Mercurial > traipse_dev
diff orpg/dieroller/base.py @ 167:5c9a118476b2 alpha
Traipse Alpha 'OpenRPG' {091210-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Keeping up with Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
Added 7th Sea die roller method; ie [7k3] =
[7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Includes support for Mythos roller
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fixed Whiteboard ID to prevent random line or text deleting.
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and no reactive settings when Ok is pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
author | sirebral |
---|---|
date | Thu, 10 Dec 2009 10:53:33 -0600 |
parents | |
children | 60dde67c4ed6 0d9b746b5751 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/orpg/dieroller/base.py Thu Dec 10 10:53:33 2009 -0600 @@ -0,0 +1,465 @@ +#!/usr/bin/env python +# Copyright (C) 2000-2001 The OpenRPG Project +# +# openrpg-dev@lists.sourceforge.net +# +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 2 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. +# -- +# +# File: die.py +# Author: Andrew Bennett +# Maintainer: +# Version: +# $Id: die.py,v 1.13 2007/03/13 17:53:42 digitalxero Exp $ +# +# Description: This class is used to make working with dice easier +# + +__version__ = "$Id: die.py,v 1.13 2007/03/13 17:53:42 digitalxero Exp $" + + +import random +import UserList +import copy +#import string + +class die_base(UserList.UserList): + name = None + + def __init__(self,source = []): + if isinstance(source, (int, float, basestring)): + s = [] + s.append(di(source)) + else: + s = source + UserList.UserList.__init__(self,s) + + + def sum(self): + s = 0 + for a in self.data: + s += int(a) + return s + + def __lshift__(self,other): + if type(other) == type(3) or type(other) == type(3.0): + o = other + elif hasattr(other,"sum"): + o = other.sum() + else: + return None + + result = [] + for die in self: + if die < o: + result.append(die) + return self.__class__(result) + + def __rshift__(self,other): + + if type(other) == type(3) or type(other) == type(3.0): + o = other + elif hasattr(other,"sum"): + o = other.sum() + else: + return None + + result = [] + for die in self: + if die > o: + result.append(die) + return self.__class__(result) + + def __rlshift__(self,other): + return self.__rshift__(other) + + def __rrshift__(self,other): + return self.__lshift__(other) + + + def __str__(self): + if len(self.data) > 0: + myStr = "[" + str(self.data[0]) + for a in self.data[1:]: + myStr += "," + myStr += str(a) + myStr += "] = (" + str(self.sum()) + ")" + else: + myStr = "[] = (0)" + return myStr + + def __lt__(self,other): + if type(other) == type(3) or type(other) == type(3.0): + return (self.sum() < other) + elif hasattr(other,"sum"): + return (self.sum() < other.sum()) + else: + return UserList.UserList.__lt__(self,other) + + def __le__(self,other): + if type(other) == type(3) or type(other) == type(3.0): + return (self.sum() <= other) + elif hasattr(other,"sum"): + return (self.sum() <= other.sum()) + else: + return UserList.UserList.__le__(self,other) + + def __eq__(self,other): + if type(other) == type(3) or type(other) == type(3.0): + return (self.sum() == other) + elif hasattr(other,"sum"): + return (self.sum() == other.sum()) + else: + return UserList.UserList.__eq__(self,other) + + def __ne__(self,other): + if type(other) == type(3) or type(other) == type(3.0): + return (self.sum() != other) + elif hasattr(other,"sum"): + return (self.sum() != other.sum()) + else: + return UserList.UserList.__ne__(self,other) + + def __gt__(self,other): + if type(other) == type(3) or type(other) == type(3.0): + return (self.sum() > other) + elif hasattr(other,"sum"): + return (self.sum() > other.sum()) + else: + return UserList.UserList.__gt__(self,other) + + def __ge__(self,other): + if type(other) == type(3) or type(other) == type(3.0): + return (self.sum() >= other) + elif hasattr(other,"sum"): + return (self.sum() >= other.sum()) + else: + return UserList.UserList.