view orpg/dieroller/base.py @ 248:1df5912db00c beta tip

Traipse Beta 'OpenRPG' {101205-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log New Earthdawn Dieroller New IronClaw roller, sheet, and image New ShapeShifter PC Sheet Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner Update to Dieroller. Cleaner, more effecient expression system Update to Hidden Die plugin, allows for non standard dice rolls Update to location.py, allows for more portable references when starting Traipse Update to the Features node Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to Server, removing wxPython dependencies where not needed Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug Fix to Gametree for XSLT Sheets Fix to Gametree for locating gametree files Fix to Send to Chat from Gametree Fix to Gametree, renaming and remapping operates correctly Fix to aliaslib, prevents error caused when SafeHTML is sent None
author sirebral
date Sun, 05 Dec 2010 10:53:30 -0600
parents 56c1f2729413
children
line wrap: on
line source

#!/usr/bin/env python
# Copyright (C) 2000-2001 The OpenRPG Project
#
#        openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: die.py
# Author: Andrew Bennett
# Maintainer:
# Version:
#   $Id: die.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
#
# Description: This class is used to make working with dice easier
#

__version__ = "$Id: die.py,v Traipse 'Ornery-Orc' prof.ebral Exp Exp $"

import random
import UserList
import copy

class die_base(UserList.UserList):
    name = None

    def __init__(self,source = []):
        if isinstance(source, (int, float, basestring)):
            s = []
            s.append(di(source))
        else: s = source
        UserList.UserList.__init__(self,s)

    def sum(self):
        s = 0
        for a in self.data:
            s += int(a)
        return s

    def __lshift__(self,other):
        if type(other) == type(3) or type(other) == type(3.0):
            o = other
        elif hasattr(other,"sum"):
            o = other.sum()
        else: return None
        result = []
        for die in self:
            if die < o: result.append(die)
        return self.__class__(result)

    def __rshift__(self,other):
        if type(other) == type(3) or type(other) == type(3.0): o = other
        elif hasattr(other,"sum"): o = other.sum()
        else: return None
        result = []
        for die in self:
            if die > o: result.append(die)
        return self.__class__(result)

    def __rlshift__(self,other):
        return self.__rshift__(other)

    def __rrshift__(self,other):
        return self.__lshift__(other)

    def __str__(self):
        if len(self.data) > 0:
            myStr = "[" + str(self.data[0])
            for a in self.data[1:]:
                myStr += ","
                myStr += str(a)
            myStr += "] = (" + str(self.sum()) + ")"
        else: myStr = "[] = (0)"
        return myStr

    def __lt__(self,other):
        if type(other) == type(3) or type(other) == type(3.0):
            return (self.sum() < other)
        elif hasattr(other,"sum"): return (self.sum() < other.sum())
        else: return UserList.UserList.__lt__(self,other)

    def __le__(self,other):
        if type(other) == type(3) or type(other) == type(3.0):
            return (self.sum() <= other)
        elif hasattr(other,"sum"): return (self.sum() <= other.sum())
        else: return UserList.UserList.__le__(self,other)

    def __eq__(self,other):
        if type(other) == type(3) or type(other) == type(3.0):
            return (self.sum() == other)
        elif hasattr(other,"sum"): return (self.sum() == other.sum())
        else: return UserList.UserList.__eq__(self,other)

    def __ne__(self,other):
        if type(other) == type(3) or type(other) == type(3.0): return (self.sum() != other)
        elif hasattr(other,"sum"): return (self.sum() != other.sum())
        else: return UserList.UserList.__ne__(self,other)

    def __gt__(self,other):
        if type(other) == type(3) or type(other) == type(3.0): return (self.sum() > other)
        elif hasattr(other,"sum"): return  (self.sum() > other.sum())
        else: return UserList.UserList.__gt__(self,other)

    def __ge__(self,other):
        if type(other) == type(3) or type(other) == type(3.0): return (self.sum() >= other)
        elif hasattr(other,"sum"): return  (self.sum() >= other.sum())
        else: return UserList.UserList.__ge__(self,other)

    def __cmp__(self,other):
        #  this function included for backwards compatibility
        #  As of 2.1, lists implement the "rich comparison"
        #  methods overloaded above.
        if type(other) == type(3) or type(other) == type(3.0): return cmp(self.sum(), other)
        elif hasattr(other,"sum"): return  cmp(self.sum(), other.sum())
        else: return UserList.UserList.__cmp__(self,other)


    def __rcmp__(self,other):
        return self.__cmp__(other)

    def __add__(self,other):
        mycopy = copy.deepcopy(self)
        if type(other) == type(3) or type(other) == type(3.0):
            other = [static_di(other)]
        elif type(other) == type("test"): return self
        mycopy.extend(other)
        return mycopy

    def __iadd__(self,other):
        return self.__add__(other)

    def __radd__(self,other):
        mycopy = copy.deepcopy(self)
        if type(other) == type(3) or type(other) == type(3.0):
            new_die = di(0)
            new_die.set_value(other)
            other = new_die
        mycopy.insert(0,other)
        return mycopy

    def __int__(self):
        return self.sum()

    def __sub__(self,other):
        mycopy = copy.deepcopy(self)
        if type(other) == type(3) or type(other) == type(3.0):
            neg_die = static_di(-other)
            other = [neg_die]
        else: other = -other
        mycopy.extend(other)
        return mycopy

    def __rsub__(self,other):
        mycopy = -copy.deepcopy(self)
        if type(other) == type(3) or type(other) == type(3.0):
            new_die = di(0)
            new_die.set_value(other)
            other = new_die
        mycopy.insert(0,other)
        return mycopy

    def __isub__(self,other):
        return self.__sub__(other)

