Mercurial > traipse_dev
annotate orpg/networking/gsclient.py @ 66:c54768cffbd4 ornery-dev
Traipse Dev 'OpenRPG' {090818-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
*Unstable*
This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete(). This version has known bugs, specifically with the gametree and nodes. I think the XML files where not removed during testing of Core and switching back.
author | sirebral |
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date | Tue, 18 Aug 2009 06:33:37 -0500 |
parents | f3d8101211c4 |
children | 449a8900f9ac |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: gsclient.py |
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21 # Author: Chris Davis |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $ |
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25 # |
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26 # Description: The file contains code for the game server browser |
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27 # |
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28 |
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29 __version__ = "$Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $" |
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30 |
66 | 31 from orpg.dirpath import dir_struct |
0
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32 from orpg.orpg_windows import * |
66 | 33 #from orpg.orpg_xml import * |
0
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34 import meta_server_lib |
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35 import orpg.tools.orpg_settings |
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36 import orpg.tools.rgbhex |
66 | 37 from orpg.orpgCore import component |
0
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38 import traceback |
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39 |
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40 gs_host = 1 |
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41 gs_join = 2 |
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42 # constants |
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43 |
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44 LIST_SERVER = wx.NewId() |
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45 LIST_ROOM = wx.NewId() |
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46 ADDRESS = wx.NewId() |
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47 GS_CONNECT = wx.NewId() |
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48 GS_DISCONNECT = wx.NewId() |
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49 GS_SERVER_REFRESH = wx.NewId() |
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50 GS_JOIN = wx.NewId() |
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51 GS_JOINLOBBY = wx.NewId() |
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52 GS_CREATE_ROOM = wx.NewId() |
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53 GS_PWD = wx.NewId() |
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54 GS_CLOSE = wx.NewId() |
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55 OR_CLOSE = wx.NewId() |
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56 |
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57 class server_instance: |
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58 def __init__(self, id, name="[Unknown]", users="0", address="127.0.0.1", port="9557"): |
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59 self.id = id |
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60 self.name = name |
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61 self.user = users |
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62 self.addy = address |
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63 self.port = port |
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64 |
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65 def server_instance_compare(x,y): |
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66 """compares server insances for list sort""" |
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67 DEV_SERVER = "OpenRPG DEV" |
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68 xuser = 0 |
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69 yuser = 0 |
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70 try: xuser = int(x.user) |
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71 except: pass |
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72 try: yuser = int(y.user) |
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73 except: pass |
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74 if x.name.startswith(DEV_SERVER): |
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75 if y.name.startswith(DEV_SERVER): |
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76 if x.name > y.name: return 1 |
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77 elif x.name == y.name: |
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78 if xuser < yuser: return 1 |
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79 elif xuser > yuser: return -1 |
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80 else: return 0 |
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81 else: return -1 |
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82 else: return -1 |
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83 elif y.name.startswith(DEV_SERVER): return 1 |
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84 elif xuser < yuser: return 1 |
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85 elif xuser == yuser: |
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86 if x.name > y.name: return 1 |
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87 elif x.name == y.name: return 0 |
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88 else: return -1 |
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89 else: return -1 |
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90 |
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91 def roomCmp(room1, room2): |
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92 if int(room1) > int(room2): |
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93 return 1 |
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94 elif int(room1) < int(room2): |
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95 return -1 |
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96 return 0 |
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97 |
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98 class game_server_panel(wx.Panel): |
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99 def __init__(self,parent): |
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100 wx.Panel.__init__(self, parent, -1) |
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101 self.parent = parent |
66 | 102 self.log = component.get('log') |
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103 self.log.log("Enter game_server_panel", ORPG_DEBUG) |
66 | 104 self.password_manager = component.get('password_manager') # passtool --SD 8/03 |
105 self.frame = component.get('frame') | |
106 self.session = component.get('session') | |
107 self.settings = component.get('settings') | |
108 self.xml = component.get('xml') | |
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109 self.serverNameSet = 0 |
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110 self.last_motd = "" |
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111 self.buttons = {} |
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112 self.texts = {} |
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113 self.svrList = [] |
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114 self.build_ctrls() |
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115 self.refresh_server_list() |
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116 self.refresh_room_list() |
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117 self.log.log("Exit game_server_panel", ORPG_DEBUG) |
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118 |
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119 #--------------------------------------------------------- |