__ge__(self,other) + + def __cmp__(self,other): + # this function included for backwards compatibility + # As of 2.1, lists implement the "rich comparison" + # methods overloaded above. + if type(other) == type(3) or type(other) == type(3.0): + return cmp(self.sum(), other) + elif hasattr(other,"sum"): + return cmp(self.sum(), other.sum()) + else: + return UserList.UserList.__cmp__(self,other) + + + def __rcmp__(self,other): + return self.__cmp__(other) + + def __add__(self,other): + mycopy = copy.deepcopy(self) + if type(other) == type(3) or type(other) == type(3.0): + #if other < 0: + # return self.__sub__(-other) + #other = [di(other,other)] + other = [static_di(other)] + #return self.sum() + other + + elif type(other) == type("test"): + return self + mycopy.extend(other) + #result = UserList.UserList.__add__(mycopy,other) + return mycopy + + def __iadd__(self,other): + return self.__add__(other) + + def __radd__(self,other): + mycopy = copy.deepcopy(self) + if type(other) == type(3) or type(other) == type(3.0): + new_die = di(0) + new_die.set_value(other) + other = new_die + mycopy.insert(0,other) + return mycopy + + def __int__(self): + return self.sum() + + def __sub__(self,other): + mycopy = copy.deepcopy(self) + if type(other) == type(3) or type(other) == type(3.0): + neg_die = static_di(-other) + #neg_die.set_value(-other) + other = [neg_die] + #return self.sum() - other + else: + other = -other + mycopy.extend(other) + return mycopy + + def __rsub__(self,other): + mycopy = -copy.deepcopy(self) + #print type(other) + if type(other) == type(3) or type(other) == type(3.0): + new_die = di(0) + new_die.set_value(other) + other = new_die + mycopy.insert(0,other) + return mycopy + + def __isub__(self,other): + return self.__sub__(other) + + def __mul__(self,other): + if type(other) == type(3) or type(other) == type(3.0): + return self.sum() * other + elif hasattr(other,"sum"): + return other.sum() * self.sum() + else: + return UserList.UserList.__mul__(self,other) + + def __rmul__(self,other): + return self.__mul__(other) + + def __div__(self,other): + if type(other) == type(3) or type(other) == type(3.0): + return float(self.sum()) / other + elif hasattr(other,"sum"): + return float(self.sum()) / other.sum() + else: + return UserList.UserList.__div__(self,other) + + def __rdiv__(self,other): + if type(other) == type(3) or type(other) == type(3.0): + return other / float(self.sum()) + elif hasattr(other,"sum"): + return other.sum() / float(self.sum()) + else: + return UserList.UserList.__rdiv__(self,other) + + def __mod__(self,other): + if type(other) == type(3) or type(other) == type(3.0): + return self.sum()%other + elif hasattr(other,"sum"): + return self.sum() % other.sum() + else: + return UserList.UserList.__mod__(self,other) + + def __rmod__(self,other): + if type(other) == type(3) or type(other) == type(3.0): + return other % self.sum() + elif hasattr(other,"sum"): + return other.sum() % self.sum() + else: + return UserList.UserList.__rmod__(self,other) + + def __neg__(self): + for i in range(len(self.data)): + self.data[i] = -self.data[i] + return self + + def __pos__(self): + for i in range(len(self.data)): + self.data[i] = +self.data[i] + return self + + def __abs__(self): + for i in range(len(self.data)): + self.data[i] = abs(self.data[i]) + return self + #return abs(self.sum()) + + def __pow__(self,other): + if type(other) == type(3) or type(other) == type(3.0): + return self.sum() ** other + elif hasattr(other,"sum"): + return self.sum() ** other.sum() + else: + return UserList.UserList.__pow__(self,other) + + + def __rpow__(self,other): + # We're overloading exponentiation of ints to create "other" number of dice + + if other >= 1: + result = self.__class__(self[0].sides) + for t in range(other-1): + result+=self.