Mercurial > traipse_dev
diff orpg/networking/mplay_client.py @ 124:8827271fbe1b alpha
Traipse Alpha 'OpenRPG' {091001-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Happy Halloween!
author | sirebral |
---|---|
date | Sun, 01 Nov 2009 11:36:14 -0600 |
parents | 36919b8a3ef9 |
children | fba298d65cf8 |
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--- a/orpg/networking/mplay_client.py Sun Nov 01 01:12:50 2009 -0600 +++ b/orpg/networking/mplay_client.py Sun Nov 01 11:36:14 2009 -0600 @@ -31,26 +31,22 @@ ### Alpha ### ##import orpg.minidom ## Deprecated. xml.parseXml calls minidom.parseString so it was superfluous and wasteful. -import socket -import Queue -import thread -import traceback +import socket, Queue, thread, traceback, errno, os, time + from threading import Event, Lock from xml.sax.saxutils import escape from struct import pack, unpack, calcsize from string import * from orpg.orpg_version import CLIENT_STRING, PROTOCOL_VERSION, VERSION -import errno -import os -import time + from orpg.orpgCore import component from orpg.orpg_xml import xml +from orpg.tools.orpg_log import debug from xml.etree.ElementTree import ElementTree, Element, iselement from xml.etree.ElementTree import fromstring, tostring from xml.parsers.expat import ExpatError - try: import bz2 cmpBZ2 = True @@ -61,8 +57,7 @@ cmpZLIB = True except: cmpZLIB = False - -# This should be configurable +# Default, is configurable OPENRPG_PORT = 9557 # We should be sending a length for each packet @@ -97,7 +92,7 @@ return escape(data,{"\"":""}) class mplay_event: - def __init__(self,id,data=None): + def __init__(self, id, data=None): self.id = id self.data = data @@ -110,7 +105,6 @@ BOOT_MSG = "YoU ArE ThE WeAkEsT LiNk. GoOdByE." class client_base: - # Player role definitions def __init__(self): self.outbox = Queue.Queue(0) @@ -171,7 +165,6 @@ def recvThread( self, arg ): "Receiving thread. This thread reads from the socket and writes to the data queue." - # Wait to be told it's okay to start running self.startedEvent.wait() @@ -201,7 +194,7 @@ def sendMsg( self, sock, msg ): """Very simple function that will properly encode and send a message to te remote on the specified socket.""" - + #debug(log=False) if self.useCompression and self.compressionType != None: mpacket = self.compressionType.compress(msg) lpacket = pack('!i', len(mpacket)) @@ -225,6 +218,7 @@ return sentm def recvData( self, sock, readSize ): + #debug(log=False) """Simple socket receive method. This method will only return when the exact byte count has been read from the connection, if remote terminates our connection or we get some other socket exception.""" @@ -248,6 +242,7 @@ return data def recvMsg(self, sock): + #debug() """This method now expects to receive a message having a 4-byte prefix length. It will ONLY read completed messages. In the event that the remote's connection is terminated, it will throw an exception which should allow for the caller to more gracefully handle this exception event. Because we use strictly reading ONLY based on the length that is told to use, we no longer have to worry about partially adjusting for fragmented buffers starting somewhere within a buffer that we've read. Rather, it will get ONLY a whole message and nothing more. Everything else will remain buffered with the OS until we attempt to read the next complete message.""" @@ -265,6 +260,7 @@ return msgData def initialize_threads(self): + #debug() "Starts up our threads (2) and waits for them to make sure they are running!" self.status = MPLAY_CONNECTED self.sock.setblocking(1) @@ -274,6 +270,7 @@ self.startedEvent.set() def disconnect(self): + #debug() self.set_status(MPLAY_DISCONNECTING) self.log_msg("client stub " + self.ip +" disconnecting...") self.log_msg("closing sockets...") @@ -285,19 +282,20 @@ self.set_status(MPLAY_DISCONNECTED) def reset(self,sock): + #debug() self.disconnect() self.sock = sock self.initialize_threads() def update_role(self,role): + #debug() self.useroles = 1 self.role = role def use_roles(self): - if self.useroles: - return 1 - else: - return 0 + #debug() + if self.useroles: return 1 + else: return 0 def update_self_from_player(self, player): try: (self.name, self.ip, self.id, self.text_status, self.version, @@ -309,9 +307,11 @@ client provided IP address to have much value. As such, we now label it as deprecated. """ def toxml(self, action): + #debug((myescape(self.name), self.name, self.role)) el = Element('player') - el.set('name', myescape(self.name)) + el.set('name', self.name) el.set('action', action) + el.set('role', self.role) el.set('id', self.id) el.set('group_id', self.group_id) el.set('ip', self.ip) @@ -329,20 +329,22 @@ return tostring(el) def log_msg(self,msg): - if self.log_console: - self.log_console(msg) + #debug(msg, log=False) + if self.log_console: self.log_console(msg) def get_status(self): + #debug(log=False) self.statLock.acquire() status = self.status self.statLock.release() return status def my_role(self): - #Leaving this for testing. + #debug(self.role, log=False) return self.role def set_status(self,status): + #debug(status, log=False) self.statLock.acquire() self.status = status self.statLock.release() @@ -396,8 +398,10 @@ # #======================================================================== class mplay_client(client_base): + #debug() "mplay client" def __init__(self,name,callbacks): + #debug(name) client_base.__init__(self) component.add('mp_client', self) self.xml = component.get('xml') @@ -427,13 +431,16 @@ return 0 def get_chat(self): + #debug() return self.orpgFrame_callback.chat def set_name(self,name): + #debug(name) self.name = name self.update() def set_text_status(self, status): + #debug() if self.text_status != status: self.text_status = status self.update() @@ -596,6 +603,7 @@ self.outbox.put(tostring(el)) def get_role(self): + #debug((self.group_id, self.id, self.role)) el = Element('role') el.set('action', 'get') el.set('player', self.id) @@ -603,7 +611,7 @@ self.outbox.put(tostring(el)) def set_role(self, player, role, pwd=""): - print role; exit() + #debug(role) el = Element('role') el.set('action', 'set') el.set('player', player) @@ -646,7 +654,7 @@ el.set('from', self.id) el.set('pwd', pwd) el.set('group_id', str(group_id)) - print 'send join group ', str(group_id) + self.outbox.put(tostring(el)) def poll(self, evt=None): @@ -737,7 +745,7 @@ def on_group(self, id, msg, etreeEl): act = etreeEl.get("action") group_data = (id, etreeEl.get("name"), etreeEl.get("pwd"), etreeEl.get("players")) - if act == 'new' or 'update': + if act == ('new' or 'update'): self.groups[id] = group_data if act == 'update': self.on_group_event(mplay_event(GROUP_UPDATE, group_data)) elif act == 'new': self.on_group_event(mplay_event(GROUP_NEW, group_data))