Mercurial > traipse_dev
comparison orpg/dieroller/utils.py @ 243:3bbfd84619c0 beta
Traipse Beta 'OpenRPG' {101018-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closing/Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
New Earthdawn Dieroller
New IronClaw roller, sheet, and image
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner
Update to Dieroller. Cleaner, more effecient expression system
Update to Hidden Die plugin, allows for non standard dice rolls
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug
Fix to Gametree for XSLT Sheets
Fix to Gametree for locating gametree files
Fix to Send to Chat from Gametree
Fix to Gametree, renaming and remapping operates correctly
author | sirebral |
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date | Mon, 18 Oct 2010 23:48:49 -0500 |
parents | 56c1f2729413 |
children |
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242:72e0cce81a47 | 243:3bbfd84619c0 |
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30 import re | 30 import re |
31 | 31 |
32 import orpg.dieroller.rollers | 32 import orpg.dieroller.rollers |
33 from orpg.dieroller.base import die_rollers | 33 from orpg.dieroller.base import die_rollers |
34 | 34 |
35 """ | |
36 Die Roller Changes: | |
37 I've made some changes for ease of reading. Below you see the new formula and the old depricated formula. The new formula is easier to understand | |
38 and works a little better with math. Try this: [(2+4)+4d(6+8)+(4*4)] with both formulas. Traipse succeeds, Standard (1.7.1) fails. | |
39 | |
40 The new formula deals only with numbers of the Fudge roller. The math has a required process flow, which is unliked currently by me but I am not | |
41 going to spend more time on at currently to correct it. It occurs when using paranthesis on the facet. If paranthesis are used no modifier can be added | |
42 at the end, but you can added it before the roll. | |
43 | |
44 This is the standard roller formula: (Math D Numbers or Math or Fudge). If that fails the new non_stdDie looks for a regExpression formula inside | |
45 the current die roller, set under the name. So all of that bloat to include the english language in the Gilcrease 1.8.0 remains bloat and Traipse's | |
46 dice can be liberated to do what they want, where they want, when they want. | |
47 """ | |
48 | |
35 class roller_manager(object): | 49 class roller_manager(object): |
36 def __new__(cls): | 50 def __new__(cls): |
37 it = cls.__dict__.get("__it__") | 51 it = cls.__dict__.get("__it__") |
38 if it is not None: return it | 52 if it is not None: return it |
39 cls.__it__ = it = object.__new__(cls) | 53 cls.__it__ = it = object.__new__(cls) |
53 def listRollers(self): | 67 def listRollers(self): |
54 return die_rollers.keys() | 68 return die_rollers.keys() |
55 | 69 |
56 def completeMath(self, matches): | 70 def completeMath(self, matches): |
57 s = matches.group(0) | 71 s = matches.group(0) |
58 return str(eval(s)) | 72 try: doMath = str(eval(s)) |
73 except: doMath = s | |
74 return doMath | |
59 | 75 |
60 def stdDieToDClass(self, match): | 76 def stdDie_Class(self, match): |
61 s = match.group(0) | 77 s = match.group(0) |
62 num_sides = s.split('d') | 78 num_sides = s.split('d') |
63 if len(num_sides) > 1: | 79 if len(num_sides) > 1: |
64 num_sides; num = num_sides[0]; sides = num_sides[1] | 80 num_sides; num = num_sides[0]; sides = num_sides[1] |
65 if sides.strip().upper() == 'F': sides = "'f'" | 81 if sides.strip().upper() == 'F': sides = "'f'" |
70 sides.strip(), '))'] | 86 sides.strip(), '))'] |
71 s = ''.join(ret) | 87 s = ''.join(ret) |
72 return s | 88 return s |
73 | 89 |