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120 # [START] Snowdog: Updated Game Server Window 12/02 |
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121 #--------------------------------------------------------- |
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122 def build_ctrls(self): |
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123 self.log.log("Enter game_server_panel->build_ctrls(self)", ORPG_DEBUG) |
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124 |
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125 ## Section Sizers (with frame edges and text captions) |
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126 self.box_sizers = {} |
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127 self.box_sizers["server"] = wx.StaticBox(self, -1, "Server") |
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128 self.box_sizers["window"] = wx.StaticBox(self, -1, "Exit" ) |
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129 self.box_sizers["room"] = wx.StaticBox(self, -1, "Rooms") |
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130 self.box_sizers["c_room"] = wx.StaticBox(self, -1, "Create Room") |
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131 |
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132 ## Layout Sizers |
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133 self.sizers = {} |
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134 self.sizers["main"] = wx.GridBagSizer(hgap=1, vgap=1) |
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135 self.sizers["server"] = wx.StaticBoxSizer(self.box_sizers["server"], wx.VERTICAL) |
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136 self.sizers["rooms"] = wx.StaticBoxSizer(self.box_sizers["room"], wx.VERTICAL) |
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137 self.sizers["close"] = wx.StaticBoxSizer(self.box_sizers["window"], wx.HORIZONTAL) |
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138 self.sizers["c_room"] = wx.StaticBoxSizer(self.box_sizers["c_room"], wx.VERTICAL) |
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139 |
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140 #Build Server Sizer |
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141 adder = wx.StaticText(self, -1, "Address:") |
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142 self.texts["address"] = wx.TextCtrl(self, ADDRESS) |
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143 servers = wx.StaticText(self, -1, "Servers:") |
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144 self.server_list = wx.ListCtrl(self, LIST_SERVER, style=wx.LC_REPORT | wx.SUNKEN_BORDER ) |
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145 self.server_list.InsertColumn(0, "Players", wx.LIST_FORMAT_LEFT, 0) |
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146 self.server_list.InsertColumn(1, "Name", wx.LIST_FORMAT_LEFT, 0) |
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147 self.buttons[GS_CONNECT] = wx.Button(self, GS_CONNECT, "Connect") |
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148 self.buttons[GS_SERVER_REFRESH] = wx.Button(self, GS_SERVER_REFRESH, "Refresh") |
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149 self.buttons[GS_DISCONNECT] = wx.Button(self, GS_DISCONNECT, "Disconnect") |
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150 self.sizers["svrbtns"] = wx.BoxSizer(wx.HORIZONTAL) |
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151 self.sizers["svrbtns"].Add(self.buttons[GS_CONNECT], 0, wx.EXPAND) |
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152 self.sizers["svrbtns"].Add(self.buttons[GS_SERVER_REFRESH], 0, wx.EXPAND) |
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153 self.sizers["svrbtns"].Add(self.buttons[GS_DISCONNECT], 0, wx.EXPAND) |
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154 self.sizers["server"].Add(adder, 0, wx.EXPAND) |
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155 self.sizers["server"].Add(self.texts["address"], 0, wx.EXPAND) |
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156 self.sizers["server"].Add(servers, 0, wx.EXPAND) |
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157 self.sizers["server"].Add(self.server_list, 1, wx.EXPAND) |
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158 self.sizers["server"].Add(self.sizers["svrbtns"], 0, wx.EXPAND) |
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159 |
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160 #Build Rooms Sizer |
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161 self.room_list = wx.ListCtrl(self, LIST_ROOM, style=wx.LC_REPORT | wx.SUNKEN_BORDER) |
61 | 162 self.room_list.InsertColumn(0,"Game", wx.LIST_FORMAT_LEFT,-1) |
163 self.room_list.InsertColumn(1,"Players", wx.LIST_FORMAT_LEFT,-1) | |
164 self.room_list.InsertColumn(2,"PW", wx.LIST_FORMAT_LEFT,-1) | |
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165 self.buttons[GS_JOIN] = wx.Button(self, GS_JOIN, "Join Room") |
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166 self.buttons[GS_JOINLOBBY] = wx.Button(self, GS_JOINLOBBY, "Lobby") |
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167 self.sizers["roombtns"] = wx.BoxSizer(wx.HORIZONTAL) |
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168 self.sizers["roombtns"].Add(self.buttons[GS_JOIN], 0, wx.EXPAND) |
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169 self.sizers["roombtns"].Add(self.buttons[GS_JOINLOBBY], 0, wx.EXPAND) |
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170 self.sizers["rooms"].Add(self.room_list, 1, wx.EXPAND) |
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171 self.sizers["rooms"].Add(self.sizers["roombtns"], 0, wx.EXPAND) |
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172 |
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173 #Build Close Sizer |
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174 self.buttons[OR_CLOSE] = wx.Button(self, OR_CLOSE,"Exit OpenRPG") |
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175 self.buttons[GS_CLOSE] = wx.Button(self, GS_CLOSE,"Close Window") |
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176 self.sizers["close"].Add(self.buttons[OR_CLOSE], 1, wx.ALIGN_CENTER_VERTICAL) |
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177 self.sizers["close"].Add(self.buttons[GS_CLOSE], 1, wx.ALIGN_CENTER_VERTICAL) |
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178 |
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179 #Build Create Room Sizer |
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180 rname = wx.StaticText(self,-1, "Room Name:") |
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181 self.texts["room_name"] = wx.TextCtrl(self, -1) |
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182 rpass = wx.StaticText(self,-1, "Password:") |
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183 self.buttons[GS_PWD] = wx.CheckBox(self, GS_PWD, "") |
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184 self.texts["room_pwd"] = wx.TextCtrl(self, -1) |
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185 self.texts["room_pwd"].Enable(0) |
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186 pwsizer = wx.BoxSizer(wx.HORIZONTAL) |
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187 pwsizer.Add(self.buttons[GS_PWD],0,0) |
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188 pwsizer.Add(self.texts["room_pwd"], 1, wx.EXPAND) |
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189 apass = wx.StaticText(self,-1, "Admin Password:") |
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190 self.texts["room_boot_pwd"] = wx.TextCtrl(self, -1) |
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191 minver = wx.StaticText(self,-1, "Minimum Version:") |
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192 self.texts["room_min_version"] = wx.TextCtrl(self, -1) |
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193 self.sizers["c_room_layout"] = wx.FlexGridSizer(rows=8, cols=2, hgap=1, vgap=1) |
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194 self.sizers["c_room_layout"].Add(rname, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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195 self.sizers["c_room_layout"].Add(self.texts["room_name"], 0, wx.EXPAND) |
