Mercurial > traipse_dev
view orpg/tools/settings.py @ 159:033887bb8a86 alpha
Traipse Alpha 'OpenRPG' {091126-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Keeping up with Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and effeciency..
New Features node with bonus nodes and Node Referencing help added
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fixed Whiteboard ID to prevent random line or text deleting.
Modified ID's to prevent non updated clients from ruining the fix. *Whiteboard
from Core not showing*
default_manifest.xml renamed to default_upmana.xml
Fix to Update Manager; cleaner clode for saved repositories
author | sirebral |
---|---|
date | Thu, 26 Nov 2009 14:24:19 -0600 |
parents | 37d26a98883f |
children | 81d0bfd5e800 |
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import os from orpg.tools.orpg_log import logger from orpg.tools.validate import validate from orpg.orpg_xml import xml from orpg.orpgCore import component from orpg.dirpath import dir_struct class Settings: def __init__(self): self.xml = component.get("xml") self.changes = [] validate.config_file("settings.xml","default_settings.xml") self.filename = dir_struct["user"] + "settings.xml" temp_file = open(self.filename) txt = temp_file.read() temp_file.close() self.xml_dom = xml.parseXml(txt) if self.xml_dom is None: self.rebuildSettings() self.xml_dom = self.xml_dom._get_documentElement() def rebuildSettings(self): logger.info("Settings file has be corrupted, rebuilding settings.", True) try: os.remove(self.filename) except: pass validate.config_file("settings.xml","default_settings.xml") temp_file = open(self.filename) txt = temp_file.read() temp_file.close() self.xml_dom = xml.parseXml(txt) def get_setting(self, name): ##Depricated return self.get(name) def get(self, name): try: return self.xml_dom.getElementsByTagName(name)[0].getAttribute("value") except: return 0 def get_setting_keys(self): ##Depricated return self.get_keys() def get_keys(self): keys = [] tabs = self.xml_dom.getElementsByTagName("tab") for i in xrange(0, len(tabs)): if tabs[i].getAttribute("type") == 'grid': children = tabs[i]._get_childNodes() for c in children: keys.append(c._get_tagName()) return keys def set_setting(self, name, value): ##Depricated self.change(name, value) def change(self, name, value): self.xml_dom.getElementsByTagName(name)[0].setAttribute("value", value) def add_setting(self, tab, setting, value, options, help): ##Depricated return self.add(tab, setting, value, options, help) def add(self, tab, setting, value, options, help): if len(self.xml_dom.getElementsByTagName(setting)) > 0: return False tabs = self.xml_dom.getElementsByTagName("tab") newsetting = xml.parseXml('<' + setting + ' value="' + value + '" options="' + options + '" help="' + help + '" />')._get_documentElement() for i in xrange(0, len(tabs)): if tabs[i].getAttribute("name") == tab and tabs[i].getAttribute("type") == 'grid': tabs[i].appendChild(newsetting) return True return False def add_tab(self, parent, tabname, tabtype): tab_xml = '<tab ' if tabtype == 'text': tab_xml += 'name="' + tabname + '" type="text" />' else: tab_xml += 'name="' + tabname + '" type="' + tabtype + '"></tab>' newtab = xml.parseXml(tab_xml)._get_documentElement() if parent != None: tabs = self.xml_dom.getElementsByTagName("tab") for i in xrange(0, len(tabs)): if tabs[i].getAttribute("name") == parent and tabs[i].getAttribute("type") == 'tab': children = tabs[i]._get_childNodes() for c in children: if c.getAttribute("name") == tabname: return False tabs[i].appendChild(newtab) return True else: children = self.xml_dom._get_childNodes() for c in children: if c.getAttribute("name") == tabname: return False self.xml_dom.appendChild(newtab) return True return False def updateIni(self): defaultFile = orpg.dirpath.dir_struct['template'] + 'default_settings.xml' temp_file = open(defaultFile) txt = temp_file.read() temp_file.close() default_dom = xml.parseXml(txt)._get_documentElement() for child in default_dom.getChildren(): if child._get_tagName() == 'tab' and child.hasChildNodes(): self.proccessChildren(child) default_dom.unlink() def proccessChildren(self, dom, parent=None): if dom._get_tagName() == 'tab': self.add_tab(parent, dom.getAttribute("name"), dom.getAttribute("type")) for child in dom.getChildren(): if child._get_tagName() == 'tab' and child.hasChildNodes(): self.proccessChildren(child, dom.getAttribute("name")) else: self.add_setting(dom.getAttribute("name"), child._get_tagName(), child.getAttribute("value"), child.getAttribute("options"), child.getAttribute("help")) def save(self): temp_file = open(self.filename, "w") temp_file.write(xml.toxml(self.xml_dom,1)) temp_file.close() settings = Settings() component.add('settings', settings)