Mercurial > traipse_dev
comparison orpg/tools/predTextCtrl.py @ 183:0d9b746b5751 beta
Traipse Beta 'OpenRPG' {100115-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
New DieRoller portability for odd Dice
Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Included for Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
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date | Fri, 15 Jan 2010 23:01:42 -0600 |
parents | ff48c2741fe7 |
children | dcae32e219f1 |
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172:8834425a85b0 | 183:0d9b746b5751 |
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309 # Returns: None | 309 # Returns: None |
310 # | 310 # |
311 # Purpose: Constructor for predTextCtrl. Calls wx.TextCtrl.__init__ to get default init | 311 # Purpose: Constructor for predTextCtrl. Calls wx.TextCtrl.__init__ to get default init |
312 # behavior and then inits a LetterTree and captures the parent for later use in | 312 # behavior and then inits a LetterTree and captures the parent for later use in |
313 # passing events up the chain. | 313 # passing events up the chain. |
314 def __init__(self, parent, id = -1, value = "" , size = wx.DefaultSize, style = 0, name = "text",keyHook = None, validator=None): | 314 def __init__(self, parent, id = -1, value = "", size = (30,30), style = 0, name = "text", keyHook = None, validator=None): |
315 | 315 |
316 # Call super() for default behavior | 316 # Call super() for default behavior |
317 if validator: | 317 if validator: |
318 ExpandoTextCtrl.__init__(self, parent, id=id, value=value, size=size, style=style, name=name, validator=validator ) | 318 ExpandoTextCtrl.__init__(self, parent, id=id, value=value, size=size, style=style, name=name, validator=validator ) |
319 else: | 319 else: |
320 ExpandoTextCtrl.__init__(self, parent, id=id, value=value, size=size, style=style, name=name) | 320 ExpandoTextCtrl.__init__(self, parent, id=id, value=value, size=size, style=style, name=name) |
321 | |
321 | 322 |
322 self.tree = LetterTree # Instantiate a new LetterTree. | 323 self.tree = LetterTree # Instantiate a new LetterTree. |
323 # TODO: make name of word file an argument. | 324 # TODO: make name of word file an argument. |
324 self.parent = parent # Save parent for later use in passing KeyEvents | 325 self.parent = parent # Save parent for later use in passing KeyEvents |
325 self.cur = self.tree.rootNode # self.cur is a short cut placeholder for typing consecutive chars | 326 self.cur = self.tree.rootNode # self.cur is a short cut placeholder for typing consecutive chars |
425 # moving the insertion point to the spot directly afterwards is | 426 # moving the insertion point to the spot directly afterwards is |
426 # equivalent to acceptance. Without this, the next typed key would | 427 # equivalent to acceptance. Without this, the next typed key would |
427 # clobber the prediction. | 428 # clobber the prediction. |
428 | 429 |
429 return # Don't pass tab on in this case | 430 return # Don't pass tab on in this case |
430 elif event.GetKeyCode() == wx.WXK_RETURN and event.ShiftDown(): | 431 |
431 logger.exception('Shift + Enter Not completed, 439, predtextCtrl', True) | 432 elif event.GetKeyCode() == wx.WXK_RETURN: # We want to hook returns, so that we can update the word list |
432 st = self.GetValue() | |
433 st += '<br />' | |
434 return | |
435 | |
436 elif event.GetKeyCode() == wx.WXK_RETURN: # We want to hook returns, so that we can update the word list | |
437 st = self.GetValue() # Grab the text from the control | 433 st = self.GetValue() # Grab the text from the control |
438 newSt = "" # Init a buffer | 434 newSt = "" # Init a buffer |
439 # This block of code, by popular demand, changes the behavior of the control to ignore any prediction that | 435 # This block of code, by popular demand, changes the behavior of the control to ignore any prediction that |
440 # hasn't been "accepted" when the enter key is struck. | 436 # hasn't been "accepted" when the enter key is struck. |
441 (startSel,endSel) = self.GetSelection() # get the curren selection | 437 (startSel,endSel) = self.GetSelection() # get the curren selection |
442 | 438 |
443 # | 439 # |
444 # Start update | 440 # Start update |
445 # Changed the following to allow for more friendly behavior in | 441 # Changed the following to allow for more friendly behavior in |
446 # a multilined predTextCtrl. | 442 # a multilined predTextCtrl. |
447 # | 443 # |
448 # front = st[:startSel] # Slice off the text to the front of where we are | 444 # front = st[:startSel] # Slice off the text to the front of where we are |
449 # back = st[endSel:] # Slice off the text to the end from where we are | 445 # back = st[endSel:] # Slice off the text to the end from where we are |
450 # st = front + back # This expression creates a string that get rid of any selected text. | 446 # st = front + back # This expression creates a string that get rid |
447 # of any selected text. | |
451 # self.SetValue(st) | 448 # self.SetValue(st) |
452 | 449 |
453 self.Remove( startSel, endSel ) | 450 self.Remove( startSel, endSel ) |
454 st = string.strip( self.GetValue() ) | 451 st = string.strip( self.GetValue() ) |
455 # | 452 # |
468 # split it and to a LetterTree.incWord on the lowercase version of it. | 465 # split it and to a LetterTree.incWord on the lowercase version of it. |
469 # Reminder: incWord will increment the priority of existing words and add | 466 # Reminder: incWord will increment the priority of existing words and add |
470 # new ones | 467 # new ones |
471 for aWord in string.split(newSt): | 468 for aWord in string.split(newSt): |
472 self.tree.incWord(string.lower(aWord)) | 469 self.tree.incWord(string.lower(aWord)) |
473 | 470 self.parent.OnChar(event) # Now that all of the words are added, pass the event and return |
474 self.parent.OnChar(event) # Now that all of the words are added, pass the event and return | |
475 return | 471 return |
476 | 472 |
477 # We want to capture the right arrow key to fix a slight UI bug that occurs when one right arrows | 473 # We want to capture the right arrow key to fix a slight UI bug that occurs when one right arrows |
478 # out of a selection. I set the InsertionPoint to the beginning of the selection. When the default | 474 # out of a selection. I set the InsertionPoint to the beginning of the selection. When the default |
479 # right arrow event occurs, the selection goes away, but the cursor is in an unexpected location. | 475 # right arrow event occurs, the selection goes away, but the cursor is in an unexpected location. |