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196 self.sizers["c_room_layout"].Add(rpass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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197 self.sizers["c_room_layout"].Add(pwsizer, 0, wx.EXPAND) |
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198 self.sizers["c_room_layout"].Add(apass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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199 self.sizers["c_room_layout"].Add(self.texts["room_boot_pwd"], 0, wx.EXPAND) |
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200 self.sizers["c_room_layout"].Add(minver, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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201 self.sizers["c_room_layout"].Add(self.texts["room_min_version"], 0, wx.EXPAND) |
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202 self.sizers["c_room_layout"].AddGrowableCol(1) |
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203 self.buttons[GS_CREATE_ROOM] = wx.Button(self, GS_CREATE_ROOM, "Create Room") |
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204 self.sizers["c_room"].Add(self.sizers["c_room_layout"], 1, wx.EXPAND) |
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205 self.sizers["c_room"].Add(self.buttons[GS_CREATE_ROOM], 0, wx.EXPAND) |
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206 |
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207 #Build Main Sizer |
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208 self.sizers["main"].Add(self.sizers["server"], (0,0), span=(2,1), flag=wx.EXPAND) |
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209 self.sizers["main"].Add(self.sizers["rooms"], (0,1), flag=wx.EXPAND) |
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210 self.sizers["main"].Add(self.sizers["close"], (2,0), flag=wx.EXPAND) |
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211 self.sizers["main"].Add(self.sizers["c_room"], (1,1), span=(2,1), flag=wx.EXPAND) |
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212 self.sizers["main"].AddGrowableCol(0) |
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213 self.sizers["main"].AddGrowableCol(1) |
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214 self.sizers["main"].AddGrowableRow(0) |
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215 self.SetSizer(self.sizers["main"]) |
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216 self.SetAutoLayout(True) |
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217 self.Fit() |
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218 |
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219 ## Event Handlers |
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220 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_CONNECT) |
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221 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_DISCONNECT) |
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222 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_CREATE_ROOM) |
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223 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_JOIN) |
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224 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_JOINLOBBY) |
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225 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_SERVER_REFRESH) |
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226 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_CLOSE) |
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227 self.Bind(wx.EVT_BUTTON, self.on_button, id=OR_CLOSE) |
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228 self.Bind(wx.EVT_CHECKBOX, self.on_button, id=GS_PWD) |
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229 |
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230 # Added double click handlers 5/05 -- Snowdog |
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231 self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_server_dbclick, id=LIST_SERVER) |
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232 self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_room_dbclick, id=LIST_ROOM) |
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233 self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_select, id=LIST_ROOM) |
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234 self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_select, id=LIST_SERVER) |
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235 self.texts['address'].Bind(wx.EVT_SET_FOCUS, self.on_text) |
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236 self.set_connected(self.session.is_connected()) |
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237 self.cur_room_index = -1 |
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238 self.cur_server_index = -1 |
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239 self.rmList = {} |
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240 self.log.log("Exit game_server_panel->build_ctrls(self)", ORPG_DEBUG) |
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241 |
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242 #--------------------------------------------------------- |
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243 # [END] Snowdog: Updated Game Server Window 12/02 |
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244 #--------------------------------------------------------- |
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245 |
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246 #----------------------------------------------------- |
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247 # on_server_dbclick() |
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248 # support for double click selection of server. |
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249 # 5/16/05 -- Snowdog |
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250 #----------------------------------------------------- |
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251 def on_server_dbclick(self, evt=None): |
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252 self.log.log("Enter game_server_panel->on_server_dbclick(self, evt)", ORPG_DEBUG) |
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253 |
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254 #make sure address is updated just in case list select wasn't done |
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255 try: |
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256 self.on_select(evt) |
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257 except: |
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258 pass |
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259 address = self.texts["address"].GetValue() |
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260 if self.session.is_connected(): |
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261 if self.session.host_server == address : |
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262 #currently connected to address. Do nothing. |
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263 return |
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264 else: |
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265 #address differs, disconnect. |
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266 self.frame.kill_mplay_session() |
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267 self.do_connect(address) |
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268 self.log.log("Exit game_server_panel->on_server_dbclick(self, evt)", ORPG_DEBUG) |
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269 |
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270 |
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271 #----------------------------------------------------- |
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272 # on_room_dbclick() |
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273 # support for double click selection of server. |
