Mercurial > traipse_dev
annotate orpg/tools/toolBars.py @ 191:a3d7e05085da beta
Traipse Beta 'OpenRPG' {100201-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Beta)
New Features:
New Bookmarks Feature
New 'boot' command to remote admin
New confirmation window for sent nodes
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
New Zoom Mouse plugin added
New Images added to Plugin UI
Switching to Element Tree
New Map efficiency, from FlexiRPG
New Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
New Portable Mercurial
New Tip of the Day, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
New Dieroller structure from Core
New DieRoller portability for odd Dice
New 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
New vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for
Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
New Grids act more like Spreadsheets in Use mode, with Auto Calc
Fixes:
Fix to allow for portability to an OpenSUSE linux OS
Fix to mplay_client for Fedora and OpenSUSE
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Fix to whiteboard ID's to prevent non updated clients from ruining the
fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
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date | Mon, 01 Feb 2010 09:57:07 -0600 |
parents | dcae32e219f1 |
children |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: toolBars.py |
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21 # Author: Greg Copeland |
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22 # Maintainer: |
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23 # |
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24 # Description: Contains all of the toolbars used in the application. |
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25 # |
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26 # |
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27 |
184 | 28 __version__ = "$Id: toolBars.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" |
0
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29 |
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30 |
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31 ## |
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32 ## Module Loading |
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33 ## |
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34 from inputValidator import * |
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35 import string |
66 | 36 from orpg.dirpath import dir_struct |
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37 |
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38 # DICE stuff |
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39 TB_IDC_D4 = wx.NewId() |
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40 TB_IDC_D6 = wx.NewId() |
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41 TB_IDC_D8 = wx.NewId() |
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42 TB_IDC_D10 = wx.NewId() |
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43 TB_IDC_D12 = wx.NewId() |
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44 TB_IDC_D20 = wx.NewId() |
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45 TB_IDC_D100 = wx.NewId() |
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46 TB_IDC_NUMDICE = wx.NewId() |
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47 TB_IDC_MODS = wx.NewId() |
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48 |
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49 # MAP stuff |
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50 TB_MAP_MODE = wx.NewId() |
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51 # Caution: the use of wxFRAME_TOOL_WINDOW screws up the window on GTK. Please don't use!!! |
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52 |
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53 class MapToolBar(wx.Panel): |
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54 """This is where all of the map related tools belong for quick reference.""" |
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55 def __init__( self, parent, id=-1, title="Map Tool Bar", size= wx.Size(300, 45), callBack=None ): |
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56 wx.Panel.__init__(self, parent, id, size=size) |
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57 self.callback = callBack |
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58 self.mapmode = 1 |
66 | 59 self.modeicons = [dir_struct["icon"]+"move.gif", |
60 dir_struct["icon"]+"draw.gif", | |
61 dir_struct["icon"]+"tape.gif"] | |
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62 # Make a sizer for everything to belong to |
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63 self.sizer = wx.BoxSizer( wx.HORIZONTAL ) |
66 | 64 bm = wx.Image(dir_struct["icon"]+"move.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() |
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65 self.butt = wx.BitmapButton( self, TB_MAP_MODE, bm ) |
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66 self.sizer.Add( self.butt,0, wx.ALIGN_CENTER ) |
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67 self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_MAP_MODE) |
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68 # Build the toolbar now |
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69 # Stubbed, but nothing here yet! |
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70 # Now, attach the sizer to the panel and tell it to do it's magic |
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71 self.SetSizer(self.sizer) |
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72 self.SetAutoLayout(True) |
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73 self.Fit() |
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74 |
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75 def onToolBarClick(self,evt): |
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76 data = "" |
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77 id = evt.GetId() |
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78 data = "" |
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79 mode = 1 |
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80 if id == TB_MAP_MODE: |
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81 mode = 1 |
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82 self.mapmode +=1 |
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83 if self.mapmode >3: self.mapmode = 1 |
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84 bm = wx.Image(self.modeicons[self.mapmode-1],wx.BITMAP_TYPE_GIF).ConvertToBitmap() |
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85 self.butt= wx.BitmapButton(self,TB_MAP_MODE,bm) |
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86 data = self.mapmode |
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87 if self.callback != None: self.callback(mode,data) |
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88 |
