comparison orpg/tools/orpg_settings.py @ 135:dcf4fbe09b70 beta

Traipse Beta 'OpenRPG' {091010-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana **Pretty important update that can help remove thousands of dead children from your gametree. **Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and look for dead children!! **New Gamtree Recusion method, mapping, and context sensitivity. !!Alpha - Watch out for infinite loops!!
author sirebral
date Tue, 10 Nov 2009 14:11:28 -0600
parents 68c7bd272f27
children 565ab3d84430
comparison
equal deleted inserted replaced
101:394ebb3b6a0f 135:dcf4fbe09b70
28 28
29 from orpg.orpg_windows import * 29 from orpg.orpg_windows import *
30 from orpg.orpgCore import component 30 from orpg.orpgCore import component
31 from orpg.dirpath import dir_struct 31 from orpg.dirpath import dir_struct
32 from rgbhex import * 32 from rgbhex import *
33 import sys 33
34 import os
35 from orpg.orpg_xml import xml
36 from orpg.tools.orpg_log import logger 34 from orpg.tools.orpg_log import logger
37 from orpg.tools.validate import validate 35 from orpg.tools.validate import validate
38 from orpg.orpg_xml import xml 36 from orpg.orpg_xml import xml
39 37 from orpg.tools.settings import settings
40 class orpgSettings:
41 def __init__(self):
42 self.xml = component.get("xml")
43 self.changes = []
44 validate.config_file("settings.xml","default_settings.xml")
45 self.filename = dir_struct["user"] + "settings.xml"
46 temp_file = open(self.filename)
47 txt = temp_file.read()
48 temp_file.close()
49
50 self.xml_dom = xml.parseXml(txt)
51
52 if self.xml_dom is None: self.rebuildSettings()
53 self.xml_dom = self.xml_dom._get_documentElement()
54
55 def rebuildSettings(self):
56 logger.info("Settings file has be corrupted, rebuilding settings.", True)
57 try: os.remove(self.filename)
58 except: pass
59
60 validate.config_file("settings.xml","default_settings.xml")
61 temp_file = open(self.filename)
62 txt = temp_file.read()
63 temp_file.close()
64 self.xml_dom = xml.parseXml(txt)
65
66 def get_setting(self, name): ##Depricated
67 return self.get(name)
68
69 def get(self, name):
70 try: return self.xml_dom.getElementsByTagName(name)[0].getAttribute("value")
71 except: return 0
72
73 def get_setting_keys(self): ##Depricated
74 return self.get_keys()
75
76 def get_keys(self):
77 keys = []
78 tabs = self.xml_dom.getElementsByTagName("tab")
79 for i in xrange(0, len(tabs)):
80 if tabs[i].getAttribute("type") == 'grid':
81 children = tabs[i]._get_childNodes()
82 for c in children: keys.append(c._get_tagName())
83 return keys
84
85 def set_setting(self, name, value): ##Depricated
86 self.change(name, value)
87
88 def change(self, name, value):
89 self.xml_dom.getElementsByTagName(name)[0].setAttribute("value", value)
90
91 def add_setting(self, tab, setting, value, options, help): ##Depricated
92 return self.add(tab, setting, value, options, help)
93
94 def add(self, tab, setting, value, options, help):
95 if len(self.xml_dom.getElementsByTagName(setting)) > 0: return False
96 tabs = self.xml_dom.getElementsByTagName("tab")
97 newsetting = xml.parseXml('<' + setting + ' value="' + value + '" options="' +
98 options + '" help="' + help + '" />')._get_documentElement()
99 for i in xrange(0, len(tabs)):
100 if tabs[i].getAttribute("name") == tab and tabs[i].getAttribute("type") == 'grid':
101 tabs[i].appendChild(newsetting)
102 return True
103 return False
104
105 def add_tab(self, parent, tabname, tabtype):
106 tab_xml = '<tab '
107 if tabtype == 'text': tab_xml += 'name="' + tabname + '" type="text" />'
108 else: tab_xml += 'name="' + tabname + '" type="' + tabtype + '"></tab>'
109 newtab = xml.parseXml(tab_xml)._get_documentElement()
110 if parent != None:
111 tabs = self.xml_dom.getElementsByTagName("tab")
112 for i in xrange(0, len(tabs)):
113 if tabs[i].getAttribute("name") == parent and tabs[i].getAttribute("type") == 'tab':
114 children = tabs[i]._get_childNodes()
115 for c in children:
116 if c.getAttribute("name") == tabname: return False
117 tabs[i].appendChild(newtab)
118 return True
119 else:
120 children = self.xml_dom._get_childNodes()
121 for c in children:
122 if c.getAttribute("name") == tabname: return False
123 self.xml_dom.appendChild(newtab)
124 return True
125 return False
126
127 def updateIni(self):
128 defaultFile = orpg.dirpath.dir_struct['template'] + 'default_settings.xml'
129 temp_file = open(defaultFile)
130 txt = temp_file.read()
131 temp_file.close()
132 default_dom = xml.parseXml(txt)._get_documentElement()
133 for child in default_dom.getChildren():
134 if child._get_tagName() == 'tab' and child.hasChildNodes(): self.proccessChildren(child)
135 default_dom.unlink()
136
137 def proccessChildren(self, dom, parent=None):
138 if dom._get_tagName() == 'tab':
139 self.add_tab(parent, dom.getAttribute("name"), dom.getAttribute("type"))
140
141 for child in dom.getChildren():
142 if child._get_tagName() == 'tab' and child.hasChildNodes():
143 self.proccessChildren(child, dom.getAttribute("name"))
144 else:
145 self.add_setting(dom.getAttribute("name"), child._get_tagName(),
146 child.getAttribute("value"), child.getAttribute("options"),
147 child.getAttribute("help"))
148
149 def save(self):
150 temp_file = open(self.filename, "w")
151 temp_file.write(xml.toxml(self.xml_dom,1))
152 temp_file.close()
153 38
154 class orpgSettingsWnd(wx.Dialog): 39 class orpgSettingsWnd(wx.Dialog):
155 def __init__(self, parent): 40 def __init__(self, parent):
156 wx.Dialog.__init__(self,parent,-1,"OpenRPG Preferences", 41 wx.Dialog.__init__(self,parent,-1,"OpenRPG Preferences",
157 wx.DefaultPosition,size = wx.Size(-1,-1), 42 wx.DefaultPosition,size = wx.Size(-1,-1),
399 cols = self.GetNumberCols() 284 cols = self.GetNumberCols()
400 col_w = w/(cols) 285 col_w = w/(cols)
401 for i in range(0,cols): self.SetColSize(i,col_w) 286 for i in range(0,cols): self.SetColSize(i,col_w)
402 self.Refresh() 287 self.Refresh()
403 288
404 settings = orpgSettings() 289 #settings = orpg.tools.settings.Settings()
405 component.add('settings', settings)