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274 # 5/16/05 -- Snowdog |
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275 #----------------------------------------------------- |
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276 |
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277 def on_room_dbclick(self, evt=None): |
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278 self.log.log("Enter game_server_panel->on_room_dbclick(self, evt)", ORPG_DEBUG) |
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279 |
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280 #make sure address is updated just in case list select wasn't done |
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281 try: |
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282 self.on_select(evt) |
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283 except: |
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284 pass |
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285 group_id = str(self.room_list.GetItemData(self.cur_room_index)) |
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286 |
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287 if self.NoGroups: |
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288 self.NoGroups = False |
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289 self.session.group_id = group_id |
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290 self.on_server_dbclick() |
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291 return |
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292 |
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293 if self.cur_room_index >= 0: |
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294 if self.cur_room_index != 0: |
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295 self.set_lobbybutton(1); |
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296 else: |
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297 self.set_lobbybutton(0); |
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298 group = self.session.get_group_info(group_id) |
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299 pwd = "" |
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300 if (group[2] == "True") or (group[2] == "1"): |
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301 pwd = self.password_manager.GetPassword("room", group_id) |
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302 else: |
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303 pwd = "" |
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304 self.session.send_join_group(group_id, pwd) |
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305 self.log.log("Exit game_server_panel->on_room_dbclick(self, evt)", ORPG_DEBUG) |
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306 |
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307 |
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308 def on_select(self,evt): |
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309 self.log.log("Enter game_server_panel->on_select(self,evt)", ORPG_DEBUG) |
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310 id = evt.GetId() |
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311 if id == LIST_ROOM: |
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312 self.cur_room_index = evt.m_itemIndex |
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313 elif id==LIST_SERVER: |
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314 self.cur_server_index = evt.m_itemIndex |
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315 self.name = self.svrList[self.cur_server_index].name |
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316 address = self.svrList[self.cur_server_index].addy |
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317 port = self.svrList[self.cur_server_index].port |
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318 self.texts["address"].SetValue(address+":"+str(port)) |
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319 self.refresh_room_list() |
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320 self.log.log("Exit game_server_panel->on_select(self,evt)", ORPG_DEBUG) |
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321 |
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322 def on_text(self,evt): |
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323 self.log.log("Enter game_server_panel->on_text(self,evt)", ORPG_DEBUG) |
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324 id = evt.GetId() |
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325 if (id == ADDRESS) and (self.cur_server_index >= 0): |
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326 #print "ADDRESS id = ", id, "index = ", self.cur_server_index |
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327 self.cur_server_index = -1 |
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328 evt.Skip() |
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329 self.log.log("Exit game_server_panel->on_text(self,evt)", ORPG_DEBUG) |
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330 |
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331 def add_room(self,data): |
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332 self.log.log("Enter game_server_panel->add_room(self,data)", ORPG_DEBUG) |
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333 i = self.room_list.GetItemCount() |
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334 if (data[2]=="1") or (data[2]=="True"): pwd="yes" |
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335 else: pwd="no" |
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336 self.room_list.InsertStringItem(i,data[1]) |
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337 self.room_list.SetStringItem(i,1,data[3]) |
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338 self.room_list.SetStringItem(i,2,pwd) |
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339 self.room_list.SetItemData(i,int(data[0])) |
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340 self.refresh_room_list() |
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341 self.log.log("Exit game_server_panel->add_room(self,data)", ORPG_DEBUG) |
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342 |
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343 def del_room(self, data): |
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344 self.log.log("Enter game_server_panel->del_room(self, data)", ORPG_DEBUG) |
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345 i = self.room_list.FindItemData(-1, int(data[0])) |
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346 self.room_list.DeleteItem(i) |
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347 self.refresh_room_list() |
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348 self.log.log("Exit game_server_panel->del_room(self, data)", ORPG_DEBUG) |
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349 |
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350 #--------------------------------------------------------- |
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351 # [START] Snowdog Password/Room Name altering code 12/02 |
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352 #--------------------------------------------------------- |
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353 |
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354 def update_room(self,data): |
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355 self.log.log("Enter game_server_panel->update_room(self,data)", ORPG_DEBUG) |
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356 |
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357 #------------------------------------------------------- |
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358 # Udated 12/02 by Snowdog |
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359 # allows refresh of all room data not just player counts |
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360 #------------------------------------------------------- |
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361 i = self.room_list.FindItemData(-1,int(data[0])) |
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362 if data[2]=="1" : pwd="yes" |
