Mercurial > traipse_dev
view orpg/gametree/nodehandlers/voxchat.py @ 156:3b6888bb53b5 beta
Traipse Beta 'OpenRPG' {091125-02}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Pretty important update that can help remove thousands of dead children from your
gametree.
Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height
/>, etc... are all tags now. Check your gametree and look for dead children!!
New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops
return error instead of freezing the software!
New Syntax added for custom PC sheets
Tip of the Day added, from Core and community
Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to
prevent non updated clients from ruining the fix.
author | sirebral |
---|---|
date | Wed, 25 Nov 2009 12:34:04 -0600 |
parents | 6081bdc2b8d5 |
children | dcae32e219f1 81d0bfd5e800 |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: voxchat.py # Author: Ted Berg # Maintainer: # Version: # $Id: voxchat.py,v 1.37 2007/05/06 16:42:55 digitalxero Exp $ # # Description: nodehandler for alias. # __version__ = "$Id: voxchat.py,v 1.37 2007/05/06 16:42:55 digitalxero Exp $" import re, os, string, core from orpg.orpg_windows import * import core import orpg.tools.scriptkit import orpg.tools.predTextCtrl import orpg.tools.rgbhex import orpg.tools.inputValidator from orpg.dirpath import dir_struct import orpg.minidom import orpg.networking.mplay_client from orpg.orpgCore import component # # Good things to add: # 1.u'use filter' per alias [ this should be done ] # 2. make aliases remember which filter they're using [ lisbox in gtk appaears to ignore SetSelection( <= 0 ) # class voxchat_handler(core.node_handler): def __init__(self, xml_dom, tree_node): core.node_handler.__init__( self, xml_dom, tree_node) self.node = xml_dom self.xml = component.get('xml') def get_design_panel( self, parent ): aliasLib = component.get('alias') aliasLib.ImportFromTree(self.node) return None def get_use_panel( self, parent ): aliasLib = component.get('alias') aliasLib.ImportFromTree(self.node) return None