Mercurial > traipse_dev
view orpg/tools/predTextCtrl.py @ 184:dcae32e219f1 beta
Traipse Beta 'OpenRPG' {100117-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
New DieRoller portability for odd Dice
Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Included for Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
---|---|
date | Sun, 17 Jan 2010 21:37:34 -0600 |
parents | 0d9b746b5751 |
children | dd9eeaa22d14 |
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# Copyright (C) 2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: predTextCtrl.py # Author: Andrew Bennett # Maintainer: Andrew Bennett # Version: $id:$ # # Description: This file contains an extension to the wxPython wx.TextCtrl that provides predictive word completion # based on a word file loaded at instantiation. Also, it learns new words as you type, dynamically # adjusting a weight for each word based on how often you type it. # ## ## Module Loading ## import string from orpg.orpg_windows import * import wx #wx.SystemSettings.GetMetric(wx.SYS_VSCROLL_X) from wx.lib.expando import ExpandoTextCtrl from orpg.tools.orpg_log import logger, debug # This line added to test CVS commit ## ## Class Definitions ## # This class implements a tree node that represents a letter # # Defines: # __init__(self,filename) # class Letter: def __init__(self,asciiCharIn,parentNodeIn): self.asciiChar = asciiCharIn # should be an ASCII char self.parentNode = parentNodeIn # should be ref to a class Letter self.priority = 0 # should be an int self.mostCommon = self # should be a ref to a class Letter self.children = {} # should be a ref to a dictionary of class Letter def __str__(self): return self.asciiChar class LetterTreeClass(object): def __init__(self, singletonKey): if not isinstance(singletonKey, _SingletonKey): raise invalid_argument(_("Use LetterTree() to get access to singleton")) self.rootNode = Letter("",None) self.rootNode.children = {} def updateMostCommon(self, target): prev = target.parentNode while prev: if prev.mostCommon is None: prev.mostCommon = target else: if target.priority > prev.mostCommon.priority: prev.mostCommon = target prev = prev.parentNode def setWord(self,wordText,priority = 1,sumFlag = 0): cur = self.rootNode for ch in wordText: if cur.children.has_key(ch): cur = cur.children[ch] else: newLetter = Letter(ch,cur) if cur is self.rootNode: newLetter.parentNode = None cur.children[ch] = newLetter cur = newLetter if sumFlag: cur.priority += priority else: cur.priority = priority self.updateMostCommon(cur) def addWord(self,wordText): self.setWord(wordText,priority = 1) def incWord(self,wordText): self.setWord(wordText,priority = 1, sumFlag = 1) def setWordPriority(self,wordText,priority): self.setWord(wordText,priority = priority) def findWordNode(self,wordText): cur = self.rootNode for ch in wordText: if cur.children.has_key(ch): cur = cur.children[ch] else: return None return cur def findWordPriority(self,wordText): cur = self.findWordNode(wordText) if cur: return cur.priority else: return 0 def printTree(self, current=None): letters = [] if current is None: current = self.rootNode for l, letter in current.children.iteritems(): letters.append(str(letter)) if letter.children != {}: m = self.printTree(letter) letters.append(m) return letters def getPrediction(self,k,cur): if cur.children.has_key(k) : cur = cur.children[k] backtrace = cur.mostCommon while cur is not backtrace: returnText = backtrace.asciiChar + returnText backtrace = backtrace.parentNode return returnText else: return "" class _SingletonKey(object): def __new__(cls, *args, **kwargs): if not hasattr(cls, '_inst'): cls._inst = super(_SingletonKey, cls).__new__(cls, *args, **kwargs) return cls._inst __key = _SingletonKey() LetterTree = LetterTreeClass(__key) class predTextCtrl(ExpandoTextCtrl): def __init__(self, parent, id = -1, value = "", size = (30,30), style = 0, name = "text", keyHook = None, validator=None): if validator: ExpandoTextCtrl.__init__(self, parent, id=id, value=value, size=size, style=style, name=name, validator=validator ) else: ExpandoTextCtrl.__init__(self, parent, id=id, value=value, size=size, style=style, name=name) self.tree = LetterTree self.parent = parent self.cur = self.tree.rootNode self.keyHook = keyHook ExpandoTextCtrl._wrapLine = self._wrapLine def _wrapLine(self, line, dc, width): pte = dc.GetPartialTextExtents(line) width -= wx.SystemSettings.GetMetric(wx.SYS_VSCROLL_X) idx = 0 start = 0 count = 0 spc = -1 while idx < len(pte): if line[idx] == ' ': spc = idx if pte[idx] - start > width: count += 1 if spc != -1: idx = spc + 1 spc = -1 start = pte[idx] else: idx += 1 return count def findWord(self, insert, st): begin = 0 for offset in range(insert - 1): if st[-(offset + 2)] not in string.ascii_letters: begin = insert - (offset + 1) break return st[begin:insert] def OnChar(self,event): if(self.keyHook): if self.keyHook(event) == 1: self.parent.OnChar(event) return asciiKey = "" if (event.GetKeyCode() < 256) and (event.GetKeyCode() > 19): asciiKey = chr(event.GetKeyCode()) if asciiKey == "": if event.GetKeyCode() == wx.WXK_TAB: fromPos = toPos = 0 (fromPos,toPos) = self.GetSelection() if (toPos - fromPos) == 0: self.parent.OnChar(event) return else: self.SetInsertionPoint(toPos) self.SetSelection(toPos,toPos) return elif event.GetKeyCode() == wx.WXK_RETURN: st = self.GetValue() newSt = "" (startSel,endSel) = self.GetSelection() self.Remove( startSel, endSel ) st = string.strip( self.GetValue() ) for ch in st: if ch not in string.ascii_letters: newSt += " " else: newSt += ch for aWord in string.split(newSt): self.tree.incWord(string.lower(aWord)) self.parent.OnChar(event) return elif event.GetKeyCode() == wx.WXK_RIGHT: (startSel,endSel) = self.GetSelection() self.SetInsertionPoint(endSel) self.parent.OnChar(event) return elif event.GetKeyCode() == wx.WXK_LEFT: (startSel,endSel) = self.GetSelection() self.SetInsertionPoint(startSel) self.parent.OnChar(event) return else: self.parent.OnChar(event) return elif asciiKey in string.ascii_letters: (startSel,endSel) = self.GetSelection() st = self.GetValue() front = st[:startSel] back = st[endSel:] st = front + asciiKey + back insert = startSel + 1 curWord = "" if (len(back) == 0) or (back[0] not in string.ascii_letters): curWord = self.findWord(insert,front + asciiKey) else: self.parent.OnChar(event) return if curWord == "": self.parent.OnChar(event) return self.cur = self.tree.findWordNode(string.lower(curWord[:-1])) if self.cur is None: self.parent.OnChar(event) return predictText = self.tree.getPrediction(string.lower(asciiKey),self.cur) if predictText == "": self.parent.OnChar(event) return front = st[:insert] back = st[insert:] st = front + predictText + back self.SetValue(st) self.SetInsertionPoint(insert) self.SetSelection(insert,insert+len(predictText)) return else: self.parent.OnChar(event) return