view orpg/gametree/nodehandlers/voxchat.py @ 152:6081bdc2b8d5 beta

Traipse Beta 'OpenRPG' {091125-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana Pretty important update that can help remove thousands of dead children from your gametree. Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and look for dead children!! New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops return error instead of freezing the software! New Syntax added for custom PC sheets Tip of the Day added, from Core and community Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix.
author sirebral
date Wed, 25 Nov 2009 06:16:35 -0600
parents c54768cffbd4
children bf799efe7a8a
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# Copyright (C) 2000-2001 The OpenRPG Project
#
#   openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: voxchat.py
# Author: Ted Berg
# Maintainer:
# Version:
#   $Id: voxchat.py,v 1.37 2007/05/06 16:42:55 digitalxero Exp $
#
# Description: nodehandler for alias.
#

__version__ = "$Id: voxchat.py,v 1.37 2007/05/06 16:42:55 digitalxero Exp $"

import re, os, string, core

from orpg.orpg_windows import *
import core
import orpg.tools.scriptkit
import orpg.tools.predTextCtrl
import orpg.tools.rgbhex
import orpg.tools.inputValidator

from orpg.dirpath import dir_struct
import orpg.minidom
import orpg.networking.mplay_client
from orpg.orpgCore import component

#
# Good things to add:
# 1.u'use filter' per alias  [ this should be done ]
# 2. make aliases remember which filter they're using  [ lisbox in gtk appaears to ignore SetSelection( <= 0 )
#


class voxchat_handler(core.node_handler):
    def __init__(self, xml_dom, tree_node):
        core.node_handler.__init__( self, xml_dom, tree_node)
        self.node = xml_dom
        self.xml = component.get('xml')

    def get_design_panel( self, parent ):
        aliasLib = component.get('alias')
        aliasLib.ImportFromTree(self.node)
        return None

    def get_use_panel( self, parent ):
        aliasLib = component.get('alias')
        aliasLib.ImportFromTree(self.node)
        return None