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363 else: pwd="no" |
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364 self.room_list.SetStringItem(i,0,data[1]) |
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365 self.room_list.SetStringItem(i,1,data[3]) |
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366 self.room_list.SetStringItem(i,2,pwd) |
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367 self.refresh_room_list() |
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368 self.log.log("Exit game_server_panel->update_room(self,data)", ORPG_DEBUG) |
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369 |
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370 #--------------------------------------------------------- |
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371 # [END] Snowdog Password/Room Name altering code 12/02 |
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372 #--------------------------------------------------------- |
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373 |
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374 def set_cur_room_text(self,name): |
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375 pass |
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376 #self.texts["cur_room"].SetLabel(name) |
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377 #self.sizers["room"].Layout() |
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378 |
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379 def set_lobbybutton(self,allow): |
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380 self.log.log("Enter game_server_panel->set_lobbybutton(self,allow)", ORPG_DEBUG) |
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381 self.buttons[GS_JOINLOBBY].Enable(allow) |
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382 self.log.log("Exit game_server_panel->set_lobbybutton(self,allow)", ORPG_DEBUG) |
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383 |
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384 def set_connected(self,connected): |
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385 self.log.log("Enter game_server_panel->set_connected(self,connected)", ORPG_DEBUG) |
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386 self.buttons[GS_CONNECT].Enable(not connected) |
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387 self.buttons[GS_DISCONNECT].Enable(connected) |
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388 self.buttons[GS_JOIN].Enable(connected) |
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389 self.buttons[GS_CREATE_ROOM].Enable(connected) |
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390 if not connected: |
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391 self.buttons[GS_JOINLOBBY].Enable(connected) |
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392 self.room_list.DeleteAllItems() |
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393 self.set_cur_room_text("Not Connected!") |
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394 self.cur_room_index = -1 |
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395 self.frame.status.set_connect_status("Not Connected") |
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396 else: |
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397 #data = self.session.get_my_group() |
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398 self.frame.status.set_connect_status(self.name) |
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399 self.set_cur_room_text("Lobby") |
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400 self.log.log("Exit game_server_panel->set_connected(self,connected)", ORPG_DEBUG) |
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401 |
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402 def on_button(self,evt): |
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403 self.log.log("Enter game_server_panel->son_button(self,evt)", ORPG_DEBUG) |
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404 id = evt.GetId() |
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405 if id == GS_CONNECT: |
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406 address = self.texts["address"].GetValue() |
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407 ### check to see if this is a manual entry vs. list entry. |
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408 try: |
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409 dummy = self.name |
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410 except: |
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411 self.name = `address` |
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412 self.do_connect(address) |
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413 elif id == GS_DISCONNECT: |
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414 self.frame.kill_mplay_session() |
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415 elif id == GS_CREATE_ROOM: |
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416 self.do_create_group() |
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417 elif id == GS_JOIN: |
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418 self.do_join_group() |
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419 elif id == GS_JOINLOBBY: |
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420 self.do_join_lobby() |
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421 elif id == GS_SERVER_REFRESH: |
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422 self.refresh_server_list() |
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423 elif id == GS_PWD: |
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424 self.texts["room_pwd"].Enable(evt.Checked()) |
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425 elif id == OR_CLOSE: |
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426 dlg = wx.MessageDialog(self,"Quit OpenRPG?","OpenRPG",wx.YES_NO) |
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427 if dlg.ShowModal() == wx.ID_YES: |
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428 dlg.Destroy() |
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429 self.frame.kill_mplay_session() |
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430 self.frame.closed_confirmed() |
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431 elif id == GS_CLOSE: |
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432 self.parent.OnMB_GameServerBrowseServers() |
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433 self.log.log("Exit game_server_panel->son_button(self,evt)", ORPG_DEBUG) |
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434 |
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435 def refresh_room_list(self): |
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436 self.log.log("Enter game_server_panel->refresh_room_list(self)", ORPG_DEBUG) |
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437 self.room_list.DeleteAllItems() |
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438 address = self.texts["address"].GetValue() |
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439 try: |
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440 cadder = self.session.host_server |
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441 except: |
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442 cadder = '' |
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443 if self.rmList.has_key(address) and len(self.rmList[address]) > 0 and cadder != address: |
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444 groups = self.rmList[address] |
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445 self.NoGroups = True |
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446 else: |
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447 self.NoGroups = False |
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448 groups = self.session.get_groups() |
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449 for g in groups: |
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450 i = self.room_list.GetItemCount() |
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451 if (g[2]=="True") or (g[2]=="1") : pwd="yes" |
