Mercurial > traipse_dev
annotate orpg/tools/toolBars.py @ 147:a771ba7b7875 alpha
Traipse Alpha 'OpenRPG' {091123-04}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Pretty important update that can help remove thousands of dead children from your
gametree.
Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height
/>, etc... are all tags now. Check your gametree and look for dead children!!
New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops
return error instead of freezing the software!
New Syntax added for custom PC sheets
Tip of the Day added, from Core and community
Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to
prevent non updated clients from ruining the fix.
author | sirebral |
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date | Mon, 23 Nov 2009 20:34:04 -0600 |
parents | c54768cffbd4 |
children | dcae32e219f1 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: toolBars.py |
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21 # Author: Greg Copeland |
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22 # Maintainer: |
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23 # |
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24 # Description: Contains all of the toolbars used in the application. |
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25 # |
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26 # |
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27 |
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28 __version__ = "$Id: toolBars.py,v 1.13 2006/11/04 21:24:22 digitalxero Exp $" |
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29 |
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30 |
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31 ## |
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32 ## Module Loading |
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33 ## |
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34 from inputValidator import * |
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35 import string |
66 | 36 from orpg.dirpath import dir_struct |
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37 |
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38 # DICE stuff |
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39 TB_IDC_D4 = wx.NewId() |
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40 TB_IDC_D6 = wx.NewId() |
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41 TB_IDC_D8 = wx.NewId() |
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42 TB_IDC_D10 = wx.NewId() |
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43 TB_IDC_D12 = wx.NewId() |
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44 TB_IDC_D20 = wx.NewId() |
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45 TB_IDC_D100 = wx.NewId() |
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46 TB_IDC_NUMDICE = wx.NewId() |
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47 TB_IDC_MODS = wx.NewId() |
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48 |
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49 # MAP stuff |
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50 TB_MAP_MODE = wx.NewId() |
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51 # Caution: the use of wxFRAME_TOOL_WINDOW screws up the window on GTK. Please don't use!!! |
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52 |
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53 class MapToolBar(wx.Panel): |
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54 """This is where all of the map related tools belong for quick reference.""" |
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55 def __init__( self, parent, id=-1, title="Map Tool Bar", size= wx.Size(300, 45), callBack=None ): |
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56 wx.Panel.__init__(self, parent, id, size=size) |
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57 self.callback = callBack |
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58 self.mapmode = 1 |
66 | 59 self.modeicons = [dir_struct["icon"]+"move.gif", |
60 dir_struct["icon"]+"draw.gif", | |
61 dir_struct["icon"]+"tape.gif"] | |
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62 # Make a sizer for everything to belong to |
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63 self.sizer = wx.BoxSizer( wx.HORIZONTAL ) |
66 | 64 bm = wx.Image(dir_struct["icon"]+"move.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() |
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65 self.butt = wx.BitmapButton( self, TB_MAP_MODE, bm ) |
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66 self.sizer.Add( self.butt,0, wx.ALIGN_CENTER ) |
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67 self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_MAP_MODE) |
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68 # Build the toolbar now |
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69 # Stubbed, but nothing here yet! |
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70 # Now, attach the sizer to the panel and tell it to do it's magic |
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71 self.SetSizer(self.sizer) |
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72 self.SetAutoLayout(True) |
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73 self.Fit() |
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74 |
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75 def onToolBarClick(self,evt): |
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76 data = "" |
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77 id = evt.GetId() |
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78 data = "" |
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79 mode = 1 |
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80 if id == TB_MAP_MODE: |
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81 mode = 1 |
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82 self.mapmode +=1 |
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83 if self.mapmode >3: self.mapmode = 1 |
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84 bm = wx.Image(self.modeicons[self.mapmode-1],wx.BITMAP_TYPE_GIF).ConvertToBitmap() |
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85 self.butt= wx.BitmapButton(self,TB_MAP_MODE,bm) |
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86 data = self.mapmode |
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87 if self.callback != None: self.callback(mode,data) |
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88 |
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89 class DiceToolBar(wx.Panel): |
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90 """This is where all of the dice related tools belong for quick reference.""" |