__class__(self[0].sides) + else: + result = None + + return result + +### di class to handle actual dice + +class di: + def __init__(self,sides,min=1): + self.sides = sides + self.history = None + self.value = None + self.target = None + self.roll(min) + + def __str__(self): + if len(self.history) > 1: + return str(self.history) + else: + return str(self.value) + + def __neg__(self): + self.value = -self.value + for i in range(len(self.history)): + self.history[i] = -self.history[i] + return self + + def __pos__(self): + self.value = +self.value + for i in range(len(self.history)): + self.history[i] = +self.history[i] + return self + + def __abs__(self): + self.value = abs(self.value) + for i in range(len(self.history)): + self.history[i] = abs(self.history[i]) + return self + + def __repr__(self): + if len(self.history) > 1: + return str(self.history) + else: + return str(self.value) + + def __int__(self): + return self.value + + + def __lt__(self,other): + if type(other) == type(3) or type(other) == type(3.0): + return self.value < other + elif hasattr(other,"value"): + return self.value < other.value + else: + return self < other + + def __le__(self,other): + if type(other) == type(3) or type(other) == type(3.0): + return self.value <= other + elif hasattr(other,"value"): + return self.value <= other.value + else: + return self <= other + + def __eq__(self,other): + if type(other) == type(3) or type(other) == type(3.0): + return self.value == other + elif hasattr(other,"value"): + return self.value == other.value + else: + return self == other + + def __ne__(self,other): + if type(other) == type(3) or type(other) == type(3.0): + return self.value != other + elif hasattr(other,"value"): + return self.value != other.value + else: + return self != other + + def __gt__(self,other): + if type(other) == type(3) or type(other) == type(3.0): + return self.value > other + elif hasattr(other,"value"): + return self.value > other.value + else: + return self > other + + def __ge__(self,other): + if type(other) == type(3) or type(other) == type(3.0): + return self.value >= other + elif hasattr(other,"value"): + return self.value >= other.value + else: + return self >= other + + def __cmp__(self,other): + # this function included for backwards compatibility +# As of 2.1, lists implement the "rich comparison" +# methods overloaded above. + if type(other) == type(3) or type(other) == type(3.0): + return cmp(self.value, other) + elif hasattr(other,"value"): + return cmp(self.value, other.value) + else: + return cmp(self,other) + + def roll(self,min=1): + if isinstance(self.sides, basestring) and self.sides.lower() == 'f': + self.value = random.randint(-1, 1) + else: + #self.value = random.randint(min, self.sides) + self.value = int(random.uniform(min, self.sides+1)) + self.history = [] + self.history.append(self.value) + + def extraroll(self): + if isinstance(self.sides, basestring) and self.sides.lower() == 'f': + result = random.randint(-1, 1) + else: + #result = random.randint(1, self.sides) + result = int(random.uniform(1,self.sides+1)) + + self.value += result + self.history.append(result) + + def lastroll(self): + return self.history[len(self.history)-1] + + def set_value(self,value): + self.value = value + self.history = [] + self.history.append(self.value) + + def modify(self,mod): + self.value += mod + self.history.append(mod) + + def gethistory(self): + return self.history[:] + +class static_di(di): + def __init__(self,value): + di.__init__(self,value,value) + self.set_value(value) + +class DieRollers(object): + _rollers = {} + def __new__(cls): + it = cls.__dict__.get("__it__") + if it is not None: + return it + cls.__it__ = it = object.__new__(cls) + return it + + def keys(self): + return self._rollers.keys() + + def register(self, roller): + if not self._rollers.has_key(roller.name): + self._rollers[roller.name] = roller + + def __getitem__(self, roller_name): + return self._rollers.get(roller_name, None) + + def __setitem__(self, *args): + raise AttributeError + +die_rollers = DieRollers() \ No newline at end of file