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452 else: pwd="no" |
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453 self.room_list.InsertStringItem(i, g[1]) |
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454 self.room_list.SetStringItem(i, 1, g[3]) |
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455 self.room_list.SetStringItem(i, 2, pwd) |
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456 self.room_list.SetItemData(i, int(g[0])) |
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457 if self.room_list.GetItemCount() > 0: |
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458 self.colorize_group_list(groups) |
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459 self.room_list.SortItems(roomCmp) |
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460 wx.CallAfter(self.autosizeRooms) |
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461 self.log.log("Exit game_server_panel->refresh_room_list(self)", ORPG_DEBUG) |
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462 |
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463 def autosizeRooms(self): |
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464 self.log.log("Enter game_server_panel->autosizeRooms(self)", ORPG_DEBUG) |
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465 self.room_list.SetColumnWidth(0, wx.LIST_AUTOSIZE) |
61 | 466 #self.room_list.SetColumnWidth(1, wx.LIST_AUTOSIZE) |
467 #self.room_list.SetColumnWidth(2, wx.LIST_AUTOSIZE) | |
468 if self.room_list.GetColumnWidth(0) < 70: self.room_list.SetColumnWidth(0, 70) | |
469 if self.room_list.GetColumnWidth(1) < 70: self.room_list.SetColumnWidth(1, 70) | |
470 if self.room_list.GetColumnWidth(2) < 50: self.room_list.SetColumnWidth(2, 50) | |
0
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471 self.log.log("Exit game_server_panel->autosizeRooms(self)", ORPG_DEBUG) |
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472 |
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473 def refresh_server_list(self): |
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474 self.log.log("Enter game_server_panel->refresh_server_list(self)", ORPG_DEBUG) |
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475 |
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476 try: |
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477 self.svrList = [] |
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478 self.server_list.DeleteAllItems() |
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479 xml_dom = meta_server_lib.get_server_list(["2"]); |
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480 node_list = xml_dom.getElementsByTagName('server') |
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481 hex = orpg.tools.rgbhex.RGBHex() |
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482 color1 = self.settings.get_setting("RoomColor_Active") |
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483 color2 = self.settings.get_setting("RoomColor_Locked") |
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484 color3 = self.settings.get_setting("RoomColor_Empty") |
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485 color4 = self.settings.get_setting("RoomColor_Lobby") |
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486 |
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487 if len(node_list): |
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488 length = len(node_list) |
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489 part = 0 |
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490 partLength = 1.0/length |
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491 for n in node_list: |
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492 if n.hasAttribute('id') and n.hasAttribute('name') and n.hasAttribute('num_users') and n.hasAttribute('address') and n.hasAttribute('port'): |
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493 self.svrList.append( server_instance(n.getAttribute('id'),n.getAttribute('name'), n.getAttribute('num_users'), n.getAttribute('address'),n.getAttribute('port'))) |
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494 address = n.getAttribute('address') + ':' + n.getAttribute('port') |
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495 self.rmList[address] = [] |
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496 rooms = n.getElementsByTagName('room') |
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497 |
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498 for room in rooms: |
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499 pwd = room.getAttribute("pwd") |
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500 id = room.getAttribute("id") |
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501 name = room.getAttribute("name") |
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502 nump = room.getAttribute("num_users") |
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503 self.rmList[address].append((id, name, pwd, nump)) |
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504 self.svrList.sort(server_instance_compare) |
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505 |
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506 for n in self.svrList: |
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507 i = self.server_list.GetItemCount() |
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508 name = n.name |
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509 players = n.user |
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510 self.server_list.InsertStringItem(i,players) |
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511 self.server_list.SetStringItem(i,1,name) |
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512 r,g,b = hex.rgb_tuple(color1) |
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513 svrcolor = wx.Colour(red=r,green=g,blue=b) |
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514 |
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515 if players == "0": |
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516 r,g,b = hex.rgb_tuple(color3) |
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517 svrcolor = wx.Colour(red=r,green=g,blue=b) |
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518 |
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519 if n.name.startswith("OpenRPG DEV"): |
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520 r,g,b = hex.rgb_tuple(color2) |
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521 svrcolor = wx.Colour(red=r,green=g,blue=b) |
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522 |
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523 item = self.server_list.GetItem(i) |
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524 item.SetTextColour(svrcolor) |
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525 self.server_list.SetItem(item) |
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526 part += partLength |
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527 self.servers = node_list |
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528 |
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529 # No server is currently selected!!! Versus the broken and random 0! |
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530 self.cur_server_index = -1 |
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|
531 self.server_list.SetColumnWidth(0, wx.LIST_AUTOSIZE) |
61 | 532 if self.server_list.GetColumnWidth(0) < 70: self.server_list.SetColumnWidth(0, 70) |
0
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533 self.server_list.SetColumnWidth(1, wx.LIST_AUTOSIZE) |
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534 |
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535 if self.serverNameSet == 0: |
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536 # Pointless to constantly set the address field to random |
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537 # server. This way, at least, if someone has their own local |
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538 # server it can now easily be connected with. Nor do we want |
