comparison orpg/gametree/nodehandlers/map_miniature_nodehandler.py @ 66:c54768cffbd4 ornery-dev

Traipse Dev 'OpenRPG' {090818-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: *Unstable* This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete(). This version has known bugs, specifically with the gametree and nodes. I think the XML files where not removed during testing of Core and switching back.
author sirebral
date Tue, 18 Aug 2009 06:33:37 -0500
parents 4385a7d0efd1
children 449a8900f9ac
comparison
equal deleted inserted replaced
65:4840657c23c5 66:c54768cffbd4
43 """ 43 """
44 44
45 45
46 def __init__(self,xml_dom,tree_node): 46 def __init__(self,xml_dom,tree_node):
47 node_handler.__init__(self,xml_dom,tree_node) 47 node_handler.__init__(self,xml_dom,tree_node)
48 self.mapper = open_rpg.get_component("map") 48 self.mapper = component.get("map")
49 self.session = open_rpg.get_component("session") 49 self.session = component.get("session")
50 self.miniature_dom = self.master_dom.getElementsByTagName("miniature") 50 self.miniature_dom = self.master_dom.getElementsByTagName("miniature")
51 if self.miniature_dom: 51 if self.miniature_dom:
52 self.miniature_dom = self.miniature_dom[0] # convert to scalar 52 self.miniature_dom = self.miniature_dom[0] # convert to scalar
53 53
54 def get_scaled_bitmap(self,x,y): 54 def get_scaled_bitmap(self,x,y):
118 pass 118 pass
119 self.miniature_dom.setAttribute("posx", str(pos.x)) 119 self.miniature_dom.setAttribute("posx", str(pos.x))
120 self.miniature_dom.setAttribute("posy", str(pos.y)) 120 self.miniature_dom.setAttribute("posy", str(pos.y))
121 new_xml = self.get_to_map_XML() 121 new_xml = self.get_to_map_XML()
122 if (self.session.my_role() != self.session.ROLE_GM) and (self.session.my_role() != self.session.ROLE_PLAYER): 122 if (self.session.my_role() != self.session.ROLE_GM) and (self.session.my_role() != self.session.ROLE_PLAYER):
123 open_rpg.get_component("chat").InfoPost("You must be either a player or GM to use the miniature Layer") 123 component.get("chat").InfoPost("You must be either a player or GM to use the miniature Layer")
124 return 124 return
125 125
126 if new_xml: 126 if new_xml:
127 self.mapper.new_data(new_xml) 127 self.mapper.new_data(new_xml)
128 self.session.send(new_xml) 128 self.session.send(new_xml)