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91 def __init__( self, parent, id=-1, title="Dice Tool Bar", size=wx.Size(300, 45), callBack=None ): |
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92 wx.Panel.__init__(self, parent, id, size=size) |
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93 # Save our post callback |
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94 self.callBack = callBack |
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95 # Make a sizer for everything to belong to |
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96 self.sizer = wx.BoxSizer( wx.HORIZONTAL ) |
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97 # Build the toolbar now |
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98 self.numDieText = wx.TextCtrl( self, TB_IDC_NUMDICE, "1", size= wx.Size(50, 25), |
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99 validator=MathOnlyValidator() ) |
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100 self.sizer.Add( self.numDieText, 1, wx.EXPAND | wx.ALIGN_LEFT ) |
66 | 101 bm = wx.Image(dir_struct["icon"]+"b_d4.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() |
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102 butt = wx.BitmapButton( self, TB_IDC_D4, bm, size=(bm.GetWidth(), bm.GetHeight()) ) |
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103 self.sizer.Add( butt, 0, wx.ALIGN_CENTER ) |
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104 self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D4) |
66 | 105 bm = wx.Image(dir_struct["icon"]+"b_d6.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() |
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106 butt = wx.BitmapButton( self, TB_IDC_D6, bm, size=(bm.GetWidth(), bm.GetHeight()) ) |
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107 self.sizer.Add( butt, 0, wx.ALIGN_CENTER ) |
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108 self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D6) |
66 | 109 bm = wx.Image(dir_struct["icon"]+"b_d8.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() |
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110 butt = wx.BitmapButton( self, TB_IDC_D8, bm, size=(bm.GetWidth(), bm.GetHeight()) ) |
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111 self.sizer.Add( butt, 0, wx.ALIGN_CENTER ) |
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112 self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D8) |
66 | 113 bm = wx.Image(dir_struct["icon"]+"b_d10.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() |
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114 butt = wx.BitmapButton( self, TB_IDC_D10, bm, size=(bm.GetWidth(), bm.GetHeight()) ) |
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115 self.sizer.Add( butt, 0, wx.ALIGN_CENTER ) |
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116 self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D10) |
66 | 117 bm = wx.Image(dir_struct["icon"]+"b_d12.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() |
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118 butt = wx.BitmapButton( self, TB_IDC_D12, bm, size=(bm.GetWidth(), bm.GetHeight()) ) |
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119 self.sizer.Add( butt, 0, wx.ALIGN_CENTER ) |
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120 self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D12) |
66 | 121 bm = wx.Image(dir_struct["icon"]+"b_d20.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() |
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122 butt = wx.BitmapButton( self, TB_IDC_D20, bm, size=(bm.GetWidth(), bm.GetHeight()) ) |
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123 self.sizer.Add( butt, 0, wx.ALIGN_CENTER ) |
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124 self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D20) |
66 | 125 bm = wx.Image(dir_struct["icon"]+"b_d100.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() |
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126 butt = wx.BitmapButton( self, TB_IDC_D100, bm, size=(bm.GetWidth(), bm.GetHeight()) ) |
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127 self.sizer.Add( butt, 0, wx.ALIGN_CENTER ) |
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128 self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D100) |
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129 # Add our other text control to the sizer |
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130 self.dieModText = wx.TextCtrl( self, TB_IDC_MODS, "+0", size= wx.Size(50, 25), |
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131 validator=MathOnlyValidator() ) |
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132 self.sizer.Add( self.dieModText, 1, wx.EXPAND | wx.ALIGN_RIGHT ) |
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133 # Now, attach the sizer to the panel and tell it to do it's magic |
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134 self.SetSizer(self.sizer) |
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135 self.SetAutoLayout(True) |
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136 self.Fit() |
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137 |
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138 def onToolBarClick( self, evt ): |
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139 # Get our modifiers |
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140 numDie = self.numDieText.GetValue() |
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141 dieMod = self.dieModText.GetValue() |
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142 # Init the die roll text |
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143 if not len(numDie): numDie = 1 |
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144 dieRoll = str(numDie) |
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145 # Figure out which die roll was selected |
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146 id = evt.GetId() |
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147 recycle_bin = {TB_IDC_D4: "d4", TB_IDC_D6: "d6", TB_IDC_D8: "d8", TB_IDC_D10: "d10", |
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148 TB_IDC_D12: "d12", TB_IDC_D20: "d20", TB_IDC_D100: "d100"} |
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149 dieType = recycle_bin[id]; del recycle_bin |
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150 if len(dieMod) and dieMod[0] not in "*/-+": dieMod = "+" + dieMod #Add Modifier |
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151 rollString = "[" + dieRoll + dieType + dieMod + "]" # Build the complete die roll text now |
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152 if self.callBack != None: self.callBack( rollString,1,1 ) # Now, call the post method to send everything off with |