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539 # to reset this every time as it would wipe any previously |
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|
540 # entered data or even the previously selected server data! |
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541 # Localhost should probably be used but some systems are ultra/lame |
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542 # broken about localhost use. |
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543 self.texts["address"].SetValue("127.0.0.1:6774") |
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544 self.serverNameSet = 1 |
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|
545 else: |
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diff
changeset
|
546 pass |
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|
547 |
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changeset
|
548 # Allow xml_dom to be collected |
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|
549 try: |
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|
550 xml_dom.unlink() |
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changeset
|
551 except: |
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parents:
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|
552 pass |
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diff
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|
553 except Exception, e: |
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|
554 print "Server List not available." |
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|
555 traceback.print_exc() |
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|
556 self.log.log("Exit game_server_panel->refresh_server_list(self)", ORPG_DEBUG) |
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diff
changeset
|
557 |
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|
558 def failed_connection(self): |
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|
559 self.log.log("Enter game_server_panel->failed_connection(self)", ORPG_DEBUG) |
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|
560 if(self.cur_server_index >= 0): |
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|
561 id = self.servers[self.cur_server_index].getAttribute('id') |
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|
562 meta = self.servers[self.cur_server_index].getAttribute('meta') |
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563 address = self.servers[self.cur_server_index].getAttribute('address') |
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564 port = self.servers[self.cur_server_index].getAttribute('port') |
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|
565 # post_failed_connection will return a non-zero if the server |
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|
566 # was removed. If it was, refresh the display |
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|
567 if(meta_server_lib.post_failed_connection(id,meta=meta,address=address,port=port)): |
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|
568 self.refresh_server_list() |
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|
569 self.log.log("Exit game_server_panel->failed_connection(self)", ORPG_DEBUG) |
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|
570 |
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|
571 def do_connect(self, address): |
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|
572 self.log.log("Enter game_server_panel->do_connect(self, address)", ORPG_DEBUG) |
66 | 573 chat = component.get('chat') |
0
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574 chat.InfoPost("Locating server at " + address + "...") |
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|
575 if self.session.connect(address): |
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|
576 self.frame.start_timer() |
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|
577 else: |
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|
578 chat.SystemPost("Failed to connect to game server...") |
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|
579 self.failed_connection() |
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580 self.log.log("Exit game_server_panel->do_connect(self, address)", ORPG_DEBUG) |
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|
581 |
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|
582 def do_join_lobby(self): |
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|
583 self.log.log("Enter game_server_panel->do_join_lobby(self)", ORPG_DEBUG) |
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584 self.cur_room_index = 0 |
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|
585 self.session.send_join_group("0","") |
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|
586 self.set_lobbybutton(0); |
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587 self.log.log("Exit game_server_panel->do_join_lobby(self)", ORPG_DEBUG) |
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588 |
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589 def do_join_group(self): |
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590 self.log.log("Enter game_server_panel->do_join_group(self)", ORPG_DEBUG) |
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591 if self.cur_room_index >= 0: |
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592 if self.cur_room_index != 0: |
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593 self.set_lobbybutton(1); |
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594 else: |
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595 self.set_lobbybutton(0); |
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596 group_id = str(self.room_list.GetItemData(self.cur_room_index)) |
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597 group = self.session.get_group_info(group_id) |
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598 pwd = "" |
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599 if (group[2] == "True") or (group[2] == "1"): |
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600 pwd = self.password_manager.GetPassword("room", group_id) |
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601 #dlg = wx.TextEntryDialog(self,"Password?","Join Private Room") |
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602 #if dlg.ShowModal() == wx.ID_OK: |
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603 # pwd = dlg.GetValue() |
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604 #dlg.Destroy() |
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605 else: |
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606 pwd = "" |
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607 if pwd != None: #pwd==None means the user clicked "Cancel" |
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608 self.session.send_join_group(group_id,pwd) |
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609 self.log.log("Exit game_server_panel->do_join_group(self)", ORPG_DEBUG) |
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610 |
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611 def do_create_group(self): |
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612 self.log.log("Enter game_server_panel->do_create_group(self)", ORPG_DEBUG) |
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613 name = self.texts["room_name"].GetValue() |
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614 boot_pwd = self.texts["room_boot_pwd"].GetValue() |
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615 minversion = self.texts["room_min_version"].GetValue() |
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616 # |
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617 # Check for & in name. We want to allow this becaus of its common use in D&D. |
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618 # |
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619 loc = name.find("&") |
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620 oldloc=0 |
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621 while loc > -1: |
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622 loc = name.find("&",oldloc) |
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623 if loc > -1: |
