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1 from orpg.dieroller.base import die_base, die_rollers
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2
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3 class std(die_base):
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4 name = "std"
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5
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6 def __init__(self, source=[]):
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7 die_base.__init__(self, source)
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8
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9 # Examples of adding member functions through inheritance.
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10
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11 def ascending(self):
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12 result = self[:]
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13 result.sort()
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14 return result
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15
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16 def descending(self):
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17 result = self[:]
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18 result.sort()
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19 result.reverse()
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20 return result
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21
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22 def takeHighest(self, num_dice):
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23 return self.descending()[:num_dice]
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24
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25 def takeLowest(self,num_dice):
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26 return self.ascending()[:num_dice]
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27
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28 def extra(self, num):
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29 for i in range(len(self.data)):
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30 if self.data[i].lastroll() >= num:
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31 self.data[i].extraroll()
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32 return self
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33
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34 def open(self, num):
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35 if num <= 1: self
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36 done = 1
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37 for i in range(len(self.data)):
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38 if self.data[i].lastroll() >= num:
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39 self.data[i].extraroll()
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40 done = 0
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41 if done: return self
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42 else: return self.open(num)
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43
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44 def minroll(self,min):
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45 for i in range(len(self.data)):
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46 if self.data[i].lastroll() < min:
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47 self.data[i].roll(min)
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48 return self
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49
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50 def each(self, mod):
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51 mod = int(mod)
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52 for i in range(len(self.data)):
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53 self.data[i].modify(mod)
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54 return self
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55
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56 def vs(self, target):
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57 for dn in self.data:
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58 dn.target = target
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59 return self
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60
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61
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62 ## If we are testing against a saving throw, we check for
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63 ## greater than or equal to against the target value and
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64 ## we only return the number of successful saves. A negative
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65 ## value will never be generated.
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66 def sum(self):
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67 retValue = 0
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68 for dn in self.data:
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69 setValue = reduce( lambda x, y : int(x)+int(y), dn.history )
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70 if dn.target:
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71 for dv in dn.history:
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72 if int(dv) >= dn.target: retValue += 1
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73 else:
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74 retValue += setValue
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75 return retValue
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76
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77 die_rollers.register(std)
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