Mercurial > traipse_dev
view orpg/dieroller/rollers/std.py @ 195:b633f4c64aae alpha
Traipse Alpha 'OpenRPG' {100219-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
author | sirebral |
---|---|
date | Sat, 24 Apr 2010 08:37:20 -0500 |
parents | 5c9a118476b2 |
children | 24769389a7ba |
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from orpg.dieroller.base import die_base, die_rollers class std(die_base): name = "std" def __init__(self, source=[]): die_base.__init__(self, source) # Examples of adding member functions through inheritance. def ascending(self): result = self[:] result.sort() return result def descending(self): result = self[:] result.sort() result.reverse() return result def takeHighest(self, num_dice): return self.descending()[:num_dice] def takeLowest(self,num_dice): return self.ascending()[:num_dice] def extra(self, num): for i in range(len(self.data)): if self.data[i].lastroll() >= num: self.data[i].extraroll() return self def open(self, num): if num <= 1: self done = 1 for i in range(len(self.data)): if self.data[i].lastroll() >= num: self.data[i].extraroll() done = 0 if done: return self else: return self.open(num) def minroll(self,min): for i in range(len(self.data)): if self.data[i].lastroll() < min: self.data[i].roll(min) return self def each(self, mod): mod = int(mod) for i in range(len(self.data)): self.data[i].modify(mod) return self def vs(self, target): for dn in self.data: dn.target = target return self ## If we are testing against a saving throw, we check for ## greater than or equal to against the target value and ## we only return the number of successful saves. A negative ## value will never be generated. def sum(self): retValue = 0 for dn in self.data: setValue = reduce( lambda x, y : int(x)+int(y), dn.history ) if dn.target: for dv in dn.history: if int(dv) >= dn.target: retValue += 1 else: retValue += setValue return retValue die_rollers.register(std)