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89 class DiceToolBar(wx.Panel): |
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90 """This is where all of the dice related tools belong for quick reference.""" |
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91 def __init__( self, parent, id=-1, title="Dice Tool Bar", size=wx.Size(300, 45), callBack=None ): |
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92 wx.Panel.__init__(self, parent, id, size=size) |
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93 # Save our post callback |
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94 self.callBack = callBack |
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95 # Make a sizer for everything to belong to |
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96 self.sizer = wx.BoxSizer( wx.HORIZONTAL ) |
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97 # Build the toolbar now |
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98 self.numDieText = wx.TextCtrl( self, TB_IDC_NUMDICE, "1", size= wx.Size(50, 25), |
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99 validator=MathOnlyValidator() ) |
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100 self.sizer.Add( self.numDieText, 1, wx.EXPAND | wx.ALIGN_LEFT ) |
66 | 101 bm = wx.Image(dir_struct["icon"]+"b_d4.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() |
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102 butt = wx.BitmapButton( self, TB_IDC_D4, bm, size=(bm.GetWidth(), bm.GetHeight()) ) |
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103 self.sizer.Add( butt, 0, wx.ALIGN_CENTER ) |
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104 self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D4) |
66 | 105 bm = wx.Image(dir_struct["icon"]+"b_d6.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() |
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106 butt = wx.BitmapButton( self, TB_IDC_D6, bm, size=(bm.GetWidth(), bm.GetHeight()) ) |
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107 self.sizer.Add( butt, 0, wx.ALIGN_CENTER ) |
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108 self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D6) |
66 | 109 bm = wx.Image(dir_struct["icon"]+"b_d8.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() |
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110 butt = wx.BitmapButton( self, TB_IDC_D8, bm, size=(bm.GetWidth(), bm.GetHeight()) ) |
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111 self.sizer.Add( butt, 0, wx.ALIGN_CENTER ) |
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112 self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D8) |
66 | 113 bm = wx.Image(dir_struct["icon"]+"b_d10.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() |
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114 butt = wx.BitmapButton( self, TB_IDC_D10, bm, size=(bm.GetWidth(), bm.GetHeight()) ) |
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115 self.sizer.Add( butt, 0, wx.ALIGN_CENTER ) |
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116 self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D10) |
66 | 117 bm = wx.Image(dir_struct["icon"]+"b_d12.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() |
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118 butt = wx.BitmapButton( self, TB_IDC_D12, bm, size=(bm.GetWidth(), bm.GetHeight()) ) |
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119 self.sizer.Add( butt, 0, wx.ALIGN_CENTER ) |
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120 self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D12) |
66 | 121 bm = wx.Image(dir_struct["icon"]+"b_d20.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() |
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122 butt = wx.BitmapButton( self, TB_IDC_D20, bm, size=(bm.GetWidth(), bm.GetHeight()) ) |
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123 self.sizer.Add( butt, 0, wx.ALIGN_CENTER ) |
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124 self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D20) |
66 | 125 bm = wx.Image(dir_struct["icon"]+"b_d100.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() |
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126 butt = wx.BitmapButton( self, TB_IDC_D100, bm, size=(bm.GetWidth(), bm.GetHeight()) ) |
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127 self.sizer.Add( butt, 0, wx.ALIGN_CENTER ) |
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128 self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D100) |
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129 # Add our other text control to the sizer |
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130 self.dieModText = wx.TextCtrl( self, TB_IDC_MODS, "+0", size= wx.Size(50, 25), |
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131 validator=MathOnlyValidator() ) |
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132 self.sizer.Add( self.dieModText, 1, wx.EXPAND | wx.ALIGN_RIGHT ) |
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133 # Now, attach the sizer to the panel and tell it to do it's magic |
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134 self.SetSizer(self.sizer) |
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135 self.SetAutoLayout(True) |
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136 self.Fit() |
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137 |
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138 def onToolBarClick( self, evt ): |
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139 # Get our modifiers |
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140 numDie = self.numDieText.GetValue() |
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141 dieMod = self.dieModText.GetValue() |
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142 # Init the die roll text |
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143 if not len(numDie): numDie = 1 |
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144 dieRoll = str(numDie) |
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145 # Figure out which die roll was selected |
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146 id = evt.GetId() |
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147 recycle_bin = {TB_IDC_D4: "d4", TB_IDC_D6: "d6", TB_IDC_D8: "d8", TB_IDC_D10: "d10", |
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148 TB_IDC_D12: "d12", TB_IDC_D20: "d20", TB_IDC_D100: "d100"} |
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149 dieType = recycle_bin[id]; del recycle_bin |
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150 if len(dieMod) and dieMod[0] not in "*/-+": dieMod = "+" + dieMod #Add Modifier |
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151 rollString = "[" + dieRoll + dieType + dieMod + "]" # Build the complete die roll text now |
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152 if self.callBack != None: self.callBack( rollString,1,1 ) # Now, call the post method to send everything off with |