74 # Use this to convert ndm-style (3d6) dice to d_base format | 90 # Use this to convert ndm-style (3d6) dice to d_base format |
75 def convertTheDieString(self, s): | 91 def stdDie(self, s): |
76 """ | 92 math = '[\(0-9\/\*\-\+\)]+' |
77 Die Roller Changes: | 93 reg = re.compile('[0-9]+d\s*([0-9]+|'+math+'|[fF])') |
78 I've made some changes for ease of reading. Below you see the new formula and the old depricated formula. The new formula is easier to understand | 94 #reg = re.compile("(?:\d+|\([0-9\*/\-\+]+\))\s*[a-zA-Z]+\s*[\dFf]+") ## Original |
79 and works a little better with math. Try this: [(2+4)+4d(6+8)+(4*4)] with both formulas. Traipse succeeds, Standard (1.7.1) fails. | 95 try: |
96 (result, num_matches) = reg.subn(self.stdDie_Class, s) | |
97 #print 'main', result, num_matches | |
98 if num_matches == 0 or result is None: | |
99 reg = re.compile(math) | |
100 (result, math_matches) = reg.subn(self.completeMath, s) | |
101 #print 'math1', result, num_matches | |
102 reg = re.compile('[0-9]+d\s*([0-9]+|'+math+'|[fF])') | |
103 (result, num_matches) = reg.subn(self.stdDie_Class, result) | |
104 #print 'math2', result, num_matches | |
105 except Exception, e: | |
106 print 'Die string conversion failed,', e | |
107 return s | |
108 return str(result) | |
80 | 109 |
81 The new formula deals only with numbers of the Fudge roller. The math has a required process flow, which is unliked currently by me but I am not | 110 def nonStdDie(self, s): |
82 going to spend more time on at currently to correct it. It occurs when using paranthesis on the facet. If paranthesis are used no modifier can be added | 111 math = '[\(0-9\/\*\-\+\)]+' |
83 at the end, but you can added it before the roll. | 112 reg = re.compile(math) |
113 (result, math_matches) = reg.subn(self.completeMath, s) | |
84 | 114 |
85 This is the standard roller formula: (Math D Numbers or Math or Fudge). If that fails the new non_stdDie looks for a regExpression formula inside | 115 reg = re.compile(die_rollers._rollers[self.getRoller()].regExpression) |
86 the current die roller, set under the name. So all of that bloat to include the english language in the Gilcrease 1.8.0 remains bloat and Traipse's | 116 (result, num_matches) = reg.subn(self.roller_class().non_stdDie, s) ## Currently skipping math |
87 dice can be liberated to do what they want, where they want, when they want. | |
88 """ | |
89 self.result = '' | |
90 math = '[\(0-9\/\*\-\+\)]+' | |
91 reg = re.compile(math+'d\s*([0-9]+|'+math+'|[fF])') | |
92 | 117 |
93 #reg = re.compile("(?:\d+|\([0-9\*/\-\+]+\))\s*[a-zA-Z]+\s*[\dFf]+") ## Original | 118 if num_matches == 0 or result is None: return s |
94 (result, num_matches) = reg.subn(self.stdDieToDClass, s) | 119 else: return result |
95 | |
96 if num_matches == 0 or result is None: | |
97 reg = re.compile(math) | |
98 (result, math_matches) = reg.subn(self.completeMath, s) | |
99 | |
100 if num_matches == 0 or result is None: | |
101 try: | |
102 reg = re.compile(die_rollers._rollers[self.getRoller()].regExpression) | |
103 (result, num_matches) = reg.subn(self.roller_class().non_stdDie, s) | |
104 self.result = result | |
105 except: pass | |
106 return result | |
107 | 120 |
108 def proccessRoll(self, s): | 121 def proccessRoll(self, s): |
109 v = self.convertTheDieString(s) | 122 ## Re arranged to allow the non standard dice to use the built in roller methods, |
110 try: b = str(eval(v)) | 123 ## not re-written roller methods. |
111 except: | 124 b = self.stdDie(s) |
112 if v == '': b = s | 125 try: b = str(eval(b)) |
113 else: b = str(v) ##Fail safe for non standard dice. | 126 except: |
127 b = self.nonStdDie(s) | |
128 try: b = str(eval(b)) | |
129 except: pass | |
114 return b | 130 return b |
115 | 131 |
132 |