Mercurial > traipse_dev
diff orpg/tools/predTextCtrl.py @ 183:0d9b746b5751 beta
Traipse Beta 'OpenRPG' {100115-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
New DieRoller portability for odd Dice
Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Included for Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
---|---|
date | Fri, 15 Jan 2010 23:01:42 -0600 |
parents | ff48c2741fe7 |
children | dcae32e219f1 |
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line diff
--- a/orpg/tools/predTextCtrl.py Thu Dec 10 23:16:08 2009 -0600 +++ b/orpg/tools/predTextCtrl.py Fri Jan 15 23:01:42 2010 -0600 @@ -311,7 +311,7 @@ # Purpose: Constructor for predTextCtrl. Calls wx.TextCtrl.__init__ to get default init # behavior and then inits a LetterTree and captures the parent for later use in # passing events up the chain. - def __init__(self, parent, id = -1, value = "" , size = wx.DefaultSize, style = 0, name = "text",keyHook = None, validator=None): + def __init__(self, parent, id = -1, value = "", size = (30,30), style = 0, name = "text", keyHook = None, validator=None): # Call super() for default behavior if validator: @@ -319,6 +319,7 @@ else: ExpandoTextCtrl.__init__(self, parent, id=id, value=value, size=size, style=style, name=name) + self.tree = LetterTree # Instantiate a new LetterTree. # TODO: make name of word file an argument. self.parent = parent # Save parent for later use in passing KeyEvents @@ -427,27 +428,23 @@ # clobber the prediction. return # Don't pass tab on in this case - elif event.GetKeyCode() == wx.WXK_RETURN and event.ShiftDown(): - logger.exception('Shift + Enter Not completed, 439, predtextCtrl', True) - st = self.GetValue() - st += '<br />' - return - elif event.GetKeyCode() == wx.WXK_RETURN: # We want to hook returns, so that we can update the word list + elif event.GetKeyCode() == wx.WXK_RETURN: # We want to hook returns, so that we can update the word list st = self.GetValue() # Grab the text from the control newSt = "" # Init a buffer # This block of code, by popular demand, changes the behavior of the control to ignore any prediction that - # hasn't been "accepted" when the enter key is struck. - (startSel,endSel) = self.GetSelection() # get the curren selection + # hasn't been "accepted" when the enter key is struck. + (startSel,endSel) = self.GetSelection() # get the curren selection # # Start update # Changed the following to allow for more friendly behavior in # a multilined predTextCtrl. # - # front = st[:startSel] # Slice off the text to the front of where we are - # back = st[endSel:] # Slice off the text to the end from where we are - # st = front + back # This expression creates a string that get rid of any selected text. + # front = st[:startSel] # Slice off the text to the front of where we are + # back = st[endSel:] # Slice off the text to the end from where we are + # st = front + back # This expression creates a string that get rid + # of any selected text. # self.SetValue(st) self.Remove( startSel, endSel ) @@ -470,8 +467,7 @@ # new ones for aWord in string.split(newSt): self.tree.incWord(string.lower(aWord)) - - self.parent.OnChar(event) # Now that all of the words are added, pass the event and return + self.parent.OnChar(event) # Now that all of the words are added, pass the event and return return # We want to capture the right arrow key to fix a slight UI bug that occurs when one right arrows