Mercurial > traipse_dev
comparison orpg/dieroller/utils.py @ 184:dcae32e219f1 beta
Traipse Beta 'OpenRPG' {100117-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
New DieRoller portability for odd Dice
Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Included for Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
---|---|
date | Sun, 17 Jan 2010 21:37:34 -0600 |
parents | 0d9b746b5751 |
children | 56c1f2729413 |
comparison
equal
deleted
inserted
replaced
183:0d9b746b5751 | 184:dcae32e219f1 |
---|---|
20 # | 20 # |
21 # File: dieroller/utils.py | 21 # File: dieroller/utils.py |
22 # Author: OpenRPG Team | 22 # Author: OpenRPG Team |
23 # Maintainer: | 23 # Maintainer: |
24 # Version: | 24 # Version: |
25 # $Id: utils.py,v 1.22 2007/05/05 05:30:10 digitalxero Exp $ | 25 # $Id: utils.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ |
26 # | 26 # |
27 # Description: Classes to help manage the die roller | 27 # Description: Classes to help manage the die roller |
28 # | 28 # |
29 | 29 |
30 __version__ = "$Id: utils.py,v 1.22 2007/05/05 05:30:10 digitalxero Exp $" | 30 __version__ = "$Id: utils.py,v Traipse 'Ornery-Orc' prof.ebral Exp Exp $" |
31 | 31 |
32 import re | 32 import re |
33 | 33 |
34 import orpg.dieroller.rollers | 34 import orpg.dieroller.rollers |
35 from orpg.dieroller.base import die_rollers | 35 from orpg.dieroller.base import die_rollers |
54 | 54 |
55 def listRollers(self): | 55 def listRollers(self): |
56 return die_rollers.keys() | 56 return die_rollers.keys() |
57 | 57 |
58 def stdDieToDClass(self, match): | 58 def stdDieToDClass(self, match): |
59 s = match.group(0) | 59 s = match.group(0); self.eval = str(match.string) |
60 self.mod = str(match.string[len(s):]) | |
61 num_sides = s.split('d') | 60 num_sides = s.split('d') |
62 if len(num_sides) > 1: | 61 if len(num_sides) > 1: |
63 num_sides; num = num_sides[0]; sides = num_sides[1] | 62 num_sides; num = num_sides[0]; sides = num_sides[1] |
64 if sides.strip().upper() == 'F': sides = "'f'" | 63 if sides.strip().upper() == 'F': sides = "'f'" |
65 try: | 64 try: |
66 if int(num) > 100 or int(sides) > 10000: return None | 65 if int(num) > 100 or int(sides) > 10000: return None |
67 except: pass | 66 except: pass |
68 ret = ['(', num.strip(), "**die_rollers['", self.getRoller(), "'](", | 67 ret = ['(', num.strip(), "**die_rollers['", self.getRoller(), "'](", |
69 sides.strip(), '))'+self.mod] | 68 sides.strip(), '))'] |
70 s = ''.join(ret); s = str(eval(s)); return s ## Moved eval here for portability. | 69 s = ''.join(ret) |
70 self.eval = s | |
71 return s | |
72 | |
71 ## Portable Non Standard Die Characters #Prof-Ebral | 73 ## Portable Non Standard Die Characters #Prof-Ebral |
72 else: s = die_rollers._rollers[self.getRoller()]().non_stdDie(s); self.mod = ''; return s | 74 else: s = die_rollers._rollers[self.getRoller()]().non_stdDie(s); return s |
73 | 75 |
74 # Use this to convert ndm-style (3d6) dice to d_base format | 76 # Use this to convert ndm-style (3d6) dice to d_base format |
75 def convertTheDieString(self,s): | 77 def convertTheDieString(self,s): |
78 self.result = '' | |
76 reg = re.compile("(?:\d+|\([0-9\*/\-\+]+\))\s*[a-zA-Z]+\s*[\dFf]+") | 79 reg = re.compile("(?:\d+|\([0-9\*/\-\+]+\))\s*[a-zA-Z]+\s*[\dFf]+") |
77 (result, num_matches) = reg.subn(self.stdDieToDClass, s) | 80 (result, num_matches) = reg.subn(self.stdDieToDClass, s) |
78 if num_matches == 0 or result is None: | 81 if num_matches == 0 or result is None: |
79 reg = re.compile("(?:\d+|\([0-9\*/\-\+]+\))\s*[a-zA-Z]+\s*[a-zA-Z]+") ## Prof Ebral | 82 reg = re.compile("(?:\d+|\([0-9\*/\-\+]+\))\s*[a-zA-Z]+\s*[a-zA-Z]+") ## Prof Ebral |
80 (result, num_matches) = reg.subn(self.stdDieToDClass, s) ## Prof Ebral | 83 (result, num_matches) = reg.subn(self.stdDieToDClass, s) ## Prof Ebral |
81 """try: ## Kinda pointless when you can create new Regular Expressions | 84 """try: ## Kinda pointless when you can create new Regular Expressions |
82 s2 = self.roller_class + "(0)." + s ## Broken method | 85 s2 = self.roller_class + "(0)." + s ## Broken method |
83 test = eval(s2) | 86 test = eval(s2) |
84 return s2 | 87 return s2 |
85 except Exception, e: print e; pass""" | 88 except Exception, e: print e; pass""" |
89 self.result = result | |
86 try: return self.do_math(s) | 90 try: return self.do_math(s) |
87 except: pass | 91 except: pass |
88 return result | 92 return result |
89 | 93 |
90 def do_math(self, s): | 94 def do_math(self, s): |
91 self.mod = '' | |
92 return str(eval(s)) | 95 return str(eval(s)) |
93 | 96 |
94 def proccessRoll(self, s): | 97 def proccessRoll(self, s): |
95 v = str(self.convertTheDieString(s)) | 98 v = self.convertTheDieString(s) |
96 return v[:len(v)-len(self.mod)] | 99 try: b = str(eval(v)) |
100 except: | |
101 if v == self.eval: b = s | |
102 else: b = str(v) ##Fail safe for non standard dice. | |
103 return b | |
97 | 104 |