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624 b = name[:loc] |
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625 e = name[loc+1:] |
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626 name = b + "&" + e |
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627 oldloc = loc+1 |
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628 loc = name.find('"') |
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|
629 oldloc=0 |
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|
630 while loc > -1: |
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sirebral
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|
631 loc = name.find('"',oldloc) |
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632 if loc > -1: |
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633 b = name[:loc] |
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634 e = name[loc+1:] |
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635 name = b + ""e;" + e |
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|
636 oldloc = loc+1 |
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|
637 loc = name.find("'") |
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changeset
|
638 oldloc=0 |
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changeset
|
639 while loc > -1: |
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parents:
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|
640 loc = name.find("'",oldloc) |
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|
641 if loc > -1: |
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|
642 b = name[:loc] |
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643 e = name[loc+1:] |
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644 name = b + "'" + e |
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645 oldloc = loc+1 |
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646 if self.buttons[GS_PWD].GetValue(): |
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647 pwd = self.texts["room_pwd"].GetValue() |
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648 else: |
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649 pwd = "" |
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changeset
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650 if name == "": |
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changeset
|
651 wx.MessageBox("Invalid Name","Error"); |
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652 else: |
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653 msg = "%s is creating room \'%s.\'" % (self.session.name, name) |
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|
654 self.session.send( msg ) |
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|
655 self.session.send_create_group(name,pwd,boot_pwd,minversion) |
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|
656 self.set_lobbybutton(1); #enable the Lobby quickbutton |
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657 self.log.log("Exit game_server_panel->do_create_group(self)", ORPG_DEBUG) |
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|
658 |
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|
659 |
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|
660 #--------------------------------------------------------- |
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|
661 # [START] Snowdog: Updated Game Server Window 12/02 |
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662 #--------------------------------------------------------- |
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|
663 |
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|
664 def on_size(self,evt): |
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|
665 # set column widths for room list |
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|
666 |
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|
667 |
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668 # set column widths for server list |
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669 pass |
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|
670 |
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|
671 |
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|
672 |
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673 #--------------------------------------------------------- |
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674 # [END] Snowdog: Updated Game Server Window 12/02 |
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675 #--------------------------------------------------------- |
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676 |
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677 |
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678 def colorize_group_list(self, groups): |
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679 self.log.log("Enter game_server_panel->colorize_group_list(self, groups)", ORPG_DEBUG) |
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|
680 |
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|
681 try: |
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682 hex = orpg.tools.rgbhex.RGBHex() |
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683 # activ = self.settings.get_setting("RoomColor_Active") |
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684 # lockt = self.settings.get_setting("RoomColor_Locked") |
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685 # empty = self.settings.get_setting("RoomColor_Empty") |
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686 # lobby = self.settings.get_setting("RoomColor_Lobby") |
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687 #renamed colors - TaS sirebral |
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|
688 |
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|
689 for gr in groups: |
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|
690 item_list_location = self.room_list.FindItemData(-1,int(gr[0])) |
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691 if item_list_location != -1: |
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692 item = self.room_list.GetItem(item_list_location) |
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693 if gr[0] == "0": |
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694 # active_state = lobby |
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695 r,g,b = hex.rgb_tuple(self.settings.get_setting("RoomColor_Lobby")) |
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696 elif gr[3] <> "0": |
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697 # active_state = activ |
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698 if gr[2] == "True" or gr[2] == "1": |
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699 # active_state = lockt |
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700 r,g,b = hex.rgb_tuple(self.settings.get_setting("RoomColor_Locked")) |
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701 else: |
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|
702 # active_state = activ |
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703 r,g,b = hex.rgb_tuple(self.settings.get_setting("RoomColor_Active")) |
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704 else: |
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705 # active_state = empty |
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706 r,g,b = hex.rgb_tuple(self.settings.get_setting("RoomColor_Empty")) |
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707 |
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708 # r,g,b = hex.rgb_tuple(active_state) |
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709 color = wx.Colour(red=r,green=g,blue=b) |
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710 item.SetTextColour(color) |
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711 self.room_list.SetItem(item) |
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712 except: |
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713 traceback.print_exc() |
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714 self.log.log("Exit game_server_panel->colorize_group_list(self, groups)", ORPG_DEBUG) |