    def __mul__(self,other):
        if type(other) == type(3) or type(other) == type(3.0): return self.sum() * other
        elif hasattr(other,"sum"): return other.sum() * self.sum()
        else: return UserList.UserList.__mul__(self,other)

    def __rmul__(self,other):
        return self.__mul__(other)

    def __div__(self,other):
        if type(other) == type(3) or type(other) == type(3.0): return float(self.sum()) / other
        elif hasattr(other,"sum"): return  float(self.sum()) / other.sum()
        else: return UserList.UserList.__div__(self,other)

    def __rdiv__(self,other):
        if type(other) == type(3) or type(other) == type(3.0): return other / float(self.sum())
        elif hasattr(other,"sum"): return  other.sum() / float(self.sum())
        else: return UserList.UserList.__rdiv__(self,other)

    def __mod__(self,other):
        if type(other) == type(3) or type(other) == type(3.0): return self.sum()%other
        elif hasattr(other,"sum"): return self.sum() % other.sum()
        else: return UserList.UserList.__mod__(self,other)

    def __rmod__(self,other):
        if type(other) == type(3) or type(other) == type(3.0): return other % self.sum()
        elif hasattr(other,"sum"): return  other.sum() % self.sum()
        else: return UserList.UserList.__rmod__(self,other)

    def __neg__(self):
        for i in range(len(self.data)): self.data[i] = -self.data[i]
        return self

    def __pos__(self):
        for i in range(len(self.data)): self.data[i] = +self.data[i]
        return self

    def __abs__(self):
        for i in range(len(self.data)): self.data[i] = abs(self.data[i])
        return self

    def __pow__(self,other):
        if type(other) == type(3) or type(other) == type(3.0): return self.sum() ** other
        elif hasattr(other,"sum"): return self.sum() ** other.sum()
        else: return UserList.UserList.__pow__(self,other)

    def __rpow__(self,other):
        #  We're overloading exponentiation of ints to create "other" number of dice
        if other >= 1:
            result = self.__class__(self[0].sides)
            for t in range(other-1): result+=self.__class__(self[0].sides)
        else: result = None
        return result

### di class to handle actual dice

class di:
    def __init__(self,sides,min=1):
        self.sides = sides
        self.history = None
        self.value = None
        self.target = None
        self.roll(min)

    def __str__(self):
        if len(self.history) > 1: return str(self.history)
        else: return str(self.value)

    def __neg__(self):
        self.value = -self.value
        for i in range(len(self.history)): self.history[i] = -self.history[i]
        return self

    def __pos__(self):
        self.value = +self.value
        for i in range(len(self.history)): self.history[i] = +self.history[i]
        return self

    def __abs__(self):
        self.value = abs(self.value)
        for i in range(len(self.history)):
            self.history[i] = abs(self.history[i])
        return self

    def __repr__(self):
        if len(self.history) > 1: return str(self.history)
        else: return str(self.value)

    def __int__(self):
        return self.value


    def __lt__(self,other):
        if type(other) == type(3) or type(other) == type(3.0): return self.value < other
        elif hasattr(other,"value"): return self.value < other.value
        else: return self < other

    def __le__(self,other):
        if type(other) == type(3) or type(other) == type(3.0): return self.value <= other
        elif hasattr(other,"value"): return self.value <= other.value
        else: return self <= other

    def __eq__(self,other):
        if type(other) == type(3) or type(other) == type(3.0): return self.value == other
        elif hasattr(other,"value"): return self.value == other.value
        else: return self == other

    def __ne__(self,other):
        if type(other) == type(3) or type(other) == type(3.0): return self.value != other
        elif hasattr(other,"value"): return self.value != other.value
        else: return self != other

    def __gt__(self,other):
        if type(other) == type(3) or type(other) == type(3.0): return self.value > other
        elif hasattr(other,"value"): return self.value > other.value
        else: return self > other

    def __ge__(self,other):
        if type(other) == type(3) or type(other) == type(3.0): return self.value >= other
        elif hasattr(other,"value"): return self.value >= other.value
        else: return self >= other

    def __cmp__(self,other):
        #  this function included for backwards compatibility
        #  As of 2.1, lists implement the "rich comparison"
        #  methods overloaded above.
        if type(other) == type(3) or type(other) == type(3.0): return cmp(self.value, other)
        elif hasattr(other,"value"): return cmp(self.value, other.value)
        else: return cmp(self,other)

    def roll(self,min=1):
        if isinstance(self.sides, basestring) and self.sides.lower() == 'f': self.value = random.randint(-1, 1)
        else: self.value = int(random.uniform(min, self.sides+1))
        self.history = []
        self.history.append(self.value)

    def extraroll(self):
        if isinstance(self.sides, basestring) and self.sides.lower() == 'f': result = random.randint(-1, 1)
        else: result = int(random.uniform(1,self.sides+1))
        self.value += result
        self.history.append(result)

    def lastroll(self):
        return self.history[len(self.history)-1]

    def set_value(self,value):
        self.value = value
        self.history = []
        self.history.append(self.value)

    def modify(self,mod):
        self.value += mod
        self.history.append(mod)

    def gethistory(self):
        return self.history[:]

class static_di(di):
    def __init__(self,value):
        di.__init__(self,value,value)
        self.set_value(value)

class DieRollers(object):
    _rollers = {}
    def __new__(cls):
        it = cls.__dict__.get("__it__")
        if it is not None: return it
        cls.__it__ = it = object.__new__(cls)
        return it

    def keys(self):
        return self._rollers.keys()

    def register(self, roller):
        if not self._rollers.has_key(roller.name):
            self._rollers[roller.name] = roller

    def __getitem__(self, roller_name):
        return self._rollers.get(roller_name, None)

    def __setitem__(self, *args):
        raise AttributeError

die_rollers = DieRollers()