Mercurial > traipse_dev
annotate orpg/gametree/nodehandlers/map_miniature_nodehandler.py @ 108:e8b93e5f3721 alpha
Traipse Alpha 'OpenRPG' {091007-02}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of sacrifice.
'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's
main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
{091006}
00:
Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images!
03:
Changes made to the map for increased portability. SnowDog has changes planned in Core,
though.
Added an initial push to the BCG. Not much to see, just shows off how it is re-writing
Main code.
{091007}
00:
New images added to Plugin Control Panel for Auto Start.
01:
Attempting to fix Deprecation warning from Main.
02:
Second attempt, problem in gsclient with "s.
author | sirebral |
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date | Wed, 07 Oct 2009 19:23:03 -0500 |
parents | 449a8900f9ac |
children | 217fb049bd00 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: map_miniature_nodehandler.py |
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21 # Author: Andrew Bennett |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: map_miniature_nodehandler.py,v 1.17 2007/12/07 20:39:48 digitalxero Exp $ |
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25 # |
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26 # Description: nodehandler for miniature images |
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27 # |
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28 |
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29 #from nodehandlers.core import * |
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30 from core import * |
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31 from orpg.gametree import * |
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32 from orpg.mapper.miniatures_msg import mini_msg |
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33 from orpg.mapper.images import ImageHandler |
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34 import urllib |
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35 |
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36 class map_miniature_handler(node_handler): |
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37 |
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38 """ A node handler for miniatures |
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39 <nodehandler name='Elf-1' module='map_miniature_nodehandler' class='map_miniature_handler' > |
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40 <miniature id='' label='Elf-1' posx='' posy='' path='' ... /> |
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41 </nodehandler > |
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42 """ |
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43 |
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44 |
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45 def __init__(self,xml_dom,tree_node): |
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46 node_handler.__init__(self,xml_dom,tree_node) |
66 | 47 self.mapper = component.get("map") |
48 self.session = component.get("session") | |
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49 self.miniature_dom = self.master_dom.getElementsByTagName("miniature") |
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50 if self.miniature_dom: |
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51 self.miniature_dom = self.miniature_dom[0] # convert to scalar |
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52 |
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53 def get_scaled_bitmap(self,x,y): |
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54 my_mini_msg = mini_msg() |
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55 my_mini_msg.init_from_dom(self.miniature_dom) |
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56 bmp = None |
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57 path = my_mini_msg.get_prop("path") |
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58 |
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59 if path: |
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60 path = urllib.unquote(path) |
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61 if ImageHandler.Cache.has_key(path): |
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62 bmp = ImageHandler.Cache[path] |
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63 else: |
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64 #bmp = ImageHandler.directLoad(path, 'miniature', id) |
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65 bmp = ImageHandler.directLoad(path)# Old Code TaS. |
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66 |
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67 if bmp: |
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68 img = wx.ImageFromMime(ImageHandler.Cache[path][1], ImageHandler.Cache[path][2]) |
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69 #img = wx.ImageFromBitmap(bmp) |
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70 scaled_img = img.Scale(x,y) |
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71 scaled_bmp = scaled_img.ConvertToBitmap() |
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72 scratch = scaled_img.ConvertToBitmap() |
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73 memDC = wx.MemoryDC() |
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74 memDC.BeginDrawing() |
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75 memDC.SelectObject(scaled_bmp) |
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76 memDC.SetBrush(wx.WHITE_BRUSH) |
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77 memDC.SetPen(wx.WHITE_PEN) |
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78 memDC.DrawRectangle(0,0,x,y) |
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79 memDC.SetPen(wx.NullPen) |
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80 memDC.SetBrush(wx.NullBrush) |
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81 memDC.DrawBitmap(scratch,0,0,1) |
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82 memDC.SelectObject(wx.NullBitmap) |
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83 memDC.EndDrawing() |
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84 del memDC |
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85 return scaled_bmp |
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86 |
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87 def map_aware(self): |
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88 return 1 |
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89 |
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90 def get_miniature_XML(self): |
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91 my_mini_msg = mini_msg() |
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92 my_mini_msg.init_from_dom(self.miniature_dom) |
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93 my_mini_msg.init_prop("id",self.session.get_next_id()) |
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94 label = self.master_dom.getAttribute("name") |
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95 my_mini_msg.init_prop("label",label) |
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96 new_xml = my_mini_msg.get_all_xml() |
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97 return new_xml |
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98 |
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99 def get_to_map_XML(self): |
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100 new_xml = self.get_miniature_XML() |
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101 new_xml = str("<map action='update'><miniatures>" + new_xml + "</miniatures></map>") |
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102 return new_xml |
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103 |
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104 def on_send_to_map(self,evt): |
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105 if isinstance(evt, wx.MouseEvent) and evt.LeftUp():# as opposed to a menu event |
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106 dc = wx.ClientDC(self.mapper.canvas) |
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107 self.mapper.canvas.PrepareDC(dc) |
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108 grid = self.mapper.canvas.layers['grid'] |
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109 dc.SetUserScale(grid.mapscale, grid.mapscale) |
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110 pos = evt.GetLogicalPosition(dc) |
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111 try: |
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112 align = int(self.miniature_dom.getAttribute("align")) |
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113 width = int(self.miniature_dom.getAttribute("width")) |
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114 height = int(self.miniature_dom.getAttribute("height")) |
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115 pos = grid.get_snapped_to_pos(pos, align, width, height) |
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116 except: |
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117 pass |
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118 self.miniature_dom.setAttribute("posx", str(pos.x)) |
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119 self.miniature_dom.setAttribute("posy", str(pos.y)) |
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120 new_xml = self.get_to_map_XML() |
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121 if (self.session.my_role() != self.session.ROLE_GM) and (self.session.my_role() != self.session.ROLE_PLAYER): |
66 | 122 component.get("chat").InfoPost("You must be either a player or GM to use the miniature Layer") |
0
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123 return |
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124 |
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125 if new_xml: |
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126 self.mapper.new_data(new_xml) |
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127 self.session.send(new_xml) |
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128 else: |
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129 print "problem converting old mini xml to new mini xml" |
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130 |
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131 def about(self): |
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132 return "Miniature node by Andrew Bennett" |
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133 |
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134 def tohtml(self): |
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135 html_str = "<table><tr><td>" |
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136 html_str += "<center><img src='" + self.miniature_dom.getAttribute("path") + "'>" |
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137 html_str += "</center></td></tr>\n" |
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138 html_str += "<tr><td><center>" + self.master_dom.getAttribute("name") + "</center></td></tr></table>" |
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139 return html_str |