view orpg/dieroller/utils.py @ 239:56c1f2729413 beta

Traipse Beta 'OpenRPG' {100811-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closing/Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log New Earthdawn Dieroller Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner. Update to Dieroller. Cleaner, more effecient expression system. Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug Fix to Gametree for XSLT Sheets Fix to Gametree for locating gametree files
author sirebral
date Wed, 11 Aug 2010 13:52:30 -0500
parents dcae32e219f1
children 3bbfd84619c0
line wrap: on
line source

#!/usr/bin/env python
# Copyright (C) 2000-2010 The OpenRPG Project
#
#       owner@madmathlabs.com
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: dieroller/utils.py
# Author: OpenRPG Team
# Maintainer (Traipse): Tyler Starke
# Version:
#   $Id: utils.py,v Traipse 'Ornery-Orc' prof.ebral Exp  $
#
# Description: Classes to help manage the die roller
#

import re

import orpg.dieroller.rollers
from orpg.dieroller.base import die_rollers

class roller_manager(object):
    def __new__(cls):
        it = cls.__dict__.get("__it__")
        if it is not None: return it
        cls.__it__ = it = object.__new__(cls)
        it._init()
        return it

    def _init(self):
        self.setRoller('std')

    def setRoller(self, roller_class):
        try: self.roller_class = die_rollers[roller_class]
        except KeyError: raise Exception("Invalid die roller!")

    def getRoller(self):
        return self.roller_class.name

    def listRollers(self):
        return die_rollers.keys()

    def completeMath(self, matches):
        s = matches.group(0)
        return str(eval(s))

    def stdDieToDClass(self, match):
        s = match.group(0)
        num_sides = s.split('d')
        if len(num_sides) > 1: 
            num_sides; num = num_sides[0]; sides = num_sides[1]
            if sides.strip().upper() == 'F': sides = "'f'"
            try:
                if int(num) > 100 or int(sides) > 10000: return None
            except: pass
            ret = ['(', num.strip(), "**die_rollers['", self.getRoller(), "'](",
                    sides.strip(), '))']
            s =  ''.join(ret)
            return s

    #  Use this to convert ndm-style (3d6) dice to d_base format
    def convertTheDieString(self, s):
        """
        Die Roller Changes:
        I've made some changes for ease of reading. Below you see the new formula and the old depricated formula. The new formula is easier to understand
        and works a little better with math. Try this: [(2+4)+4d(6+8)+(4*4)] with both formulas. Traipse succeeds, Standard (1.7.1) fails.

        The new formula deals only with numbers of the Fudge roller. The math has a required process flow, which is unliked currently by me but I am not
        going to spend more time on at currently to correct it. It occurs when using paranthesis on the facet. If paranthesis are used no modifier can be added
        at the end, but you can added it before the roll.

        This is the standard roller formula: (Math D Numbers or Math or Fudge). If that fails the new non_stdDie looks for a regExpression formula inside
        the current die roller, set under the name. So all of that bloat to include the english language in the Gilcrease 1.8.0 remains bloat and Traipse's
        dice can be liberated to do what they want, where they want, when they want.
        """
        self.result = ''
        math = '[\(0-9\/\*\-\+\)]+'
        reg = re.compile(math+'d\s*([0-9]+|'+math+'|[fF])')

        #reg = re.compile("(?:\d+|\([0-9\*/\-\+]+\))\s*[a-zA-Z]+\s*[\dFf]+") ## Original
        (result, num_matches) = reg.subn(self.stdDieToDClass, s)

        if num_matches == 0 or result is None:
            reg = re.compile(math)
            (result, math_matches) = reg.subn(self.completeMath, s)

        if num_matches == 0 or result is None:
            try:
                reg = re.compile(die_rollers._rollers[self.getRoller()].regExpression)
                (result, num_matches) = reg.subn(self.roller_class().non_stdDie, s)
                self.result = result
            except: pass
        return result

    def proccessRoll(self, s):
        v = self.convertTheDieString(s)
        try: b = str(eval(v))
        except: 
            if v == '': b = s
            else: b = str(v) ##Fail safe for non standard dice.
        return b