.get('class') == 'rpg_grid_handler': self.resolve_grid(node, path, 1, depth) - else: self.resolve_loop(node, path, 1, depth) - return self.data
--- a/orpg/gametree/nodehandlers/forms.py Tue Jan 12 19:51:39 2010 -0600 +++ b/orpg/gametree/nodehandlers/forms.py Wed Jan 13 02:50:22 2010 -0600 @@ -264,6 +264,7 @@ def on_send(self, evt): txt = self.text.GetValue() txt = self.chat.ParseMap(txt, self.handler.xml) + txt = self.chat.ParseParent(txt, self.handler.xml.get('map')) if not self.handler.is_raw_send(): self.chat.ParsePost(self.handler.tohtml(), True, True) return 1 @@ -341,6 +342,21 @@ self.temp_wnd.load_tree(settings.get("gametree")) self.do_tree.Show() + def get_grid_ref(self, obj, complete): + self.temp_wnd.Freeze() + self.grid_ref = complete + self.mini_grid = wx.Frame(self, -1, 'Mini Grid') + self.temp_grid = obj.get_use_panel(self.mini_grid) + self.temp_grid.grid.Bind(wx.grid.EVT_GRID_CELL_LEFT_DCLICK, self.on_grid_ldclick) + self.mini_grid.Show() + + def on_grid_ldclick(self, evt): + complete = self.grid_ref + row = str(evt.GetRow()+1) + col = str(evt.GetCol()+1) + complete = complete[:len(complete)-2] + '::'+'('+row+','+col+')'+complete[len(complete)-2:] + self.text.AppendText(complete); self.on_text(evt) + def on_ldclick(self, evt): self.rename_flag = 0 pt = evt.GetPosition() @@ -374,7 +390,10 @@ complete = "!!" for e in end: complete += e +'::' complete = complete + obj.xml.get('name') + '!!' - if do != 'None': self.text.AppendText(complete); self.on_text(evt) + if do != 'None': + if obj.xml.get('class') == 'rpg_grid_handler': + self.get_grid_ref(obj, complete) + else: self.text.AppendText(complete); self.on_text(evt) self.do_tree.Destroy() if do == 'None': wx.MessageBox('Invalid Reference', 'Error') @@ -391,6 +410,7 @@ txt = self.text.GetValue() #txt = strip_text(txt) ##Does not seem to exist. self.handler.text_elem.text = txt + #component.add('tree', component.get('tree_back')) ## Backup def on_button(self,evt): self.handler.text_elem.set("multiline",str(bool2int(evt.Checked()))) @@ -571,12 +591,14 @@ def on_send_to_chat(self, evt): txt = self.get_selected_text() txt = self.chat.ParseMap(txt, self.xml) + txt = self.chat.ParseParent(txt, self.xml.get('map')) if not self.is_raw_send(): self.chat.ParsePost(self.tohtml(), True, True) return 1 actionlist = self.get_selections_text() for line in actionlist: line = self.chat.ParseMap(line, self.xml) + line = self.chat.ParseParent(line, self.xml.get('map')) if(line != ""): if line[0] != "/": ## it's not a slash command self.chat.ParsePost(line, True, True) @@ -764,6 +786,21 @@ self.temp_wnd.load_tree(settings.get("gametree")) self.do_tree.Show() + def get_grid_ref(self, obj, complete): + self.temp_wnd.Freeze() + self.grid_ref = complete + self.mini_grid = wx.Frame(self, -1, 'Mini Grid') + self.temp_grid = obj.get_use_panel(self.mini_grid) + self.temp_grid.grid.Bind(wx.grid.EVT_GRID_CELL_LEFT_DCLICK, self.on_grid_ldclick) + self.mini_grid.Show() + + def on_grid_ldclick(self, evt): + complete = self.grid_ref + row = str(evt.GetRow()+1) + col = str(evt.GetCol()+1) + complete = complete[:len(complete)-2] + '::'+'('+row+','+col+')'+complete[len(complete)-2:] + self.value_entry.AppendText(complete) + def on_ldclick(self, evt): self.rename_flag = 0 pt = evt.GetPosition() @@ -773,7 +810,7 @@ self.temp_wnd.SelectItem(item) start = self.handler.xml.get('map').split('::') end = obj.xml.get('map').split('::') - if obj.xml.get('class') != 'rpg_grid_handler' or obj.xml.get('class') != 'textctrl_handler': do = 'None' + if obj.xml.get('class') not in ['rpg_grid_handler', 'textctrl_handler']: do = 'None' elif end[0] == '' or start[0] != end[0]: do = 'Root' elif start == end: do = 'Child' elif start != end: do = 'Parent' @@ -797,7 +834,10 @@ complete = "!!" for e in end: complete += e +'::' complete = complete + obj.xml.get('name') + '!!' - if do != 'None': self.value_entry.AppendText(complete); self.reload_options() + if do != 'None': + if obj.xml.get('class') == 'rpg_grid_handler': + self.get_grid_ref(obj, complete) + else: self.value_entry.AppendText(complete); self.reload_options() self.do_tree.Destroy() if do == 'None': wx.MessageBox('Invalid Reference', 'Error')
--- a/orpg/gametree/nodehandlers/rpg_grid.py Tue Jan 12 19:51:39 2010 -0600 +++ b/orpg/gametree/nodehandlers/rpg_grid.py Wed Jan 13 02:50:22 2010 -0600 @@ -366,7 +366,7 @@ def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) self.handler = handler - self.grid = rpg_grid(self,handler) + self.grid = rpg_grid(self, handler) label = handler.xml.get('name') self.main_sizer = wx.BoxSizer(wx.VERTICAL) self.main_sizer.Add(wx.StaticText(self, -1, label+": "), 0, wx.EXPAND) @@ -440,6 +440,21 @@ self.temp_wnd.load_tree(settings.get("gametree")) self.do_tree.Show() + def get_grid_ref(self, obj, complete): + self.temp_wnd.Freeze() + self.grid_ref = complete + self.mini_grid = wx.Frame(self, -1, 'Mini Grid') + self.temp_grid = obj.get_use_panel(self.mini_grid) + self.temp_grid.grid.Bind(wx.grid.EVT_GRID_CELL_LEFT_DCLICK, self.on_grid_ldclick) + self.mini_grid.Show() + + def on_grid_ldclick(self, evt): + complete = self.grid_ref + row = str(evt.GetRow()+1) + col = str(evt.GetCol()+1) + complete = complete[:len(complete)-2] + '::'+'('+row+','+col+')'+complete[len(complete)-2:] + self.value_entry.AppendText(complete); self.reload_options() + def on_ldclick(self, evt): self.rename_flag = 0 pt = evt.GetPosition() @@ -473,7 +488,10 @@ complete = "!!" for e in end: complete += e +'::' complete = complete + obj.xml.get('name') + '!!' - if do != 'None': self.value_entry.AppendText(complete); self.reload_options() + if do != 'None': + if obj.xml.get('class') == 'rpg_grid_handler': + self.get_grid_ref(obj, complete) + else: self.value_entry.AppendText(complete); self.reload_options() self.do_tree.Destroy() if do == 'None': wx.MessageBox('Invalid Reference', 'Error')
--- a/orpg/mapper/miniatures_handler.py Tue Jan 12 19:51:39 2010 -0600 +++ b/orpg/mapper/miniatures_handler.py Wed Jan 13 02:50:22 2010 -0600 @@ -357,7 +357,7 @@ node.set('class', 'map_miniature_handler') name = self.sel_rmin.label if self.sel_rmin.label else 'Unnamed Miniature' node.set('name', name) - node.append(mini) + node.append(fromstring(mini)) gametree = component.get('tree') gametree.insert_xml(tostring(node)) ### ElementTree is a nice decision from Core, kudos!! ###
--- a/orpg/orpg_version.py Tue Jan 12 19:51:39 2010 -0600 +++ b/orpg/orpg_version.py Wed Jan 13 02:50:22 2010 -0600 @@ -4,7 +4,7 @@ #BUILD NUMBER FORMAT: "YYMMDD-##" where ## is the incremental daily build index (if needed) DISTRO = "Traipse Alpha" DIS_VER = "Ornery Orc" -BUILD = "100112-01" +BUILD = "100113-00" # This version is for network capability. PROTOCOL_VERSION = "1.2"